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Under Construction
- This page is a work in progress.
- Please be patient and check back later for additional changes.
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Story
Umbrella is currently running a pyramid scheme to fund her Hungry Hungry Hippos knock-off "Hungry Hungry Hungern". She plans to use the money from her board game sales to buy more ice cream.
Basics
Umbrella is a strange setplay/grappler hybrid. From her slow, menacing bubbles to her high-damage grabs, she's definitely not at a loss for ways to keep you locked in or out. Her main neutral options are going to be sending out two of those aforementioned bubbles, but make one mistake around them and she goes a mile with it, with combo damage that sends chills down Big Band's spine.
Playstyle
Umbrella has an optional blurb here if we want to put one.
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Strengths |
Weaknesses
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- Extremely high damage - Pretty much all of umbrella's moves, especially her punch normals and specials, do insane damage.
- Horrifying strike/throw - Getting opened up by Tongue Twister could very well result in the death of your character, even from full health.
- Anti-Zoning tools - Retina Reflector reflects projectiles, making zoning against Umbrella generally unviable. On top of that, her s.HP hits projectiles back, baseball style.
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- Clunky movement - Umbrella's step dash is relatively slow and cannot be stopped until her foot is planted on the ground, making full screen approaches slightly more difficult.
- Extensive hurtboxes - Hungern is almost always considered a part of Umbrella's hurtbox, meaning that she has very few actual disjoints to work with.
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Important Moves
- Tongue Twister - A very fast grounded command grab, which can stretch to full screen in Ravenous.
- Salt Grinder - Your hit grab combo extender. Very high damage and staggers on release, leading to easy follow-ups.
- Wish Maker - Slow, horizontal bubble that traps your opponent in a bubble on hit, mainly used in neutral or for combo extensions.
Stats
Chains
Standing
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3 Buttons: or → or → or
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Crouching
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3 Buttons: or → or → or
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Air
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5 Buttons: → → → → or
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Movement
Weight
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Dash
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Double Jump
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Airdash
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IAD Lockout
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Light
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Step → Step (repeats)
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No
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No
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N/A
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Wakeup Time
Forward Tech
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Backward Tech
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Sliding KD
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Hard KD
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Crumple
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38
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39
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-3 (81)
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43
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43
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Move List
Character Mechanic: Hungern and the Hunger Bar
Hungern's current level of hunger is Umbrella's defining characteristic that sets her apart from the rest of the cast. Depending on certain factors, Hungern will grow either more hungry or more full, leading to attacks involving him to gain different properties, damage, and other such effects. To play Umbrella, one must learn to manage Hungern's appetite mid-match, and be able to adapt their neutral game, pressure, and combo routes to account for Hungern's ever growing appetite.
The moves that are influenced by Hungern's hunger level are as follows:
- All of Umbrella's punch normals, including Tight Squeeze (6LP) and Cliff Hanger (6HP)
- Slurp N' Slide
- All of Umbrella's bubble specials (Cutie Ptooie, Bobblin' Bubble, and Wish Maker)
- Retina Reflector
- Under the Weather
- Feeding Time
The moves that can influence Hungern's hunger level are as follows:
- Both of Umbrella's grabs
- Salt Grinder
- Tongue Twister
- Hungern Rush
- Cutie Ptooie
- Feeding Time
- Hug it Out (taunt)
(Note: While this hunger meter is an outdated design, the attributes to each of these modes still apply in the current version of the game.)
Hungern has four stages of hunger he can be in throughout the match. Each state gives Hungern different and unique properties depending on which of them he is currently in. The stages of Hungern's hunger are as follows:
Overstuffed
Overstuffed occurs when Hungern is full, and can be achieved by performing moves where he is ingesting the opponent. This stage is noted in appearance with Hungern becoming wider in shape, more lethargic in demeanor, and dripping spit droplets whenever Umbrella moves. In her original palette, this is also noted by Hungern becoming more blue in appearance. The pips of the hunger meter also turn a shade of blue when you enter this state.
