Eternal Fighter Zero/Kanna: Difference between revisions

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{{EFZFeedback}}
[[image:kanna-efz.png |<center><font size="4"><b>Kannabi no Mikoto</b></font></center>|frame|right]]
[[image:kanna-efz.png |<center><font size="4"><b>Kannabi no Mikoto</b></font></center>|frame|right]]
{{TOClimit|2}}
{{TOClimit|2}}
== Introduction ==
== Introduction ==


'''Kannabi no Mikoto''' (神奈備命) is a insanely powerful and quick character, and uses her divine powers to crush her opponents. She acts as the true final boss of [[Eternal Fighter Zero]].  Because her playable version is unmodified from her boss version (unlike [[Eternal Fighter Zero/UNKNOWN|UNKNOWN]]), she is completely unbalanced and inherently stronger than every other playable character in the game. Kanna is normally banned from tournament play.
'''Kannabi no Mikoto''' (神奈備命) is a quick and powerful '''boss''' character, who uses her divine powers to crush her opponents. '''Kanna is banned from tournament play.''' She acts as the final boss of EFZ's arcade mode, and her playable version is the exact same as her boss version (unlike [[Eternal Fighter Zero/UNKNOWN|UNKNOWN]]), making her completely unbalanced and stronger than the rest of the cast. Kanna has served as a boss character since Blue Sky Edition, but was not made playable until Memorial Edition. In arcade mode, she can only be fought if the player did not lose any matches leading up to her.


Kanna is a key character in ''AIR'', a visual novel produced by ''Key'' in 2000. She lived back in the 10th century, and was one of the last of the winged race in history. Because of the awesome power inherent in all their kind, Kanna was revered as a god, and isolated from the populace out of fear. Despite being moved from temple to temple constantly throughout her life, Kanna was eventually able to became close friends with 2 of her followers, the servant Uraha and the lieutenant Ryuuya. During ''AIR'', Kanna escapes her temple with Uraha and Ryuuya and goes on a long and arduous journey in order to find her mother, with all of Japan searching for her...
Kanna is a key character in ''AIR'', a visual novel produced by ''Key'' in 2000. She lived back in the 10th century, and was one of the last of the winged race in history. Because of the awesome power inherent in all their kind, Kanna was revered as a god, and isolated from the populace out of fear. Despite being moved from temple to temple constantly throughout her life, Kanna was eventually able to became close friends with 2 of her followers, the servant Uraha and the lieutenant Ryuuya. During ''AIR'', Kanna escapes her temple with Uraha and Ryuuya and goes on a long and arduous journey in order to find her mother, with all of Japan searching for her...


'''Stage:''' The Infinite Sky (無限の空)
'''Stage:''' The Infinite Sky (無限の空)
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== Character-Specific Notes ==
== Character-Specific Notes ==


* Kanna is able to air jump or air dash/backstep a total of 2 times, in any order. Once Kanna has used up her aerial moves, she cannot perform any more until she lands or air recovers.
* Kanna uses a 7 way airdash/double jump. Jumping from the ground shares the same animation but does not count as an air action, which she has ''two'' of. Unlike most characters who cannot double jump after an airdash, Kanna can mix her air movements in any way she wants. Once Kanna has used up her air actions, she cannot perform any more until she lands or air techs.
* Kanna's ground dash is actually a long leap off the ground. Any attacks she does during her ground dash will be considered jumping attacks.
* Kanna's ground dash is a long leap off the ground. Any attacks she does during her ground dash will be considered jumping attacks.
* Whenever Kanna is idle in the air, she will gently float down. Pressing down will drop her to the ground fast.
* Whenever Kanna is idle in the air (from a jump/airdash not a tech), she will gently float down. Pressing 2 or attacking will make her fall much faster.
* Unlike the rest of the cast, all of Kanna's supers cost 3SP and only have one version.
* Kanna is unable to throw.
* Kanna is unable to throw.
* Kanna has no moves which can [[Eternal Fighter Zero/Game Mechanics#Counterhits | counterhit]] nor does she have any which can be counterhit.


== Normal Moves ==
== Normal Moves ==


The notation for the movelists can be found under [[Eternal Fighter Zero/Controls|Controls]].
{{FrameDataLegend-EFZ}}
 
The normal move table can be found under [[Eternal Fighter Zero/Kanna/Move Data|Kanna/Move Data]].


=== Standing ===
=== Standing ===
====== <font style="visibility:hidden" size="0">5A</font> ======
====== <font style="display:none" size="0">5A</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_5A.png
|image= EFZ_Kanna_5A.png
Line 40: Line 41:
  |advHit= -1
  |advHit= -1
  |advBlock= -2
  |advBlock= -2
  |cancel=
  |cancel= N SP J IC R
  |description= Kanna swipes her arm and smacks the opponent. Limited usefulness.
  |description= Kanna swipes her arm and smacks the opponent. Limited usefulness.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">5B</font> ======
====== <font style="display:none" size="0">c5B</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_5B.png
|image= EFZ_Kanna_c5B.png
|caption=
|caption=
|name= 5B
|name= c5B
|data=
|data=
  {{AttackData-EFZ
  {{AttackData-EFZ
Line 60: Line 61:
  |advHit= +1
  |advHit= +1
  |advBlock= -1
  |advBlock= -1
  |cancel=
  |cancel= N SP J IC f5B
  |description= Kanna sweeps her sword in an upwards motion. Gigantic and air unblockable, leads into her BnB. Excellent move.
  |description= Kanna sweeps her sword in an upwards motion. Gigantic and air unblockable, leads into her BnB. Excellent move.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">f5B</font> ======
====== <font style="display:none" size="0">f5B</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_f5B.png
|image= EFZ_Kanna_f5B.png
Line 80: Line 81:
  |advHit= -4
  |advHit= -4
  |advBlock= -6
  |advBlock= -6
  |cancel=
  |cancel= N SP IC
  |description= Kanna slashes her sword in a horizontal arc in front of her. Limited usefulness.
  |description= Kanna slashes her sword in a horizontal arc in front of her. Limited usefulness.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">5C</font> ======
====== <font style="display:none" size="0">5C</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_5C.png
|image= EFZ_Kanna_5C.png
Line 100: Line 101:
  |advHit= -3
  |advHit= -3
  |advBlock= -5
  |advBlock= -5
  |cancel=
  |cancel= SP JH IC
  |description= An absolute monster of a move. Hard knockdown on an airborne opponent, hitboxes take up a quarter of the screen, and combos into most of her specials.  
  |description= An absolute monster of a move. Slams airborne opponents into a knockdown, hitboxes take up a quarter of the screen, and combos into most of her specials.  
  }}
  }}
}}
}}


