Under Night In-Birth/UNI2/Offense

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Normals

Press Template:Prompt/Template:Prompt/Template:Prompt to perform normal moves. Depending on the current state of your character (standing, crouching, jumping), your character will perform different attacks. As a general rule, Template:Prompt/Template:Prompt attacks are weak and fast, while Template:Prompt attacks are strong and slow.


Gatling Combination

Most normals can cancel into other normals.

Command Normals

Command normals are performed by pressing a specific direction with a specific button. Every character has at least two command normals.

Throws

Throws are proximity based attacks which the opponent cannot guard against. In order to throw an opponent, a few conditions must be met:

  • The players must be in a similar grounded or airborne state.
    • To throw a grounded opponent, the attacker must also be grounded.
    • To throw an airborne opponent, the attacker must also be airborne.
    • Exceptions do apply, for example Template:MMC which hits standing and airborne but not crouching.
  • The defender must not have throw invulnerability.
    • The defender can be thrown in hitstun or blockstun unlike in most other fighting game, but it will result in a Purple throw.
  • The defender must be within the throw's range (see below).

If all of the conditions are met, then the attacker can hit the opponent with a throw.

Special Moves

Special moves require a more elaborate input and have unique effects and properties. There are two main categories of special move inputs:
  • Command-type inputs: Requires the player to input directions in a specific order, then input a specific attack button.
  • Charge-type inputs: Requires the player to hold a certain direction for an set amount of time frames, then input the opposite direction plus a specific attack button.

EX Special Moves

Infinite Worth

EXS Infinite Worth

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