Samurai Shodown/Wu-Ruixiang: Difference between revisions

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(Created page with "250px|thumb|right|呉瑞香, Wu-Ruxiang == Introduction == == Normals == == Special Moves ==")
 
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[[Image:ss_wu_ruxiang.png|250px|thumb|right|呉瑞香, Wu-Ruxiang]]
[[Image:ss_wu_ruxiang.png|250px|thumb|right|<center><font size="4">呉瑞香, Wu-Ruxiang</font></center>]]
{{TOClimit|2}}


==Introduction==
Short character intro, can be serious or a meme one, up to the editor. If you go for the latter, limit the jokes to this section only.


== Introduction ==
{|
|-style="text-align:left;"
! Strengths !! Weaknesses
|- style="vertical-align:top;text-align:left"
| style="width: 50%;"|
*Strength 1
*Strength 2
| style="width: 50%;"|
*Weakness 1
*Weakness 2
|-
|}


== Normals ==
==Data==
We'll have info to fill in here only after release.


== Special Moves ==
==Gameplan==
Similar to the Strategy section of the 5sp wiki pages. List character archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.
===Neutral===
===Okizeme===
 
==Normal Moves==
===Far Slashes===
====== <font style="visibility:hidden" size="0">5A</font> ======
{{MoveData
|image=SamSho_Character_5A.png
|caption=
|name=5A
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">5B</font> ======
{{MoveData
|image=SamSho_Character_5B.png
|caption=
|name=5B
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">5C</font> ======
{{MoveData
|image=SamSho_Character_5C.png
|caption=
|name=5C
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">2A</font> ======
{{MoveData
|image=SamSho_Character_2A.png
|caption=
|name=2A
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
|image=SamSho_Character_2B.png
|caption=
|name=2B
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">2C</font> ======
{{MoveData
|image=SamSho_Character_2C.png
|caption=
|name=2C
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
===Near Slashes===
====== <font style="visibility:hidden" size="0">n.5A</font> ======
{{MoveData
|image=SamSho_Character_n5A.png
|caption=
|name=n.5A
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">n.5B</font> ======
{{MoveData
|image=SamSho_Character_n5B.png
|caption=
|name=n.5B
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">n.5C</font> ======
{{MoveData
|image=SamSho_Character_n5C.png
|caption=
|name=n.5C
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">n.2A</font> ======
{{MoveData
|image=SamSho_Character_n2A.png
|caption=
|name=n.2A
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">n.2B</font> ======
{{MoveData
|image=SamSho_Character_n2B.png
|caption=
|name=n.2B
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">n.2C</font> ======
{{MoveData
|image=SamSho_Character_n2C.png
|caption=
|name=n.2C
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
===Kicks===
====== <font style="visibility:hidden" size="0">5D</font> ======
{{MoveData
|image=SamSho_Character_5D.png
|caption=
|name=5D
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">6D</font> ======
{{MoveData
|image=SamSho_Character_6D.png
|caption=
|name=6D
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">2D</font> ======
{{MoveData
|image=SamSho_Character_2D.png
|caption=
|name=2D
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">3D</font> ======
{{MoveData
|image=SamSho_Character_3D.png
|caption=
|name=3D
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
===Dash Normals===
====== <font style="visibility:hidden" size="0">66A</font> ======
{{MoveData
|image=SamSho_Character_66A.png
|caption=
|name=66A
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">66B</font> ======
{{MoveData
|image=SamSho_Character_66B.png
|caption=
|name=66B
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">66C</font> ======
{{MoveData
|image=SamSho_Character_66C.png
|caption=
|name=66C
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">66D</font> ======
{{MoveData
|image=SamSho_Character_66D.png
|caption=
|name=66D
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
===Air Normals===
====== <font style="visibility:hidden" size="0">j.A</font> ======
{{MoveData
|image=SamSho_Character_jA.png
|caption=
|name=j.A
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">j.B</font> ======
{{MoveData
|image=SamSho_Character_jB.png
|caption=
|name=j.B
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">j.C</font> ======
{{MoveData
|image=SamSho_Character_jC.png
|caption=
|name=j.C
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">j.D</font> ======
{{MoveData
|image=SamSho_Character_jD.png
|caption=
|name=j.D
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
===Unarmed Normals===
====== <font style="visibility:hidden" size="0">u.5S</font> ======
{{MoveData
|image=SamSho_Character_u5S.png
|caption=
|name=u.5S
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">u.2S</font> ======
{{MoveData
|image=SamSho_Character_u2S.png
|caption=
|name=u.2S
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">ju.S</font> ======
{{MoveData
|image=SamSho_Character_juS.png
|caption=
|name=ju.S
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
====== <font style="visibility:hidden" size="0">u.66S</font> ======
{{MoveData
|image=SamSho_Character_u66S.png
|caption=
|name=u.66S
|data=
{{AttackData-SS2019
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=
}}
}}
 
