Skullgirls/Umbrella
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Under Construction
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Umbrella is currently in Beta stage so the page may be updated infrequently!
Story
Umbrella is currently running a pyramid scheme to fund her Hungry Hungry Hippos knock-off "Hungry Hungry Hungern". She plans to use the money from her board game sales to buy more ice cream.
Basics
Umbrella is a strange setplay/grappler hybrid. From her slow, menacing bubbles to her high-damage grabs, she's definitely not at a loss for ways to keep you locked in or out. Her main neutral options are going to be sending out two of those aforementioned bubbles, but make one mistake around them and she goes a mile with it, with combo damage that sends chills down Big Band's spine.
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Important Moves
- Tongue Twister - A very fast grounded command grab, which can stretch to full screen in Ravenous.
- Salt Grinder - Your hit grab combo extender. Very high damage and staggers on release, leading to easy follow-ups.
- Wish Maker - Slow, horizontal bubble that traps your opponent in a bubble on hit, mainly used in neutral or for combo extensions.
Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
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Light | Step → Step (repeats) | No | No | N/A |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
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38 | 39 | -3 (81) | 43 | 43 |
Move List
Character Mechanic: Hungern and the Hunger Bar
Hungern's current level of hunger is Umbrella's defining characteristic that sets her apart from the rest of the cast. Depending on certain factors, Hungern will grow either more hungry or more full, leading to attacks involving him to gain different properties, damage, and other such effects. To play Umbrella, one must learn to manage Hungern's appetite mid-match, and be able to adapt their neutral game, pressure, and combo routes to account for Hungern's ever growing appetite.
The moves that are influenced by Hungern's hunger level are as follows:
- All of Umbrella's punch normals, including Tight Squeeze (6LP) and Cliff Hanger (6HP)
- Slurp N' Slide
- All of Umbrella's bubble specials (Cutie Ptooie, Bobblin' Bubble, and Wish Maker)
- Projection Lens
- Under the Weather
The moves that can influence Hungern's hunger level are as follows:
- Both of Umbrella's grabs
- Salt Grinder
- Tongue Twister
- Hungern Rush
- Cutie Ptooie
- Feeding Time
- Hug it Out (taunt)
(Note: While this hunger meter is an outdated design, the attributes to each of these modes still apply in the current version of the game.)
Hungern has four stages of hunger he can be in throughout the match. Each state gives Hungern different and unique properties depending on which of them he is currently in. The stages of Hungern's hunger are as follows:
Overstuffed
Overstuffed occurs when Hungern is full, and can be achieved by performing moves where he is ingesting the opponent. This stage is noted in appearance with Hungern becoming wider in shape, more lethargic in demeanor, and dripping spit droplets whenever Umbrella moves. In her original palette, this is also noted by Hungern becoming more blue in appearance. The pips of the hunger meter also turn a shade of blue when you enter this state.
In this state, Umbrella does by far the most damage with her normals when compared to the other states. Her normals gain additional hitstun, and certain moves gain additional properties, such as:
- Wall bounce (st. HP)
- Ground bounce (j. MP, j. HP)
In addition to your normals becoming stronger, your LP buttons also have very good frame advantage, with all three of these buttons being advantageous on block.
And your normals are not the only things that have been strengthened. Your bubble specials have also been enhanced by a significant margin, in addition to Under the Weather.
- Cutie Ptooie is larger, and travels a further distance before dissipating. In addition, it also causes hitstun, unlike all the other versions, making it a combo tool and a more effective anti-airing tool.
- Bobblin' Bubble persist longer overall and travels a tad further.
- Wish Maker is slightly bigger in size and travels nearly fullscreen.
- Under the Weather creates the most bubbles, estimated somewhere between 16 and 20 of the small, Cutie Ptooie style bubbles.
In addition to these changes, some of Umbrella's Hungern specials have had some of their properties changed, namely:
- Slurp N' Slide knocks the opponent away on hit, and is unsafe on block.
- Hungern Rush, instead of ingesting the opponent, causes a single strong hit into a knockdown. Making it hard to follow up after, but it is the most advantageous version of this move.
