Skullgirls/Umbrella: Difference between revisions
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| framedata = [[File:SG_umb_slp4_fd.png|left]]}} | | framedata = [[File:SG_umb_slp4_fd.png|left]]}} | ||
| | | | ||
* | * Fast poke with great range for a light normal | ||
* Confirm at any range with 5MP (parasoul is jealous) | |||
}} | }} | ||
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| framedata = [[File:SG_umb_smp4_fd.png|left]]}} | | framedata = [[File:SG_umb_smp4_fd.png|left]]}} | ||
| | | | ||
* | * Combo fodder | ||
}} | }} | ||
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| framedata = [[File:SG_umb_clp_fd.png|left]][[File:SG_umb_clp2_fd.png|left]]}} | | framedata = [[File:SG_umb_clp_fd.png|left]][[File:SG_umb_clp2_fd.png|left]]}} | ||
| | | | ||
* | * When Ravenous, is the fastest normal in the game at 4f startup | ||
* Has good advantage on hit or block in all states | |||
}} | }} | ||
Line 769: | Line 771: | ||
| guard = | | guard = | ||
| properties = | | properties = | ||
| dmg = | | dmg =600, 300 x4 | ||
| meter = | | meter =1%, 2% x4, 5% | ||
| startup = | | startup =7 | ||
| active = | | active =1 | ||
| recovery = | | recovery =28 | ||
| hitstop = | | hitstop = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| onhit = | | onhit = | ||
| onblock = | | onblock = | ||
| onpushblock = | | onpushblock = | ||
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| framedata = [[File:SG_umb_throw_fd.png|left]]}} | | framedata = [[File:SG_umb_throw_fd.png|left]]}} | ||
| | | | ||
* Repeatedly tapping the grab buttons will cause Hungern to | * First mandatory chew will fill Hungern by 1 pip | ||
* Repeatedly tapping the grab buttons will cause Hungern to chew up to 4 additional times, using one pip of hunger with each bite. | |||
}} | }} | ||
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| guard = | | guard = | ||
| properties = | | properties = | ||
| dmg = | | dmg =500 | ||
| meter = | | meter =6% | ||
| startup = | | startup =7 | ||
| active = | | active =3 | ||
| recovery = | | recovery =16 | ||
| hitstop = | | hitstop = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun = | ||
| onhit = | | onhit = | ||
| onblock = | | onblock = | ||
| onpushblock = | | onpushblock = | ||
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| framedata = [[File:SG_umb_airthrow_fd.png|left]]}} | | framedata = [[File:SG_umb_airthrow_fd.png|left]]}} | ||
| | | | ||
* Traps | * Traps the opponent in a bubble that slowly falls to the ground, allowing for follow-ups. Independent from Wish Maker bubble | ||
}} | }} | ||
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| input = {{NotationIcon-SG|MP}} + {{NotationIcon-SG|MK}} '''/''' {{NotationIcon-SG|HP}} + {{NotationIcon-SG|HK}} | | input = {{NotationIcon-SG|MP}} + {{NotationIcon-SG|MK}} '''/''' {{NotationIcon-SG|HP}} + {{NotationIcon-SG|HK}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard = | | guard =High | ||
| properties = | | properties = | ||
| dmg = | | dmg =600 | ||
| meter = | | meter =7.5% | ||
| startup = | | startup = | ||
| active = | | active =4 | ||
| recovery = | | recovery =41 | ||
| hitstop = | | hitstop = | ||
| hitstun = | | hitstun = | ||
| blockstun = | | blockstun =18 | ||
| onhit = | | onhit = | ||
| onblock = | | onblock = | ||
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* Can be held until you reach the opponent, granting projectile invulnerability until release | * Can be held until you reach the opponent, granting projectile invulnerability until release | ||
* Holding forward or back while floating will speed you up and slow you down respectively | * Holding forward or back while floating will speed you up and slow you down respectively | ||
* Ground bounce on air hit makes her tag comboable | * Ground bounce on air hit makes her tag comboable if you have OTG | ||
* Only tag to not hit mid, and only tag to do more than 500 damage | |||
}} | }} | ||
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| input = {{NotationIcon-SG|236}} + {{NotationIcon-SG|MP}} + {{NotationIcon-SG|MK}} '''/''' {{NotationIcon-SG|236}} + {{NotationIcon-SG|HP}} + {{NotationIcon-SG|HK}} | | input = {{NotationIcon-SG|236}} + {{NotationIcon-SG|MP}} + {{NotationIcon-SG|MK}} '''/''' {{NotationIcon-SG|236}} + {{NotationIcon-SG|HP}} + {{NotationIcon-SG|HK}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard = | | guard =Mid | ||
| properties = | | properties = | ||
| dmg = | | dmg =0 | ||
| meter = | | meter =-100% | ||
| startup = | | startup =15 | ||
| active = | | active =3, (20), 3 | ||
| recovery = | | recovery =24 | ||
| hitstop = | | hitstop = | ||
| hitstun = | | hitstun =45 | ||
| blockstun = | | blockstun =17 | ||
| onhit = | | onhit = | ||
| onblock = | | onblock =-9 | ||
| onpushblock = | | onpushblock = | ||
| superhitstop = | | superhitstop = |
Revision as of 19:59, 22 December 2021
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Under Construction
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Umbrella is currently in Beta stage so the page may be updated infrequently!
