Numpad notation
=
=
up-back
up
up-forward
back
neutral
forward
down-back
down
down-forward
236 =
214 =
623 =
421 =
[4]6 = (hold for 35 frames),
[2]8 = (hold for 35 frames),
360 =
(N) = Multi-hit move hits only N times. May be omitted if all hits are used.
xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
[X] = Hold down X
]X[ = Release X
X~Y = X then Y done in quick succession
X/Y = X or Y
!X = X triggers a burst
OTG = Following move hits off the ground, after a red bounce
CH = Counter hit
fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
sj = Super jump
dj = Double jump
jc = Jump cancel
ADC = Airdash cancel
IAD = Instant airdash
TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
Hurting Hurl
Hurl
236P (with chair)
Wulf Blitzer
Blitzer
236K (Air OK)
Berserker Headbutt
Headbutt
Grab stance P
Naegling Knee Lift
Knee
Grab stance K
Wulf Press Slam
Wulf Press
Grab stance 6/4P
Canis Major Press
Canis Major
Grab stance j2P
Gigantic Arm
Arm
236PP
Character Weight Classes
Light : Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
Middle : Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
Heavy : Double, Big Band
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
2LK 2MP 2HK
2LK 2MP 5HK 236LK~9K~2K
OTG 2MK Canis Major OR Headbutt/Knee, Da Grendel Killa
2LK 2MP 2HP 236HP
OTG 2HK 236PP
2LK 2MP 2HP
jMK slight delay jHP 236LK~2
2LK 2HP
jLP jLK jMP 236LK~2
5LP 5LK 5[MP] 5HK 236LP
5HP Knee(x2) 236PP
Video Example for last combo. 5[MP] refers to Beowulf's Mic Drop.
Da Grendel Killa is listed for damage and Canis Major Press for a Hard KD .
Combo Primer
Hit Confirms
BnB Combos
Notation
Damage
Meter Cost
Location
Character Specific?
Notes
Video
2LK 2MP 5HK 236LK~9K~2K
2LK 5MP 5HK 236LK~9K~2K
2LP* 5LK 5[MP] 5HK 236LK~8K~2K
OTG 2MK Knee, Geatish Trepak (Da Grendel Killa if chairless)
5634
0
Anywhere
Universal
A 236LK combo that is beginner friendly and a good first combo.
Against Annie, delay ~2k after 236LK~9k or it will whiff. Can also sometimes side switch even with delay, use 236LK~9K~3K instead to avoid this.
Against Big Band and Double you can use either of these instead of 236LK~9K~2K
(video)
2LK 2MP 5HK 236LP
66jMP
5HK
walk forward 2MP 5HK Take a Seat*
5MK 5HK 236LP
5LK 2MP 2HP
2LP 5LK 5[MP] 5HK 236LK~8K~2K
Take a Seat OTG 2MK Knee, Geatish Trepak
6950
0
Anywhere?
Universal
Reliable combo that doesn't use OTG, corner carries, and utilizes Beowulf's hop dash and Take a Seat mechanics.
(video)
Conversions
236PP
236HP
Raw Tag
lv 3 throw
Meter Dumping
Tips
Getting a happy birthday combo from EX Grendel Killa (thread)
Solo Combo Compendium
NOTICE: Some videos may show a slightly different combo and/or damage number, due to either old version differences or slight adjustments made by the editor.
Moves noted with a * are good reset points.
2LK
Notation
Damage
Meter Cost
Location
Character Specific?
Notes
Video
2LK 2MP 5HK 236LK~9K~2K
2LK 5MP 5HK 236LK~9K~2K
2LP* 5LK 5[MP] 5HK 236LK~8K~2K
OTG 2MK Knee, Geatish Trepak (Da Grendel Killa if chairless)
5634
0
Anywhere
Universal
A 236LK combo that is beginner friendly and a good first combo.
Against Big Band and Double you can use either of these instead of 236LK~9K~2K
(video)
2LK 2MP 5HK 236LP
66jMP
5HK
walk forward 2MP 5HK Take a Seat*
5MK 5HK 236LP
5LK 2MP 2HP
2LP 5LK 5[MP] 5HK 236LK~8K~2K
Take a Seat OTG 2MK Knee, Geatish Trepak
6950
0
Anywhere?
Universal
Reliable combo that doesn't use OTG, corner carries, and utilizes Beowulf's hop dash and Take a Seat mechanics.
