Samurai Shodown/Shizumaru Hisame

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Shizumaru
緋雨 閑丸, Hisame Shizumaru

Introduction

Shizumaru is a well-rounded, technical fighter who can play offense and defense equally well. His range is slightly shorter than most other characters but he makes up for it with big damage, great mobility and strong defense.

While Shizu can be played at any level and do well, he has arguably one of the highest skill ceilings out of any character in the game due to his instant overhead setup and Crazy Downpour special move. Holding down any slash (A, B, C) will charge the attack, with the strongest version taking a full 80 seconds to charge up. Experienced players will switch which button is held down regularly. Reading the situation correctly and changing your buttons on the fly is a big part of Shizu’s executional demand as a character.

The reward, however, is massive, and makes his damage potential some of the highest in the entire game come round 2. He may feel a little outmatched on the ground sometimes but slip up once, and Shizumaru might just take the round from a single mistake.


Strengths Weaknesses
  • Strong tools for any situation
  • Insanely high burst damage potential
  • Great mobility and short hurtbox
  • Below average range
  • Predictable ground game
  • Requires decent execution and/or situational awareness to play optimally.

Data

  • Damage Taken: 105%
  • Rage Factor: 0.26
  • Rage Duration: 9 seconds
  • Jump: 50 frames (Very Slow)
  • Forward Walk Speed: 0.3 (Average)
  • Back Walk Speed: 0.23 (Average)
  • Dash Speed: Average
  • Back Dash: 27 frames (Cancelable from frame 11)
  • Weapon Pickup / Drop: 40 / 61 frames


Gameplan

Similar to the Strategy section of the 5sp wiki pages. List Shizumaru's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.

Neutral

Okizeme

Normal Moves

Far Slashes

5A
5A
SS Shizumaru 5A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
40 - 9 - - - -2 -5 - - - Yes No
5B
5B
SS Shizumaru 5B.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
100 - 11 - - - -4 -12 - - - Yes No
5C
5C
SS Shizumaru 5C.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
270 - 19 - - - -7 -16 - - - Yes (Disarms) No
2A
2A
SS Shizumaru 2A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
30 - 5 - - - +1 -5 - Yes - Yes No
2B
2B
SS Shizumaru 2B.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
20,60 - 9 - - - -2 -12 - Yes - Yes No
2C
2C
SS Shizumaru 2C.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
30,30,100 Low 18,19,20 - - - -3 -28 - Yes - - No

Near Slashes

n.5A
n.5A
SS Shizumaru n5A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
30 - 4 - - - 0 -5 - - - Yes No
n.5B
n.5B
SS Shizumaru n5B.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
90 - 9 - - - -3 -12 - - - Yes No
n.5C
n.5C
SS Shizumaru n5C.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
200 - 19 - - - -2 -5 - - - Yes (Disarms) No
n.2A
n.2A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
n.2B
n.2B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
n.2C
n.2C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Kicks

5D
5D
SS Shizumaru 5D.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
50 - 6 - - - -4 -7 - Yes - No Yes
6D
6D
SS Shizumaru 6D.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
30 - 9 - - - -4 -7 - Yes - No Yes
2D
2D
SS Shizumaru 2D.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
20 Low 5 - - - 0 -3 - - - No Yes
3D
3D
SS Shizumaru 3D.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
70 Low 8 - - - +102 -14 - - - No Yes

Knocks down the opponent.

Dash Normals

66A
66A
SS Shizumaru 66A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
60 - 7 - - - 0 -18 - - - Yes No
66B
66B
SS Shizumaru 66B.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
100 - 10 - - - -3 -35 - Yes - Yes (Disarms) No
66C
66C
SS Shizumaru 66C.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
140 - 12 - - - +97 -16 - - - Yes (Disarms) No

Knocks down the opponent.

66D
66D
SS Shizumaru 66D.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
70 Low 7~11 - - - +102 -13~-9 - - - No Yes

Knocks down the opponent.

Air Normals

j.A
j.A
SS Shizumaru jA.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
30 High 5 - - - - - - No - No No
j.B
j.B
SS Shizumaru jB.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
100 High 13 - - - - - - No - No No
j.C
j.C
SS Shizumaru jC.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
160 High 11,12 - - - - - - No - No No
j.D
j.D
SS Shizumaru jD.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
30 High 8 - - - - - - No - No Yes

Unarmed Normals

u.5S
u.5S
SS Shizumaru u5S.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
50 - 7 - - - 0 -5 - - - No Yes
u.2S
u.2S
SS Shizumaru u2S.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
50 - 6 - - - +2 -3 - - - No Yes
ju.S
ju.S
SS Shizumaru juS.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
50 High 5 - - - - - - - - No Yes
u.66S
u.66S
SS Shizumaru u66S.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
50 - 10 - - - +109 -4 - - - No Yes

Knocks down on hit.