Story
Umbrella is currently running a pyramid scheme to fund her Hungry Hungry Hippos knock-off "Hungry Hungry Hungern". She plans to use the money from her board game sales to buy more ice cream.
Basics
For more guides and resources jump to the External Links section.
Umbrella is a strange setplay/grappler hybrid. From her slow, menacing bubbles to her high-damage grabs, she's definitely not at a loss for ways to keep you locked in or out. Her main neutral options are going to be sending out two of those aforementioned bubbles, but make one mistake around them and she goes a mile with it, with combo damage that sends chills down Big Band's spine.
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Strengths | Weaknesses |
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Important Moves
- Tongue Twister - A very fast grounded command grab, which can stretch to full screen in Ravenous.
- Salt Grinder - Your hit grab combo extender. Very high damage and staggers on release, leading to easy follow-ups.
- Wish Maker - Slow, horizontal bubble that traps your opponent in a bubble on hit, mainly used in neutral or for combo extensions.
Hunger Bar
Umbrella's hunger bar is an indication of the current state that Hungern is in. Hungern has four stages, Overstuffed, Satiated, Ravenous, and Starving. Each state comes with changes to the speed, advantage, damage, and properties of Umbrella's punch buttons. Umbrella always starts the match in Satiated. (Note that the current image depicting the hunger bar is outdated, however the property changes per state are the same.)
Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
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Light | Step → Step (repeats) | No | No | N/A |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
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38 | 39 | -3 (81) | 43 | 43 |
Move List
Standing Normals
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Crouching Normals
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Jumping Normals
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Command Normals
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Universal Mechanics
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Specials
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Supers
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Taunt
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Colors
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Color 1![]() Default color palette. |
Color 2![]() Original alternate color palette. |
Color 3![]() Original alternate color palette, likely inspired by Christmas colours. |
Color 4![]() Original alternate color palette. |
Color 5![]() Original alternate color palette. |
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Color 6![]() Original alternate color palette. |
Color 7![]() Based on Parasoul. |
Color 8![]() Based on May from Guilty Gear; includes Hungern as Mr. Dolphin. |
Color 9![]() Based on Beowulf; includes Hungern as Grendel's Arm. |
Color 10![]() Based on Princess Peach from the Mario franchise. |
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Color 11![]() Based on Moana from the film of the same name. Includes Hungern as Heihei. |
Color 12![]() Based on Ash Ketchum from the Pokemon franchise. Includes Hungern as Pikachu. |
Color 13![]() Based on Tiana from the film The Princess and the Frog. Includes Hungern as Prince Naveen in frog form. |
Color 14![]() Based on Hat Kid from A Hat in Time. |
Color 15![]() TBD |
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Color 16![]() TBD |
Color 17![]() TBD |
Color 18![]() TBD |
Color 19![]() TBD |
Color 20![]() TBD |
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Color 21![]() TBD |
Color 22![]() TBD |
Color 23![]() TBD |
Color 24![]() TBD |
Color 25![]() TBD |
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Color 26![]() TBD |
Color 27![]() TBD |
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Intro Poses
Umbrella has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match. (Currently these lines are cycled through her poses.)
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Intro pose 1: Hold ![]() ![]() Umbrella floats on screen, Mary Poppins style. Voice line 1! Voice line 1! |
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Intro pose 2: Hold ![]() ![]() Umbrella walks on screen then waves ecstatically at the opponent. Voice line 2! Voice line 2! |
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Intro pose 3: Hold ![]() ![]() Umbrella feeds Hungern a double scoop ice cream then readies herself. Voice line 3! Voice line 3! |
Win Poses
File:SG pose umb 1.jpg | Winpose 1:
Voice line 1! Voice line 2! |
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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Placeholder player (social media link) |
![]() United States region note |
Active | Team One-line summary of player (Example play link) | |
Placeholder player (social media link) |
![]() European Union region note |
Retired | Team One-line summary of player (Example play link) | |
Placeholder player (social media link) |
![]() Japan region note |
Inactive | Team One-line summary of player (Example play link) |
External Links