Eternal Fighter Zero/Akane Satomura: Difference between revisions
(→Strategy, Tactics, and Combos: Fixed a notation error and added a section about 2C IC-less pickups.) |
(Added more frame data and notes for specials and supers) |
||
Line 483: | Line 483: | ||
|caption4=214*~5C* | |caption4=214*~5C* | ||
|name=Assault Leap | |name=Assault Leap | ||
|input=214* | |input=(j)214* | ||
|data= | |data= | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
Line 559: | Line 559: | ||
|caption2=412*~2C | |caption2=412*~2C | ||
|name=Trick Leap | |name=Trick Leap | ||
|input=412* | |input=(j)412* | ||
|data= | |data= | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
Line 603: | Line 603: | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|version=A | |version=A | ||
|damage= | |damage=250xN | ||
|guard= | |guard=High/Air | ||
|startup= | |startup=18 | ||
|active= | |active=Until landing | ||
|recovery= | |recovery=16 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description=Akane's hair transforms into a giant waffle surrounding Akane, and spins diagonally down-forward until reaching the ground. | |description=Akane's hair transforms into a giant waffle surrounding Akane, and spins diagonally down-forward until reaching the ground. TK this (2369A) when close to your opponent for a fast overhead that will avoid many low attacks. | ||
}} | }} | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|header=no | |header=no | ||
|version=B | |version=B | ||
|damage= | |damage=250xN | ||
|guard= | |guard=High/Air | ||
|startup= | |startup=19 | ||
|active= | |active=Until landing | ||
|recovery= | |recovery=16 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Similar to above, except with a different angle - goes back a bit before going down. Airdash or jump over a knocked down opponent and use this for an ambiguous left/right overhead. | ||
}} | }} | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|header=no | |header=no | ||
|version=C | |version=C | ||
|damage= | |damage=140xN | ||
|guard= | |guard=High/Air | ||
|startup= | |startup=13 | ||
|active= | |active=Until landing | ||
|recovery= | |recovery=16 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= | ||
|description= | |description=Similar to the B version. Fully invincible until the first active frame. The hits tick much faster resulting in higher overall damage if not cancelled. | ||
}} | }} | ||
}} | }} | ||
Line 648: | Line 648: | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|version=A | |version=A | ||
|damage= | |damage=80x~5-10 + 150/180/200/210/260x10-15 | ||
|guard= | |guard=Any | ||
|startup= | |startup=21-24 | ||
|active= | |active=Until offscreen, Until landing | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
Line 660: | Line 660: | ||
|header=no | |header=no | ||
|version=B | |version=B | ||
|damage= | |damage=80x~10-15 + 150/180/200/210/260x18-23 | ||
|guard= | |guard=Any | ||
|startup= | |startup=13-16 | ||
|active= | |active=Until offscreen, Until landing | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
Line 672: | Line 672: | ||
|header=no | |header=no | ||
|version=C | |version=C | ||
|damage= | |damage=80x~15-20 + 150/180/200/210/260x~25-30 | ||
|guard= | |guard=Any | ||
|startup= | |startup=5-8 | ||
|active= | |active=Until offscreen, Until landing | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
Line 694: | Line 694: | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|version=A | |version=A | ||
|damage= | |damage=500 | ||
|guard= | |guard=Any | ||
|startup= | |startup=19 | ||
|active= | |active=120 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit=― | ||
|advBlock= | |advBlock=-12 | ||
|description=Akane turns her back toward the opponent as a light-blue barrier appears a short distance in front of Akane. | |description=Akane turns her back toward the opponent as a light-blue barrier appears a short distance in front of Akane. | ||
}} | }} | ||
Line 706: | Line 706: | ||
|header=no | |header=no | ||
|version=B | |version=B | ||
|damage= | |damage=500 | ||
|guard= | |guard=Any | ||
|startup= | |startup=19 | ||
|active= | |active=120 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit=― | ||
|advBlock= | |advBlock=-12 | ||
|description=The barrier appears a medium distance in front of Akane. Metered midscreen oki option when used with trick leap. | |description=The barrier appears a medium distance in front of Akane. Metered midscreen oki option when used with trick leap. | ||
}} | }} | ||
Line 718: | Line 718: | ||
|header=no | |header=no | ||
|version=C | |version=C | ||
|damage= | |damage=500 | ||
|guard= | |guard=Any | ||
|startup= | |startup=19 | ||