=== Crouching ===
=== Crouching ===
====== <font style="visibility:hidden" size="0">2A</font> ======
====== <font style="display:none" size="0">2A</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_2A.png
|image= EFZ_Kanna_2A.png
Line 121: Line 122:
  |advHit= 0
  |advHit= 0
  |advBlock= -1
  |advBlock= -1
  |cancel=
  |cancel= N SP J IC R
  |description= Kanna sweeps her hand at the opponent's feet. Hits low.
  |description= Kanna sweeps her hand at the opponent's feet. Hits low.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">2B</font> ======
====== <font style="display:none" size="0">2B</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_2B.png
|image= EFZ_Kanna_2B.png
Line 141: Line 142:
  |advHit= -3
  |advHit= -3
  |advBlock= -5
  |advBlock= -5
  |cancel=
  |cancel= N SP J IC
  |description= Kanna sweeps her sword in a low horizontal arc. Hits low and combos into 5C at any range.
  |description= Kanna sweeps her sword in a low horizontal arc. Hits low and combos into 5C at any range.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">2C</font> ======
====== <font style="display:none" size="0">2C</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_2C.png
|image= EFZ_Kanna_2C.png
Line 161: Line 162:
  |advHit= -6
  |advHit= -6
  |advBlock= -8
  |advBlock= -8
  |cancel=
  |cancel= SP IC
  |description= Kanna raises her wings in an antiair attack. Limited usefulness when 5B exists.
  |description= Kanna raises her wings in an antiair attack. Limited usefulness when 5B exists.
  }}
  }}
Line 167: Line 168:


=== Jumping ===
=== Jumping ===
====== <font style="visibility:hidden" size="0">j5A</font> ======
====== <font style="display:none" size="0">j5A</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_j5A.png
|image= EFZ_Kanna_j5A.png
Line 182: Line 183:
  |advHit= /
  |advHit= /
  |advBlock= /
  |advBlock= /
  |cancel=
  |cancel= N SP J AD IC R
  |description= Kanna pokes her sword straight out. Combo filler.
  |description= Kanna pokes her sword straight out. Combo filler.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">j5B</font> ======
====== <font style="display:none" size="0">j5B</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_j5B.png
|image= EFZ_Kanna_j5B.png
Line 202: Line 203:
  |advHit= /
  |advHit= /
  |advBlock= /
  |advBlock= /
  |cancel=
  |cancel= N SP J AD IC
  |description= Kanna slashes downwards in an arc, covering a giant area. Can hit any character from an instant jB, though it requires IC to fully convert.
  |description= Kanna slashes downwards in an arc, covering a giant area. Can hit any character from an instant jB, though it requires IC to fully convert.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">j5C</font> ======
====== <font style="display:none" size="0">j5C</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_j5C.png
|image= EFZ_Kanna_j5C.png
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  |advHit= /
  |advHit= /
  |advBlock= /
  |advBlock= /
  |cancel=
  |cancel= SP J AD IC
  |description= Kanna slashes in an angled attack that will cause a hard knockdown. Useful for instant overheads and combo enders.
  |description= Kanna slashes in an angled attack that will knock down airborne opponents. Useful for instant overheads and combo enders.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">j7/j8/j9</font> ======
====== <font style="display:none" size="0">j7/j8/j9</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_JX.png
|image= EFZ_Kanna_JX.png
|caption=
|caption=
|name= Flight  
|name= Flight <br> 飛翔
(飛翔)
|input= 7/8/9/j7/j8/j9/j4/j6/j1/j3
|input= j1/j4/j7/j8/j9/j6/j3
|data=
|data=
  {{AttackData-EFZ
  {{AttackData-EFZ
  |description= Kanna gains momentum in the direction you press. Does not require a double press, so it can be accidentally input very easily.
|damage= /
|guard= /
|active= /
|advHit= /
|advBlock= /
|cancel= N SP J AD j2 ※
  |description= Kanna's 7-way airdash. Does not require a double press, so it can be accidentally input very easily. After completing the dash Kanna will float and descend very slowly while keeping some horizontal velocity.
※ Cannot be cancelled immediately. Windows vary for different cancels.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">j2</font> ======
====== <font style="display:none" size="0">j2</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_J2.png
|image= EFZ_Kanna_J2.png
|caption=
|caption=
|name= Heavenly Escape  
|name= Heavenly Escape <br> 天駆
(天駆)
|input= j2
|input= j2
|data=
|data=
  {{AttackData-EFZ
  {{AttackData-EFZ
  |description= Kanna quickly descends from the sky. If she has any jumps/dashes left she can cancel out of this freefall state into them.
  |damage= /
|guard= /
|startup= 0.33
|active= /
|recovery= /
|advHit= /
|advBlock= /
|cancel= N SP J AD
|description= Kanna cancels her passive floating into a freefall state. She maintains some horizontal velocity during this move.
  }}
  }}
}}
}}


=== Grabs ===
=== Throws ===




* Kanna is the only character in EFZ who does not have any kind of Grab
* Kanna is the only character in EFZ who does not have any kind of throw.


== Special Moves ==
== Special Moves ==
The notation for the movelists can be found under [[Eternal Fighter Zero/Controls|Controls]].
The special move table can be found under [[Eternal Fighter Zero/Kanna/Move Data|Kanna/Move Data]].


