Skullgirls/Painwheel: Difference between revisions
(→Supers: Install: organized bullets, removed bolding) |
(→Move List: Moved super hit stop data to new cell) |
||
Line 94: | Line 94: | ||
| onhit=+2 | | onhit=+2 | ||
| onblock=+5 | | onblock=+5 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_slp_fd.png|left]]<br>[[File:SG_pwl_slp_hold_fd.png|left]]}} | | framedata=[[File:SG_pwl_slp_fd.png|left]]<br>[[File:SG_pwl_slp_hold_fd.png|left]]}} | ||
| | | | ||
Line 126: | Line 128: | ||
| onhit=+10 | | onhit=+10 | ||
| onblock=-5 | | onblock=-5 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_smp_fd.png|left]]<br>[[File:SG_pwl_smp_hold_fd.png|left]]}} | | framedata=[[File:SG_pwl_smp_fd.png|left]]<br>[[File:SG_pwl_smp_hold_fd.png|left]]}} | ||
| | | | ||
Line 159: | Line 163: | ||
| onhit=-1 | | onhit=-1 | ||
| onblock=-8 | | onblock=-8 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_shp_fd.png|left]]}} | | framedata=[[File:SG_pwl_shp_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 174: | Line 180: | ||
| onhit={{Property-SG|Stagger}} (+38 / +53 CH),<br>{{Property-SG|KD}} (vs air) | | onhit={{Property-SG|Stagger}} (+38 / +53 CH),<br>{{Property-SG|KD}} (vs air) | ||
| onblock=-8 | | onblock=-8 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_shp_hold_fd.png|left]]}} | | framedata=[[File:SG_pwl_shp_hold_fd.png|left]]}} | ||
| | | | ||
Line 206: | Line 214: | ||
| onhit=+1 | | onhit=+1 | ||
| onblock=+4 | | onblock=+4 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_slk_fd.png|left]]}} | | framedata=[[File:SG_pwl_slk_fd.png|left]]}} | ||
| | | | ||
Line 237: | Line 247: | ||
| onhit=+3 | | onhit=+3 | ||
| onblock=-5 | | onblock=-5 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_smk_fd.png|left]]<br>[[File:SG_pwl_smk_hold_fd.png|left]]}} | | framedata=[[File:SG_pwl_smk_fd.png|left]]<br>[[File:SG_pwl_smk_hold_fd.png|left]]}} | ||
| | | | ||
Line 271: | Line 283: | ||
| onhit=-4 | | onhit=-4 | ||
| onblock=-18 | | onblock=-18 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_shk_fd.png|left]]}} | | framedata=[[File:SG_pwl_shk_fd.png|left]]}} | ||
| | | | ||
Line 307: | Line 321: | ||
| onhit=+2 | | onhit=+2 | ||
| onblock=+5 | | onblock=+5 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_clp_fd.png|left]]<br>[[File:SG_pwl_clp_hold_fd.png|left]]}} | | framedata=[[File:SG_pwl_clp_fd.png|left]]<br>[[File:SG_pwl_clp_hold_fd.png|left]]}} | ||
| | | | ||
Line 339: | Line 355: | ||
| onhit=-8 | | onhit=-8 | ||
| onblock=-16 | | onblock=-16 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_cmp_fd.png|left]]<br>[[File:SG_pwl_cmp_hold_fd.png|left]]}} | | framedata=[[File:SG_pwl_cmp_fd.png|left]]<br>[[File:SG_pwl_cmp_hold_fd.png|left]]}} | ||
| | | | ||
Line 372: | Line 390: | ||
| onhit={{Property-SG|Ground Bounce}} | | onhit={{Property-SG|Ground Bounce}} | ||
| onblock=-19 | | onblock=-19 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_chp_fd.png|left]]}} | | framedata=[[File:SG_pwl_chp_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 387: | Line 407: | ||
| onhit={{Property-SG|Crumple}},<br>{{Property-SG|Ground Bounce}} (vs air) | | onhit={{Property-SG|Crumple}},<br>{{Property-SG|Ground Bounce}} (vs air) | ||
| onblock=-19 | | onblock=-19 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_chp_hold_fd.png|left]]}} | | framedata=[[File:SG_pwl_chp_hold_fd.png|left]]}} | ||
| | | | ||
Line 419: | Line 441: | ||
| onhit=+2 | | onhit=+2 | ||
