Eternal Fighter Zero/Kanna: Difference between revisions
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[[image:kanna-efz.png |<center><font size="4"><b>Kannabi no Mikoto</b></font></center>|frame|right]] | [[image:kanna-efz.png |<center><font size="4"><b>Kannabi no Mikoto</b></font></center>|frame|right]] | ||
{{TOClimit|2}} | {{TOClimit|2}} | ||
== Introduction == | == Introduction == | ||
'''Kannabi no Mikoto''' (神奈備命) is a | '''Kannabi no Mikoto''' (神奈備命) is a quick and powerful '''boss''' character, who uses her divine powers to crush her opponents. '''Kanna is banned from tournament play.''' She acts as the final boss of EFZ's arcade mode, and her playable version is the exact same as her boss version (unlike [[Eternal Fighter Zero/UNKNOWN|UNKNOWN]]), making her completely unbalanced and stronger than the rest of the cast. Kanna has served as a boss character since Blue Sky Edition, but was not made playable until Memorial Edition. In arcade mode, she can only be fought if the player did not lose any matches leading up to her. | ||
Kanna is a key character in ''AIR'', a visual novel produced by ''Key'' in 2000. | Kanna is a key character in ''AIR'', a visual novel produced by ''Key'' in 2000. She lived back in the 10th century, and was one of the last of the winged race in history. Because of the awesome power inherent in all their kind, Kanna was revered as a god, and isolated from the populace out of fear. Despite being moved from temple to temple constantly throughout her life, Kanna was eventually able to became close friends with 2 of her followers, the servant Uraha and the lieutenant Ryuuya. During ''AIR'', Kanna escapes her temple with Uraha and Ryuuya and goes on a long and arduous journey in order to find her mother, with all of Japan searching for her... | ||
'''Stage:''' The Infinite Sky (無限の空) | '''Stage:''' The Infinite Sky (無限の空) | ||
Line 13: | Line 14: | ||
== Character-Specific Notes == | == Character-Specific Notes == | ||
* Kanna | * Kanna uses a 7 way airdash/double jump. Jumping from the ground shares the same animation but does not count as an air action, which she has ''two'' of. Unlike most characters who cannot double jump after an airdash, Kanna can mix her air movements in any way she wants. Once Kanna has used up her air actions, she cannot perform any more until she lands or air techs. | ||
* Kanna's ground dash is | * Kanna's ground dash is a long leap off the ground. Any attacks she does during her ground dash will be considered jumping attacks. | ||
* Whenever Kanna is idle in the air, she will gently float down. | * Whenever Kanna is idle in the air (from a jump/airdash not a tech), she will gently float down. Pressing 2 or attacking will make her fall much faster. | ||
* Unlike the rest of the cast, all of Kanna's supers cost 3SP and only have one version. | |||
* Kanna is unable to throw. | * Kanna is unable to throw. | ||
* Kanna has no moves which can [[Eternal Fighter Zero/Game Mechanics#Counterhits | counterhit]] nor does she have any which can be counterhit. | |||
== Normal Moves == | == Normal Moves == | ||
{{FrameDataLegend-EFZ}} | |||
=== Standing === | === Standing === | ||
====== <font style=" | ====== <font style="display:none" size="0">5A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= EFZ_Kanna_5A.png | |image= EFZ_Kanna_5A.png | ||
Line 40: | Line 41: | ||
|advHit= -1 | |advHit= -1 | ||
|advBlock= -2 | |advBlock= -2 | ||
|cancel= | |cancel= N SP J IC R | ||
|description= Kanna swipes her arm and smacks the opponent. Limited usefulness. | |description= Kanna swipes her arm and smacks the opponent. Limited usefulness. | ||
}} | }} | ||
}} | }} | ||
====== <font style=" | ====== <font style="display:none" size="0">c5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image= EFZ_Kanna_c5B.png | ||
|caption= | |caption= | ||
|name= | |name= c5B | ||
|data= | |data= | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
Line 60: | Line 61: | ||
|advHit= +1 | |advHit= +1 | ||
|advBlock= -1 | |advBlock= -1 | ||
|cancel= | |cancel= N SP J IC f5B | ||
|description= Kanna sweeps her sword in an upwards motion. Gigantic and air unblockable, leads into her BnB. Excellent move. | |description= Kanna sweeps her sword in an upwards motion. Gigantic and air unblockable, leads into her BnB. Excellent move. | ||
}} | }} | ||
}} | }} | ||
====== <font style=" | ====== <font style="display:none" size="0">f5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= EFZ_Kanna_f5B.png | |image= EFZ_Kanna_f5B.png | ||
Line 80: | Line 81: | ||
|advHit= -4 | |advHit= -4 | ||
|advBlock= -6 | |advBlock= -6 | ||
|cancel= | |cancel= N SP IC | ||
|description= Kanna slashes her sword in a horizontal arc in front of her. Limited usefulness. | |description= Kanna slashes her sword in a horizontal arc in front of her. Limited usefulness. | ||
}} | }} | ||
}} | }} | ||
