Battle Craze!!/Reaper/C-Side: Difference between revisions
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(Created page with "==Overview== {{StrengthsAndWeaknesses |intro=link|50px '''C-Reaper''' is getting reworked :) |pros= * Something cool :) |cons= * Something not cool :( |tablewidth=80}} ==Statistics== {| class= cellspacing="8" style="width:300px;border:2px solid silver;" | style="background-color:#AFAFAF;" | '''Trait''' | style="background-color:#F8F8F8;text-align:center;" | '''--REDACTED--''' |- | style="background-color:#AFAFAF;" | '''Health''' | style="backgr...") |
ScaredCrow (talk | contribs) |
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==Overview== | ==Overview== | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
|intro=[[file:05reap4.png|link|50px]] '''C-Reaper''' is | |intro=[[file:05reap4.png|link|50px]] '''C-Reaper''' is a setplay zoner that uses Craze Gauge for their specials. | ||
|pros= | |pros= | ||
* | *'''Long Range''': C-Reaper has a wide array of amazing pokes for neutral. | ||
*'''Space Control''': C-Reaper has a large amount of projectiles that can control the neutral. | |||
*'''Amazing Craze Gauge build''': Their Craze Tech lets them passively regen their Craze Gauge as long as it's out. | |||
*'''Mobility''': Reaper is one of the only characters in the game that has an air dash and a double jump. | |||
|cons= | |cons= | ||
* | *'''5 Framer''': C-Reaper's fastest button is 5 frames. | ||
*'''Extremely reliant on Craze Gauge''': almost every special in their kit requires them to spend 1 pip of Craze Gauge to use them. | |||
*'''No meterless reversal''': C-Reaper's only reversals are supers. | |||
|tablewidth=80}} | |tablewidth=80}} | ||
Line 12: | Line 17: | ||
{| class= cellspacing="8" style="width:300px;border:2px solid silver;" | {| class= cellspacing="8" style="width:300px;border:2px solid silver;" | ||
| style="background-color:#AFAFAF;" | '''Trait''' | | style="background-color:#AFAFAF;" | '''Trait''' | ||
| style="background-color:#F8F8F8;text-align:center;" | ''' | | style="background-color:#F8F8F8;text-align:center;" | '''Energy Meter''': Their Craze Gauge is tied to their special moves. The gauge has 6 pips, but require double the pips to perform Craze Cancel actions. 3 of their specials require 1 pip to use. Their Craze Gauge also only charges manually through Reaper's Craze Tech. | ||
|- | |- | ||
| style="background-color:#AFAFAF;" | '''Health''' | | style="background-color:#AFAFAF;" | '''Health''' | ||
Line 18: | Line 23: | ||
|- | |- | ||
| style="background-color:#AFAFAF;" | '''Mobility''' | | style="background-color:#AFAFAF;" | '''Mobility''' | ||
| style="background-color:#FFFFFF;text-align:center;" | Dash | | style="background-color:#FFFFFF;text-align:center;" | Dash, air dash, double jump | ||
|} | |} | ||
==Move Overview== | ==Move Overview== | ||
no images for these yet :( | |||
===Universal Mechanics=== | ===Universal Mechanics=== | ||
====Craze Tech==== | ====Craze Tech==== | ||
{{MoveData | |||
|image= | |||
|name=C-Tech-Type-Solar-Deploy-2.0 | |||
|input= 5CT (air OK) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= N/A | |||
| guard= N/A | |||
| startup= 17 | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState= Counter | |||
| direEffect= N/A | |||
| description= Drone, starts building Craze Gauge for Reaper as soon as the drone appears. The more time the Drone is out the less gauge it builds. Goes away if Reaper is hit while it's out or if you use the follow-up. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= Hidden Missile! | |||
|name=C-Tech-Type-Crash-Comet | |||
|input= 5CT (while a drone is out) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 128 | |||
| guard= Mid | |||
| startup= 17 | |||
| advHit= +25 | |||
| advBlock= +19 | |||
| punishState= Counter | |||
| direEffect= Ground Bounce | |||
| description= Shoots the drone at the opponent and tracks them. | |||
}} | |||
}}<br> | |||
====Throws==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Throw-Type-Blow-Back | |||
|input=5GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +62 | |||
| advBlock= N/A | |||
| description= Reaper's forward throw, crumples the opponent in front of them. Can not be comboed after but it gives Reaper a lot of time to setplay. | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Throw-Type-Reverse-Blow-Back | |||
|input=4GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +62 | |||