| onblock=+5 | | onblock=+5 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_clk_fd.png|left]]}} | | framedata=[[File:SG_pwl_clk_fd.png|left]]}} | ||
| | | | ||
Line 450: | Line 474: | ||
| onhit=+3 | | onhit=+3 | ||
| onblock=-5 | | onblock=-5 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_cmk_fd.png|left]]}} | | framedata=[[File:SG_pwl_cmk_fd.png|left]]}} | ||
| | | | ||
Line 483: | Line 509: | ||
| onhit={{Property-SG|Soft KD (Invuln.)}} | | onhit={{Property-SG|Soft KD (Invuln.)}} | ||
| onblock=-12 | | onblock=-12 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_chk_fd.png|left]]}} | | framedata=[[File:SG_pwl_chk_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 498: | Line 526: | ||
| onhit={{Property-SG|KD}} | | onhit={{Property-SG|KD}} | ||
| onblock=-15 | | onblock=-15 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_chk_hold_fd.png|left]]}} | | framedata=[[File:SG_pwl_chk_hold_fd.png|left]]}} | ||
| | | | ||
Line 532: | Line 562: | ||
| onhit=+5 | | onhit=+5 | ||
| onblock=±0 | | onblock=±0 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_jlp_fd.png|left]]}} | | framedata=[[File:SG_pwl_jlp_fd.png|left]]}} | ||
| | | | ||
Line 563: | Line 595: | ||
| onhit=+3 | | onhit=+3 | ||
| onblock=-9 | | onblock=-9 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_jmp_fd.png|left]]}} | | framedata=[[File:SG_pwl_jmp_fd.png|left]]}} | ||
| | | | ||
Line 596: | Line 630: | ||
| onhit=+16 | | onhit=+16 | ||
| onblock=-2 | | onblock=-2 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_jhp_fd.png|left]]}} | | framedata=[[File:SG_pwl_jhp_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 611: | Line 647: | ||
| onhit=+16 | | onhit=+16 | ||
| onblock=+4 | | onblock=+4 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_jhp_hold_fd.png|left]]}} | | framedata=[[File:SG_pwl_jhp_hold_fd.png|left]]}} | ||
| | | | ||
Line 646: | Line 684: | ||
| onhit=+3 | | onhit=+3 | ||
| onblock=-3 | | onblock=-3 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_jlk_fd.png|left]]}} | | framedata=[[File:SG_pwl_jlk_fd.png|left]]}} | ||
| | | | ||
Line 677: | Line 717: | ||
| onhit=+8 | | onhit=+8 | ||
| onblock=+1 | | onblock=+1 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_jmk_fd.png|left]]}} | | framedata=[[File:SG_pwl_jmk_fd.png|left]]}} | ||
| | | | ||
Line 711: | Line 753: | ||
| onhit=+7 | | onhit=+7 | ||
| onblock=+4 | | onblock=+4 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_jhk_fd.png|left]]}} | | framedata=[[File:SG_pwl_jhk_fd.png|left]]}} | ||
| | | | ||
Line 747: | Line 791: | ||
| onhit=-23 | | onhit=-23 | ||
| onblock=-26 | | onblock=-26 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_fhk1_fd.png|left]]}} | | framedata=[[File:SG_pwl_fhk1_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 762: | Line 808: | ||
| onhit=-26 | | onhit=-26 | ||
| onblock=-18 | | onblock=-18 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_fhk2_fd.png|left]]<br>[[File:SG_pwl_fhk3_fd.png|left]]}} | | framedata=[[File:SG_pwl_fhk2_fd.png|left]]<br>[[File:SG_pwl_fhk3_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 777: | Line 825: | ||
| onhit={{Property-SG|Ground Bounce}},<br>{{Property-SG|KD}} (vs air) | | onhit={{Property-SG|Ground Bounce}},<br>{{Property-SG|KD}} (vs air) | ||
| onblock=-20 | | onblock=-20 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_fhk4_fd.png|left]]}} | | framedata=[[File:SG_pwl_fhk4_fd.png|left]]}} | ||