=== Specials ===
=== Specials ===


====== <font style="visibility:hidden" size="0">236*</font> ======
====== <font style="display:none" size="0">236*</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_236.png
|image= EFZ_Kanna_236A.png
|caption=
|caption= 236A/B
|name= Kusanagi's Blade of Light  
|image2= EFZ_Kanna_236C.png
(草薙シ光ノ刃)
|caption2= 236C
|name= Kusanagi's Blade of Light <br> 草薙シ光ノ刃
|input= 236*
|input= 236*
|data=
|data=
  {{AttackData-EFZ
  {{AttackData-EFZ
  |version= A
  |version= A/B
  |damage= 1100
  |damage= 1100
  |guard=
  |guard= Any
  |property=
  |property= /
  |startup=
  |startup= 11
  |active=
  |active= 1
  |recovery=
  |recovery= 20
  |advHit=
  |advHit= /
  |advBlock=
  |advBlock= +1
  |cancel=
  |cancel= IC
  |description= A horizontal slash that knocks the opponent off their feet and reaches across 3/4 of the screen.
  |description= Horizontal slash that knocks the opponent off their feet and reaches across 3/4 of the screen despite looking like it reaches fullscreen.
  }}
  }}
  {{AttackData-EFZ
  {{AttackData-EFZ
  |header= no
  |header= no
  |version= B
  |version= C
  |damage= 1100
  |damage= 1500
  |guard=
  |guard= Any
  |property=
  |property= I: 1-7
  |startup=
  |startup= 7
  |active=
  |active= 1
  |recovery=
  |recovery= 20
  |advHit=
  |advHit= /
  |advBlock=
  |advBlock= +1
  |description= Effectively the same move as 236A.
|cancel= IC
  |description= A horizontal slash that knocks the opponent off their feet, wall bounces, is completely untechable, and reaches across the entire screen.
  }}
  }}
  {{AttackData-EFZ
  {{AttackData-EFZ
  |header= no
  |header= no
  |version= C
  |version= jA/B/C
  |damage= 1500
  |damage=
  |guard=
  |guard= Any
  |property=
  |property= /
  |startup=
  |startup= 11
  |active=
  |active= 1
  |recovery=
  |recovery= 20
  |advHit=
  |advHit= /
  |advBlock=
  |advBlock= /
  |cancel=
  |cancel= IC
  |description= A horizontal slash that knocks the opponent off their feet, wallbounces, and reaches across the entire screen.
  |description=
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">623*</font> ======
====== <font style="display:none" size="0">623*</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_623.png
|image= EFZ_Kanna_623X.png
|caption=
|caption=
|name= Sky-Soaring Double Spiral  
|name= Sky-Soaring Double Spiral <br> 空翔ケル二重ノ螺旋
(空翔ケル二重ノ螺旋)
|input= 623*
|input= 623*
|data=
|data=
  {{AttackData-EFZ
  {{AttackData-EFZ
  |version= A
  |version= A/B
  |damage= 600*2
  |damage= 600 x 2
  |guard=
  |guard= Any
  |property=
  |property= I: 1-19
  |startup=
  |startup= 8
  |active=
  |active= 2 x 2
  |recovery=
  |recovery= 47.66
  |advHit=
  |advHit= /
  |advBlock=
  |advBlock= -27.33
  |cancel=
  |cancel= IC
  |description= A spinning uppercut with her wing. Fully invulnerable until the move is no longer active.
  |description= A spinning uppercut with her wing. Fully invulnerable until partway through recovery.
}}
{{AttackData-EFZ
|header= no
|version= B
|damage= 600*2
|guard=
|property=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|cancel=
|description= Effectively the same move as 623A.
  }}
  }}
  {{AttackData-EFZ
  {{AttackData-EFZ
Line 355: Line 352:
  |version= C
  |version= C
  |damage=
  |damage=
  |guard=
  |guard= Any
  |property=
  |property= I: 1-64
  |startup=
  |startup= 3
  |active=
  |active= 1 x 12 + 2 x 2
  |recovery=
  |recovery=
  |advHit=
  |advHit= /
  |advBlock=
  |advBlock=
  |cancel=
  |cancel= IC
  |description= Kanna continuously spins with her wings until she reaches the top of the screen. Fully invulnerable until the final hit.
  |description= Kanna spins high above the screen, making her nearly impossible to punish, even on whiff. Fully invulnerable until the final hit.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">214*</font> ======
====== <font style="display:none" size="0">214*</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_214.png
|image= EFZ_Kanna_214X.png
|caption=
|caption=
|name= Stone of the Heaven-Revering Moon  
|name= Stone of the Heaven-Revering Moon <br> 天ヲ仰グ月ノ石
(天ヲ仰グ月ノ石)
|input= 214*
|input= 214*
|data=
|data=
  {{AttackData-EFZ
  {{AttackData-EFZ
  |version= A
  |version= A/B/C
|damage= 890
  |damage= /
|guard=
  |guard= /
|property=
|startup=
|active=
|recovery=
|advHit=
|advBlock=
|cancel=
|description= Kanna commands her sword to pierce the ground a short distance away, causing an eruption of stone to rise out of the ground. Extremely long untech time. Once the sword starts heading towards the ground, can no longer be interrupted.
}}
{{AttackData-EFZ
|header= no
|version= B
  |damage= 890
  |guard=
  |property=
  |property=
  |startup=
  |startup= 16
  |active=
  |active= /
  |recovery=
  |recovery= 25
  |advHit=
  |advHit= /
  |advBlock=
  |advBlock= /
  |cancel=
  |cancel= None
  |description= Same as the A version, but the spike appears further away.
  |description=
  }}
  }}
  {{AttackData-EFZ
  {{AttackData-EFZ
  |header= no
  |header= no
  |version= C
  |version= -
  |damage= 890
  |damage= 890
  |guard=
  |guard= Any
  |property=
  |property=
  |startup=
  |startup= 32
  |active=
  |active= 2
  |recovery=
  |recovery= /
  |advHit=
  |advHit= /
  |advBlock=
  |advBlock= +25
  |cancel=
  |cancel= None
  |description= Same as the other versions, but appears nearly across the screen.
  |description= Kanna commands her sword to pierce the ground, causing an eruption of stone to rise out of the ground. Version dictates the location of the eruption, appearing farther away with button strength. Extremely long untech time. Once the sword starts heading towards the ground, can no longer be interrupted.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">41236*</font> ======
====== <font style="display:none" size="0">41236*</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_41236.png
|image= EFZ_Kanna_41236A.png
|caption=
|caption= A/B
|name= SCelestial Hawk's Bow  
|image2= EFZ_Kanna_41236C.png
(天津鷹ノ弓)
|caption2= C
|name= Celestial Hawk's Bow <br> 天津鷹ノ弓
|input= 41236*
|input= 41236*
|data=
|data=
  {{AttackData-EFZ
  {{AttackData-EFZ
  |version= A
  |version= A/B
  |damage= 900
  |damage= /
  |guard=
  |guard= /
  |property=
  |property=
  |startup=
  |startup= 19.33
  |active=
  |active= /
  |recovery=
  |recovery= 17
  |advHit=
  |advHit= /
  |advBlock=
  |advBlock= /
  |cancel=
  |cancel= None
  |description= The reason you play Kanna. The strongest projectile in the game, extremely spammable, nearly impossible to erase with any other projectile.
  |description=
  }}
  }}
  {{AttackData-EFZ
  {{AttackData-EFZ
  |header= no
  |header= no
  |version= B
  |version= -
  |damage= 900
  |damage= 900
  |guard=
  |guard= Any
  |property=
  |property=
  |startup=
  |startup= 19.33
  |active=
  |active=
  |recovery=
  |recovery= /
  |advHit=
  |advHit= /
  |advBlock=
  |advBlock= +3 ~ +22
  |cancel=
  |cancel= None
  |description= Effectively the same move as 41236A.
  |description= The reason you play Kanna. The strongest projectile in the game, extremely spammable, nearly impossible to erase with any other projectile. Projectile inflicts an electric launch.
  }}
  }}
  {{AttackData-EFZ
  {{AttackData-EFZ
  |header= no
  |header= no
  |version= C
  |version= C
|damage= /
|guard= /
|property=
|startup= 19
|active= /
|recovery= 18
|advHit= /
|advBlock= /
|cancel= None
|description=
}}
{{AttackData-EFZ
|header= no
|version= -
  |damage=
  |damage=
  |guard=
  |guard= Any
  |property=
  |property=
  |startup=
  |startup= 19
  |active=
  |active=
  |recovery=
  |recovery= /
  |advHit=
  |advHit= /
  |advBlock=
  |advBlock= +2 ~ +45
  |cancel=
  |cancel= None
  |description= Kanna shoots out 6 balls of light behind her that home in on the opponent's position.
  |description= Kanna shoots out 6 smaller homing projectiles behind her.
  }}
  }}
}}
}}
Line 471: Line 468:
=== Eternity Specials ===
=== Eternity Specials ===