| advBlock= N/A | |||
| description= Reaper's back throw, crumples the opponent behind them. Can not be comboed after but it gives Reaper a lot of time to setplay (it's just the same as fthrow lol). | |||
}} | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Throw-Type-Jet-Circle | |||
|input= j.5GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 2 | |||
| advHit= +43 | |||
| advBlock= N/A | |||
| description= Reaper's air throw, if it's hit raw it ground bounces the opponent for a combo. | |||
}} | |||
}} | |||
====Heartbreaker==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Heartbreaker | |||
|input= 4CT while blocking | |||
|data= | |||
{{AttackData-BC | |||
| damage= 32 | |||
| guard= Mid | |||
| startup= 17 | |||
| advHit= +2 | |||
| advBlock= -23 | |||
| description= Reaper's heartbreaker. One of the only Heartbreakers with a completely unique animation - good for them! | |||
}} | |||
}} | |||
===Normals=== | |||
====Standing==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Mid | |||
| startup= 5 | |||
| active = 2 | |||
| advHit= +4 | |||
| advBlock= 0 | |||
| description= Good poke with decent range. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5SP (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 88 | |||
| guard= Mid | |||
| startup= 8 | |||
| active = 4 | |||
| advHit= +2 | |||
| advBlock= -5 | |||
| description= Decent anti-air. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5SP (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 92 | |||
| guard= Mid | |||
| startup= 13 | |||
| active = 3 | |||
| advHit= +2 | |||
| advBlock= -5 | |||
| description= Reaches very far, poke. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LK (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 44 | |||
| guard= Mid | |||
| startup= 5 | |||
| active = 2 | |||
| advHit= +3 | |||
| advBlock= 0 | |||
| description= Combo filler. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LK (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 44 | |||
| guard= Mid | |||
| startup= 7 | |||
| active = 2 | |||
| advHit= 0 | |||
| advBlock= -3 | |||
| description= Reaches farther than 5LP but has a bit more start up and less advantage. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|name=5SK (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 92 | |||
| guard= Mid | |||
| startup= 5 | |||
| active = 2 | |||
| advHit= +1 | |||
| advBlock= -4 | |||
| description= Very good normal for combos. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5SK (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 92 | |||
| guard= Mid | |||
| startup= 10 | |||
| active = 2 | |||
| advHit= +2 | |||
| advBlock= -4 | |||
| description= Moves Reaper forward a bit, good for hitconfirms and cancels into command normals when not in range for cl.5SK. | |||
}} | |||
}}<br> | |||
====Crouching==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Mid | |||
| startup= 5 | |||
| active = 2 | |||
| advHit= +4 | |||
| advBlock= +1 | |||
| description= Crouching version of 5LP, still just as good. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 10 | |||
| active = 3 | |||
| advHit= +1 | |||
| advBlock= -6 | |||
| description= Reaches a little bit above Reaper, making this a mediocre anti-air at far range. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Low | |||
| startup= 7 | |||
| active = 2 | |||
| advHit= +2 | |||
| advBlock= -3 | |||
| description= Reaches very far with a disjoint. Good poke. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 80, 40 (120) | |||
| guard= Low | |||
| startup= 9 | |||
| active = 3,3 | |||
| advHit= +38 | |||
| advBlock= -11 | |||
| description= Reaper's sweep, can cancel the first hit into command normals or specials. Notably pretty fast for a sweep. | |||
}} | |||
}}<br> | |||
====Jumping==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=j.5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 44 | |||
| guard= Overhead | |||
| startup= 4 | |||
| active = 2 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Good air-to-air. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= ROLLING! | |||
|name=j.5SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 88 | |||
| guard= Overhead | |||
| startup= 11 | |||
| active = 2 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Gigantic normal with potential to cross-up. Great jump-in. Floor splats if hit air-to-air. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=j.5LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Overhead | |||
