Skullgirls/Umbrella: Difference between revisions
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{{SG Character Intro|char=Umbrella|short=umb|content= | {{SG Character Intro|char=Umbrella|short=umb|content= | ||
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==Basics== | ==Basics== | ||
Umbrella is strike/throw character that transitions into a high damage vortexing monster once she lands a hit. Her main mechanic is her draining hunger meter which dramatically changes her depending on the hunger state she is in. In starving and overstuffed, she is the worst character in the game bar none. But in ravenous Umbrella has access to some of the strongest tools in the game with her punch normals as well as access to the SQRT Setups. With the right pilot and Hunger state, Umbrella can make any stray hit the scariest thing you can be hit by in the entire game. | |||
Umbrella is a | |||
{{ProConTable | {{ProConTable | ||
| intro =[[file:SG_umb_icon.png|32px]] '''Umbrella''' | | intro =[[file:SG_umb_icon.png|32px]] '''Umbrella''' is a tiny menace. | ||
|pros= | |pros= | ||
* ''' | * '''High Damage''' - Consistently high damage character in ravenous that can temporarily increases when using Salt Grinder for an overstuffed combo | ||
* ''' | * '''Mixups''' - Umbrella has access to some of the best mix in the game with instant overheads and tickthrows to layer ontop of her very strong vortex setups | ||
* ''' | * '''Ravenous Normals''' - In ravenous, she gains access to the fastest jab in the game, a "Sniper" low, and a instant overhead in 2LP, 2MP, and jMP respectively. | ||
* '''Plus Frames''' - Tools like jMP, Slurp N' Slide, and Puddles that are Plus on block let you take and maintain your turn on advantage over and over again | |||
* '''Childsized''' - Frequently, her small size makes many combos and setups from other characters difficult to if not impossible to execute on her, couple that with her hurtbox shifting moves like 2LK and 2MK makes catching her tricky in the first place | |||
|cons= | |cons= | ||
* ''' | * '''Slow Start''' - While she gains strong options while in ravenous, Umbrella starts the game in Satiated. Most of her options like in this state compared to the rest of the cast of characters are quite weak and might stay that way against her disadvantageous zoner matchups | ||
* ''' | * '''Limited Movement''' - Umbrella's step dash is slow and commital making inital approaches difficult. Additionally, she has no signifigant air movement altering options making her linear and predictable | ||
* '''Inconsistent Reversals''' - Hungern Rush has a exploitable hitbox and is only strike invulnerable and Contact Lens is metered and needs aditional meter to convert off of. This makes her resort to pushblock or mash a normal to get out of pressure, luckily, she possesses a 4 frame jab | |||
|tablewidth=80 | |tablewidth=80 | ||
}} | }} | ||
<br> | |||
<div class="heading" style="text-align: center;">'''Video Overview'''</div> | |||
<youtube alignment=center>ymG0SqfQWpw</youtube> | |||
[https://youtu.be/ymG0SqfQWpw# The Cheating Child - An Umbrella Starter Guide] | |||
<br> | |||
===Important Moves=== | ===Important Moves=== | ||
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* '''2MP''' - Low profile with good range and disjoint, vaccuums on contact while Ravenous, compliments 5MP very well. | * '''2MP''' - Low profile with good range and disjoint, vaccuums on contact while Ravenous, compliments 5MP very well. | ||
* '''Tongue Twister''' - A very fast grounded command grab, very good for her strike/throw game, which can stretch to fullscreen in Ravenous. | * '''Tongue Twister''' - A very fast grounded command grab, very good for her strike/throw game, which can stretch to fullscreen in Ravenous. | ||
* '''Salt Grinder''' - Your hit grab combo extender. Very high damage when | * '''Salt Grinder''' - Your hit grab combo extender. Very high damage when under 4 Pips and staggers on release, leading to easy follow-ups. | ||
* '''Slurp 'n' Slide''' - Your tool to get in when Ravenous or Satiated, very good combo piece while Ravenous, allowing you to begin pressure. | * '''Slurp 'n' Slide''' - Your tool to get in when Ravenous or Satiated, very good combo piece while Ravenous, allowing you to begin pressure. | ||
* '''Cutie Ptooie''' - Very important neutral tool as it's the only way to feed Hungern without landing a hit on the opponent, it's also amazing at controlling the air with its extensive active frames and travel arc | * '''Cutie Ptooie''' - Very important neutral tool as it's the only way to feed Hungern without landing a hit on the opponent, it's also amazing at controlling the air with its extensive active frames and travel arc. | ||
* '''Wish Maker''' - Slow, horizontal bubble that traps your opponent in a bubble on hit, mainly used in neutral when covered by an assist or fullscreen, combo extensions, and resets. Be wary of what range you're at and what options your opponent may have. | * '''Wish Maker''' - Slow, horizontal bubble that traps your opponent in a bubble on hit, mainly used in neutral when covered by an assist or fullscreen, combo extensions, and resets. Be wary of what range you're at and what options your opponent may have. | ||
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| forwardtech = 38 | | forwardtech = 38 | ||
| backwardtech = 39 | | backwardtech = 39 | ||
| slidingkd = | | slidingkd = 81 | ||
| hardkd = 43 | | hardkd = 43 | ||
| crumple = 43 | | crumple = 43 | ||
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| airchain = 5 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | | airchain = 5 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | ||
}} | }} | ||
==Assists== | |||
<gallery style="float:right"> | |||
Image:SG_umb_duhp.png|500px|'''Hungern Rush (default assist)''' | |||
Image:SG_umb_qcbhk.png|500px|'''Wish Maker (default assist)''' | |||
Image:SG_umb_fhp.png|'''6HP''' | |||
Image:SG_umb_qcflp.png|500px|'''Salt Grinder (236LP)''' | |||
Image:SG_umb_bfthrow.png|500px|'''Tongue Twister ([4]6LPLK)''' | |||
</gallery> | |||
===Hungern Rush (default assist)=== | |||
A hitgrab [[Skullgirls/Team_Building#Invulnerable_DP_assists|invulnerable DP assist]] with large vertical reach that doubles as a [[Skullgirls/Team_Building#Setup_assists|setup assist]], due to its very long animation. | |||
===Wish Maker (default assist)=== | |||
Long lasting horizontal [[Skullgirls/Team_Building#Projectile_.2F_Neutral_assists|Projectile assist]] that breaks armor and traps the opponent in a bubble on contact. Its long duration on hit allows it to be used as a [[Skullgirls/Team_Building#Setup_assists|setup assist]]. Disappears if Umbrella is hit and is intangible. | |||
===6HP=== | |||
Umbrella's best assist, a large Space-Control assist that counters most Arial approaches and staggers. | |||
Both the rising and falling hit is very damaging makes it effective to use in most combo routes and can be used as an [[Skullgirls/Team_Building#Setup_assists|Setup assist]] because of its stagger. | |||
===Salt Grinder (236LP)=== | |||
A hitgrab [[Skullgirls/Team_Building#Setup_assists|setup assist]] that deals high damage and staggers on hit. | |||