 
====== <font style="display:none" size="0">236236A</font> ======
====== <font style="visibility:hidden" size="0">236236A</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_236236A.png
|image= EFZ_Kanna_236236A.png
|caption=
|caption= Costs 3 SP
|name= Raging Heavens of Konohana  
|name= Raging Heavens of Konohana <br> 吹キ荒ブ天ノ此花
(吹キ荒ブ天ノ此花)
|input= 236236A
|input= 236236A
|data=
|data=
  {{AttackData-EFZ
  {{AttackData-EFZ
  |version= A
  |version= A
|damage= /
|guard= /
|property= I: 1-174
|startup=
|active= /
|recovery= 192
|advHit= /
|advBlock= /
|cancel= None
|description=
}}
{{AttackData-EFZ
|header= no
|version= -
  |damage= 500 x N
  |damage= 500 x N
  |guard=
  |guard= Any
  |property=
  |property= -
  |startup=
  |startup=
  |active=
  |active=
  |recovery=
  |recovery= /
  |advHit=
  |advHit= /
  |advBlock=
  |advBlock=
  |cancel=
  |cancel= None
  |description= Kanna sends a single feather offscreen that multiples and covers the entire screen as they fly past. Causes hard knockdown. Kanna is fully invulnerable during the duration of the feathers flying across the screen.
  |description= Kanna sends a single feather offscreen that multiples and covers the entire screen as they fly past. All feathers are untechable launchers.
Kanna is fully invulnerable during the duration of the feathers flying across the screen, usually seen if Rumi activates her FM or Ikumi activates rampage, win neutral forever move.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">236236B</font> ======
====== <font style="display:none" size="0">236236B</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_236236B.png
|image= EFZ_Kanna_236236B.png
|caption=
|caption= Costs 3 SP
|name= Treasured Sword of Seven Branches  
|name= Treasured Sword of Seven Branches <br> 七ツ枝ノ宝剣
(七ツ枝ノ宝剣)
|input= 236236B
|input= 236236B
|data=
|data=
  {{AttackData-EFZ
  {{AttackData-EFZ
  |damage=
  |damage=
  |guard=
  |guard= Any
  |property=
  |property= I: 1-76
  |startup=
  |startup= 11
  |active=
  |active= 72
  |recovery=
  |recovery= 12
  |advHit=
  |advHit=
  |advBlock=
  |advBlock= +19
  |cancel=
  |cancel= IC
  |description= Kanna screams in anguish as several pillars of spikes rise from the ground. This hitbox on this move is extremely large, and Kanna is fully invulnerable until the final hit of the spikes.
  |description= Kanna screams in anguish as several pillars of spikes rise from the ground. Kanna is fully invulnerable until the final hit of the spikes.<br>
Usually not seen as the SP cost (and thus opportunity cost) of using this over her combo ender super or win neutral super isn't worth it.
  }}
  }}
}}
}}


====== <font style="visibility:hidden" size="0">j236236B</font> ======
====== <font style="display:none" size="0">j236236B</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_J236236B.png
|image= EFZ_Kanna_j236236B_1.png
|caption=
|image2= EFZ_Kanna_j236236B_2.png
|name= Sword of Unbound Silver  
|image3= EFZ_Kanna_j236236B_3.png
(解キ放ツ白銀ノ剣)
|image4= EFZ_Kanna_j236236B_4.png
|image5= EFZ_Kanna_j236236B_5.png
|image6= EFZ_Kanna_j236236B_6.png
|image7= EFZ_Kanna_j236236B_7.png
|caption7= Costs 3 SP
|name= Sword of Unbound Silver <br> 解キ放ツ白銀ノ剣
|input= j236236B
|input= j236236B
|data=
|data=
  {{AttackData-EFZ
  {{AttackData-EFZ
  |damage=
  |damage=
  |guard=
  |guard= High
  |property=
  |property= I: 1-23
  |startup=
  |startup= 3
  |active=
  |active= 8
  |recovery=
  |recovery= 76
  |advHit=
  |advHit= /
  |advBlock=
  |advBlock= -42
  |cancel=
  |cancel= None
  |description= Kanna raises her wings as they transform into swords of light and sweeps them downwards, causing hard knockdown.
  |description= Kanna raises her wings as they transform into swords of light and sweeps them downwards.<br>
Since all supers cost 3 SP, this is the only super she really uses, since it gives her a knockdown from anywhere on screen.
*References the "Hyper Sword" move you can do by pressing the "Radiant Sword" button with a full gauge. [https://store.steampowered.com/app/2450820/Radiant_Silvergun/ They put it on steam, it's better than Ikaruga, please play it...]
  }}
  }}
}}
}}
Line 541: Line 558:
=== Final Memory ===
=== Final Memory ===


====== <font style="visibility:hidden" size="0">236236C</font> ======
====== <font style="display:none" size="0">236236C</font> ======
{{MoveData
{{MoveData
|image= EFZ_Kanna_FM.png
|image= EFZ_Kanna_FM_1.png
|caption=
|image2= EFZ_Kanna_FM_2.png
|name= Bird's Poem  
|caption2= Practical hitboxes
(鳥ノ詠)
|image3= EFZ_Kanna_FM_A.png
|caption3= Cinematic
|name= Bird's Poem <br> 鳥ノ詠
|input= 236236C
|input= 236236C
|data=
|data=
  {{AttackData-EFZ
  {{AttackData-EFZ
  |damage=
  |damage=
  |guard=
  |guard= Ground
  |property=
  |property= I: 1-46
  |startup=
  |startup= 19
  |active=
  |active= 2
  |recovery=
  |recovery= 80
|advHit=
|advBlock= -60
|cancel= IC
|description=
}}
{{AttackData-EFZ
|header= no
|damage=
|guard= Ground
|property= -
|startup= 45
|active= 1
|recovery= 55
  |advHit=
  |advHit=
  |advBlock=
  |advBlock= -34
  |cancel=
  |cancel= IC
  |description= Kanna does a fully invulnerable combo of f5B 5C 5B and launches the opponent into the sky. She then unclothes herself, prays and rises into the sky engulfed in a bird of light before piercing through the opponent.
  |description= Kanna does a sequence of 2 hits which are similar to her f5B and 5C, then if the opponent was hit she adds a third and launches the opponent into the sky.<br>
She then unclothes herself, prays and rises into the sky engulfed in a bird of light before piercing through the opponent.


