Samurai Shodown/Shizumaru Hisame: Difference between revisions
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(→External Links: Adding links for framedata and twitter tag) |
(→Universal Mechanics: Added framedata for Shizumaru's universal mechanics) |
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{{MoveData | {{MoveData | ||
|image=SS_Shizumaru_5CD.png | |image=SS_Shizumaru_5CD.png | ||
|caption=Neutral Throw | |caption=Neutral/Forward Throw | ||
|image2=SS_Shizumaru_4CD.png | |image2=SS_Shizumaru_4CD.png | ||
|caption2 | |caption2=Back Throw | ||
|name=Guard Break (Throw) | |name=Guard Break (Throw) | ||
|input=4/5/6C+D | |input=4/5/6C+D | ||
|data= | |data= | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version=Neutral | |version=Neutral/Forward | ||
|damage= | |damage= 0 | ||
|guard= | |guard= | ||
|startup= | |startup=3 | ||
|active= | |active= | ||
|recovery= | |recovery=74 | ||
|hitAdv= | |hitAdv=+20 | ||
|backhitAdv= | |backhitAdv= | ||
|blockAdv= | |blockAdv= | ||
|cancel= | |cancel= | ||
|clash= | |clash= | ||
|deflect= | |deflect= No | ||
|unarmed= | |unarmed= Yes | ||
|description=Universal throw. Can be followed up with an attack. | |description=Universal throw. Can be followed up with an attack. Scales followup attacks down to 80% damage. | ||
}} | }} | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|header=no | |header=no | ||
|version=Back | |version=Back | ||
|damage= | |damage= 0 | ||
|guard= | |guard= | ||
|startup= | |startup=5 | ||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+25 | ||
|backhitAdv= | |backhitAdv= | ||
|blockAdv= | |blockAdv= | ||
|cancel= | |cancel= | ||
|clash= | |clash= | ||
|deflect= | |deflect= No | ||
|unarmed= | |unarmed= Yes | ||
|description=Universal throw. Can be followed up with an attack. | |description=Universal throw. Can be followed up with an attack. Scales followup attacks down to 80% damage. | ||
}} | }} | ||
}} | }} | ||
Line 749: | Line 730: | ||
|data= | |data= | ||
{{AttackData-SS2019 | {{AttackData-SS2019 | ||
|version= | |version=Armed | ||
|damage= | |damage= 60 | ||
|guard= | |guard=High | ||
|startup= | |startup=20 | ||
|active= | |||
|recovery= | |||
|hitAdv=+76 | |||
|backhitAdv= | |||
|blockAdv=-14 | |||
|cancel= | |||
|clash= | |||
|deflect= | |||
|unarmed=No | |||
|description=Universal overhead. Knocks down the opponent. | |||
}} | |||
{{AttackData-SS2019 | |||
|header=no | |||
|version=Unarmed | |||
|damage= 60 | |||
|guard=High | |||
|startup=20 | |||
|active= | |active= | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv=+78 | ||
|backhitAdv= | |backhitAdv= | ||
|blockAdv= | |blockAdv=-12 | ||
|cancel= | |cancel= | ||
|clash= | |clash= | ||
|deflect= | |deflect= | ||
|unarmed= | |unarmed=Only | ||
|description=Universal overhead. | |description=Universal overhead. Knocks down the opponent. | ||
}} | }} | ||
}} | }} | ||
Line 777: | Line 775: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=1 | ||
|active= | |active=10~16 | ||
|recovery= | |recovery=22~28 | ||
|hitAdv= | |hitAdv= | ||
|backhitAdv= | |backhitAdv= | ||
Line 787: | Line 785: | ||
|deflect= | |deflect= | ||
|unarmed= | |unarmed= | ||
|description=Universal dodge. | |description=Universal dodge. Invulnerable to all attacks frames 1-10, still dodges strikes frames 10-16. | ||
}} | }} | ||
}} | }} | ||
Line 804: | Line 802: | ||
|damage= | |damage= | ||
|guard= | |guard= | ||
|startup= | |startup=2 | ||
|active= | |active=10 | ||
|recovery= | |recovery= | ||
|hitAdv= | |hitAdv= | ||
Line 813: | Line 811: | ||
|clash= | |clash= | ||
|deflect= | |deflect= | ||
|unarmed= | |unarmed=No | ||