In this state, Umbrella does by far the most damage with her normals when compared to the other states. Her normals gain additional hitstun, and certain moves gain additional properties, such as:
- Wall bounce (st. HP)
- Ground bounce (j. MP, j. HP)
In addition to your normals becoming stronger, your LP buttons also have very good frame advantage, with all three of these buttons being advantageous on block.
And your normals are not the only things that have been strengthened. Your bubble specials have also been enhanced by a significant margin, in addition to Under the Weather.
- Cutie Ptooie is larger, and travels a further distance before dissipating. In addition, it also causes hitstun, unlike all the other versions, making it a combo tool and a more effective anti-airing tool.
- Bobblin' Bubble persist longer overall and travels a tad further.
- Wish Maker is slightly bigger in size and travels nearly fullscreen.
- Under the Weather creates the most bubbles, estimated somewhere between 16 and 20 of the small, Cutie Ptooie style bubbles.
In addition to these changes, some of Umbrella's Hungern specials have had some of their properties changed, namely:
- Slurp N' Slide knocks the opponent away on hit, and is unsafe on block.
- Hungern Rush, instead of ingesting the opponent, causes a single strong hit into a knockdown. Making it hard to follow up after, but it is the most advantageous version of this move.
To compensate for these strengths, Overstuffed does have a few important weaknesses. In this state, Umbrella is overall slower, with it taking longer for her to travel distances. In addition, her grab game is worsened. With all of her grabs doing less overall damage due to their primary damage source (hunger) being at a minimum.
Satiated
Satiated is the mode that Umbrella starts in when the match begins. This is the "neutral" state, where Umbrella is at a balance of her modes, namely between Overstuffed and Ravenous. This stage is noted in appearance with Hungern moving the least while in this stage, resembling a closed umbrella. He is thin, and does not have any unique effects to him, unlike the other three modes. In her original palette, Hungern is his normal purple color. The pips of the hunger meter are yellow in color when you enter this state.
This state acts as the "jack of all trades" of Hungern's state. This state, overall, doesn't do anything better than than the others, but it lacks the drawbacks of the other 3 states, making it the safest state to be in generally. You have alright advantage on block, you do a moderate amount of damage from all sources, and you act as a way to lead into the other states that you want to be.
All of your specials are available, and they all work as they should. Slurp N' Slide is advantageous on block. All three of your bubble based specials work as intended and travel a fair distance, and your grab based attacks deal good damage when used. Your supers all do as they're intended with Under the Weather spewing a moderate amount of bubbles and Projection Lens dealing 6 hits.
Overall, this state you will most likely end up spending a lot of time in. Whether its just using it in neutral for its consistency, or planning out which mode you will transfer into next. Satiated is a swiss army knife that allows Umbrella to stay competitive with the rest of the cast from the start of the round.
Ravenous
Ravenous is the gateway form between Satiated and Starving. This state is achieved through a lack of ingesting the opponent, but managing it enough to keep from being hungry. This stage is noted in appearance with Hungern's eyes becoming bloodshot and him moving erratically within Umbrella's grip. In addition, his tongue sticks out from the top of his "mouth". In her original palette, Hungern's body becomes covered with red, vein-like stripes and red energy flows through him. The pips of the hunger meter are a red color when you enter this state.
When you're Ravenous, you move the fastest that Umbrella can move, helping her close the gap between her and her opponent. Not only that, buy you have access to Umbrella's fastest collection of normals, including the game's fastest normal (Ravenous 2LP; 4 frame start up). With these speed comes advantage, as all of your lights are very advantageous on block, allowing you many points to reset pressure and can lead to tick throw setups with grab or Tongue Twister.
In addition, you get access to a lightning fast instant overhead in j.MP, which can be used to enforce high/low mixups, but this will whiff on crouching opponents, so be wary.
When specials are concerned, Slurp N' Slide is an interesting case. It's extremely fast, advantageous on block, and you get a full combo if this move hits (which sends the opponent behind Umbrella). In addition, the launch angle on hit can allow for interesting combo routes and resets with different assists, so be sure to take advantage of Ravenous SnS.
Since Ravenous has a lot of hunger stored, your grab based specials are all extremely strong. While not as strong as Starving, you deal quite a bit of damage when using these types of moves. Make a note that Tongue Twister travels full screen when you're in this state. However, one may want to manage and see whether they'd rather cash out for damage or take advantage of the general speed that Ravenous provides.
