Skullgirls/Umbrella

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< Skullgirls
Revision as of 00:15, 22 December 2021 by Mini (talk | contribs)
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SG umb icon.png

Umbrella is currently in Beta stage so the page may be updated infrequently!

Story

Umbrella is currently running a pyramid scheme to fund her Hungry Hungry Hippos knock-off "Hungry Hungry Hungern". She plans to use the money from her board game sales to buy more ice cream.

Basics

For more guides and resources jump to the External Links section.

Umbrella is a strange setplay/grappler hybrid. From her slow, menacing bubbles to her high-damage grabs, she's definitely not at a loss for ways to keep you locked in or out. Her main neutral options are going to be sending out two of those aforementioned bubbles, but make one mistake around them and she goes a mile with it, with combo damage that sends chills down Big Band's spine.


Playstyle
SG umb icon.png Umbrella has an optional blurb here if we want to put one.
Strengths Weaknesses
  • Extremely high damage - Pretty much all of umbrella's moves, especially her punch normals and specials, do insane damage.
  • Horrifying strike/throw - Getting opened up by Tongue Twister could very well result in the death of your character, even from full health.
  • Anti-Zoning tools - Retina Reflector reflects projectiles, making zoning against Umbrella generally unviable. On top of that, her s.HP hits projectiles back, baseball style.
  • Clunky movement - Umbrella's step dash is relatively slow and cannot be stopped until her foot is planted on the ground, making full screen approaches slightly more difficult.
  • Extensive hurtboxes - Hungern is almost always considered a part of Umbrella's hurtbox, meaning that she has very few actual disjoints to work with.
  • Only 14 colors - Gimme more alts future club pls

Important Moves

  • Tongue Twister - A very fast grounded command grab, which can stretch to full screen in Ravenous.
  • Salt Grinder - Your hit grab combo extender. Very high damage and staggers on release, leading to easy follow-ups.
  • Wish Maker - Slow, horizontal bubble that traps your opponent in a bubble on hit, mainly used in neutral or for combo extensions.


Hunger Bar

Umbrella's hunger bar is an indication of the current state that Hungern is in. Hungern has four stages, Overstuffed, Satiated, Ravenous, and Starving. Each state comes with changes to the speed, advantage, damage, and properties of Umbrella's punch buttons. Umbrella always starts the match in Satiated. (Note that the current image depicting the hunger bar is outdated, however the property changes per state are the same.)

SG umb hunger.png

Stats

Chains

Standing 3 Buttons: Sg lp.png or Sg lk.pngSg mp.png or Sg mk.pngSg hp.png or Sg hk.png
Crouching 3 Buttons: Sg lp.png or Sg lk.pngSg mp.png or Sg mk.pngSg hp.png or Sg hk.png
Air 5 Buttons: Sg lp.pngSg lk.pngSg mp.pngSg mk.pngSg hp.png or Sg hk.png

Movement

Weight Dash Double Jump Airdash IAD Lockout
Light Step → Step (repeats) No No N/A