|active= | |active=120 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit=― | ||
|advBlock= | |advBlock=-12 | ||
|description=The barrier appears a short distance above Akane. | |description=The barrier appears a short distance above Akane. | ||
}} | }} | ||
Line 740: | Line 740: | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|version=A | |version=A | ||
|damage= | |damage=130x8 + 1600 | ||
|guard= | |guard=Any | ||
|startup= | |startup=10 | ||
|active= | |active=2x8 + 2 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock=+14 | ||
|description=Shiiko jumps in front of Akane with boxing gloves and performs a Dempsey Roll boxing technique, ending with an uppercut. | |description=Shiiko jumps in front of Akane with boxing gloves and performs a Dempsey Roll boxing technique, ending with an uppercut. Can FIC any time after Shiiko arrives until before the final hit. | ||
}} | }} | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|header=no | |header=no | ||
|version=B | |version=B | ||
|damage= | |damage=150x14 + 1500 | ||
|guard= | |guard=Any | ||
|startup= | |startup=9 | ||
|active= | |active=1x14 + 2 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit=― | ||
|advBlock= | |advBlock=+12 | ||
|description=Shiiko jumps in front of Akane with boxing gloves and hits the opponent by moving her head in a figure-eight pattern (part of the Dempsey Roll boxing technique). Shiikoko then finishes the move with an uppercut. | |description=Shiiko jumps in front of Akane with boxing gloves and hits the opponent by moving her head in a figure-eight pattern (part of the Dempsey Roll boxing technique). Shiikoko then finishes the move with an uppercut. Can FIC any time after Shiiko arrives until before the final hit. | ||
}} | }} | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|header=no | |header=no | ||
|version=C | |version=C | ||
|damage= | |damage=3500 | ||
|guard= | |guard=None | ||
|startup= | |startup= | ||
|active= | |active=Until off screen | ||
|recovery= | |recovery= | ||
|advHit= | |advHit=― | ||
|advBlock= | |advBlock=― | ||
|description=Shiiko jumps in front of Akane with boxing gloves and moves her head in a figure-eight pattern (part of the Dempsey Roll boxing technique) in the background. After a few seconds, Shiiko launches herself straight up and slightly forward to do a powerful and unblockable frog uppercut. In this version, Akane is able to move after Shiko starts moving her head. This time should be used to keep the opponent in the exit path of Shiiko's uppercut. | |description=Shiiko jumps in front of Akane with boxing gloves and moves her head in a figure-eight pattern (part of the Dempsey Roll boxing technique) in the background. After a few seconds, Shiiko launches herself straight up and slightly forward to do a powerful and unblockable frog uppercut. In this version, Akane is able to move after Shiko starts moving her head. This time should be used to keep the opponent in the exit path of Shiiko's uppercut. | ||
}} | }} | ||
Line 784: | Line 784: | ||
|data= | |data= | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|damage= | |damage=4500 | ||
|guard= | |guard=None | ||
|startup= | |startup=1 | ||
|active= | |active=50 | ||
|recovery= | |recovery=0 | ||
|advHit= | |advHit=― | ||
|advBlock= | |advBlock=― | ||
|description=Akane, with one leg raised and bent, slowly slides forward. On connecting, the screen turns black for a few seconds, and then Akane is seen looking away from the downed opponent. If this move drains the last of the opponent's hit points, the kanji for "Unpleasant" (嫌) appears in the background. Even though this move is unblockable, Akane can still be hit out of it very easily. | |description=Akane, with one leg raised and bent, slowly slides forward. On connecting, the screen turns black for a few seconds, and then Akane is seen looking away from the downed opponent. If this move drains the last of the opponent's hit points, the kanji for "Unpleasant" (嫌) appears in the background. Even though this move is unblockable, Akane can still be hit out of it very easily. | ||
}} | }} |
Revision as of 19:38, 20 November 2019
Introduction
Satomura Akane (里村 茜) is the Millia of EFZ, both in how she plays and how she looks. While she has low damage, her mixup game is extremely strong as in addition to Millia’s tools, she received Urien’s Aegis Reflector and Akuma’s Demon Flip. She is also a threat in the neutral game, being able to use Captain Commando style assists to control space. Her limits are mostly linked to the player’s execution, as the timings of her various setups and combos are extremely tight and character specific.
