Skullgirls/Ms. Fortune: Difference between revisions
m (→Universal Mechanics: Cleaned up wording/structure) |
m (→Specials: Cleaned up wording/structure) |
||
Line 830: | Line 830: | ||
| framedata = [[File:SG_msf_qcfhp1_fd.png|left]]<br>[[File:SG_msf_qcfhp2_fd.png|left]]<br>[[File:SG_msf_qcfhp3_fd.png|left]]}} | | framedata = [[File:SG_msf_qcfhp1_fd.png|left]]<br>[[File:SG_msf_qcfhp2_fd.png|left]]<br>[[File:SG_msf_qcfhp3_fd.png|left]]}} | ||
| | | | ||
* | * A 3-hit rekka while Head-on. | ||
* The button used for the first attack dictates the version used for the 2nd & 3rd hits. | |||
* After the first hit, you can choose to finish with either Cat Slide (2K) or El Gato (K). She can also cancel the 2nd hit directly into Cat Strike (214P). | |||
* The first hit of the L version leaves you at +0 on block. | * The first hit of the L version leaves you at +0 on block. | ||
* While | * While Headless, this move only performs the final hit, and the Cat Slide/El Gato follow ups can be done on their own. | ||
* When trying to cancel Rekka into Headroll, holding back at the end of the input (21[4] | * When trying to cancel Rekka into Headroll, holding back at the end of the input (21[4]P) increases the buffer window, making it much easier to do. | ||
}} | }} | ||
Line 877: | Line 879: | ||
| framedata = [[File:SG_msf_qcbk_hl_fd.png|left]]}} | | framedata = [[File:SG_msf_qcbk_hl_fd.png|left]]}} | ||
| | | | ||
* | * High damage overhead that requires an assist to combo into. | ||
* +1 on block but can be jabbed before it comes out. | |||
* Can convert off of OTG afterwards into a full combo. | |||
}} | }} | ||
Line 919: | Line 923: | ||
| framedata = [[File:SG_msf_qcfk_hl_fd.png|left]]}} | | framedata = [[File:SG_msf_qcfk_hl_fd.png|left]]}} | ||
| | | | ||
* Hits low and | * Hits low and combos out of Cat Scratch on hit. | ||
* Conversion requires OTG. | |||
* Has sweep properties so it will break armor. | |||
}} | }} | ||
Line 945: | Line 951: | ||
| framedata = [[File:SG_msf_qcbp_fd.png|left]]}} | | framedata = [[File:SG_msf_qcbp_fd.png|left]]}} | ||
| | | | ||
* Tosses the head. | * Tosses the head. | ||
* Is invincible through startup and safe on block. | |||
* Requires assist to combo into. | |||
* Staggers when it hits up close, leading to easy conversions. | |||
}} | }} | ||
Line 971: | Line 980: | ||
| framedata = [[File:SG_msf_jqcbp_fd.png|left]]}} | | framedata = [[File:SG_msf_jqcbp_fd.png|left]]}} | ||
| | | | ||
* Tosses the head from the air. Can be combo'd into from | * Tosses the head from the air. | ||
* Hits overhead. | |||
* Can be combo'd into from most buttons. | |||
* Can be converted from using OTG. | |||
}} | }} | ||
Line 1,032: | Line 1,044: | ||
| framedata = [[File:SG_msf_dphk_fd.png|left]]<br>[[File:SG_msf_dphk_hl_fd.png|left]]<br>[[File:SG_msf_dphk_launch_fd.png|left]]}} | | framedata = [[File:SG_msf_dphk_fd.png|left]]<br>[[File:SG_msf_dphk_hl_fd.png|left]]<br>[[File:SG_msf_dphk_launch_fd.png|left]]}} | ||
| | | | ||
* | * All Headless versions lose strike invulnerability and are only throw invulnerable. | ||
* The HK version is a fully invincible DP and is your main reversal. | |||
* Can be jump cancelled on whiff and hit, making it a great mobility and combo tool as well as a great reversal. | |||
** Cannot be jump cancelled if any hit is blocked, even if you hit something (e.g. an assist or your head). | |||
** The Head-on version can only be jump cancelled if the final hit connects, if the 1st and/or 2nd hit connects but the 3rd whiffs or is blocked, she cannot jump cancel. | |||
** The Headless version can be jump cancelled off of any hit. | |||
* The assist version will always be strike invulnerable, even if she is Headless. | |||
*{{NotationIcon-SG|LK}} | *{{NotationIcon-SG|LK}} | ||
** 8f start up on follow up jump. | ** 8f start up on follow up jump. | ||
*{{NotationIcon-SG|MK}} | *{{NotationIcon-SG|MK}} | ||
** 9f start up on follow up jump. | ** 9f start up on follow up jump. | ||
*{{NotationIcon-SG|HK}} | *{{NotationIcon-SG|HK}} | ||
** 11f start up on follow up jump. | ** 11f start up on follow up jump. | ||
}} | }} | ||
Line 1,103: | Line 1,118: | ||
| framedata = [[File:SG_msf_jqcbhk_fd.png|left]]}} | | framedata = [[File:SG_msf_jqcbhk_fd.png|left]]}} | ||
| | | | ||
* Similar to the rekka follow-up but done in the air. | * Similar to the rekka follow-up but done in the air. | ||
* A high damage, disjointed air special that hits mid and stalls your air momentum. | |||
* Great for catching anti-air attempts and converting off of stray hits. | |||
* The L and M versions knock airborne opponents down for easy conversions. | |||
