Skullgirls/Umbrella: Difference between revisions
No edit summary |
(→Move List: edited move descriptions) |
||
Line 292: | Line 292: | ||
| framedata = [[File:SG_umb_shp4_fd.png|left]]}} | | framedata = [[File:SG_umb_shp4_fd.png|left]]}} | ||
| | | | ||
* | * Reflects projectiles during active frames | ||
* Has a unique wall bounce effect when Overstuffed | |||
}} | }} | ||
Line 319: | Line 320: | ||
| | | | ||
| | | | ||
* | * Umbrella's fastest move when Starving or Overstuffed | ||
}} | }} | ||
Line 345: | Line 346: | ||
| framedata = [[File:SG_umb_smk1_fd.png|left]]}} | | framedata = [[File:SG_umb_smk1_fd.png|left]]}} | ||
| | | | ||
* | * Splashes puddles for extra range/hitstun/blockstun | ||
}} | }} | ||
Line 371: | Line 372: | ||
| framedata = [[File:SG_umb_shk_fd.png|left]]}} | | framedata = [[File:SG_umb_shk_fd.png|left]]}} | ||
| | | | ||
* | * Hitbox only activates once Umbrella passes through the opponent, like Cerebella's Kanchou | ||
* Umbrella is fully invulnerable during the get-up frames on whiff/block. | |||
}} | }} | ||
Line 425: | Line 427: | ||
| framedata = [[File:SG_umb_cmp_fd.png|left]]}} | | framedata = [[File:SG_umb_cmp_fd.png|left]]}} | ||
| | | | ||
* Extremely long range disjointed low | * Extremely long range poke, and the tongue is disjointed | ||
* | * When Ravenous, hits low and pulls inward for max range conversions | ||
* Please use 2MK in hitconfirms and not 2MP unless you're Ravenous | |||
}} | }} | ||
Line 563: | Line 566: | ||
| framedata = [[File:SG_umb_jlp_fd.png|left]]}} | | framedata = [[File:SG_umb_jlp_fd.png|left]]}} | ||
| | | | ||
* Important to note that jLP is not an overhead while rising, meaning it cannot be used for instant overheads. | * Important to note that jLP is not an overhead while rising (except on Big Band), meaning it cannot be used for instant overheads. | ||
}} | }} | ||
Line 589: | Line 592: | ||
| framedata = [[File:SG_umb_jmp_fd.png|left]]}} | | framedata = [[File:SG_umb_jmp_fd.png|left]]}} | ||
| | | | ||
* bonk | * bonk | ||
* Is an instand overhead on everyone while Ravenous | |||
}} | }} | ||
Line 616: | Line 619: | ||
| framedata = [[File:SG_umb_jhp_fd.png|left]]}} | | framedata = [[File:SG_umb_jhp_fd.png|left]]}} | ||
| | | | ||
* | * Can special/super cancel the landing hit, which will retain the combo stage | ||
}} | }} | ||
Line 642: | Line 645: | ||
| framedata = [[File:SG_umb_jlk_fd.png|left]]}} | | framedata = [[File:SG_umb_jlk_fd.png|left]]}} | ||
| | | | ||
* Lunges Umbrella forward a decent distance both forward and slightly up | * Lunges Umbrella forward a decent distance both forward and slightly up, making it a good movement tool and situational air-to-air | ||
* Can be held on hit or block for 8 extra hits | |||
}} | }} | ||
Line 668: | Line 672: | ||
| framedata = [[File:SG_umb_jmk_fd.png|left]]}} | | framedata = [[File:SG_umb_jmk_fd.png|left]]}} | ||
| | | | ||
* Holding jMK gives Umbrella a short float, which, if held for long enough, causes Umbrella | * Holding jMK gives Umbrella a short float, which, if held for long enough, causes Umbrella to fall helplessly to the ground with a low hitbox that can splash puddles. | ||
* j[MK] can NOT be super or special cancelled unlike jHP, and the recovery is too high to convert without an assist or a puddle | |||
}} | }} | ||
Line 694: | Line 699: | ||
| framedata = [[File:SG_umb_jhk_fd.png|left]]}} | | framedata = [[File:SG_umb_jhk_fd.png|left]]}} | ||
| | | | ||
* Your | * Your go-to restand button when you're unsure of your route | ||
}} | }} | ||
Line 700: | Line 705: | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic = [[File: | | pic = [[File:SG_umb_flp.png|225px]] | ||
| hitbox = [[File: | | hitbox = [[File:SG_umb_flp_hb.png|225px]] | ||
| caption = | | caption = | ||
| name = 6LP | | name = 6LP | ||
Line 720: | Line 725: | ||
| onpushblock = | | onpushblock = | ||
| superhitstop = | | superhitstop = | ||
| framedata = [[File: | | framedata = [[File:SG_umb_flp_fd.png|left]]}} | ||
| | | | ||
* Hungern | * Hungern is disjointed throughout this move's startup and active frames, making it a great anti-air tool. | ||
}} | }} | ||
Line 749: | Line 754: | ||
| framedata = [[File:SG_umb_fhp_fd.png|left]]}} | | framedata = [[File:SG_umb_fhp_fd.png|left]]}} | ||
| | | | ||
* Umbrella raises Hungern up, and Hungern grows exponentially before Umbrella slams | * Umbrella raises Hungern up, and Hungern grows exponentially before Umbrella slams him down. Hungern actually has a hitbox when growing, making it a really strong combo tool. | ||
* Can be charged to increase damage and change hit effects | |||
}} | }} | ||
Line 777: | Line 783: | ||
| framedata = [[File:SG_umb_throw_fd.png|left]]}} | | framedata = [[File:SG_umb_throw_fd.png|left]]}} | ||
| | | | ||
* Repeatedly tapping the grab buttons will cause Hungern to bite again, up to 5 times, using one | * Repeatedly tapping the grab buttons will cause Hungern to bite again, up to 5 times, using one pip of hunger with each bite. | ||
}} | }} | ||
Line 829: | Line 835: | ||
| framedata = [[File:SG_umb_tag_fd.png|left]]}} | | framedata = [[File:SG_umb_tag_fd.png|left]]}} | ||
| | | | ||
* | * Can be held until you reach the opponent, granting projectile invulnerability until release | ||
* Holding forward or back while floating will speed you up and slow you down respectively | |||
* Ground bounce on air hit makes her tag comboable | |||
}} | }} | ||
Line 855: | Line 863: | ||
| framedata = [[File:SG_umb_snap_fd.png|left]]}} | | framedata = [[File:SG_umb_snap_fd.png|left]]}} | ||
| | | | ||
* | * Only multi-hitting snap | ||
* Since the 2 hits aren't a true blockstring, it can catch people who stop blocking after the first hit | |||
}} | }} | ||
Revision as of 19:11, 22 December 2021
![]() |
Under Construction
|
Umbrella is currently in Beta stage so the page may be updated infrequently!