Akane is one of the heroines of ONE, a visual novel produced by Tactics in 1998. She is a classmate of Kouhei. When it rains, one will always find Akane at the grassy field, looking as if she was waiting for someone. She is very quiet to the point where you could say she isolates herself from others. During ONE, Kouhei learns the reason for Akane's melancholy, which is connected to his own fate...
Stage: Rainy Field (雨の空き地)
BGM: A Tair
Character-Specific Notes
- Akane is able to air jump once, and air dash/backstep once.
- A few of Akane's moves call forth her friend Shiko to the battle. If Shiko is already on-screen, Akane will not be able to use any Shiko-centric moves until Shiko is off-screen again.
Normal Moves
The notation for the movelists can be found under Notation.
The normal move data table can be found under Akane Satomura/Move Data.
Standing
5A
5A
|
---|
c5B
c5B
|
---|
f5B
f5B
|
---|
5C
5C
|
---|
Crouching
2A
2A
|
---|
2B
2B
|
---|
2C
2C
|
---|
Jumping
j5A
j5A
|
---|
j5B
j5B
|
---|
j5C
j5C
|
---|
j6C
j6C
|
---|
Dashing
66A
66A
|
---|
66B
66B
|
---|
66C
66C
|
---|
662A
662A
|
---|
662B
662B
|
---|
662C
662C
|
---|
Grabs
Close 6C/4C
Ground Grab
Close 6C/4C |
---|
Close j6C
Air Grab
Close j6C |
---|
Special Moves
The notation for the movelists can be found under Notation.
The special move data table can be found under Akane Satomura/Move Data.
Specials
236*
Enter Shiiko-san 236* 236A 236A 236B 236B 236C 236C
|
---|
623*
Rainy Spin 623* 623A 623A 623B/C 623B/C
|
---|
214*
Assault Leap (j)214* 214* 214* 214*~No button pressed 214*~No button pressed 214*~4C 214*~4C 214*~5C* 214*~5C*
|
---|
412*
Trick Leap (j)412* 412* 412* 412*~2C 412*~2C
|
---|
j236*
Bad Waffle
j236* |
---|
Eternity Specials
236236*
Rain of Tears
236236* |
---|
214214*
Absolute Rejection Barrier 214214* 214214A 214214A 214214B 214214B
|
---|
641236*
Dempshiiko Roll 641236* 641236A 641236A 641236B 641236B
|
---|
Final Memory
AA6BC
Unpleasant Hell Murder
AA6BC |
---|
Strategy, Tactics, and Combos
Combos
Non-IC
5ABB 2C 623B - 1947 damage(rep2-1)
5ABC 236B 662B 623B - 2188 damage(rep2-2)
214C 4C j6C 214C 4C j6C j6C - 2700 damage(rep2-3)
Red-IC
Midscreen :
5AB 2C 236C A 5B 2C IAD jB 66B jB j6C jB jC j236A - 3412 damage(rep2-4)
2369A(TK) IC 5B 2C IAD jB 5B 2C IAD jB 66B jB j6C jBjC j236A - 3251 damage(rep2-5)
