Battle Craze!!/la justicia/C-Side: Difference between revisions
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===Universal Mechanics=== | ===Universal Mechanics=== | ||
====Craze Tech==== | ====Craze Tech==== | ||
{{MoveData | |||
|image=Justctech.png | |||
|name=Dropkick! | |||
|input= 5CT | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= Uncharged | |||
| damage= 128 | |||
| guard= Mid | |||
| startup= 23 | |||
| active = 5 | |||
| advHit= +15 | |||
| advBlock= -4 | |||
| punishState= Dire | |||
| direEffect= Wall Bounce | |||
| description= Armored dropkick, can be spaced to be safer on block. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header=no | |||
| version=Charged | |||
| damage= 128 | |||
| guard= Mid | |||
| startup= 39 | |||
| active= 5 | |||
| advHit= +34 | |||
| advBlock= -2 | |||
| punishState= Dire | |||
| direEffect= Wall Bounce | |||
| description= Charged version of drop kick, takes a lot longer but has armor through out all of the start up. Gives a wall bounce on hit and can be spaced to be plus on block | |||
}} | |||
}} | |||
====Throws==== | |||
{{MoveData | |||
|image=JustThrow5.png | |||
|caption= | |||
|name=Power Bomb | |||
|input= 5GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 144 | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +29 | |||
| advBlock= N/A | |||
| description= Justicia's highest damaging normal throw, moves her just a little bit forward too. Leaves the opponent right in front of her. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=JustThrow4.png | |||
|caption= | |||
|name=German Suplex | |||
|input= 4GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +28 | |||
| advBlock= N/A | |||
| description= Justicia's back throw, knocks the opponent far behind her. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=JustThrow6.png | |||
|caption= | |||
|name=Running Scoop Slam | |||
|input= 6GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 104 | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +29 | |||
| advBlock= N/A | |||
| description= Gives a very substantial amount of corner carry, moves both justicia and the opponent about half screen. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=JustThrow8.png | |||
|caption= | |||
|name=Fireman's Heave-Ho | |||
|input= 8GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 8 | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +42 | |||
| advBlock= N/A | |||
| description= Tosses the opponent up for a combo. Scales the combo very hard when done raw though so its usually not worth going for this one outside of combos. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=JustThrow2.png | |||
|caption= | |||
|name=Bear Hug | |||
|input= 2GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 104 | |||
| guard= Throw Tech | |||
| startup= 4 | |||
| advHit= +2 | |||
| advBlock= N/A | |||
| description= Gives the opponent a bear hug :D. Leaves them standing right in front of justicia, giving her some good pressure. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=JustThrowJu.png | |||
|caption= | |||
|name= Air Dynamic Driver | |||
|input= j.5GP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Throw Tech | |||
| startup= 2 | |||
| advHit= +35 | |||
| advBlock= N/A | |||
| description= Justicia's air throw, if it's hit raw it floor splats. Notably moves her very far forward compared to other air throws. | |||
}} | |||
}} | |||
====Heartbreaker==== | |||
{{MoveData | |||
|image=JustHB.png | |||
|caption= | |||
|name= Heartbreaker | |||
|input= 5CT while blocking | |||
|data= | |||
{{AttackData-BC | |||
| damage= 32 | |||
| guard= Mid | |||
| startup= 2 | |||
| advHit= +1 | |||
| advBlock= -23 | |||
| description= Justicia's heartbreaker, uses 5SK's animation. | |||
}} | |||
}} | |||
===Normals=== | |||
====Standing==== | |||
{{MoveData | |||
|image=Just5LP.png | |||
|caption= | |||