===Tongue Twister ([4]6LPLK)=== | |||
A long ranged command grab [[Skullgirls/Team_Building#Setup_assists|setup assist]] that deals sky-high damage and carries to the corner from almost anywhere but needs a stagger to be combo'd into and has subpar range in satiated. | |||
==Move List== | ==Move List== | ||
'''Attention''': | '''Attention''': | ||
Umbrella's info section for her moves will be divided for Hunger specific info/use, similar to how other characters special moves are divided by strength (general info then strength specific info). The toggles will star for Hunger State descriptions since they do not take that much space. (I pray for no more template issues so help me Liam.) - Seen Connroy | Umbrella's info section for her moves will be divided for Hunger specific info/use, similar to how other characters special moves are divided by strength (general info then strength specific info). The toggles will star for Hunger State descriptions since they do not take that much space. (I pray for no more template issues so help me Liam.) - Seen Connroy | ||
===Character Mechanic: Hungern and the Hungern Bar=== | ===Character Mechanic: Hungern and the Hungern Bar=== | ||
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The moves that '''are influenced''' by the Hungern Bar are as follows: | The moves that '''are influenced''' by the Hungern Bar are as follows: | ||
* All of Umbrella's punch normals | * All of Umbrella's punch normals | ||
* All specials | |||
* All | |||
* Retina Reflector | * Retina Reflector | ||
* Under the Weather | * Under the Weather | ||
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Empties: | Empties: | ||
* | * Passively | ||
* All bubble specials | * All bubble specials | ||
* All punch normals | * All punch normals | ||
* Hug it Out (taunt) | * Hug it Out (taunt) | ||
Fills: | Fills: | ||
* | * All Throws | ||
* | * Cutie Ptooie | ||
Hungern has four stages of hunger he can be in throughout the match. Each state gives Hungern different and unique properties depending on which of them he is currently in. The stages of Hungern's hunger are as follows: | |||
<div class="movelist-toggles"> | |||
<div id="movelist-toggle-3" class="movelist-toggle-button">[[file:SG_umb_Starving.png|link=|32x32px]] Starving</div> | |||
<div id="movelist-toggle-2" class="movelist-toggle-button">[[file:SG_umb_Ravenous.png|link=|32x32px]] Ravenous</div> | |||
<div id="movelist-toggle-1" class="movelist-toggle-button">[[file:SG_umb_Satiated.png|link=|32x32px]] Satiated</div> | |||
<div id="movelist-toggle-4" class="movelist-toggle-button">[[file:SG_umb_Overstuffed.png|link=|32x32px]] Overstuffed</div> | |||
</div> | |||
[[Image:SG_umb_hunger.png|600px|thumb]] | |||
<div id="movelist-3" class="movelist"> | <div id="movelist-3" class="movelist"> | ||
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====Starving==== | ====Starving==== | ||
Starving is the weakest stage of hunger that can be achieved | Starving is the weakest and lowest stage of hunger that can be achieved and usually happens due to poor management of it. Unlike the other stages, he wilts and cracks constantly for Hungern aesthetically and Hungerns color and pips darken. | ||
In starving, you lose most links and almost all moves involving Hungern becomes immensely slow and minus. On top of this, Slurp N' Slide and most of her bubble specials become unplayable. Every grab variant she has becomes very important because it gets her out of starving which is her first priority as well as adding decent damage. | |||
Moves that would be beneficial to use in this state are: | Moves that would be beneficial to use in this state are: | ||
* | * All Grabs | ||
* | * Kick Normals | ||
* Cutie Ptooie | * Cutie Ptooie | ||
Cutie Ptooie as a bubble special is unique. Like other bubble specials, no bubble will appear. However, it will increase the Hungern pip level without having to hit the opponent, putting her in her best Hungern stage and level. If possible, this move is a great default while in starving and out of immediate pressure. | |||
<br clear=all/> | <br clear=all/> | ||
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When specials are concerned, Slurp N' Slide is an interesting case. It's extremely fast, moves farther, and you get a full combo if this move hits (which sends the opponent behind Umbrella). In addition, the launch angle on hit can allow for interesting combo routes and resets with different assists, so be sure to take advantage of Ravenous SnS. Ravenous Hungern Rush will deal more damage and has a | When specials are concerned, Slurp N' Slide is an interesting case. It's extremely fast, moves farther, and you get a full combo if this move hits (which sends the opponent behind Umbrella). In addition, the launch angle on hit can allow for interesting combo routes and resets with different assists, so be sure to take advantage of Ravenous SnS. Ravenous Hungern Rush will deal more damage and has a higher and closer ground bounce in comparison to Satiated. | ||
Since Ravenous has a lot of hunger | Since Ravenous has a lot of hunger available, your grab based specials are all extremely strong. Tongue Twister travels full screen when you're in this state. However, one may want to manage and see whether they'd rather cash out for damage or take advantage of the general speed that Ravenous provides. | ||
As for your supers, Under the Weather produces a moderate amount of bubbles, and Feeding Time does higher than average damage due to the amount of hunger Ravenous has stored up. However, Retina Reflector acts a bit different. Instead of the typical 6 eyes surrounding the field Umbrella fires out of Hungern, there are now 8, meaning you get 2 additional hits on the physical projection if the attack | As for your supers, Under the Weather produces a moderate amount of bubbles, and Feeding Time does higher than average damage due to the amount of hunger Ravenous has stored up. However, Retina Reflector acts a bit different. Instead of the typical 6 eyes surrounding the field Umbrella fires out of Hungern, there are now 8, meaning you get 2 additional hits on the physical projection if the attack and you get 2 more eyes to hit opponents with for a chance to detonate on them later. | ||
</div> | </div> | ||
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====Satiated==== | ====Satiated==== | ||
Satiated is the mode that Umbrella starts in when the match begins. This is the "neutral" state, where Umbrella is at a balance of her modes | Satiated is the mode that Umbrella starts in when the match begins. This is the "neutral" state, where Umbrella is at a balance of her modes. This stage is noted in appearance with Hungern moving the least while in this stage, resembling a closed umbrella. He is thin, and does not have any unique effects to him, unlike the other three modes. In her original palette, Hungern is his normal purple color. The pips of the hunger meter are yellow in color when you enter this state. | ||
