Skullgirls/Painwheel/Combos: Difference between revisions
Line 614: | Line 614: | ||
==Team Combo Compendium== | ==Team Combo Compendium== | ||
===Pillar=== | |||
:For the corner it's best to just do 2LK 2MK 2HP Pillar 236HK into the regular BnB | |||
{{ComboHeader-SG}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK 2MK 2HP Pillar Fly | |||
:9jMK Fly | |||
:6jMK | |||
:5HP 236LK Fly | |||
:6jLK | |||
:2MK 236LK Fly | |||
:9jLP jLK | |||
:2MP 236LP | |||
:Fly 9jMP | |||
:2LP 5LK 5MK 6HK 236LK 236PP | |||
| damage=8,815 | |||
| meter=1 | |||
| location=Midscreen | |||
| charspecific=Universal | |||
| description= | |||
* Pure Midscreen route | |||
* Has great corner carry if you reach the corner you can switch out 2MP 236LP with 5MP j236LK Fly 6jMP deals 8,903 or 9,023 damage if you save OTG | |||
| video= | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK 2MK 2HP Pillar Fly | |||
:9jMK Fly | |||
:6jMK | |||
:5HP 236LK Fly | |||
:6jLK | |||
:5MP j236LK Fly | |||
:6jMP | |||
:5MK 236HK Fly | |||
:8jHK | |||
:2LP 5LK 5MK 5HP 236LK 236PP | |||
| damage=9,061 | |||
| meter=1 | |||
| location=Midscreen to Corner | |||
| charspecific=Universal | |||
| description= | |||
* More damaging corner carry route this carries a little over half the screen | |||
* If you manage to save OTG deals 9,181 damage | |||
| video= | |||
|}} | |||
|} | |||
===Cerecoptor=== | |||
:The actual optimal is just calling it at the end of the string like for the final string do 2LP 5LK 5MK 6HK Cerecopter 236LK 236PP | |||
:That's no fun though so here are some more unique routes | |||
{{ComboHeader-SG}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK 2MK 2HP 236MP Fly | |||
:9jMK | |||
:5HP 236LK Fly | |||
:9jLK j236MK + Cerecopter | |||
:5LK 236LK Fly | |||
:3jLP | |||
:2MP 236LP | |||
:Fly 9jMP | |||
:2LP 5LK 2MP 5HP 236LK 236PP | |||
| damage=8,686 Hurts | |||
| meter=1 | |||
| location=Midscreen | |||
| charspecific=Universal | |||
| description= | |||
*Optimal pure midscreen route | |||
| video= | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK 2MK 2HP 236HK | |||
:236HK Fly | |||
:236MK + Cerecopter | |||
:8j[HP] | |||
:5MK 236HK Fly | |||
:8jMK jHP | |||
:2MP 236LK Fly | |||
:6jLK | |||
:2LP 5LK 5MK 5HP 236LK 236PP | |||
| damage=9,235 Hurts | |||
| meter=1 | |||
| location=Midscreen | |||
| charspecific=Universal | |||
| description= | |||
*Optimal universal corner route | |||
| video= | |||
|}} | |||
|} | |||
===H Spiral=== | |||
:The actual optimal is just calling it at the end of the string like for the final string do 2LP 5LK 2MP H Spiral 2[HP] 236LK 236PP however this can be a tad hard to do consistently so here are some more unique routes | |||
{{ComboHeader-SG}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK 2MK 5HP 236LK Fly | |||
:6jLK | |||
:236LK Fly | |||
:9jLP j236MK + H Spiral | |||
:9sj[HP] j236LK Fly | |||
:6jMP | |||
:5MK 236HK Fly | |||
:8jHK | |||
:2LP 5LK 5MK 5HP 236LK 236PP | |||
| damage=8,871 | |||
| meter=1 | |||
| location=Midscreen to Corner | |||
| charspecific=Universal | |||
| description= | |||
* Corner carry route goes about 3/4 of the screen | |||
| video= | |||
|}} | |||
{{Combo-SG | |||
| notation= | |||
:2LK 2MK 2HP 236HK Fly | |||
:jMP (Fastfall) j236LK | |||
:236LK Fly | |||
:9jLK j236MK + H Spiral | |||
:8jMP j236LK Fly | |||
:8jHK | |||
:5LK 5MK 236LK Fly | |||
:3jLP | |||
:2LP 5LK 5MK 5HP 236LK 236PP | |||
| damage=9,230 | |||
| meter=1 | |||
| location=Corner | |||
| charspecific=Universal | |||
| description= | |||
* Optimal corner route | |||
| video= | |||
|}} | |||
==Damage/Undizzy Ratios== | ==Damage/Undizzy Ratios== |
Revision as of 15:52, 28 June 2021
Numpad notation | |||
| |||
Flight | Fly | 214K | |
Gae Bolga Stinger | Nail | 236P | |
Buer Reaper | Buer | 236K | |
Death Crawl | Crawl | 236PP | |
Buer Thresher | Thresher | j236KK | |
Hatred Install | Install | 214KK | |
Buer Overdrive | Level 3 | 214PP |
|
Combo Resources
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
A basic ground chain combo ending in sweep
2LK 2MK 2HK
A basic ground chain combo ending in a special cancel
2LK 2MK 5HP 236MK
A basic ground chain combo ending in a special cancel
2LK 2MK 5HP 236LK 236PP
A basic combo that utilizes fly cancels. After the air chain you can choose to go for a reset with throw or fly 3jLK.