====== <font style=" | ====== <font style="display:none" size="0">5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= EFZ_Kanna_5C.png | |image= EFZ_Kanna_5C.png | ||
Line 100: | Line 101: | ||
|advHit= -3 | |advHit= -3 | ||
|advBlock= -5 | |advBlock= -5 | ||
|cancel= | |cancel= SP JH IC | ||
|description= An absolute monster of a move. | |description= An absolute monster of a move. Slams airborne opponents into a knockdown, hitboxes take up a quarter of the screen, and combos into most of her specials. | ||
}} | }} | ||
}} | }} | ||
=== Crouching === | === Crouching === | ||
====== <font style=" | ====== <font style="display:none" size="0">2A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= EFZ_Kanna_2A.png | |image= EFZ_Kanna_2A.png | ||
Line 121: | Line 122: | ||
|advHit= 0 | |advHit= 0 | ||
|advBlock= -1 | |advBlock= -1 | ||
|cancel= | |cancel= N SP J IC R | ||
|description= Kanna sweeps her hand at the opponent's feet. Hits low. | |description= Kanna sweeps her hand at the opponent's feet. Hits low. | ||
}} | }} | ||
}} | }} | ||
====== <font style=" | ====== <font style="display:none" size="0">2B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= EFZ_Kanna_2B.png | |image= EFZ_Kanna_2B.png | ||
Line 141: | Line 142: | ||
|advHit= -3 | |advHit= -3 | ||
|advBlock= -5 | |advBlock= -5 | ||
|cancel= | |cancel= N SP J IC | ||
|description= Kanna sweeps her sword in a low horizontal arc. Hits low and combos into 5C at any range. | |description= Kanna sweeps her sword in a low horizontal arc. Hits low and combos into 5C at any range. | ||
}} | }} | ||
}} | }} | ||
====== <font style=" | ====== <font style="display:none" size="0">2C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= EFZ_Kanna_2C.png | |image= EFZ_Kanna_2C.png | ||
Line 161: | Line 162: | ||
|advHit= -6 | |advHit= -6 | ||
|advBlock= -8 | |advBlock= -8 | ||
|cancel= | |cancel= SP IC | ||
|description= Kanna raises her wings in an antiair attack. Limited usefulness when 5B exists. | |description= Kanna raises her wings in an antiair attack. Limited usefulness when 5B exists. | ||
}} | }} | ||
Line 167: | Line 168: | ||
=== Jumping === | === Jumping === | ||
====== <font style=" | ====== <font style="display:none" size="0">j5A</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= EFZ_Kanna_j5A.png | |image= EFZ_Kanna_j5A.png | ||
Line 182: | Line 183: | ||
|advHit= / | |advHit= / | ||
|advBlock= / | |advBlock= / | ||
|cancel= | |cancel= N SP J AD IC R | ||
|description= Kanna pokes her sword straight out. Combo filler. | |description= Kanna pokes her sword straight out. Combo filler. | ||
}} | }} | ||
}} | }} | ||
====== <font style=" | ====== <font style="display:none" size="0">j5B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= EFZ_Kanna_j5B.png | |image= EFZ_Kanna_j5B.png | ||
Line 202: | Line 203: | ||
|advHit= / | |advHit= / | ||
|advBlock= / | |advBlock= / | ||
|cancel= | |cancel= N SP J AD IC | ||
|description= Kanna slashes downwards in an arc, covering a giant area. Can hit any character from an instant jB, though it requires IC to fully convert. | |description= Kanna slashes downwards in an arc, covering a giant area. Can hit any character from an instant jB, though it requires IC to fully convert. | ||
}} | }} | ||
}} | }} | ||
====== <font style=" | ====== <font style="display:none" size="0">j5C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= EFZ_Kanna_j5C.png | |image= EFZ_Kanna_j5C.png | ||
Line 222: | Line 223: | ||
|advHit= / | |advHit= / | ||
|advBlock= / | |advBlock= / | ||
|cancel= | |cancel= SP J AD IC | ||
|description= Kanna slashes in an angled attack that will | |description= Kanna slashes in an angled attack that will knock down airborne opponents. Useful for instant overheads and combo enders. | ||
}} | }} | ||
}} | }} | ||
====== <font style=" | ====== <font style="display:none" size="0">j7/j8/j9</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= EFZ_Kanna_JX.png | |image= EFZ_Kanna_JX.png | ||
|caption= | |caption= | ||
|name= Flight | |name= Flight <br> 飛翔 | ||
|input= 7/8/9/j7/j8/j9/j4/j6/j1/j3 | |||
|input= | |||
|data= | |data= | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|description= Kanna | |damage= / | ||
|guard= / | |||
|active= / | |||
|advHit= / | |||
|advBlock= / | |||
|cancel= N SP J AD j2 ※ | |||
|description= Kanna's 7-way airdash. Does not require a double press, so it can be accidentally input very easily. After completing the dash Kanna will float and descend very slowly while keeping some horizontal velocity. | |||
※ Cannot be cancelled immediately. Windows vary for different cancels. | |||
}} | }} | ||
}} | }} | ||
====== <font style=" | ====== <font style="display:none" size="0">j2</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= EFZ_Kanna_J2.png | |image= EFZ_Kanna_J2.png | ||
|caption= | |caption= | ||
|name= Heavenly Escape | |name= Heavenly Escape <br> 天駆 | ||
