Numpad notation
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=
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=
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up-back |
up |
up-forward
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back |
neutral |
forward
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down-back |
down |
down-forward
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- 236 =
![Sg 236.png](/images/thumb/c/cc/Sg_236.png/30px-Sg_236.png)
- 214 =
![Sg 214.png](/images/thumb/8/85/Sg_214.png/30px-Sg_214.png)
- 623 =
![Sg 623.png](/images/thumb/d/de/Sg_623.png/30px-Sg_623.png)
- 421 =
![Sg 421.png](/images/thumb/e/e3/Sg_421.png/30px-Sg_421.png)
- [4]6 =
(hold for 35 frames), ![6.gif](/images/b/bd/6.gif)
- [2]8 =
(hold for 35 frames), ![8.gif](/images/4/40/8.gif)
- 360 =
![Sg 360.png](/images/thumb/5/5f/Sg_360.png/30px-Sg_360.png)
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- (N) = Multi-hit move hits only N times. May be omitted if all hits are used.
- xN = Normal that chains into itself pressed N times. May be omitted if all hits are used.
- [X] = Hold down X
- ]X[ = Release X
- X~Y = X then Y done in quick succession
- X/Y = X or Y
- !X = X triggers a burst
- OTG = Following move hits off the ground, after a red bounce
- CH = Counter hit
- fastfall = Cancelling an air normal into another move to change momentum and land early. The second move doesn't hit, it gets canceled when landing. Example: Double jHP(1) > jHK lets Double land from the multi-hit jHP early.
- sj = Super jump
- dj = Double jump
- jc = Jump cancel
- ADC = Airdash cancel
- IAD = Instant airdash
- TK = Tiger knee (doing an air move the moment a jump sends you airborne, typically by inputting a special move motion followed by jump+button. Example: 2147LK for TK Airball)
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- Character Weight Classes
- Light: Filia/Fukua, Peacock, Ms. Fortune, Painwheel, Valentine, Squigly, Annie, Umbrella
- Middle: Cerebella, Parasoul, Eliza (for combos), Beowulf, Robo-Fortune, Black Dahlia
- Heavy: Double, Big Band
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Character legend
Full move name
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Abbreviated name
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Input
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Flesh Step
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Step
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214K
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Luger Replica
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Luger
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236P
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Hornet Bomber
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Bomber
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623K
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Item Crash (LK)
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Teacup
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j214LK
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Item Crash (MK)
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Barrel
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j214MK
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Item Crash (HK)
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Fridge
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j214HK
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Cilia Slide
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Clide
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4LK+HK
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Bandwagon Rushdown
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Car
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236PP
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Beast of Gehenna
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Puddle
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214KK
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Catellite Lives
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Catheads
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236KK
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Nightmare Legion
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Level 3
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214PP
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Megalith Array
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Level 5
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22KK
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General Combo Tips
- 2MP is used in the confirms on this page for consistency with respect to range and damage. But, 2MK can be used in place for a second low in your chain and better frame advantage though this will not reach at max 2LK range and 5HK will not reach afterwards from near max range 2LK. 2LK 2HP can also be used as it will work at all ranges and can be cancelled into M Luger on block to make it safe though this does not allow for 5HK routes.
Beginner Combos
If the bread and butter combos are too daunting, try to become comfortable doing each of these combos. Start with the first, then move to the next one. When you play matches, it's good enough to use the one you can perform the most consistently. Once you can do all of them, try learning the combos in the following sections!
- 1.
- 2LK 5MKx2 5HP
- A basic ground chain combo ending in a sliding knockdown. Safe on block.
- 2.
- 2LK 5MKx2 2HP M Luger
- A basic ground chain combo ending in a special cancel. Safe on block.
- 3.
- 2LK 5MKx2 2HP H Bomber Car
- A basic ground chain combo ending in a super cancel.
- 4.