(video)
2LK 2MP 2HP
jMK (restand)jHK 5HK
Wulf Shoot (Knee x4, Headbutt)
5LK 2MP L Blitzer[6 2]
5LP 5LK 5[MP] 5HK L Blitzer[8 2]
OTG 2MK Knee, Grendel
~6650
0
Universal
Lights only
More Optimal Chairless Beowulf Combo
May need to delay Blitzer to get all 3 hits
(video)
2LK 2MP 2HP
jLP jLK delay jMP (restand) 5HK
Wulf Shoot (Knee x4, Headbutt)
5LK 2MP L Blitzer[6 2]
5LP 5LK 5[MP] 5HK L Blitzer[8 2]
OTG 2MK Knee, Grendel
~6040
0
Universal
Lights/Mediums only
Optimal Chairless Beowulf Combo
(video)
2LK 2MP 2HP
M Blitzer[3 3]
jLP jMK jHK 5HK
Wulf Shoot (Knee x4, Headbutt)
5LK 2MP 2HP
5LP 5LK 5[MP] 5HK L Blitzer[8 2]
OTG 2MK Knee, Grendel
~6507
0
Universal
Heavies only
If you're too slow on M blitzer, you'll side switch
[1]
2LK 2MP 5HK 236LP
66jMP
5HK 236LP+LK walk backwards Knee x4, Headbutt
2MP 5HK Take a Seat*
5MK 5HK 236LP
walk forward 2LP 5LK 5[MP] 5HK 236LK~8K~2K
Take a Seat OTG 2MK Knee, Geatish Trepak
7293
0
Universal
Lights/mediums only. 2MP on Beo and Eliza is a frame tight link to save OTG.
A hypeless 236LP+LK combo
(video)
2LK 2MP 5HK 236LP
66jMK
5HK 236LP+LK walk backwards Knee x4, Headbutt
2LK 2MP 5HK Take a Seat*
5MK 236LP
dash jMP
walk forward 5LP 5LK 5[MP] 5HK 236LK~8K~1K
OTG 2MK Knee, Da Grendel Killa
7201
0
Universal
Universal
A hypeless 236LP+LK universal combo
(video)
2LK 2MP 2HP
jMK jHP
236PP
2MP 5HK 236LP/HP**
5MK 2HP
5LK 5[MP] 5HK Take a Seat*
5LP 5LK 5[MP] 5HK 236LP
5HP Knee, Da Grendel Killa
7609
1
Midscreen (Anywhere?)
A somewhat simple corner carry combo that utilizes Beowulf's 236PP.
**The video uses 2MP 2HP 236HP instead, but either route works.
(video)
2LK 2MP 5HK L Chair
66MK 5HK Wulf Shoot[Kneex4]
Ex Diving Dog, Ex Press Slam, Ex Grendel**
2MP 2HP
5LK 5[MP] 5HK Take a Seat*
5LP 5LK 5[MP] 5HK L Blitzer[8 2]
OTG 2MK Knee Chair Dance
9229
1
Universal
Universal***
Full Hype
**Make sure you position yourself near your chair
*** On Heavies, the 5LP has a strict timing
(video)
Gigantic Arm
Notation
Damage
Meter Cost
Location
Character Specific?
Notes
Video
236PP
2LK 2MP 5HK 236HP
5MK 5HK 236LK~6K~2K
2LP 2LK 5[MP] 5HP Knee, Da Grendal Killa
6108
1
Near to corner
Universal
(video)
H Hurl
Notation
Damage
Meter Cost
Location
Character Specific?
Notes
Video
H Hurl
L Blitzer 9 2
2LK 2MP 2HP
jLP jLK jMP
(delay) 5HK Wulf Shoot
Kneex4 Grendel
4613
0
Anywhere
Lights/Mediums only
May need to delay L Blitzer to connect.
(video)
Double Snap
Notation
Damage
Meter Cost
Location
Character Specific?
Notes
Video
Snapback
(OTG) 2LK 2HP
(uncombo) jHK
repeat
N/A
1
Corner
(video)
Midscreen Assist Kill
Notation
Damage
Meter Cost
Location
Character Specific?
Notes
Video
2LK 2HP 236LK
repeat
N/A
0
Midscreen
(video)
2LP 2MP 2HP
repeat
N/A
0
Midscreen
(video)
Team Combo Compendium
various assist conversions into taunt of grabstance
H-Atrain
TODO: transribe these combos onto this section
Damage noted may be different than what is shown in videos that are older than the Annie release patch.
Notation
Damage
Meter Cost
Location
Character Specific?
