Battle Craze!!/Boundary/S-Side: Difference between revisions
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(Created page with "==Overview== {{StrengthsAndWeaknesses |intro=link|50px '''S-Boundary''' exists |pros= * Something cool :) |cons= * Something not cool :( |tablewidth=80}} ==Statistics== {| class= cellspacing="8" style="width:300px;border:2px solid silver;" | style="background-color:#AFAFAF;" | '''Trait''' | style="background-color:#F8F8F8;text-align:center;" | '''"Boons of the Gods"''': Boundary can enter several stances, each granting him certain passive benefit...") |
m (→Heartbreaker: hb start up fixed) |
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==Overview== | ==Overview== | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
|intro=[[file:07boun4.png|link|50px]] '''S-Boundary''' | |intro=[[file:07boun4.png|link|50px]] '''S-Boundary''' is a hard to master stance character that can make a combo off any touch. | ||
|pros= | |pros= | ||
* | *'''Long Range''': Boundary has a wide array of amazing pokes for neutral. | ||
* '''Stance Canceling''': Boundary can cancel the end lag of all his moves by switching into another stance making his combos longer and giving him safe specials. | |||
* '''High damage''': S-Boundary can utilize Red stance to increase his damage output. | |||
* '''Great Frame Data''': S-Boundary can utilize Yellow stance to make his neutral and pressure better. | |||
|cons= | |cons= | ||
* | *'''Health''': S-Boundary has 50 less health than average. | ||
*'''5 Framer''': Boundary's fastest button is 5 frames. | |||
* '''Reversals''': S-Boundary's only reversal is locked behind Green stance, which is not a stance that is great for offense. Additionally, the reversal is vulnerable to throws. | |||
* '''Complex''': S-Boundary requires lots of quick decision making and tricky inputs. | |||
|tablewidth=80}} | |tablewidth=80}} | ||
Line 22: | Line 28: | ||
==Move Overview== | ==Move Overview== | ||
no images for these yet :( | |||
===Universal Mechanics=== | ===Universal Mechanics=== | ||
====Craze Tech==== | ====Craze Tech==== | ||
{{MoveData | |||
|image= | |||
|name=Nu Stance | |||
|input= 5CT (air OK) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= N/A | |||
| guard= N/A | |||
| startup= 17 | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState= Counter | |||
| direEffect= N/A | |||
| description= Boundary gets faster movement but has lower hit/block stun and pushback on his attacks. Can be canceled into from specials. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|name=Osiris Stance | |||
|input= 4CT (air OK) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= N/A | |||
| guard= N/A | |||
| startup= 17 | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState= Counter | |||
| direEffect= N/A | |||
| description= Boundary gains more defense but has lower damage and slower movement. Can be canceled into from specials. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|name=Ptah Stance | |||
|input= 2CT (air OK) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= N/A | |||
| guard= N/A | |||
| startup= 17 | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState= Counter | |||
| direEffect= N/A | |||
| description= Boundary does more hit/blockstun and gets better hit velocity in juggles but has lower chip and guard damage. Can be canceled into from specials. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|name=Anhur Stance | |||
|input= 6CT (air OK) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= N/A | |||
| guard= N/A | |||
| startup= 17 | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState= Counter | |||
| direEffect= N/A | |||
| description= Boundary does more damage but has lower defense. Can be canceled into from specials. | |||
}} | |||
}} | |||
====Throws==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=De-Facer | |||
|input=5GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +11 | |||
| advBlock= N/A | |||
| description= Boundary's forward throw, knocks the opponent away. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Parallel Suplex | |||
|input=4GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +12 | |||
| advBlock= N/A | |||
| description= Boundary's back throw, knocks the opponent far behind him. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Descent | |||