- 2LK 5MKx2 5HK
- jLP jMP jHP
- (restand) 2LK 2MP 2HP H Bomber Car
- A basic air chain combo that sets up a restand. After the restand, you can go for a reset with a throw.
Solo Combos
2LK
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- 2LK 2MP 5HK
- jLP jMK jHK Barrel
- 5LK 5MKx2 5HK
- jLK(1) jMK jHK Barrel
- 5LPx2 5MKx2 2HP H-Bomber Car
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7145
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1
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Anywhere
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Universal
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- The barrel loop, reliable combo that saves OTG
- On Painwheel in the corner, jump back for the jLK
- On Big Band in the corner, cancel the jMK into jHK just before the 2nd hit comes out to gain the upward momentum for the move. Midscreen delay the jHK slightly or delay the jMK (https://www.youtube.com/watch?v=BPTfWNNrq8E)
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(video)
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- 2LK 2MP 5HK
- jLP jMP jMK jHP
- dash 5LPx2 5MKx2 5HK
- jLK(1) jMP jMK jHP
- dash 5LK 5MKx2 Snap
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5010
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1
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Anywhere
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Universal
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- Happy birthday corner carry combo
- OTGless
- Anti-Band combo
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(video)
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- 2LK 2MP 5HK H-Luger
- dash jump jHK Barrel
- 5LK 5MKx2 5HK
- jMP jHK
- dj jMK jHK Barrel
- 5LPx2 5MKx2 2HP H-Bomber Car
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7872
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1
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Anywhere
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Universal
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- Impractical on heavies
- Difficult combo that saves OTG but does comparable damage to OTG combos.
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(video)
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- 2LK 2MP 5HK H-Luger
- dash 5HK
- Fridge
- dash 2LK 5MKx2 5HK
- jMP jHK
- dj jMK jHK Barrel
- 5LPx2 5MKx2 2HP H-Bomber Car
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7903
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1
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Anywhere
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Universal
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- Optimal midscreen damage
- No side switches, good corner carry
- Uses OTG
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(video)
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- 2LK 2MP 2HP Clide
- dash 5LK 5HK H-Luger
- dash 5MP 5HK
- jMP jHK
- dj jMK jHK Barrel
- 5LPx2 5MKx2 2HP H-Bomber Car
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7888
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1
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Anywhere
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Universal
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- Cilia slide routes pull them out of the corner so you can perform a left/right crossup.
- Side switches once
- Uses OTG
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(video)
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- 2LK 2MP 2HP Clide
- dash 5LK 2MP 2HP Step
- 5MKx2 5HK
- jMP jHK
- dj jMK jHK Barrel
- 5LPx2 5MKx2 2HP H-Bomber Car
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7829
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1
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Anywhere *
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Universal
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- Cilia slide routes pull them out of the corner so you can perform a left/right crossup.
- Side switches twice
- * When your back is about one dash length away from the corner, this combo will drop during the flesh step, since there's only a little gap where you can flesh step into the corner and Double gets turned around.
- Uses OTG
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(video)
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Throw
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- Throw Step
- 5LK
- <etc>
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N/A
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1
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Anywhere
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Universal
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- Throw
- dash 2LK 5MKx2
- <etc>
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N/A
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1
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Anywhere
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Universal
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- Throw H-Luger
- dash
- <etc>
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N/A
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1
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Anywhere
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Universal
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- Can go into the 5HK Fridge combo from here
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- Throw
- 5HK
- <etc>
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N/A
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1
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Corner
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Universal
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- Go into standard midscreen 5HK routes.
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- Throw
- 2HP
- <etc>
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N/A
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1
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Corner
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Universal
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- Go into standard midscreen 2HP routes.