==Universal Mechanics==
====== <font style="visibility:hidden" size="0">Guard Break</font> ======
{{MoveData
|image=SamSho_Character_5CD.png
|caption=Neutral Throw
|image2=SamSho_Character_4CD.png
|caption2=Forward Throw
|image3=SamSho_Character_6CD.png
|caption3=Back Throw
|name=Guard Break (Throw)
|input=4/5/6C+D
|data=
{{AttackData-SS2019
|version=Neutral
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=Universal throw. Can be followed up with an attack.
}}
{{AttackData-SS2019
|header=no
|version=Back
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=Universal throw. Can be followed up with an attack.
}}
{{AttackData-SS2019
|header=no
|version=Forward
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=Universal throw. Can be followed up with an attack.
}}
}}
 
====== <font style="visibility:hidden" size="0">Surprise Attack</font> ======
{{MoveData
|image=SamSho_Character_5BC.png
|caption=
|name=Surprise Attack (Overhead)
|input=5B+C
|data=
{{AttackData-SS2019
|version=
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=Universal overhead.
}}
}}
 
====== <font style="visibility:hidden" size="0">Dodge</font> ======
{{MoveData
|image=SamSho_Character_5AB.png
|caption=
|name=Dodge
|input=5A+B
|data=
{{AttackData-SS2019
|version=
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=Universal dodge.
}}
}}
 
====== <font style="visibility:hidden" size="0">Counter / Blade Catch</font> ======
{{MoveData
|image=SamSho_Character_236AB.png
|caption=Counter
|image2=SamSho_Character_u236AB.png
|caption2=Blade Catch
|name=Counter / Blade Catch
|input=236A+B
|data=
{{AttackData-SS2019
|version=Armed
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.
}}
{{AttackData-SS2019
|header=no
|version=Disarmed
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.
}}
}}
 
====== <font style="visibility:hidden" size="0">Rage Explosion</font> ======
{{MoveData
|image=SamSho_Character_5ABC.png
|caption=
|name=Rage Explosion
|input=5A+B+C
|data=
{{AttackData-SS2019
|version=
|damage=0
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=Unblockable pushback attack.
}}
}}
 
====== <font style="visibility:hidden" size="0">Lightning Blade</font> ======
{{MoveData
|image=SamSho_Character_Issen.png
|caption=
|name=Lightning Blade (Issen)
|input=5A+B+C during Rage Explosion
|data=
{{AttackData-SS2019
|version=
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=Has projectile invulnerability and anti-airs. Damage scales up beased on reamaining health.
}}
}}
 
==Special Moves==
====== <font style="visibility:hidden" size="0">Token Special Move</font> ======
{{MoveData
|image=SamSho_Character_REMEMBER_TO_UPDATE_FILENAME_ENDING.png
|caption=Token Caption (Optional)
|name=Token Special Move
|input=Add input in numpad notation
|data=
{{AttackData-SS2019
|version=
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to [[Template:MoveData]] for examples.
}}
}}
 
==Supers==
===Weapon Flipping Technique===
{{MoveData
|image=SamSho_Character_WFT.png
|caption=
|name=WFT Name
|input=236B+C
|data=
{{AttackData-SS2019
|version=
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=Available only during Max Rage or Rage Explosion. Disarms on hit.
}}
}}
 
===Super Special Move===
{{MoveData
|image=SamSho_Character_SSM.png
|caption=
|name=SSM Name
|input=641236C+D
|data=
{{AttackData-SS2019
|version=
|damage=
|guard=
|startup=
|active=
|recovery=
|hitAdv=
|backhitAdv=
|blockAdv=
|cancel=
|clash=
|description=Available only once per match.
}}
}}
 
==Combos==
List combos, use numpad notation.
===Midscreen===
===Corner===
 
==Videos==
Link to character videos and specify year it was produced or patch version in brackets.
 