Wakeup Time

Forward Tech Backward Tech Sliding KD Hard KD Crumple
38 39 -3 (81) 43 43



Move List

Standing Normals

SG umb slp.png
SG umb slp hb.png
Toggle Hitboxes
Toggle Hitboxes
5LP s.Sg lp.png
Starving Guard Properties Damage Meter On Hit On Block On Pushblock
Mid 350 2.5% -5 -2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
13 3 19 16 19
Ravenous Guard Properties Damage Meter On Hit On Block On Pushblock
Mid 350 2.5% -1 +2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
6 3 15 16 19
Satiated Guard Properties Damage Meter On Hit On Block On Pushblock
Mid 350 2.5% -5 -2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
9 3 19 16 19
Overstuffed Guard Properties Damage Meter On Hit On Block On Pushblock
Mid 400 2.50% +1 +4
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
13 3 19 22 25
  • Notes go here
SG umb smp.png
SG umb smp hb.png
Toggle Hitboxes
Toggle Hitboxes
5MP s.Sg mp.png
Starving Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
Ravenous Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
Satiated Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
Overstuffed Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Notes go here
SG umb shp.png
SG umb shp hb.png
Toggle Hitboxes
Toggle Hitboxes
5HP s.Sg hp.png
Starving Guard Properties Damage Meter On Hit On Block On Pushblock
Mid 1000 4.5% KD -17
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
30 3 47 22
Ravenous Guard Properties Damage Meter On Hit On Block On Pushblock
Mid 1000 4.5% KD -14
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
15 3 34 22
Satiated Guard Properties Damage Meter On Hit On Block On Pushblock
Mid 1000 4.5% KD -17
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
18 3 37 22
Overstuffed Guard Properties Damage Meter On Hit On Block On Pushblock
Mid 1400 (1000 on second use) 4.5% ? -16
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
30 3 47 27
  • Heavy wallbounces in overstuffed.
SG umb slk.png
SG umb slk hb.png
Toggle Hitboxes
Toggle Hitboxes
5LK s.Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid 250 4.5% +4 +2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
7 3 15 21 18
  • Notes go here
SG umb smk.png
SG umb smk hb.png
Toggle Hitboxes
Toggle Hitboxes
5MK s.Sg mk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid 550 3.75% -2 -2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
12 2 23 22 22
  • Notes go here
SG umb shk.png
SG umb shk hb.png
Toggle Hitboxes
Toggle Hitboxes
5HK s.Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Mid Hit Grab 1100 5.5%
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
19
  • Cross-up hit grab. Umbrella is fully invulnerable during the get-up frames on whiff/block.

Crouching Normals

SG umb clp.png
SG umb clp hb.png
Toggle Hitboxes
Toggle Hitboxes
2LP c.Sg lp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Notes go here
SG umb cmp.png
SG umb cmp hb.png
Toggle Hitboxes
Toggle Hitboxes
2MP c.Sg mp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Extremely long range disjointed low.
  • Slightly vacuums in ravenous.
SG umb chp.png
SG umb chp hb.png
Toggle Hitboxes
Toggle Hitboxes
2HP c.Sg hp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Typical two-hit launcher.
SG umb clk.png
SG umb clk hb.png
Toggle Hitboxes
Toggle Hitboxes
2LK c.Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low 200 2.5% -1
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
8 3 19 19 20
  • Extreme low-profile, even lower than Squigly 2LK.
  • Slides forward a good distance if done while dashing.
SG umb cmk.png
SG umb cmk hb.png
Toggle Hitboxes
Toggle Hitboxes
2MK c.Sg mk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low 475 3.75% +3 -2
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
14 2 18 14 17
  • Throw invulnerable f1-3 + 12-16.
  • Disjointed low.
  • Great high-profile/low-crush to mix up with 2LK.
SG umb chk.png
SG umb chk hb.png
Toggle Hitboxes
Toggle Hitboxes
2HK c.Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Low Sweep 750 7.5% KD -11
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
17 3 23 11
  • Unlike other sweep normals, Umbrella's 2HK is a regular KD instead of a soft KD.
  • Vacuums in on hit or block.
  • Hungern's handle is disjointed.

Jumping Normals

SG umb jlp.png
SG umb jlp hb.png
Toggle Hitboxes
Toggle Hitboxes
jLP j.Sg lp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Important to note that jLP is not an overhead while rising, meaning it cannot be used for instant overheads.
SG umb jmp.png
SG umb jmp hb.png
Toggle Hitboxes
Toggle Hitboxes
jMP j.Sg mp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • In overstuffed, ground bounces the opponent.
  • bonk
SG umb jhp.png
SG umb jhp hb.png
Toggle Hitboxes
Toggle Hitboxes
jHP j.Sg hp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • While overstuffed, becomes a hard-hitting single hit slam that bounces the opponent high into the air.
SG umb jlk.png
SG umb jlk hb.png
Toggle Hitboxes
Toggle Hitboxes
jLK j.Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Lunges Umbrella forward a decent distance both forward and slightly up.
SG umb jmk.png
SG umb jmk hb.png
Toggle Hitboxes
Toggle Hitboxes
jMK j.Sg mk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Holding jMK gives Umbrella a short float, which, if held for long enough, causes Umbrella falls to the ground, with a low hitbox that can splash puddles.
SG umb jhk.png
SG umb jhk hb.png
Toggle Hitboxes
Toggle Hitboxes
jHK j.Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Your primary restand tool.

