Battle Craze!!/Wallace/S-Side: Difference between revisions
< Battle Craze!! | Wallace
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==Overview== | ==Overview== | ||
{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
|intro=[[file:04wall4.png|link|50px]] '''S-Wallace''' | |intro=[[file:04wall4.png|link|50px]] '''S-Wallace''' Is a pure blooded grappler, with great ways to close the distance and armor through most attacks. | ||
|pros= | |pros= | ||
*'''Long Range''': Wallace has great range to stuff any approach. | *'''Long Range''': Wallace has great range to stuff any approach. | ||
*'''Command Grab''': Wallace's command grab | *'''Command Grab''': S-Wallace's command grab does good damage and is fast, making it a good mixup or punish tool. | ||
*'''Armor''': S-Wallace has armor on C-tech moves, which allows S-Wallace to essentially 'flash parry' incoming attacks. | *'''Armor''': S-Wallace has armor on C-tech moves, which allows S-Wallace to essentially 'flash parry' incoming attacks. | ||
*'''Anti-Airs''': Wallace has a strong selection of anti-airs which allows him to catch opponent's jumps. | *'''Anti-Airs''': Wallace has a strong selection of anti-airs which allows him to catch opponent's jumps. | ||
*'''High | *'''High Reward''': S-Wallace does more damage the higher his guard bar gets, and he gets on command Dire Counters when the bar is above 50%. | ||
|cons= | |cons= | ||
*'''5 Framer''': Wallace's fastest normal is 5 frames. | *'''5 Framer''': Wallace's fastest normal is 5 frames. | ||
*'''Mobility''': Wallace has the worst dash in the game. | *'''Mobility''': Wallace has the worst dash in the game. | ||
*'''Large''': Pretty big compared to the rest of the cast, meaning moving around in neutral is more difficult and he gets mixed harder. | *'''Large''': Pretty big compared to the rest of the cast, meaning moving around in neutral is more difficult and he gets mixed harder. | ||
*'''High Risk''': S-Wallace requires high guard bar to get the most out of him. | |||
|tablewidth=80}} | |tablewidth=80}} | ||
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===Universal Mechanics=== | ===Universal Mechanics=== | ||
====Craze Tech==== | ====Craze Tech==== | ||
{{MoveData | |||
|image=Walk5ctech.png | |||
|name=Nebel | |||
|input= 5CT | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= | |||
| guard= | |||
| startup= 1 | |||
| advHit= | |||
| advBlock= | |||
| punishState= Counter | |||
| direEffect= | |||
| description= Armored chest bump that lowers Wallace's guard bar by 10% per puff. Instantly cancels the animation when Wallace is hit. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Walk6ctech.png | |||
|name=Laufende Mann | |||
|input= 6CT | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= | |||
| guard= | |||
| startup= 1 | |||
| advHit= | |||
| advBlock= | |||
| punishState= Counter | |||
| direEffect= | |||
| description= Armored walking stance. Instantly cancels the animation when Wallace is hit. | |||
}} | |||
}} | |||
====Throws==== | |||
{{MoveData | |||
|image=WallThrowF.png | |||
|caption= | |||
|name=Kinder des Mais | |||
|input= 5GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +24 | |||
| advBlock= N/A | |||
| description= Wallace's forward throw, knocks the opponent away. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=WallThrowB.png | |||
|caption= | |||
|name=Eine Gut Ehe | |||
|input= 4GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +24 | |||
| advBlock= N/A | |||
| description= Wallace's back throw, knocks the opponent far behind him. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=WallThrowJu.png | |||
|caption= "NO!" | |||
|name= Grune Meile | |||
|input= j.5GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 2 | |||
| advHit= +16 | |||
| advBlock= N/A | |||
| description= Wallace's air throw, if it's hit raw it floor splats. Also has the one of the funniest voicelines in the game. | |||
}} | |||
}} | |||
====Heartbreaker==== | |||
{{MoveData | |||
|image=WallHB.png | |||
|caption= | |||
|name= Heartbreaker | |||
|input= 4CT while blocking | |||
