Skullgirls/Eliza: Difference between revisions
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* Costs 200HP on each press and spawns 1 blood drop per hit. | |||
* Sekhmet's single jab has enough hitstun to chain into 5H. | * Sekhmet's single jab has enough hitstun to chain into 5H. | ||
* Due to being a chaining normal, can also autocorrect on opponents crossing up making it better for certain resets | * Due to being a chaining normal, can also autocorrect on opponents crossing up making it better for certain resets. | ||
* +4 after recall on first and second hit and +7 after recall on last hit (genuine 1f link into 5LP). | |||
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* Sekhmet's does a quick dash attack that is a forward-moving low attack | * Costs 250HP and does not spawn blood drops. | ||
* Being her only low attack helps with mixups and can give a low/overhead mixup with 5HP | * Sekhmet's does a quick dash attack that is a forward-moving low attack. | ||
* Being her only low attack helps with mixups and can give a low/overhead mixup with 5HP. | |||
* +14 after recall on hit (at point blank), useful | |||
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* A multihit attack with decent chip damage and lockdown potential | * Costs 250HP and spawns 5 blood drops on hit (hits 1, 3, 5, 7, and 9). | ||
* A multihit attack with decent chip damage and lockdown potential. | |||
* Main combo tool when scaling is at/near max. | |||
* +4 after recall on hits 1-9 and +1 on final hit after recall. | |||
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* This overhead axe swing is Sekhmet's most damaging attack. The lengthy ground bounce animation can be used more than once per combo. | * Costs 500HP and spawns 1 blood drop on hit. | ||
* This overhead axe swing is Sekhmet's most damaging attack. The lengthy ground bounce animation can be used more than once per combo. | |||
* Primary combo tool for big damage in the corner and to allow midscreen TK Horus routes. | |||
* Powerful burst bait tool when paired with backdash due to the bounce height and how low Sekhmet is to the ground naturally. Can NOT backdash on block. | |||
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* | * Costs 200HP and does not spawn blood drops. | ||
* | * Similar to 2L in terms of animation. | ||
* Forward moving lunge attack, combos into air Axe at very low heights and Cartouche always. | |||
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* Costs 400HP and spawns 1 blood drop on hit. | |||
* Sekhmet drops to the ground before performing an axe attack similar to 5HP. Because this is an MP button attack, it will chain to 5HP after Sekhmet lands. | * Sekhmet drops to the ground before performing an axe attack similar to 5HP. Because this is an MP button attack, it will chain to 5HP after Sekhmet lands. | ||
* The 5HP chain can be used for slight stagger pressure. The fear of stagger pressure can let you trick the opponents into not punishing your attacks | * The 5HP chain can be used for slight stagger pressure. The fear of stagger pressure can let you trick the opponents into not punishing your attacks for another chance at a mixup or a backdash to stay safe. | ||
* The hitbox does not appear until Sekhmet is at the ground, meaning that it won't combo from Sekhmet jL unless the chain starts at a low height. | * The hitbox does not appear until Sekhmet is at the ground, meaning that it won't combo from Sekhmet jL unless the chain starts at a low height. | ||
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* Costs 360HP and spawns 1 blood drop on hit. | |||
* The cartouche spells "Sekhmet" in the large active hit box. | * The cartouche spells "Sekhmet" in the large active hit box. | ||
* Large range can be used as | * Large range when special canceled into from Eliza, otherwise does not lunge forward. Useful confirm/conversion tool midscreen and can be used as a hard read air-to-air move. | ||
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* Costs 800 HP. | |||
* Sekhmet quickly retreats backwards out of harm's way, at the cost of health. | * Sekhmet quickly retreats backwards out of harm's way, at the cost of health. | ||
* Can only be done on the ground, meaning it can be done after jM, but not jL or jH. | * Can only be done on the ground, meaning it can be done after jM, but not jL or jH. | ||
* The pictured hitbox is taken from the peak of the arc, with the anchor as a size reference. | * The pictured hitbox is taken from the peak of the arc, with the anchor as a size reference. | ||
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* Call an assist sometime before returning to help stay safe from opponent punishes. | * Call an assist sometime before returning to help stay safe from opponent punishes. | ||
* While this can't be used on block normally, it can be used on hit, allowing for further combo extensions with base Eliza. | * While this can't be used on block normally, it can be used on hit, allowing for further combo extensions with base Eliza. | ||
* Can be used if an attack is blocked by the opponent but hits their assist, allowing for a | * Can be used if an attack is blocked by the opponent but hits their assist, allowing for a safe-ish recall against certain characters. | ||
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Revision as of 23:27, 1 July 2022
Story
Eliza is the celebrity diva of New Meridian’s premiere nightclub, Bastet’s Den. Unbeknownst to the club’s patrons, however, she’s also been host to the skeletal Parasite Sekhmet for untold years. Widely known for her blood drive charities, in reality these serve to feed Sekhmet and maintain Eliza’s ageless beauty. Recently discovered and blackmailed by the Medici into pursuing the Skull Heart, Eliza’s ancient ambitions stir once more…
Overview
Eliza has a vast array of offensive tools that make her both a very scary rushdown character when she’s in the opponent’s face, but also play confident in mid-range as well, letting her get in as she pleases.