| | | | ||
Line 810: | Line 860: | ||
| onhit={{Property-SG|Ground Bounce}} | | onhit={{Property-SG|Ground Bounce}} | ||
| onblock=N/A | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_throw_fd.png|left]]}} | | framedata=[[File:SG_pwl_throw_fd.png|left]]}} | ||
| | | | ||
Line 843: | Line 895: | ||
| onhit={{Property-SG|Ground Bounce}} | | onhit={{Property-SG|Ground Bounce}} | ||
| onblock=N/A | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_airthrow_fd.png|left]]}} | | framedata=[[File:SG_pwl_airthrow_fd.png|left]]}} | ||
| | | | ||
Line 875: | Line 929: | ||
| onhit={{Property-SG|Ground Bounce}} | | onhit={{Property-SG|Ground Bounce}} | ||
| onblock=-53 | | onblock=-53 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_tag_fd.png|left]]}} | | framedata=[[File:SG_pwl_tag_fd.png|left]]}} | ||
| | | | ||
Line 909: | Line 965: | ||
| onhit=N/A | | onhit=N/A | ||
| onblock=-18 | | onblock=-18 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_snap_fd.png|left]]}} | | framedata=[[File:SG_pwl_snap_fd.png|left]]}} | ||
| | | | ||
Line 940: | Line 998: | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit=N/A | | onhit=N/A | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| onblock=N/A}} | | onblock=N/A}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 954: | Line 1,014: | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit=N/A | | onhit=N/A | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| onblock=N/A}} | | onblock=N/A}} | ||
| | | | ||
Line 1,008: | Line 1,070: | ||
| onhit=+38 or -4 | | onhit=+38 or -4 | ||
| onblock=-16 | | onblock=-16 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_qcflp_fd.png|left]]}} | | framedata=[[File:SG_pwl_qcflp_fd.png|left]]}} | ||
| | | | ||
Line 1,024: | Line 1,088: | ||
| onhit=+8 to +12 | | onhit=+8 to +12 | ||
| onblock=±0 to +4 | | onblock=±0 to +4 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_qcfmphp_fd.png|left]]<br>[[File:SG_pwl_qcfmphp_hold_fd.png|left]]}} | | framedata=[[File:SG_pwl_qcfmphp_fd.png|left]]<br>[[File:SG_pwl_qcfmphp_hold_fd.png|left]]}} | ||
| | | | ||
Line 1,040: | Line 1,106: | ||
| onhit=+13 to +17 | | onhit=+13 to +17 | ||
| onblock=+5 to +9 | | onblock=+5 to +9 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_qcfmphp_hi_fd.png|left]]<br>[[File:SG_pwl_qcfmphp_hold_hi_fd.png|left]]}} | | framedata=[[File:SG_pwl_qcfmphp_hi_fd.png|left]]<br>[[File:SG_pwl_qcfmphp_hold_hi_fd.png|left]]}} | ||
| | | | ||
Line 1,080: | Line 1,148: | ||
| onhit=+3 (+8*) | | onhit=+3 (+8*) | ||
| onblock=-18 | | onblock=-18 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_qcflk_fd.png|left]]}} | | framedata=[[File:SG_pwl_qcflk_fd.png|left]]}} | ||
| | | | ||
Line 1,096: | Line 1,166: | ||
| onhit={{Property-SG|KD}} | | onhit={{Property-SG|KD}} | ||
| onblock=-18 | | onblock=-18 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_qcfmk_fd.png|left]]}} | | framedata=[[File:SG_pwl_qcfmk_fd.png|left]]}} | ||
| | | | ||
Line 1,112: | Line 1,184: | ||
| onhit={{Property-SG|KD}} | | onhit={{Property-SG|KD}} | ||
| onblock=-18 | | onblock=-18 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_qcfhk_fd.png|left]]}} | | framedata=[[File:SG_pwl_qcfhk_fd.png|left]]}} | ||
| | | | ||
Line 1,161: | Line 1,235: | ||
| onhit=+1 | | onhit=+1 | ||
| onblock=-16 | | onblock=-16 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_ddlk_fd.png|left]]}} | | framedata=[[File:SG_pwl_ddlk_fd.png|left]]}} | ||