|data= | |||
{{AttackData-BC | |||
| damage= 32 | |||
| guard= Mid | |||
| startup= 17 | |||
| advHit= +1 | |||
| advBlock= -23 | |||
| description= Wallace's heartbreaker, uses 5SK's animation. | |||
}} | |||
}} | |||
===Normals=== | |||
====Standing==== | |||
{{MoveData | |||
|image=Wall5LP.png | |||
|caption= | |||
|name=5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 48 | |||
| guard= Mid | |||
| startup= 5 | |||
| advHit= +2 | |||
| advBlock= -1 | |||
| description= Very good anti-air. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=WallclSP.png | |||
|caption= | |||
|name=5SP (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 7 | |||
| advHit= +4 | |||
| advBlock= -3 | |||
| description= Keeps the opponent grounded unlike 5SK. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Wall5SP.png | |||
|caption=Time to get paid | |||
|name=5SP (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 14 | |||
| advHit= 0 | |||
| advBlock= -6 | |||
| description= Insane reach, probably one of the best normals in the game. Hurtbox extends before the hitbox to make punishing this normal easier but you're probably better off just blocking or crouching it. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=WallclLK.png | |||
|caption= | |||
|name= 5LK (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 56 | |||
| guard= Mid | |||
| startup= 6 | |||
| advHit= +3 | |||
| advBlock= +1 | |||
| description= Pretty good for pressure since its the only normal Wallace has that's plus on block. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Wall5LK.png | |||
|caption= | |||
|name=5LK (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 56 | |||
| guard= Mid | |||
| startup= 8 | |||
| advHit= +1 | |||
| advBlock= -3 | |||
| description= Reaches very far for a light normal. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Wall5SK.png | |||
|name=5SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 9 | |||
| advHit= +17 | |||
| advBlock= -3 | |||
| description= Launches, great for starting juggles. | |||
}} | |||
}}<br> | |||
====Crouching==== | |||
{{MoveData | |||
|image=Wall2LP.png | |||
|caption= | |||
|name=2LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 48 | |||
| guard= Mid | |||
| startup= 5 | |||
| advHit= +2 | |||
| advBlock= -1 | |||
| description= Reaches a little further than 5LP, making it a better poke. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Wall2SP 1.png | |||
|image2=Wall2SP 2.png | |||
|caption2= Burj Khalifa looking normal | |||
|name=2SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 104 | |||
| guard= Mid | |||
| startup= 6 | |||
| advHit= -2 | |||
| advBlock= -8 | |||
| description= Extremely tall anti-air button. Great for juggles. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Wall2LK.png | |||
|caption= | |||
|name=2LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 48 | |||
| guard= Low | |||
| startup= 7 | |||
| advHit= +1 | |||
| advBlock= -3 | |||
| description=Pretty slow but has a lot of range. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Wall2SK.png | |||
|caption= | |||
|name=2SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Low | |||
| startup= 12 | |||
| advHit= +38 | |||
| advBlock= -8 | |||
| description= Wallace's sweep, you can OTG with 2LK to set up a 50/50 with stomp. | |||
}} | |||
}}<br> | |||
====Jumping==== | |||
{{MoveData | |||
|image=WalljuLP.png | |||
|caption= | |||
|name=j.5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 56 | |||
| guard= Overhead | |||
| startup= 4 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Good air-to-air. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=WalljuSP.png | |||
|caption= | |||
|name=j.5SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Overhead | |||
| startup= 9 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Used in jump-ins after j.5LK. Also really long range air-to-air. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=WalljuLK.png | |||
|caption= | |||
|name=j.5LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 48 | |||
| guard= Overhead | |||
