|
|
Line 431: |
Line 431: |
| * Extremely long range poke, and the tongue is disjointed | | * Extremely long range poke, and the tongue is disjointed |
| * When Ravenous, hits low and pulls inward for max range conversions | | * When Ravenous, hits low and pulls inward for max range conversions |
| | * Good low-profile. Doesn't go as low as 2LK, but the animation is longer, making it easier to time |
| * Please use 2MK in hitconfirms and not 2MP unless you're Ravenous | | * Please use 2MK in hitconfirms and not 2MP unless you're Ravenous |
| }} | | }} |
Revision as of 15:38, 23 December 2021
![](/images/8/8c/Icon_patch_notes.png) |
Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
|
Umbrella is currently in Beta stage so the page may be updated infrequently!
Story
Umbrella is currently running a pyramid scheme to fund her Hungry Hungry Hippos knock-off "Hungry Hungry Hungern". She plans to use the money from her board game sales to buy more ice cream.
Basics
For more guides and resources jump to the External Links section.
Umbrella is a strange setplay/grappler hybrid. From her slow, menacing bubbles to her high-damage grabs, she's definitely not at a loss for ways to keep you locked in or out. Her main neutral options are going to be sending out two of those aforementioned bubbles, but make one mistake around them and she goes a mile with it, with combo damage that sends chills down Big Band's spine.
Playstyle
Umbrella has an optional blurb here if we want to put one.
|
Strengths |
Weaknesses
|
- Extremely high damage - Pretty much all of umbrella's moves, especially her punch normals and specials, do insane damage.
- Horrifying strike/throw - Getting opened up by Tongue Twister could very well result in the death of your character, even from full health.
- Anti-Zoning tools - Retina Reflector reflects projectiles, making zoning against Umbrella generally unviable. On top of that, her s.HP hits projectiles back, baseball style.
|
- Clunky movement - Umbrella's step dash is relatively slow and cannot be stopped until her foot is planted on the ground, making full screen approaches slightly more difficult.
- Extensive hurtboxes - Hungern is almost always considered a part of Umbrella's hurtbox, meaning that she has very few actual disjoints to work with.
- Only 14 colors - Gimme more alts future club pls
|
Important Moves
- Tongue Twister - A very fast grounded command grab, which can stretch to full screen in Ravenous.
- Salt Grinder - Your hit grab combo extender. Very high damage and staggers on release, leading to easy follow-ups.
- Wish Maker - Slow, horizontal bubble that traps your opponent in a bubble on hit, mainly used in neutral or for combo extensions.
Hunger Bar
Umbrella's hunger bar is an indication of the current state that Hungern is in. Hungern has four stages, Overstuffed, Satiated, Ravenous, and Starving. Each state comes with changes to the speed, advantage, damage, and properties of Umbrella's punch buttons. Umbrella always starts the match in Satiated. (Note that the current image depicting the hunger bar is outdated, however the property changes per state are the same.)
Stats
Chains
Standing
|
3 Buttons: or → or → or
|
Crouching
|
3 Buttons: or → or → or
|
Air
|
5 Buttons: → → → → or
|
Movement
Weight
|
Dash
|
Double Jump
|
Airdash
|
IAD Lockout
|
Light
|
Step → Step (repeats)
|
No
|
No
|
N/A
|
Wakeup Time
Forward Tech
|
Backward Tech
|
Sliding KD
|
Hard KD
|
Crumple
|
38
|
39
|
-3 (81)
|
43
|
43
|
Move List
Standing Normals
Toggle Hitboxes Toggle Hitboxes
|
5LP
|
s.
|
|
Starving
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
350
|
2.5%
|
-5
|
-2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
13
|
3
|
19
|
16
|
19
|
|
|
|
|
Ravenous
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
350
|
2.5%
|
-1
|
+2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
6
|
3
|
15
|
16
|
19
|
|
|
|
|
Satiated
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
350
|
2.5%
|
-5
|
-2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
9
|
3
|
19
|
16
|
19
|
|
|
|
|
Overstuffed
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
400
|
2.50%
|
+1
|
+4
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
13
|
3
|
19
|
22
|
25
|
|
|
|
|
- Fast poke with great range for a light normal
- Confirm at any range with 5MP (parasoul is jealous)
|
|
Toggle Hitboxes Toggle Hitboxes
|
5MP
|
s.