| | | | ||
Line 1,177: | Line 1,253: | ||
| onhit={{Property-SG|KD}} | | onhit={{Property-SG|KD}} | ||
| onblock=-43 | | onblock=-43 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_ddmk_fd.png|left]]}} | | framedata=[[File:SG_pwl_ddmk_fd.png|left]]}} | ||
| | | | ||
Line 1,193: | Line 1,271: | ||
| onhit={{Property-SG|KD}} | | onhit={{Property-SG|KD}} | ||
| onblock=-50 | | onblock=-50 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_ddhk_fd.png|left]]}} | | framedata=[[File:SG_pwl_ddhk_fd.png|left]]}} | ||
| | | | ||
Line 1,230: | Line 1,310: | ||
| active=2, 2, 2... / -- (On whiff) | | active=2, 2, 2... / -- (On whiff) | ||
| recovery=53 | | recovery=53 | ||
| hitstop= | | hitstop=0 x26 (1 x26 on block) (4 x26 on OTG) | ||
| hitstun=19 x26 | | hitstun=19 x26 | ||
| blockstun=21 x26 | | blockstun=21 x26 | ||
| onhit={{Property-SG|Ground Bounce}} | | onhit={{Property-SG|Ground Bounce}} | ||
| onblock=-32 | | onblock=-32 | ||
| onpushblock= | |||
| superhitstop=9 | |||
| framedata=[[File:SG_pwl_qcfpp_fd.png|left]]}} | | framedata=[[File:SG_pwl_qcfpp_fd.png|left]]}} | ||
| | | | ||
Line 1,266: | Line 1,348: | ||
| active=3, (11), 2, (12), 3 | | active=3, (11), 2, (12), 3 | ||
| recovery=46 | | recovery=46 | ||
| hitstop= | | hitstop=N/A (11 x2, 10 on block) | ||
| hitstun=N/A | | hitstun=N/A | ||
| blockstun=19 x2, 20 | | blockstun=19 x2, 20 | ||
| onhit={{Property-SG|KD}} | | onhit={{Property-SG|KD}} | ||
| onblock=-18 | | onblock=-18 | ||
| onpushblock= | |||
| superhitstop=5 | |||
| framedata=[[File:SG_pwl_jqcfkk_fd.png|left]]}} | | framedata=[[File:SG_pwl_jqcfkk_fd.png|left]]}} | ||
| | | | ||
Line 1,298: | Line 1,382: | ||
| active=N/A | | active=N/A | ||
| recovery=8 | | recovery=8 | ||
| hitstop= | | hitstop=N/A | ||
| hitstun=N/A | | hitstun=N/A | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit=N/A | | onhit=N/A | ||
| onblock=N/A | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=2 | |||
| framedata=[[File:SG_pwl_qcbkk_fd.png|left]]}} | | framedata=[[File:SG_pwl_qcbkk_fd.png|left]]}} | ||
| | | | ||
Line 1,357: | Line 1,443: | ||
| active=25 | | active=25 | ||
| recovery=32 | | recovery=32 | ||
| hitstop= | | hitstop=20, 2 x16, 35 (15 on block) | ||
| hitstun=35, 19 x17 | | hitstun=35, 19 x17 | ||
| blockstun=16 | | blockstun=16 | ||
| onhit={{Property-SG|Wall Bounce}} | | onhit={{Property-SG|Wall Bounce}} | ||
| onblock=-40 | | onblock=-40 | ||
| onpushblock= | |||
| superhitstop=6 | |||
| framedata=[[File:SG_pwl_qcbpp_fd.png|left]]}} | | framedata=[[File:SG_pwl_qcbpp_fd.png|left]]}} | ||
| | | | ||
Line 1,399: | Line 1,487: | ||
| onhit=-42 | | onhit=-42 | ||
| onblock=-39 | | onblock=-39 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_taunt_fd.png|left]]}} | | framedata=[[File:SG_pwl_taunt_fd.png|left]]}} | ||
| | | | ||
Line 1,409: | Line 1,499: | ||
| | | | ||
|}} | |}} | ||
==Colors== | ==Colors== |
Revision as of 12:47, 10 April 2020
Story
Once a normal schoolgirl named Carol, Painwheel was kidnapped by Valentine and delivered to the Anti-Skullgirls Labs' secretive Lab Zero. There she was implanted with the synthetic Buer Drive and Gae Bolga parasites and infused with experimental Skullgirl blood, transforming her into the monster she is today. Violent and unstable as a result of these experiments, as a precaution she's mentally controlled by Lab Zero's powerful psychic director, Brain Drain.