To compensate for these strengths, Overstuffed does have a few important weaknesses. In this state, Umbrella is overall slower, with it taking longer for her to travel distances. In addition, her grab game is worsened. With all of her grabs doing less overall damage due to their primary damage source (hunger) being at a minimum.
Satiated
Satiated is the mode that Umbrella starts in when the match begins. This is the "neutral" state, where Umbrella is at a balance of her modes, namely between Overstuffed and Ravenous. This stage is noted in appearance with Hungern moving the least while in this stage, resembling a closed umbrella. He is thin, and does not have any unique effects to him, unlike the other three modes. In her original palette, Hungern is his normal purple color. The pips of the hunger meter are yellow in color when you enter this state.
This state acts as the "jack of all trades" of Hungern's state. This state, overall, doesn't do anything better than than the others, but it lacks the drawbacks of the other 3 states, making it the safest state to be in generally. You have alright advantage on block, you do a moderate amount of damage from all sources, and you act as a way to lead into the other states that you want to be.
All of your specials are available, and they all work as they should. Slurp N' Slide is advantageous on block. All three of your bubble based specials work as intended and travel a fair distance, and your grab based attacks deal good damage when used. Your supers all do as they're intended with Under the Weather spewing a moderate amount of bubbles and Projection Lens dealing 6 hits.
Overall, this state you will most likely end up spending a lot of time in. Whether its just using it in neutral for its consistency, or planning out which mode you will transfer into next. Satiated is a swiss army knife that allows Umbrella to stay competitive with the rest of the cast from the start of the round.
Ravenous
Ravenous is the gateway form between Satiated and Starving. This state is achieved through a lack of ingesting the opponent, but managing it enough to keep from being hungry. This stage is noted in appearance with Hungern's eyes becoming bloodshot and him moving erratically within Umbrella's grip. In addition, his tongue sticks out from the top of his "mouth". In her original palette, Hungern's body becomes covered with red, vein-like stripes and red energy flows through him. The pips of the hunger meter are a red color when you enter this state.
When you're Ravenous, you move the fastest that Umbrella can move, helping her close the gap between her and her opponent. Not only that, buy you have access to Umbrella's fastest collection of normals, including the game's fastest normal (Ravenous 2LP; 4 frame start up). With these speed comes advantage, as all of your lights are very advantageous on block, allowing you many points to reset pressure and can lead to tick throw setups with grab or Tongue Twister. In addition, you get access to a lightning fast instant overhead in j.MP, which can be used to enforce high/low mixups, but this will whiff on crouching opponents, so be wary.
When specials are concerned, Slurp N' Slide is an interesting case. It's extremely fast, advantageous on block, and you get a full combo if this move hits (which sends the opponent behind Umbrella). In addition, the launch angle on hit can allow for interesting combo routes and resets with different assists, so be sure to take advantage of Ravenous SnS.
Since Ravenous has a lot of hunger stored, your grab based specials are all extremely strong. While not as strong as Starving, you deal quite a bit of damage when using these types of moves. Make a note that Tongue Twister travels full screen when you're in this state. However, one may want to manage and see whether they'd rather cash out for damage or take advantage of the general speed that Ravenous provides.
As for your supers, Under the Weather produces a moderate amount of bubbles, and Feeding Time does higher than average damage due to the amount of hunger Ravenous has stored up. However, Projection Lens acts a bit different. Instead of the typical 6 eyes surrounding the field Umbrella fires out of Hungern, there are now 8, meaning you get 2 additional hits on the physical projection if the attack, and you get 2 more eyes to hit with opponents for a chance to detonate on them later.
Starving
Starving is the final stage of hunger that can be achieved. This state is achieved through a lack of ingesting the opponent, and being unable to manage it. This stage is noted in appearance by Hungern appearing wilted. Unlike his other stages, he appears wilted, with cracks appearing on his skin and flakes of his skin falling whenever Umbrella moves. In her original palette, he appears a darker, less vibrant shade of purple than his other phases. The pips of the hunger meter are a dark purple color when you enter this state.