As for your supers, Under the Weather produces a moderate amount of bubbles, and Feeding Time does higher than average damage due to the amount of hunger Ravenous has stored up. However, Projection Lens acts a bit different. Instead of the typical 6 eyes surrounding the field Umbrella fires out of Hungern, there are now 8, meaning you get 2 additional hits on the physical projection if the attack, and you get 2 more eyes to hit with opponents for a chance to detonate on them later.
Starving
Starving is the final stage of hunger that can be achieved. This state is achieved through a lack of ingesting the opponent, and being unable to manage it. This stage is noted in appearance by Hungern appearing wilted. Unlike his other stages, he appears wilted, with cracks appearing on his skin and flakes of his skin falling whenever Umbrella moves. In her original palette, he appears a darker, less vibrant shade of purple than his other phases. The pips of the hunger meter are a dark purple color when you enter this state.
When you're Starving, its essentially like being in Overstuffed, with none of the benefits and all of the drawbacks. You become vastly slower in mobility, you lack consistent frame advantage, and you can't even link your punch normals into each other. Starving makes all of your Hungern normals vastly inferior to the previous versions.
However, to compensate for your weaker normals, your special moves become exponentially stronger. Well, the ones directly involving Hungern, at least. Any attack where Hungern ingests an opponent becomes powered up due to you having the Hunger to burn to do max damage. Your grabs/command grabs become vastly more threatening, and you're able to dish out high single instance damage via throws and hitgrabs. Feeding Time is at its most dangerous here, being able to take massive chunks off of the enemy health bar. Just be wary that throws/command grabs leave the opponent with recoverable red health. Essentially, Starving's biggest strength is that you can both deal a lot of damage and get to return to having regular Hungern normals if you land a grab/command grab.
Moves that would be beneficial to use in this state are:
- Grounded grab
- Salt Grinder
- Tongue Twister
- Cutie Ptooie
- Feeding Time
On the other hand, some specials become worse. Slurp N' Slide becoves very unsafe on block and has a lengthy startup. But there are specials that get it worse than that.
Namely, your bubble specials. You completely lose access to both Bobblin' Bubble and Wish Maker, with Umbrella doing the animation for these attacks, but no bubbles appearing due to there being no hunger to burn for these attacks. In addition, Under the Weather is severely weakened, spawning only 3 bubbles when the super is used. Cutie Ptooie, however, is unique. Like the other bubble specials, no bubble will appear. However, if you use this move it will instantly put you back into Ravenous, giving you access to that forms' quick normals and damaging throws.
Standing Normals
Lips Stick Toggle Hitboxes Toggle Hitboxes
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5LP
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s.
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Starving
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Mid
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350
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2.5%
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-5
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-2
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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13
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3
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19
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16
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19
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|
|
|
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Ravenous
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
|
Mid
|
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350
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2.5%
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-1
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+2
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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6
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3
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15
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16
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19
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|
|
|
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Satiated
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
|
On Pushblock
|
Mid
|
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350
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2.5%
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-5
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-2
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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9
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3
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19
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16
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19
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|
|
|
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Overstuffed
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Guard
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Properties
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Damage
|
Meter
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On Hit
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On Block
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On Pushblock
|
Mid
|
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400
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2.50%
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+1
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+4
|
|
Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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13
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3
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19
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22
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25
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|
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- Fast poke with great range for a light normal
- Confirm at any range with 5MP (parasoul is jealous)
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Skewer Spewer Toggle Hitboxes Toggle Hitboxes
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5MP
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s.