Universal Mechanics

Guard Break
Guard Break (Throw)
5/6C+D / 4C+D
SS Shizumaru 5CD.png
Neutral / Forward Throw
Neutral / Forward Throw
SS Shizumaru 4CD.png
Back Throw
Back Throw
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Neutral / Forward 0 No 3 - 74 - +20 - - - - No Yes

Universal throw. Can be followed up with an attack. Scales followup attacks down to 80% damage.

Back 0 No 5 - - - +25 - - - - No Yes

Universal throw. Can be followed up with an attack. Scales followup attacks down to 80% damage.

Surprise Attack
Surprise Attack (Overhead)
5B+C
SS Shizumaru 5BC.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Armed 60 High 20 - - - +76 -14 - - - - No

Universal overhead. Knocks down the opponent.

Unarmed 60 High 20 - - - +78 -12 - - - - Only

Universal overhead. Knocks down the opponent.

Dodge
Dodge
5A+B
SS Shizumaru 5AB.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - 1 10~16 22~28 - - - - - - - -

Universal dodge. Invulnerable to all attacks frames 1-10, still dodges strikes frames 10-16.

Counter / Blade Catch
Counter / Blade Catch
236A+B
SS Shizumaru 236AB.png
Counter
Counter
SS Shizumaru u236AB.png
Blade Catch
Blade Catch
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Armed - - 2 10 - - - - - - - - No

Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.

Disarmed - - - - - - - - - - - - Only

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.

Rage Explosion
Rage Explosion
5A+B+C
SS Shizumaru 5ABC.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
0 - - - - - - - - - - - No

Unblockable pushback attack. Sacrifices TAP to activate.

Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
SS Shizumaru Issen.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - No - No No

Has complete invulnerability. Damage scales based on the amount of Rage Explosion meter remaining when issen is landed. RE meter is based on missing HP.

NOTE: Using Rage Explosion gives up TAP completely. Due to this, and the additional threat of Shizu's comboable WFT, using RE on Shizu should be an absolute last resort.

Command Moves

Wall Jump
Wall Jump
(near wall)9
SS Shizumaru w9.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - Yes

Shizumaru can jump off walls.

Special Moves

Mist Blast
Mist Blast
236S
SS Shizumaru 236S.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Light - - - - - - - - - No - No No
Medium - - - - - - - - - No - No No
Heavy - - - - - - - - - No - No No
Cross Current Slicer
Cross Current Slicer
623S
SS Shizumaru 623S.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Light - - - - - - - - - No - No No
Medium - - - - - - - - - No - No No
Heavy - - - - - - - - - No - No No
Rage - - - - - - - - - No - No No
Freezing Rain Repeller
Freezing Rain Repeller
236D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - No No
May Shower Slice
May Shower Slice
214S
SS Shizumaru 214S.png
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Light - - - - - - - - - No - No No
Medium - - - - - - - - - No - No No
Heavy - - - - - - - - - No - No No
Rains of Time
Rains of Time
j.2D
Pogo Attack
Pogo Attack
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - No No
Dreadful Drizzle
Dreadful Drizzle
j.8S
SS Shizumaru j8S.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - No No
Lightning Rain
Lightning Rain
B+C during Dreadful Drizzle
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - No No
Crazy Downpourr
Crazy Downpour
S (Hold and Release)
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Lvl1 - - - - - - - - - No - No No
Lvl2 - - - - - - - - - No - No No
Lvl3 - - - - - - - - - No - No No
Lvl4 - - - - - - - - - No - No No
Lvl5 - - - - - - - - - No - No No

Supers

Weapon Flipping Technique

Hurricane Shredder Slash
236B+C
SS Shizumaru WFT.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
50, 300 - 1+12~27 - - - - -38 - - - No No

Available only during Max Rage or Rage Explosion. Disarms on hit.

Super Special Move

Demon Memory: Heaven's Tears
641236C+D
SS Shizumaru SSM.png
Slayer - Raining Blood
Slayer - Raining Blood
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
100, 600 - 10+20~38 - - - - -47~-29 - - - No No

Invincibility on frames 1~10. Available only once per match.

Combos

List combos, use numpad notation.

Midscreen

Corner

Videos

https://youtu.be/ubDt9SY3Z5w

https://youtu.be/u8YyJ-Rbx8s

Thorough overview of Shizu featuring useful tech/combos and ideas to apply at any level. 2nd video focuses on Shizu's IOH and other float applications in particular. Both videos courtesy of LegendaryWolf Shirou.

Example: Shizumaru combo video by "name of content creator" (2019).

Colors

SS Shizumaru 1.png
SS Shizumaru 2.png
SS Shizumaru 3.png
SS Shizumaru 4.png


External Links


General
FAQ
Controls
Mechanics
Patch Notes
System Data
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