User:Shimatora/Sandbox: Difference between revisions

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(Created page with "700px ====== <font style="visibility:hidden" size="0">22S</font> ====== {{MoveData |image=EFZ_Unko_22S.png |caption= on wake-up only |...")
 
 
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[[File:EFZ_Crouching_Height_Chart.png|700px]]
__NOTOC__
{{Infobox Game
|gamename= Eternal Fighter Zero -Memorial- Edition
|abbreviation= EFZ
|image= efzlogo.jpg
|version= Memorial 4.02
|developer= Tasogare Frontier
|system= PC (Windows 98) <br>November 28th, 2005
|website= [http://www.tasofro.net/efz/index.html EFZ on Tasofro.net]
|netcode= Rollback via [https://www.mediafire.com/file/tspwu1gnuo8o4ny/EfzRevival_102h%2521%2521.zip/file EfzRevival 1.02h]
* Peer-to-Peer Connection
* UDP Holepunching
* IPv6 Support
Netplay Lobbies via [https://concerto-efz.shib.live/ Concerto]
|resources= [https://efzrevival.wordpress.com/efz_primer/ EFZ Primer (Old)]
|resources2= [https://www.youtube.com/channel/UCFGF4pFnohiTyYW3u4FbY7g EN Community YouTube]
|resources3= [https://www.youtube.com/channel/UCAhHQjzGU8JrwvIefJr9qpQ JP Community YouTube]
|resources4= [https://w.atwiki.jp/efzcombo/ Japanese Wiki]
|community= [https://discord.gg/aUgqXAt Global Discord Server]
|community2= [https://discord.gg/ub8GwRp South American Discord Server]
|community3= [https://discord.gg/FFWZBgu Japanese Discord Server]
|community4= [https://qchat.rizon.net/?channels=efz #efz] at irc.rizon.net
}}
 
''[http://tasofro.net/efz/index.html Eternal Fighter Zero -Memorial- Edition]'' is the fourth and final major version of ''Eternal Fighter Zero'', a 2D doujin fighter developed by [http://tasofro.net/main.html Tasofro] (known for developing [http://tasofro.net/touhou/index.html Immaterial and Missing Power] and [http://tasofro.net/touhou123/index.html Touhou Hisoutensoku]) and originally released on August 11th, 2000. Its colorful cast of characters are originally from the visual novels ''[http://en.wikipedia.org/wiki/Moon. Moon.]'', ''[http://en.wikipedia.org/wiki/One:_Kagayaku_Kisetsu_e One: Kagayaku Kisetsu e]'', ''[http://en.wikipedia.org/wiki/Kanon Kanon]'', and ''[http://en.wikipedia.org/wiki/Air_%28visual_novel%29 Air]'', along with one [[Eternal Fighter Zero/Doppel Nanase | extra character]]. Many of the characters’ attacks reference other fighting games such as Guilty Gear, King of Fighters, and Last Blade. Memorial Edition (EFZ 4.0) released in 2005 and included three new playable characters, gameplay changes, a completely redone soundtrack, and more.
 
== EFZ Revival ==
 
In November 2014, the game received a fanmade rollback netplay client and patch called EFZ Revival. This patch includes compatibility fixes for modern Windows, improved training mode options, replay takeover functionality, and various other improvements.
 
[https://concerto-efz.shib.live/ Concerto] released support for EFZ on January 1st, 2023, providing a lobby system and visual front end for EFZ Revival.
 