This state acts as the "jack of all trades" of Hungern's state. This state, overall, doesn't do anything better than than the others, but it lacks the drawbacks of the other 3 states, making it the safest state to be in generally. You have alright advantage on block, you do a moderate amount of damage from all sources, and you act as a way to lead into the other states that you want to be. | This state acts as the "jack of all trades" of Hungern's state. This state, overall, doesn't do anything better than than the others, but it lacks the drawbacks of the other 3 states, making it the safest state to be in generally. You have alright advantage on block, you do a moderate amount of damage from all sources, and you act as a way to lead into the other states that you want to be. | ||
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====Overstuffed==== | ====Overstuffed==== | ||
Overstuffed | Overstuffed happens at high Hunger pips and can be identified with Hungern becoming bloated, dripping, and changing color. The pips also hue shift to blue. | ||
In this state, Umbrella | In this state, Umbrella deals strong damage with her punch normals and frequently, bounce properties become attached to them. In addition bubble specials become enhanced in damage. However, normal move startup frequently doubles, all Grabs become substantially worse and some specials like Slurp N' Slide and Hungern Rush lose their previous utility. | ||
</div> | </div> | ||
{{MoveData-SG | {{MoveData-SG | ||
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|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard = Mid | | guard = Mid | ||
| properties = {{Property-SG|Hit Grab}} | | properties = {{Property-SG|Hit Grab}}, {{Property-SG|Damage Scaling|55%}} | ||
| dmg = 1100 | | dmg = 1100 | ||
| meter = 5.5% | | meter = 5.5% | ||
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* Hitbox only activates once Umbrella passes through the opponent, so you must block crossup. | * Hitbox only activates once Umbrella passes through the opponent, so you must block crossup. | ||
* After recovering from this move, Umbrella goes into her HKD wakeup animation (yes, it is invul). | * After recovering from this move, Umbrella goes into her HKD wakeup animation (yes, it is invul). | ||
** The window to punish varies on spacing from 7f | ** The window to punish on block varies on spacing from 7f to 19f and does not consume OTG (she will be restood actually). 2LK is your safest option and most consistent option, but you can for bigger [https://youtu.be/uKcEgo9WmVI punishes] if you are confident. | ||
** If you miss the punish you can still go for a mixup or oki, depending on hunger state, as she only has a strike invul dp. | |||
*** While it can be as safe as -7 the very lengthy startup opens her up to getting hit beforehand. | *** While it can be as safe as -7 the very lengthy startup opens her up to getting hit beforehand. | ||
}} | }} | ||
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| framedata = [[File:SG_umb_clp1_fd.png|left]]}} | | framedata = [[File:SG_umb_clp1_fd.png|left]]}} | ||
| | | | ||
* Absurd low profile | * Absurd low profile,'''EXTREMELY''' useful when Ravenous being 4f startup. | ||
}} | }} | ||
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| framedata = [[File:SG_umb_cmp1_fd.png|left]]}} | | framedata = [[File:SG_umb_cmp1_fd.png|left]]}} | ||
| | | | ||
* Disjointed poke that a low profile similar to 2LP | * Disjointed poke that a low profile similar to 2LP | ||
* Combos from 5/2LK regardless of state. | * Combos from 5/2LK regardless of state. | ||
* [[file:SG_umb_Ravenous.png|link=|32x32px]] | * [[file:SG_umb_Ravenous.png|link=|32x32px]] | ||
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* Typical two-hit launcher. | * Typical two-hit launcher. | ||
* [[file:SG_umb_Starving.png|link=|32x32px]] | * [[file:SG_umb_Starving.png|link=|32x32px]] | ||
** Has a gap | ** Has a 1f gap on hit. | ||
}} | }} | ||
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| framedata = [[File:SG_umb_clk_fd.png|left]]}} | | framedata = [[File:SG_umb_clk_fd.png|left]]}} | ||
| | | | ||
* | * Decent as an anti air and anti projectile for its absurd hitbox shift. | ||
* Combos into 2MP | * Combos into 2MP but 5/2MK is preferred if possible. | ||
}} | }} | ||
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| framedata = [[File:SG_umb_cmk_fd.png|left]]}} | | framedata = [[File:SG_umb_cmk_fd.png|left]]}} | ||
| | | | ||
* Your main button to hitconfirm with. | * Your main button to hitconfirm with. | ||
* Throw invulnerable f1-3, 12-16. Airborne on frame 4-11. | * Throw invulnerable f1-3, 12-16. Airborne on frame 4-11. | ||
* Useful as a way to avoid suspected throws and to crush low pokes. | * Useful as a way to avoid suspected throws and to crush low pokes. | ||
* If she | * If she uses a puddle the opponent will be launched up for an easy conversion. | ||
}} | }} | ||
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| framedata = [[File:SG_umb_chk_fd.png|left]]}} | | framedata = [[File:SG_umb_chk_fd.png|left]]}} | ||
| | | | ||
* | * Uniquely a comboable sweep, mainly Salt Grinder and Hungern Rush | ||
* Vacuums on contact, is disjointed, and ticks into Tongue Twister. Very good sweep overall. | |||
* | |||
}} | }} | ||
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* bonk | * bonk | ||
* Your main mixup tool while ravenous as it is an instant overhead on everyone. | * Your main mixup tool while ravenous as it is an instant overhead on everyone. | ||
* | * Your main jump in in Satiated and Ravenous due to the solid area it covers, its disjoint and its absurd hitstun. | ||
* It has so much hitstun you can jump backwards, hit them, land and convert with 2MP SnS. | |||
* [[file:SG_umb_Ravenous.png|link=|32x32px]] | * [[file:SG_umb_Ravenous.png|link=|32x32px]] | ||
** Confirm with jMK | ** Confirm with jMK for consistency and with jHP SnS against Lights and Mediums for absurd reward. | ||
** Falling jLP can be used as a way to sneak a second overhead before landing. | ** Falling jLP can be used as a way to sneak a second overhead before landing. | ||
}} | }} | ||
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* Lunges Umbrella forward a decent distance both forward and slightly up, making it a good movement tool and situational air-to-air. | * Lunges Umbrella forward a decent distance both forward and slightly up, making it a good movement tool and situational air-to-air. | ||
* Can also be used to fuzzy characters with tall hurtboxes after a deep jump in. | * Can also be used to fuzzy characters with tall hurtboxes after a deep jump in. | ||
** Works on Beowulf, Big Band | ** Works on Beowulf, Big Band, Double, Eliza, Parasoul, Squigly, and Umbrella. Convert with jMK and Ravenous or Satiated jMP. | ||
* Is a rising overhead on Big Band. | * Is a rising overhead on Big Band. | ||
* Can be held on contact for up to 8 extra hits. | * Can be held on contact for up to 8 extra hits. | ||
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| startup = 14 | | startup = 14 | ||
| active = 3, (6), 3... | | active = 3, (6), 3... | ||
| recovery = | | recovery = 19 | ||
| hitstop = 9, 4 x4 | | hitstop = 9, 4 x4 | ||
| hitstun = 26 x5 | | hitstun = 26 x5 | ||
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|{{AttackData-SG | | |{{AttackData-SG | | ||
| version = Level 1 | | version = Level 1 | ||