* The H version ground bounces standing opponents and gives a sliding knockdown on airborne opponents. | |||
}} | }} | ||
Line 1,128: | Line 1,147: | ||
| framedata = [[File:SG_msf_qcblpmp_a_fd.png|left]]}} | | framedata = [[File:SG_msf_qcblpmp_a_fd.png|left]]}} | ||
| | | | ||
*The body calls the head to return, running back and re-attaching as P is held. Zoom! and Headbutt can be canceled into Cat Call to have the head return faster. | * The body calls the head to return, running back and re-attaching as P is held. | ||
* Zoom! and Headbutt can be canceled into Cat Call to have the head return faster. | |||
}} | }} | ||
Revision as of 17:30, 2 May 2022
Story
A feline feral, Nadia Fortune is the last surviving member of the Fishbone Gang, a notorious band of otherwise Dagonian thieves. Their last mission ended in tragedy: a failed attempt to steal the mysterious Life Gem from Lorenzo Medici resulted in their grisly deaths. Before meeting her own doom, Ms. Fortune swallowed the Life Gem and managed to digest it. The Gem’s power permeated her entire body, making it truly undying... even after being cut into several pieces.
Now hiding in the shadows of Little Innsmouth, Ms. Fortune plots to avenge her fallen comrades.
Overview
Ms. Fortune is a rushdown puppet character who can take off her head, which provides more control in neutral, amazing corner pressure, and unique combos.
- Head-on Mode: With her head on Ms. Fortune retains her jHP, a fast and strong pressure/combo tool. Combined with her lowered minimum air dash height, Head-On Fortune distinguishes herself from the litter with oppressive close up pressure. Her Fiber Uppers (623K) also have invulnerability when she's head-on, making it a strong tool to help close in on opponents from midrange.
- Headless Mode: After using Cat Strike (214P) or Cat Spike (j214P), Ms Fortune removes her head which changes several aspects of her playstyle. In headless mode the HP button becomes dedicated to controlling the head, which has its own unique set of moves. The head can control space from a distance separately from the body, or it can be used to make some of her unsafe moves and approaches much safer. Headless gives up some of her brute force from head-on, but gains good control tools to work from any distance.
- Versatile Mobility: Ms. Fortune's ground dash is a very important mobility tool due to its high speed and low hurtbox, allowing it to low profile a number of projectiles and even some normals. She also has a double jump, a far traveling air dash, and small air hurtboxes, making her very elusive in the air as well. Additionally, her Fiber Upper is a great fast mobility tool that gives her a strong diagonal vector into the air.
{{#evt: service=youtube |id=https://youtu.be/QMlK6ZrYVqg |alignment=center |urlargs=start=1775 }}
Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
---|---|---|---|---|
Light | Run | Yes | Yes | 6 (Head on) 8 (Headless) |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
---|---|---|---|---|
37 | 37 | 6 | 31 | 32 |
Move List
Character Mechanic: Headless Mode
Ms. Fortune can remove her head by using Cat Strike (214P), using Cat Spike (j214P), by getting hit by a snapback or through optional enders on her level 1 supers. While Ms. Fortune is headless...
- The HP button becomes dedicated to controlling and attacking with the head. This means that Ms. Fortune doesn't have access to her HP normals while headless.
- Ms. Fortune can hit her own head which turns into a hitbox as its launched into the air. Doing this inflicts no damage to herself. See 'Decap Attack' under the headless moves section.
- The head can be hit for 50% of normal damage. If both the point and the head get caught in the same combo, it will do tons of extra damage, making this scenario one of the biggest risks of being headless.
Some other traits are changed as well:
- 5MP and 5HK are changed since the head-on animations use the head.
- Ms. Fortune's normals and Fiber Upper have increased damage when she is headless. In the move data, the two different values will be listed as: Head on dmg / Headless dmg.
- The rekka enders Cat Slide and ground El Gato become specials that can be used on their own, enhancing her grounded mixup game.
- Her minimum instant airdash height is increased, weakening her IAD mixups.
- Fiber Upper becomes throw invulnerable only, but she is able to perform the follow-up if any of the hits connect.
Lastly, it's worth noting that Ms. Fortune retains the same hurtboxes she has during head-on, meaning she still has a hurtbox where her head would be.