- Midrange and Close-up Pressure: Eliza's large buttons combined with her fast moves and air dash make her close up pressure hard to pushblock out, making her very deadly when she corners the opponent. However Eliza doesn't just do well close-up, she is good at midrange too! Her large pokes in her jMK, cLK, and sHP cover a large amount of space, and she gets especially dangerous with her DP: Upper Khat (623P). Her H DP covers a large range, is very tall, is strike invulnerable, and is jump cancelable making it both a full combo starter and a safe assist punish tool. Because it can reach so far on top of most throws being very short, Eliza can throw out this DP as a midrange that can be very difficult for the opponent to contest with, making her a very deadly character from even just the round start spacing!
- Sekhmet Armor: With the Sekhmet's Turn (214 P) special, Eliza retreats to the background as her skeleton Sekhmet comes under direct player control. Sekhmet has it's own unique moveset, unlimited armor against most moves, and can only be hit via throws, snapbacks, bursts, or any kind of armor-breaking move or sweep. Summoning Sekhmet can be a way to armor through attacks or for unique conversions. If she is blocked, using her basic chain route and mixing up between her low and overhead can be a risky and expensive mixup.
- Servant Summons: All of Eliza's servant summon special moves demand unique countermeasures from the opponent. The Throne of Isis (236 LK) can absorb an unlimited number of projectile hits without breaking, does not count as a projectile itself, but can be broken by a carefully placed non-projectile attack. Horace counts as a projectile during Dive of Horus (236 MK), so he can trade with another projectile, get hit out of his attack, or trade directly with an opponent and cause a ground bounce anyway. Albus has no vulnerable boxes during Weight of Anubis (236 HK); he can throw an opponent while the opponent has no way of interacting with Albus. All of these attacks can continue and will hit even if Eliza happens to get hit during her recovery.
{{#evt: service=youtube |id=https://youtu.be/QMlK6ZrYVqg |alignment=center |urlargs=start=1130 }}
Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
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Medium (Light outside of combos) | Step | No | Yes | 8 |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
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39 | 40 | 4 | 34 | 32 |
Move List
Character Mechanic: Sekhmet
- Sekhmet has unlimited armor against most attacks.
- Sekhmet's armor reduces damage by 25%. For comparison, characters with armor on their specials/supers (Bella/Fukua/Band) have 50% reduction, and characters with armor on their normals (Robo/Beo/PW) have no reduction.
- The opponent can only break the armor and send Sekhmet back to Eliza by landing a sweep, armor-breaking move (such as Double's Cilia Slide), throw, hitgrab, snapback, or burst.
- Hitting Sekhmet with a snapback always gives a wallbounce for a punish rather than forcing her off screen, but causes 75% scaling.
- Hitting Sekhmet with a sweep causes a knockdown that is both vulnerable and a red bounce, which allows a follow up combo. For most characters, this is the only way their sweep can start a combo.