|input= j2 | |input= j2 | ||
|data= | |data= | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
| | |damage= / | ||
|guard= / | |||
|startup= 0.33 | |||
|active= / | |||
|recovery= / | |||
|advHit= / | |||
|advBlock= / | |||
|cancel= N SP J AD | |||
|description= Kanna cancels her passive floating into a freefall state. She maintains some horizontal velocity during this move. | |||
}} | }} | ||
}} | }} | ||
=== | === Throws === | ||
* Kanna is the only character in EFZ who does not have any kind of | * Kanna is the only character in EFZ who does not have any kind of throw. | ||
== Special Moves == | == Special Moves == | ||
=== Specials === | === Specials === | ||
====== <font style=" | ====== <font style="display:none" size="0">236*</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image= EFZ_Kanna_236A.png | ||
|caption= | |caption= 236A/B | ||
|name= Kusanagi's Blade of Light | |image2= EFZ_Kanna_236C.png | ||
|caption2= 236C | |||
|name= Kusanagi's Blade of Light <br> 草薙シ光ノ刃 | |||
|input= 236* | |input= 236* | ||
|data= | |data= | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|version= A | |version= A/B | ||
|damage= 1100 | |damage= 1100 | ||
|guard= | |guard= Any | ||
|property= | |property= / | ||
|startup= | |startup= 11 | ||
|active= | |active= 1 | ||
|recovery= | |recovery= 20 | ||
|advHit= | |advHit= / | ||
|advBlock= | |advBlock= +1 | ||
|cancel= | |cancel= IC | ||
|description= | |description= Horizontal slash that knocks the opponent off their feet and reaches across 3/4 of the screen despite looking like it reaches fullscreen. | ||
}} | }} | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|header= no | |header= no | ||
|version= | |version= C | ||
|damage= | |damage= 1500 | ||
|guard= | |guard= Any | ||
|property= | |property= I: 1-7 | ||
|startup= | |startup= 7 | ||
|active= | |active= 1 | ||
|recovery= | |recovery= 20 | ||
|advHit= | |advHit= / | ||
|advBlock= | |advBlock= +1 | ||
|description= | |cancel= IC | ||
|description= A horizontal slash that knocks the opponent off their feet, wall bounces, is completely untechable, and reaches across the entire screen. | |||
}} | }} | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|header= no | |header= no | ||
|version= C | |version= jA/B/C | ||
|damage= | |damage= | ||
|guard= | |guard= Any | ||
|property= | |property= / | ||
|startup= | |startup= 11 | ||
|active= | |active= 1 | ||
|recovery= | |recovery= 20 | ||
|advHit= | |advHit= / | ||
|advBlock= | |advBlock= / | ||
|cancel= | |cancel= IC | ||
|description= | |description= | ||
}} | }} | ||
}} | }} | ||
====== <font style=" | ====== <font style="display:none" size="0">623*</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image= EFZ_Kanna_623X.png | ||
|caption= | |caption= | ||
|name= Sky-Soaring Double Spiral | |name= Sky-Soaring Double Spiral <br> 空翔ケル二重ノ螺旋 | ||
|input= 623* | |input= 623* | ||
|data= | |data= | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|version= A | |version= A/B | ||
|damage= 600 | |damage= 600 x 2 | ||
|guard= | |guard= Any | ||
|property= | |property= I: 1-19 | ||
|startup= | |startup= 8 | ||
|active= | |active= 2 x 2 | ||
|recovery= | |recovery= 47.66 | ||
|advHit= | |advHit= / | ||
|advBlock= | |advBlock= -27.33 | ||
|cancel= | |cancel= IC | ||
|description= A spinning uppercut with her wing. Fully invulnerable until | |description= A spinning uppercut with her wing. Fully invulnerable until partway through recovery. | ||
}} | }} | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
Line 355: | Line 352: | ||
|version= C | |version= C | ||
|damage= | |damage= | ||
|guard= | |guard= Any | ||
|property= | |property= I: 1-64 | ||
|startup= | |startup= 3 | ||
|active= | |active= 1 x 12 + 2 x 2 | ||
|recovery= | |recovery= | ||
|advHit= | |advHit= / | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= IC | ||
|description= Kanna | |description= Kanna spins high above the screen, making her nearly impossible to punish, even on whiff. Fully invulnerable until the final hit. | ||
}} | }} | ||
}} | }} | ||
====== <font style=" | ====== <font style="display:none" size="0">214*</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image= EFZ_Kanna_214X.png | ||
|caption= | |caption= | ||
|name= Stone of the Heaven-Revering Moon | |name= Stone of the Heaven-Revering Moon <br> 天ヲ仰グ月ノ石 | ||
|input= 214* | |input= 214* | ||
|data= | |data= | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|version= A | |version= A/B/C | ||
|damage= / | |||
|guard= / | |||
|damage= | |||
|guard= | |||
|property= | |property= | ||
|startup= | |startup= 16 | ||
|active= | |active= / | ||
|recovery= | |recovery= 25 | ||
|advHit= | |advHit= / | ||
|advBlock= | |advBlock= / | ||
|cancel= | |cancel= None | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|header= no | |header= no | ||
|version= | |version= - | ||
|damage= 890 | |damage= 890 | ||
|guard= | |guard= Any | ||