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Starving
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
|
On Pushblock
|
|
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500
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7.5%
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-4
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-8
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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20
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5
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24
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|
|
|
|
|
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Starving x2
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Guard
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Properties
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Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
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100 x4, 200
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|
-1
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-11
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|
Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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11
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6, 6, 6, 6, 3
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25
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|
|
|
|
|
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Ravenous
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
|
On Pushblock
|
|
|
500
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|
-1
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-5
|
|
Startup
|
Active
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Recovery
|
Hit Stun
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Block Stun
|
Hit Stop
|
Super Hit Stop
|
11
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5
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21
|
|
|
|
|
|
|
Ravenous x2
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Guard
|
Properties
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Damage
|
Meter
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On Hit
|
On Block
|
On Pushblock
|
|
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100 x4, 200
|
|
+3
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-7
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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11
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4, 4, 4, 4, 3
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21
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|
|
|
|
|
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Satiated
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Guard
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Properties
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Damage
|
Meter
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On Hit
|
On Block
|
On Pushblock
|
|
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500
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7.5%
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-4
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-8
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|
Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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14
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5
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24
|
|
|
|
|
|
|
Satiated x2
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Guard
|
Properties
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Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
100 x4, 200
|
|
-1
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-11
|
|
Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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11
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6, 6, 6, 6, 3
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20
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|
|
|
|
|
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Overstuffed
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Guard
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Properties
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Damage
|
Meter
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On Hit
|
On Block
|
On Pushblock
|
|
|
600
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0
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-8
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|
Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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20
|
5
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24
|
|
|
|
|
|
|
Starving x2
|
Guard
|
Properties
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Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
500
|
|
+4
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-15
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|
Startup
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Active
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Recovery
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Hit Stun
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Block Stun
|
Hit Stop
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Super Hit Stop
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7
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3
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33
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|
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|
|
|
|
|
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Grand Slam Toggle Hitboxes Toggle Hitboxes
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5HP
|
s.
|
|
Starving
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Guard
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Properties
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Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
1000
|
4.5%
|
KD
|
-17
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
30
|
3
|
47
|
|
22
|
|
|
|
|
Ravenous
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
1000
|
4.5%
|
KD
|
-14
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
3
|
34
|
|
22
|
|
|
|
|
Satiated
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
1000
|
4.5%F
|
KD
|
-17
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
18
|
3
|
37
|
|
22
|
|
|
|
|
Overstuffed
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
1400 (1000 on second use)
|
4.5%
|
?
|
-16
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
30
|
3
|
47
|
|
27
|
|
|
|
|
- Reflects projectiles during active frames
- Has a unique wall bounce effect when Overstuffed
|
|
Cupkick Toggle Hitboxes Toggle Hitboxes
|
5LK
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
250
|
4.5%
|
+4
|
+2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
3
|
15
|
21
|
18
|
|
|
|
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- Umbrella's fastest move when Starving or Overstuffed
|
|
Shin Dig Toggle Hitboxes Toggle Hitboxes
|
5MK
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
550
|
3.75%
|
-2
|
-2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
12
|
2
|
23
|
22
|
22
|
|
|
|
|
- Splashes puddles for extra range/hitstun/blockstun
|
|
Rough Housing Toggle Hitboxes Toggle Hitboxes
|
5HK
|
s.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
Hit Grab
|
1100
|
5.5%
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
35
|
13
|
26, 42
|
|
19
|
|
|
|
|
- Hitbox only activates once Umbrella passes through the opponent, like Cerebella's Kanchou
- First recovery frames are for vulnerable recovery, second recovery frames are for invuln which are not on the graph
|
|
Crouching Normals
Mlem Toggle Hitboxes Toggle Hitboxes
|
2LP
|
c.
|
|
Starving
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
300
|
2.5%
|
+1
|
+3
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
10
|
2
|
17
|
17
|
19
|
|
|
|
|
Ravenous
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
300
|
2.5%
|
+4
|
+6
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
4
|
2
|
12
|
17
|
19
|
|
|
|
|
Satiated
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
300
|
2.5%
|
+1
|
+3
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
6
|
2
|
15
|
17
|
19
|
|
|
|
|
Overstuffed
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
350
|
2.5%
|
+6
|
+2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
10
|
2
|
15
|
22
|
18
|
|
|
|
|
- When Ravenous, is the fastest normal in the game at 4f startup
- Has good advantage on hit or block in all states
|
|
Tongue Lash Toggle Hitboxes Toggle Hitboxes
|
2MP
|
c.
