Battle Craze!!/Wallace/L-Side: Difference between revisions
< Battle Craze!! | Wallace
Jump to navigation
Jump to search
ScaredCrow (talk | contribs) |
m (→Standing) |
||
(7 intermediate revisions by 2 users not shown) | |||
Line 1: | Line 1: | ||
==Overview== | ==Overview== | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
|intro=[[file:04wall4.png|link|50px]] '''L-Wallace''' | |intro=[[file:04wall4.png|link|50px]] '''L-Wallace''' Uses chargable command normals and specials to extend combos, and has a devious corner game with a close range command grab | ||
|pros= | |pros= | ||
Line 31: | Line 31: | ||
===Universal Mechanics=== | ===Universal Mechanics=== | ||
====Craze Tech==== | ====Craze Tech==== | ||
{{MoveData | |||
|image=Walxctech.png | |||
|name=Schwerer Aufprall | |||
|input= 5CT | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 152 | |||
| guard= N/A | |||
| startup= 11 | |||
| advHit= +64 | |||
| advBlock= N/A | |||
| punishState= Dire | |||
| direEffect= Wall Bounce | |||
| description= Armored command grab, armor starts on frame 1. Charging it fully makes the grab wall bounce rather than tumble. Starts very high damage combos in the corner. | |||
}} | |||
}} | |||
====Throws==== | |||
{{MoveData | |||
|image=WallThrowF.png | |||
|caption= | |||
|name=Not Unlike Garbage! | |||
|input= 5GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +24 | |||
| advBlock= N/A | |||
| description= Wallace's forward throw, knocks the opponent away. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=WallThrowB.png | |||
|caption= | |||
|name=Astaroth Trample | |||
|input= 4GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +24 | |||
| advBlock= N/A | |||
| description= Wallace's back throw, knocks the opponent far behind him. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=WallThrowJu.png | |||
|caption= "NO!" | |||
|name= Hell Comes! | |||
|input= j.5GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 2 | |||
| advHit= +16 | |||
| advBlock= N/A | |||
| description= Wallace's air throw, if it's hit raw it floor splats. Also has the one of the funniest voicelines in the game. | |||
}} | |||
}} | |||
====Heartbreaker==== | |||
{{MoveData | |||
|image=WallHB.png | |||
|caption= | |||
|name= Heartbreaker | |||
|input= 4CT while blocking | |||
|data= | |||
{{AttackData-BC | |||
| damage= 32 | |||
| guard= Mid | |||
| startup= 17 | |||
| advHit= +1 | |||
| advBlock= -23 | |||
| description= Wallace's heartbreaker, uses 5SK's animation. | |||
}} | |||
}} | |||
===Normals=== | |||
====Standing==== | |||
{{MoveData | |||
|image=Wall5LP.png | |||
|caption= | |||
|name=5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 48 | |||
| guard= Mid | |||
| startup= 5 | |||
| advHit= +2 | |||
| advBlock= -1 | |||
| description= Very good anti-air. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=WallclSP.png | |||
|caption= | |||
|name=5SP (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 7 | |||
| advHit= +4 | |||
| advBlock= -3 | |||
| description= Keeps the opponent grounded unlike 5SK. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Wall5SP.png | |||
|caption=Time to get paid | |||
|name=5SP (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 14 | |||
| advHit= 0 | |||
| advBlock= -6 | |||
| description= Insane reach, probably one of the best normals in the game. Hurtbox extends before the hitbox to make punishing this normal easier but you're probably better off just blocking or crouching it. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=WallclLK.png | |||
|caption= | |||
|name= 5LK (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 56 | |||
| guard= Mid | |||
| startup= 6 | |||
| advHit= +3 | |||
| advBlock= +1 | |||
| description= Pretty good for pressure since its the only normal Wallace has that's plus on block. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Wall5LK.png | |||
|caption= | |||
|name=5LK (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 56 | |||
| guard= Mid | |||
| startup= 8 | |||
| advHit= +1 | |||
| advBlock= -3 | |||
| description= Reaches very far for a light normal. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Wall5SK.png | |||
|name=5SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 9 | |||
| advHit= +17 | |||
| advBlock= -3 | |||
| description= Launches, great for starting juggles. | |||
}} | |||
}}<br> | |||
====Crouching==== | |||
{{MoveData | |||
|image=Wall2LP.png | |||
|caption= | |||
|name=2LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 48 | |||
| guard= Mid | |||
| startup= 5 | |||
| advHit= +2 | |||
| advBlock= -1 | |||
| description= Reaches a little further than 5LP, making it a better poke. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Wall2SP 1.png | |||
|image2=Wall2SP 2.png | |||
|caption2= Burj Khalifa looking normal | |||
|name=2SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 104 | |||
| guard= Mid | |||
| startup= 6 | |||
| advHit= -2 | |||
| advBlock= -8 | |||
| description= Extremely tall anti-air button. Great for juggles. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Wall2LK.png | |||
