Skullgirls/Double/Team Building

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< Skullgirls‎ | Double
Revision as of 09:42, 12 August 2022 by Gelato (talk | contribs) (move assists to main page)
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Assists this character especially benefits from

  • A fast assist combined with Flesh Step can set up crossups
  • Some assists can make TK barrel safe on block, turning it into a usable overhead option

DHCs

  • Catheads is one of the most annoying safe DHCs in the game since it gives Double offensive momentum
  • When DHCing from car, it has the added convenience of picking which side it will come out on. If you are ending a combo by DHCing from car, picking the right direction can usually give the next character the corner
  • With a DHC that grants a combo, car can be used as a damaging full screen punish against zoners
  • Puddle is a very flexible DHC for combos
  • DHCing from puddle leaves it on the screen for the next character to use, although the timer is shortened.

Meter management

  • Catheads on point costs 2 bars, but it is useful for chipping the opponent out, or safely continuing your offensive momentum
  • She needs 1 bar for puddle to combo off her meterless reversal (L Bomber)

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