| startup= 5 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Good jump-in. Can't cross-up, though. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=WalljuSK.png | |||
|caption= | |||
|name=j.5SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Overhead | |||
| startup= 10 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Floor splats, useful for air-to-air conversions. Can also just be used post grab to keep the combo simple. | |||
}} | |||
}}<br> | |||
====Command Normals==== | |||
{{MoveData | |||
|image=Walx236LK.png | |||
|caption= | |||
|name= Erwecktung | |||
|input=6LK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 88 | |||
| guard= Mid | |||
| startup= 11 | |||
| advHit= +4 | |||
| advBlock= -3 | |||
| punishState = Dire | |||
| direEffect = Crumple | |||
| description= Ends block strings and also has a lot of utility in combos. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Wall6SP.png | |||
|caption= if you thought the new name meant you were safe THINK AGAIN! | |||
|name=Grosser Fahrer | |||
|input=6SP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 104 | |||
| guard= Mid | |||
| startup= 14 | |||
| advHit= +19 | |||
| advBlock= -6 | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= Reaches incredibly far, basically always used after 5SP. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Wallju2SP.png | |||
|caption= | |||
|name=Dunkler Abstieg | |||
|input=j.2SP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 104 | |||
| guard= Overhead | |||
| startup= 15 | |||
| advHit= | |||
| advBlock= | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Wallace's splash, can be kara canceled into grab for some strange movement shenanigans. | |||
}} | |||
}}<br> | |||
===Specials=== | |||
{{MoveData | |||
|image=Wall426LP.png | |||
|image2=Wall426SP.png | |||
|caption= | |||
|name=Todezone | |||
|input=41236P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= Light | |||
| damage= 144 | |||
| guard= Mid | |||
| startup= 13 | |||
| advHit= +1 | |||
| advBlock= -4 | |||
| punishState = Dire | |||
| direEffect = Spinout | |||
| description= Restands the opponent, used to set up resets. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= Heavy | |||
| damage= 144 | |||
| guard= Mid | |||
| startup= 16 | |||
| advHit= +17 | |||
| advBlock= -4 | |||
| punishState = Dire | |||
| direEffect = Spinout | |||
| description= Knocks the opponent down, used in juggles or if you'd like more advantage than the light version. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Wall623P.png | |||
|caption= | |||
|name=Hochste Ubel | |||
|input=623P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 152 | |||
| guard= Overhead | |||
| startup= 21 | |||
| advHit= +15 | |||
| advBlock= -11 | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Used in corner loops after command grab super. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 168 | |||
| guard= Overhead | |||
| startup= 31 | |||
| advHit= +17 | |||
| advBlock= -4 | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Used to start said corner loops. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Wall22LP.png | |||
|image2=Wall22SP.png | |||
|caption= | |||
|name=Friedhofsschicht | |||
|input=22P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LP | |||
| damage= 120 | |||
| guard= Low | |||
| startup= 25 | |||
| advHit= +17 | |||
| advBlock= -9 | |||
| punishState = Dire | |||
| direEffect = Stagger | |||
| description= Low-hitting shockwave, hits full screen. Use this move at full screen to force the opponent to come to you. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= | |||
| guard= | |||
| startup= 23 | |||
| advHit= | |||
| advBlock= | |||
| punishState = Counter | |||
| direEffect = | |||
| description= Feint, doesn't have armor | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Walk236K.png | |||
|caption= | |||
|name=Nachtflieger | |||
|input=214K or 236K | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= LK | |||
| damage= 136 | |||
| guard= Overhead | |||
| startup= 21 | |||
| advHit= +24 | |||