|property= | |property= | ||
|startup= | |startup= 32 | ||
|active= | |active= 2 | ||
|recovery= | |recovery= / | ||
|advHit= | |advHit= / | ||
|advBlock= | |advBlock= +25 | ||
|cancel= | |cancel= None | ||
|description= | |description= Kanna commands her sword to pierce the ground, causing an eruption of stone to rise out of the ground. Version dictates the location of the eruption, appearing farther away with button strength. Extremely long untech time. Once the sword starts heading towards the ground, can no longer be interrupted. | ||
}} | }} | ||
}} | }} | ||
====== <font style=" | ====== <font style="display:none" size="0">41236*</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image= EFZ_Kanna_41236A.png | ||
|caption= | |caption= A/B | ||
|name= | |image2= EFZ_Kanna_41236C.png | ||
|caption2= C | |||
|name= Celestial Hawk's Bow <br> 天津鷹ノ弓 | |||
|input= 41236* | |input= 41236* | ||
|data= | |data= | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|version= A | |version= A/B | ||
|damage= | |damage= / | ||
|guard= | |guard= / | ||
|property= | |property= | ||
|startup= | |startup= 19.33 | ||
|active= | |active= / | ||
|recovery= | |recovery= 17 | ||
|advHit= | |advHit= / | ||
|advBlock= | |advBlock= / | ||
|cancel= | |cancel= None | ||
|description= | |description= | ||
}} | }} | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|header= no | |header= no | ||
|version= | |version= - | ||
|damage= 900 | |damage= 900 | ||
|guard= | |guard= Any | ||
|property= | |property= | ||
|startup= | |startup= 19.33 | ||
|active= | |active= ∞ | ||
|recovery= | |recovery= / | ||
|advHit= | |advHit= / | ||
|advBlock= | |advBlock= +3 ~ +22 | ||
|cancel= | |cancel= None | ||
|description= | |description= The reason you play Kanna. The strongest projectile in the game, extremely spammable, nearly impossible to erase with any other projectile. Projectile inflicts an electric launch. | ||
}} | }} | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|header= no | |header= no | ||
|version= C | |version= C | ||
|damage= / | |||
|guard= / | |||
|property= | |||
|startup= 19 | |||
|active= / | |||
|recovery= 18 | |||
|advHit= / | |||
|advBlock= / | |||
|cancel= None | |||
|description= | |||
}} | |||
{{AttackData-EFZ | |||
|header= no | |||
|version= - | |||
|damage= | |damage= | ||
|guard= | |guard= Any | ||
|property= | |property= | ||
|startup= | |startup= 19 | ||
|active= | |active= ∞ | ||
|recovery= | |recovery= / | ||
|advHit= | |advHit= / | ||
|advBlock= | |advBlock= +2 ~ +45 | ||
|cancel= | |cancel= None | ||
|description= Kanna shoots out 6 | |description= Kanna shoots out 6 smaller homing projectiles behind her. | ||
}} | }} | ||
}} | }} | ||
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=== Eternity Specials === | === Eternity Specials === | ||
====== <font style="display:none" size="0">236236A</font> ====== | |||
====== <font style=" | |||
{{MoveData | {{MoveData | ||
|image= EFZ_Kanna_236236A.png | |image= EFZ_Kanna_236236A.png | ||
|caption= | |caption= Costs 3 SP | ||
|name= Raging Heavens of Konohana | |name= Raging Heavens of Konohana <br> 吹キ荒ブ天ノ此花 | ||
|input= 236236A | |input= 236236A | ||
|data= | |data= | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|version= A | |version= A | ||
|damage= / | |||
|guard= / | |||
|property= I: 1-174 | |||
|startup= | |||
|active= / | |||
|recovery= 192 | |||
|advHit= / | |||
|advBlock= / | |||
|cancel= None | |||
|description= | |||
}} | |||
{{AttackData-EFZ | |||
|header= no | |||
|version= - | |||
|damage= 500 x N | |damage= 500 x N | ||
|guard= | |guard= Any | ||
|property= | |property= - | ||
|startup= | |startup= | ||
|active= | |active= ∞ | ||
|recovery= | |recovery= / | ||
|advHit= | |advHit= / | ||
|advBlock= | |advBlock= | ||
|cancel= | |cancel= None | ||
|description= Kanna sends a single feather offscreen that multiples and covers the entire screen as they fly past. | |description= Kanna sends a single feather offscreen that multiples and covers the entire screen as they fly past. All feathers are untechable launchers. | ||
Kanna is fully invulnerable during the duration of the feathers flying across the screen, usually seen if Rumi activates her FM or Ikumi activates rampage, win neutral forever move. | |||
}} | }} | ||
}} | }} | ||
====== <font style=" | ====== <font style="display:none" size="0">236236B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= EFZ_Kanna_236236B.png | |image= EFZ_Kanna_236236B.png | ||
|caption= | |caption= Costs 3 SP | ||
|name= Treasured Sword of Seven Branches | |name= Treasured Sword of Seven Branches <br> 七ツ枝ノ宝剣 | ||
|input= 236236B | |input= 236236B | ||
|data= | |data= | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|damage= | |damage= | ||
|guard= | |guard= Any | ||
|property= | |property= I: 1-76 | ||
|startup= | |startup= 11 | ||
|active= | |active= 72 | ||
