Battle Craze!!/Tsugumi/L-Side

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Overview

Playstyle

link

L-Tsugumi brings more of a focus on mixing and conditioning the opponent with overheads, lows, counters, and fakeouts. Her main goal is to make the opponent scared to press a button because the last thing they pressed got them punched in the nose.
Pros Cons
  • THE FASTEST RUN IN THE GAME.
  • Air Normals: Amazing air normals that make jumping against her very difficult and punishing. J.Lk is notable for being the best for ambigouois cross-ups an lasting a good amount of time.
  • Mix-ups: Good high/low mix thank to "Watch Your Step!" "You Can’t Stop My Approach!" and "Not a Chance!"
  • Low Health: Has the second lowest health value in the game
  • Can be difficult to maintain Raijin Godspeed in most match ups

Statistics

Trait "Raijin Godspeed": Tsugumi’s Craze Technique empowers her next bolt attack. Landing a Counter Hit automatically adds a charge to this. After hitting with an empowered bolt attack, Tsugumi gains a brief burst of speed. During this time, her Craze Technique consumes this buff in order to enhance it, and allow it to cancel out of specials.
Health 900
Mobility Run

Move Overview

Universal Mechanics

Craze Tech

I Can Keep Going!
Tsuxctech.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
N/A N/A 1 - - N/A N/A Counter N/A

A charge that immediately gives Tsugumi 1 pip of godspeed, can be held for more pips.


Throws

I Gotchya Now! (5GP)
Tsugthrowf.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 3 - - +6 N/A

Tsugumi's forward throw, knocks the opponent away.

I'm Too Quick for You (4GP)
Tsugthrowb.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 3 - - +9 N/A

Tsugumi's back throw, knocks the opponent far behind him.

Go Down for the Count! (j.5GP)
Tsugthrowju.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Throw Tech 2 - - +32 N/A

Tsugumi's air throw, if it's hit raw it ground bounces the opponent.

Heartbreaker

Heartbreaker (5CT while blocking)
TsugHB.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
32 Mid 2 - - -7 -31

Tsugumi's heartbreaker, uses 623LP's animation.

Normals

Standing

5LP
Tsug5LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Mid 4 - - 1 -1

Poke and combo filler. Can be canceled into itself or 2LP once.


5SP (close)
TsugclSP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Mid 5 - - +6 0

Extremely solid close normal, super fast and really good for her pressure.

5SP (far)
Tsug5SP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Mid 9 - - +2 -4

Very good poke, can usually be put at a range where the opponent can't punish it.


5LK
Tsug5LK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Mid 5 - - +1 -1

Can be used similarly to cl.5SP but to less effect.


5SK
Tsug5SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
96 Mid 9 - - +1 -4

Advances Tsugumi forward a bit, does more damage than SP so you're using this for your cancels.


Crouching

2LP
Tsug2LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Mid 4 - - 0 -2

Crouching version of 5LP, like 5LP it can be canceled into itself or 5LP once.


2SP
Tsug2SP 1.png
Tsug2SP 2.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Mid 7 - - +3 -3

Good anti-air button.


2LK
Tsug2LK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Low 5 - - 0 -3

Tsugumi's fastest low.


2SK
Tsug2SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
120 Low 11 - - +37 -8

Tsugumi's sweep, makes her slide a bit, you can space it to get better advantage on hit and block.


Jumping

j.5LP
TsugjuLP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
40 Overhead 5 - - - -

Extremely good air-to-air.


j.5SP
TsugjuSP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
88 Overhead 7 - - - -

Another strong air-to-air. Deals high damage and can allow for rejumps.


j.5LK
TsugjuLK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
36 Overhead 6 - - - -

Really good for cross-ups, usually your go to jump-in.


j.5SK
TsugjuSK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block
80 Overhead 6 - - - -

Main mid-screen air-to-air conversion, strangely fast.


Command Normals

6LP
Tsug6LP.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
80 Overhead 21 - - +3 -3 Dire Stagger

Tsugumi overhead command normal, these are similar almost universally. Her only command normal.


Specials

This'll Hurt!(236LP)
Tsug236LP.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
No charge 128 Mid 16 - - +24 -4 Dire Wall Bounce

Extremely unsafe on block. Your main combo extending special without using godspeed.