| guard = Mid, | | guard = Mid, Mid | ||
| properties = - | | properties = - | ||
| dmg = 250 x3, 400, 1100 | | dmg = 250 x3, 400, 1100 | ||
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** Ravenous Startup is 11f, all other states are 16f. | ** Ravenous Startup is 11f, all other states are 16f. | ||
** Startup for level 2 and 3 is minimum time needed to increase level plus move start up (10f). Maximum charge time is 122f. | ** Startup for level 2 and 3 is minimum time needed to increase level plus move start up (10f). Maximum charge time is 122f. | ||
** The first part of the attack | ** The first part of the attack can only hit airborne characters. | ||
* Good anti-air due to the disjoint and area covering Umbrella, making it good at punishing poorly spaced jump-ins | * Good anti-air due to the disjoint and area covering Umbrella, making it good at punishing poorly spaced jump-ins. | ||
* Secondary combo tool, useful for tacking on more damage when near max scaling | * Secondary combo tool, useful for tacking on more damage when near max scaling with good corner carry too. | ||
:<nowiki> FD bars for level 2 and 3 are Non-Ravenous, to prevent bloat.</nowiki> | :<nowiki> FD bars for level 2 and 3 are Non-Ravenous, to prevent bloat.</nowiki> | ||
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| framedata = [[File:SG_umb_throw_fd.png|left]]}} | | framedata = [[File:SG_umb_throw_fd.png|left]]}} | ||
| | | | ||
* First | * First hit will cause a Sliding KD and fills the Hungern bar by 1 pip. | ||
* | * Tapping LP+LK again will cause Hungern to hit again up to 4 times, Filling Hungern by 1 pip per hit and increasing the launch distance each time, making it comboable with meter use. | ||
** If the Hungern bar is filled | ** If the Hungern bar is filled, the move will end. | ||
}} | }} | ||
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| framedata = [[File:SG_umb_airthrow_fd.png|left]]}} | | framedata = [[File:SG_umb_airthrow_fd.png|left]]}} | ||
| | | | ||
* Traps | * Traps those hit in a bubble. | ||
** Bubble state lasts | ** Bubble state lasts based on the throws height (minimum 90f at lowest height). | ||
}} | }} | ||
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| framedata = [[File:SG_umb_tag_fd.png|left]] [[File:SG_umb_tag2_fd.png|left]]}} | | framedata = [[File:SG_umb_tag_fd.png|left]] [[File:SG_umb_tag2_fd.png|left]]}} | ||
| | | | ||
* | * it uniquely hits for 600 as a comboable high. | ||
* Hold to increase startup and | * Hold to increase startup and proj. invul duration. | ||
* | * speed can be influenced by holding 4 or 6. | ||
* Automatically attacks once Umbrella's midpoint crosses the opponent's. | |||
}} | }} | ||
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| framedata = [[File:SG_umb_snap_fd.png|left]]}} | | framedata = [[File:SG_umb_snap_fd.png|left]]}} | ||
| | | | ||
* | * Used exactly the same as other snaps. | ||
* | * Hits twice, in between them there is a 6f gap so it ''can'' frametrap. | ||
}} | }} | ||
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| framedata = [[File:SG_umb_qcflp1_fd.png|left]]}} | | framedata = [[File:SG_umb_qcflp1_fd.png|left]]}} | ||
| | | | ||
* Umbrella | * Umbrella has Hungern chomp and grind up whoever is in front of him, staggering on the way out. | ||
** | ** Alternating LP & HP or left & right cause Hungern to grind up to 10 times, filling the Hungern Bar by 0.5 pips for each hit. The move will end immediately if the Hungern Bar is full. | ||
* Primary combo piece in low to medium pip combos, adding damage and a stagger for highly damaging combo routes}} | |||
* Primary combo piece | |||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
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| framedata = [[File:SG_umb_bfmp5_fd.png|left]] [[File:SG_umb_bfmp5_fd2.png|left]]}} | | framedata = [[File:SG_umb_bfmp5_fd.png|left]] [[File:SG_umb_bfmp5_fd2.png|left]]}} | ||
| | | | ||
* Umbrella mounts Hungern and slides forward, stopping | * Umbrella mounts Hungern and slides forward, stopping either by traveling the full distance or once it hits. | ||
** Goes into recovery on contact | ** Goes into recovery on contact that grants static frame advantage. | ||
** Travel distance varies depending on Hungern state | ** Travel distance varies depending on Hungern state. | ||
** Starving/Satiated travels ~45% of the screen, Ravenous travels ~85%, and Overstuffed travels ~50%. | |||
* Depending on Hungern state, the move will have different properties on hit. | * Depending on Hungern state, the move will have different properties on hit. | ||
* [[file:SG_umb_Starving.png|link=|32x32px]] | * [[file:SG_umb_Starving.png|link=|32x32px]] | ||
** Starving is unsafe on hit and punishable on block. | ** Starving is unsafe on hit and punishable on block. Practically useless. | ||
* [[file:SG_umb_Ravenous.png|link=|32x32px]] | * [[file:SG_umb_Ravenous.png|link=|32x32px]] | ||
** Swaps sides on hit | ** Swaps sides on hit for an OTG pickup and is plus on block for a pressure reset. Secondary combo piece. | ||
* [[file:SG_umb_Satiated.png|link=|32x32px]] | * [[file:SG_umb_Satiated.png|link=|32x32px]] | ||
** Is plus on hit and block, | ** Is plus on hit and block, primarily to reset pressure on block. | ||
* [[file:SG_umb_Overstuffed.png|link=|32x32px]] | * [[file:SG_umb_Overstuffed.png|link=|32x32px]] | ||
** | ** Not ordinarily comboable on hit and very punishable on block. Secondary combo piece. | ||
* When running into a bubble | * When running into a bubble or a puddle, Slurp 'n' Slide becomes enhanced. | ||
* [[file:SG_umb_Starving.png|link=|32x32px]] | * [[file:SG_umb_Starving.png|link=|32x32px]] | ||
** Umbrella trips, going into a KD state, techable | ** Umbrella trips, going into a KD state, it is techable. | ||
* [[file:SG_umb_Ravenous.png|link=|32x32px]]/[[file:SG_umb_Satiated.png|link=|32x32px]]/[[file:SG_umb_Overstuffed.png|link=|32x32px]] | * [[file:SG_umb_Ravenous.png|link=|32x32px]]/[[file:SG_umb_Satiated.png|link=|32x32px]]/[[file:SG_umb_Overstuffed.png|link=|32x32px]] | ||
** Gain 100 damage, travel bit over fullscreen, is +4 on block, has blockstun increased to 27, and hitstop changed to 10. | ** Gain 100 damage, travel bit over fullscreen, is +4 on block, has blockstun increased to 27, and hitstop changed to 10. | ||
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| guard = {{Property-SG|Anti-Air Grab}} | | guard = {{Property-SG|Anti-Air Grab}} | ||
| properties = {{Property-SG|Invuln. (Strike)}}, {{Property-SG|Hit Grab}}, {{Property-SG|Damage Scaling|55%}} | | properties = {{Property-SG|Invuln. (Strike)}}, {{Property-SG|Hit Grab}}, {{Property-SG|Damage Scaling|55%}} | ||
| dmg = | | dmg = 650, 1000 | ||
| meter = (2.5%) 4%, 8% | | meter = (2.5%) 4%, 8% | ||
| startup = 11 | | startup = 11 | ||
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| framedata = [[File:SG_umb_duhp4_fd.png|left]]}} | | framedata = [[File:SG_umb_duhp4_fd.png|left]]}} | ||
| | | | ||
* Hungern lunges upward | * Hungern lunges upward and falls down, eating anyone in his path. OTG follow ups are possible from dash 2LK, 5/2MP, and 5MK. | ||