|recovery= | |recovery= 12 | ||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= +19 | ||
|cancel= | |cancel= IC | ||
|description= Kanna screams in anguish as several pillars of spikes rise from the ground. | |description= Kanna screams in anguish as several pillars of spikes rise from the ground. Kanna is fully invulnerable until the final hit of the spikes.<br> | ||
Usually not seen as the SP cost (and thus opportunity cost) of using this over her combo ender super or win neutral super isn't worth it. | |||
}} | }} | ||
}} | }} | ||
====== <font style=" | ====== <font style="display:none" size="0">j236236B</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image= EFZ_Kanna_j236236B_1.png | ||
| | |image2= EFZ_Kanna_j236236B_2.png | ||
|name= Sword of Unbound Silver | |image3= EFZ_Kanna_j236236B_3.png | ||
|image4= EFZ_Kanna_j236236B_4.png | |||
|image5= EFZ_Kanna_j236236B_5.png | |||
|image6= EFZ_Kanna_j236236B_6.png | |||
|image7= EFZ_Kanna_j236236B_7.png | |||
|caption7= Costs 3 SP | |||
|name= Sword of Unbound Silver <br> 解キ放ツ白銀ノ剣 | |||
|input= j236236B | |input= j236236B | ||
|data= | |data= | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|damage= | |damage= | ||
|guard= | |guard= High | ||
|property= | |property= I: 1-23 | ||
|startup= | |startup= 3 | ||
|active= | |active= 8 | ||
|recovery= | |recovery= 76 | ||
|advHit= | |advHit= / | ||
|advBlock= | |advBlock= -42 | ||
|cancel= | |cancel= None | ||
|description= Kanna raises her wings as they transform into swords of light and sweeps them downwards, | |description= Kanna raises her wings as they transform into swords of light and sweeps them downwards.<br> | ||
Since all supers cost 3 SP, this is the only super she really uses, since it gives her a knockdown from anywhere on screen. | |||
*References the "Hyper Sword" move you can do by pressing the "Radiant Sword" button with a full gauge. [https://store.steampowered.com/app/2450820/Radiant_Silvergun/ They put it on steam, it's better than Ikaruga, please play it...] | |||
}} | }} | ||
}} | }} | ||
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=== Final Memory === | === Final Memory === | ||
====== <font style=" | ====== <font style="display:none" size="0">236236C</font> ====== | ||
{{MoveData | {{MoveData | ||
|image= | |image= EFZ_Kanna_FM_1.png | ||
| | |image2= EFZ_Kanna_FM_2.png | ||
|name= Bird's Poem | |caption2= Practical hitboxes | ||
|image3= EFZ_Kanna_FM_A.png | |||
|caption3= Cinematic | |||
|name= Bird's Poem <br> 鳥ノ詠 | |||
|input= 236236C | |input= 236236C | ||
|data= | |data= | ||
{{AttackData-EFZ | {{AttackData-EFZ | ||
|damage= | |damage= | ||
|guard= | |guard= Ground | ||
|property= | |property= I: 1-46 | ||
|startup= | |startup= 19 | ||
|active= | |active= 2 | ||
|recovery= | |recovery= 80 | ||
|advHit= | |||
|advBlock= -60 | |||
|cancel= IC | |||
|description= | |||
}} | |||
{{AttackData-EFZ | |||
|header= no | |||
|damage= | |||
|guard= Ground | |||
|property= - | |||
|startup= 45 | |||
|active= 1 | |||
|recovery= 55 | |||
|advHit= | |advHit= | ||
|advBlock= | |advBlock= -34 | ||
|cancel= | |cancel= IC | ||
|description= Kanna does a | |description= Kanna does a sequence of 2 hits which are similar to her f5B and 5C, then if the opponent was hit she adds a third and launches the opponent into the sky.<br> | ||
She then unclothes herself, prays and rises into the sky engulfed in a bird of light before piercing through the opponent. | |||
*You'll realistically never see this move, but it may get you banned from Twitch, we haven't tested it yet. | |||
}} | }} | ||
}} | }} | ||
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Replays for these combos can be found [https://mega.nz/#!sR8jjaKI!nu8Eq7qfDOJx36_v1BX4dTQVM6JrR4M5NLESrikrdPc here]. | Replays for these combos can be found [https://mega.nz/#!sR8jjaKI!nu8Eq7qfDOJx36_v1BX4dTQVM6JrR4M5NLESrikrdPc here]. | ||
=== No IC === | |||
==== Midscreen ==== | |||
{{EFZComboVideo | |||
|text=:*'''2AB 5C 41236A 66 jB 6 jB 6 jAB land 5B jAAAAB djABC''' | |||
|video={{#ev:youtube|T7TRT5tsIeM}} | |||
}} | |||
::* Basic anywhere combo, will carry from corner to corner. (replay 1-1) | |||
''' | ==== Corner ==== | ||
* | {{EFZComboVideo | ||
|text=:*'''2B 5C 41236A 2B 41236A jB 6 jB 6 jAB land 5B jAAAB djABC''' | |||
|video={{#ev:youtube|T7TRT5tsIeM}} | |||
}} | |||
::* Corner combo off 2B starter. (replay 1-1) | |||
{{EFZComboVideo | |||
* Corner combo | |text=:*'''2B 5C 236A 5AB jB 6 jAB land jB jAAAAAB djAB~B''' | ||
|video={{#ev:youtube|T7TRT5tsIeM}} | |||
}} | |||
::* Corner only combo with 236A pickup. Shows her alternative tech trap combo. Last jB will catch techs. (replay 1-1) | |||
=== Red IC === | |||
* | ==== Midscreen ==== | ||
{{EFZComboVideo | |||
|text=:*'''... 236C jB 6 jB 6 jAB land 5B jAAAAB djABC''' | |||
|video={{#ev:youtube|me_kKVtXpRc}} | |||
}} | |||
::* From anywhere on screen, can punish full screen. (replay 1-2) | |||
==== Corner ==== | |||