|
|
Starving
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
Ravenous
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
Satiated
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
Overstuffed
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
5HP
|
s.
|
|
Starving
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
1000
|
4.5%
|
KD
|
-17
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
30
|
3
|
47
|
|
22
|
|
|
|
|
Ravenous
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
1000
|
4.5%
|
KD
|
-14
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
3
|
34
|
|
22
|
|
|
|
|
Satiated
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
1000
|
4.5%
|
KD
|
-17
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
18
|
3
|
37
|
|
22
|
|
|
|
|
Overstuffed
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
1400 (1000 on second use)
|
4.5%
|
?
|
-16
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
30
|
3
|
47
|
|
27
|
|
|
|
|
- Reflects projectiles during active frames
- Has a unique wall bounce effect when Overstuffed
|
|
Toggle Hitboxes Toggle Hitboxes
|
5LK
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
250
|
4.5%
|
+4
|
+2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
3
|
15
|
21
|
18
|
|
|
|
|
- Umbrella's fastest move when Starving or Overstuffed
|
|
Toggle Hitboxes Toggle Hitboxes
|
5MK
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
550
|
3.75%
|
-2
|
-2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
12
|
2
|
23
|
22
|
22
|
|
|
|
|
- Splashes puddles for extra range/hitstun/blockstun
|
|
Toggle Hitboxes Toggle Hitboxes
|
5HK
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Hit Grab
|
1100
|
5.5%
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
19
|
|
|
|
|
- Hitbox only activates once Umbrella passes through the opponent, like Cerebella's Kanchou
- Umbrella is fully invulnerable during the get-up frames on whiff/block.
|
|
Crouching Normals
Toggle Hitboxes Toggle Hitboxes
|
2LP
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
- When Ravenous, is the fastest normal in the game at 4f startup
- Has good advantage on hit or block in all states
|
|
Toggle Hitboxes Toggle Hitboxes
|
2MP
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
- Extremely long range poke, and the tongue is disjointed
- When Ravenous, hits low and pulls inward for max range conversions
- Good low-profile. Doesn't go as low as 2LK, but the animation is longer, making it easier to time
- Please use 2MK in hitconfirms and not 2MP unless you're Ravenous
|
|
Toggle Hitboxes Toggle Hitboxes
|
2HP
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
- Typical two-hit launcher.
|
|
Toggle Hitboxes Toggle Hitboxes
|
2LK
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
|
200
|
2.5%
|
|
-1
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
8
|
3
|
19
|
19
|
20
|
|
|
|
|
- Extreme low-profile, even lower than Squigly 2LK.
- Slides forward a good distance if done while dashing.
|
|
Toggle Hitboxes Toggle Hitboxes
|
2MK
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
|
475
|
3.75%
|
+3
|
-2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
14
|
2
|
18
|
14
|
17
|
|
|
|
|
- Throw invulnerable f1-3 + 12-16.
- Disjointed low.
- Great high-profile/low-crush to mix up with 2LK.
|
|
Toggle Hitboxes Toggle Hitboxes
|
2HK
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
Sweep
|
750
|
7.5%
|
KD
|
-11
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
17
|
3
|
23
|
|
11
|
|
|
|
|
- Unlike other sweep normals, Umbrella's 2HK is a regular KD instead of a soft KD.
- Vacuums in on hit or block.
- Hungern's handle is disjointed.
|
|
Jumping Normals
Toggle Hitboxes Toggle Hitboxes
|
jLP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
- Important to note that jLP is not an overhead while rising (except on Big Band), meaning it cannot be used for instant overheads.
|
|
Toggle Hitboxes Toggle Hitboxes
|
jMP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
- bonk
- Is an instand overhead on everyone while Ravenous
|
|
Toggle Hitboxes Toggle Hitboxes
|
jHP
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
- Can special/super cancel the landing hit, which will retain the combo stage
|
|
Toggle Hitboxes Toggle Hitboxes
|
jLK
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
- Lunges Umbrella forward a decent distance both forward and slightly up, making it a good movement tool and situational air-to-air
- Can be held on hit or block for 8 extra hits
|
|
Toggle Hitboxes Toggle Hitboxes
|
jMK
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
- Holding jMK gives Umbrella a short float, which, if held for long enough, causes Umbrella to fall helplessly to the ground with a low hitbox that can splash puddles.