* Airborne 2 frames before active (3 while Overstuffed) and since it is airborne, it will be a stage one starter. | ** Airborne 2 frames before active (3 while Overstuffed) and since it is airborne, it will be a stage one starter, vulnerable to airthrows, and can not be cancelled out of. | ||
* Horrible horizontal range, | * Horrible horizontal range and only strike invul, it does have great verticality, and being unblockable while rising, '''making this better as an anti-air than a reversal'''. This is '''DEATH''' on whiff and block.''' | ||
* Fills the Hungern Bar by 1 pip unless Overstuffed. | * Fills the Hungern Bar by 1 pip unless Overstuffed. | ||
* [[file:SG_umb_Overstuffed.png|link=|32x32px]] | * [[file:SG_umb_Overstuffed.png|link=|32x32px]] | ||
** | ** While Overstuffed, Hungern rush is a single, non-supercancellable hit. Can only convert if they're high up (or after 2HP / Overstuffed jHP for combos), convert with dash 2LK for consistency. | ||
* '''Assist Properties''' | * '''Assist Properties''' | ||
** Loses unblockable while rising property. | ** Loses unblockable while rising property. | ||
** Applies its 55% scaling on its first hit, lowering the damage of the second one. | |||
}} | }} | ||
Line 1,927: | Line 1,926: | ||
| meter = (2.5%) 7.2% | | meter = (2.5%) 7.2% | ||
| startup = 18 | | startup = 18 | ||
| active = ~178? | | active = ~178?/Until Ground | ||
| recovery = 30 | | recovery = 30 | ||
| hitstop = 6-8 | | hitstop = 6-8 | ||
Line 1,938: | Line 1,937: | ||
| framedata = [[File:SG_umb_qcblk_fd.png|left]]}} | | framedata = [[File:SG_umb_qcblk_fd.png|left]]}} | ||
| | | | ||
* | * Hungern spits out a bubble and empties the Hungern Bar by half a pip then filling it by one pip. | ||
** If canceled before Hungern eats the butterfly, a pip will not be gained. | ** If canceled or if P is held down before Hungern eats the butterfly, a pip will not be gained. | ||
** Hit/Blockstun and Hitstop increased based on travel time, bubble travels ~60% of the screen over the course of its active period. | ** Hit/Blockstun and Hitstop increased based on travel time, bubble travels ~60% of the screen over the course of its active period. | ||
* [[file:SG_umb_Starving.png|link=|32x32px]] | * [[file:SG_umb_Starving.png|link=|32x32px]] | ||
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| onpushblock = N/A | | onpushblock = N/A | ||
| superhitstop = N/A | | superhitstop = N/A | ||
| framedata = | | framedata = }} | ||
| | | | ||
* Hungern spawns a bubble that Umbrella can interact with that travels ~55% of the screen before staying in place briefly. | * Hungern spawns a bubble that Umbrella can interact with that travels ~55% of the screen before staying in place briefly. | ||
* A very versatile special overall as it is a primary combo piece for advanced combos, useful in tagging the opponent in neutral without committing, and making your pressure more advantageous/safe. | * A very versatile special overall as it is a primary combo piece for advanced combos, useful in tagging the opponent in neutral without committing, and making your pressure more advantageous/safe. | ||
** Bubble spawns on f22 and is not interactable until frame 13 of spawning (12f 'startup'). Traveling for 240f, then stopping and staying in place for | ** Bubble spawns on f22 and is not interactable until frame 13 of spawning (12f 'startup'). Traveling for 240f, then stopping and staying in place for 60f before detonating. | ||
** Jumping onto the bubble gains Umbrella a new jump arc that is both high up and travels far, popping the bubble and leaves a puddle where it was. | ** Jumping onto the bubble gains Umbrella a new jump arc that is both high up and travels far, popping the bubble and leaves a puddle where it was. By holding left or right Umbrella can influence the trajectory of her jump, like Marvel superjumps. | ||
** Striking the bubble will have it home onto the opponent before popping and leaving a puddle. | ** Striking the bubble will have it home onto the opponent before popping and leaving a puddle. | ||
*** Can be struck by Slurp 'n' Slide to enhance it, leaving a puddle underneath. | *** Can be struck by Slurp 'n' Slide to enhance it, leaving a puddle underneath. | ||
Line 2,060: | Line 2,059: | ||
* When a bubble from Bobblin' Bubble is popped, or when the opponent is released from the bubble state from Air Throw or Wish maker, it leaves a puddle on the ground. | * When a bubble from Bobblin' Bubble is popped, or when the opponent is released from the bubble state from Air Throw or Wish maker, it leaves a puddle on the ground. | ||
* Umbrella can interact with these puddles from her {{NotationIcon-SG|MK}} buttons and from Slurp 'n' Slide (See the respective move for how puddle interacts with it). | * Umbrella can interact with these puddles from her {{NotationIcon-SG|MK}} buttons and from Slurp 'n' Slide (See the respective move for how puddle interacts with it). | ||
** Puddles take 2f before being interactable, and last for | ** Puddles take 2f before being interactable, and last for 1800f. | ||
** Umbrella's point must be within the puddles range in order to proc it. | ** Umbrella's point must be within the puddles range in order to proc it. | ||
*** If there are multiple puddles on top of each other, all within range are used, but only one set of hitboxes will be created. | *** If there are multiple puddles on top of each other, all within range are used, but only one set of hitboxes will be created. | ||
Line 2,081: | Line 2,080: | ||
| meter = -100% | | meter = -100% | ||
| startup = 6 + 0, 16 / 24 / 34 | | startup = 6 + 0, 16 / 24 / 34 | ||
| active = | | active = 360f/480f(9 x6/8 on contact) | ||
| recovery = 40 | | recovery = 40 | ||
| hitstop = 0 | | hitstop = 0 | ||
Line 2,109: | Line 2,108: | ||
| framedata =}} | | framedata =}} | ||
| | | | ||
* Umbrella | * Umbrella sends a slow traveling projectile reflector and nullifier forward. | ||
** {{NotationIcon-SG|LP}}{{NotationIcon-SG|MP}}: Reflector spawns in front of Umbrella. | |||
** | ** {{NotationIcon-SG|LP}}{{NotationIcon-SG|HP}}: Reflector spawns half a screen away half screen. | ||
** Spawns with 8 eyes | ** {{NotationIcon-SG|MP}}{{NotationIcon-SG|HP}}: Reflector spawns 3/4th a screen away. | ||
* | ** [[file:SG_umb_Ravenous.png|link=|32x32px]]: Spawns with 8 eyes. Hitting Reflector launches the eyes, sticking to the opponent and explodes 120f later. | ||
** Only 1 of your reflectors may be active at any time and will trade when hit with another Reflector. | |||
}} | }} | ||
Line 2,142: | Line 2,143: | ||
* Umbrella charges Hungern up for a powerful blast, animation is subtly different from Retina Reflector. | * Umbrella charges Hungern up for a powerful blast, animation is subtly different from Retina Reflector. | ||
* Umbrella's reversal super and combo ender. Good for DHCs. | * Umbrella's reversal super and combo ender. Good for DHCs. | ||
* Ridiculously long DHC window. | |||
}} | }} | ||
Line 2,169: | Line 2,171: | ||
| framedata = [[File:SG_umb_qcfkk_fd.png|left]] [[File:SG_umb_qcfkkstarv_fd.png|left]]}} | | framedata = [[File:SG_umb_qcfkk_fd.png|left]] [[File:SG_umb_qcfkkstarv_fd.png|left]]}} | ||
| | | | ||
* | * Initial hit only hits airborne characters. | ||
* Only | * Only 1 UtW will be active at a time, doing the super again will despawn all bubbles from the last UtW. | ||