{{EFZComboVideo | |||
|text=:*'''9jBC IC jBC 2B 5C 41236A jB 6 jAB land 5B jABC''' | |||
|video={{#ev:youtube|me_kKVtXpRc}} | |||
}} | |||
::* Basic instant overhead combo. (replay 1-2) | |||
''' | === Blue IC === | ||
* | ==== Midscreen ==== | ||
{{EFZComboVideo | |||
|text=:*'''2AB 5C 41236A 66 jB 6 jB land 5B jB 6 jAB land 5BC 623A BIC jB 6 jB land 5B jB 6 jAB land 5B jAAB djABC''' | |||
|video={{#ev:youtube|3GdxYd0LtQ4}} | |||
}} | |||
::* Corner to corner combo. (replay 1-3) | |||
''' | ==== Corner ==== | ||
* | {{EFZComboVideo | ||
|text=:*'''2B 5C 41236A 2B 41236A 5C BIC 2B 41236A 2B 41236A jB 6 jB 6 jAB land 5B jAAAAB djABC j236236B''' | |||
|video={{#ev:youtube|9phKlqo-clM}} | |||
}} | |||
::* Full meter dump on a low. (replay 1-4) | |||
{{EFZComboVideo | |||
|text=:*'''9 jBC BIC jBC 2B 5C 41236A 2B 41236A jB 6 jAB land 5B jB djAABC j236236B''' | |||
|video={{#ev:youtube|33CyEk559lk}} | |||
}} | |||
::* Full meter dump on a high. (replay 1-5) | |||
* | |||
* Full meter dump on a high. ( | |||
== Win Quotes == | == Win Quotes == | ||
Line 707: | Line 767: | ||
== In-game References == | == In-game References == | ||
''' | '''External References''' | ||
* The sword that Kanna uses in many of her attacks is based on Kouryu's sword, from The Last Blade 2. | * The sword that Kanna uses in many of her attacks is based on [https://snk.fandom.com/wiki/Kouryu Kouryu's sword], from "The Last Blade 2". | ||
* Kanna's "Kusanagi's Blade of Light" move is based on Justice's "Michael Sword" move, specifically from the | * Kanna's "Kusanagi's Blade of Light" move is based on Justice's [https://www.dustloop.com/w/GGML/Justice#Michael_Sword "Michael Sword"] move, specifically from the "Guilty Gear: The Missing Link". | ||
* Kanna's "Stone of the Heaven-Revering Moon" move is based on Dizzy's " | * Kanna's "Stone of the Heaven-Revering Moon" move is based on Dizzy's [https://www.dustloop.com/w/GGACR/Dizzy#I_Use_This_to_Fish "I use this to fish"] move, from the Guilty Gear series. | ||
* Kanna's "Celestial Hawk's Bow" move is based on Kouryu's "Red-Coated Arrow which Pierces the Sky" move, from The Last Blade 2. | * Kanna's "Celestial Hawk's Bow" move is based on Kouryu's [https://dreamcancel.com/wiki/The_Last_Blade_2/Kouryu#Arrow_Show "Red-Coated Arrow which Pierces the Sky"] move, from "The Last Blade 2". | ||
* Kanna's "Treasured Sword of Seven Branches" move is based on Geese Howard's/ | * Kanna's "Treasured Sword of Seven Branches" move is based on Geese Howard's [https://www.youtube.com/watch?v=K1rzZxImN8I "Raging Storm"] move, from the Fatal Fury series. | ||
* Kanna's "Sword of Unbound Silver" move is based on the Silvergun's " | * Kanna's "Sword of Unbound Silver" move is based on the Silvergun's [https://treasure.fandom.com/wiki/Silvergun "Hyper Sword"] move, from the shooter ''Radiant Silvergun''. | ||
'''AIR References''' | '''AIR References''' |
Latest revision as of 04:20, 23 June 2024
![EFZ FeedbackImage.png](/images/c/c9/EFZ_FeedbackImage.png)
![EFZ FeedbackImage.png](/images/c/c9/EFZ_FeedbackImage.png)
Introduction
Kannabi no Mikoto (神奈備命) is a quick and powerful boss character, who uses her divine powers to crush her opponents. Kanna is banned from tournament play. She acts as the final boss of EFZ's arcade mode, and her playable version is the exact same as her boss version (unlike UNKNOWN), making her completely unbalanced and stronger than the rest of the cast. Kanna has served as a boss character since Blue Sky Edition, but was not made playable until Memorial Edition. In arcade mode, she can only be fought if the player did not lose any matches leading up to her.
Kanna is a key character in AIR, a visual novel produced by Key in 2000. She lived back in the 10th century, and was one of the last of the winged race in history. Because of the awesome power inherent in all their kind, Kanna was revered as a god, and isolated from the populace out of fear. Despite being moved from temple to temple constantly throughout her life, Kanna was eventually able to became close friends with 2 of her followers, the servant Uraha and the lieutenant Ryuuya. During AIR, Kanna escapes her temple with Uraha and Ryuuya and goes on a long and arduous journey in order to find her mother, with all of Japan searching for her...
Stage: The Infinite Sky (無限の空)
BGM: Vega and Altair (双星) Thin Clothes (蝉衣)
Character-Specific Notes
- Kanna uses a 7 way airdash/double jump. Jumping from the ground shares the same animation but does not count as an air action, which she has two of. Unlike most characters who cannot double jump after an airdash, Kanna can mix her air movements in any way she wants. Once Kanna has used up her air actions, she cannot perform any more until she lands or air techs.
- Kanna's ground dash is a long leap off the ground. Any attacks she does during her ground dash will be considered jumping attacks.
