Eternal Fighter Zero/Doppel Nanase
Introduction
Doppel Nanase (ドッペル七瀬) is a powerful fighter, and specializes in grappling techniques. Punch for punch, she deals more damage than most other characters, but her short range and lack of projectiles means she needs to be close to the opponent to do anything. However, once Doppel Nanase has someone in her hands...
Doppel Nanase is an original creation of Eternal Fighter Zero.
Stage: Park on the Path to School (Night) (通学路の公園(夜))
BGM: A Would-Be Maiden (乙女希望)
Character-Specific Notes
- Doppel is able to air jump once, and air dash/backstep once.
Normal Moves
The notation for the movelists can be found under Notation.
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | 1 | 220 | Ground | Yes | Yes | Yes |
2A | 1 | 200 | Low | Yes | Yes | Yes |
j.A | 1 | 220 | High/Air | Yes | Yes | Yes |
66A | 1 | 220 | Ground | Yes | No | Yes |
662A | 1 | 220 | Low | Yes | No | Yes |
5B(c) | 1 | 500 | Ground | Yes | Yes | Yes |
5B(f) | 1 | 500 | Ground | Yes | Hit | Yes |
2B | 1 | 450 | Low | Yes | Yes | Yes |
j.B | 1 | 480 | High/Air | Yes | Yes | Yes |
66B | 1 | 500 | Ground | Yes | No | Yes |
662B | 1 | 450 | Low | Yes | No | Yes |
5C | 1 | 650 | Ground | Yes | No | Yes |
2C | 2 | ≈670 | Ground | Yes | Hit | Yes |
j.C | 1 | 600 | High/Air | Yes | Yes | Yes |
66C | 1 | 700 | Ground | Yes | No | Yes |
662C | 1 | 450 | Ground | Yes | Yes | Yes |
Throw | 2 | 1200 | Throw | No | No | No |
j.Throw | 2 | 1400 | Air Throw | No | No | No |
Maiden Straight | ||||||
6C | 1 | 700 | Ground | Yes | No | Yes |
Standing
5A
[ Startup: 4 | Hit:+1 | Block:+0 ] Doppel does a quick horizontal jab with her left hand. | |
c5B
[ Startup: 6 | Hit:+1 | Block:-1 ] Doppel does an uppercut. | |
f5B
[ Startup: 6 | Hit:+1 | Block:-1 ] Doppel does a punch with her right hand. | |
5C
[ Startup: 13 | Hit:+0 | Block:-2 ] Doppel headbutts the opponent. | |
6C - Maiden Straight (乙女ストレート)
[ Startup: 16 | Hit:-- | Block:-13 ] Doppel twists her body in a long punch to the gut. This is your midscreen combo ender and your corner launcher. Sets up nicely for Doppel's which-way okizeme. |
Crouching
2A
[ Startup: 4 | Hit:+1 | Block:+0 ] Doppel throws a short straight punch from her crouching position. | |
2B
[ Startup: 9 | Hit:-2 | Block:-4 ] Doppel extends her body and punches at the opponent's feet. This move has lower forward invincibility, making this an excellent poke. | |
2C
[ Startup: 10~12 | Hit:-1~+1 | Block:-3~-1 ] Doppel does a multi hitting uppercut. |
Jumping
j5A
Doppel does a quick, downward aerial jab. The size of the hitbox makes this move superb at contesting for aerial space. | |
j5B
Doppel does a quick aerial uppercut. You will only be using this when your opponent is above you. | |
j5C
Doppel punches towards the ground. The hitbox on this move is gigantic and is a key part to her okizeme game. Causes knockdown on hit on an aerial opponent. |
Dashing
66A
[ Startup: 8 | Hit:+0 | Block:-1 ] Identical to 5A except it travels. | |
66B
[ Startup: 8 | Hit:+3 | Block:+1 ] Doppel performs an over the head downward punch. | |
66C
[ Startup: 6 | Hit:+1 | Block:-1 ] Identical to 5C except it travels and wallbounces on juggle. Used in her BIC corner combos. | |
662A
[ Startup: 4 | Hit:+1 | Block:+0 ] Identical to 2A except it travels. | |
662B
[ Startup: 9 | Hit:-2 | Block:-4 ] Identical to 2B except it travels. This is arguably a lot better than 2B if you can successfully IC 662C on hit. | |
662C
[ Startup: 7 | Hit:-- | Block:-7 ] Similar to 2C, but the hitbox on Doppel's body is a lot bigger. Launches on hit and is a crucial part of her combos. Often used to cheaply combo into 214214A with red IC. |
Special Moves
The notation for the movelists can be found under Notation.