* Bubbles can influenced by holding either 4 or 6 before they spawn. | |||
* Bubbles can | |||
* Amount of bubbles spawned vary on Hunger State as follows: | * Amount of bubbles spawned vary on Hunger State as follows: | ||
* [[file:SG_umb_Starving.png|link=|32x32px]] | * [[file:SG_umb_Starving.png|link=|32x32px]] | ||
Line 2,179: | Line 2,180: | ||
** Spawns 12 bubbles that do 175 damage (75 chip), have 26 hitstun, 19 blockstun, have 6 hitstop. | ** Spawns 12 bubbles that do 175 damage (75 chip), have 26 hitstun, 19 blockstun, have 6 hitstop. | ||
* [[file:SG_umb_Overstuffed.png|link=|32x32px]] | * [[file:SG_umb_Overstuffed.png|link=|32x32px]] | ||
** Spawns 9 bubbles that do 225 damage (125 chip), KD on hit, have 24 hitstun, 21 blockstun | ** Spawns 9 bubbles that do 225 damage (125 chip), KD on hit, have 24 hitstun, 21 blockstun and have 9 hitstop. | ||
}} | }} | ||
Line 2,206: | Line 2,207: | ||
| framedata = [[File:SG_umb_qcbpp_fd.png|left]]}} | | framedata = [[File:SG_umb_qcbpp_fd.png|left]]}} | ||
| | | | ||
* A | * A long ranged highly damaging command grab super. | ||
* Fills Hungern bar by 1 pip. | * Fills Hungern bar by 1 pip. | ||
* Killing a character with this | * Killing a character with this will be eaten and increases the Ravenous section of the Hungern bar by 2 pips, removing starving state and improves combos slightly. | ||
* | * Niche, but can be converted from with Wish Maker. | ||
** Damage is for Starving/Ravenous, Satiated, and then Overstuffed state. | ** Damage is for Starving/Ravenous, Satiated, and then Overstuffed state. | ||
}} | }} | ||
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| text16=Based on [https://zim.fandom.com/wiki/Gaz_Membrane Gaz Membrane] from Invader ZIM. Includes Hungern as [https://zim.fandom.com/wiki/GIR#Disguised GIR]. | | text16=Based on [https://zim.fandom.com/wiki/Gaz_Membrane Gaz Membrane] from Invader ZIM. Includes Hungern as [https://zim.fandom.com/wiki/GIR#Disguised GIR]. | ||
| text17=Based on [https://sonic.fandom.com/wiki/Amy_Rose Amy Rose] from the Sonic the Hedgehog series, includes Hungern as the [https://sonic.fandom.com/wiki/Piko_Piko_Hammer Piko Piko Hammer]. | | text17=Based on [https://sonic.fandom.com/wiki/Amy_Rose Amy Rose] from the Sonic the Hedgehog series, includes Hungern as the [https://sonic.fandom.com/wiki/Piko_Piko_Hammer Piko Piko Hammer]. | ||
| text18=Based on [https://akira.fandom.com/wiki/ | | text18=Based on [https://akira.fandom.com/wiki/Kiyoko/anime Kiyoko] from Akira. | ||
| text19=Original alternate color palette. | | text19=Original alternate color palette. | ||
| text20=Original alternate color palette. | | text20=Original alternate color palette. | ||
Line 2,300: | Line 2,301: | ||
| text29=Based on [https://rwby.fandom.com/wiki/Neopolitan Neopolitan] from RWBY. | | text29=Based on [https://rwby.fandom.com/wiki/Neopolitan Neopolitan] from RWBY. | ||
| text30=Based on Marie, the Skullgirl. | | text30=Based on Marie, the Skullgirl. | ||
| text31=Based on [https://spy-x-family.fandom.com/wiki/Anya_Forger Anya Forger] from Spy x Family. Includes Hungern as [https://spy-x-family.fandom.com/wiki/Bond_Forger Bond Forger]. | |||
| color1=SG_umb_color1.png | | color1=SG_umb_color1.png | ||
| color2=SG_umb_color2.png | | color2=SG_umb_color2.png | ||
Line 2,330: | Line 2,332: | ||
| color29=SG_umb_color29.png | | color29=SG_umb_color29.png | ||
| color30=SG_umb_color30.png | | color30=SG_umb_color30.png | ||
| color31=SG_umb_color31.png | |||
}} | }} | ||
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==Win Poses== | ==Win Poses== | ||
Umbrella's first win pose works with any Light or Medium button. | |||
{| class="wikitable" style="border: 1px solid; cellpadding="5" cellspacing="0" | {| class="wikitable" style="border: 1px solid; cellpadding="5" cellspacing="0" | ||
|- style="vertical-align:top" align=left | |- style="vertical-align:top" align=left | ||
| width="200" | [[File:SG_pose_umb_1. | | width="200" | [[File:SG_pose_umb_1.png|225px]] | ||
| width="153" | ' | | width="153" | Winpose 1:<br/>Hold</br> {{NotationIcon-SG|P}} or {{NotationIcon-SG|K}} <br> <i>My ice cream didn't have time to melt.</i> | ||
<i> | <i> Victory tastes sweet... and ice creamy!</i> | ||
| width="200" | [[File:SG_pose_umb_2.png|225px]] | |||
<i> | | width="153" | Winpose 1:<br/>Hold</b> {{NotationIcon-SG|HP}}<br> <i>We have to go, our kingdom needs us.</i> | ||
<i>Good-byeee~ (fades out as umbrella leaves the screen)</i> | |||
| width="200" | [[File:SG_umb_taunt.png|225px]] | |||
| width="153" | Winpose 1:<br/>Hold</b> {{NotationIcon-SG|HK}}<br> <i>I love you Hungern! *Hungern noises*</i> | |||
<i>You're the cutest and bestest!</i> | |||
|} | |} | ||
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|region = us | |region = us | ||
|status = Active | |status = Active | ||
|notes = {{CharLink-SG|pea| | |notes = {{CharLink-SG|pea| 5HP}} / {{CharLink-SG|dbl| H Bomber}} / {{CharLink-SG|umb| 6HP}} <br>7-Eleven Hot Dog and Dr. Pepper enthusiast. Umby Gaming. <br>[https://www.youtube.com/watch?v=88AEm6mAdGU Popularized the sqrt setup] <br>[https://www.youtube.com/watch?v=UnGC0oLbJt0 Example Play] | ||
}} | |||
{{PlayerListEntry | |||
|name = Oddberry | |||
|color = 24 | |||
|region = us | |||
|status = Active | |||
|notes = {{CharLink-SG|fil| Hairball}} / {{CharLink-SG|umb| 6HP}} / {{CharLink-SG|big| H Brass}} <br>PMO <br>[https://www.youtube.com/live/V9d7N5Nft6k?si=qFa8jGpVbtq9u_fx&t=1213 Example Play] | |||
}} | }} | ||
{{PlayerListEntry | {{PlayerListEntry | ||
Line 2,375: | Line 2,389: | ||
|region = br | |region = br | ||
|status = Active | |status = Active | ||
|notes = {{CharLink-SG|par| Pillar}} / {{CharLink-SG|umb| | |notes = {{CharLink-SG|par| Pillar}} / {{CharLink-SG|umb| Hungern Rush}} / {{CharLink-SG|ann| 2HK}} <br>[https://youtu.be/I3D5_vqFg_Y?t=8858 Example Play] | ||
}} | |||
{{PlayerListEntry | |||
|name = Mag1C | |||
|color = 30 | |||
|region = it | |||
|status = Active | |||
|notes = {{CharLink-SG|pea| 5HP}} / {{CharLink-SG|umb| 6HP}} / {{CharLink-SG|fil| H hairball}} <br>[https://www.youtube.com/watch?v=gHm2O9eYnYA&t=9706s Example Play] | |||
}} | }} | ||
{{PlayerListEntry | {{PlayerListEntry | ||
|name = | |name = Swergin | ||
|color = | |color = 23 | ||
|region = us | |region = us | ||
|status = Active | |status = Active | ||
|notes = {{CharLink-SG| | |notes = {{CharLink-SG|par| L Shot}} / {{CharLink-SG|dbl| H Bomber}} / {{CharLink-SG|umb| 6HP}} <br>[https://www.youtube.com/watch?v=B3sJfd7Nx4Q Example Play] | ||
}} | }} | ||
}} | }} |
Latest revision as of 12:37, 11 May 2024
Story
The youngest princess of the Canopy Kingdom, Umbrella is rarely seen outside the halls of the royal palace in Canopolis. She has grown up sheltered, with her only true friend being a family heirloom: the Living Weapon Hungern. Together, they fight evil and kick butt in the name of justice, just like Umbrella’s big sister: Parasoul! Or at least they would if Parasoul would let them out of the palace!
The rise of a new Skullgirl may just give Umbrella the adventure she wants. But, when she finds out the truths about herself and her family, will she wish she had stayed home?