This move may get you banned from Twitch, we haven't tested it yet.
*You'll realistically never see this move, but it may get you banned from Twitch, we haven't tested it yet.
  }}
  }}
}}
}}
Line 585: Line 618:
Replays for these combos can be found [https://mega.nz/#!sR8jjaKI!nu8Eq7qfDOJx36_v1BX4dTQVM6JrR4M5NLESrikrdPc here].
Replays for these combos can be found [https://mega.nz/#!sR8jjaKI!nu8Eq7qfDOJx36_v1BX4dTQVM6JrR4M5NLESrikrdPc here].


<u>No IC</u>
=== No IC ===
==== Midscreen ====
{{EFZComboVideo
|text=:*'''2AB 5C 41236A 66 jB 6 jB 6 jAB land 5B jAAAAB djABC'''
|video={{#ev:youtube|T7TRT5tsIeM}}
}}
::* Basic anywhere combo, will carry from corner to corner. (replay 1-1)


'''2AB 5C 41236A 66 jB 6 jB 6 jAB land 5B jAAAAB djABC'''
==== Corner ====
* Basic anywhere combo, will carry from corner to corner. (4349 DAMAGE) [replay 1-1]
{{EFZComboVideo
|text=:*'''2B 5C 41236A 2B 41236A jB 6 jB 6 jAB land 5B jAAAB djABC'''
|video={{#ev:youtube|T7TRT5tsIeM}}
}}
::* Corner combo off 2B starter. (replay 1-1)


Corner: '''2B 5C 41236A 2B 41236A jB 6 jB 6 jAB land 5B jAAAB djABC'''
{{EFZComboVideo
* Corner combo off 2B starter. (5080 DAMAGE) [replay 1-1]
|text=:*'''2B 5C 236A 5AB jB 6 jAB land jB jAAAAAB djAB~B'''
|video={{#ev:youtube|T7TRT5tsIeM}}
}}
::* Corner only combo with 236A pickup. Shows her alternative tech trap combo. Last jB will catch techs. (replay 1-1)


Corner: '''2B 5C 236A 5AB jB 6 jAB land jB jAAAAAB djAB~B'''
=== Red IC ===
* Corner only combo with 236A pickup. Shows her alternative tech trap combo. Last jB will catch techs. (4291 DAMAGE) [replay 1-1]
==== Midscreen ====
{{EFZComboVideo
|text=:*'''... 236C jB 6 jB 6 jAB land 5B jAAAAB djABC'''
|video={{#ev:youtube|me_kKVtXpRc}}
}}
::* From anywhere on screen, can punish full screen. (replay 1-2)


<u>Red IC</u>
==== Corner ====
{{EFZComboVideo
|text=:*'''9jBC IC jBC 2B 5C 41236A jB 6 jAB land 5B jABC'''
|video={{#ev:youtube|me_kKVtXpRc}}
}}
::* Basic instant overhead combo. (replay 1-2)


'''... 236C jB 6 jB 6 jAB land 5B jAAAAB djABC'''
=== Blue IC ===
* From anywhere on screen, can punish full screen. (4200 DAMAGE) [replay 1-2]
==== Midscreen ====
{{EFZComboVideo
|text=:*'''2AB 5C 41236A 66 jB 6 jB land 5B jB 6 jAB land 5BC 623A BIC jB 6 jB land 5B jB 6 jAB land 5B jAAB djABC'''
|video={{#ev:youtube|3GdxYd0LtQ4}}
}}
::* Corner to corner combo. (replay 1-3)


'''9jBC IC jBC 2B 5C 41236A jB 6 jAB land 5B jABC'''
==== Corner ====
* Basic instant overhead combo. (4835 DAMAGE) [replay 1-2]
{{EFZComboVideo
|text=:*'''2B 5C 41236A 2B 41236A 5C BIC 2B 41236A 2B 41236A jB 6 jB 6 jAB land 5B jAAAAB djABC j236236B'''
|video={{#ev:youtube|9phKlqo-clM}}
}}
::* Full meter dump on a low. (replay 1-4)


<u>Blue IC</u>
{{EFZComboVideo
 
|text=:*'''9 jBC BIC jBC 2B 5C 41236A 2B 41236A jB 6 jAB land 5B jB djAABC j236236B'''
'''2AB 5C 41236A 66 jB 6 jB land 5B jB 6 jAB land 5BC 623A BIC jB 6 jB land 5B jB 6 jAB land 5B jAAB djABC'''
|video={{#ev:youtube|33CyEk559lk}}
* Corner to corner combo. (7282 DAMAGE) [replay 1-3]
}}
 
::* Full meter dump on a high. (replay 1-5)
Corner: '''2B 5C 41236A 2B 41236A 5C BIC 2B 41236A 2B 41236A jB 6 jB 6 jAB land 5B jAAAAB djABC j236236B'''
* Full meter dump on a low. (8877 DAMAGE) [replay 1-4]
 
Corner: '''9 jBC BIC jBC 2B 5C 41236A 2B 41236A jB 6 jAB land 5B jB djAABC j236236B'''
* Full meter dump on a high. (7888 DAMAGE) [replay 1-5]


== Win Quotes ==
== Win Quotes ==
Line 707: Line 767:
== In-game References ==
== In-game References ==


'''Game References'''
'''External References'''
* The sword that Kanna uses in many of her attacks is based on Kouryu's sword, from The Last Blade 2.
* The sword that Kanna uses in many of her attacks is based on [https://snk.fandom.com/wiki/Kouryu Kouryu's sword], from "The Last Blade 2".
* Kanna's "Kusanagi's Blade of Light" move is based on Justice's "Michael Sword" move, specifically from the original Guilty Gear.
* Kanna's "Kusanagi's Blade of Light" move is based on Justice's [https://www.dustloop.com/w/GGML/Justice#Michael_Sword "Michael Sword"] move, specifically from the "Guilty Gear: The Missing Link".
* Kanna's "Stone of the Heaven-Revering Moon" move is based on Dizzy's "This was used for fishing" move, from the Guilty Gear series.
* Kanna's "Stone of the Heaven-Revering Moon" move is based on Dizzy's [https://www.dustloop.com/w/GGACR/Dizzy#I_Use_This_to_Fish "I use this to fish"] move, from the Guilty Gear series.
* Kanna's "Celestial Hawk's Bow" move is based on Kouryu's "Red-Coated Arrow which Pierces the Sky" move, from The Last Blade 2.
* Kanna's "Celestial Hawk's Bow" move is based on Kouryu's [https://dreamcancel.com/wiki/The_Last_Blade_2/Kouryu#Arrow_Show "Red-Coated Arrow which Pierces the Sky"] move, from "The Last Blade 2".
* Kanna's "Treasured Sword of Seven Branches" move is based on Geese Howard's/Rock Howard's "Raging Storm" move, from the Fatal Fury series.
* Kanna's "Treasured Sword of Seven Branches" move is based on Geese Howard's [https://www.youtube.com/watch?v=K1rzZxImN8I "Raging Storm"] move, from the Fatal Fury series.
* Kanna's "Sword of Unbound Silver" move is based on the Silvergun's "Radiant Sword" move, from the shooter ''Radiant Silvergun''.
* Kanna's "Sword of Unbound Silver" move is based on the Silvergun's [https://treasure.fandom.com/wiki/Silvergun "Hyper Sword"] move, from the shooter ''Radiant Silvergun''.