== Key Features ==
 
* '''Anime Fighter''': Characters in EFZ can chain their normals, double jump, airdash, air block, air recover, and air throw. The [[Eternal Fighter Zero/Controls|control scheme]] is simple, featuring 3 buttons for various strengths of attacks and an extra button used for actions like controlling a puppet or changing stances.
* [[Eternal_Fighter_Zero/Combo_Basics#How_do_combos_work_in_EFZ?_A_quick_primer|'''Custom Juggle Combos''']]: Once in juggle state, the player can combo the opponent in almost any way they like, allowing for a vast variety of combo options for all situations, with plenty of room for individual self expression.
* '''[[Eternal Fighter Zero/Strategy#An In-Depth Introduction to Recoil Guard | Recoil Guard]]''': EFZ's version of an Instant Block/Just Defend mechanic, performed by blocking just before getting hit. Recoil Guard negates all chip damage and pushback while allowing the defender to guard cancel into almost anything. However, the defender can also time a [https://www.youtube.com/watch?v=Iw83Aqcobyk Recoil Guard in response] to the opponent's counter attack, allowing for intense reflex-based Recoil Guard battles. Somewhat similar to Shield Counters in [[Melty Blood/MBTL | Type Lumina]].
* [[Eternal_Fighter_Zero/Game_Mechanics#Reinforce_Gauge_(RF_Gauge)|'''Reinforce Gauge''']]: Underneath EFZ's traditional super meter (SP Gauge) is the unique [[Eternal Fighter Zero/Game Mechanics#Reinforce Gauge (RF Gauge) | RF Gauge]] which builds passively over time and is used for [[Eternal Fighter Zero/Game Mechanics#Reinforce Attack (RF Attack/EX Attack) | EX moves]] and [[Eternal Fighter Zero/Game Mechanics#Instant Charge (IC) | roman cancels]].
 
== Character Selection ==
 
<imagemap>
image:EFZ Char Select Gameplay.png
 
rect 47 20 107 68 [[Eternal Fighter Zero/Mizuka Nagamori]]
rect 127 20 187 68 [[Eternal Fighter Zero/Rumi Nanase]]
rect 207 20 277 68 [[Eternal Fighter Zero/Akane Satomura]]
rect 35 72 95 120 [[Eternal Fighter Zero/Misaki Kawana]]
rect 115 72 175 120 [[Eternal Fighter Zero/Mayu Shiina]]
rect 195 72 255 120 [[Eternal Fighter Zero/Mio Kouzuki]]
rect 47 124 107 172 [[Eternal Fighter Zero/Ayu Tsukimiya]]
rect 127 124 187 172 [[Eternal Fighter Zero/Nayuki Minase (asleep)]]
rect 207 124 277 172 [[Eternal Fighter Zero/Makoto Sawatari]]
rect 35 176 95 224 [[Eternal Fighter Zero/Shiori Misaka]]
rect 115 176 175 224 [[Eternal Fighter Zero/Mai Kawasumi]]
rect 195 176 255 224 [[Eternal Fighter Zero/Sayuri Kurata]]
rect 47 228 107 276 [[Eternal Fighter Zero/Misuzu Kamio]]
rect 127 228 187 276 [[Eternal Fighter Zero/Kano Kirishima]]
rect 207 228 267 276 [[Eternal Fighter Zero/Minagi Tohno]]
rect 35 280 95 328 [[Eternal Fighter Zero/Ikumi Amasawa]]
rect 115 280 175 328 [[Eternal Fighter Zero/Doppel Nanase]]
rect 195 280 255 328 [[Eternal Fighter Zero/UNKNOWN]]
rect 47 332 107 380 [[Eternal Fighter Zero/Nayuki Minase (awake)]]
rect 127 332 187 380 [[Eternal Fighter Zero/Mishio Amano]]
rect 207 332 267 380 [[Eternal Fighter Zero/Kaori Misaka]]
rect 35 384 95 432 [[Eternal Fighter Zero/Akiko Minase]]
rect 115 384 175 432 [[Eternal Fighter Zero/UNKNOWN (Boss)]]
rect 195 384 255 432 [[Eternal Fighter Zero/Kanna]]


====== <font style="visibility:hidden" size="0">22S</font> ======
rect 366 446 590 458 [[Eternal_Fighter_Zero/Game_Mechanics#SP_Gauge_(Super_Meter)]]
{{MoveData
rect 662 458 886 446 [[Eternal_Fighter_Zero/Game_Mechanics#SP_Gauge_(Super_Meter)]]
|image=EFZ_Unko_22S.png
rect 310 412 376 476 [[Eternal_Fighter_Zero/Game_Mechanics#SP_Gauge_(Super_Meter)]]
|caption= on wake-up only
rect 878 412 943 478 [[Eternal_Fighter_Zero/Game_Mechanics#SP_Gauge_(Super_Meter)]]
|name= The ty_eki
|input=22S
|data=
{{AttackData-EFZ
|damage= 0
|guard= Any
|property= {{EFZ-SF
|I: 1-53, 63-68<br>TI: 1-62, 63-77
|I: 0.33-52.66, 63-67.66F<br>TI: 0.33-61.66, 63-76.66}}


