Skullgirls/Beowulf: Difference between revisions
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{{SG Character Intro|char=Beowulf|short=beo|content= | |||
==Story== | ==Story== | ||
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''For more guides and resources jump to the [[Skullgirls/Beowulf#External_Links|External Links]] section.'' | ''For more guides and resources jump to the [[Skullgirls/Beowulf#External_Links|External Links]] section.'' | ||
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==Stats== | ==Stats== | ||
Revision as of 15:01, 3 January 2022
Story
Known world-wide for felling the Gigan warrior Grendel and for his illustrious career in the ring, Beowulf had secured himself a spot in the history books as a champion. But a mediocre acting career after leaving the ring tarnished his legacy.
Now, as the Canopy Kingdom faces a new threat, Beowulf enters the ring once more, determined to relive the glory, and in doing so stumbles upon the truth about his past... Will Beowulf be able to overcome this new threat to the city and his legacy? Or is this his final taste of the spotlight?
Basics/Overview
Basics Section
Beowulf is a resource-based beat-em-up styled character with strong mix-ups and tremendous damage, given he has those resources. He is best at close range utilizing his fast hop-dash overheads to force his opponent to guess between a high/low/throw. He also performs well in the mid range thanks to his trusty folding chair, The Hurting.
Chair and Chairless modes:
One of Beowulf's main mechanics is his ability to remove and re-equip his chair, which gives him different abilities.
Chair On:
- Has access to wide-arcing disjointed normals.
- A pseudo double jump.
- And his Hurting Hurl (236P) series, which includes a sweeping projectile, a delayed overhead, and a slow, but plus on block, reversal.
Chair Off:
- Chair normals are replaced with either stubby hitgrabs in s.HP and j.HP or bigger, slower armored moves in c.HP and c.HK. c.HP hits twice and can force RPS on block by spending meter (or hype if he's near his chair), and c.HK can tank multiple hits and is an almost fullscreen sweep that he can tech roll afterwards.
- Loses access to his Hurting Hurl, which also has his only meterless invul reversal. Although, he gains a new special: Take a Seat, which allows him to special cancel his normals to extend combos, pressure, and improvise mixups.
- Landing on the chair with a Grab Stance ender re-equips it, deals bonus damage, and gives a level of hype.
Grab Stance and Hype:
When Beowulf grabs the opponent either from his throws, hitgrabs, Airwulf, or Wulfamania, Beowulf will enter a unique Grab Stance mode where he holds the opponent in the air and can pummel them and select a wide series of "finishers" to continue the combo or position himself as he pleases. This is complimented by his Hype mechanics, where upon doing select actions, finishers, or taunting Beowulf will amass 1-3 levels of Hype.
When Beowulf has Hype he can spend the hype levels during Grab stance to use EX finishers which sacrifice a pinch of damage (except for Canis Major and Geatish Trepak) for utility effects, such as EX Canis Major (2PP while airborne in Grab Stance) with long Hard Knockdown for sajejumps and oki setups, EX Grendel Killa (4KK in Grab stance) for a strong finisher that allows normal followups, or EX Geatish Trepak (2KK with chair on in Grab Stance) to get a doublesnap when close to the corner or send them fullscreen.
Hop dash:
Beowulf can do any of his air normals during his dash (although heavy normals will not come out), similarly to Sasquatch's shorthops, which allows him to do a variety of things such as: Going for a safe on block, nigh-unreacatble overhead to open up his opponent, or bait the opponent's reversal by timing a safejump from a normal or EX Canis Major. Utilizing this well allows Beowulf to overwhelm his opponent at the short range and make them fear pushing buttons against him.
Overview Section
Important Moves
- 2LK - A fast low with good reach that can be used for pressure, mixups, and restands.
- 2HP - A decently fast, disjointed anti-air that launches the opponent for a combo on hit and leaves you with cancel options on block.