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Air throw
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- Airthrow
- dash 5MK
- <etc>
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1
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H Luger
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- H-Luger
- dash 5MKx2 5HK
- Fridge
- dash 2LK 5HK
- jMP jHK
- dj jMK jHK Barrel
- 5LPx2 5MKx2 2HP H-Bomber Car
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6283
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1
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Anywhere
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Universal
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(video)
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- CH H-Luger
- dash 5MKx2 5HK
- Fridge
- dash 2LK 5MKx2 5HK
- jMP jHK
- dj jMK jHK Barrel
- 5LPx2 5MKx2 2HP H-Bomber Car
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6807
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1
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Anywhere
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Universal
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(video)
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L Luger (air hit)
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- L-Luger (air hit)
- dash 2LK 2HP Step
- 5MKx2 5HK
- jLP jMP jHK
- dj jMK jHK Barrel
- 5LPx2 5MKx2 2HP H-Bomber Car
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5895
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1
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Anywhere
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Universal
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(video)
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- L-Luger (air hit)
- dash 2HK Clide Monster
- H-Luger
- dash jump jMK jHK Barrel
- 5MKx2 5HK
- jLK jHP
- 5LPx2 5MKx2 2HP H-Bomber Car
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6157
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1
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Anywhere
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Universal
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(video)
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- CH L-Luger (air hit)
- dash 2LK 2HP Step
- 5MKx2 5HK
- jLP jHK Teacup
- 5MP 5HK
- jMP jHP
- 5LPx2 5MKx2 2HP H-Bomber Car
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6328
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1
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Anywhere
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Universal
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(video)
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- CH L-Luger (air hit)
- dash 2HK Clide Monster
- H-Luger
- dash jump jMK jHK Barrel
- 5MKx2 5HK
- jLP jHK Teacup
- 5LPx2 5MKx2 2HP H-Bomber Car
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6747
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1
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Anywhere
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Universal
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(video)
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L Bomber
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- L-Bomber Puddle
- H-Luger
- dash jump jHK Barrel
- 5LK 5HK
- jMP jHK
- dj jMK jHK Barrel
- 5LPx2 5MKx2 2HP H-Bomber
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6689
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1
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Anywhere
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Universal
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- Can also use this combo for Clide, Monster starter
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(video)
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- CH L-Bomber Puddle
- 2MP 5HK H-Luger
- dash jump jHK Barrel
- 5LK 5HK
- jMP jHK
- dj jMK jHK Barrel
- 5LPx2 5MKx2 2HP H-Bomber
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7389
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1
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Anywhere
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Universal
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- Can also use this combo for CH Clide, Monster starter
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(video)
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Counter hit punishes
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- CH 2HP Clide
- 2HK Clide Puddle
- 2MP 5HK H-Luger
- dash jump jHK Barrel
- 5LK 5HK
- jMP jHK
- dj jMK jHK Barrel
- 5LPx2 5MKx2 2HP H-Bomber
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9562
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1
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Anywhere
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Universal
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- If done from far range, delay the 2nd Clide on Parasoul or else Puddle will whiff.
- Use this combo for punishes and if you can hitconfirm a HCH 2HP in neutral.
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(video)
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- CH 2HP Clide Puddle
- H-Luger
- dash jump jHK Barrel
- 5LK 5HK
- jLP jMK jHK Barrel
- 5MK 5HK
- jLK jMK jHK Barrel
- 5LPx2 5MKx2 2HP H-Bomber
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8229
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1
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Anywhere
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Universal
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- Use this combo if you land a HCH 2HP in neutral but can't hitconfirm 2HP and want to make Clide safe-ish.
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(video)
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Double snap
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- Snapback
- 5LK 5HK
- Fridge
- repeat
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N/A
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1
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Corner
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Universal
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- Use H-Luger instead of fridge for the last hit, since doing fridge will leave you at much worse frame advantage against the incoming character.
