Battle Craze!!/Necross/C-Side

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Overview

Playstyle
link C-Necross is a slow grappler that keeps her opponent guessing for their life.
Pros Cons
  • High damage: C-Necross is one of the only characters in the game that almost always has access to a strong wall bounce, allowing her to get a lot of damage off basically any hit.
  • OTG vortex: has access to an extremely scary vortex if she's close enough to the opponent after an OTG.
  • Good options after Craze Parry: After a successful Craze Parry Necross can pretty safely go into 2LK as its a very far reaching normal that's frame 5.
  • Great normals: All of her normals are pretty long ranged and can reach even farther if she spends some health for her charge normals.
  • Slow: Being a grappler, she lacks good movement options. This is made worse by her having a dash instead of a run.
  • Committal: Her best option to get in is a grappling move that puts her in Dire State for the duration of it. On top of this her best command normals for pressure spend health to be used.
  • Limited far range options: She has issues doing much at any range past mid-range.
  • Bad reversal options: Her only reversal tools are Craze Parry and her command grab supers.

Statistics

Trait "Threats from Abbadon": Necross can charge her strong normals to extend their range and apply Dire Counter Effects at the cost of some health. Cross glyph moves can be followed up with her Craze Technique.
Health 1000
Mobility Dash

Move Overview

Universal Mechanics

Craze Tech

Throws

Heartbreaker

Normals

Standing

Crouching

Jumping

Command Normals

Specials

Supers

All-Out Attack

All-Out EX

All-Out Destruction

General Gameplan

Neutral

Pressure

Defense

Combos

Symbol Meaning
A, B, C, D LP, LK, SP, SK
> Cancel from the previous move to the following move
land The player must land
, Link from the previous move to the following move
dl./delay Delay before using the following move
nj.X Neutral Jump
X~Y Use Y followup after hitting X move
AA Anti-Air, must hit an airborne opponent
[X] Hold the input
(X) Optional input
[X]*N Repeat (sequence) N number of times
CC Perform a Craze Cancel
xN Amount of hits needed for a move before a cancel, will be omitted if it uses all hits.

Starters

Grounded light starter: 2B > 2A > 5D > 6C
Air throw starter: AT (lol)
Command grab starter: 63214P 6CC j.5BD land
Dire command grab starter: 63214P j.5AD2C land

Direless bnbs

Condition Notation Damage Video
Mid-screen starter j.5BC > j.236C land 2B > 5B > 5C > 6A > (214D, CT) / (236236K) / (236236PP) 273/324/408
Corner starter j.5BC2D > j.236C land 2B > 5B > 5D > 6A > (623B, CT) / (236236K) / (236236PP) 301/349/432
Mid-screen, Craze Cancel starter j.5BC > j.236C land 2B > 5B > 5C > 6A > 623Bx1 9CC j.5BC land 2B > 5B > 5C > 4C, 2B > 5B > 5D > 6C j.5BC > j.236C land 2B > 5B > 5C > 6A > (236236K) / (236236PP) 446/526
Corner, Craze Cancel starter j.5BC2D > j.236SP land 2B > 5B > 5D > 6A > 623Bx1 9CC j.5BC land 2B > 5B > 5D > 4C, 2B > 5B > 5D > 6C j.5BC2D > 236C land 2B > 5B > 5D > 6A > (236236K) / (236236PP) 496/576
j.236C starter j.236C land 2B > 5B > 5C > 6A > (214D, CT) / (236236K) / (236236PP) 253/311/402
j.236C starter, Craze Cancel j.236C land 2B > 5B > 5C > 6A > 623Bx1 9CC j.5BC land 2B > 5B > 5C > 4C, 2B > 5B > 5D > 6C j.5BC > j.236C land 2B > 5B > 5C > 6A > (236236K) / (236236PP) 421/501

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