Battle Craze!!/Sherm/C-Side: Difference between revisions
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*'''Anti-Airs:''' C-Sherm has a large selection of good anti-airs, allowing him to shut down lots of air approaches. | *'''Anti-Airs:''' C-Sherm has a large selection of good anti-airs, allowing him to shut down lots of air approaches. | ||
|cons= | |cons= | ||
[[File:Sherm eye contact.png|thumb]] | |||
|tablewidth=80}} | |tablewidth=80}} | ||
Revision as of 15:29, 12 October 2023
Overview
Playstyle
C-Sherm is an all rounder with many shoto elements, despite being a charge character. | |
Pros | Cons |
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Statistics
Trait | "Vigor Mortis": After Sherm’s life drops below a certain point, his Adrenaline will automatically fill up for the rest of the round. |
Health | 1000 |
Mobility | Dash |
Move Overview
Universal Mechanics
Craze Tech
Just Keep Running! CT isometric Shermcercise! isometric Shermcercise!
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Actually Maybe Not
CT~1 |
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Run-Jouken
CT~LP |
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Run-Ryuken
CT~SP |
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Run-Senpuukyakuu
CT~LK |
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Run-Power-Punch
CT~SK |
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Run-Tauntin'/Run-Jokin'
CT~6CT or CT~6T/CT~4CT or CT~4T |
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Sick Taunt!/Evade, Then Make a Joke!
236CT or 236T/214CT or 214T |
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6T
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Throws
That Won't Work!
5GP |
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Look Over There!
4GP |
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I Broke My Back!
j.5GP |
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Heartbreaker
Heartbreaker
5CT while blocking |
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Normals
Standing
5LP
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5SP (close)
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5SP (far)
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5LK (close)
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5LK (far)
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5SK (close)
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5SK (far)
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Crouching
2LP
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2SP
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2LK
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2SK
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Jumping
j.5LP
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j.5SP
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j.5LK
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j.5SK
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Command Normals
Can I Get Uuuuuuuuh Overhead? 6LP You may. You may.
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Footsie!
1SK |
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What If I Flip the Sprite? And...
4/6SK |
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Specials
Habjouken
[4]6P |
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Hurricane Senpuukyakuu
214K (air OK) |
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Shermyuken
[2]8P |
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Power Punch [2]8K Light version Light version Heavy version Heavy version
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Supers
All-Out Attack
Stinky Habjouken
236236P |
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Shermkyugen Ougi! Ranbu Ken
214214P |
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I'm the Best!
214214T/236236T or 214214CT/236236CT |
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All-Out EX
Shermkyugen Ougi! Ranbu Ken EX
214214PP |
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All-Out Destruction
SHIN SHERMYUKEN
236236KK |
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