|
|
Line 886: |
Line 886: |
| |deflect= No | | |deflect= No |
| |unarmed= No | | |unarmed= No |
| |description=Has projectile invulnerability and anti-airs. Damage scales up based on remaining health. | | |description=Has complete invulnerability. Damage scales based on the amount of Rage Explosion meter remaining when issen is landed. RE meter is based on missing HP. |
| | |
| | NOTE: Using Rage Explosion gives up TAP completely. Due to this, and the additional threat of Shizu's comboable WFT, using RE on Shizu should be an absolute last resort. |
| }} | | }} |
| }} | | }} |
Revision as of 08:24, 20 October 2019
Shizumaru
緋雨 閑丸, Hisame Shizumaru
Introduction
Shizumaru is a well-rounded, technical fighter who can play offense and defense equally well. His range is slightly shorter than most other characters but he makes up for it with big damage, great mobility and strong defense.
While Shizu can be played at any level and do well, he has arguably one of the highest skill ceilings out of any character in the game due to his instant overhead setup and Crazy Downpour special move. Holding down any slash (A, B, C) will charge the attack, with the strongest version taking a full 80 seconds to charge up. Experienced players will switch which button is held down regularly. Reading the situation correctly and changing your buttons on the fly is a big part of Shizu’s executional demand as a character.
The reward, however, is massive, and makes his damage potential some of the highest in the entire game come round 2. He may feel a little outmatched on the ground sometimes but slip up once, and Shizumaru might just take the round from a single mistake.
Strengths |
Weaknesses
|
- Strong tools for any situation
- Insanely high burst damage potential
- Great mobility and short hurtbox
|
- Below average range
- Predictable ground game
- Requires decent execution and/or situational awareness to play optimally.
|
Data
- Damage Taken: 105%
- Rage Factor: 0.26
- Rage Duration: 9 seconds
- Jump: 50 frames (Very Slow)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: Average
- Back Dash: 27 frames (Cancelable from frame 11)
- Weapon Pickup / Drop: 40 / 61 frames
Gameplan
Similar to the Strategy section of the 5sp wiki pages. List Shizumaru's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.
Neutral
Okizeme
Normal Moves
Far Slashes
5A
5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
40
|
-
|
9
|
-
|
-
|
-
|
-2
|
-5
|
-
|
-
|
-
|
Yes
|
No
|
|
5B
5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
100
|
-
|
11
|
-
|
-
|
-
|
-4
|
-12
|
-
|
-
|
-
|
Yes
|
No
|
|
5C
5C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
270
|
-
|
19
|
-
|
-
|
-
|
-7
|
-16
|
-
|
-
|
-
|
Yes (Disarms)
|
No
|
|
2A
2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
30
|
-
|
5
|
-
|
-
|
-
|
+1
|
-5
|
-
|
Yes
|
-
|
Yes
|
No
|
|
2B
2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
20,60
|
-
|
9
|
-
|
-
|
-
|
-2
|
-12
|
-
|
Yes
|
-
|
Yes
|
No
|
|
2C
2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
30,30,100
|
Low
|
18,19,20
|
-
|
-
|
-
|
-3
|
-28
|
-
|
Yes
|
-
|
-
|
No
|
|
Near Slashes
n.5A
n.5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
30
|
-
|
4
|
-
|
-
|
-
|
0
|
-5
|
-
|
-
|
-
|
Yes
|
No
|
|
n.5B
n.5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
90
|
-
|
9
|
-
|
-
|
-
|
-3
|
-12
|
-
|
-
|
-
|
Yes
|
No
|
|
n.5C
n.5C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
200
|
-
|
19
|
-
|
-
|
-
|
-2
|
-5
|
-
|
-
|
-
|
Yes (Disarms)
|
No
|
|
n.2A
n.2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n.2B
n.2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
n.2C
n.2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
|
Kicks
5D
5D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
50
|
-
|
6
|
-
|
-
|
-
|
-4
|
-7
|
-
|
Yes
|
-
|
No
|
Yes
|
|
6D
6D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
30
|
-
|
9
|
-
|
-
|
-
|
-4
|
-7
|
-
|
Yes
|
-
|
No
|
Yes
|
|
2D
2D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
20
|
Low
|
5
|
-
|
-
|
-
|
0
|
-3
|
-
|
-
|
-
|
No
|
Yes
|
|
3D
3D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
70
|
Low
|
8
|
-
|
-
|
-
|
+102
|
-14
|
-
|
-
|
-
|
No
|
Yes
|
Knocks down the opponent.
|
|
Dash Normals
66A
66A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
60
|
-
|
7
|
-
|
-
|
-
|
0
|
-18
|
-
|
-
|
-
|
Yes
|
No
|
|
66B
66B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
100
|
-
|
10
|
-
|
-
|
-
|
-3
|
-35
|
-
|
Yes
|
-
|
Yes (Disarms)
|
No
|
|
66C
66C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
140
|
-
|
12
|
-
|
-
|
-
|
+97
|
-16
|
-
|
-
|
-
|
Yes (Disarms)
|
No
|
Knocks down the opponent.
|
|
66D
66D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
70
|
Low
|
7~11
|
-
|
-
|
-
|
+102
|
-13~-9
|
-
|
-
|
-
|
No
|
Yes
|
Knocks down the opponent.