|startup= 33
rect 460 462 558 470 [[Eternal_Fighter_Zero/Game_Mechanics#Reinforce_Gauge_(RF_Gauge)]]
|active= 1
rect 664 468 792 462 [[Eternal_Fighter_Zero/Game_Mechanics#Reinforce_Gauge_(RF_Gauge)]]
|recovery= 37
 
|advHit=
rect 310 119 440 201 [[Eternal_Fighter_Zero/Combo_Basics#How_do_combos_work_in_EFZ?_A_quick_primer]]
|advBlock=
 
|cancel=
rect 538 240 739 410 [[Eternal_Fighter_Zero/Mio_Kouzuki#SR_Air_Grab]]
|description= * UNKNOWN performs a burst.
 
* Completely invulnerable between 1f-52f.
rect 882 36 946 74 [[Eternal Fighter Zero/Sayuri Kurata]]
* Can only be used on wake-up.
rect 306 34 370 74 [[Eternal Fighter Zero/Mio Kouzuki]]
* Costs 1 Bar of the SP gauge.
 
}}
desc none
}}
</imagemap>
 
== Wiki Roadmap ==
 
Interested in contributing to the wiki? Check out our [[Eternal Fighter Zero/FAQ#How can I contribute to the wiki%3F|editing FAQ!]]
{{#lst:Mizuumi Wiki:Roadmap|EFZ}}


====== <font style="visibility:hidden" size="0">j623*</font> ======
{{EFZ}}
{{MoveData
|image=EFZ_Rumi_Nanase_j623x.png
|caption=
|name=Blood-Red Shinai
(紅蓮竹刀)
|input=j623*
|data=
{{AttackData-EFZ
|version= A
|damage= <span class="mw-customtoggle-myDivision">Toggle link</span>
<div class="mw-collapsible mw-collapsed" id="mw-customcollapsible-myDivision">100 * X + 450</div>
|guard= Any
|property= /
|startup= 10
|active= 2 * X
|recovery= X + 34
|advHit= /
|advBlock= /
|cancel= FIC
|description= * A strong projectile useful for catching opponents off-guard (especially at longer ranges).
* After throwing her shinai, Rumi will enter her bare-handed mode.
}}
{{AttackData-EFZ
|header= no
|version= B
|damage= 100 * X + 450
|guard= Any
|property= /
|startup= 10
|active= 2 * X
|recovery= X + 34
|advHit= /
|advBlock= /
|cancel=  FIC
|description= *Similar to j623A, but with a slightly later FIC cancel point.
}}
{{AttackData-EFZ
|header= no
|version= C
|damage= 100 * X + (450 +250) * 4
|guard= Any
|property= I: 1-10
|startup= 12
|active= 2 * X
|recovery= X + 34
|advHit= /
|advBlock= /
|cancel= FIC
|description= * As the hitbox of her shinai appears relatively far away from Rumi, this move should not be used as a reversal when the opponent is at point blank range.
* Upon impact with the ground, the shinai will spawn 4 random 2-hit explosions over a wide area around it.
}}
}}

Latest revision as of 03:33, 1 June 2024

Eternal Fighter Zero -Memorial- Edition
(EFZ)
Efzlogo.jpg
Version

Memorial 4.02

Developers

Tasogare Frontier

Systems

PC (Windows 98)
November 28th, 2005

Official Websites

EFZ on Tasofro.net

Online Play

Rollback via EfzRevival 1.02h

  • Peer-to-Peer Connection
  • UDP Holepunching
  • IPv6 Support

Netplay Lobbies via Concerto

Player Resources

EFZ Primer (Old)

EN Community YouTube
JP Community YouTube
Japanese Wiki
Community Channels

Global Discord Server

South American Discord Server
Japanese Discord Server
#efz at irc.rizon.net

Eternal Fighter Zero -Memorial- Edition is the fourth and final major version of Eternal Fighter Zero, a 2D doujin fighter developed by Tasofro (known for developing Immaterial and Missing Power and Touhou Hisoutensoku) and originally released on August 11th, 2000. Its colorful cast of characters are originally from the visual novels Moon., One: Kagayaku Kisetsu e, Kanon, and Air, along with one extra character. Many of the characters’ attacks reference other fighting games such as Guilty Gear, King of Fighters, and Last Blade. Memorial Edition (EFZ 4.0) released in 2005 and included three new playable characters, gameplay changes, a completely redone soundtrack, and more.