| advBlock= -2 | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Mega fist but as a big stomp. Goes lower and less far than the heavy version. Inputting this with 214 makes Wallace go backward. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SK | |||
| damage= 136 | |||
| guard= Overhead | |||
| startup= 25 | |||
| advHit= +35 | |||
| advBlock= -3 | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Mega fist but as a big stomp. Goes much farther than the light version. Inputting this with 214 makes Wallace go backward. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Walk624P.png | |||
|caption= | |||
|name=Nachwehen | |||
|input=63214P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 176 | |||
| guard= N/A | |||
| startup= 4 | |||
| advHit= +22 | |||
| advBlock= N/A | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= Command grab, tumbles on hit. Heavy version side switches. | |||
}} | |||
}} | |||
===Supers=== | |||
====All-Out Attack==== | |||
{{MoveData | |||
|image=Wall236236P.png | |||
|caption= | |||
|name=Silberne Kugel | |||
|input=236236P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 208 | |||
| guard= Mid | |||
| startup= 11 | |||
| advHit= +24 | |||
| advBlock= -29 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Reversal headbutt super, travels a good amount across the screen. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Walx624PP.png | |||
|caption= | |||
|name= Der Mangler | |||
|input= 63214PP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 152 | |||
| guard= N/A | |||
| startup= 5 | |||
| advHit= +55 | |||
| advBlock= N/A | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Command grab super, launches the opponent for a combo. | |||
}} | |||
}}<br> | |||
====All-Out EX==== | |||
{{MoveData | |||
|image=Wall236236P.png | |||
|caption= | |||
|name=Silberne Kugel EX | |||
|input=236236P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 304 | |||
| guard= Mid | |||
| startup= 14 | |||
| advHit= +24 | |||
| advBlock= -29 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Same deal as the level 1 version with more damage. Max charge makes this guard break, can be set up into after Der Mangler. | |||
}} | |||
}}<br> | |||
====All-Out Destruction==== | |||
{{MoveData | |||
|image=Wall28K.png | |||
|caption= '''''DEATH WILL NO LONGER WAIT!''''' | |||
|name= Maximaler Ubersteuerungsfaktor | |||
|input= 236236KK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 352 | |||
| guard= Mid | |||
| startup= 16 | |||
| advHit= +33 | |||
| advBlock= -24 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Wallace's level 3. Tracks nearly full screen allowing for some really funny punishes or conversions after a dire 22P. | |||
}} | |||
}} | |||
{{Navbox-BC}} | |||
[[Category:Battle Craze!!]] | |||
[[Category:Wallace]] |
Latest revision as of 14:06, 28 May 2024
Overview
Playstyle
Statistics
Trait | "Der Rasenmahermann": Wallace’s Craze Techniques have armor, meaning he won’t flinch when hit and converts some of the damage he recieves into Guard Pressure. The higher Wallace’s Guard Meter is, the more damage he deals. When his Guard Meter is red, his attacks will cause their Dire Hit Effects. |
Health | 1000 |
Mobility | Dash |
Move Overview
Universal Mechanics
Craze Tech
Nebel
5CT |
---|
Laufende Mann
6CT |
---|
Throws
Kinder des Mais
5GP |
---|
Eine Gut Ehe
4GP |
---|
Grune Meile
j.5GP |
---|
Heartbreaker
Heartbreaker
4CT while blocking |
---|
Normals
Standing
5LP
|
---|
5SP (close)
|
---|
5SP (far)
|
---|
5LK (close)
|
---|
5LK (far)
|
---|
5SK
|
---|
Crouching
2LP
|
---|
2SP
|
---|
2LK
|
---|
2SK
|
---|
Jumping
j.5LP
|
---|
j.5SP
|
---|
j.5LK
|
---|
j.5SK
|
---|
Command Normals
Erwecktung
6LK |
---|
Grosser Fahrer
6SP |
---|
Dunkler Abstieg
j.2SP |
---|
Specials
Todezone
41236P |
---|
Hochste Ubel
623P |
---|
Friedhofsschicht
22P |
---|
Nachtflieger
214K or 236K |
---|
Nachwehen
63214P |
---|
Supers
All-Out Attack
Silberne Kugel
236236P |
---|
Der Mangler
63214PP |
---|
All-Out EX
Silberne Kugel EX
236236P |
---|
All-Out Destruction
Maximaler Ubersteuerungsfaktor
236236KK |
---|