Samurai Shodown/Gongsun Li

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Revision as of 17:00, 5 August 2020 by Srwseki (talk | contribs) (→‎Normal Moves: 1st version, no frame data yet)
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Gongsun Li
公孫離

Introduction

Short Gongsun intro, can be serious or a meme one, up to the editor. If you go for the latter, limit the jokes to this section only.

Strengths Weaknesses
  • Strength 1
  • Strength 2
  • Weakness 1
  • Weakness 2

Data

  • Damage Taken: 105%
  • Rage Factor: 0.24
  • Rage Duration: 11 seconds
  • Jump: 46 frames (Average)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: 1.25 (Average)
  • Back Dash: 27 frames
  • Weapon Pickup / Drop: 40 / 50 frames


Gameplan

Similar to the Strategy section of the 5sp wiki pages. List Gongsun's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.

Neutral

Okizeme

Normal Moves

Far Slashes

5A
5A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
30 Mid - - - - - - - Yes No No No

Fast hand attack and canncellable.

5B
5B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
100 Mid - - - - - - - No Yes Yes No

Fast poke with great range.

5C
5C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
260 Mid - - - - - - - No Yes Disarm No

Similar to 5B but slower with good damage.

2A
2A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
30 Mid - - - - - - - Yes No No No

Fast hand attack and canncellable.

2B
2B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
80 Mid - - - - - - - Yes Yes Yes No

Mid range poke which is canncellable. It doesn't hit low despite the animation.

2C
2C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
150 Low - - - - - - - No Yes No No

Slow low attack with good range but doesn't knock down.

3C
3C
Twisting Maple
Twisting Maple
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
130 Low - - - - - - - No Yes No No

Fast low attack that knocks down, listed as command normal.

Near Slashes

n.5A
n.5A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
30 Mid - - - - - - - Yes No No No

Fast hand attack and canncellable.

n.5B
n.5B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
80 Mid - - - - - - - Yes Yes Yes No

Fast near slash which is her main combo too.

n.5C
n.5C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
220 Mid - - - - - - - No Yes Disarm No

Standard near heavy slash with good damage.

n.2A
n.2A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
30 Mid - - - - - - - Yes No No No

Fast hand attack and canncellable.

Kicks

5D
5D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
50 Mid - - - - - - - No No No Yes

Fast high kick which is great for anti-air.

6D
6D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
60 Mid - - - - - - - No No No Yes

Slow side kick with good range.

2D
2D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
20 Low - - - - - - - No No No Yes

Standard low kick.

3D
3D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
40 Low - - - - - - - No No No Yes

Slide kick which doesn't knock down.

Dash Normals

66A
66A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
50 Mid - - - - - - - No No No No

Fast running hand attack.

66B
66B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
80 Mid - - - - - - - Yes Yes Disarm No

Running slash which is canncellable.

66C
66C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
140 High - - - - KD - - No No No No

Running overhead with good damage and knocks down.

66D
66D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
70 Low - - - - KD - - No No No Yes

Standard slide kick.

Air Normals

j.A
j.A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
50 High - - - - - - - No No No No

Fast air to air attack.

j.B
j.B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
100 High - - - - - - - Yes No No No

Jump umbrella poke with great downwards hit-box, also cancellable into 214S.

j.C
j.C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
160 High - - - - - - - No No No No

Jump umbrella swing with good horizontal hit-box.

j.D
j.D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
30 High - - - - - - - No No No Yes

Jump kick with great downwards hit-box.

Unarmed Normals

u.5S
u.5A/B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
50 Mid - - - - - - - Yes No No Only*

Similar to armed 5A with more range.

un.5S
un.5A/B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
50 Mid - - - - - - - Yes No No Only*

Similar to armed near 5A with more range.

u.5C
u.5C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
150 Mid - - - - - - - - - - Only*

Similar to armed 5C with less range and damage, but its start-up is faster.

un.5C
u.5C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
100 Mid - - - - - - - - - - Only*

Similar to armed near 5C with less damage.

u.2S
u.2A/B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
50 Mid - - - - - - - Yes No No Only*

Similar to armed 2A with more damage.

un.2S
un.2A/B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
50 Mid - - - - - - - Yes No No Only*

Similar to armed near 2A with more damage.

u.2C
u.2C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
80 Low - - - - - - - - - - Only*

Similar to armed 2C with less range and damage.

u.3C
u.3C
Twisting Maple
Twisting Maple
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
70 Low - - - - KD - - - - - Only*

Similar to armed 3C with less damage.

ju.A
ju.A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
30 High - - - - - - - No No No Only*

Similar to armed jump A with less damage.

ju.B
ju.B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
80 High - - - - - - - No No No Only*

Similar to armed jump B with less damage, but cannot cancel into 214S since she is umarmed.

ju.C
ju.C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
100 High - - - - - - - - - - Only*

Similar to armed jump C with less damage.

u.66S
u.66A/B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
50 Mid - - - - KD - - No No No Only*

Standard unarmed running attack that knocks down.

u.66C
u.66C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
100 High - - - - KD - - No No No Only*

Similar to armed 66C with less damage, also knocks down.

