Battle Craze!!/Isabella/S-Side: Difference between revisions
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(Created page with "==Overview== {{StrengthsAndWeaknesses |intro=link|50px '''S-Isabella''' exists |pros= * Something cool :) |cons= * Something not cool :( |tablewidth=80}} ==Statistics== {| class= cellspacing="8" style="width:300px;border:2px solid silver;" | style="background-color:#AFAFAF;" | '''Trait''' | style="background-color:#F8F8F8;text-align:center;" | '''"Minvera’s Lust"''': Counter Hits and Dire Counter Hits deal bonus damage and have longer hit stun....") |
(→Combos) |
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{| class= cellspacing="8" style="width:300px;border:2px solid silver;" | {| class= cellspacing="8" style="width:300px;border:2px solid silver;" | ||
| style="background-color:#AFAFAF;" | '''Trait''' | | style="background-color:#AFAFAF;" | '''Trait''' | ||
| style="background-color:#F8F8F8;text-align:center;" | '''" | | style="background-color:#F8F8F8;text-align:center;" | '''"Minerva’s Lust"''': Counter Hits and Dire Counter Hits deal bonus damage and have longer hit stun. | ||
|- | |- | ||
| style="background-color:#AFAFAF;" | '''Health''' | | style="background-color:#AFAFAF;" | '''Health''' | ||
Line 24: | Line 24: | ||
===Universal Mechanics=== | ===Universal Mechanics=== | ||
====Craze Tech==== | ====Craze Tech==== | ||
{{MoveData | |||
|image= | |||
|name=Concentration | |||
|input= 5CT with less than 3 bars of craze | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= N/A | |||
| guard= N/A | |||
| startup= 1 | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState= Dire | |||
| direEffect= N/A | |||
| description= Spends red health to gain craze meter | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|name=Rage Burst | |||
|input= 5CT with full craze | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= N/A | |||
| guard= N/A | |||
| startup= 1 | |||
| advHit= 1 | |||
| advBlock= N/A | |||
| punishState= Dire | |||
| direEffect= N/A | |||
| description= A burst that you can do while grounded or in grounded hitstun. Lets you reset to neutral, removes your craze gauge, and gives you a damage boost. You cannot do this in mid air so be careful to use it before you get launched. | |||
}} | |||
}}{{MoveData | |||
|image= | |||
|name=Short Hop | |||
|input= 4CT,6CT | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= N/A | |||
| guard= N/A | |||
| startup=22 | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState= Dire | |||
| direEffect= N/A | |||
| description= A hop that goes over lows. Airborne for duration. | |||
}} | |||
}}{{MoveData | |||
|image= | |||
|name=Defensive Roll | |||
|input= 1CT,3CT | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= N/A | |||
| guard= N/A | |||
| startup= 28 | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState= Dire | |||
| direEffect= N/A | |||
| description= A roll that low profiles. | |||
}} | |||
}}{{MoveData | |||
|image= | |||
|name=Spot Dodge | |||
|input= 2CT | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= Parry | |||
| damage= N/A | |||
| guard= N/A | |||
| startup= 36 | |||
| advHit= N/A | |||
| advBlock= N/A | |||
| punishState= Dire | |||
| direEffect= N/A | |||
| description= A Dodge in place. Has some invuln and is low profile for the whole recovery | |||
}} | |||
}} | |||
====Throws==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Crossroads Killing | |||
|input=5GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 8 | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +29 | |||
| advBlock= N/A | |||
| description= Comboable forward throw. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Sendoff | |||
|input=4GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +44 | |||
| advBlock= N/A | |||
| description= Comboable back throw. Notably has much higher frame advantage than forward throw. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Thorny Rose | |||
|input= j.5GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 2 | |||
| advHit= +23 | |||
| advBlock= N/A | |||
| description= Standard air throw, gives combo on raw hit. | |||
}} | |||
}} | |||
====Heartbreaker==== | |||
{{MoveData | |||
|image=AJIT_HB.png | |||
|caption= | |||
|name= Heartbreaker | |||
|input= 4CT while blocking | |||
|data= | |||
{{AttackData-BC | |||
| damage= 32 | |||
| guard= Mid | |||
| startup= 17 | |||
| advHit= +1 | |||
| advBlock= -23 | |||
| description= Ajit's heartbreaker, uses far 5SP's animation. | |||
}} | |||
}} | |||
===Normals=== | |||
====Standing==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LP (close), 4P | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Mid | |||
| startup= 4 | |||
| active = 2 | |||
| advHit= 5 | |||
| advBlock= -3 | |||
| description= Combos into itself at close range. | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LP (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 52 | |||