EFZ Revival

In November 2014, the game received a fanmade rollback netplay client and patch called EFZ Revival. This patch includes compatibility fixes for modern Windows, improved training mode options, replay takeover functionality, and various other improvements.

Concerto released support for EFZ on January 1st, 2023, providing a lobby system and visual front end for EFZ Revival.

Key Features

  • Anime Fighter: Characters in EFZ can chain their normals, double jump, airdash, air block, air recover, and air throw. The control scheme is simple, featuring 3 buttons for various strengths of attacks and an extra button used for actions like controlling a puppet or changing stances.
  • Custom Juggle Combos: Once in juggle state, the player can combo the opponent in almost any way they like, allowing for a vast variety of combo options for all situations, with plenty of room for individual self expression.
  • Recoil Guard: EFZ's version of an Instant Block/Just Defend mechanic, performed by blocking just before getting hit. Recoil Guard negates all chip damage and pushback while allowing the defender to guard cancel into almost anything. However, the defender can also time a Recoil Guard in response to the opponent's counter attack, allowing for intense reflex-based Recoil Guard battles. Somewhat similar to Shield Counters in Type Lumina.
  • Reinforce Gauge: Underneath EFZ's traditional super meter (SP Gauge) is the unique RF Gauge which builds passively over time and is used for EX moves and roman cancels.

Character Selection

Eternal Fighter Zero/Mizuka NagamoriEternal Fighter Zero/Rumi NanaseEternal Fighter Zero/Akane SatomuraEternal Fighter Zero/Misaki KawanaEternal Fighter Zero/Mayu ShiinaEternal Fighter Zero/Mio KouzukiEternal Fighter Zero/Ayu TsukimiyaEternal Fighter Zero/Nayuki Minase (asleep)Eternal Fighter Zero/Makoto SawatariEternal Fighter Zero/Shiori MisakaEternal Fighter Zero/Mai KawasumiEternal Fighter Zero/Sayuri KurataEternal Fighter Zero/Misuzu KamioEternal Fighter Zero/Kano KirishimaEternal Fighter Zero/Minagi TohnoEternal Fighter Zero/Ikumi AmasawaEternal Fighter Zero/Doppel NanaseEternal Fighter Zero/UNKNOWNEternal Fighter Zero/Nayuki Minase (awake)Eternal Fighter Zero/Mishio AmanoEternal Fighter Zero/Kaori MisakaEternal Fighter Zero/Akiko MinaseEternal Fighter Zero/UNKNOWN (Boss)Eternal Fighter Zero/KannaEternal Fighter Zero/Game Mechanics#SP Gauge (Super Meter)Eternal Fighter Zero/Game Mechanics#SP Gauge (Super Meter)Eternal Fighter Zero/Game Mechanics#SP Gauge (Super Meter)Eternal Fighter Zero/Game Mechanics#SP Gauge (Super Meter)Eternal Fighter Zero/Game Mechanics#Reinforce Gauge (RF Gauge)Eternal Fighter Zero/Game Mechanics#Reinforce Gauge (RF Gauge)Eternal Fighter Zero/Combo Basics#How do combos work in EFZ? A quick primerEternal Fighter Zero/Mio Kouzuki#SR Air GrabEternal Fighter Zero/Sayuri KurataEternal Fighter Zero/Mio KouzukiEFZ Char Select Gameplay.png

Wiki Roadmap

Interested in contributing to the wiki? Check out our editing FAQ!

70% complete
In Progress / Completed To-do
  • Adding to blank/underdeveloped move descriptions and strategy/combo/oki sections.
  • Rewriting outdated descriptions and sections.
  • Completing remaining unfilled frame data.


General
FAQ
Media
Characters
Akane
Akiko
Ayu
Doppel
Ikumi
Kanna
Kano
Kaori
Mai
Makoto
Mayu
Minagi
Mio
Misaki
Mishio
Misuzu
Mizuka
Nayuki (asleep)
Nayuki (awake)
Rumi
Sayuri
Shiori
UNKNOWN
Mechanics
Guides
Wiki