Fueled by rage, she draws her power from her pain and fury. Despite that, the soul of that scared young girl still lives on inside this monstrous body, desperately fighting off the onslaught of voices that would control her.
Basics
Painwheel has the ability to fly, which is a very unique kind of movement option. It's not only useful for flexible air mobility, but since it's a special move, she can use its canceling abilities for conversions, mixups, and pressure. She also has a special kind of armor on many of her normals called Hatred Guard, which deals back damage taken to the opponent.
- Flight: She can use her Fly special move to move freely in the air and dominate the skies with her large and powerful air normals such as j.MP. Flight allows her to repeatedly cancel normals into flights for combo extensions and strong neutral confirms. This also allows her to fish for hit confirms, making her offensive approach to opponents safer than most characters, while also letting her back away when needed for defense. Her ability to cancel all normals and special moves into flight is not only incredibly versatile for mixups and pressure, but necessary when attempting to play this character at a high level.
- Hatred Guard: She has armor on most of her ground normals and on one of her air normals, giving her strong offensive options. Use the armor to absorb the opponents attack as a read in neutral, stagger into armor moves in blockstrings to catch assists, or simply use the armor to bait out reversals into devastating punishes. Combined with their cancel ability into Buer hitgrabs, flight to stay safe or add more pressure, and defensively cancel into any supers, these armor options are incredibly strong in most matchups.
- Hatred Install: While Painwheel is typically played on point due to her strong offense, she also has an extremely strong DHC option in Hatred Install. While it is 2 bars on point, it only costs 1 bar when you DHC into it. Not only is it mostly safe and lets her powerup, but this can also be incredibly useful when used early in combo confirms. Hatred Install combos can rack up damage extremely fast, and often enough can do much more damage than most normal point character full combos into DHC.
- Reversals: Painwheel's reversal options are not the strongest. The armored normals don't have armor on frame 1 and are typically too slow, and Death Crawl's small hitbox leaves much to be desired. Level 3 is very strong and fast, and Buer Thresher is one of the better air reversals, in part thanks to the input being the same as flight, meaning you can just fly out of many slow crossup reset attempts from the same super input.
Important Moves
- j.MP - Slow startup, but amazing disjointed hitbox with large hitstun and blockstun that can even eat up DP assists and armor for breakfast. Use this button primarily for your air offense because opponents must respect this button.
- L Buer (236LK) - Essential move for combo strings and ground confirms. Learning to confirm into this Buer is going to be essential for most Painwheel strings.
- 2LK - Slowest 2LK in the game, but extremely far reach that confirms from most every distance into other normals/specials.
- j.MK - Large hitstun and hitbox on this decently fast move makes this an amazing tool for hitconfirms, even from high in the sky, when used in conjunction with fly cancels.
- j.HP - An armored air normal that can eat up 1 hit, making this extremely useful not only to get through zoning attempts, but can also cancel into specials or supers to catch the opponent pressing buttons.
Hatred Guard
- Painwheel surrounds herself with a red lightning effect as she charges her Hatred Guard attacks. As armored attacks, the held start up frames of a Hatred Guard can absorb an incoming attack.
- Painwheel stores a portion of the damage from an armored attack in a total that accumulates over time, up to a maximum of 33% of the opponent's total team health.