|input= j.5GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 2 | |||
| advHit= +43 | |||
| advBlock= N/A | |||
| description= Boundary's air throw, if it's hit raw it flips the opponent up for a combo. | |||
}} | |||
}} | |||
====Heartbreaker==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Heartbreaker | |||
|input= 4CT while blocking | |||
|data= | |||
{{AttackData-BC | |||
| damage= 32 | |||
| guard= Mid | |||
| startup= 17 | |||
| advHit= +1 | |||
| advBlock= -23 | |||
| description= Boundary's heartbreaker, uses far 5SP's animation. | |||
}} | |||
}} | |||
===Normals=== | |||
====Standing==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Mid | |||
| startup= 5 | |||
| active = 2 | |||
| advHit= 2 | |||
| advBlock= -4 | |||
| description= Very good poke, very long range compared to other 5LPs. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 92 | |||
| guard= Mid | |||
| startup= 8 | |||
| active = 2 | |||
| advHit= +2 | |||
| advBlock= -3 | |||
| description= Moves Boundary forward a little bit, main normal to cancel out of. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LK (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 44 | |||
| guard= Mid | |||
| startup= 5 | |||
| active = 2 | |||
| advHit= +3 | |||
| advBlock= -2 | |||
| description= Combo filler. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LK (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 44 | |||
| guard= Mid | |||
| startup= 8 | |||
| active = 2 | |||
| advHit= +2 | |||
| advBlock= -4 | |||
| description= Reaches farther than 5LP but has a bit more start up. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|name=5SK (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 88 | |||
| guard= Mid | |||
| startup= 8 | |||
| active = 2 | |||
| advHit= +1 | |||
| advBlock= -3 | |||
| description= Basically just far 5SK but it skips the animation of Boundary walking up to the opponent. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5SK (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 88 | |||
| guard= Mid | |||
| startup= 14 | |||
| active = 2 | |||
| advHit= +3 | |||
| advBlock= -2 | |||
| description= Moves Boundary very far forward, good for hit confirms when you hit the tip of 5LP. | |||
}} | |||
}}<br> | |||
====Crouching==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Mid | |||
| startup= 5 | |||
| active = 2 | |||
| advHit= +2 | |||
| advBlock= -4 | |||
| description= Crouching version of 5LP. Still reaches very far. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 9 | |||
| active = 2,2,2 | |||
| advHit= +1 | |||
| advBlock= -2 | |||
| description= Really good anti-air button, your best normal for juggles. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Low | |||
| startup= 5 | |||
| active = 2 | |||
| advHit= +4 | |||
| advBlock= -3 | |||
| description= Boundary's fastest low, reaches just as far as 2LP while also having the same start up and hitting low. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Low | |||
| startup= 10 | |||
| active = 4 | |||
| advHit= +39 | |||
| advBlock= -9 | |||
| description= Boundary's sweep, reaches insanely far. | |||
}} | |||
}}<br> | |||
====Jumping==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=j.5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 44 | |||
| guard= Overhead | |||
| startup= 4 | |||
| active = 3 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Very good air-to-air, reaches extremely far in front of Boundary | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=j.5SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 80 | |||
| guard= Overhead | |||
| startup= 9 | |||
| active = 3 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Main cross-up normal. Floor splats, making this good for air-to-air conversions. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=j.5LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Overhead | |||
| startup= 7 | |||
| active = 12 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Reaches very far below Boundary. Do not use this as an air-to-air. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=j.5SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 92 | |||
| guard= Overhead | |||
| startup= 7 | |||
| active = 3 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Another good air-to-air. | |||
}} | |||
}}<br> | |||