- Keeping Sekhmet out drains Eliza's health over time. The health drain starts slowly but speeds up over time. Additionally, whenever Sekhmet attacks, a chunk of health will be lost.
- When uses Sekhmet as an assist, life drain is always at its max, and the assist will be locked out for longer than a normal assist after use.
- Eliza cannot die from this health drain alone; instead she will be left with 1 HP.
- Attacking the opponent with any of Sekhmet's blood weapons will cause the opponent to leave blood drops on the ground. When Sekhmet returns, Eliza can pick up the blood to heal herself.
- The LP, MP, and HP attacks from Sekhmet's Turn summons Sekhmet as she attacks with the corresponding button. She can use these, along with her 1 crouching and 3 jumping normals, in relatively easy chain combos but has no specials, throws, supers, or other moves of any kind.
Standing Normals
Wadjab Toggle Hitboxes Toggle Hitboxes
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Siren Serpopards Toggle Hitboxes Toggle Hitboxes
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Sirocco Storm Toggle Hitboxes Toggle Hitboxes
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Chaos Banish Toggle Hitboxes Toggle Hitboxes
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Solar Arc Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
Nemes Set Toggle Hitboxes Toggle Hitboxes
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Middle of the Sphynx Toggle Hitboxes Toggle Hitboxes
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Isis Wings Toggle Hitboxes Toggle Hitboxes
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Bast's Cuff Toggle Hitboxes Toggle Hitboxes
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Sobek Slide Toggle Hitboxes Toggle Hitboxes
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Solar Barge Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
Sistrum Shake Toggle Hitboxes Toggle Hitboxes
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Crescent Scribe Toggle Hitboxes Toggle Hitboxes
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Aten Array Toggle Hitboxes Toggle Hitboxes
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Low Glyph Toggle Hitboxes Toggle Hitboxes
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High Glyph Toggle Hitboxes Toggle Hitboxes
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Hesat Head Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Lower Domain Toggle Hitboxes Toggle Hitboxes
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Upper Domain Toggle Hitboxes Toggle Hitboxes
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Chauffeur Service Toggle Hitboxes Toggle Hitboxes
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Exile from Aaru Toggle Hitboxes Toggle Hitboxes
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Specials
"Rise!" Toggle Hitboxes Toggle Hitboxes
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"Mummify!" Toggle Hitboxes Toggle Hitboxes
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"Boys!" Toggle Hitboxes Toggle Hitboxes
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"Horace." Toggle Hitboxes Toggle Hitboxes
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"Albus!" Toggle Hitboxes Toggle Hitboxes
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Sekhmet Moves
Warrior's Khopesh Toggle Hitboxes Toggle Hitboxes
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Sekhem Lunge Toggle Hitboxes Toggle Hitboxes
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Butcher's Blade Toggle Hitboxes Toggle Hitboxes
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Carpenter's Axe Toggle Hitboxes Toggle Hitboxes
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Sekhem Dive Toggle Hitboxes Toggle Hitboxes
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Ptahxe Toggle Hitboxes Toggle Hitboxes
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Signature Attack Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Supers
"She who mauls!" Toggle Hitboxes Toggle Hitboxes
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"No mercy... the clutches of eternity!" Toggle Hitboxes Toggle Hitboxes
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*Sekhmet laughs* Toggle Hitboxes Toggle Hitboxes
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"Sunrise! High noon! Sunset!" Toggle Hitboxes Toggle Hitboxes
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Taunt
"Keep young and beautiful!"