| startup= 6 | |||
| active = 22 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Good in combos. Can be used as a jump-in with a lot of active frames. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=j.5SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Overhead | |||
| startup= 7 | |||
| active = 3 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Another good jump-in with a bigger hitbox than j.LK. Good in air-to-air conversions for higher damage. | |||
}} | |||
}}<br> | |||
====Command Normals==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Command-Type-Hook-Slice | |||
|input=6LP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 88 | |||
| guard= Overhead | |||
| startup= 21 | |||
| active = 2 | |||
| advHit= +3 | |||
| advBlock= -3 | |||
| punishState = Dire | |||
| direEffect = Stagger | |||
| description= Basic overhead normal, good in juggles at certain heights because of the floor splat. Uniquely safe on block, making this good as a block string ender. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Command-Type-Tri-Blooming-Blast | |||
|input= 6SP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 60, 20, 20 (100) | |||
| guard= Mid | |||
| startup= 16 | |||
| active = 3,3,3 | |||
| advHit= +1 | |||
| advBlock= -7 | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= Very disjointed, good for pressure if spaced. Highest damaging command normal. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Command-Type-Air-Blast | |||
|input= j.2SP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 92 | |||
| guard= Overhead | |||
| startup= 10 | |||
| active = 3,3,3 | |||
| advHit= | |||
| advBlock= | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Can be canceled into after heavy air buttons. Always tumbles on hit even against opponents in the air. | |||
}} | |||
}}<br> | |||
===Specials=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Special-Type-Star-Crossed-Beam | |||
|input=236P (air OK) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= Ground | |||
| damage= 131 | |||
| guard= Mid | |||
| startup= 21 | |||
|active= 2,2,2 | |||
| advHit= -2 | |||
| advBlock= -15 | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Beam, costs Craze Gauge to use. Light version hits crouchers while the heavy version hits a little higher, both versions still hit mid. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= Air | |||
| damage= 120 | |||
| guard= Mid | |||
| startup= 17 | |||
|active= 2,2,2 | |||
| advHit= | |||
| advBlock= | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Air beam, can't be tiger knee'd. Light version shoots forward while heavy shoots at a downward angle. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Special-Type-Nebula-Storm | |||
|input=214P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| subtitle= Nebula-Storm | |||
| version= 214P | |||
| damage= 119 | |||
| guard= Mid | |||
| startup= 11 | |||
| active = 2,2,2,2,2 | |||
| advHit= +2 | |||
| advBlock= -5 | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= Vacuuming combo extender, costs Craze Gauge to use. Heavy version pushes the opponent back but doesn't have a hitbox. Hitting this move in Dire State will force it to go into a follow-up. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| subtitle= Big-Bang-Blast | |||
| version= 214P~P | |||
| damage= 144 | |||
| guard= Mid | |||
| startup= 12 | |||
| active = 4 | |||
| advHit= +23 | |||
| advBlock= -7 | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= Launcher or combo ender. Starts a juggle in the corner. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| subtitle= Force-Conversion | |||
| version= 214P~K | |||
| damage= 88 | |||
| guard= Mid | |||
| startup= 14 | |||
| active = 2 | |||
| advHit= +4 | |||
| advBlock= -20 | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Restand, good move to Craze Cancel. Also saps Craze Gauge. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Special-Type-Satellite-Colony | |||
|input= 22A | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 124 | |||
| guard= Mid | |||
| startup= 33 | |||
| active = 1 | |||
| advHit= +83 | |||
| advBlock= +19 | |||
| punishState = Dire | |||
| direEffect = Power Launch | |||
| description= Puts mines on the floor. The mines explode when the opponent touches them or if you do the move while they're out. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Special-Type-Meteor-Strike | |||