'''AIR References'''
'''AIR References'''

Latest revision as of 04:20, 23 June 2024

EFZ FeedbackImage.png Give feedback EFZ FeedbackImage.png
Kannabi no Mikoto

Introduction

Kannabi no Mikoto (神奈備命) is a quick and powerful boss character, who uses her divine powers to crush her opponents. Kanna is banned from tournament play. She acts as the final boss of EFZ's arcade mode, and her playable version is the exact same as her boss version (unlike UNKNOWN), making her completely unbalanced and stronger than the rest of the cast. Kanna has served as a boss character since Blue Sky Edition, but was not made playable until Memorial Edition. In arcade mode, she can only be fought if the player did not lose any matches leading up to her.

Kanna is a key character in AIR, a visual novel produced by Key in 2000. She lived back in the 10th century, and was one of the last of the winged race in history. Because of the awesome power inherent in all their kind, Kanna was revered as a god, and isolated from the populace out of fear. Despite being moved from temple to temple constantly throughout her life, Kanna was eventually able to became close friends with 2 of her followers, the servant Uraha and the lieutenant Ryuuya. During AIR, Kanna escapes her temple with Uraha and Ryuuya and goes on a long and arduous journey in order to find her mother, with all of Japan searching for her...

Stage: The Infinite Sky (無限の空)

BGM: Vega and Altair (双星) Thin Clothes (蝉衣)

Character-Specific Notes

  • Kanna uses a 7 way airdash/double jump. Jumping from the ground shares the same animation but does not count as an air action, which she has two of. Unlike most characters who cannot double jump after an airdash, Kanna can mix her air movements in any way she wants. Once Kanna has used up her air actions, she cannot perform any more until she lands or air techs.
  • Kanna's ground dash is a long leap off the ground. Any attacks she does during her ground dash will be considered jumping attacks.
  • Whenever Kanna is idle in the air (from a jump/airdash not a tech), she will gently float down. Pressing 2 or attacking will make her fall much faster.
  • Unlike the rest of the cast, all of Kanna's supers cost 3SP and only have one version.
  • Kanna is unable to throw.
  • Kanna has no moves which can counterhit nor does she have any which can be counterhit.

Normal Moves

Frame Data Help
The notation for the move lists can be found under Controls.
Cells filled with a "-" indicate a placeholder. Cells filled by a "/" indicate a non-applicable field.
Values separated by a "~" (X~Y) indicate a range or variance. A "~" preceding a single value (~X) may indicate approximation. A "-" separating frame values of a property (X-Y) indicate the duration of the property.
Cell data accompanied by a ※ indicate properties unusual to the template. Explanations for such properties can be found at another ※ in the description. If a move requires multiple ※'s, subscripts will be attached to indicate relation (※1, ※2, ※3...).
Frame data with decimal values .33 or .66 relate to subframes.
Version Used for moves with multiple special attacks on one motion.
Damage The base damage value that the specific hit will do. See damage scaling for more information.
Proration Base value Power% reduces by per hit.
Juggle Juggle value used to determine juggle time after a move hits an aerial or juggle state opponent.
Guard Indicates how the move must be blocked, if it can be blocked at all.

Low: Crouch Block
High: Stand Block
Ground: Air Unblockable, may be blocked either Crouching or Standing
Any: Air, crouch, and stand block
Throw: Cannot be blocked, throw type hitbox that targets the collision box
Unblockable: Cannot be blocked, unblockable hitbox that targets hurtboxes

Property Shows what properties the move has and the time (in frames) that these properties are active. Example: "I: 0.33-9", which means the move is invulnerable on the first subframe of the move until the 9th full frame (or 27th subframe).

I: Full Invincibility
TI: Throw Invincibility
SI: Strike Invincibility
HI: Upper Body/High Invincibility
LI: Low Invincibility/Low Crush
A: Armour
G: Guard Point

Startup Indicates where the move's first active hitbox is.
Active Total frames the hitbox is active for.
Recovery Total frames until the character can block.
Note: After the recovery of any action, before any other action may occur, there exists 1 frame in which the only action you may take is to block.
Adv Hit Frame advantage on hit.
Adv Block Frame advantage on block.
Cancel Possible cancel options.

N: Normals
Sp: Specials
Su: Supers
J: Jump cancel possible on hit, block and RG
JH: Jump cancel possible on hit only
AD: Air Dash
IC: Instant Charge after hit (22C)
FIC: Flicker Instant Charge (22C, fixed IC window, regardless of hit or whiff)
R: Repeatable, always A normals. Will cancel into other A normals.
f5B/2B: Usually c5B cancel option
SB: S button cancelling, character specific. Examples: stance, summon or flight cancels.
Rekka: A special move with multiple parts that require additional inputs.
: Special rules, see description for details (look for the ※)

Standing

5A
5A
EFZ Kanna 5A.png
Damage Proration Juggle Guard Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
190 - - Ground 4 1 11 -1 -2 N SP J IC R

Kanna swipes her arm and smacks the opponent. Limited usefulness.

c5B
c5B
EFZ Kanna c5B.png
Damage Proration Juggle Guard Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
500 - - Ground 8 1 15 +1 -1 N SP J IC f5B

Kanna sweeps her sword in an upwards motion. Gigantic and air unblockable, leads into her BnB. Excellent move.

f5B
f5B
EFZ Kanna f5B.png
Damage Proration Juggle Guard Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
550 - - Ground 11 1 20 -4 -6 N SP IC

Kanna slashes her sword in a horizontal arc in front of her. Limited usefulness.

5C
5C
EFZ Kanna 5C.png
Damage Proration Juggle Guard Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
800 - - Ground 15 1 26 -3 -5 SP JH IC

An absolute monster of a move. Slams airborne opponents into a knockdown, hitboxes take up a quarter of the screen, and combos into most of her specials.

Crouching

2A
2A
EFZ Kanna 2A.png
Damage Proration Juggle Guard Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
180 - - Low 4 2 9 0 -1 N SP J IC R

Kanna sweeps her hand at the opponent's feet. Hits low.

2B
2B
EFZ Kanna 2B.png
Damage Proration Juggle Guard Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
520 - - Low 9 2 18 -3 -5 N SP J IC

Kanna sweeps her sword in a low horizontal arc. Hits low and combos into 5C at any range.