|name=5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Mid | |||
| startup= 4 | |||
| active = 3 | |||
| advHit= +3 | |||
| advBlock= -1 | |||
| description= Basic 5LP, a bit stubby but hits frame 4. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Just5SP 1.png | |||
|image2=Just5SP 2.png | |||
|caption= | |||
|name=5SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Mid | |||
| startup= 10 | |||
| active = 3 | |||
| advHit= 0 | |||
| advBlock= -6 | |||
| description= Reaches pretty far compared to her light buttons, not as far as 5SK but is a bit faster than it. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=JustclLK.png | |||
|caption= | |||
|name= 5LK (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Mid | |||
| startup= 5 | |||
| active = 3 | |||
| advHit= +3 | |||
| advBlock= -1 | |||
| description=Combo filler. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Just5LK.png | |||
|caption= | |||
|name=5LK (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Mid | |||
| startup= 6 | |||
| active = 3 | |||
| advHit= +1 | |||
| advBlock= -3 | |||
| description= Reaches farther than 5LP while still being relatively fast. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=JustclSK.png | |||
|name=5SK (close) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 88 | |||
| guard= Mid | |||
| startup= 5 | |||
| active = 3 | |||
| advHit= +5 | |||
| advBlock= -1 | |||
| description= Links back to lights and into itself, very good for combos in general as it helps with juggles too. | |||
}} | |||
}} | |||
{{MoveData | |||
|image=Just5SK.png | |||
|name=5SK (far) | |||
|data= | |||
{{AttackData-BC | |||
| damage= 104 | |||
| guard= Mid | |||
| startup= 12 | |||
| active = 3 | |||
| advHit= +2 | |||
| advBlock= -4 | |||
| description= Reaches very far and does the most damage out of her standing normals. Interestingly, this can be spaced for better advantage on block. | |||
}} | |||
}}<br> | |||
====Crouching==== | |||
{{MoveData | |||
|image=Just2LP.png | |||
|caption= | |||
|name=2LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 36 | |||
| guard= Mid | |||
| startup= 4 | |||
| active = 3 | |||
| advHit= +2 | |||
| advBlock= -2 | |||
| description= Pretty much just 5LP except that it beats low-profile moves. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Just2SP.png | |||
|name=2SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 104 | |||
| guard= Mid | |||
| startup= 11 | |||
| active = 5 | |||
| advHit= +2 | |||
| advBlock= -3 | |||
| description= Decent anti-air. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Just2LK.png | |||
|caption= | |||
|name=2LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Low | |||
| startup= 5 | |||
| active = 3 | |||
| advHit= +1 | |||
| advBlock= -3 | |||
| description= Reaches decently far, pretty average 2LK. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Just2SK.png | |||
|caption= | |||
|name=2SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 120 | |||
| guard= Low | |||
| startup= 11 | |||
| active = 3 | |||
| advHit= +43 | |||
| advBlock= -7 | |||
| description= Justicia's sweep. | |||
}} | |||
}}<br> | |||
====Jumping==== | |||
{{MoveData | |||
|image=JustjuLP.png | |||
|caption= | |||
|name=j.5LP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 44 | |||
| guard= Overhead | |||
| startup= 4 | |||
| active = 3 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Good air-to-air. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=JustjuSP.png | |||
|caption= | |||
|name=j.5SP | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Overhead | |||
| startup= 7 | |||
| active = 2 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Hits above justicia, essentially has the same range as j.5SK. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=JustjuLK.png | |||
|caption= | |||
|name=j.5LK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 40 | |||