Charge 136 Mid 16 - - +24 -3 Dire Wall Bounce

Dash punch, really good for pressure since it's mostly safe on block. Pretty good use of godspeed as it helps with pressure and it can combo extend.

Max charge 168 Mid 16 - - +30 -2 Dire Wall Bounce

Completely safe on block, pretty high damage too.


You Can't Stop My Approach!(236SP)
Tsug236SP.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
No charge 128 Overhead 27 - - +6 -4 Dire Ground Bounce

Can be punished by grab on block, has most of the utility of the charged version aside from that.

Charge 136 Overhead 27 - - +8 -3 Dire Ground Bounce

Travels really far across the screen and starts combos. Also pretty safe on block.

Max charge 168 Overhead 27 - - +10 -3 Dire Spinout

Completely safe on block, pretty much exact same utility as the other versions.


Watch Your Step!(236LK)
Tsux236LK.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
No charge 128 Low 16 - - +20 -6 Dire Wall Bounce

Extremely unsafe on block. Low version of This'll Hurt, good for mix. Functions like a sweep.

Charge 136 Low 16 - - +21 -5 Dire Spinout

Still unsafe, can be extended from.

Max charge 168 Low 16 - - +24 -3 Dire Spinout

Punished by grabs, same stuff as usual.


Not a Chance!(236SK)
Tsux236SK.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
N/A N/A N/A - - N/A N/A Counter N/A

Feint, can be slipped into some block strings to trick someone into blocking.


Going Up!(623LP)
Tsug623LP.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
No charge 128 Mid 6 - - +21 -4 Dire Power Launch

Extends juggles if the opponent is high enough. Good anti-air.

Charge 136 Mid 6 - - +19 -3 Dire Power Launch

Can be comboed from a grounded string if you have more than 3 charge.

Max charge 168 Mid 6 - - +25 -1 Dire Power Launch

Can be comboed after from a grounded string.


I'll Aim for Greater Heights!(623SP)
Tsug623SP 1.png
Tsug623SP 2.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
No charge 130 Mid 9 - - +9 -33 Dire Power Launch

Still a reversal. Only hits once so it's worse against armor.

Charge 80-30-30 (140) Mid 9 - - +17 -27 Dire Spinout

Better against armor, has a better dire effect, and more damage.

Max charge 96-36-36 (168) Mid 9 - - +17 -27 Dire Spinout

Literally just more damage, probably not worth spending excess charge on this.


I'll Overwhelm You Until You Quit!(214P)
Tsug214P.png
Version Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
LP 127 Mid 14 - - +1 -2 Dire N/A

Extends juggles forever, get used to seeing this move at least 3 times for each combo. Blockstring ender.

SP 166 Mid 14 - - +21 -6 Dire Wall Bounce

Good meterless combo ender.


Supers

All-Out Attack

Feel my Power!(236236P)
Tsug236236P.png
"THIS IS.. STILL MY ARM!"
"THIS IS.. STILL MY ARM!"
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
216 Mid 11 - - +39 -37 Dire N/A

Half screen beam super. Gets to shine now that L-Tsugumi doesn't have a certain combo extending nuclear bomb super.


I'll Launch You Straight To Pluto!(214214K)
Tsug214214K.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
136 Mid 1 - - +24 N/A Dire N/A

Counter super. Gets a combo extension reminiscent to C-Tsugumi's level 2.


My Own Take On Exodus!(214214K)
Tsux236236K.png
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
234 Mid 17 - - +22 N/A Dire N/A

As the name implies, literally just Exodus but with less damage (lol).


All-Out EX

Feel My Power EX! (236236PP)
Tsug236236P.png
"you get the idea"
"you get the idea"
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
304 Mid 11 - - +48 -27 Dire N/A

Level 2 combo ender and also counter poke from time to time.

All-Out Destruction

My Ultimate Move, the Raijin Break!(236236KK)
Tsux214214PP.png
You will now see this move in a real match.
You will now see this move in a real match.
Damage Guard Startup Active Recovery Adv Hit Adv Block Punish State Dire Effect
400 Mid 4 - - +22 -25 Dire N/A

Good reversal, and now her highest damaging ender.

Battle Craze Navigation

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