Introduction
"Basara the Executioner" (首切り 破沙羅, Kubikiri Basara) is the 3rd DLC character added to SamSho. In the transition to SS7, he kept most of his gimmicks tools making him a very tricky character to play against.
Strengths |
Weaknesses
|
- Great mobility both in air and ground
- Puff (236D) is a great oki tool that can lead to unblockables
- 214D can avoid SSMs on reaction
|
- Low health
- A lot of his normals have very high recovery
- "Kagaribi" voice line is just as bad as Yoshi's "Nadeshiko" in this game
|
Data
- Damage Taken: 105%
- Rage Factor: 0.28
- Rage Duration: 20 seconds
- Jump: 46 frames (Average)
- Forward Walk Speed: 0.28 (Below Average)
- Back Walk Speed: 0.2 (Slow)
- Dash Speed: 1.3 (Fast, Unique)
- Back Dash: 32 frames (Cancelable from frame 9)
- Weapon Pickup / Drop: 40 / 32 frames
Gameplan
Similar to the Strategy section of the 5sp wiki pages. List Basara's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.
Neutral
Okizeme
Normal Moves
Far Slashes
5A
5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
30
|
Mid
|
7
|
-
|
19
|
-
|
0
|
-3
|
-
|
Yes
|
-
|
No
|
-
|
Basara does a jabbing poke with his fingers jutting out. Can be used as quick button to interrupt slower actions from the opponent, though 2A is similar but faster. Despite having special cancel properties it does not combo into any specials.
|
|
5B
5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
20,20,60
|
Mid
|
12
|
-
|
51
|
-
|
-3
|
-13
|
-
|
No
|
-
|
Yes
|
-
|
Basara flings his shuriken straight out in front of him. This move hits a total of three times based on distance from the opponent, he gets more hits the closer he is. This is one of his primary mid ranged poking and spacing tools which can check people running at him or punish whiffed moves at mid screen. Also has slight potential as a far ranged anti-air since there's no hurtbox on the shuriken as it is going out.
5B will miss on the following characters if they are they are offensive crouching (2 or 3 input): Basara, Nakoruru, Tam Tam, Rimururu, Kazuki, Shizumaru
|
|
5C
5C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
240
|
Mid
|
18
|
10
|
45
|
-
|
-8~+2
|
-22~-12
|
-
|
No
|
-
|
Disarm
|
-
|
Basara flings his shuriken along the ground and snatches it back up once it reaches about half screen. This is Basara's long range whiff punish tool due to its speed and reach. While it can function as a poke it is prey for deflect and counter moves due to its start-up and travel time, so caution is advised. The move is typically not going to be punished on block if it lands towards the end of the active frames.
|
|
2A
2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
30
|
Mid
|
5
|
-
|
16
|
-
|
1
|
-2
|
-
|
Yes
|
-
|
-
|
-
|
Basara does a jabbing poke with his fingers jutting out. Very similar to 5A in purpose except two frames faster in startup. Use to interrupt or pressure opponent when up close. Like 5A, it has special cancel property but is unable to combo into any specials.
|
|
2B
2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
20,20,50
|
Low
|
15
|
-
|
58
|
-
|
-7
|
-17
|
-
|
No
|
-
|
No
|
-
|
Basara flings his shuriken straight out in front of him along the ground. This move hits a total of three times based on distance from the opponent, he gets more hits the closer he is. The primary differences between this and far 5B is that this move is much lower to the ground, has longer horizontal distance and must be blocked crouching. Although slower in startup than its standing counterpart, the low poke can be used to counter opponents who are walking back too much or putting out deflect looking for 5B.
|
|
2C
2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
180
|
Mid
|
25
|
6
|
41
|
-
|
-10~-8
|
-20
|
-
|
No
|
-
|
Disarm
|
-
|
Basara flings his shuriken into the air. The hitbox is present as the shuriken is rising but not as it is being pulled back. This move can counter opponents who are in the air but to use as a direct anti-air it needs to be used preemptively rather than as a reaction due to its slow start-up time. The long recovery of the move makes Basara especially vulnerable to counter attack if it whiffs. If used as a raw poke, its slow start-up time makes it prey to deflects and counter specials.