2LK 2MK 5HP 236LK fly 9jLP jLK 2LK 2MK 5HP 236LK 236PP
Combo Primer
Hit Confirms
BnB Combos
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7,433 |
1 |
Anywhere |
Universal |
|
|
|
8,651 |
1 |
Corner |
Universal |
|
Conversions
- Ground confirms
- Nothing combos off of max range 2LK other than 236LK, can be hard to hitconfirm. 2MK doesn't reach as far as 2LK so if you are worried about it dropping do 2LK 5HP 236LK instead.
- Throw starter combo
- To save OTG: fly cancel into jMK, land into buttons or 236LK.
- To save Undizzy at the cost of OTG (midscreen): 236K fast fall (cancel throw into j236K quickly) dash up into moves.
- You can save both Undizzy and OTG with a bit more difficulty (Midscreen): 236K fast fall (cancel throw into j236K quickly) walk or dash up 2MK 5HP 236LK. Although most of Painwheel's buttons can work for the OTGless restands, this one is the optimal starter.
- Air throw starter combo
- Air throw and ground throw are effectively identical. One sends slightly further away but it's negligible.
- Anti-air confirms
- 5MP: jump, recognize what side you are on, jMK fly jMK land into buttons.
- 236HK: j236KK unless close to corner.
- Off air to airs
- jMP, fly, jMK, fly, jMK, land into buttons
- jHP is same as above, or j236KK, or 236LK if near the corner.
Meter Dumping
Tips
Solo Combo Compendium
NOTICE: Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor.
2LK
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
7,433 |
1 |
Anywhere |
Universal |
|
|
|
8,138 |
1 |
Anywhere |
Universal |
|
|
|
8,481 |
1 |
Midscreen |
Universal |
|
|
|
7,997 |
1 |
Midscreen |
Universal |
|
|
|
8,651 |
1 |
Corner |
Universal |
|
|
|
8,830 |
1 |
Corner |
Universal |
|
|
|
9,141 |
1 |
Corner |
Lights only |
|
Throw
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
6,080 |
1 |
Anywhere |
Universal |
|
|
|
7,300 |
1 |
Corner |
Universal |
|
2[HP]
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8,411-8,455 |
1 |
Anywhere |
Universal |
|
|
|
8,638 |
1 |
Midscreen to Corner |
Universal |
|
Hatred Install(214KK)
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
10,893 |
3 |
Anywhere |
Universal |
|
|
|
11,004 |
3 |
Anywhere |
Universal |
|
|
|
11,106 |
3 |
Corner |
Universal |
|
|
|
11,274 |
3 |
Corner |
Universal |
|
|
|
11,606 |
3 |
Corner |
Universal |
|
Counter Hit Punishes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
9,076 |
1 |
Anywhere |
Universal |
|
|
|
9,764 |
1 |
Midscreen |
Universal |
|
|
|
10,053 |
1 |
Corner |
Universal |
|
Double Snap
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
N/A |
1 |
Corner |
Team Combo Compendium
Pillar
- For the corner it's best to just do 2LK 2MK 2HP Pillar 236HK into the regular BnB
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8,815 |
1 |
Midscreen |
Universal |
|
|
|
9,061 |
1 |
Midscreen to Corner |
Universal |
|
|
Cerecoptor
- The actual optimal is just calling it at the end of the string like for the final string do 2LP 5LK 5MK 6HK Cerecopter 236LK 236PP
- That's no fun though so here are some more unique routes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video |
---|---|---|---|---|---|---|
|
8,686 Hurts |
1 |
Midscreen |
Universal |
|
|
|
9,235 Hurts |
1 |
Midscreen |
Universal |
|
|
H Spiral
- The actual optimal is just calling it at the end of the string like for the final string do 2LP 5LK 2MP H Spiral 2[HP] 236LK 236PP however this can be a tad hard to do consistently so here are some more unique routes
Notation | Damage | Meter Cost | Location | Character Specific? | Notes | Video | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
8,871 |
1 |
Midscreen to Corner |
Universal |
|
| ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|
9,230 |
1 |
Corner |
Universal |
|
Damage/Undizzy Ratios
|