When you're Starving, its essentially like being in Overstuffed, with none of the benefits and all of the drawbacks. You become vastly slower in mobility, you lack consistent frame advantage, and you can't even link your punch normals into each other. Starving makes all of your Hungern normals vastly inferior to the previous versions.
However, to compensate for your weaker normals, your special moves become exponentially stronger. Well, the ones directly involving Hungern, at least. Any attack where Hungern ingests an opponent becomes powered up due to you having the Hunger to burn to do max damage. Your grabs/command grabs become vastly more threatening, and you're able to dish out high single instance damage via throws and hitgrabs. Feeding Time is at its most dangerous here, being able to take massive chunks off of the enemy health bar. Just be wary that throws/command grabs leave the opponent with recoverable red health. Essentially, Starving's biggest strength is that you can both deal a lot of damage and get to return to having regular Hungern normals if you land a grab/command grab.
Moves that would be beneficial to use in this state are:
- Grounded grab
- Salt Grinder
- Tongue Twister
- Cutie Ptooie
- Feeding Time
On the other hand, some specials become worse. Slurp N' Slide becoves very unsafe on block and has a lengthy startup. But there are specials that get it worse than that.
Namely, your bubble specials. You completely lose access to both Bobblin' Bubble and Wish Maker, with Umbrella doing the animation for these attacks, but no bubbles appearing due to there being no hunger to burn for these attacks. In addition, Under the Weather is severely weakened, spawning only 3 bubbles when the super is used. Cutie Ptooie, however, is unique. Like the other bubble specials, no bubble will appear. However, if you use this move it will instantly put you back into Ravenous, giving you access to that forms' quick normals and damaging throws.
Standing Normals
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Crouching Normals
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Jumping Normals
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Command Normals
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Universal Mechanics
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Specials
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Supers
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Taunt
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Colors
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Color 1![]() Default color palette. |
Color 2![]() Original alternate color palette. |
Color 3![]() Original alternate color palette, likely inspired by Christmas colours. |
Color 4![]() Original alternate color palette. |
Color 5![]() Original alternate color palette. |
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Color 6![]() Original alternate color palette. |
Color 7![]() Based on Parasoul. |
Color 8![]() Based on May from Guilty Gear; includes Hungern as Mr. Dolphin. |
Color 9![]() Based on Beowulf; includes Hungern as Grendel's Arm. |
Color 10![]() Based on Princess Peach from the Mario franchise. |
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Color 11![]() Based on Moana from the film of the same name. Includes Hungern as Heihei. |
Color 12![]() Based on Ash Ketchum from the Pokemon franchise. Includes Hungern as Pikachu. |
Color 13![]() Based on Tiana from the film The Princess and the Frog. Includes Hungern as Prince Naveen in frog form. |
Color 14![]() Based on Hat Kid from A Hat in Time. |
Color 15![]() TBD |
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Color 16![]() TBD |
Color 17![]() TBD |
Color 18![]() TBD |
Color 19![]() TBD |
Color 20![]() TBD |
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Color 21![]() TBD |
Color 22![]() TBD |
Color 23![]() TBD |
Color 24![]() TBD |
Color 25![]() TBD |
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Color 26![]() TBD |
Color 27![]() TBD |
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Intro Poses
Umbrella has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match. (Currently these lines are cycled through her poses.)
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Intro pose 1: Hold ![]() ![]() Umbrella floats on screen, Mary Poppins style. Voice line 1! Voice line 1! |
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Intro pose 2: Hold ![]() ![]() Umbrella walks on screen then waves ecstatically at the opponent. Voice line 2! Voice line 2! |
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Intro pose 3: Hold ![]() ![]() Umbrella feeds Hungern a double scoop ice cream then readies herself. Voice line 3! Voice line 3! |
Win Poses
File:SG pose umb 1.jpg | Winpose 1:
Voice line 1! Voice line 2! |
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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Placeholder player (social media link) |
![]() United States region note |
Active | Team One-line summary of player (Example play link) | |
Placeholder player (social media link) |
![]() European Union region note |
Retired | Team One-line summary of player (Example play link) | |
Placeholder player (social media link) |
![]() Japan region note |
Inactive | Team One-line summary of player (Example play link) |