|
|
Starving
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
600
|
7.5%
|
0
|
-8
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
19
|
2
|
26
|
|
|
|
|
|
|
Ravenous
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
600
|
7.5%
|
+5
|
-3
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
10
|
2
|
21
|
|
|
|
|
|
|
Satiated
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
600
|
7.5%
|
0
|
-8
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
13
|
2
|
26
|
|
|
|
|
|
|
Overstuffed
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
700
|
7.5%
|
0
|
-6
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
19
|
2
|
26
|
|
|
|
|
|
|
- Extremely long range poke, and the tongue is disjointed
- When Ravenous, hits low and pulls inward for max range conversions
- Good low-profile. Doesn't go as low as 2LK, but the animation is longer, making it easier to time
- Please use 2MK in hitconfirms and not 2MP unless you're Ravenous
|
|
Salt Lick Toggle Hitboxes Toggle Hitboxes
|
2HP
|
c.
|
|
Starving
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
350, 500
|
5% x2
|
+3
|
-12
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
17
|
3, (17), 2
|
31
|
|
|
|
|
|
|
Ravenous
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
350, 500
|
5% x2
|
+6
|
-9
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
11
|
3, (7), 2
|
28
|
|
|
|
|
|
|
Satiated
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
350, 500
|
5% x2
|
+3
|
-12
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
14
|
3, (10), 2
|
31
|
|
|
|
|
|
|
Overstuffed
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
400, 750
|
5% x2
|
+3
|
-11
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
17
|
3, (17), 2
|
31
|
|
|
|
|
|
|
- Typical two-hit launcher.
|
|
Rain Boot Toggle Hitboxes Toggle Hitboxes
|
2LK
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
|
200
|
2.5%
|
|
-1
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
8
|
3
|
19
|
19
|
20
|
|
|
|
|
- Extreme low-profile, even lower than Squigly 2LK.
- Slides forward a good distance if done while dashing.
|
|
Puddle Stomp Toggle Hitboxes Toggle Hitboxes
|
2MK
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
|
475
|
3.75%
|
+3
|
-2
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
14
|
2
|
18
|
14
|
17
|
|
|
|
|
- Throw invulnerable f1-3 + 12-16.
- Disjointed low.
- Great high-profile/low-crush to mix up with 2LK.
|
|
See You Next Fall Toggle Hitboxes Toggle Hitboxes
|
2HK
|
c.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Low
|
Sweep
|
750
|
7.5%
|
KD
|
-11
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
17
|
3
|
23
|
|
11
|
|
|
|
|
- Unlike other sweep normals, Umbrella's 2HK is a regular KD instead of a soft KD.
- Vacuums in on hit or block.
- Hungern's handle is disjointed.
|
|
Jumping Normals
Taste Test Toggle Hitboxes Toggle Hitboxes
|
jLP
|
j.
|
|
Starving
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
Ravenous
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
Satiated
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
Overstuffed
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
- Important to note that jLP is not an overhead while rising (except on Big Band), meaning it cannot be used for instant overheads.
|
|
Melon Splitter Toggle Hitboxes Toggle Hitboxes
|
jMP
|
j.
|
|
Starving
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
Ravenous
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
Satiated
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
Overstuffed
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
- bonk
- Is an instant overhead on everyone while Ravenous
|
|
Ice Cream Swirl Toggle Hitboxes Toggle Hitboxes
|
jHP
|
j.
|
|
Starving
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
Ravenous
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
Satiated
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
Overstuffed
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
- Can special/super cancel the landing hit, which will retain the combo stage
|
|
KickFlurry Toggle Hitboxes Toggle Hitboxes
|
jLK
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
- Lunges Umbrella forward a decent distance both forward and slightly up, making it a good movement tool and situational air-to-air
- Can be held on hit or block for 8 extra hits
|
|
Budding Grace Toggle Hitboxes Toggle Hitboxes
|
jMK
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
- Holding jMK gives Umbrella a short float, which, if held for long enough, causes Umbrella to fall helplessly to the ground with a low hitbox that can splash puddles.
- j[MK] can NOT be super or special cancelled unlike jHP, and the recovery is too high to convert without an assist or a puddle
|
|
Carousel Kick Toggle Hitboxes Toggle Hitboxes
|
jHK
|
j.