|
|
Near Slashes
n.5A
n.5A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
30
|
Mid
|
7
|
-
|
19
|
-
|
0
|
-3
|
-
|
Yes
|
-
|
No
|
-
|
|
|
n.5B
n.5B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
80
|
Mid
|
10
|
-
|
34
|
-
|
-2
|
-12
|
-
|
Yes
|
-
|
Yes
|
-
|
Basara holds his shuriken while whipping his hand up to hit his opponent with the chain. This move can be used to punish moves up close. Despite having special cancel property it doesn't combo directly into any special moves.
|
|
n.5C
n.5C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
200
|
Mid
|
19
|
-
|
48
|
-
|
-2
|
-28
|
-
|
No
|
-
|
Disarm
|
-
|
Basara slashes the opponent with shuriken in hand. Can be used for a stronger punish on larger recovery moves and is typically the button you will combo into after a throw.
|
|
n.2A
n.2A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
30
|
Mid
|
5
|
-
|
16
|
-
|
1
|
-2
|
-
|
-
|
-
|
No
|
-
|
|
|
n.2B
n.2B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
100
|
Mid
|
12
|
-
|
35
|
-
|
-1
|
-12
|
-
|
Yes
|
-
|
Yes
|
-
|
Basically the same as its standing counterpart except two frames slower and does more damage.
|
|
n.2C
n.2C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
80,120
|
Mid
|
15
|
-
|
79
|
-
|
-11~-5
|
-29 [-16~-14]
|
-
|
No
|
-
|
Disarm
|
-
|
Basara flings his shuriken up and then drags it back down. This move does two hits, one when it is thrown out and another as the shuriken is returning back to him. The two hits will combo on hit and are true block string on block. However, there are some ranges, especially on smaller characters, where the second hit will whiff on opponent leaving Basara open to being counter attacked. Can be used as close range punish due to it's fairly fast startup for a C button.
Block advantage in brackets is if it is blocked on the way back.
|
|
Kicks
5D
5D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
50
|
Mid
|
9
|
-
|
32
|
-
|
-3
|
-6
|
-
|
No
|
-
|
No
|
-
|
Basara does a handstand with one arm and kicks straight up into the air. One of Basara's main anti-air tools, it's quick and can be done on reaction. Doesn't hit characters who are crouching with the exception of Genjuro and Earthquake.
|
|
6D
6D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
30
|
High
|
29
|
-
|
49
|
-
|
KD[+82]
|
-5
|
-
|
No
|
-
|
No
|
-
|
Basara leaps into an axe kick. This move is one of Basara's overheads. It can be used to go over moves low to the ground. While it is an overhead, the slow startup time makes it difficult to use in a mixup situation.
|
|
2D
2D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
20
|
Low
|
6
|
-
|
19
|
-
|
-1
|
-4
|
-
|
No
|
-
|
No
|
-
|
A standard low kick. One of Basara's faster moves, use to interrupt slower moves or to check opponent walking back during pressure.
|
|
3D
3D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
70
|
Low
|
12
|
-
|
40
|
-
|
KD[+96]
|
-12
|
-
|
No
|
-
|
No
|
-
|
A standard roundhouse sweep. Low hitting poke that knocks down on hit.
|
|
Dash Normals
66A
66A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
40
|
Mid
|
5
|
5
|
17
|
-
|
-2~+3
|
-9~-4
|
-
|
No
|
-
|
No
|
-
|
Basara does a full body elbow thrust. A fast running poke that can interrupt and even clip people trying to jump away. If the move is spaced out then it cannot be punished, and Basara is given the opportunity of baiting with deflect.
66A will miss on the following characters if they are holding down or down-forward (2 or 3 input): Basara, Nakoruru, Tam Tam, Rimururu, Kazuki, Shizumaru
|
|
66B
66B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
100
|
High
|
24
|
-
|
43
|
-
|
KD
|
-35
|
-
|
Yes
|
-
|
Disarm
|
-
|
Basara lifts his shuriken in the air and then slams it down. This move hits overhead. The interesting part of this move is that it can be special canceled as he is holding up the shuriken. This allows Basara to bait with the overhead animation and then immediately switch into command throw onto a waiting opponent for example.