|caption= | |||
|name=2LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 48 | |||
| guard= Low | |||
| startup= 7 | |||
| advHit= +1 | |||
| advBlock= -3 | |||
| description=Pretty slow but has a lot of range. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Wall2SK.png | |||
|caption= | |||
|name=2SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Low | |||
| startup= 12 | |||
| advHit= +38 | |||
| advBlock= -8 | |||
| description= Wallace's sweep. | |||
}} | |||
}}<br> | |||
====Jumping==== | |||
{{MoveData | |||
|image=WalljuLP.png | |||
|caption= | |||
|name=j.5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 56 | |||
| guard= Overhead | |||
| startup= 4 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Good air-to-air. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=WalljuSP.png | |||
|caption= | |||
|name=j.5SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Overhead | |||
| startup= 9 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Used in jump-ins after j.5LK. Also really long range air-to-air. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=WalljuLK.png | |||
|caption= | |||
|name=j.5LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 48 | |||
| guard= Overhead | |||
| startup= 5 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Good jump-in. Can't cross-up, though. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=WalljuSK.png | |||
|caption= | |||
|name=j.5SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Overhead | |||
| startup= 10 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Floor splats, useful for air-to-air conversions. Can also just be used post grab to keep the combo simple. | |||
}} | |||
}}<br> | |||
====Command Normals==== | |||
{{MoveData | |||
|image=Wall6SP.png | |||
|caption= shmack the goofy out ya | |||
|name=Eisbrecher | |||
|input=6SP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 104-120 | |||
| guard= Mid | |||
| startup= 16-48 | |||
| advHit= +19, +40 fully charged | |||
| advBlock= -6, -4 fully charged | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= Reaches incredibly far, basically always used after 5SP. Can be charged, full charge makes this wall splat. Charging doesn't add armor to this move. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Wallju2SP.png | |||
|caption= | |||
|name=Fallender Sarg | |||
|input=j.2SP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 104 | |||
| guard= Overhead | |||
| startup= 15 | |||
| advHit= | |||
| advBlock= | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Wallace's splash, can be kara canceled into grab for some strange movement shenanigans. | |||
}} | |||
}}<br> | |||
===Specials=== | |||
{{MoveData | |||
|image=Wall426LP.png | |||
|image2=Wall426SP.png | |||
|caption= | |||
|name=Todesgerat | |||
|input=41236P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 144-160 | |||
| guard= Mid | |||
| startup= 13-45 | |||
| advHit= +1, +25 fully charged | |||
| advBlock= -4, 0 fully charged | |||
| punishState = Dire | |||
| direEffect = Spinout | |||
| description= Restands the opponent, used to set up resets. Fully charging this move launches the opponent up and makes it 0 on block, making this the best charge move for neutral. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 144-160 | |||
| guard= Mid | |||
| startup= 16-48 | |||
| advHit= +17, +29 fully charged | |||
| advBlock= -4, 0 fully charged | |||
| punishState = Dire | |||
| direEffect = Spinout | |||
| description= Knocks the opponent down, used in juggles or if you'd like more advantage than the light version. Does the same thing as light fully charged but 3 frames slower with a bit of a higher launch. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Wall623P.png | |||
|caption= | |||
|name=Mondherrschaft | |||
|input=623P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 152-168 | |||
| guard= Overhead | |||
| startup= 21-45 | |||
| advHit= +15, +17 fully charged | |||
| advBlock= -11, -9 fully charged | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Very slow armored overhead. Can be used to shut down people running at you. Can be charged, makes it a higher ground bounce allowing Wallace to actually combo after it raw. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 168-184 | |||
| guard= Overhead | |||
| startup= 31-55 | |||
| advHit= +17, +46 fully charged | |||
| advBlock= -4, -2 fully charged | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Even slower armored overhead, can be used in a similar way but a lot slower with a lot more reward. Fully charging this move actually takes a full real life second to do, if the opponent respects it for that long it's completely safe on block and does a bunch of guard damage. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Wall22LP.png | |||
|image2=Wall22SP.png | |||
|caption= | |||
|name=Friedhofsbeben | |||
|input=22P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 120-168 | |||
| guard= Low | |||
| startup= 25-53 | |||