Basics
Umbrella is strike/throw character that transitions into a high damage vortexing monster once she lands a hit. Her main mechanic is her draining hunger meter which dramatically changes her depending on the hunger state she is in. In starving and overstuffed, she is the worst character in the game bar none. But in ravenous Umbrella has access to some of the strongest tools in the game with her punch normals as well as access to the SQRT Setups. With the right pilot and Hunger state, Umbrella can make any stray hit the scariest thing you can be hit by in the entire game.
![]() |
Strengths | Weaknesses |
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|
|
The Cheating Child - An Umbrella Starter Guide
Important Moves
- 2LK - Fast low, key to Umbrella's low/throw mixups, and great poke in neutral since it advances a good distance forward when done during a dash. Its ridiculous low-profile (lower than Squigly 2LK) makes it incredibly difficult to contest, especially when mixed up with 2MK.
- 2MK - Disjointed low, very important counterpart to 2LK. It has a very strong high-profile/low crush to beat moves that would otherwise hit 2LK. Also, it's invulnerable to throws, giving it a niche use as a reversal.
- 2MP - Low profile with good range and disjoint, vaccuums on contact while Ravenous, compliments 5MP very well.
- Tongue Twister - A very fast grounded command grab, very good for her strike/throw game, which can stretch to fullscreen in Ravenous.
- Salt Grinder - Your hit grab combo extender. Very high damage when under 4 Pips and staggers on release, leading to easy follow-ups.
- Slurp 'n' Slide - Your tool to get in when Ravenous or Satiated, very good combo piece while Ravenous, allowing you to begin pressure.
- Cutie Ptooie - Very important neutral tool as it's the only way to feed Hungern without landing a hit on the opponent, it's also amazing at controlling the air with its extensive active frames and travel arc.
- Wish Maker - Slow, horizontal bubble that traps your opponent in a bubble on hit, mainly used in neutral when covered by an assist or fullscreen, combo extensions, and resets. Be wary of what range you're at and what options your opponent may have.
Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
---|---|---|---|---|
Light | Step → Step (repeats) | No | No | N/A |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
---|---|---|---|---|
38 | 39 | 81 | 43 | 43 |
Assists
Hungern Rush (default assist)
A hitgrab invulnerable DP assist with large vertical reach that doubles as a setup assist, due to its very long animation.
Wish Maker (default assist)
Long lasting horizontal Projectile assist that breaks armor and traps the opponent in a bubble on contact. Its long duration on hit allows it to be used as a setup assist. Disappears if Umbrella is hit and is intangible.
6HP
Umbrella's best assist, a large Space-Control assist that counters most Arial approaches and staggers. Both the rising and falling hit is very damaging makes it effective to use in most combo routes and can be used as an Setup assist because of its stagger.
Salt Grinder (236LP)
A hitgrab setup assist that deals high damage and staggers on hit.
Tongue Twister ([4]6LPLK)
A long ranged command grab setup assist that deals sky-high damage and carries to the corner from almost anywhere but needs a stagger to be combo'd into and has subpar range in satiated.
Move List
Attention: Umbrella's info section for her moves will be divided for Hunger specific info/use, similar to how other characters special moves are divided by strength (general info then strength specific info). The toggles will star for Hunger State descriptions since they do not take that much space. (I pray for no more template issues so help me Liam.) - Seen Connroy
Character Mechanic: Hungern and the Hungern Bar
Hungern's current level of hunger is Umbrella's defining characteristic that sets her apart from the rest of the cast. Depending on certain factors, Hungern will grow either more hungry or more full, leading to attacks involving him to gain different properties, damage, and other such effects. To play Umbrella, one must learn to manage Hungern's appetite mid-match, and be able to adapt their neutral game, pressure, and combo routes to account for Hungern's ever growing appetite.
The moves that are influenced by the Hungern Bar are as follows:
- All of Umbrella's punch normals
- All specials
- Retina Reflector
- Under the Weather
- Feeding Time
The moves that can influence the Hungern Bar level are as follows:
Empties:
- Passively
- All bubble specials
- All punch normals
- Hug it Out (taunt)
Fills:
- All Throws
- Cutie Ptooie
Hungern has four stages of hunger he can be in throughout the match. Each state gives Hungern different and unique properties depending on which of them he is currently in. The stages of Hungern's hunger are as follows:
![SG umb Starving.png](/images/d/d2/SG_umb_Starving.png)
![SG umb Ravenous.png](/images/4/4e/SG_umb_Ravenous.png)
![SG umb Satiated.png](/images/e/e5/SG_umb_Satiated.png)
![SG umb Overstuffed.png](/images/d/d4/SG_umb_Overstuffed.png)
Starving
Starving is the weakest and lowest stage of hunger that can be achieved and usually happens due to poor management of it. Unlike the other stages, he wilts and cracks constantly for Hungern aesthetically and Hungerns color and pips darken.
In starving, you lose most links and almost all moves involving Hungern becomes immensely slow and minus. On top of this, Slurp N' Slide and most of her bubble specials become unplayable. Every grab variant she has becomes very important because it gets her out of starving which is her first priority as well as adding decent damage.
Moves that would be beneficial to use in this state are:
- All Grabs
- Kick Normals
- Cutie Ptooie
Cutie Ptooie as a bubble special is unique. Like other bubble specials, no bubble will appear. However, it will increase the Hungern pip level without having to hit the opponent, putting her in her best Hungern stage and level. If possible, this move is a great default while in starving and out of immediate pressure.
Ravenous
Ravenous is the gateway form between Satiated and Starving, and is the strongest state to be in. This state is achieved through a lack of ingesting the opponent, but managing it enough to keep from being hungry. This stage is noted in appearance with Hungern's eyes becoming bloodshot and him moving erratically within Umbrella's grip. In addition, his tongue sticks out from the top of his "mouth". In her original palette, Hungern's body becomes covered with red, vein-like stripes and red energy flows through him. The pips of the hunger meter are a red color when you enter this state.
When Ravenous, you have access to Umbrella's fastest collection of normals, including the game's fastest normal (Ravenous 2LP; 4 frame start up). With these speed comes advantage, as all of your lights are very advantageous on block, allowing you many points to reset pressure and can lead to tick throw setups with grab or Tongue Twister.
In addition, you get access to a lightning fast universal instant overhead in j.MP, which can be used to enforce high/low mixups, on top of strike/throw, and leads to great damage.
When specials are concerned, Slurp N' Slide is an interesting case. It's extremely fast, moves farther, and you get a full combo if this move hits (which sends the opponent behind Umbrella). In addition, the launch angle on hit can allow for interesting combo routes and resets with different assists, so be sure to take advantage of Ravenous SnS. Ravenous Hungern Rush will deal more damage and has a higher and closer ground bounce in comparison to Satiated.
Since Ravenous has a lot of hunger available, your grab based specials are all extremely strong. Tongue Twister travels full screen when you're in this state. However, one may want to manage and see whether they'd rather cash out for damage or take advantage of the general speed that Ravenous provides.
As for your supers, Under the Weather produces a moderate amount of bubbles, and Feeding Time does higher than average damage due to the amount of hunger Ravenous has stored up. However, Retina Reflector acts a bit different. Instead of the typical 6 eyes surrounding the field Umbrella fires out of Hungern, there are now 8, meaning you get 2 additional hits on the physical projection if the attack and you get 2 more eyes to hit opponents with for a chance to detonate on them later.