|
|
66C
66C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
150
|
Mid
|
12
|
-
|
53
|
-
|
KD
|
-19
|
-
|
No
|
-
|
Disarm
|
-
|
Basara hops then does a large slash while holding shuriken. Running whiff punish for a decent amount of damage.
|
|
66D
66D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
70
|
Low
|
12
|
-
|
39
|
-
|
KD[+97]
|
-11
|
-
|
No
|
-
|
No
|
-
|
Basically the same move as 3D with the forward momentum from running.
|
|
Air Normals
j.A
j.A
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
30
|
High
|
7
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Basara's crossup. Has light hitstun/blockstun which enables tic throws.
|
|
j.B
j.B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
100
|
High
|
13
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Basara's air to air attack as well as a far ranged jump-in attack for when you want to bait anti-airs.
|
|
j.C
j.C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
150
|
High
|
14
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
A large downward slash that functions as Basara's standard deep jump-in attack.
|
|
j.D
j.D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
30
|
High
|
11
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Fairly standard jumping kick attack, nothing particularly special about it.
|
|
Unarmed Normals
u.5S
u.5S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
50
|
Mid
|
7
|
-
|
19
|
-
|
0
|
-3
|
-
|
No
|
-
|
No
|
Yes
|
|
|
u.2S
u.2S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
30
|
Mid
|
5
|
-
|
16
|
-
|
1
|
-2
|
-
|
No
|
-
|
No
|
Yes
|
|
|
ju.S
ju.S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
50
|
High
|
8
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Yes
|
Jumping chop attack that doesn't have much range.
|
|
u.66S
u.66S
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
50
|
Mid
|
5
|
-
|
27
|
-
|
KD
|
-9~-4
|
-
|
No
|
-
|
No
|
Yes
|
|
|
Universal Mechanics
Guard Break
Guard Break (Throw) 5/6C+D / 4C+D Neutral / Forward Throw Neutral / Forward Throw Back Throw Back Throw
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
Neutral / Forward
|
-
|
-
|
3
|
-
|
74
|
-
|
20
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal throw. Can be followed up with an attack.
|
Back
|
-
|
-
|
5
|
-
|
74
|
-
|
25
|
-
|
-
|
-
|
-
|
-
|
-
|
Universal throw. Can be followed up with an attack.
|
|
Surprise Attack
Surprise Attack (Overhead) 5B+C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
60
|
High
|
21
|
-
|
44
|
-
|
KD
|
-11
|
-
|
-
|
-
|
-
|
-
|
Basara does a front flip kick as his universal overhead. Moves Basara forward and can go over fireballs that are low to the ground as well as lows. Knocks down on hit.
|
|
Dodge
Dodge 5A+B
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
0
|
N/A
|
1
|
16
|
22
|
-
|
N/A
|
N/A
|
-
|
N/A
|
-
|
N/A
|
Yes
|
Universal dodge. Avoids all attacks for a brief moment, and is mainly used to avoid throws.
Complete invincibility from frames 1 to 10. Strike invincibility from frames 11 to 16.
|
|
Counter / Blade Catch
Counter / Blade Catch 236A+B Counter Counter Blade Catch Blade Catch
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
Armed
|
0
|
N/A
|
2
|
11
|
34
|
-
|
+35~+59
|
N/A
|
-
|
N/A
|
-
|
N/A
|
No
|
Universal counter. Allows you to follow up with a guaranteed attack of your own. The amount of time you have to followup depends on the strength of the attack you counter, with heavy attacks staggering the opponent for the longest amount of time. Additionally, if you counter a heavy slash or a running slash, your opponent will be disarmed.
|
Disarmed
|
0
|
N/A
|
2
|
12
|
22
|
-
|
KD
|
N/A
|
-
|
N/A
|
-
|
N/A
|
Yes
|
Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level countered.
|
|
Rage Explosion
Rage Explosion 5A+B+C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
0
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Unblockable pushback attack.
|
|
Lightning Blade
Lightning Blade (Issen) 5A+B+C during Rage Explosion
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
-
|
9
|
-
|
-
|
-
|
-
|
-44
|
-
|
-
|
-
|
-
|
-
|
Has projectile invulnerability and anti-airs. Damage scales up based on remaining health.
|
|
Special Moves
Wall Jump
Wall Jump (near wall) j.9
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Yes
|
Standard wall jump for added mobility.