- Whenever Kanna is idle in the air (from a jump/airdash not a tech), she will gently float down. Pressing 2 or attacking will make her fall much faster.
- Unlike the rest of the cast, all of Kanna's supers cost 3SP and only have one version.
- Kanna is unable to throw.
- Kanna has no moves which can counterhit nor does she have any which can be counterhit.
Normal Moves
Frame Data Help | |
---|---|
The notation for the move lists can be found under Controls. | |
Cells filled with a "-" indicate a placeholder. Cells filled by a "/" indicate a non-applicable field. | |
Values separated by a "~" (X~Y) indicate a range or variance. A "~" preceding a single value (~X) may indicate approximation. A "-" separating frame values of a property (X-Y) indicate the duration of the property. | |
Cell data accompanied by a ※ indicate properties unusual to the template. Explanations for such properties can be found at another ※ in the description. If a move requires multiple ※'s, subscripts will be attached to indicate relation (※1, ※2, ※3...). | |
Frame data with decimal values .33 or .66 relate to subframes. | |
Version | Used for moves with multiple special attacks on one motion. |
Damage | The base damage value that the specific hit will do. See damage scaling for more information. |
Proration | Base value Power% reduces by per hit. |
Juggle | Juggle value used to determine juggle time after a move hits an aerial or juggle state opponent. |
Guard | Indicates how the move must be blocked, if it can be blocked at all.
Low: Crouch Block |
Property | Shows what properties the move has and the time (in frames) that these properties are active. Example: "I: 0.33-9", which means the move is invulnerable on the first subframe of the move until the 9th full frame (or 27th subframe).
I: Full Invincibility |
Startup | Indicates where the move's first active hitbox is. |
Active | Total frames the hitbox is active for. |
Recovery | Total frames until the character can block. Note: After the recovery of any action, before any other action may occur, there exists 1 frame in which the only action you may take is to block. |
Adv Hit | Frame advantage on hit. |
Adv Block | Frame advantage on block. |
Cancel | Possible cancel options.
N: Normals |
Standing
5A
5A
|
---|
c5B
c5B
|
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f5B
f5B
|
---|
5C
5C
|
---|
Crouching
2A
2A
|
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2B
2B
|
---|
2C
2C
|
---|
Jumping
j5A
j5A
|
---|
j5B
j5B
|
---|
j5C
j5C
|
---|
j7/j8/j9
Flight
飛翔 7/8/9/j7/j8/j9/j4/j6/j1/j3 |
---|
j2
Heavenly Escape
天駆 j2 |
---|
Throws
- Kanna is the only character in EFZ who does not have any kind of throw.
Special Moves
Specials
236*
Kusanagi's Blade of Light 草薙シ光ノ刃 236* 236A/B 236A/B 236C 236C
|
---|
623*
Sky-Soaring Double Spiral
空翔ケル二重ノ螺旋 623* |
---|
214*
Stone of the Heaven-Revering Moon
天ヲ仰グ月ノ石 214* |
---|
41236*
Celestial Hawk's Bow 天津鷹ノ弓 41236* A/B A/B C C
|
---|
Eternity Specials
236236A
Raging Heavens of Konohana 吹キ荒ブ天ノ此花 236236A Costs 3 SP Costs 3 SP
|
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236236B
Treasured Sword of Seven Branches 七ツ枝ノ宝剣 236236B Costs 3 SP Costs 3 SP
|
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j236236B
Sword of Unbound Silver 解キ放ツ白銀ノ剣 j236236B Costs 3 SP Costs 3 SP
|
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Final Memory
236236C
Bird's Poem 鳥ノ詠 236236C Practical hitboxes Practical hitboxes Cinematic Cinematic
|
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Strategy
Kanna has not been tuned from her boss form, meaning she has extremely overtuned normals and abilities. She is banned in tournaments and will often be looked down upon in casuals. Make sure to confirm with your opponent if they will play against a Kanna.
The metagame beside, Kanna in general gets to play her game whenever she wants. All of her specials are useful and spammable, though 41236 is more useful than the others. She has plenty of time on each hit to confirm into a full combo.
Because she has no throw, she must get her opportunities from her mixup game, which is extremely strong. Her dash puts her airborne immediately and allows you to overhead very quickly and confirm into a ground combo. If that's not fast enough, instant jBC will work on all characters and with IC, you can jBC 5BC etc. to continue your combo. 2B is her best low option, and comes out as fast as her overheads.
Kanna does not have level 1 or 2 specials; each super takes all 3 bars. Feel free to toss in j236236B whenever you need a big chunk of damage in a combo. 236236A is not very useful. It is slow and the opponent can block with plenty of time. You can combo into it with 236C BIC 236236A, but in general it is not worth it. 236236B is good damage from a grounded combo, and a very good reversal. 236236C will get you banned from Twitch and Youtube, probably. Excellent damage for a comeback win.
Kanna also has a bug in her back jump animation (7 on the control stick), where, for one frame, she can cancel into a grounded normal. TAS combos use this liberally to combo 5B into 5B or 5C into 5C. You can attempt to learn this but it's realistically impossible to consistently get in matches.
Besides doing damage, Kanna has extreme mobility with her flight ability. It takes getting used to, but you can be anywhere you want very quickly by stringing together her flight dashes.
