![](/images/8/8c/Icon_patch_notes.png) |
Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
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Umbrella is currently in Beta stage so the page may be updated infrequently!
Story
Umbrella is currently running a pyramid scheme to fund her Hungry Hungry Hippos knock-off "Hungry Hungry Hungern". She plans to use the money from her board game sales to buy more ice cream. Unfortunately as a result of cutting costs with the pyramid scheme she isn't fully colored in game and only has 2 special moves at the moment.
Basics
For more guides and resources jump to the External Links section.
(Outline of how this character plays goes here)
Playstyle
Umbrella has an optional blurb here if we want to put one.
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Strengths |
Weaknesses
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- Extremely high damage - Pretty much all of umbrella's moves, especially her punch normals and specials, do insane damage.
- Small body - Even with Hungern counting as a part of Umbrella's hurtbox, she is still a very short character, and by extension can fall out of some combos.
- Horrifying strike/throw - Getting opened up by Tongue Twister could very well result in the death of your character, even from full health.
- Anti-Zoning tools - Retina Reflector reflects projectiles, making zoning against Umbrella generally unviable. On top of that, her s.HP hits projectiles back, baseball style.
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- Clunky movement - Umbrella's step dash is relatively slow and cannot be stopped until her foot is planted on the ground, making full screen approaches slightly more difficult.
- Only 14 colors - Gimme more alts lab zero
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Important Moves
- Tongue Twister - A very fast grounded command grab, which can stretch to full screen in Ravenous.
- Salt Grinder - Your hit grab combo extender. Very high damage and staggers on release, leading to easy follow-ups.
- Wish Maker - Slow, horizontal bubble that traps your opponent in a bubble on hit, mainly used in neutral or for combo extensions.
Hunger Bar
Umbrella's hunger bar is an indication of the current state that Hungern is in. Hungern has four stages, Overstuffed, Satiated, Ravenous, and Starving. Each state comes with changes to the speed, advantage, damage, and properties of Umbrella's punch buttons. Umbrella always starts the match in Satiated.
Stats
Chains
Standing
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3 Buttons: or → or → or
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Crouching
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3 Buttons: or → or → or
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Air
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6 Buttons: → → → → →
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Movement
Weight
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Dash
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Double Jump
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Airdash
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IAD Lockout
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Light
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Step → Step (repeats)
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No
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No
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N/A
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Wakeup Time
Forward Tech
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Backward Tech
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Sliding KD
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Hard KD
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Crumple
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38
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39
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-3 (81)
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43
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43
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Move List
Standing Normals
Toggle Hitboxes Toggle Hitboxes
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5LP
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s.
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Starving
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Ravenous
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Satiated
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Overstuffed
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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5MP
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s.
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Starving
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Ravenous
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Satiated
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Overstuffed
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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5HP
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s.
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Starving
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Ravenous
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Satiated
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Overstuffed
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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5LK
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s.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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5MK
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s.
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x1
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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x2
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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5HK
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s.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Crouching Normals
Toggle Hitboxes Toggle Hitboxes
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2LP
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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2MP
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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2HP
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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2LK
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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2MK
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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2HK
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c.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Jumping Normals
Toggle Hitboxes Toggle Hitboxes
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jLP
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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jMP
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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jHP
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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jLK
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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jMK
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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jHK
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j.
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Command Normals
Toggle Hitboxes Toggle Hitboxes
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Placeholder command normal 1
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+
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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Placeholder command normal 2
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+
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Universal Mechanics
Toggle Hitboxes Toggle Hitboxes
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Throw
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+
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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Air Throw
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+ (in air)
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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|
Guard
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Properties
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Damage
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Meter
|
On Hit
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On Block
|
On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Specials
Supers
Toggle Hitboxes Toggle Hitboxes
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Placeholder Level 1 Super Level 1
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+ + (Air OK)
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
|
On Pushblock
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Startup
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Active
|
Recovery
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Hit Stun
|
Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
|
Placeholder Level 1 Super 2 Level 1
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+ +
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Guard
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Properties
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Damage
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Meter
|
On Hit
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On Block
|
On Pushblock
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Startup
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Active
|
Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
|
Placeholder Level 3 Super Level 3
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+ +
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Guard
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Properties
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Damage
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Meter
|
On Hit
|
On Block
|
On Pushblock
|
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Startup
|
Active
|
Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Taunt
Toggle Hitboxes Toggle Hitboxes
|
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Guard
|
Properties
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Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
-
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N/A
|
0%
|
N/A
|
N/A
|
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Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
N/A
|
N/A
|
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N/A
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N/A
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N/A
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N/A
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Assist Taunt
|
Automatically done after an assist move
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
-
|
N/A
|
0%
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
N/A
|
N/A
|
|
N/A
|
N/A
|
N/A
|
N/A
|
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- Amount of time it takes for the character to turn invulnerable after they finish performing their assist action.
- Longer recovery → more time to punish the assist.
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Colors
Intro Poses
Umbrella has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match. (Currently these lines are cycled through her poses.)
Win Poses
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color |
Handles/Links |
Region |
Status |
Notes
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Placeholder player (social media link)
|
![United States](/images/3/33/Flag_us.png) United States region note
|
Active
|
Team One-line summary of player (Example play link)
|
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Placeholder player (social media link)
|
![European Union](/images/0/05/Flag_eu.png) European Union region note
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Retired
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Team One-line summary of player (Example play link)
|
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Placeholder player (social media link)
|
![Japan](/images/b/b1/Flag_jp.png) Japan region note
|
Inactive
|
Team One-line summary of player (Example play link)
|
External Links
General
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