Story
Umbrella is currently running a pyramid scheme to fund her Hungry Hungry Hippos knock-off "Hungry Hungry Hungern". She plans to use the money from her board game sales to buy more ice cream.
Basics
For more guides and resources jump to the External Links section.
Umbrella is a strange setplay/grappler hybrid. From her slow, menacing bubbles to her high-damage grabs, she's definitely not at a loss for ways to keep you locked in or out. Her main neutral options are going to be sending out two of those aforementioned bubbles, but make one mistake around them and she goes a mile with it, with combo damage that sends chills down Big Band's spine.
![]() |
Strengths | Weaknesses |
---|---|
|
|
Important Moves
- Tongue Twister - A very fast grounded command grab, which can stretch to full screen in Ravenous.
- Salt Grinder - Your hit grab combo extender. Very high damage and staggers on release, leading to easy follow-ups.
- Wish Maker - Slow, horizontal bubble that traps your opponent in a bubble on hit, mainly used in neutral or for combo extensions.
Hunger Bar
Umbrella's hunger bar is an indication of the current state that Hungern is in. Hungern has four stages, Overstuffed, Satiated, Ravenous, and Starving. Each state comes with changes to the speed, advantage, damage, and properties of Umbrella's punch buttons. Umbrella always starts the match in Satiated. (Note that the current image depicting the hunger bar is outdated, however the property changes per state are the same.)
Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
---|---|---|---|---|
Light | Step → Step (repeats) | No | No | N/A |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
---|---|---|---|---|
38 | 39 | -3 (81) | 43 | 43 |
Move List
Standing Normals
Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Crouching Normals
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Jumping Normals
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Command Normals
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Universal Mechanics
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Specials
Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Supers
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Taunt
Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
Colors
![]() |
![]() |
![]() |
![]() |
![]() |
---|---|---|---|---|
Color 1![]() Default color palette. |
Color 2![]() Original alternate color palette. |
Color 3![]() Original alternate color palette, likely inspired by Christmas colours. |
Color 4![]() Original alternate color palette. |
Color 5![]() Original alternate color palette. |
![]() |
![]() |
![]() |
![]() |
![]() |
Color 6![]() Original alternate color palette. |
Color 7![]() Based on Parasoul. |
Color 8![]() Based on May from Guilty Gear; includes Hungern as Mr. Dolphin. |
Color 9![]() Based on Beowulf; includes Hungern as Grendel's Arm. |
Color 10![]() Based on Princess Peach from the Mario franchise. |
![]() |
![]() |
![]() |
![]() |
![]() |
Color 11![]() Based on Moana from the film of the same name. Includes Hungern as Heihei. |
Color 12![]() Based on Ash Ketchum from the Pokemon franchise. Includes Hungern as Pikachu. |
Color 13![]() Based on Tiana from the film The Princess and the Frog. Includes Hungern as Prince Naveen in frog form. |
Color 14![]() Based on Hat Kid from A Hat in Time. |
Color 15![]() TBD |
![]() |
![]() |
![]() |
![]() |
![]() |
Color 16![]() TBD |
Color 17![]() TBD |
Color 18![]() TBD |
Color 19![]() TBD |
Color 20![]() TBD |
![]() |
![]() |
![]() |
![]() |
![]() |
Color 21![]() TBD |
Color 22![]() TBD |
Color 23![]() TBD |
Color 24![]() TBD |
Color 25![]() TBD |
![]() |
![]() |
|||
Color 26![]() TBD |
Color 27![]() TBD |
|||
Intro Poses
Umbrella has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match. (Currently these lines are cycled through her poses.)
![]() |
Intro pose 1: Hold ![]() ![]() Umbrella floats on screen, Mary Poppins style. Voice line 1! Voice line 1! |
![]() |
Intro pose 2: Hold ![]() ![]() Umbrella walks on screen then waves ecstatically at the opponent. Voice line 2! Voice line 2! |
![]() |
Intro pose 3: Hold ![]() ![]() Umbrella feeds Hungern a double scoop ice cream then readies herself. Voice line 3! Voice line 3! |
Win Poses
File:SG pose umb 1.jpg | Winpose 1:
Voice line 1! Voice line 2! |
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
---|---|---|---|---|
Placeholder player (social media link) |
![]() United States region note |
Active | Team One-line summary of player (Example play link) | |
Placeholder player (social media link) |
![]() European Union region note |
Retired | Team One-line summary of player (Example play link) | |
Placeholder player (social media link) |
![]() Japan region note |
Inactive | Team One-line summary of player (Example play link) |
External Links