Command Normals

Toggle Hitboxes
Toggle Hitboxes
6LP 6.gif + Sg lp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Hungern's hurtbox disappears for a few frames during this move's active frames, making it a decent anti-air tool.


SG umb fhp.png
SG umb fhp hb.png
Toggle Hitboxes
Toggle Hitboxes
6HP 6.gif + Sg hp.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Umbrella raises Hungern up, and Hungern grows exponentially before Umbrella slams them down. Hungern actually has a hitbox when growing, making it a really strong combo tool.

Universal Mechanics

SG umb throw.png
SG umb throw hb.png
Toggle Hitboxes
Toggle Hitboxes
Throw Sg lp.png + Sg lk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Repeatedly tapping the grab buttons will cause Hungern to bite again, up to 5 times, using one block of hunger with each bite.
SG umb airthrow.png
SG umb airthrow hb.png
Toggle Hitboxes
Toggle Hitboxes
Air Throw Sg lp.png + Sg lk.png (in air)
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Traps your opponent in a bubble that slowly falls to the ground, allowing for follow-ups.
SG umb tag.png
SG umb tag hb.png
Toggle Hitboxes
Toggle Hitboxes
Tag Sg mp.png + Sg mk.png / Sg hp.png + Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Umbrella pops out from Hungern's mouth (ew), causing an overhead that sends the opponent into a ground slide.
SG umb snap.png
SG umb snap hb.png
Toggle Hitboxes
Toggle Hitboxes
Snapback Sg 236.png + Sg mp.png + Sg mk.png / Sg 236.png + Sg hp.png + Sg hk.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Decently long-range snapback.

Specials

Toggle Hitboxes
Toggle Hitboxes
Placeholder Special 1 Sg 236.png + Sg p.png
Sg lp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
Sg mp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
Sg hp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Notes go here
Toggle Hitboxes
Toggle Hitboxes
Placeholder Special 2 Sg 214.png + Sg p.png
Sg lp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
Sg mp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
Sg hp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Notes go here
Toggle Hitboxes
Toggle Hitboxes
Placeholder Special 3 Sg 623.png + Sg p.png
Sg lp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
Sg mp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
Sg hp.png Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Notes go here

Supers

SG umb qcfpp.png
SG umb qcfpp hb.png
Toggle Hitboxes
Toggle Hitboxes
Placeholder Level 1 Super
Level 1
Sg 236.png + Sg p.png + Sg p.png (Air OK)
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Notes go here
SG umb qcfkk.png
SG umb qcfkk hb.png
Toggle Hitboxes
Toggle Hitboxes
Placeholder Level 1 Super 2
Level 1
Sg 236.png + Sg k.png + Sg k.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Notes go here
SG umb qcbpp.png
SG umb qcbpp hb.png
Toggle Hitboxes
Toggle Hitboxes
Placeholder Level 3 Super
Level 3
Sg 214.png + Sg p.png + Sg p.png
Guard Properties Damage Meter On Hit On Block On Pushblock
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
  • Notes go here

Taunt

SG umb taunt.png
Toggle Hitboxes
Toggle Hitboxes
Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
N/A N/A N/A N/A N/A N/A
  • Notes go here
SG umb assist.png
Assist Taunt Automatically done after an assist move
Guard Properties Damage Meter On Hit On Block On Pushblock
N/A - N/A 0% N/A N/A
Startup Active Recovery Hit Stun Block Stun Hit Stop Super Hit Stop
N/A N/A N/A N/A N/A N/A
  • Amount of time it takes for the character to turn invulnerable after they finish performing their assist action.
  • Longer recovery → more time to punish the assist.