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"Kiss kiss"
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Colors
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Color 1![]() Default color palette. |
Color 2![]() Based on Cleopatra (as portrayed by Elizabeth Taylor) from Cleopatra. |
Color 3![]() Based on Eliza from Tekken Revolution. |
Color 4![]() Original alternate color palette. |
Color 5![]() Original alternate color palette. |
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Color 6![]() Original alternate color palette. |
Color 7![]() Original color palette based on bloody Eliza from her story mode. |
Color 8![]() Based on Princess Iset from Vindictus. |
Color 9![]() Based on Jedah from the Darkstalkers / Vampire series. Includes Albus as Jon Talbain. |
Color 10![]() Based on C. Viper from Street Fighter 4; includes Albus as Rufus and Horace as Goku. |
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Color 11![]() Based on Tharja from Fire Emblem: Awakening. |
Color 12![]() Based on Dr. Doom from Marvel vs Capcom 2. |
Color 13![]() Based on I-No from Guilty Gear. |
Color 14![]() Based on Queen Odette from Odin Sphere. |
Color 15![]() Based on Dio Brando from Jojo's Bizarre Adventure: Stardust Crusaders; includes Albus and Horace as The World. |
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Color 16![]() Based on Faye Valentine from Cowboy Bebop; includes Albus as Spike Spiegel and Horace as Jet Black. |
Color 17![]() Based on Velvet from Odin Sphere. |
Color 18![]() Based on Ragyō Kiryūin from Kill la Kill; includes Sekhmet as Life Fibers, Albus as Rei Hoomaru, and Horace as COVERS. |
Color 19![]() Based on Red from Transistor; includes Sekhmet as The Process. |
Color 20![]() Original alternate color palette. |
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Color 21![]() Based on Porrim Maryam from MS Paint Adventures. Crowdfunding request. |
Color 22![]() Original alternate color palette. Crowdfunding request. |
Color 23![]() Based on Urien from Street Fighter 3; includes Sekhmet as Twelve, Albus as Gill, and Horace as Necro. |
Color 24![]() Based on Raven from Teen Titans; includes Sekhmet as Trigon and Albus and Horace as Beast Boy. Crowdfunding request. |
Color 25![]() Based on Elizabeth from Persona 3; includes Sekhmet as Thanatos. |
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Color 26![]() Based on Ana from Overwatch. |
Color 27![]() Based on Sora from Kingdom Hearts III. |
Color 28![]() Based on Lapis Lazuli from Steven Universe. |
Color 29![]() Based on Ajna from Indivisible. |
Color 30![]() ? |
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Color 31![]() Based on Kikuri-Hime from Shin Megami Tensei (Nocturne onward). |
Color 32![]() Based on Astarte from Castlevania. |
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Intro Poses
Eliza has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match.
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Intro pose 1: Hold ![]() ![]() Sekmet emerges from a pool of blood. Gaze into the face of your death! Your cells shall betray you! |
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Intro pose 2: Hold ![]() ![]() Eliza poses with sunglasses and a stylish purse. How do I look? Yes, I am rich! |
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Intro pose 3: Hold ![]() ![]() Eliza's servants carry her upon a palanquin. Albus! Horace! I shouldn't be long. Yes, boss! Happy hunting! It's gonna be your funeral! |
Win Poses
Eliza's single win pose has 8 variants, and the winning player can select a variant by holding a button at the end of the match.
Additionally, Sekhmet has her own win pose if the round ends with her summoned.
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Winpose 1: Hold ![]() How do I look? |
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Winpose 2: Hold ![]() Yes, I am rich. |
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Winpose 3: Hold ![]() Victory looks good on me. |
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Winpose 4: Hold ![]() Boys! Prepare the limo! |
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Winpose 5: Hold ![]() I could go for a dip right about now... |
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Winpose 6: Hold ![]() I give the orders! |
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Winpose 7: Hold ![]() ![]() How do I look? |
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Winpose 8: Hold ![]() ![]() Deal with it! |
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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Aristal @Aristal159 |
![]() Brazil |
Active | ![]() ![]() ![]() Keep young and beautiful Example Play | |
Fuzzy_Snugs |
![]() United States |
active | ![]() ![]() ![]() Hi Example Play | |
LazyDiablos |
![]() United States |
Inactive(?) | ![]() ![]() Example Play | |
PleasureThatCutsWind @PleasureTCW |
![]() United States CA |
Active | ![]() ![]() ![]() Creator of the self titled Eliza guide. Example Play | |
RoyalHeart v2 @BloomingLotusV2 |
![]() United States IL |
Lurking | N/A Yes, he is rich. Example Play | |
Sinclair Sinclair Moreau |
![]() European Union |
Active | ![]() ![]() evil vile little creature incapable of feeling empathy or remorse Example Play |