Notes
Video
2LK 2MP 5HK 236HP
Dashjump jHP Grendel Killa + Assist
Taunt
5HP Knee EX Dive EX Press EX Grendel Killa
66MP/MK
5HK 236LP+LK Knee x4 Headbutt
5LK 2MP Chair Pickup
5LP 5LK 5[MP] 5HK 236LP
5HP Knee Grendel Killa
8678
0
Anywhere
If done in the corner, use a neutral jump instead of dash jumping
(video)
2LK 2MP 5HK 236LP
66MK 5HK 236LP+LK
Knee X4 EX Series
2MP 2HP+Assist
Chair Pickup Dashjump jHP
66LK 5LP 5LK 5[MP] 5HK 236LK~8K~3K
OTG 2MK Knee Chair Dance
9741
0
Midscreen
Universal
Full hype combo midscreen
(video)
2LK 2MP 5HK 236LP
66MP/MK
5HK 236LP+LK
Knee x5 + Assist
Taunt
5HP EX Dive EX Grendel Killa
2MP 2HP Take a Seat
Tag in
2LPx2 2LK 2MPx2 5HK H Beat Shake
Tympany Drive
9995
0
Close to corner / corner
Lights/Mediums
(video)
2LK 2MP 5HK 236LP
66MP/MK
5HK 236LP+LK Knee x5 + Assist
Taunt
5HP Knee EX Dive Ex Grendel Killa
5LK 2MP 2HP
2LP 2LK 5[MP] 5HK 236MK~7K~3K
Chair Pickup OTG 2MK
Knee EX Chair Dance 236PP 214PP
TOD
3 bars
Close to corner / corner
Universal
You must switch sides with the Wulf Blitzer or SUtB won't kill
Damage varies due to SUtB but it should always result in a TOD, assuming you're not going against a solo
2LK 2MP 5HK 236MK~3K~3K
jLP jMK jHK
5HK 236LP+LK Knee X4 Headbutt+Assist
Taunt:jHP EX Series
66MP/MK
Walk up 5LP 5LK 5[MP] 5HK 236MK~3K~3K
OTG 2MK Knee Grendel Killa
0
Midscreen
Heavies
OTG 2MK Can be replaced with meter dumping
(video)
Excellabella
Notation
Damage
Meter Cost
Location
Character Specific?
Notes
Video
2LK 2MP 5HK 236LP
66jMP
5HK
walk forward 2MP 5HK Take a Seat*
5MK 5HK 236LP
5LK 2MP 2HP
2LP 5LK 5[MP] 5HK 236LK~8K~2K
Take a Seat OTG 2MK Kneex2 + Assist
Taunt 5HP
Knee Ex Dive Ex Press Ex Grendel
5HP Knee Grendel
8118
0
Anywhere
Universal
(video)
Salt Grinder
Another great assist for Beowulf, Salt Grinder allows him to convert off many of his moves including chairless 2HP, stagger, OTG 2MK, and even Headbutt.
TODO: Add hype/corner combos
Notation
Damage
Meter Cost
Location
Character Specific?
Notes
Video
2LK 2MP 5HK 236LP
2MP 2HP Assist
Taunt Wulf Shoot Knee(x4)
Ex Dive, Ex Press, Ex Grendel*
66MP walk forward 5LK 5[MP] 5HK
Take a Seat (walk forward slightly)
5LP 5LK 5[MP]** 5HK 236LK~8K~2K
OTG 2MK Knee Chair Dance
8818
0
Anywhere
Universal
*Position yourself around your chair
**Use 2MP against Bella for easier conversion.
(video)
Damage/Undizzy Ratios
Move
Damage/undizzy
Damage (max scaling)
Undizzy
Grab stance EX 4/6 P
412
412
0
Grab stance EX j.6K
330
330
0
Grab stance EX 6K, EX 4/6P, 2K
72.2
1444
20
Grab stance EX 6K, EX 4/6P, EX 4K
43.03333333
1291
30
Grab stance 2K
31
620
20
Grab stance EX 2K
31
620
20
Grab stance 6K
23.35
467
20
Grab stance 4/6P
20.6
412
20
Grab stance j.6K
20.6
412
20
Grab stance EX 6K
20.6
412
20
Grab stance 4K
19.23333333
577
30
Grab stance j.4K
17.4
522
30
Grab stance EX j.2P
17.15
343
20
Grab stance EX 4K
15.56666667
467
30
Grab stance EX j.4K
15.56666667
467
30
Grab stance j.2P
13.75
275
20
Chairless 2HK
12.83333333
385
30
236K (max last hit)
9.75
195
20
2HK
9.166666667
275
30
Chairless 2HP
9
270
30
Grab stance K
8
80
10
5MP
6.75
135
20
5HK
6.5
195
30
j.MK
6.25
125
20
5HP
6.166666667
185
30
236LP
6
120
20
236MP
6
120
20
236HP
6
120
20
236K (max)
5.75
115
20
j.MP
5.75
115
20
2MP
5.25
105
20
2HP
5.166666667
155
30
j.HP
5.166666667
155
30
j.HK
5
150
30
j.2HK
5
150
30
5MK
4.75
95
20
5LK
4.333333333
65
15
2MK
4.25
85
20
Grab stance P
4
40
10
j.LK
3.666666667
55
15
5LP
3.333333333
50
15
2LP
3.333333333
50
15
2LK
3.333333333
50
15
236K (min)
2.75
55
20
j.LP
2.666666667
40
15
General
Characters
Mechanics
Other