Colors

SG umb color1.png SG umb color2.png SG umb color3.png SG umb color4.png SG umb color5.png
Color 1
SGColor1.png
Default color palette.
Color 2
SGColor2.png
Original alternate color palette.
Color 3
SGColor3.png
Original alternate color palette, likely inspired by Christmas colours.
Color 4
SGColor4.png
Original alternate color palette.
Color 5
SGColor5.png
Original alternate color palette.

SG umb color6.png SG umb color7.png SG umb color8.png SG umb color9.png SG umb color10.png
Color 6
SGColor6.png
Original alternate color palette.
Color 7
SGColor7.png
Based on Parasoul.
Color 8
SGColor8.png
Based on May from Guilty Gear; includes Hungern as Mr. Dolphin.
Color 9
SGColor9.png
Based on Beowulf; includes Hungern as Grendel's Arm.
Color 10
SGColor10.png
Based on Princess Peach from the Mario franchise.

SG umb color11.png SG umb color12.png SG umb color13.png SG umb color14.png SG umb color placeholder.png
Color 11
SGColor11.png
Based on Moana from the film of the same name. Includes Hungern as Heihei.
Color 12
SGColor12.png
Based on Ash Ketchum from the Pokemon franchise. Includes Hungern as Pikachu.
Color 13
SGColor13.png
Based on Tiana from the film The Princess and the Frog. Includes Hungern as Prince Naveen in frog form.
Color 14
SGColor14.png
Based on Hat Kid from A Hat in Time.
Color 15
SGColor15.png
TBD

SG umb color placeholder.png SG umb color placeholder.png SG umb color placeholder.png SG umb color placeholder.png SG umb color placeholder.png
Color 16
SGColor16.png
TBD
Color 17
SGColor17.png
TBD
Color 18
SGColor18.png
TBD
Color 19
SGColor19.png
TBD
Color 20
SGColor20.png
TBD

SG umb color placeholder.png SG umb color placeholder.png SG umb color placeholder.png SG umb color placeholder.png SG umb color placeholder.png
Color 21
SGColor21.png
TBD
Color 22
SGColor22.png
TBD
Color 23
SGColor23.png
TBD
Color 24
SGColor24.png
TBD
Color 25
SGColor25.png
TBD

SG umb color placeholder.png SG umb color placeholder.png
Color 26
SGColor26.png
TBD
Color 27
SGColor27.png
TBD



Intro Poses

Umbrella has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match. (Currently these lines are cycled through her poses.)

SG intropose umbL.png Intro pose 1:
Hold
Sg lp.png OR Sg lk.png
Umbrella floats on screen, Mary Poppins style.
Voice line 1!

Voice line 1!

SG intropose umbM.png Intro pose 2:
Hold
Sg mp.png OR Sg mk.png
Umbrella walks on screen then waves ecstatically at the opponent.
Voice line 2!

Voice line 2!

SG intropose umbH.png Intro pose 3:
Hold
Sg hp.png OR Sg hk.png
Umbrella feeds Hungern a double scoop ice cream then readies herself.
Voice line 3!

Voice line 3!

Win Poses

File:SG pose umb 1.jpg Winpose 1:

Voice line 1!

Voice line 2!

Players to Watch

Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.

Usual Color Handles/Links Region Status Notes
SG umb color1.png
Placeholder player
(social media link)
United States
United States
region note
Active Team
One-line summary of player
(Example play link)
SG umb color2.png
Placeholder player
(social media link)
European Union
European Union
region note
Retired Team
One-line summary of player
(Example play link)
SG umb color3.png
Placeholder player
(social media link)
Japan
Japan
region note
Inactive Team
One-line summary of player
(Example play link)

External Links


General
FAQ
Controls
Glossary
HUD
Training Room
Game Data Legend
Community
Links
Characters
Filia
Cerebella
Peacock
Parasoul
Ms. Fortune
Painwheel
Valentine
Double
Squigly
Big Band
Eliza
Fukua
Beowulf
Robo-Fortune
Annie
Umbrella
Black Dahlia
Marie
Mechanics
Other