====Command Normals==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Sobek Slash | |||
|input=4SP or 6SP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 88 | |||
| guard= Mid | |||
| startup= 14 | |||
| active = 5 | |||
| advHit= +1 | |||
| advBlock= -6 | |||
| punishState = Dire | |||
| direEffect = Stagger | |||
| description= Main cancel into specials, also very good for pressure since 4SP makes Boundary move away from the opponent, allowing him to disengage. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= No, not THAT Sidewinder. | |||
|name= Sidewinder | |||
|input= 3SK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 96 | |||
| guard= Low | |||
| startup= 10 | |||
| active = 9 | |||
| advHit= +39 | |||
| advBlock= -10 | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Slide, functions like a sweep. Good low-profile option for fireballs. | |||
}} | |||
}}<br> | |||
===Specials=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Bastet Pounce | |||
|input=236P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 12 | |||
|active= 8 | |||
| advHit= +0 | |||
| advBlock= -4 | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= Great pressure tool since Ptah makes this safe on block at any range. Good to stance cancel out of to keep the opponent standing. | |||
}} | |||
{{AttackData(Special)-BC | |||
| version= SP | |||
| damage= 148 | |||
| guard= Mid | |||
| startup= 15 | |||
|active= 12 | |||
| advHit= +12 | |||
| advBlock= -6 | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= Meterless combo ender, good to spend Dire on. Very plus at higher ranges. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Vertical Swing | |||
|input=623K | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LK | |||
| damage= 112 | |||
| guard= Mid | |||
| startup= 7 | |||
| active = 8 | |||
| advHit= +18 | |||
| advBlock= -10 | |||
| punishState = Dire | |||
| direEffect = Power Launch | |||
| description= Anti-air or combo ender. Could use basically anything else, though. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SK | |||
| damage= 112 | |||
| guard= Mid | |||
| startup= 14 | |||
| active = 8 | |||
| advHit= +26 | |||
| advBlock= -11 | |||
| punishState = Dire | |||
| direEffect = Power Launch | |||
| description= Launcher, lets Boundary get good juggles anywhere. Good move to cancel into stance from. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Drift of Nu | |||
|input= 214K (in Nu Stance) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= N/A | |||
| guard= N/A | |||
| startup= 16 | |||
| active = | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Teleport, Boundary drifts forward a little bit after teleporting. Light version goes in front of the opponent, heavy goes behind. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Aura of Osiris | |||
|input=214K (in Osiris Stance) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LK | |||
| damage= 126 | |||
| guard= Mid | |||
| startup= 9 | |||
| active = 10 | |||
| advHit= +14 | |||
| advBlock= -6 | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Strike invuln. Gains a lot of meter if used to delete projectiles. Holding the button extends the invuln's duration and increases the damage and frame advantage on block. | |||
}} | |||
{{AttackData(Special)-BC | |||
| version= SK | |||
| damage= 134 | |||
| guard= Mid | |||
| startup= 15 | |||
| active = 15 | |||
| advHit= +10 | |||
| advBlock= -7 | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Still strike invuln, more active so it's better for deleting projectiles. Can be held for much longer. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Gift of Ptah | |||
|input= 214K (in Ptah Stance) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 112 | |||
| guard= Mid | |||
| startup= 13 | |||
| active = | |||
| advHit= | |||
| advBlock= | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Projectile, really good for neutral. The light version has less range while the heavy version goes much farther. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=March of Anhur | |||
|input= 214K (in Anhur Stance) | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LK | |||
| damage= 176 | |||
| guard= N/A | |||
| startup= 4 | |||
| active = 1 | |||
| advHit= +19 | |||
| advBlock= N/A | |||
| punishState = Dire | |||
| direEffect = Flipout | |||