Standing Normals
Neko Pun-ch Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Hand Shake Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Ears Pierced Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Fishbone Flop Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
One Two Punisher Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Wheel of Fortune Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Limber Up Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Crouching Normals
Toy Touch Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Hand In Hand Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
High Brow Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Knees and Toes Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Nail Clipper Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Kitten Spin Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Jumping Normals
Claws for Alarm Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Claws for Concern Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
X-scrape Claws Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Shock and Paw Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Footloose Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Flying Screen Door Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Universal Mechanics
Apotemnophobia Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Cat Ceiling Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Alley Cat Oop Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Cat-apult Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Specials
Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"Wreck-a your face!" Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"Wreck-a your shins!" Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"Rolling start!" Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
"Heads up!" Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
"Streeetch!" Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"Cat's claw!" Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"Here body, body..."
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Head Moves
Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
"A-choo!~" Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
Supers
"Fur-serker Purr-rage!" Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"I'll take a stab at it!" Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
"Get ready for a surprise..." Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Taunt
"Nyaaa~"
|
| |||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
"Nyaaa~"
|
| |||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
Colors
Color 1 Default color palette. |
Color 2 Original alternate color palette. |
Color 3 Based on Reiko Hinomoto from Rumble Roses. |
Color 4 Original color palette based on Ms. Fortune's original costume design. |
Color 5 Original alternate color palette. |
Color 6 Based on Shelly, a character associated with Megalomaniac, an NPC from Gaia Online designed by Alex Ahad. |
Color 7 Based on Celty Sturluson from Durarara!!. |
Color 8 Based on Black★Rock Shooter. |
Color 9 Based on Morrigan Aensland from Darkstalkers. |
Color 10 Based on Fran from Final Fantasy XII. |
Color 11 Original color palette based on the Xbox 360. |
Color 12 Original color palette based on the Playstation 3. |
Color 13 Based on "Blue" Mary Ryan from King of Fighters. |
Color 14 Based on Leona Heidern from King of Fighters. |
Color 15 Based on PUSSYCAT, a claymation short film by Takena. |
Color 16 Based on the Thief from Dungeons and Dragons: Shadow of Mystara. |
Color 17 Based on Etna from Disgaea. |
Color 18 Based on Mami Tomoe from Puella Magi Madoka Magica. |
Color 19 Based on Black Orchid from Killer Instinct. Crowdfunding request. |
Color 20 Original alternate color palette. |
Color 21 Based on She Hulk from Marvel Vs Capcom 3. Crowdfunding request. |
Color 22 Based on the original character Trades by Shouhda. Crowdfunding request. |
Color 23 Based on Makoto Nanaya from BlazBlue. |
Color 24 Based on Felicia's A2 palette from Marvel vs. Capcom 2. |
Color 25 Based on Elena from Street Fighter III: 3rd Strike. |
Color 26 Based on Mashu Kyrielight from Fate. |
Color 27 Based on Tracer from Overwatch |
Color 28 Based on Sly Cooper from the Sly Cooper series. |
||
Intro Poses
Fortune has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match.
Intro pose 1: Hold OR Fortune turns around and shreds her coat. Let's see if you're up to scratch. | |
Intro pose 2: Hold OR Head walks on screen, then she pierces herself together. Time to pull myself together. | |
Intro pose 3: Hold OR Stretches and yawns. Nyaa~ |
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
---|---|---|---|---|
Caio Lugon @Caio_Lugon |
Brazil |
Active | M Fiber / H Knuckle / H LnL OG Fortune player. Created a lot of tech and is a top head-on and headless player. Example Play | |
Elda Taluda |
United States |
Active | Throw / H Fiber / Copter Long time top 8 mainstay. Plays almost entirely head-on. Example Play | |
Fullbleed @itsmefullbleed |
United States |
Active | Slide / Butcher's / L Beat Headless aficionado with multiple top 8 appearances and the creator of the CSF headless corner oki. Example Play | |
LazyDiablos |
United States |
Hibernation | H Fiber / Butcher's Put Fortune/Butcher's on the map. Almost entirely head-on. Example Play | |
Lex @Scrambled_Lex |
United Kingdom |
Active | H Fiber / H Bypass / M Bomber Fortune/Val/Double tech monster. Mostly head-on but also plays headless. Sometimes runs Valentine point. Example Play | |
penpen @penpen0860g |
Japan 神戸 (Koube) |
Active | 5HK / H DP / H Drill High level Fortune player (head-on and headless) and tech monster. Streams regularly on twitch Example Play | |
PME @PME_SG |
United States NJ |
Active | H Beam / H Pinion / H Fiber PME stands for "Primate Mangler Extraordinaire" Example Play | |
Ramsnacks @oiramsnacks |
Australia |
Active | Dash / H Pinion / L Beat Top OCE Fortune, headless tech master and one of the first to use dash assist. Example Play | |
Sunset Radiance @SunsetVtuber |
United States CA |
Back from hiatus | Various Plays head-on and headless. Fortune/Annie/Robo. H.Fiber / H DP / H Beam Sometimes uses Zoom assist. Streams on Twitch |