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
- Your go-to restand button when you're unsure of your route
|
|
Command Normals
Tight Squeeze Toggle Hitboxes Toggle Hitboxes
|
6LP
|
+
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
- Hungern is disjointed throughout this move's startup and active frames, making it a great anti-air tool.
|
|
Cliff Hanger Toggle Hitboxes Toggle Hitboxes
|
6HP
|
+
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
- Umbrella raises Hungern up, and Hungern grows exponentially before Umbrella slams him down. Hungern actually has a hitbox when growing, making it a really strong combo tool.
- Can be charged to increase damage and change hit effects
|
|
Universal Mechanics
Appetizer Toggle Hitboxes Toggle Hitboxes
|
Throw
|
+
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
600, 300 x4
|
1%, 2% x4, 5%
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
1
|
28
|
|
|
|
|
|
|
- First mandatory chew will fill Hungern by 1 pip
- Repeatedly tapping LP+LK will cause Hungern to chew up to 4 additional times, reducing hunger with each bite.
- If Hungern reaches max fullness while chewing, the move will end prematurely after that hit.
|
|
Acid Reflux Toggle Hitboxes Toggle Hitboxes
|
Air Throw
|
+ (in air)
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
500
|
6%
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
7
|
3
|
16
|
|
|
|
|
|
|
- Traps the opponent in a bubble that slowly falls to the ground, allowing for follow-ups. Independent from Wish Maker bubble
|
|
Merry Pop-in Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
High
|
|
600
|
7.5%
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
4
|
41
|
|
18
|
|
|
|
|
- Can be held until you reach the opponent, granting projectile invulnerability until release
- Holding forward or back while floating will speed you up and slow you down respectively
- Ground bounce on air hit makes her tag comboable if you have OTG
- Only tag to not hit mid, and only tag to do more than 500 damage
|
|
Gesundheit Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Mid
|
|
0
|
-100%
|
|
-9
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
3, (20), 3
|
24
|
45
|
17
|
|
|
|
|
- Only multi-hitting snap
- Since the 2 hits aren't a true blockstring, it can catch people who stop blocking after the first hit
|
|
Specials
Toggle Hitboxes Toggle Hitboxes
|
|
Starving
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Command Grab
|
55% Damage Scaling
|
675*4, 1000
|
(2.5%) 3% x5, 5% x2
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
2
|
37
|
|
|
|
|
|
|
Ravenous
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Command Grab
|
55% Damage Scaling
|
675*4, 1000
|
(2.5%) 3% x5, 5% x2
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
2 (up to 28 if held)
|
37 (min. hold), 65 (max hold)
|
|
|
|
|
|
|
Satiated
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Command Grab
|
55% Damage Scaling
|
675*4, 1000
|
(2.5%) 3% x5, 5% x2
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
2 (up to 14 if held)
|
37 (min. hold), 45 (max hold)
|
|
|
|
|
|
|
Overstuffed
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
Command Grab
|
55% Damage Scaling
|
337 x2
|
(2.5%) 3%*3, 5%
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
15
|
2
|
37
|
|
|
|
|
|
|
- Repeatedly tapping LP+LK will cause Hungern to chew up to 4 additional times, reducing hunger with each bite.
- If Hungern reaches max fullness while chewing, the move will end prematurely after that hit.
- The damage of each hit is determined by the initial hunger state, so if used while Satiated and Hungern turns Overstuffed in the middle of the move, additional hits will still deal Satiated damage.
- The Ravenous and Satiated versions can be held to extend the active frames and range of the grab, while increasing the recovery.
|
|
Toggle Hitboxes Toggle Hitboxes
|
Salt Grinder
|
+ → , , , ... or → , , , ...