- Chairless 2HK - A slow, armored, sweep that hits ~70% of the screen. Useful as a situational reversal, anti-air, to catch opponenets doing thins at long ranges, or to armor your opponent's wake-up option.
- j.LP - Beowulf's fastest overhead when used with his hop-dash and a quick air-to-air button. Also can naturally safejump when used after knockdowns such as Ex Canis Major Press.
- jLK - Fast meaty overhead move from hop dash that is the main safejump button to use after knockdowns such as Ex Canis Major Press.
- j.HP - For horizontal air control (with The Hurting equipped) or a jump-in attack that beats armor (without The Hurting equipped).
- Hurting Hurl (236P) - Special move where Beowulf throws his chair at the opponent in one of several ways. Between the low hitting Light version, two-hitting overhead Medium version, and the Hit invulnerable reversal option in the H version, this move is easily Beowulf's most important special move with great utility.
- Wulf Blitzer (236K) - Large traveling hitbox that can be difficult for opponents to challenge, and is Beowulf's primary air-option as well as pseudo-movement tool.
- Reversals
- H Hurting Hurl (236HP)- Beowulf's main meterless reversal tool is a slow, strike-only reversal that is also +1 on block. Due to it being slow, people can counteplay it fairly easily, but it also gives you plenty of time to do a super to possibly counter their option.
- Chairless 2HK - An armored sweep that gives you plenty of time to super cancel and is somewhat difficult to break due to its 3 hits of armor.
- Gigantic Arm (236PP) - Beowulf's main reversal super, covers the ground quickly and reaches deceptively high up, very unsafe on block but just as rewarding on hit.
- Airwulf (214KK) - Beowulf's other reversal super, sends Beowulf fullscreen and can be safe sometimes. Should be used sparingly as it is not as safe due to most characters having an option to punish it on wakeup.
- Wulfamania! (360LPLK) - Standard command throw super, very rewarding on hit but is expensive and has a good amount of recovery on whiff.
Chair (The Hurting)
Beowulf can remove his chair, The Hurting, by using Hurting Hurl (236P) or j2HK. The normals that would have used the chair are changed when Beowulf doesn't have the chair, and he no longer has access to using Hurting Hurl, Geatish Trepak, and Striker Kick. Also, he will take 35 bonus points of chip damage per hit from all sources except from projectiles. For a period of time after the chair is let go, it stays on the ground and is dimmed. After some time, it lights up, indicating that Beowulf can interact with the chair as soon as it starts flashing. Beowulf can pick the chair back up by:
- Using the Take a Seat special move (standing near the chair and pressing + ).
- Using EX Chair Recall (having 3 levels of Hype and pressing , + + ).
- Landing on it with a grab stance finisher or Three Wulf Moonsault, which additionally increases their damage,
- Tagging in, regardless if the chair is lit up or not.
Grab Stance and Hype
Beowulf's throw is different from the rest of the cast because, rather than throwing his opponent, he enters Grab Stance where he is freely able to pummel his opponent and position himself, a mechanic similar to older beat'em up arcade games.
Entering Grab Stance in the middle of an ongoing combo will advance the combo stage to at least Stage 3 and begin building undizzy (if he is not already at Stage 3).
When in Grab Stance, Beowulf is fully invulnerable and allowed to do a number of actions within a time frame of entering Grab Stance or until he runs out of actions.
- Beowulf gains 4 actions when he enters Grab Stance with a throw, air throw, and using two levels of Hype after Three Wulf Moonsault.
- 5 actions when he enters Grab Stance with Wulf Shoot and Wulfamania!.
- 2 actions when he enters Grab Stance with 2MK and (Chairless) 5HP.
- 1 action when he enters Grab Stance with (Chairless) j.HP and Airwulf after using an EX ender/finisher during it.
- Using EX Wulf Press Slam or Diving Wulfdog before the last action will force you to input another action. In practice, this allows for Hype moves to be inserted without using an action, for a theoretical total of 5 actions off of a normal throw with Hype instead of 4.