Universal Mechanics

Guard Break
Guard Break (Throw)
5/6C+D / 4C+D
Neutral / Forward Throw
Neutral / Forward Throw
Back Throw
Back Throw
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Neutral / Forward 0 Throw 3 - 74 - +20 N/A - No - No Yes

Universal throw. Can be followed up with an attack.

Back 0 Throw 5 - 74 - +25 N/A - No - No Yes

Universal throw. Can be followed up with an attack.

Surprise Attack
Surprise Attack (Overhead)
5B+C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Universal overhead.

Dodge
Dodge
5A+B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
0 N/A 1 16 22 - N/A N/A - N/A - N/A Yes

Universal dodge. Avoids all attacks for a brief moment, and is mainly used to avoid throws.

Complete invincibility from frames 1 to 10. Strike invincibility from frames 11 to 16.

Counter / Blade Catch
Counter / Blade Catch
236A+B
Counter
Counter
Blade Catch
Blade Catch
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Armed 0 N/A 2 11 34 - +35~+59 N/A - N/A - N/A No

Universal counter. Allows you to follow up with a guaranteed attack of your own. The amount of time you have to followup depends on the strength of the attack you counter, with heavy attacks staggering the opponent for the longest amount of time. Additionally, if you counter a heavy slash or a running slash, your opponent will be disarmed.

Disarmed 0 N/A 2 12 22 - KD N/A - N/A - N/A Yes

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level countered.

Rage Explosion
Rage Explosion
5A+B+C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
0 - - - - - - - - - - - -

Unblockable pushback attack.

Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
300~700 Mid 9 - - - KD -44 - No - No No

Has full invincibility and can anti-air. Damage scales up based on remaining health.

Special Moves

Cloud Fall
Cloud Fall
214D
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Normal 50 Mid - - - - - - - - - - Yes
Max 170 (50,120) Mid - - - - KD - - - - - Yes

Projectile that travels very fast, it charges the maple gauge on hit. When the maple gauge is full, the next one will use all the gauge to enhance its start up and damage, also allows follow up combo in the corner.

Lunar Recall (Ground)
Lunar Recall (Ground)
214S
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
A 120 Mid - - - - KD - - - - - No
B N/A - - - - - - - - - - - No
C 140 Mid - - - - KD - - - - - No

Li opens her umbrella on the ground and leaves it floating there, and then travels forward / backwards / upwards.

Lunar Recall (Air)
Lunar Recall (Air)
j.214S
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
A 140 Mid - - - - KD - - - - - No
B N/A - - - - - - - - - - - No
C 120 Mid - - - - KD - - - - - No

Li opens her umbrella in the air and leaves it floating there, and then travels forward / backwards / downwards.

Autumn Tide
Autumn Tide
236S/D
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
A 30 Mid - - - - KD - - - - - No
B 30 Mid - - - - - - - - - - No
C 30 Mid - - - - - - - - - - No
D 30 Mid - - - - KD - - - - - No

Li throws her umbrella and leaves it floating.

Cloud Fall
Cloud Fall
236S while umbrella floating
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Normal N/A - - - - - - - - - - - No*

Li teleports and grabs her umbrella.

Supers

Weapon Flipping Technique

Gust of Illusion
236B+C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
384 (448) Mid - - - - - - - - - - No

Available only during Max Rage or Rage Explosion. Disarms on hit. Fast WFT with short range, good for combo and anti air.

Super Special Move

Maple Dance
641236C+D while umbrella floating
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
670 Mid - - - - - - - - - - No

Available only once per match. Very unique SSM with fast start up, but can only be used after 214S & 236S.

Combos

List combos, use numpad notation.

Midscreen

Corner

Videos

Link to Gongsun videos and specify year it was produced or patch version in brackets.

Example: Gongsun combo video by "name of content creator" (2019).

Colors

SS Gongsun 1.png
SS Gongsun 2.png
SS Gongsun 3.png
SS Gongsun 4.png


External Links

Link to docs hosted in other sites.


General
FAQ
Controls
Mechanics
Patch Notes
System Data
Characters
Amakusa
Baiken
Basara
Cham Cham
Charlotte
Darli
Earthquake
Galford
Genjuro
Gongsun Li
Hanzo
Haohmaru
Hibiki
Iroha
Jubei
Kazuki
Kyoshiro
Mina
Nakoruru
Rimururu
Shiki
Shizumaru
Sogetsu
Tam Tam
Ukyo
Wan-Fu
Warden
Wu
Yashamaru
Yoshitora