Move | Hits | Damage | Guard | IC Cancel |
---|---|---|---|---|
Maiden Typhoon | ||||
623A | 3 | ≈700 | Any | Yes |
623B | 3 | ≈560 | Any | Yes |
623C | 15 | ≈1260 | Any | Yes |
Maiden Fire | ||||
214A | 1 | 650 | Any | Yes (FIC) |
214B | 3 | ≈670 | Any | Yes (FIC) |
214C | 4 | ≈1760 | Any | Yes (FIC) |
Maiden Capture | ||||
41236A | 2 | 1000 | Throw | No |
41236B | 2 | 1000 | Air Throw | No |
41236C | 2 | 1000 | Throw | No |
> Maiden Fuji Yama [During Maiden Capture] | ||||
> 214B | 0 | 0 | Press B | No |
> Maiden Crash [During Maiden Capture] | ||||
> 214A | 1 | 1500 | Press C | No |
>> Relentless Granite-Breaking Barrage [During Maiden Crash, SP Level 1] | ||||
>> 214A | 25 | 1620 | Press C | No |
>>> Maiden Finger [During Barrage, SP Level 1] | ||||
>>> 214214A | 1 | 4200 | Press C | No |
>>> Falling Maiden [During Barrage, SP Level 1] | ||||
>>> 214214B | 1 | 4500 | Press B | No |
>> Exploding Inner-Soul Fist [During Maiden Crash, SP Level 1] | ||||
>> 214B | 1 | 1800 | Press B | No |
>>> Human Floor-Burning Polisher [During Fist, SP Level 1] | ||||
>>> 214214A | ≈14 | ≈3800 | Press C | No |
>>> Maiden Volcannon [During Fist, SP Level 1] | ||||
>>> 214214B | 3 | ≈3600 | Press B | No |
Maiden Finger [SP Level 1-3] | ||||
236236A | 2 | 2300 | Ground | No |
236236B | 2 | 3300 | Ground | No |
236236C | 2 | 4900 | Ground | No |
Maiden Volcannon [SP Level 1-3] | ||||
214214A | 1 | 1800 | Ground | No |
214214B | 2 | ≈2680 | Ground | No |
214214C | 3 | ≈4075 | Ground | No |
Maiden Enlightenment [1/6 HP, Final Round, SP Level 3] | ||||
Automatic | 0 | N/A | N/A | N/A |
Specials
Maiden Typhoon (乙女タイフーン)
- [description]
- [usefulness]
Maiden Fire (乙女ファイアー)
- [description]
- [usefulness]
Maiden Capture (乙女キャプチャー)
- [description]
- [usefulness]
Maiden Fuji Yama (乙女フジヤマ)
- [description]
- [usefulness]
- Fuji Yama is a obsolete name for Mount Fuji in Japan, but can be still found in some Western texts.
Maiden Crash (乙女クラッシュ)
- [description]
- [usefulness]
Eterny Specials
Relentless Granite-Breaking Barrage (無呼吸連打岩盤砕き)
- [description]
- [usefulness]
Maiden Finger (乙女フィンガー)
- [description]
- [usefulness]
Falling Maiden (下り乙女)
- [description]
- [usefulness]
Exploding Inner Soul Fist (爆震入魂拳)
- [description]
- [usefulness]
Human Floor-Burning Polisher (人間雑巾火の粉磨き)
- [description]
- [usefulness]
Maiden Volcannon (乙女ボルカノン)
- [description]
- [usefulness]
Final Memory
Maiden Enlightenment (乙女開眼)
- [description]
- Maiden Enlightenment makes Doppel much more dangerous than normal. While enlightened, Doppel's movement and attack speed increases, and she regens SP extremely fast (about 1 SP bar every 5 seconds).
Strategy, Tactics, and Combos
Combos
Basic combo
Non-IC
Corner :
jC ABB5C 6C 41236B - 2748 damage(rep3-1)
ABB5C6C 41236B 236B 66B 41236B 236B 66C jB jB jC - 3346 damage(rep3-2)
Red-IC
Corner :
ABB5C 6C IC 66C 214214A AB 41236B - 3982 damage(rep3-3)
662C jB 9 jAjC IC jA 5BB 6C 41236B 236B 66B 41236B 236B 66C 214214A AB 41236B - 4576 damage(rep3-4)
jC ABB5C IC 662C AB 41236B - 3900 damage (rep3-7)
Blue-IC
jC ABB5C 6C IC 66C 214214A A5BB6C 41236B 236A 236B 236A - 8689 damage(rep3-5)
ABB5C 623B (2hit) IC AB 66B 66C 5BB6C 41236B 236A 236B 236A - 8122 damage(rep3-6)
jC ABB5C IC 662C 214214A AB 214214A AB 41236B - 6598 damage(rep3-8)
Advanced Combo
Red-IC
6C IC 66C 662A (whiff) 5B 66C 662A (whiff) 5B 66C 214214A AB 41236B - 4644 damage(rep3-9)
Blue-IC
jC ABB5C 6C IC 66C 662A (whiff) 5B 66C 662A (whiff) 5B 66C 662A (whiff) 5B 66C 214214A AB 41236B 236A 236B 236A - 8748 damage(rep4-1)
Replay
Advanced Combo (!!!)