| description= Fast command grab, good combo ender on standing opponents. | |||
}} | |||
{{AttackData(Special)-BC | |||
| version= SK | |||
| damage= 176 | |||
| guard= N/A | |||
| startup= 23 | |||
| active = 1 | |||
| advHit= +19 | |||
| advBlock= N/A | |||
| punishState = Dire | |||
| direEffect = Flipout | |||
| description= Really slow advancing command grab, used for resets or frame traps. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Neith's Hunt | |||
|input= j.xKK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 112 | |||
| guard= Mid | |||
| startup= 13 | |||
| active = 10 | |||
| advHit= | |||
| advBlock= | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Divekick, can go in 8 directions either as a traditional dive kick, tricky cross-up, or movement tool. | |||
}} | |||
}}<br> | |||
===Supers=== | |||
====All-Out Attack==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Spirit Rider | |||
|input= 236236K | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 216 | |||
| guard= Mid | |||
| startup= 17 | |||
| active = 7 | |||
| advHit= +11 | |||
| advBlock= -31 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Reversal super, can also be used as an ender if you don't feel like doing install routes. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Karmatic Weight | |||
|input= 214214P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= N/A | |||
| guard= | |||
| startup= 12 | |||
| active = N/A | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Install, increases the benefits and penalties from your current stance. | |||
}} | |||
}} | |||
====All-Out EX==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Spirit Crush | |||
|input=214214KK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 312 | |||
| guard= N/A | |||
| startup= 14 | |||
| active = 7 | |||
| advHit= 0 | |||
| advBlock= -29 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= You get no oki from this move so it's only really good for damage or as an anti-fireball tool. | |||
}} | |||
}} | |||
====All-Out Destruction==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Field Corruption | |||
|input=236236KK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 376 | |||
| guard= Mid | |||
| startup= 4 | |||
| active = 7,7,7,7 | |||
| advHit= +35 | |||
| advBlock= -18 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Combo ender, can also be used to whiff punish someone far away too. | |||
}} | |||
}} | |||
==General Gameplan== | |||
===Neutral=== | |||
===Pressure=== | |||
===Defense=== | |||
{{Navbox-BC}} | |||
[[Category:Battle Craze!!]] | |||
[[Category:Boundary]] |
Latest revision as of 06:39, 16 October 2023
Overview
Playstyle
Statistics
Trait | "Boons of the Gods": Boundary can enter several stances, each granting him certain passive benefits while issuing their own drawbacks. Stances can be chosen through Craze Techniques, which are cancellable out of most attacks, but will briefly lock him out of stance changing. Using any Craze Cancel will temporarily put Boundary in a perfect stance, granting him each stance’s benefits for a short period of time, but disabling him from cancelling. |
Health | 950 |
Mobility | Dash |
Move Overview
no images for these yet :(
Universal Mechanics
Craze Tech
Nu Stance
5CT (air OK) |
---|
Osiris Stance
4CT (air OK) |
---|
Ptah Stance
2CT (air OK) |
---|
Anhur Stance
6CT (air OK) |
---|
Throws
De-Facer
5GP |
---|
Parallel Suplex
4GP |
---|
Descent
j.5GP |
---|
Heartbreaker
Heartbreaker
4CT while blocking |
---|
Normals
Standing
5LP
|
---|
5SP
|
---|
5LK (close)
|
---|
5LK (far)
|
---|
5SK (close)
|
---|
5SK (far)
|
---|
Crouching
2LP
|
---|
2SP
|
---|
2LK
|
---|
2SK
|
---|
Jumping
j.5LP
|
---|
j.5SP
|
---|
j.5LK
|
---|
j.5SK
|
---|
Command Normals
Sobek Slash
4SP or 6SP |
---|
Sidewinder 3SK No, not THAT Sidewinder. No, not THAT Sidewinder.
|
---|
Specials
Bastet Pounce
236P |
---|
Vertical Swing
623K |
---|
Drift of Nu
214K (in Nu Stance) |
---|
Aura of Osiris
214K (in Osiris Stance) |
---|
Gift of Ptah
214K (in Ptah Stance) |
---|
March of Anhur
214K (in Anhur Stance) |
---|
Neith's Hunt
j.xKK |
---|
Supers
All-Out Attack
Spirit Rider
236236K |
---|
Karmatic Weight
214214P |
---|
All-Out EX
Spirit Crush
214214KK |
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All-Out Destruction
Field Corruption
236236KK |
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