2369A(TK) IC 66B jB 66 jB 214C 4C j6C j6C - 2439 damage(rep2-6)
2369A(TK) IC 66B jB 66 jB 214C 4C 236236A/B/C 214C 4C - 3k->4k+ damage(rep2-7)
2369A(TK) IC 5B 2C IAD jB 5B 2C IAD jB 66C 236A 66 236236A - 3950 damage(rep2-8)
2369A(TK) 5B 2C IAD jB 5B 2C IAD jB 66C 662A(whiff) 214214A jABC - 3500 damage(rep2-9)
2369A(TK) IC 5C 412B 5C 5B 214C 5C 5A 66C 236A 66 236236A - 2439 damage(rep3-1)
2369A(TK) IC 5C 412B 5C 5B B 2C IAD jB 66C 236A 66 236236A -2800 damage(rep3-2)
Corner :
5ABB 2C IC 66C 766 jB 5B jB j6C jB jC j236A - 3132 damage(rep3-3)
5ABB 2C IC 66C 214B 5C 66A 66C 236A 44 236236A 412A 2C 2A 5B jB j6C jB jC - 2813-2833 damage(rep3-4)
jC 2B 2C IC 66C 744 j214B 5C 5B 2C IAD jB 66C 236A 44 236236A - 3500 damage(rep3-5)
5ABB 2C IC 66C 412B(412A) 2C 2A 5B 2C 412C 2C 2A 5B jB j6C jB jC j236A - 3599 damage(rep3-6)
2369A(TK) IC 66C 766 jB 66C 412B 2C 2A5B2C 412C 2C 2A5B jBj6C jBjC - 3601 damage(rep3-7)
Blue-IC
Midscreen :
5AB 2C IC 66B jB 66 jB jB 66 jB 214C 4C 236236C 214C 4C - 5741 damage(rep3-8)
5ABB 2C IC 662B 66A 66C 214C 5C j6C j6C j214C 4C 236236C - 6000 damage(rep3-9)
Grab IC 5B 214C 5C 5B 214C 5C 5B 214C 5C 5A 66C 236A 66 236236C - 6239 damage(rep4-1)
Grab IC 66C 214B 5C 66 jB 66 jB j214C 4C 236236C j6C j214C 4C - 6153 damage(rep4-2)
Grab IC 66B IAD jB 66B jB 9jB 66 jB j214C 4C 236236C - 5731 damage(rep4-3)
Grab IC 66B IAD jB IAD jB 66B jB 66 jB j214C 4C 236236C - 5578 damage(rep4-4)
Grab IC 66B 214C 5C 5C 412B 5C 5B 214C 5C 5B 2C IAD jB 66C 236A 44 236236A - 4900 damage(rep4-5)
Corner :
5ABB 2C IC 66C 766 jB 66C 766jB 66C 44 66A 66C 236A 44 236236A - 4473 damage(rep4-6)
5ABB 2C IC 66C 766 jB 66C 766 jB 66C 412B 2C 2A 5B 2C 412C 2C 2A 5B jB j6C jB jC j236A - 5535 damage(rep4-7)
5ABB 2C IC 66C 66A 66C 66A 66C 66A 66C 236236C 214C 4C - 6248 damage(rep4-8)
5ABB 2C IC 66C 214B 5C 66C 214B 5C 66C 214B 5C 66C 236A 44 236236C 214C 4C - 6634 damage(rep4-9)
5ABB 2C IC 66C 766 jB 66C 641236C 66A 66B jB j6C jB jC 214B (land) 236B 66C jB j6C jB j6C 214C - 6746 damage(rep5-1)
236B 5C 623C IC jB j6C j214C 4C 236236A 236236A 236236A - 7600 damage(rep5-2)
Combos into FM
5ABB 2C IC 662B FM - (rep5-3)
5AB 2C IC 6 5B 2C 412C 2C 5A FM - (rep5-4)
Corner:
Grab FM / Grab IC FM 5ABB 2C IC 66C FM (rep5-5)
Note:
- 662B doesnt work on everyone !
