Battle Craze!!/Ikue/L-Side: Difference between revisions
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(Full Page (A large majority of the data is the same as C-Side, so the changes were mostly in overview/statistics/notes)) |
(Reworked notes for Blade Tempest; added Soaring Blade's damage stacking effect; slight rewording or reformatting in other areas) |
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| direEffect = Crumple | | direEffect = Crumple | ||
| description= | | description= | ||
*Can OTG; oddly enough, its OTG hit causes a crumple in Dire state | |||
*Goes away if Ikue gets hit | |||
*Frame data assumes point blank | *Frame data assumes point blank | ||
Even during OTG Dire combos, Pop Fly extenders will lead to more damage. Don't use this. | |||
}} | }} | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| version= 2-Denjin | | version= 2-Denjin | ||
| damage= 96, | | damage= 96,40 (136) | ||
| guard= Mid | | guard= Mid | ||
| startup= 14 | | startup= 14 | ||
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| description= | | description= | ||
*Hits twice | *Hits twice | ||
*Can OTG, but it won't Pop Fly even in Dire state due to the multihit | |||
*Goes away if Ikue gets hit | |||
*Frame data assumes point blank | *Frame data assumes point blank | ||
Best used in pressure strings or resets. You usually can't combo out of it, but at its absolute max range, it does link into 5LP in the corner. | Best used in pressure strings or resets. You usually can't combo out of it, but at its absolute max range, it does link into 5LP in the corner. | ||
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{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| version= 3-Denjin | | version= 3-Denjin | ||
| damage= 96, | | damage= 96,40,40 (176) | ||
| guard= Mid | | guard= Mid | ||
| startup= 14 | | startup= 14 | ||
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| description= | | description= | ||
*Hits three times | *Hits three times | ||
*Can OTG, but it won't Pop Fly even in Dire state due to the multihit | |||
*Goes away if Ikue gets hit | |||
*Frame data assumes point blank | *Frame data assumes point blank | ||
Monstrous lockdown tool. | Monstrous lockdown tool. Fast, plus, and combos into any of Ikue's normals at most ranges. If it gets blocked, your opponent has to sit there and hold whatever you do next. Though it slides under most fireballs like Blade Bullet, if it collides with one, it goes away. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image=LIkue214CT.png | |image=LIkue214CT.png | ||
|caption=Helicopter, helicopter | |||
|name=Blade Tempest | |name=Blade Tempest | ||
|input=214CT | |input=214CT | ||
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| description= | | description= | ||
*Hits 3 times, multihits don't scale | *Hits 3 times, multihits don't scale | ||
Every version of Tempest serves as your most damaging meterless combo ender and a damaging Dire effect extender. That said, other enders tend to give you better knockdowns. No matter what, however, your supers will always be your best combo enders bar none, so try not to cash out on any Tempest if you have the meter to spend. | |||
}} | }} | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
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| description= | | description= | ||
*Hits 5 times, multihits don't scale | *Hits 5 times, multihits don't scale | ||
Though it has the same use cases as 1-Denjin Tempest, this carries more opportunity cost as a combo ender, as you could usually use that knockdown to back up and gain a third Denjin stock. Try to end combos with it only if the damage will be fatal, or at least high enough to chip them to death in the next blockstring. | |||
}} | }} | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
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| description= | | description= | ||
*Hits 7 times, multihits don't scale | *Hits 7 times, multihits don't scale | ||
Deals damage comparable to some All-Out Attacks. Still strictly a combo ender and Dire effect extender, but the raw damage it can deal means you almost always want to cash out at the end of a combo. The only exception is if you have the Adrenaline to end with super, which will always deal more damage. | |||
}} | }} | ||
}}<br> | }}<br> | ||
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| description= | | description= | ||
*Knocks the foe up with catch time 4 | *Knocks the foe up with catch time 4 | ||
Very narrow, non-invulnerable anti-air that extends to the top of the screen. Can extend combos, but Slash Kick is always better for that. | Very narrow, non-invulnerable anti-air that extends to the top of the screen. Can start a combo on hit. It can also extend grounded combos, but Slash Kick is always better for that. | ||
}} | }} | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
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|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= 208 | | damage= 208[216][224][232] | ||
| guard= Mid | | guard= Mid | ||
| startup= | | startup= 6 | ||
| advHit= +20 | | advHit= +20 | ||
| advBlock= -40 | | advBlock= -40 | ||
Line 658: | Line 665: | ||
| description= | | description= | ||
*Invulnerable frames 1-7 | *Invulnerable frames 1-7 | ||
L-Ikue's Soaring Blade is less powerful than C-Ikue's, but it comes with an important compensation: it fills your Denjin on hit. | *Damage increases by 8 for each Denjin stock; final values for 1/2/3-Denjin represented in brackets | ||
L-Ikue's Soaring Blade is less powerful than C-Ikue's by default, but it comes with an important compensation that makes it infinitely more worthwhile: it fills your Denjin on hit. Because of this, you almost always want to end combos with it, assuming a different super wouldn't KO in its place. Since L-Side lacks Rage of the Dragon, this also takes its place as her fastest reversal, after which you can transition straight to rushdown thanks to the Denjin gain. | |||
}} | }} | ||
}} | }} |
Revision as of 00:42, 18 October 2023
Overview
Playstyle
Statistics
Trait | "Piercing Blade": Normals that utilize Ikue’s sword deal chip damage. She can also perform EX versions of her Special Moves after using her Craze Technique. The more she charges, the better her next EX Special Move gets. |
Health | 1000 |
Mobility | Run, air dash, double jump |
Move Overview
Universal Mechanics
Craze Tech
Denjin Charge
5CT |
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Throws
Kenjutsu Practice
5GP |
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Raijin Slash
4GP |
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Falling Denjin
j.5GP |
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Heartbreaker
Heartbreaker
5CT while blocking |
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Normals
Standing
5LP (close)
|
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5LP (far)
|
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5SP
|
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5LK (close)
|
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5LK (far)
|
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5SK (close) Essential pressure tool Essential pressure tool
|
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5SK (far) This Is Knuckle Busters This Is Knuckle Busters
|
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Crouching
2LP
|
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2SP The floor is lava, but again The floor is lava, but again
|
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2LK
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2SK
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Jumping
j.LP
|
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j.SP
|
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j.LK
|
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j.SK
|
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Command Normals
Helm Breaker IN YOUR FACE IN YOUR FACE
|
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Back Slash
|
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Specials
Base Specials
Blade Bullet
236P |
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Slash Kick 214P Senpumaki Kyakutatsu Senpumaki Kyakutatsu
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Rising Dragon
623P |
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EX Specials
All of these moves consume all of Ikue's Denjin stocks. The more stocks you consume, the stronger the attack.
Blade Bulletstorm
236CT |
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Blade Tempest 214CT Helicopter, helicopter Helicopter, helicopter
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Denjin Bolt 623CT Only invulnerable with 2 or more Denjin Only invulnerable with 2 or more Denjin
|
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Supers
All-Out Attacks
Infinite Blade
236236P |
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Killing Blade
214214P |
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Soaring Blade
236236K |
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All-Out EX
Decimating Blade
214214PP |
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All-Out Destruction
Blade Finale
236236KK |
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