Example: Character combo video by "name of content creator" (2019).
 
==Colors==
{{Colors-SS2019
|Character=SamSho_Character
}}
 
==External Links==
Link to frame data spreadsheet, Twitter character hashtag, or docs hosted in other sites.
 
{{SS2019}}
 
[[Category:Samurai Shodown (2019)]]

Revision as of 08:13, 22 April 2019

File:Ss wu ruxiang.png
呉瑞香, Wu-Ruxiang

Introduction

Short character intro, can be serious or a meme one, up to the editor. If you go for the latter, limit the jokes to this section only.

Strengths Weaknesses
  • Strength 1
  • Strength 2
  • Weakness 1
  • Weakness 2

Data

We'll have info to fill in here only after release.

Gameplan

Similar to the Strategy section of the 5sp wiki pages. List character archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.

Neutral

Okizeme

Normal Moves

Far Slashes

5A
5A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
5B
5B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
5C
5C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
2A
2A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
2B
2B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
2C
2C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Near Slashes

n.5A
n.5A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
n.5B
n.5B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
n.5C
n.5C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
n.2A
n.2A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
n.2B
n.2B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
n.2C
n.2C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Kicks

5D
5D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
6D
6D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
2D
2D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
3D
3D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Dash Normals

66A
66A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
66B
66B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
66C
66C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
66D
66D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Air Normals

j.A
j.A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
j.B
j.B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
j.C
j.C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
j.D
j.D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Unarmed Normals

u.5S
u.5S
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
u.2S
u.2S
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
ju.S
ju.S
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
u.66S
u.66S
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Universal Mechanics

Guard Break
Guard Break (Throw)
4/5/6C+D
Neutral Throw
Neutral Throw
Forward Throw
Forward Throw
Back Throw
Back Throw
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Neutral - - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Back - - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Forward - - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Surprise Attack
Surprise Attack (Overhead)
5B+C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Universal overhead.

Dodge
Dodge
5A+B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Universal dodge.

Counter / Blade Catch
Counter / Blade Catch
236A+B
Counter
Counter
Blade Catch
Blade Catch
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Armed - - - - - - - - - - - - -

Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.

Disarmed - - - - - - - - - - - - -

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.

Rage Explosion
Rage Explosion
5A+B+C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
0 - - - - - - - - - - - -

Unblockable pushback attack.

Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Has projectile invulnerability and anti-airs. Damage scales up beased on reamaining health.

Special Moves

Token Special Move
Token Special Move
Add input in numpad notation
Token Caption (Optional)
Token Caption (Optional)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.

Supers

Weapon Flipping Technique

WFT Name
236B+C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Available only during Max Rage or Rage Explosion. Disarms on hit.

Super Special Move

SSM Name
641236C+D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Available only once per match.

Combos

List combos, use numpad notation.

Midscreen

Corner

Videos

Link to character videos and specify year it was produced or patch version in brackets.

Example: Character combo video by "name of content creator" (2019).

Colors


External Links

Link to frame data spreadsheet, Twitter character hashtag, or docs hosted in other sites.


General
FAQ
Controls
Mechanics
Patch Notes
System Data
Characters
Amakusa
Baiken
Basara
Cham Cham
Charlotte
Darli
Earthquake
Galford
Genjuro
Gongsun Li
Hanzo
Haohmaru
Hibiki
Iroha
Jubei
Kazuki
Kyoshiro
Mina
Nakoruru
Rimururu
Shiki
Shizumaru
Sogetsu
Tam Tam
Ukyo
Wan-Fu
Warden
Wu
Yashamaru
Yoshitora