| guard= Mid | |||
| startup= 8 | |||
| active = 2 | |||
| advHit= 3 | |||
| advBlock= -6 | |||
| description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5SP (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 104 | |||
| guard= Mid | |||
| startup= 6 | |||
| active = 2 | |||
| advHit= +3 | |||
| advBlock= -3 | |||
| description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5SP (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 104 | |||
| guard= Mid | |||
| startup= 14 | |||
| active = 2 | |||
| advHit= 0 | |||
| advBlock= -6 | |||
| description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=5LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 44 | |||
| guard= Mid | |||
| startup= 4 | |||
| active = 3 | |||
| advHit= +3 | |||
| advBlock= -2 | |||
| description= | |||
}} | |||
}} | |||
{{MoveData | |||
|image= | |||
|name=5SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 9 | |||
| active = 2 | |||
| advHit= +1 | |||
| advBlock= -5 | |||
| description= | |||
}} | |||
}} | |||
====Crouching==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Mid | |||
| startup= 44 | |||
| active = 2 | |||
| advHit= 3 | |||
| advBlock= -1 | |||
| description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 104 | |||
| guard= Mid | |||
| startup= 12 | |||
| active = 2 | |||
| advHit= +2 | |||
| advBlock= -6 | |||
| description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 4 | |||
| guard= Low | |||
| startup= 6 | |||
| active = 2 | |||
| advHit= +3 | |||
| advBlock= -1 | |||
| description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=2SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Low | |||
| startup= 13 | |||
| active = 2 | |||
| advHit= -3 | |||
| advBlock= -9 | |||
| description= | |||
}} | |||
}}<br> | |||
====Jumping==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=j.5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 48 | |||
| guard= Overhead | |||
| startup= 5 | |||
| active = 2 | |||
| advHit= - | |||
| advBlock= - | |||
| description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=j.5SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Overhead | |||
| startup= 9 | |||
| active = 2 | |||
| advHit= - | |||
| advBlock= - | |||
| description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=j.5LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Overhead | |||
| startup= 6 | |||
| active = 7 | |||
| advHit= - | |||
| advBlock= - | |||
| description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=j.5SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 84 | |||
| guard= Overhead | |||
| startup= 9 | |||
| active = 3 | |||
| advHit= - | |||
| advBlock= - | |||
| description= | |||
}} | |||
}}<br> | |||
====Command Normals==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= | |||
|input=6LK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 14 | |||
| active = 2 | |||
| advHit= + | |||
| advBlock= -6 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Command normal with no dire counter effect, so it's a valuable combo piece when you hit one. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Pine Cutter | |||
|input= 6SP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 104 | |||
| guard= Overhead | |||
| startup= 21 | |||
| active = 1 | |||
| advHit= +3 | |||
| advBlock= -6 | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Daffodil Slide | |||
|input= 3SK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 104 | |||
| startup= 10 | |||
| active = 7 | |||
| advHit= +41 | |||
| advBlock= -8 | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Mockingbird | |||
|input= j.2LK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 80 | |||
| guard= Overhead | |||
| startup= 8 | |||
| active = 4 | |||
| advHit= - | |||
| advBlock= - | |||
| punishState = Counter | |||
| direEffect = N/A | |||
| description= Launching air normal. | |||
}} | |||
}}<br> | |||
===Specials=== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Trimming Meadow | |||
|input=236P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 120 | |||
| guard= Mid | |||
| startup= 19 | |||
| advHit= -5 point blank | |||
| advBlock= -9 point blank | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description=Ground fireball that has slow startup and is unsafe close up. Leaves a gap when you cancel into it on block. SP is faster and LP is slower. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Sun's Brilliance | |||
|input=623P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 68,68(136) | |||
| guard= Mid | |||
| startup= 13 | |||
| active = 4 | |||
| advHit= -9 | |||
| advBlock= -8 | |||
| punishState = Dire | |||
| direEffect = Power Launch | |||
| description= | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 152 (76,76) | |||
| guard= Mid | |||
| startup= 20 | |||
| active = 4 | |||
| advHit= +3 | |||
| advBlock= -13 | |||
| punishState = Dire | |||
| direEffect = Power Launch | |||