|
|
Starving
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
Hit Grab, 55% Damage Scaling
|
500, 100 x5, 150 x3, 375, 750 (150)
|
(2.5%) 3%, 1% x5, 2% x3, 3%, 4%
|
Stagger +29 or Soft KD
|
-24
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
24
|
2
|
42
|
|
|
|
|
|
|
Ravenous
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
Hit Grab, 55% Damage Scaling
|
500, 100 x5, 150 x3, 375, 750 (150)
|
(2.5%) 3%, 1% x5, 2% x3, 3%, 4%
|
Stagger +29 or Soft KD
|
-24
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
17
|
2
|
42
|
|
|
|
|
|
|
Satiated
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
Hit Grab, 55% Damage Scaling
|
500, 100 x5, 150 x3, 375, 750 (150)
|
(2.5%) 3%, 1% x5, 2% x3, 3%, 4%
|
Stagger +29 or Soft KD
|
-24
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
20
|
2
|
42
|
|
|
|
|
|
|
Overstuffed
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
Hit Grab, 55% Damage Scaling
|
500, 50 x4 (150)
|
(2.5%) 3%, 1% x4
|
Stagger +29 or Soft KD
|
|
|
Startup
|
Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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24
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2
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42
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- After a successful grab, mashing LP & HP or left & right cause Hungern to chew up to 10 additional times, reducing hunger with each bite.
- If Hungern reaches max fullness while chewing, the move will end prematurely after that hit.
- The damage of each hit is determined by the initial hunger state, so if used while Satiated and Hungern turns Overstuffed in the middle of the move, additional hits will still deal Satiated damage.
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Toggle Hitboxes Toggle Hitboxes
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Starving
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Ravenous
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Satiated
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Overstuffed
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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Starving
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Ravenous
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Satiated
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Overstuffed
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
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Cutie Ptooie
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+
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Starving
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Ravenous
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
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Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Satiated
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Guard
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Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
|
Active
|
Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Overstuffed
|
Guard
|
Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
|
Active
|
Recovery
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Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
|
Bobblin' Bubble
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+
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Starving
|
Guard
|
Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
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Hit Stop
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Super Hit Stop
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Ravenous
|
Guard
|
Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
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Active
|
Recovery
|
Hit Stun
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Block Stun
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Hit Stop
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Super Hit Stop
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Satiated
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Guard
|
Properties
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Damage
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Meter
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On Hit
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On Block
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On Pushblock
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Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
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Overstuffed
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
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On Block
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On Pushblock
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Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
|
Wish Maker
|
+
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Starving
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
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On Block
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On Pushblock
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Hit Grab
|
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Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
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Ravenous
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
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Hit Grab
|
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Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
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Satiated
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
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Hit Grab
|
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Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
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|
|
|
|
|
|
|
|
Overstuffed
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
Hit Grab
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
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Supers
Toggle Hitboxes Toggle Hitboxes
|
Retina Reflector: Contact Lens Level 1
|
+ +
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
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Toggle Hitboxes Toggle Hitboxes
|
Under the Weather Level 1
|
+ +
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
|
|
|
|
|
|
|
Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
|
|
|
|
|
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
|
|
|
|
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|
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|
Taunt
Toggle Hitboxes Toggle Hitboxes
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
-
|
N/A
|
0%
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
N/A
|
N/A
|
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
|
|
|
Assist Taunt
|
Automatically done after an assist move
|
|
Guard
|
Properties
|
Damage
|
Meter
|
On Hit
|
On Block
|
On Pushblock
|
N/A
|
-
|
N/A
|
0%
|
N/A
|
N/A
|
|
Startup
|
Active
|
Recovery
|
Hit Stun
|
Block Stun
|
Hit Stop
|
Super Hit Stop
|
N/A
|
N/A
|
|
N/A
|
N/A
|
N/A
|
N/A
|
|
|
- Amount of time it takes for the character to turn invulnerable after they finish performing their assist action.
- Longer recovery → more time to punish the assist.
|
|
Colors
Intro Poses
Umbrella has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match. (Currently these lines are cycled through her poses.)
Win Poses
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color |
Handles/Links |
Region |
Status |
Notes
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Placeholder player (social media link)
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United States region note
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Active
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Team One-line summary of player (Example play link)
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Placeholder player (social media link)
|
European Union region note
|
Retired
|
Team One-line summary of player (Example play link)
|
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Placeholder player (social media link)
|
Japan region note
|
Inactive
|
Team One-line summary of player (Example play link)
|
General
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Characters
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Mechanics
|
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Other
|
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