Battle Craze!!/Sherm/C-Side: Difference between revisions
< Battle Craze!! | Sherm
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| punishState = Dire | | punishState = Dire | ||
| direEffect = Stagger | | direEffect = Stagger | ||
| description= Very good fireball. Can be used for some really high damage juggles. LP travels slower and SP travels faster. | | description= Very good fireball. Can be used for some really high damage juggles. There is not much recovery time on this move so it csan be spammed on hit of block. LP travels slower and SP travels faster. | ||
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}}<br> | }}<br> | ||
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| punishState = Dire | | punishState = Dire | ||
| direEffect = Ground Bounce | | direEffect = Ground Bounce | ||
| description= Hits overhead unlike the light version, floor splats so it can be comboed after at certain heights. | | description= Hits overhead unlike the light version, floor splats so it can be comboed after at certain heights. If the latest hit is landed you'll be +7 or -2 on block. Great for chasing opponents down after backroll or suprising them in neutral. | ||
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Revision as of 21:30, 7 September 2023
Overview
Playstyle
C-Sherm neutral and pressure are some of his best qualities. If you master his charge input his habjoken can be done incredibly fast, and be combined with footsie for huge damage. This is not even mentioning his run craze tech, which can trip up any opponent not looking for it. He may look like a joke, but this guy is more than your average blue dude. | |
Pros | Cons |
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Statistics
Trait | "Vigor Mortis": After Sherm’s life drops below a certain point, his Adrenaline will automatically fill up for the rest of the round. |
Health | 1000 |
Mobility | Dash |
Move Overview
Universal Mechanics
Craze Tech
Just Keep Running! (CT) isometric Shermcercise! isometric Shermcercise!
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Actually Maybe Not (CT~1)
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Run-Jouken (CT~LP)
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Run-Ryuken (CT~SP)
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Run-Senpuukyakuu (CT~LK)
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Run-Power-Punch(CT~SK)
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Run-Tauntin'/Run-Jokin' (CT~6CT or CT~6T)/(CT~4CT or CT~4T)
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Sick Taunt!/Evade, Then Make a Joke! (236CT or 236T)/(214CT or 214T)
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6T
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Throws
That Won't Work! (5GP)
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Look Over There! (4GP)
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I Broke My Back! (j.5GP)
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Heartbreaker
Heartbreaker (5CT while blocking)
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Normals
Standing
5LP
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5SP (close)
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5SP (far)
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5LK (close)
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5LK (far)
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5SK (close)
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5SK (far)
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Crouching
2LP
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2SP
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2LK
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2SK
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Jumping
j.5LP
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j.5SP
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j.5LK
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j.5SK
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Command Normals
6LP
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1SK
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4/6SK
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Specials
Habjouken ([4]6P)
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Hurricane Senpuukyakuu([4]6K)
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Shermyuken ([2]8P)
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Power Punch ([2]8K) Light version Light version Heavy version Heavy version
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Supers
All-Out Attack
Stinky Habjouken (236236P)
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Shermkyugen Ougi! Ranbu Ken(214214P)
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I'm the Best!(214214T/236236T or 214214CT/236236CT)
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All-Out EX
Shermkyugen Ougi! Ranbu Ken EX(214214PP)
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All-Out Destruction
SHIN SHERMYUKEN (236236KK)
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