| guard= Overhead | |||
| startup= 5 | |||
| active = 15 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Good jump-in. Can cross-up but it can be a bit finnicky. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=JustjuSK.png | |||
|caption= | |||
|name=j.5SK | |||
|data= | |||
{{AttackData-BC | |||
| damage= 96 | |||
| guard= Overhead | |||
| startup= 10 | |||
| active = 6 | |||
| advHit= - | |||
| advBlock= - | |||
| description= Really good air-to-air and jump-in, reaches far and very fast. | |||
}} | |||
}}<br> | |||
====Command Normals==== | |||
{{MoveData | |||
|image=Just6LP.png | |||
|caption= | |||
|name=Chair Driver | |||
|input=6SP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 88 | |||
| guard= Overhead | |||
| startup= 21 | |||
| active = 4 | |||
| advHit= +2 | |||
| advBlock= -6 | |||
| punishState = Dire | |||
| direEffect = Stagger | |||
| description= Moves justicia forward a lot, used for her cancels and also mix. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Just3SK 1.png | |||
|image2=Just3SK 2.png | |||
|caption= | |||
|name=Duck and Roll, Senton | |||
|input=3SK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version= roll | |||
| damage= | |||
| guard= | |||
| startup= 26 | |||
| recovery= 2 | |||
| advHit= | |||
| advBlock= | |||
| punishState = Counter | |||
| direEffect = | |||
| description= Low-profile, also immune to projectiles. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= Senton | |||
| damage= 136 | |||
| guard= Low | |||
| startup= 29 | |||
| active = 2 | |||
| advHit= +47 | |||
| advBlock= -2 | |||
| punishState = Counter | |||
| direEffect = | |||
| description= Functions like a sweep, useful for punishing fireballs or punishing people trying to hit you out of the roll. Inputted by holding SK during the roll. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Justju2SP.png | |||
|caption= | |||
|name=Dolphin Splash | |||
|input=j.2SP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 88 | |||
| guard= Overhead | |||
| startup= 8 | |||
| active = Inf. | |||
| advHit= | |||
| advBlock= | |||
| punishState = Counter | |||
| direEffect = Crumple | |||
| description= Justicia's splash, good for cross-ups and jump-ins due to how active it is. | |||
}} | |||
}}<br> | |||
===Specials=== | |||
{{MoveData | |||
|image=Just236P 1.png | |||
|image2=Just236P 2.png | |||
|caption= | |||
|name=Star Lariat | |||
|input=236P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 144 | |||
| guard= Mid | |||
| startup= 10 | |||
| active = 8, 3 | |||
| advHit= +17 | |||
| advBlock= -6 | |||
| punishState = Dire | |||
| direEffect = Flipout | |||
| description= Floor splats the opponent, useful for some combos since you get more advantage the higher the opponent is. The heavy version goes farther. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Just236K 1.png | |||
|image2=Just236K 2.png | |||
|caption= | |||
|name=Rising Star, Meteor Clutch | |||
|input=236K~K | |||
|data= | |||
{{AttackData(Special)-BC | |||
| version=Star | |||
| damage= 128 | |||
| guard= Mid | |||
| startup= 6 | |||
| active = 10 | |||
| advHit= +10, +8 (heavy) | |||
| advBlock= -21, -24 (heavy) | |||
| punishState = Dire | |||
| direEffect = Power Launch | |||
| description= Reversal, heavy goes farther forward and has worse advantage on hit and block. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version=Clutch | |||
| damage= 151 | |||
| guard= Mid | |||
| startup= 6 | |||
| active = 10 | |||
| advHit= +23 | |||
| advBlock= -21, -24 (heavy) | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Follow up after Rising Star, useful as a combo ender. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=JustThrow5.png | |||
|caption= | |||
|name=Justice Hammer | |||
|input=63214P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 184 | |||
| guard= N/A | |||
| startup= 4 | |||
| active = | |||