2C
2C
EFZ Kanna 2C.png
Damage Proration Juggle Guard Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
750 - - Ground 11 8 22 -6 -8 SP IC

Kanna raises her wings in an antiair attack. Limited usefulness when 5B exists.

Jumping

j5A
j5A
EFZ Kanna j5A.png
Damage Proration Juggle Guard Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
210 - - High 5 5 7 / / N SP J AD IC R

Kanna pokes her sword straight out. Combo filler.

j5B
j5B
EFZ Kanna j5B.png
Damage Proration Juggle Guard Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
500 - - High 8 2 20 / / N SP J AD IC

Kanna slashes downwards in an arc, covering a giant area. Can hit any character from an instant jB, though it requires IC to fully convert.

j5C
j5C
EFZ Kanna j5C.png
Damage Proration Juggle Guard Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
800 - - High 11 2 29 / / SP J AD IC

Kanna slashes in an angled attack that will knock down airborne opponents. Useful for instant overheads and combo enders.

j7/j8/j9
Flight
飛翔

7/8/9/j7/j8/j9/j4/j6/j1/j3
EFZ Kanna JX.png
Damage Proration Juggle Guard Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
/ - - / - / - / / N SP J AD j2 ※

Kanna's 7-way airdash. Does not require a double press, so it can be accidentally input very easily. After completing the dash Kanna will float and descend very slowly while keeping some horizontal velocity. ※ Cannot be cancelled immediately. Windows vary for different cancels.

j2
Heavenly Escape
天駆

j2
EFZ Kanna J2.png
Damage Proration Juggle Guard Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
/ - - / 0.33 / / / / N SP J AD

Kanna cancels her passive floating into a freefall state. She maintains some horizontal velocity during this move.

Throws

  • Kanna is the only character in EFZ who does not have any kind of throw.

Special Moves

Specials

236*
Kusanagi's Blade of Light
草薙シ光ノ刃

236*
EFZ Kanna 236A.png
236A/B
236A/B
EFZ Kanna 236C.png
236C
236C
Version Damage Proration Juggle Guard Property Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
A/B 1100 - - Any / 11 1 20 / +1 IC

Horizontal slash that knocks the opponent off their feet and reaches across 3/4 of the screen despite looking like it reaches fullscreen.

C 1500 - - Any I: 1-7 7 1 20 / +1 IC

A horizontal slash that knocks the opponent off their feet, wall bounces, is completely untechable, and reaches across the entire screen.

jA/B/C - - - Any / 11 1 20 / / IC
623*
Sky-Soaring Double Spiral
空翔ケル二重ノ螺旋

623*
EFZ Kanna 623X.png
Version Damage Proration Juggle Guard Property Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
A/B 600 x 2 - - Any I: 1-19 8 2 x 2 47.66 / -27.33 IC

A spinning uppercut with her wing. Fully invulnerable until partway through recovery.

C - - - Any I: 1-64 3 1 x 12 + 2 x 2 - / - IC

Kanna spins high above the screen, making her nearly impossible to punish, even on whiff. Fully invulnerable until the final hit.

214*
Stone of the Heaven-Revering Moon
天ヲ仰グ月ノ石

214*
EFZ Kanna 214X.png
Version Damage Proration Juggle Guard Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
A/B/C / - - / 16 / 25 / / None
- 890 - - Any 32 2 / / +25 None

Kanna commands her sword to pierce the ground, causing an eruption of stone to rise out of the ground. Version dictates the location of the eruption, appearing farther away with button strength. Extremely long untech time. Once the sword starts heading towards the ground, can no longer be interrupted.

41236*
Celestial Hawk's Bow
天津鷹ノ弓

41236*
EFZ Kanna 41236A.png
A/B
A/B
EFZ Kanna 41236C.png
C
C
Version Damage Proration Juggle Guard Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
A/B / - - / 19.33 / 17 / / None
- 900 - - Any 19.33 / / +3 ~ +22 None

The reason you play Kanna. The strongest projectile in the game, extremely spammable, nearly impossible to erase with any other projectile. Projectile inflicts an electric launch.

C / - - / 19 / 18 / / None
- - - - Any 19 / / +2 ~ +45 None

Kanna shoots out 6 smaller homing projectiles behind her.

Eternity Specials

236236A
Raging Heavens of Konohana
吹キ荒ブ天ノ此花

236236A
EFZ Kanna 236236A.png
Costs 3 SP
Costs 3 SP
Version Damage Proration Juggle Guard Property Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
A / - - / I: 1-174 - / 192 / / None
- 500 x N - - Any - - / / - None

Kanna sends a single feather offscreen that multiples and covers the entire screen as they fly past. All feathers are untechable launchers. Kanna is fully invulnerable during the duration of the feathers flying across the screen, usually seen if Rumi activates her FM or Ikumi activates rampage, win neutral forever move.

236236B
Treasured Sword of Seven Branches
七ツ枝ノ宝剣

236236B
EFZ Kanna 236236B.png
Costs 3 SP
Costs 3 SP
Damage Proration Juggle Guard Property Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
- - - Any I: 1-76 11 72 12 - +19 IC

Kanna screams in anguish as several pillars of spikes rise from the ground. Kanna is fully invulnerable until the final hit of the spikes.
Usually not seen as the SP cost (and thus opportunity cost) of using this over her combo ender super or win neutral super isn't worth it.

j236236B
Sword of Unbound Silver
解キ放ツ白銀ノ剣

j236236B
EFZ Kanna j236236B 1.png
EFZ Kanna j236236B 2.png
EFZ Kanna j236236B 3.png
EFZ Kanna j236236B 4.png
EFZ Kanna j236236B 5.png
EFZ Kanna j236236B 6.png
EFZ Kanna j236236B 7.png
Costs 3 SP
Costs 3 SP
Damage Proration Juggle Guard Property Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
- - - High I: 1-23 3 8 76 / -42 None

Kanna raises her wings as they transform into swords of light and sweeps them downwards.
Since all supers cost 3 SP, this is the only super she really uses, since it gives her a knockdown from anywhere on screen.

Final Memory

236236C
Bird's Poem
鳥ノ詠

236236C
EFZ Kanna FM 1.png
EFZ Kanna FM 2.png
Practical hitboxes
Practical hitboxes
EFZ Kanna FM A.png
Cinematic
Cinematic
Damage Proration Juggle Guard Property Startup ¹ ² Active Recovery Adv Hit Adv Block Cancel
- - - Ground I: 1-46 19 2 80 - -60 IC
- - - Ground - 45 1 55 - -34 IC

Kanna does a sequence of 2 hits which are similar to her f5B and 5C, then if the opponent was hit she adds a third and launches the opponent into the sky.
She then unclothes herself, prays and rises into the sky engulfed in a bird of light before piercing through the opponent.

  • You'll realistically never see this move, but it may get you banned from Twitch, we haven't tested it yet.