|
|
Ground Slash
Ground Slash 236S
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
A
|
110
|
Mid
|
35~50 [12]
|
-
|
77
|
-
|
KD
|
-12~-10
|
-
|
-
|
-
|
-
|
No
|
Basara twirls his shuriken in a circular pattern. The hitbox is active throughout most of the animation but disappears right as he's retrieving the shuriken. It hits opponents in the air much sooner than it would hit them on the ground (the sole exception is Earthquake, who is tall enough to get hit on the ground early). Once the attacks makes contact with the opponent or a projectile, Basara immediately ends the attack and retrieves his shuriken no matter where he was in the attack animation. In the case of a projectile clash, the projectile will be nullified unless it is a special projectile (Rimu WFT, Shizu SSM).
Its range will extend one character length away Basara before returning. Due to the range it takes up in the air as well as the speed, this move makes for an excellent anti-air.
To differentiate it from normal attacks, the shuriken gains a purple and orange glow during the attack.
Startup in brackets is against airborne opponents.
|
B
|
110
|
Mid
|
40~55 [14]
|
-
|
89
|
-
|
KD
|
-21~-17
|
-
|
-
|
-
|
-
|
No
|
This version goes about 3/4s of the screen before returning. All other aspects the same as the light version.
Startup in brackets is against airborne opponents.
|
C
|
110
|
Mid
|
44~59 [16]
|
-
|
100
|
-
|
KD
|
-23~-18
|
-
|
-
|
-
|
-
|
No
|
This version goes almost full screen. All other aspects the same as the light version.
Startup in brackets is against airborne opponents.
|
|
Aerial Jab
Aerial Jab j.236S
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
A
|
30
|
High
|
8
|
-
|
-
|
-
|
KD
|
-
|
-
|
-
|
-
|
-
|
No
|
Basara tosses out his shuriken at an angle slightly in front of and below him. The move has falling and landing recovery which makes the move very punishable on block or whiff, can even be punished by SSM by an aware opponent. Opponent must block standing.
Once the attacks makes contact with the opponent or a projectile, Basara immediately ends the attack and retrieves his shuriken no matter where he was in the attack animation. In the case of a projectile clash, the projectile will be nullified unless it is a special projectile (Rimu WFT, Shizu SSM).
Can be used to bait out anti-airs due to the timing change to his jump. Also can whiff punish any moves that come out while Basara is jumping.
To differentiate it from normal attacks, the shuriken gains a purple and orange glow during the attack.
Can be done from backdash but due to the angle it comes out at, it isn't likely to hit opponent from that height.
|
B
|
130
|
High
|
8
|
-
|
-
|
-
|
KD
|
-
|
-
|
-
|
-
|
-
|
No
|
Similar to the A version except the move hits at a 45 degree angle downward instead.
|
C
|
130
|
High
|
8
|
-
|
-
|
-
|
KD
|
-
|
-
|
-
|
-
|
-
|
No
|
Similar to the above versions except it goes straight out in a horizontal line. This version is the most useful for the backdash version due to its range and attack angle. Very punishable on block like the other versions even when done from backdash. This attack can also function as an air to air for further out opponents.
|
|
Shadow Exit
Shadow Exit 623S
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
A
|
20,120
|
Mid
|
27
|
-
|
82
|
-
|
KD[+87]
|
-37
|
-
|
-
|
-
|
-
|
No
|
Stays in place. Has throw invincibility on startup.
|
B
|
20,120
|
Mid
|
27
|
-
|
89
|
-
|
KD[+79]
|
-44
|
-
|
-
|
-
|
-
|
No
|
Moves Basara forward a bit. Goes behind the opponent if done from too close. Sometimes it can crossup this way but it seems rather buggy/unreliable. Has throw invincibility on startup.
|
C
|
20,120
|
Mid
|
27
|
-
|
93
|
-
|
KD[+76]
|
-48
|
-
|
-
|
-
|
-
|
No
|
Always tracks where the opponent is. Amazing move to whiffpunish just about anything. Always be ready to trigger this. Has throw invincibility on startup.