- The combo with 236C (rep2-4) only works at midscreen!
- For 5B 2C IAD jB its an important combo chain of Akane so you should practice it ! Choose Mio/Misaki/Ayu for dummy its easier to hit them with it. The right height for it to work is around Akane's skirt.
Replay :Download here
Situational Combos - 2C IC-less Pickups
From deep jump-ins or starters very close to the opponent, it can be possible to perform extended combos without using IC by jump cancelling 2C.
Corner
j.C/5A(A)/2A(A) 2B delay 2C jAAB6C djBC j236A - 2562 damage from a 2A starter (IC the j236A tech trap for another combo)
Works on everyone except Akane, Mayu and Unknown.
Hard on Mio (the second jA sometimes drops with very close 2Cs) and Mishio.
2A 5B 2B delay 2C jAAB6C djBC j236A - 2739 damage (IC the j236A tech trap for another combo)
Works on everyone except Akane, Mayu, Sayuri, Unknown and Mishio.
(j.C/5A/2A) 2B delay 2C jB 66 jB j214C 4C ({j6C dj6C} or {236236X etc.}) 2414 damage from 2A starter (2715 or 2985 with j6C(s))
Works on everyone except Makoto.
Hard on Mizuka, Rumi, Ayu, Shiori, Misuzu, Doppel, Unknown and Nayuki (Awake).
IC-less swords setup
j.C/5A/2A 2B delay 2C jAA delay jA(A) 5a delay 66c 236A 44 236236A
Unfortunately too hard to be practical.
Midscreen
5A/2A 2B delay 2C jB 66 jB j214C 4C (j6C (dj6C)) - 2414 damage from a 2A starter (2715 or 2985 with j6C(s)) (no good tech trap except swords in the corner)
Works on Mio, Shiori, Mai, Kaori, Akiko and Kanna.
Hard but possible on Kano, Ikumi and Unknown.
5A/2A 5B 2B delay 2C jC - 1833 damage from a 2A starter
Works on Rumi, Mio, Doppel and Nayuki (Awake).
5A/2A 2B delay 2C jC - 1580 damage from a 2A starter
Works on Mizuka, Rumi, Mio, Doppel, Nayuki (Awake), Mishio and Akiko.
Win Quotes
Japanese | English |
---|---|
私に… |
Please... |
髪の毛… |
My hair... |
詩子… |
Shiko... |
お終いです |
It's over. |
(To Ayu) |
(To Ayu) |
(To Mai) |
(To Mai) |
(To Mio) |
(To Mio) |
(To UNKNOWN) |
(To UNKNOWN) |
(To Akane) |
(To Akane) |
Colors
In-game References
External References
- The shapeshifting hair that Akane uses in many of her attacks is a reference to Millia Rage's hair, from the Guilty Gear series.
- The A version of Akane's "Shiko-san Appears" move is based on one of Captain Commando's "Captain Strike" moves, from Marvel vs Capcom 2.
- Akane's "Bad Waffle" move is based on Millia Rage's "Bad Moon" move, from the Guilty Gear series.
- Akane's "Rainy Spin" move is based on Sol Badguy's "Grand Viper" move, from the Guilty Gear series.
- Akane's "Assault Leap" and "Trick Leap" moves are based on Akuma's "Hyakki Shuu" move, from Street Fighter 3: 3rd Strike.
- Akane's "Air Sting" move is based on Akuma's "Hyakki Goujin" move, from Street Fighter 3: 3rd Strike.
- Akane's "Stun Needle" move is based on Millia Rage's "Silent Force" attack, from the Guilty Gear series.
- Akane's "Rain of Tears" move is based on War Machine's "War Destroyer" move, from the Marvel vs Capcom series.
- Akane's "Unpleasant Hell Murder" move is based on Akuma's "Shun Goku Satsu" move, from Street Fighter 3: 3rd Strike.
ONE References
- The raining field in the background is the one where Akane frequently visits during the game.