- Painwheel can then redistribute this stored damage back to the opponent. Connecting with a move that can have armor will empty the stored damage into that combo.
- Light attacks will deal an extra 33% of her stored damage, 50% with medium attacks, and 66% with heavy attacks. These are all scaled with the current point in the combo.
- Painwheel's level 3 super, Buer Overdrive, will deal 120% of the stored damage on the final hit. This extra damage is not scaled by where she is in the combo.
- The stored damage will not be spent on whiff or on block.
- Multi hitting moves such as j.hp or 2mp will add the stored damage onto the first hit that connects.
- Hitting an assist or fortune's head will apply the damage to the assist/head.
- hitting Peacocks Lenny will consume the hatred guard damage as Lenny has an HP bar that we do not see.
- Hitting projectiles built to eat a physical hit and disappear such as para's M egret or Eliza's throne will not consume hatred guard.
- hitting both the point and an assist will only apply the hatred guard damage to the assist due to a bug.
- Hitting a dead body with a Hatred Guard attack will not spend the stored damage bonus.
- Hatred Guard never protects Painwheel on the first frames of start up or the active frames of the attacks, except on her level 3, or during Hatred Install.
- Charging for at least 7 frames will keep Hatred Guard active until the first active frame of the attack.
- Some Hatred Guard attacks gain additional properties when fully charged.
The startup for Hatred Guard normals is listed as
- Armor startup frames
- (Additional armored frames from holding the button)
- The rest of the startup, which is also armored if held
Add the 1st and 3rd numbers to get the unarmored startup. Add all three to get the held button startup.
Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
---|---|---|---|---|
Light | Step | No | No | N/A |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
---|---|---|---|---|
40 | 40 | 6 | 34 | 32 |
Move List
Standing Normals
Enmity Nail Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Revulsion Shank Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Fury Sledge Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Warp Spasm Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Fracture Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Crouching Normals
Lacerate Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Cruel Lily Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Animosity Barbs Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Pierce Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Disfigure Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Malice Clover Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Jumping Normals
Skewer Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Violet Grudge Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Deadly Flail Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Prod Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Bludgeon Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Tortured Rose Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Command Normals
Ratchet Poppy Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Universal Mechanics
Vice Crush / Hatred Piston Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Rail Spike / Hatred Piston Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Rail Spike / Hatred Piston Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Snapdragon Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Specials
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||
| |||
| |||
Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Supers
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
"Feel... pain..." Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Taunt
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Colors
- Colors 26 and 27 are Switch exclusive.
Color 1 Default color palette. |
Color 2 Original alternate color palette. |
Color 3 Original alternate color palette. |
Color 4 Original alternate color palette. |
Color 5 Original alternate color palette. |
Color 6 Original alternate color palette. |
Color 7 Original color palette based on Brain Drain. |
Color 8 Original color palette based on Valentine. |
Color 9 Based on Kamen Rider. |
Color 10 Original alternate color palette. |
Color 11 Original color palette based the costumes associated with the Dia de los Muertos holiday. |
Color 12 Based on Sentinel from Marvel Vs Capcom 2. |
Color 13 Original alternate color palette. |
Color 14 Based on Vega from Street Fighter. |
Color 15 Based on Jason Voorhees from Friday the 13th. |
Color 16 Based on Eva-01 from Neon Genesis Evangelion. |
Color 17 Based on Haku from Naruto. |
Color 18 Based on Basara from Samurai Shodown. |
Color 19 Based on a "mango" custom color palette for Sentinel from Marvel Vs Capcom 2. Crowdfunding request. |
Color 20 Original alternate color palette. |
Color 21 Based on True Zenon from Disega 2. |
Color 22 Based on Spiderman from Marvel Comics. |
Color 23 Original alternate color palette. |
Color 24 Based on the original character Vile Nemo by Astronblackmoon. Crowdfunding request. |
Color 25 Based on "monster" Ryūko from Kill la Kill. |
File:Painwheel 27.png | File:Painwheel 26.png | |||
Color 26 Based on a Laboratory Rat. |
Color 27 Based on Hisako from Killer Instinct. |
|||
External Links
When browsing Skullheart, keep in mind it was most active when the game was on an older patch.