Non-IC
662C->jB->9 jA->jC->5A->B->B->6C->41236B – 3229 damage (rep5-1)
Red-IC
662C->IAD->jB->214214A->66C->662A(whiff)->5B->B ->6C->41236B – 4377 damage (rep5-2)
Blue-IC
Corner:
jC->2A->2B->6C->IC->66C->2A(whiff)->66C->41236C->5B ->66C->662A(whiff)->5B ->66C->662A(whiff)->5B->662C ->214214A->5B->C->41236B – 6900 damage (rep5-3)
662C->IAD->jB->214214A->66C->662A(whiff)->5B->5C-> 6C->IC->66C->662A(whiff) ->5B->66C->662A(whiff)->5B->66C ->662A(whiff)->5B->662C->214214A->5B->C->41236B – 8k+ damage (rep5-4)
Alternative : 662C->IAD->jB->214214A->66C->662A(whiff)->5B->5C ->6C->IC->66C->662A(whiff)->5B->66C->662A(whiff) ->5B ->66C->662A(whiff)->5B->662C->214214A->5B->C ->41236B->236A->236A->236B – 9700 damage ~
662C->IAD->jB->214214A->66C->662A(whiff)->5B->5C ->6C->IC->66C->2A(whiff)->66C->214214A->66C->214214A ->5B->B->6C->41236B – 8670 damage(rep5-5)
Fullscreen :
662C->IAD->jB->214214A->662C->214214A->66C->IC ->66C->41236C->662A(whiff)->5B->66C->662A(whiff) ->5B->66C ->662A(whiff)->5B->662C->214214A->5B->C ->42136B – 8300 damage(rep5-6)
Alternative : 662C->IAD->jB->214214A->662C->214214A->66C->IC-> 66C->41236C->662A(whiff)->5B->66C->662A(whiff)->5B->66C ->662A(whiff)->5B->5B->B->6C->41236B->236A->236B->236A – 9700 damage(rep5-7)
Replay
Win Quotes
Japanese | English |
---|---|
中々のお手前 |
You're not bad. (Doppel is saying one of Kim Kaphwan's quotes, from the Fatal Fury series.) |
世界の何処かで |
Let's meet again, somewhere in the world. (Doppel is saying one of Jin Saotome's quotes, from Marvel vs Capcom 2.) |
一撃必殺の境地は |
I'm still far from being able to perform an "Instant KO". |
敵を侮ったか? |
Did I make light of the foe? |
加減が |
I didn't realize that I had to hold back more than I did and I overdid it... (Doppel is saying one of Kim Kaphwan's quotes, from the Fatal Fury series.) |
(To Mizuka) |
(To Mizuka) |
(To Mio) |
(To Mio) |
(To Rumi) |
(To Rumi) |
(To Mai) |
(To Mai) |
Colors
In-game References
Game References
- Doppel's "Maiden Typhoon" move is based on Jin Saotome's "Saotome Typhoon" move, from Marvel vs Capcom 2.
- Doppel's "Maiden Fire" move is based on Mega Zangief's "Vodka Fire" move, from Marvel vs Capcom.
- Doppel's "Maiden Finger" move is based on Domon Kasshu's "Hyper God Finger" move, from Kidou Butoden G-Gundam.
- Doppel's "Falling Maiden" move is based on Shin Akuma's "Misogi" move, from Capcom vs SNK 2.
- Doppel's "Human Floor-Burning Polisher" move is based on EX Sol Badguy's "Tyrant Rave v.Alpha" move, from the Guilty Gear series.
- Doppel's "Maiden Straight" move is based on Slayer's "Mappa" move, from the Guilty Gear series.
- Doppel's "Maiden Enlightenment" mode is based on Jin Saotome's "Enlightenment" mode, from Marvel vs Capcom 2.
ONE References
- The location in the background is a park that is on the way to the school that the characters of ONE go to.
- The "Kimuchi" ramen that Doppel eats during her "Maiden Fire" move is a reference to the meal that Kouhei ate with the real Rumi on a Christmas date in the game.