| advHit= +20, +11 (heavy) | |||
| advBlock= N/A | |||
| punishState = Dire | |||
| direEffect = Floor Splat | |||
| description= Command grab, has insane corner carry. Light goes forward, Heavy goes back. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=Just624K.png | |||
|caption= | |||
|name=Sunset Slam | |||
|input=63214P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 168 | |||
| guard= N/A | |||
| startup= 14, 18 (heavy) | |||
| active = | |||
| advHit= +17 | |||
| advBlock= N/A | |||
| punishState = Dire | |||
| direEffect = Ground Bounce | |||
| description= Running command grab. Heavy version travels 3 quarters across the screen. | |||
}} | |||
}}<br> | |||
===Supers=== | |||
====All-Out Attack==== | |||
{{MoveData | |||
|image=Just236236P.png | |||
|caption= Good morning :) | |||
|name=Morning Sun | |||
|input=236236P | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 232 | |||
| guard= Mid | |||
| startup= 6 | |||
| active = 2 | |||
| advHit= +17 | |||
| advBlock= -20 | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Combo ender. | |||
}} | |||
}}<br> | |||
{{MoveData | |||
|image=JustThrow5.png | |||
|name= Defining Verdict | |||
|input= 63214PP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 272 | |||
| guard= | |||
| startup= 4 | |||
| active = | |||
| advHit= +44 | |||
| advBlock= | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Command grab super, justicia's highest damaging level 1 super. Mostly used for mix-ups. | |||
}} | |||
}}<br> | |||
====All-Out EX==== | |||
{{MoveData | |||
|image=Just214214PP.png | |||
|caption= | |||
|name=Kokyuu Nage | |||
|input=214214PP | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 304 | |||
| guard= | |||
| startup= 1 | |||
| advHit= +24 | |||
| advBlock= | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Counter super, immediately goes into the follow-up in combos. | |||
}} | |||
}}<br> | |||
====All-Out Destruction==== | |||
{{MoveData | |||
|image=Just624KK.png | |||
|caption= RAAAHHHH | |||
|name= And Justice For All | |||
|input= 63214KK | |||
|data= | |||
{{AttackData(Special)-BC | |||
| damage= 400 | |||
| guard= N/A | |||
| startup= 4 | |||
| active = | |||
| advHit= +44 | |||
| advBlock= N/A | |||
| punishState = Dire | |||
| direEffect = N/A | |||
| description= Justicia's level 3, one of the only cutscene supers in the game. Can't juggle into it, meaning her highest damaging combo ender tends to be level 2. Can't be jumped out of at point blank range. Hype. | |||
}} | |||
}} | |||
{{Navbox-BC}} | |||
[[Category:Battle Craze!!]] | |||
[[Category:la justicia]] |
Revision as of 05:15, 25 September 2023
Overview
Playstyle
Statistics
Trait | "Shoot Style Spirit": la justicia has access to multiple different throws by inputting the Grab command and then any direction. During a combo, la justicia can chain into any of her throws, unless that throw had recently been used. |
Health | 1050 |
Mobility | Dash |
Move Overview
Universal Mechanics
Craze Tech
Dropkick!
5CT |
---|
Throws
Power Bomb
5GP |
---|
German Suplex
4GP |
---|
Running Scoop Slam
6GP |
---|
Fireman's Heave-Ho
8GP |
---|
Bear Hug
2GP |
---|
Air Dynamic Driver
j.5GP |
---|
Heartbreaker
Heartbreaker
5CT while blocking |
---|
Normals
Standing
5LP
|
---|
5SP
|
---|
5LK (close)
|
---|
5LK (far)
|
---|
5SK (close)
|
---|
5SK (far)
|
---|
Crouching
2LP
|
---|
2SP
|
---|
2LK
|
---|
2SK
|
---|
Jumping
j.5LP
|
---|
j.5SP
|
---|
j.5LK
|
---|
j.5SK
|
---|
Command Normals
Chair Driver
6SP |
---|
Duck and Roll, Senton
3SK |
---|
Dolphin Splash
j.2SP |
---|
Specials
Star Lariat
236P |
---|
Rising Star, Meteor Clutch
236K~K |
---|
Justice Hammer
63214P |
---|
Sunset Slam
63214P |
---|
Supers
All-Out Attack
Morning Sun 236236P Good morning :) Good morning :)
|
---|
Defining Verdict
63214PP |
---|
All-Out EX
Kokyuu Nage
214214PP |
---|
All-Out Destruction
And Justice For All 63214KK RAAAHHHH RAAAHHHH
|
---|