|
|
Air Normals
j.A
j.A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
30
|
High
|
5
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
No
|
|
j.B
j.B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
100
|
High
|
13
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
No
|
|
j.C
j.C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
160
|
High
|
11,12
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
No
|
|
j.D
j.D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
30
|
High
|
8
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
Yes
|
|
Unarmed Normals
u.5S
u.5S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
50
|
-
|
7
|
-
|
-
|
-
|
0
|
-5
|
-
|
-
|
-
|
No
|
Yes
|
|
u.2S
u.2S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
50
|
-
|
6
|
-
|
-
|
-
|
+2
|
-3
|
-
|
-
|
-
|
No
|
Yes
|
|
ju.S
ju.S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
50
|
High
|
5
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
Yes
|
|
u.66S
u.66S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
50
|
-
|
10
|
-
|
-
|
-
|
+109
|
-4
|
-
|
-
|
-
|
No
|
Yes
|
|
|
Universal Mechanics
Guard Break
Guard Break (Throw) 5/6C+D / 4C+D Neutral / Forward Throw Neutral / Forward Throw Back Throw Back Throw
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
Neutral / Forward
|
0
|
No
|
3
|
-
|
74
|
-
|
+20
|
-
|
-
|
-
|
-
|
No
|
Yes
|
Universal throw. Can be followed up with an attack. Scales followup attacks down to 80% damage.
|
Back
|
0
|
No
|
5
|
-
|
-
|
-
|
+25
|
-
|
-
|
-
|
-
|
No
|
Yes
|
Universal throw. Can be followed up with an attack. Scales followup attacks down to 80% damage.
|
|
Surprise Attack
Surprise Attack (Overhead) 5B+C
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
Armed
|
60
|
High
|
20
|
-
|
-
|
-
|
+76
|
-14
|
-
|
-
|
-
|
-
|
No
|
Universal overhead. Knocks down the opponent.
|
Unarmed
|
60
|
High
|
20
|
-
|
-
|
-
|
+78
|
-12
|
-
|
-
|
-
|
-
|
Only
|
Universal overhead. Knocks down the opponent.
|
|
Dodge
Dodge 5A+B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
-
|
1
|
10~16
|
22~28
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal dodge. Invulnerable to all attacks frames 1-10, still dodges strikes frames 10-16.
|
|
Counter / Blade Catch
Counter / Blade Catch 236A+B Counter Counter Blade Catch Blade Catch
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
Armed
|
-
|
-
|
2
|
10
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.
|
Disarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Only
|
Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.
|
|
Rage Explosion
Rage Explosion 5A+B+C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
0
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
Unblockable pushback attack.
|
|
Lightning Blade
Lightning Blade (Issen) 5A+B+C during Rage Explosion
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
No
|
Has complete invulnerability. Damage scales based on the amount of Rage Explosion meter remaining when issen is landed. RE meter is based on missing HP.
NOTE: Using Rage Explosion gives up TAP completely. Due to this, and the additional threat of Shizu's comboable WFT, using RE on Shizu should be an absolute last resort.
|
|
Command Moves
Wall Jump
Wall Jump (near wall)9
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Yes
|
Shizumaru can jump off walls.
|
|
Special Moves
Mist Blast
Mist Blast 236S
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
Light
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
No
|
Medium
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
No
|
Heavy
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
No
|
|
Cross Current Slicer
Cross Current Slicer 623S
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
Light
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
No
|
Medium
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
No
|
Heavy
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
No
|
Rage
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
No
|
|
Freezing Rain Repeller
Freezing Rain Repeller 236D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
No
|
|
May Shower Slice
May Shower Slice 214S
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
Light
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
No
|
Medium
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
No
|
Heavy
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
No
|
|
Rains of Time
Rains of Time j.2D Pogo Attack Pogo Attack
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
No
|
|
Dreadful Drizzle
Dreadful Drizzle j.8S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
No
|
|
Lightning Rain
Lightning Rain B+C during Dreadful Drizzle
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
No
|
|
Crazy Downpourr
Crazy Downpour S (Hold and Release)
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
Lvl1
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
No
|
Lvl2
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
No
|
Lvl3
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
No
|
Lvl4
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
No
|
Lvl5
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
-
|
No
|
No
|
|
Supers
Weapon Flipping Technique
Hurricane Shredder Slash 236B+C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
50, 300
|
-
|
1+12~27
|
-
|
-
|
-
|
-
|
-38
|
-
|
-
|
-
|
No
|
No
|
Available only during Max Rage or Rage Explosion. Disarms on hit.
|
|
Super Special Move
Demon Memory: Heaven's Tears 641236C+D Slayer - Raining Blood Slayer - Raining Blood
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
100, 600
|
-
|
10+20~38
|
-
|
-
|
-
|
-
|
-47~-29
|
-
|
-
|
-
|
No
|
No
|
Invincibility on frames 1~10. Available only once per match.
|
|
Combos
List combos, use numpad notation.
Midscreen
Corner
Videos
https://youtu.be/ubDt9SY3Z5w
https://youtu.be/u8YyJ-Rbx8s
Thorough overview of Shizu featuring useful tech/combos and ideas to apply at any level. 2nd video focuses on Shizu's IOH and other float applications in particular. Both videos courtesy of LegendaryWolf Shirou.
Example: Shizumaru combo video by "name of content creator" (2019).
Colors
External Links