Combos
Notation Help | |
---|---|
Disclaimer: Combos are written by various contributors, some combo notations may deviate slightly from the notation listed below. For more information, see Controls | |
IC | Input Instant Charge (22C) when you have the right amount of RF Meter. |
FIC | Input Flicker Instant Charge (22C) when you have the right amount of RF Meter. |
{X/Y/Z} | Move X or Y or Z can be used. |
#* | Indicates that any of A, B and C may be used with #. Example: 214*. |
[<- X] [-> X] | Side switch notation. All inputs grouped by the square brackets are performed facing the arrow's direction. They are still written as if they were done facing right, however. |
[X]xN | Loop the inputs in the square brackets as many times as N. |
c5B | Proximity normal only usable while close. |
f5B | Proximity normal only usable outside of c5B range or when cancelled from another normal. Known as far 5B. |
jX | Button X is input during your first jump. |
djX | Button X is input during your double jump. |
X(whiff) | Indicates that X is intended to whiff. |
X(tech trap) | Indicates a combo ender intended to catch the opponent's air tech. The most common kind of tech trap is j6C, which will air throw early techs and jC later techs. Executionally identical to X(whiff) but different in purpose. |
~ | Indicates a followup for moves which have them. Example: 236A~236A. |
.. | Indicates a short delay. |
IAD | Indicates an Instant Air Dash. |
IABD | Indicates an Instant Air Back Dash. |
(X) | X move is omittable from the combo. |
tk.X | Indicates the motion "X" is input immediately after leaving the ground. Stands for tiger knee. |
Replays for these combos can be found here.
No IC
Midscreen
- 2AB 5C 41236A 66 jB 6 jB 6 jAB land 5B jAAAAB djABC
- 2AB 5C 41236A 66 jB 6 jB 6 jAB land 5B jAAAAB djABC
- Basic anywhere combo, will carry from corner to corner. (replay 1-1)
Corner
- 2B 5C 41236A 2B 41236A jB 6 jB 6 jAB land 5B jAAAB djABC
- 2B 5C 41236A 2B 41236A jB 6 jB 6 jAB land 5B jAAAB djABC
- Corner combo off 2B starter. (replay 1-1)
- 2B 5C 236A 5AB jB 6 jAB land jB jAAAAAB djAB~B
- 2B 5C 236A 5AB jB 6 jAB land jB jAAAAAB djAB~B
- Corner only combo with 236A pickup. Shows her alternative tech trap combo. Last jB will catch techs. (replay 1-1)
Red IC
Midscreen
- ... 236C jB 6 jB 6 jAB land 5B jAAAAB djABC
- ... 236C jB 6 jB 6 jAB land 5B jAAAAB djABC
- From anywhere on screen, can punish full screen. (replay 1-2)
Corner
- 9jBC IC jBC 2B 5C 41236A jB 6 jAB land 5B jABC
- 9jBC IC jBC 2B 5C 41236A jB 6 jAB land 5B jABC
- Basic instant overhead combo. (replay 1-2)
Blue IC
Midscreen
- 2AB 5C 41236A 66 jB 6 jB land 5B jB 6 jAB land 5BC 623A BIC jB 6 jB land 5B jB 6 jAB land 5B jAAB djABC
- 2AB 5C 41236A 66 jB 6 jB land 5B jB 6 jAB land 5BC 623A BIC jB 6 jB land 5B jB 6 jAB land 5B jAAB djABC
- Corner to corner combo. (replay 1-3)
Corner
- 2B 5C 41236A 2B 41236A 5C BIC 2B 41236A 2B 41236A jB 6 jB 6 jAB land 5B jAAAAB djABC j236236B
- 2B 5C 41236A 2B 41236A 5C BIC 2B 41236A 2B 41236A jB 6 jB 6 jAB land 5B jAAAAB djABC j236236B
- Full meter dump on a low. (replay 1-4)
- 9 jBC BIC jBC 2B 5C 41236A 2B 41236A jB 6 jAB land 5B jB djAABC j236236B
- 9 jBC BIC jBC 2B 5C 41236A 2B 41236A jB 6 jAB land 5B jB djAABC j236236B
- Full meter dump on a high. (replay 1-5)
Win Quotes
Japanese | English |
---|---|
消えよ |
Disappear, |
もう良いのだ |
I give up. |
もうよい |
Enough of you. |
その程度では |
My curse |
世界創生より |
This is the power of the winged ones, |
(To Misuzu) |
(To Misuzu) |
(To Akiko) |
(To Akiko) |
Colors
In-game References
External References
- The sword that Kanna uses in many of her attacks is based on Kouryu's sword, from "The Last Blade 2".
- Kanna's "Kusanagi's Blade of Light" move is based on Justice's "Michael Sword" move, specifically from the "Guilty Gear: The Missing Link".
- Kanna's "Stone of the Heaven-Revering Moon" move is based on Dizzy's "I use this to fish" move, from the Guilty Gear series.
- Kanna's "Celestial Hawk's Bow" move is based on Kouryu's "Red-Coated Arrow which Pierces the Sky" move, from "The Last Blade 2".
- Kanna's "Treasured Sword of Seven Branches" move is based on Geese Howard's "Raging Storm" move, from the Fatal Fury series.
- Kanna's "Sword of Unbound Silver" move is based on the Silvergun's "Hyper Sword" move, from the shooter Radiant Silvergun.
AIR References
- The name of Kanna's "Bird's Poem" move is a reference to the theme song of AIR, "Bird's Poem".
- The part in Kanna's "Bird's Poem" move where she undresses and soars high into the sky is based on an actual event that takes place in the game.