|
Rage
|
190 total
|
Mid
|
27
|
-
|
93
|
-
|
KD[+99]
|
-44
|
-
|
-
|
-
|
-
|
No
|
Raged version of C DP adds some damage and gives a better knockdown, other than that it's the same as C DP.
|
|
Soul of The Beast
Soul of The Beast 236D OREO OREO
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
No
|
Great move to use after a knockdown, goes up and behind the opponent and then starts to track a bit. Enables combos that are otherwise impossible and forces the opponent to respect you. Try to get this out as often as possible.
|
|
Shadow Sucker
Shadow Sucker 214D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Yes
|
Basara sinks into his shadow and is able to move left or right afterwards, and he will reemerge after a set period of time. Capable of crossing up opponent. It is throw invincible on startup.
This move can be good for avoiding attacks or possibly mixing opponents up on knockdown. Basara has some slight recovery frames after coming back up from the shadow.
|
|
Flaying Feet
Flaying Feet j.2D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
120
|
High
|
3
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Yes
|
Basara stomps on his opponent while in the air. If the attack lands on the opponent, hit or block, he will automatically bounce back up again. He has all of his air actions available again after he bounces back up. He cannot steer himself while bouncing. Can be done while unarmed.
|
|
Friendly Rip
Friendly Rip 623D KAGARIBI! KAGARIBI!
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
150
|
Throw
|
7
|
-
|
54
|
-
|
KD
|
-
|
-
|
-
|
-
|
-
|
No
|
Like every command grab in this game, this has less whiff recovery than normals grabs so it's a bit safer to attempt this. Knockdown isn't long enough to do a proper puffball setup, but it still knocks down and gives you a ton of space. A valuable tool, even in punishment situations.
|
|
Shadow Feint
Shadow Feint 421S or 421S+D
|
Version
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
A
|
-
|
-
|
-
|
-
|
35
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
Basara becomes invisible and then sends out a fake to mimic an action. This attack is used to bait opponent into flinching at movement that isn't really there. There are two ways to tell that the movement is fake; the camera only moves if the real Basara is moving and the fake Basara will not have any bloodstains that the real one has. While the fake Basara is committing the fake action, the real Basara is invisible and in a recovery state where he can be hit.
A version mimics forward jump.
|
B
|
-
|
-
|
-
|
-
|
35
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
B version mimics neutral jump.
|
C
|
-
|
-
|
-
|
-
|
35
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
C version mimics back jump.
|
A+D
|
-
|
-
|
-
|
-
|
35
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
A+D version mimics walking forward.
|
B+D
|
-
|
-
|
-
|
-
|
35
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
B+D version mimics dashing forward
|
C+D
|
-
|
-
|
-
|
-
|
35
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
-
|
C+D version mimics Shadow Sucker special and moves straight forward.
|
|
Skull Cleaver
Skull Cleaver j.1D or j.3D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
60
|
High
|
11
|
-
|
-
|
-
|
KD
|
-
|
-
|
-
|
-
|
-
|
-
|
Basara does a falling flip kick that knocks opponents down on hit. Can cross up.
|
|
Supers
Weapon Flipping Technique
Shadow Dance Dream Pull 236B+C
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
384
|
Mid
|
1+23
|
16
|
70
|
-
|
KD
|
-62
|
-
|
No
|
-
|
No
|
No
|
Basara disappears and reappears a moment later to dash straight at the opponent. Upon hitting the opponent, he goes into an animation to finish the attack. This WFT actually has invincibility after the 1st frame, allowing this WFT to be used to punish projectiles or other long recovery moves.
Complete invincibility from frames 2-19.
|
|
Super Special Move
Shadow Dance Deep Abyss 641236C+D
|
Damage
|
Guard
|
Startup
|
Active
|
Recovery
|
Total
|
Hit Adv
|
Block Adv
|
Guard Dmg
|
Cancel
|
Recoil
|
Deflectable
|
Unarmed
|
100,0,540
|
Mid
|
10+19
|
-
|
115
|
-
|
KD
|
-54
|
-
|
No
|
-
|
No
|
No
|
Basic SSM, has stationary activation and decent horizontal range.
|
|
Combos
List combos, use numpad notation.
Midscreen
Corner
Videos
Link to Basara videos and specify year it was produced or patch version in brackets.
Example: Basara combo video by "name of content creator" (2019).
Colors
External Links