| description= | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Stroll in the Wind | |||
|input= 236K | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LK | |||
| damage= | |||
| guard= Mid | |||
| startup= 4 | |||
| active = 7 | |||
| advHit= +15 | |||
| advBlock= -25 | |||
| punishState = Dire | |||
| direEffect = None | |||
| description= command dash that is also a counter. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SK | |||
| damage= | |||
| guard= Mid | |||
| startup= | |||
| active = | |||
| advHit= | |||
| advBlock= | |||
| punishState = Dire | |||
| direEffect = None | |||
| description= command dash that is also a counter. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Crashing Wave | |||
|input=214K | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LK | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 14 | |||
| active = 2 | |||
| advHit= +1 | |||
| advBlock= -5 | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Restand move, usually keeps the opponent in command throw range but doesn't always keep the opponent in throw range. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SK | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 24 | |||
| active = 2 | |||
| advHit= Crumple | |||
| advBlock= -5 | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Puts the opponent in a crumple but retains their grounded/airborne state. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Petals Gather | |||
|input= 624P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 168 | |||
| guard= Throw | |||
| startup= 7 | |||
| active = 1 | |||
| advHit= KD | |||
| advBlock= - | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= Command grab with a larger hitbox than her normal grab. Highest damage special move. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 168 | |||
| guard= Throw | |||
| startup= 28 | |||
| active = 1 | |||
| advHit= KD | |||
| advBlock= - | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= Slower, dashing version of the command grab. Same properties on hit as the light move. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Swallow Counter | |||
|input= j.214P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 136 | |||
| guard= Overhead | |||
| startup= 13 | |||
| active = 4 | |||
| advHit= Depends | |||
| advBlock= Depends | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Not a counter. Advantage depends on height, low heights give a combo and are plus on block. Launches on ground hit and bounces on air hit. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 136 | |||
| guard= Overhead | |||
| startup= 13 | |||
| active = 4 | |||
| advHit= Depends | |||
| advBlock= Depends | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Isabella floats higher and further forward on this version so it can be more evasive, but you are less likely to get a combo or be safe. | |||
}} | |||
}} | |||
===Supers=== | |||
====All-Out Attack==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name=Dragonfly Flight | |||
|input= 214214P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 226 | |||
| guard= Mid | |||
| startup= 9 | |||
| active = 2 | |||
| advHit= KD | |||
| advBlock= -29 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Reversal super. Very high hitbox so it can be used to antiair. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Garden of Warriors | |||
|input= 236236P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version = fireball | |||
| damage= 223 | |||
| guard= Mid | |||
| startup= 10 | |||
| active = until the wall | |||
| advHit= +12 | |||
| advBlock= -10 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Fullscreen air unblockable fireball super. Has followup. | |||
}} | |||
{{AttackData(Special)-BC | |||
| version = followup | |||
| damage= 196 | |||
| guard= Mid | |||
| startup= - | |||
| active = 1 | |||
| advHit= wallsplat | |||
| advBlock= -6 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Fireball followup, can be done on whiff at a certain distance. Costs 1 extra bar. Bigger than it looks. | |||
}} | |||
}}<br> | |||
====All-Out Destruction==== | |||
{{MoveData | |||
|image= | |||
|caption= | |||
|name= Telluric Meadow | |||
|input=214214KK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 400 | |||
| guard= Mid | |||
| startup= 5 | |||
| active = 6 | |||
| advHit= +58 | |||
| advBlock= -18 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= High damage level 3. Does silly amounts of damage when hit as a dire counter. | |||
}} | |||
}} | |||
==General Gameplan== | |||
===Neutral=== | |||
===Pressure=== | |||
===Defense=== | |||
==Combos== | |||
{{CollapsingComboTable-BC | |||
|data= | |||
{{CollapsingComboData-BC | |||
|condition=Normal starter, grounded opponent | |||
|damage= 274 | |||
|metergen=? | |||
|metero=? | |||
|link=? | |||
|input=* 5B > 5C > 6C > 623A, 5B > 5C > 9C, 2A > 2C > 3D | |||
|simput= | |||