Strategy

Kanna has not been tuned from her boss form, meaning she has extremely overtuned normals and abilities. She is banned in tournaments and will often be looked down upon in casuals. Make sure to confirm with your opponent if they will play against a Kanna.

The metagame beside, Kanna in general gets to play her game whenever she wants. All of her specials are useful and spammable, though 41236 is more useful than the others. She has plenty of time on each hit to confirm into a full combo.

Because she has no throw, she must get her opportunities from her mixup game, which is extremely strong. Her dash puts her airborne immediately and allows you to overhead very quickly and confirm into a ground combo. If that's not fast enough, instant jBC will work on all characters and with IC, you can jBC 5BC etc. to continue your combo. 2B is her best low option, and comes out as fast as her overheads.

Kanna does not have level 1 or 2 specials; each super takes all 3 bars. Feel free to toss in j236236B whenever you need a big chunk of damage in a combo. 236236A is not very useful. It is slow and the opponent can block with plenty of time. You can combo into it with 236C BIC 236236A, but in general it is not worth it. 236236B is good damage from a grounded combo, and a very good reversal. 236236C will get you banned from Twitch and Youtube, probably. Excellent damage for a comeback win.

Kanna also has a bug in her back jump animation (7 on the control stick), where, for one frame, she can cancel into a grounded normal. TAS combos use this liberally to combo 5B into 5B or 5C into 5C. You can attempt to learn this but it's realistically impossible to consistently get in matches.

Besides doing damage, Kanna has extreme mobility with her flight ability. It takes getting used to, but you can be anywhere you want very quickly by stringing together her flight dashes.

Combos

Notation Help
Disclaimer: Combos are written by various contributors, some combo notations may deviate slightly from the notation listed below.

For more information, see Controls

IC Input Instant Charge (22C) when you have the right amount of RF Meter.
FIC Input Flicker Instant Charge (22C) when you have the right amount of RF Meter.
{X/Y/Z} Move X or Y or Z can be used.
#* Indicates that any of A, B and C may be used with #. Example: 214*.
[<- X] [-> X] Side switch notation. All inputs grouped by the square brackets are performed facing the arrow's direction. They are still written as if they were done facing right, however.
[X]xN Loop the inputs in the square brackets as many times as N.
c5B Proximity normal only usable while close.
f5B Proximity normal only usable outside of c5B range or when cancelled from another normal. Known as far 5B.
jX Button X is input during your first jump.
djX Button X is input during your double jump.
X(whiff) Indicates that X is intended to whiff.
X(tech trap) Indicates a combo ender intended to catch the opponent's air tech. The most common kind of tech trap is j6C, which will air throw early techs and jC later techs. Executionally identical to X(whiff) but different in purpose.
~ Indicates a followup for moves which have them. Example: 236A~236A.
.. Indicates a short delay.
IAD Indicates an Instant Air Dash.
IABD Indicates an Instant Air Back Dash.
(X) X move is omittable from the combo.
tk.X Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee.

Replays for these combos can be found here.

No IC

Midscreen

  • 2AB 5C 41236A 66 jB 6 jB 6 jAB land 5B jAAAAB djABC
  • Basic anywhere combo, will carry from corner to corner. (replay 1-1)

Corner

  • 2B 5C 41236A 2B 41236A jB 6 jB 6 jAB land 5B jAAAB djABC
  • Corner combo off 2B starter. (replay 1-1)
  • 2B 5C 236A 5AB jB 6 jAB land jB jAAAAAB djAB~B
  • Corner only combo with 236A pickup. Shows her alternative tech trap combo. Last jB will catch techs. (replay 1-1)

Red IC

Midscreen

  • ... 236C jB 6 jB 6 jAB land 5B jAAAAB djABC
  • From anywhere on screen, can punish full screen. (replay 1-2)

Corner

  • 9jBC IC jBC 2B 5C 41236A jB 6 jAB land 5B jABC
  • Basic instant overhead combo. (replay 1-2)

Blue IC

Midscreen

  • 2AB 5C 41236A 66 jB 6 jB land 5B jB 6 jAB land 5BC 623A BIC jB 6 jB land 5B jB 6 jAB land 5B jAAB djABC
  • Corner to corner combo. (replay 1-3)

Corner

  • 2B 5C 41236A 2B 41236A 5C BIC 2B 41236A 2B 41236A jB 6 jB 6 jAB land 5B jAAAAB djABC j236236B
  • Full meter dump on a low. (replay 1-4)
  • 9 jBC BIC jBC 2B 5C 41236A 2B 41236A jB 6 jAB land 5B jB djAABC j236236B
  • Full meter dump on a high. (replay 1-5)

Win Quotes

Japanese English

消えよ
翼無き者よ

Disappear,
wingless one.

もう良いのだ
何も望まなければ
何も失わぬのだ…

I give up.
If I wish for nothing,
then I can lose nothing...

もうよい
興も失せた

終いにしようぞ

Enough of you.
I have lost all interest.

This ends now.

その程度では
余の呪いは
断ち切れぬぞ…

My curse
cannot be broken by
such pitiful attempts.

世界創生より
受け継がれた翼人の力

所詮人の及ぶところ
ではないのだ

This is the power of the winged ones,
passed down from the creation of the earth.

It was too much
for a mere human to handle.

(To Misuzu)
もう良い…!
余のところに戻るのだ…

何故おぬしまで
苦しむ必要がある…!?

この身は最早
清める事などできんのだ…

(To Misuzu)
Enough already...!
I will return whence I came...

Why must you
suffer as well...!?

I can no longer
purify this body...

(To Akiko)
強いのだな
母親は

(To Akiko)
In all ages,
mothers show great strength.

Colors

EFZ-kanna-colors.png

In-game References

External References

  • The sword that Kanna uses in many of her attacks is based on Kouryu's sword, from "The Last Blade 2".
  • Kanna's "Kusanagi's Blade of Light" move is based on Justice's "Michael Sword" move, specifically from the "Guilty Gear: The Missing Link".
  • Kanna's "Stone of the Heaven-Revering Moon" move is based on Dizzy's "I use this to fish" move, from the Guilty Gear series.
  • Kanna's "Celestial Hawk's Bow" move is based on Kouryu's "Red-Coated Arrow which Pierces the Sky" move, from "The Last Blade 2".
  • Kanna's "Treasured Sword of Seven Branches" move is based on Geese Howard's "Raging Storm" move, from the Fatal Fury series.
  • Kanna's "Sword of Unbound Silver" move is based on the Silvergun's "Hyper Sword" move, from the shooter Radiant Silvergun.

AIR References

  • The name of Kanna's "Bird's Poem" move is a reference to the theme song of AIR, "Bird's Poem".
  • The part in Kanna's "Bird's Poem" move where she undresses and soars high into the sky is based on an actual event that takes place in the game.


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