|input= 214K | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LK | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 9 | |||
| active = 10 | |||
| advHit= +14 | |||
| advBlock= -22 | |||
| punishState = Dire | |||
| direEffect = Power Launch | |||
| description= Committal anti-air, good move to spend a Dire Effect on. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= LK | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 9 | |||
| active = 10 | |||
| advHit= +16 | |||
| advBlock= -13 | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= Approach option, unsafe if just thrown out raw so it's a good idea to use this while a mine or drone's out. | |||
}} | |||
}} | |||
===Supers=== | |||
====All-Out Attack==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=All-Out-Type-Cosmic-Divider | |||
|input= 236236P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 208 | |||
| guard= Mid | |||
| startup= 8 | |||
| active = | |||
| advHit= +46 | |||
| advBlock= -18 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Projectile super, travels extremely fast so it's definitely worth using this as an anti-fireball tool. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= HOW BIKERS EAT THEIR SKETTY | |||
|name= All-Out-Type-Emergency-Nova | |||
|input= 236236K | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 216 | |||
| guard= Mid | |||
| startup= 5 | |||
| active = | |||
| advHit= +46 | |||
| advBlock= -32 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Reversal super and combo ender. Travels across the screen. Reaper remains airborne through the recovery of this move, meaning you might have to do a different route to punish this move. Awesome bike. | |||
}} | |||
}} | |||
====All-Out EX==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= All-Out-EX-Type-Cosmic-Divider | |||
|input=236236PP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 312 | |||
| guard= Mid | |||
| startup= 6 | |||
| active = 38 | |||
| advHit= +24 | |||
| advBlock= -12 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Same deal as the level 1 version but with better damage and frame data. | |||
}} | |||
}} | |||
====All-Out Destruction==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= All-Out-Destruction-Type-Lunar-Cycle-Crash | |||
|input=236236KK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 240 | |||
| guard= Mid | |||
| startup= 5 | |||
| active = | |||
| advHit= +125 | |||
| advBlock= +37 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Combo extending level 3. Travels full-screen. | |||
}} | |||
}} | |||
{{Navbox-BC}} | |||
[[Category:Battle Craze!!]] | |||
[[Category:Reaper]] |
Latest revision as of 07:58, 30 October 2023
Overview
Playstyle
Statistics
Trait | Energy Meter: Their Craze Gauge is tied to their special moves. The gauge has 6 pips, but require double the pips to perform Craze Cancel actions. 3 of their specials require 1 pip to use. Their Craze Gauge also only charges manually through Reaper's Craze Tech. |
Health | 1000 |
Mobility | Dash, air dash, double jump |
Move Overview
no images for these yet :(
Universal Mechanics
Craze Tech
C-Tech-Type-Solar-Deploy-2.0
5CT (air OK) |
---|
C-Tech-Type-Crash-Comet 5CT (while a drone is out) Hidden Missile! Hidden Missile!
|
---|
Throws
Throw-Type-Blow-Back
5GP |
|
---|
Throw-Type-Jet-Circle
j.5GP |
---|
Heartbreaker
Heartbreaker
4CT while blocking |
---|
Normals
Standing
5LP
|
---|
5SP (close)
|
---|
5SP (far)
|
---|
5LK (close)
|
---|
5LK (far)
|
---|
5SK (close)
|
---|
5SK (far)
|
---|
Crouching
2LP
|
---|
2SP
|
---|
2LK
|
---|
2SK
|
---|
Jumping
j.5LP
|
---|
j.5SP ROLLING! ROLLING!
|
---|
j.5LK
|
---|
j.5SK
|
---|
Command Normals
Command-Type-Hook-Slice
6LP |
---|
Command-Type-Tri-Blooming-Blast
6SP |
---|
Command-Type-Air-Blast
j.2SP |
---|
Specials
Special-Type-Star-Crossed-Beam
236P (air OK) |
---|
Special-Type-Nebula-Storm
214P |
---|
Special-Type-Satellite-Colony
22A |
---|
Special-Type-Meteor-Strike
214K |
---|
Supers
All-Out Attack
All-Out-Type-Cosmic-Divider
236236P |
---|
All-Out-Type-Emergency-Nova 236236K HOW BIKERS EAT THEIR SKETTY HOW BIKERS EAT THEIR SKETTY
|
---|
All-Out EX
All-Out-EX-Type-Cosmic-Divider
236236PP |
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All-Out Destruction
All-Out-Destruction-Type-Lunar-Cycle-Crash
236236KK |
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