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(video)
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- Snapback
- 5LK 5HK delay uncombo H-Luger
- repeat
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N/A
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1
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Corner
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Universal
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(video)
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- Snapback
- 5LK 5HK
- jHK
- rejump uncombo jHK
- repeat
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N/A
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1
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Corner
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Universal
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- Requires manual timing and adjustments per weight class but is extremely quick
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Midscreen assist kill
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- ... 5HK Step
- 2LK 5MKx2 5HK Step
- repeat
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N/A
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1
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Midscreen
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Universal
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(video)
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- ... 5HK
- Fridge
- dash 5LK 5HK
- repeat
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N/A
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1
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Midscreen
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Team Combos
H Bypass
Notation
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Damage
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Meter Cost
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Location
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Character Specific?
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Notes
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Video
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- 2LK 2MK 2HP H Bypass~Clide
- 2HP Clide
- dash 5LK 5HK H Luger
- dash 5MP 5HK
- jLP jHK Teacup
- 5LPx2 5MKx2 2HP H Bomber Car
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8535
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1
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Anywhere
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No
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- Should also work with L Pinion and H LnL (needs testing).
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(video)
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- Barrel + H Bypass
- 2HP Clide
- dash 5LK 5HK H Luger
- dash 5MP 5HK
- jMP jHK
- super jump djMK jHK Barrel
- 5LPx2 5MKx2 2HP H Bomber Car
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8772
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1
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Anywhere
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No
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- Should also work with L Pinion and H LnL (needs testing).
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(video)
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- L Bomber + H Bypass
- 5LK 5HK H Luger
- dash 5MP 5HK
- jMP jHK
- super jump djMK jHK Barrel
- 5LPx2 5MKx2 2HP H Bomber Car
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8366
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1
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Anywhere
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No
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- Should also work with L Pinion and H LnL (needs testing).
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(video)
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- L Luger + H Bypass
- 2HP Clide
- dash 5LK 5MKx2 5HK H Luger
- dash jump jMK jHK Barrel
- 5LPx2 5MKx2 2HP H Bomber Car
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6953
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1
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Anywhere
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No
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(video)
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- CH 2HP M Luger + H Bypass
- 2MP 2HP Flesh Step
- 5MKx2 5HK
- jLP jMK jHK Barrel
- 5LK 5HK
- jLK(1) jMK jHK Barrel
- 5LPx2 5MKx2 2HP H Bomber Car
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8522
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1
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Anywhere
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No
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- Should also work with L Pinion and H LnL (needs testing).
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(video)
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- CH 2HP H Bypass~Clide
- 2HP Clide
- 2HK Clide Monster
- H Luger
- 5MKx2 2HP Flesh Step
- 2LK 5HK
- jMP jHK
- super jump djMK jHK Barrel
- 5LPx2 5MKx2 2HP H Bomber Car
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10684
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1
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Anywhere
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No
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- Should also work with L Pinion and H LnL (needs testing).
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(video)
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Damage/Undizzy Ratios
Move
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Damage/undizzy
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Damage (max scaling)
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Undizzy
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623HK
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24.75
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495
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20
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623MK
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18
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360
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20
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623LK
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14
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280
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20
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4LK+HK
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13.75
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275
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20
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j.HK
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12
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360
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30
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j.214HK
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12
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240
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20
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j.MP
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10
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200
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20
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j.214MK
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9.25
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185
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20
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5HP
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9.166666667
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275
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30
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2HK
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9.166666667
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275
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30
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5MK
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9
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180
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20
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j.MK
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9
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180
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20
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5LP
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8
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120
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15
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5HK
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6.5
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195
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30
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236P
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6.5
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130
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20
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j.HP
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6.166666667
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185
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30
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2HP
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6
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180
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30
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2MP
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5.75
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115
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20
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5MP
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5.5
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110
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20
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2LP
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5.333333333
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80
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15
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5LK
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5.333333333
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80
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15
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2MK
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5
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100
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20
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j.214LK
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5
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100
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20
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j.LK
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4
|
60
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15
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j.LP
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3.333333333
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50
|
15
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2LK
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2.666666667
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40
|
15
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General
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Characters
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Mechanics
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Other
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