- j[MK] can NOT be super or special cancelled unlike jHP, and the recovery is too high to convert without an assist or a puddle
|
|
Toggle Hitboxes Toggle Hitboxes
|
jHK
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
- Your go-to restand button when you're unsure of your route
|
|
Command Normals
Toggle Hitboxes Toggle Hitboxes
|
6LP
|
+
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
- Hungern is disjointed throughout this move's startup and active frames, making it a great anti-air tool.
|
|
Toggle Hitboxes Toggle Hitboxes
|
6HP
|
+
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
- Umbrella raises Hungern up, and Hungern grows exponentially before Umbrella slams him down. Hungern actually has a hitbox when growing, making it a really strong combo tool.
- Can be charged to increase damage and change hit effects
|
|
Universal Mechanics
Toggle Hitboxes Toggle Hitboxes
|
Throw
|
+
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
600, 300 x4
|
1%, 2% x4, 5%
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
1
|
28
|
|
|
|
|
|
|
- First mandatory chew will fill Hungern by 1 pip
- Repeatedly tapping the grab buttons will cause Hungern to chew up to 4 additional times, using one pip of hunger with each bite.
|
|
Toggle Hitboxes Toggle Hitboxes
|
Air Throw
|
+ (in air)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
500
|
6%
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
3
|
16
|
|
|
|
|
|
|
- Traps the opponent in a bubble that slowly falls to the ground, allowing for follow-ups. Independent from Wish Maker bubble
|
|
Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
|
600
|
7.5%
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
4
|
41
|
|
18
|
|
|
|
|
- Can be held until you reach the opponent, granting projectile invulnerability until release
- Holding forward or back while floating will speed you up and slow you down respectively
- Ground bounce on air hit makes her tag comboable if you have OTG
- Only tag to not hit mid, and only tag to do more than 500 damage
|
|
Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
0
|
-100%
|
|
-9
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
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Hit Stop
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Super Hit Stop
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15
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3, (20), 3
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24
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45
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17
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- Only multi-hitting snap
- Since the 2 hits aren't a true blockstring, it can catch people who stop blocking after the first hit
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Specials
Supers
Toggle Hitboxes Toggle Hitboxes
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Placeholder Level 1 Super Level 1
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+ + (Air OK)
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Guard
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Properties
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Damage
|
Meter
|
On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
|
Placeholder Level 1 Super 2 Level 1
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+ +
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Guard
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Properties
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Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
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Startup
|
Active
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Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
|
Placeholder Level 3 Super Level 3
|
+ +
|
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Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
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Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
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Taunt
Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
-
|
N/A
|
0%
|
N/A
|
N/A
|
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Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
N/A
|
N/A
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N/A
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N/A
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N/A
|
N/A
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Assist Taunt
|
Automatically done after an assist move
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
-
|
N/A
|
0%
|
N/A
|
N/A
|
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Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
N/A
|
N/A
|
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N/A
|
N/A
|
N/A
|
N/A
|
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- Amount of time it takes for the character to turn invulnerable after they finish performing their assist action.
- Longer recovery → more time to punish the assist.
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Colors
Intro Poses
Umbrella has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match. (Currently these lines are cycled through her poses.)
Win Poses
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color |
Handles/Links |
Region |
Status |
Notes
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Placeholder player (social media link)
|
![United States](/images/3/33/Flag_us.png) United States region note
|
Active
|
Team One-line summary of player (Example play link)
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Placeholder player (social media link)
|
![European Union](/images/0/05/Flag_eu.png) European Union region note
|
Retired
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Team One-line summary of player (Example play link)
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Placeholder player (social media link)
|
![Japan](/images/b/b1/Flag_jp.png) Japan region note
|
Inactive
|
Team One-line summary of player (Example play link)
|
External Links
General
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Characters
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Mechanics
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Other
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