|note=Grounded BNB. If you get a ground hit outside of 6C range you won't have any followup outside of fireball super. You can cancel 3D into 623A or supers for more damage, but this gives a worse kd. | |||
}} | |||
{{CollapsingComboData-BC | |||
|condition=2D starter, air opponent | |||
|damage= 255 | |||
|metergen=? | |||
|metero=? | |||
|link=? | |||
|input=* 2D > 9C > 214D, 6C, 2A > 2C > 3D | |||
|simput= | |||
|note=Basic combo from your best grounded antiair. On a trade you might be able to pick up with 2C into a small combo instead. | |||
}} | |||
{{CollapsingComboData-BC | |||
|condition=Grounded starter, Dire counter | |||
|damage= 368/382 | |||
|metergen=? | |||
|metero=? | |||
|link=? | |||
|input=* (Dire CH) 5B > 5C > 6B > 624A, (j9B > dl.C > land), 5B > 5C > 9C > 214D, 6C, 2A > 2C > 3D | |||
|simput= | |||
|note=You should route your dire ch hits through 624a if you're in range. You can do the jump extension if you aren't near the corner. If you're too far for this, you can use the next combo. | |||
}} | |||
{{CollapsingComboData-BC | |||
|condition=623C starter, Dire counter | |||
|damage= 416 | |||
|metergen=? | |||
|metero=? | |||
|link=? | |||
|input=* (Dire CH) 623C, j9B > dl.C > land, 5B > 5C, 5B > 5C > 623A (second dire), j9B > dl.C > land, 5B > 5C > 9C > 214D, 6C, 2A > 2C > 3D | |||
|simput= | |||
|note= The portion after the second dire is what you do from a far dire hit with a normal. | |||
}} | |||
}} | |||
====Misc==== | |||
After forward throw, run up and do 5B. After back throw, jump and do jD. On a DP or super punish, 236A starter into the 624A route gives the most damage. | |||
{{Navbox-BC}} | |||
[[Category:Battle Craze!!]] | |||
[[Category:Isabella]] |
Latest revision as of 21:40, 29 February 2024
Overview
Playstyle
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Pros | Cons |
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Statistics
Trait | "Minerva’s Lust": Counter Hits and Dire Counter Hits deal bonus damage and have longer hit stun. |
Health | 1000 |
Mobility | Run |
Move Overview
Universal Mechanics
Craze Tech
Concentration
5CT with less than 3 bars of craze |
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Rage Burst
5CT with full craze |
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Short Hop
4CT,6CT |
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Defensive Roll
1CT,3CT |
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Spot Dodge
2CT |
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Throws
Crossroads Killing
5GP |
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Sendoff
4GP |
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Thorny Rose
j.5GP |
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Heartbreaker
Heartbreaker
4CT while blocking |
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Normals
Standing
5LP (close), 4P
|
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5LP (far)
|
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5SP (close)
|
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5SP (far)
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5LK
|
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5SK
|
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Crouching
2LP
|
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2SP
|
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2LK
|
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2SK
|
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Jumping
j.5LP
|
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j.5SP
|
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j.5LK
|
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j.5SK
|
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Command Normals
6LK
|
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Pine Cutter
6SP |
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Daffodil Slide
3SK |
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Mockingbird
j.2LK |
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Specials
Trimming Meadow
236P |
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Sun's Brilliance
623P |
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Stroll in the Wind
236K |
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Crashing Wave
214K |
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Petals Gather
624P |
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Swallow Counter
j.214P |
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Supers
All-Out Attack
Dragonfly Flight
214214P |
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Garden of Warriors
236236P |
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All-Out Destruction
Telluric Meadow
214214KK |
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General Gameplan
Neutral
Pressure
Defense
Combos
Misc
After forward throw, run up and do 5B. After back throw, jump and do jD. On a DP or super punish, 236A starter into the 624A route gives the most damage.