| advHit= +17, +21 fully charged | |||
| advBlock= -9 | |||
| punishState = Dire | |||
| direEffect = Stagger | |||
| description= Low-hitting shockwave, hits full screen. Use this move at full screen to force the opponent to come to you. Pulls the opponent at full charge. Charging doesn't add armor. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= | |||
| guard= | |||
| startup= 1 | |||
| active= 18-50 | |||
| recovery= 5 | |||
| advHit= | |||
| advBlock= | |||
| punishState = Dire | |||
| direEffect = | |||
| description= Feint, also has armor. Can be used as an actual feint for force a jump or as a weird armor stance in some situations. Charge this for more armor | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Walx236LK.png | |||
|image2=Walx236SK.png | |||
|caption= | |||
|name=Achilles Hell | |||
|input=236K | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LK | |||
| damage= 128 | |||
| guard= Mid | |||
| startup= 11 | |||
| advHit= +1 | |||
| advBlock= -4 | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Smaller stomp. Really good for juggles as it floor splats when it hits an aerial opponent, allowing Wallace to stomp the opponent into oblivion. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SK | |||
| damage= 160 | |||
| guard= Mid | |||
| startup= 11 | |||
| advHit= +21 | |||
| advBlock= -4 | |||
| punishState = Dire | |||
| direEffect = Power Launch | |||
| description= Meterless combo ender, also what you'd like to be spending Dire on usually. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Wall624LP.png | |||
|image2=Wall624SP.png | |||
|caption= | |||
|name=Unterwelt Zerbechen | |||
|input=63214P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 120 | |||
| guard= N/A | |||
| startup= 13 (Light), 8 (Heavy) | |||
| advHit= +44 | |||
| advBlock= N/A | |||
| punishState = Dire | |||
| direEffect = Stagger | |||
| description= Huge command grab. Light grabs in front of him, heavy above. Staggers on raw hit. | |||
}} | |||
}} | |||
===Supers=== | |||
====All-Out Attack==== | |||
{{MoveData | |||
|image=Wall236236P.png | |||
|caption= | |||
|name=Volldampf Voraus! | |||
|input=236236P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 208 | |||
| guard= Mid | |||
| startup= 11 | |||
| advHit= +24 | |||
| advBlock= -29 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Reversal headbutt super, travels a good amount across the screen. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Walx624PP.png | |||
|name= Offener Sargzerstorer | |||
|input= 63214PP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 256 | |||
| guard= N/A | |||
| startup= 5 | |||
| advHit= +37 | |||
| advBlock= N/A | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Command grab super, highest damage level 1 but can't set it up in juggles. Functions better as a reversal than headbutt. | |||
}} | |||
}}<br> | |||
====All-Out EX==== | |||
{{MoveData | |||
|image=Wall236236P.png | |||
|caption= | |||
|name=Volldampf Voraus EX! | |||
|input=236236P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 304 | |||
| guard= Mid | |||
| startup= 14 | |||
| advHit= +24 | |||
| advBlock= -29 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Same deal as the level 1 version with more damage. Max charge makes this guard break, can be set up into after command grab super. | |||
}} | |||
}}<br> | |||
====All-Out Destruction==== | |||
{{MoveData | |||
|image=Wall624KK.png | |||
|caption= '''''DEATH WILL NO LONGER AWAIT!''''' | |||
|name= Das Ende der Tage | |||
|input= 63214KK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 344 | |||
| guard= N/A | |||
| startup= 7 | |||
| advHit= +33 | |||
| advBlock= N/A | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Wallace's level 3. Has no super flash on start up and has full armor as he's walking forward. Jumpscare. | |||
}} | |||
}} | |||
{{Navbox-BC}} | |||
[[Category:Battle Craze!!]] | |||
[[Category:Wallace]] |
Latest revision as of 14:06, 28 May 2024
Overview
Playstyle
Statistics
Trait | "Memento Mori": Several of Wallace’s moves can be held and are armored for the duration of the buildup, meaning he won’t flinch and will gain increased Craze Gauge for damage taken. |
Health | 1000 |
Mobility | Dash |
Move Overview
Universal Mechanics
Craze Tech
Schwerer Aufprall
5CT |
---|
Throws
Not Unlike Garbage!
5GP |
---|
Astaroth Trample
4GP |
---|
Hell Comes!
j.5GP |
---|
Heartbreaker
Heartbreaker
4CT while blocking |
---|
Normals
Standing
5LP
|
---|
5SP (close)
|
---|
5SP (far)
|
---|
5LK (close)
|
---|
5LK (far)
|
---|
5SK
|
---|
Crouching
2LP
|
---|
2SP
|
---|
2LK
|
---|
2SK
|
---|
Jumping
j.5LP
|
---|
j.5SP
|
---|
j.5LK
|
---|
j.5SK
|
---|
Command Normals
Eisbrecher
6SP |
---|
Fallender Sarg
j.2SP |
---|
Specials
Todesgerat
41236P |
---|
Mondherrschaft
623P |
---|
Friedhofsbeben
22P |
---|
Achilles Hell
236K |
---|
Unterwelt Zerbechen
63214P |
---|
Supers
All-Out Attack
Volldampf Voraus!
236236P |
---|
Offener Sargzerstorer
63214PP |
---|
All-Out EX
Volldampf Voraus EX!
236236P |
---|
All-Out Destruction
Das Ende der Tage
63214KK |
---|