Satiated
Satiated is the mode that Umbrella starts in when the match begins. This is the "neutral" state, where Umbrella is at a balance of her modes. This stage is noted in appearance with Hungern moving the least while in this stage, resembling a closed umbrella. He is thin, and does not have any unique effects to him, unlike the other three modes. In her original palette, Hungern is his normal purple color. The pips of the hunger meter are yellow in color when you enter this state.
This state acts as the "jack of all trades" of Hungern's state. This state, overall, doesn't do anything better than than the others, but it lacks the drawbacks of the other 3 states, making it the safest state to be in generally. You have alright advantage on block, you do a moderate amount of damage from all sources, and you act as a way to lead into the other states that you want to be.
All of your specials are available, and they all work as they should. Slurp N' Slide is advantageous on block. All three of your bubble based specials work as intended and travel a fair distance, and your grab based attacks deal good damage when used. Your supers all do as they're intended with Under the Weather spewing a moderate amount of bubbles and Retina Reflector dealing 6 hits.
Overall, this state you will most likely end up spending a lot of time in. Whether its just using it in neutral for its consistency, or planning out which mode you will transfer into next. Satiated is a swiss army knife that allows Umbrella to stay competitive with the rest of the cast from the start of the round.
Overstuffed
Overstuffed happens at high Hunger pips and can be identified with Hungern becoming bloated, dripping, and changing color. The pips also hue shift to blue.
In this state, Umbrella deals strong damage with her punch normals and frequently, bounce properties become attached to them. In addition bubble specials become enhanced in damage. However, normal move startup frequently doubles, all Grabs become substantially worse and some specials like Slurp N' Slide and Hungern Rush lose their previous utility.
Skewer Spewer Toggle Hitboxes Toggle Hitboxes
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Cupkick Toggle Hitboxes Toggle Hitboxes
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Shin Dig Toggle Hitboxes Toggle Hitboxes
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Rough Housing Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
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Salt Lick Toggle Hitboxes Toggle Hitboxes
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Rain Boot Toggle Hitboxes Toggle Hitboxes
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Puddle Stomp Toggle Hitboxes Toggle Hitboxes
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See You Next Fall Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
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Budding Grace Toggle Hitboxes Toggle Hitboxes
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Carousel Kick Toggle Hitboxes Toggle Hitboxes
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Command Normals
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Universal Mechanics
Appetizer Toggle Hitboxes Toggle Hitboxes
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Gesundheit Toggle Hitboxes Toggle Hitboxes
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Specials
"Oh, you have to jump that." Toggle Hitboxes Toggle Hitboxes
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"Hungern chomp! Had enough?" Toggle Hitboxes Toggle Hitboxes
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"Slurp 'n' Slide!" Toggle Hitboxes Toggle Hitboxes
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"Wheeeheehee!" Toggle Hitboxes Toggle Hitboxes
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"Is this a pigeon?" Toggle Hitboxes Toggle Hitboxes
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"Bubblin'" Toggle Hitboxes Toggle Hitboxes
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*Bubble blowing noises* Toggle Hitboxes Toggle Hitboxes
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Supers
"Retina... reflector!" Toggle Hitboxes Toggle Hitboxes
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"Our true power... UNLEASHED!" Toggle Hitboxes Toggle Hitboxes
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"Cloudy with a chance of Hungern!" Toggle Hitboxes Toggle Hitboxes
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"Down the hatch! Not tasty?" Toggle Hitboxes Toggle Hitboxes
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Taunt
"You're the cutest and bestest!"
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"Bleeehhh!"
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Colors
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Color 1![]() Default color palette. |
Color 2![]() Original alternate color palette. |
Color 3![]() Original alternate color palette, likely inspired by Christmas colours. |
Color 4![]() Original alternate color palette. |
Color 5![]() Original alternate color palette. |
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Color 6![]() Original alternate color palette. |
Color 7![]() Based on Parasoul. |
Color 8![]() Based on May from Guilty Gear; includes Hungern as Mr. Dolphin. |
Color 9![]() Based on Beowulf; includes Hungern as Grendel. |
Color 10![]() Based on Princess Peach from the Mario franchise. |
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Color 11![]() Based on Moana from the film of the same name. Includes Hungern as Heihei. |
Color 12![]() Based on Ash Ketchum from the Pokemon franchise. Includes Hungern as Pikachu. |
Color 13![]() Based on Tiana from the film The Princess and the Frog. Includes Hungern as Prince Naveen in frog form. |
Color 14![]() Based on Hat Kid from A Hat in Time. |
Color 15![]() Original alternate color palette. |
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Color 16![]() Based on Gaz Membrane from Invader ZIM. Includes Hungern as GIR. |
Color 17![]() Based on Amy Rose from the Sonic the Hedgehog series, includes Hungern as the Piko Piko Hammer. |
Color 18![]() Based on Kiyoko from Akira. |
Color 19![]() Original alternate color palette. |
Color 20![]() Original alternate color palette. |
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Color 21![]() Original alternate color palette based on the Skull Heart. |
Color 22![]() Based on Chihiro from Spirited Away, includes Hungern as Haku. |
Color 23![]() Based on Neff from Altered Beast, includes Hungern as Octeyes. |
Color 24![]() Based on Pink Ostrich from Battle Circuit. |
Color 25![]() Based on Lucca from Chrono Trigger, includes Hungern as Robo. |
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Color 26![]() Based on Roll from Mega Man, includes Hungern as Rush. |
Color 27![]() Original alternate color palette. |
Color 28![]() Based on Iris from Pokemon. Includes Hungern as Axew |
Color 29![]() Based on Neopolitan from RWBY. |
Color 30![]() Based on Marie, the Skullgirl. |
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Color 31![]() Based on Anya Forger from Spy x Family. Includes Hungern as Bond Forger. |
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Intro Poses
Umbrella has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match. (Currently these lines are cycled through her poses.)
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Intro pose 1: Hold ![]() ![]() Umbrella floats on screen, Mary Poppins style. Hellooo-ooo-ooo-ooo~! Ooo-wee-ooo-wee-ooo! |
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Intro pose 2: Hold ![]() ![]() Umbrella walks on screen then waves ecstatically at the opponent. You're not gonna like us when we're hungry! Don't worry, Hungern's never eaten anyone... that I know of... |
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Intro pose 3: Hold ![]() ![]() Umbrella feeds Hungern a double scoop ice cream then readies herself. Have an appetizer, Hungern. Now for the main course! Oh, did you want some? Sorry, I only brought enough for Hungern. |
Win Poses
Umbrella's first win pose works with any Light or Medium button.
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Winpose 1: Hold ![]() ![]() My ice cream didn't have time to melt. Victory tastes sweet... and ice creamy! |
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Winpose 1: Hold ![]() We have to go, our kingdom needs us. Good-byeee~ (fades out as umbrella leaves the screen) |
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Winpose 1: Hold ![]() I love you Hungern! *Hungern noises* You're the cutest and bestest! |
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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nope.avi | ![]() United States |
Active | ![]() ![]() ![]() 7-Eleven Hot Dog and Dr. Pepper enthusiast. Umby Gaming. Popularized the sqrt setup Example Play | |
Oddberry | ![]() United States |
Active | ![]() ![]() ![]() PMO Example Play | |
Vineko | ![]() Brazil |
Active | ![]() ![]() ![]() Example Play | |
Mag1C | ![]() Italy |
Active | ![]() ![]() ![]() Example Play | |
Swergin | ![]() United States |
Active | ![]() ![]() ![]() Example Play |