|description=Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed. | |description=Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed. | ||
}} | }} | ||
Line 830: | Line 828: | ||
|clash= | |clash= | ||
|deflect= | |deflect= | ||
|unarmed= | |unarmed=Only | ||
|description=Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used. | |description=Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used. | ||
}} | }} | ||
Line 855: | Line 853: | ||
|clash= | |clash= | ||
|deflect= | |deflect= | ||
|unarmed= | |unarmed=No | ||
|description=Unblockable pushback attack. | |description=Unblockable pushback attack. | ||
}} | }} | ||
Line 877: | Line 875: | ||
|backhitAdv= | |backhitAdv= | ||
|blockAdv= | |blockAdv= | ||
|cancel= | |cancel= No | ||
|clash= | |clash= | ||
|deflect= | |deflect= No | ||
|unarmed= | |unarmed= No | ||
|description=Has projectile invulnerability and anti-airs. Damage scales up based on remaining health. | |description=Has projectile invulnerability and anti-airs. Damage scales up based on remaining health. | ||
}} | }} | ||
}} | }} | ||
==Command Moves== | ==Command Moves== | ||
====== <font style="visibility:hidden" size="0">Wall Jump</font> ====== | ====== <font style="visibility:hidden" size="0">Wall Jump</font> ====== |
Revision as of 07:22, 26 September 2019
Introduction
Umbrella boy refuses to not be wacky as hell.
Strengths | Weaknesses |
---|---|
|
|
Data
- Damage Taken: 105%
- Rage Factor: 0.26
- Rage Duration: 9 seconds
- Jump: 50 frames (Very Slow)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: Average
- Back Dash: 27 frames (Cancelable from frame 11)
- Weapon Pickup / Drop: 40 / 61 frames
Gameplan
Similar to the Strategy section of the 5sp wiki pages. List Shizumaru's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.
Neutral
Okizeme
Normal Moves
Far Slashes
5A
5A
|
---|
5B
5B
|
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5C
5C
|
---|
2A
2A
|
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2B
2B
|
---|
2C
2C
|
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Near Slashes
n.5A
n.5A
|
---|
n.5B
n.5B
|
---|
n.5C
n.5C
|
---|
n.2A
n.2A
|
---|
n.2B
n.2B
|
---|
n.2C
n.2C
|
---|
Kicks
5D
5D
|
---|
6D
6D
|
---|
2D
2D
|
---|
3D
3D
|
---|
Dash Normals
66A
66A
|
---|
66B
66B
|
---|
66C
66C
|
---|
66D
66D
|
---|
Air Normals
j.A
j.A
|
---|
j.B
j.B
|
---|
j.C
j.C
|
---|
j.D
j.D
|
---|
Unarmed Normals
u.5S
u.5S
|
---|
u.2S
u.2S
|
---|
ju.S
ju.S
|
---|
u.66S
u.66S
|
---|
Universal Mechanics
Guard Break
Guard Break (Throw)
4/5/6C+D |
---|
Surprise Attack
Surprise Attack (Overhead)
5B+C |
---|
Dodge
Dodge
5A+B |
---|
Counter / Blade Catch
Counter / Blade Catch
236A+B |
---|
Rage Explosion
Rage Explosion
5A+B+C |
---|
Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion |
---|
Command Moves
Wall Jump
Wall Jump
(near wall)9 |
---|
Special Moves
Mist Blast
Mist Blast
236S |
---|
Cross Current Slicer
Cross Current Slicer
623S |
---|
Freezing Rain Repeller
Freezing Rain Repeller
236D |
---|
May Shower Slice
May Shower Slice
214S |
---|
Rains of Time
Rains of Time
j.2D |
---|
Dreadful Drizzle
Dreadful Drizzle
j.8S |
---|
Lightning Rain
Lightning Rain
B+C during Dreadful Drizzle |
---|
Crazy Downpourr
Crazy Downpour
S (Hold and Release) |
---|
Supers
Weapon Flipping Technique
Hurricane Shredder Slash
236B+C |
---|
Super Special Move
Demon Memory: Heaven's Tears
641236C+D |
---|
Combos
List combos, use numpad notation.
Midscreen
Corner
Videos
Link to Shizumaru videos and specify year it was produced or patch version in brackets.
Example: Shizumaru combo video by "name of content creator" (2019).
Colors
External Links