Beowulf leaves Grab Stance when he has no actions left, when the timer runs out, or when he uses an ender/finisher.
- Using Berserker Headbutt or Naegling Knee Lift will consume one action.
- Using an ender/finisher will end Grab Stance.
- Using EX Wulf Press Slam or Diving Wulfdog will consume a Grab Stance action except IF they're used as the final Grab Stance action.
So it is best to use as many Berserker Headbutts or Naegling Knee Lifts before your final action.
Upon entering Grab Stance, Beowulf has X frames to input an action, otherwise he will default to ending Grab Stance with Wulf Press Slam if on the ground, except in Wulfamania! where he will end with Da Grendel Killa, or Canis Major Press if in the air. The timers for Grab Stance is as follows:
- 23f via Airwulf.
- 45f via 5HP and (OTG) 2MK.
- 75f via a ground throw and spending 2 levels of Hype after Three Wulf Moonsault
- 115f with Wulf Shoot and Wulfamania!
- 42f after Bersker Headbutt(during Wulfamania!).
- 43f after Naegling Knee Lift(during Wulfamania!).
- The opponent will automatically tech if you do not input an action 17f after Berserker Headbutt or Naegling Knee Lift (except during Airwulf and Wulfamania).
Beowulf is able to enter Grab Stance up to two times normally, three times with EX Da Grendel Kila, and even more with clever use of Hype and assists. After the second or third Beowulf leaves Grab Stance, his opponent will become fully invulnerable and be able to use a ground recovery as soon as they touch the ground.
Hype is Beowulf's other resource aside from The Hurting that greatly benefits him. Hype amplifies Beowulf's ender/finishers and increases his utility by granting additional moves (Grab Stance EX enders, and EX Chair Recall / Wulf Blitzer)
Beowulf gains Hype by (from a minimum of 1/3 to a max of 3 levels of Hype):
- Using any Grab Stance ender/finisher when at 0 levels of Hype (1 level gained).
- Slamming onto The Hurting with a Grab Stance ender/finisher (does not stack with the 0 Hype bonus, 1 level gained).
- Also applies when Beowulf is an assist.
- Every 35f 5LP is held (1 level gained).
- Every mic drop (only the first mic drop from 5MP counts in a combo, 1/3 level gained).
- Every 5HK that staggers the opponent ( 1/3 level gained).
- Holding down a during EX Chair Recall (1 level gained).
- Taunting (3 levels gained).
- Landing his command throw super Wulfamania! (3 levels gained).
Beowulf can spend Hype during Grab Stance by inputting + or + after the moves respective motion. When Beowulf does so, his enders/finishers will gain extra properties. (What each EX ender does is listed with their respective move.)
Note: Hype acquired mid combo from held 5LP, Taunt, or non-EX throw finishers (and any hype acquired in the same combo afterwards), makes any EX ender it is spent on deal 70% of its original damage. This does not apply to Blockbuster finishers, or Geatish Trepak since it's not boosted during the EX version. TL;DR - Spending hype gained mid combo on EX finishers does less damage.
For more guides and resources jump to the External Links section.
Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
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Medium | Hop | No | No | N/A |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
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39 | 40 | 4 | 34 | 34 |
Move List
Standing Normals
Pipe Bomb Toggle Hitboxes Toggle Hitboxes
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Hurting Hammer Toggle Hitboxes Toggle Hitboxes
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Alpha Clinch Toggle Hitboxes Toggle Hitboxes
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Low Town Toggle Hitboxes Toggle Hitboxes
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Wulf Kick Toggle Hitboxes Toggle Hitboxes
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Lone Boot Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
Wulf Paw Toggle Hitboxes Toggle Hitboxes
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Potato Toggle Hitboxes Toggle Hitboxes
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Nosebleed Seat Toggle Hitboxes Toggle Hitboxes
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Grendel Flex Toggle Hitboxes Toggle Hitboxes
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Trepak Attack Toggle Hitboxes Toggle Hitboxes
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Ankle Lace Toggle Hitboxes Toggle Hitboxes
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Geatish Leg Sweep Toggle Hitboxes Toggle Hitboxes
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Gigan Arm Sweep Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
Wild Rake Toggle Hitboxes Toggle Hitboxes
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Fang Edge Chop Toggle Hitboxes Toggle Hitboxes
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Alpha Maul Toggle Hitboxes Toggle Hitboxes
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Danger Position Toggle Hitboxes Toggle Hitboxes
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Naegling Knee Drop Toggle Hitboxes Toggle Hitboxes
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Missile Wulf Kick Toggle Hitboxes Toggle Hitboxes
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Heorot Family Roundhouse Toggle Hitboxes Toggle Hitboxes
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Command Normals
Chair Stampede Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Clinch Up Toggle Hitboxes Toggle Hitboxes
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Clinch Up Toggle Hitboxes Toggle Hitboxes
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Hot Tag Toggle Hitboxes Toggle Hitboxes
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Striker Kick Toggle Hitboxes Toggle Hitboxes
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Specials
"All's chair!" / "Hey, catch!" (L) "Chair we go!" / "Have a seat!" (M) "Take a load off!" / "Hold this for me!" (H) Toggle Hitboxes Toggle Hitboxes
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"Ow, ow, awoo!" Toggle Hitboxes Toggle Hitboxes
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The Hurting, my beloved Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Grab Stance Moves
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"Dog star press!"
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Into the Trash
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Supers
"One twenty inch python!" Toggle Hitboxes Toggle Hitboxes
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"Whatcha gonna do?" Toggle Hitboxes Toggle Hitboxes
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"Cry for the moon!" Toggle Hitboxes Toggle Hitboxes
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"Oh yeah! Wulfamania runs wild!" Toggle Hitboxes Toggle Hitboxes
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Taunt
"Awooo!"
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"I'm number one."
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Colors
Color 1 Default color palette. |
Color 2 Original alternate color palette. |
Color 3 Original alternate color palette based on a "sexy firefighter." |
Color 4 Based on Dudley's HP palette from Street Fighter 3: Third Strike. |
Color 5 Original alternate color palette. |
Color 6 Original alternate color palette. |
Color 7 Original alternate color palette based on Beowulf's story mode ending. Crowdfunding request. |
Color 8 Original color palette based on Grendel, also used for the mirror match in Beowulf's story mode. Crowdfunding request. |
Color 9 Based on El Santo, the legendary Mexican wrestler. |
Color 10 Based on Alex from Street Fighter 3. Crowdfunding request. |
Color 11 Original alternate color palette based on early 1990s neon color schemes. |
Color 12 Based on Wolverine from Marvel Comics. |
Color 13 Based on Jackson "Jax" Briggs from Mortal Kombat. |
Color 14 Based on Kanji from Persona 4. |
Color 15 Based on the Green Ranger from Mighty Morphin Power Rangers. |
Color 16 Based on Yamcha from Dragon Ball. |
Color 17 Based on John Talbain from the Darkstalkers / Vampire series. |
Color 18 Based on Naked Snake AKA Big Boss from Metal Gear Solid 3: Snake Eater. Crowdfunding request. |
Color 19 Original alternate color palette based on Silent Storm, a M.U.G.E.N character. Crowdfunding request. |
Color 20 Based on William Riker from Star Trek: The Next Generation. |
Color 21 Based on the The Ultimate Warrior from the WWE. |
Color 22 Original alternate color palette. |
Color 23 Based on Batman from DC comics. |
Color 24 Based on Zubaz AKA The Baz from rejected Street Fighter 2 concept art and Divekick. |
Color 25 Based on Captain America from Marvel vs. Capcom 2. |
Color 26 Based on Incineroar from Pokemon. |
Color 27 Based on Captain Planet from Captain Planet and the Planeteers. |
Color 28 Based on Ganondorf from the Legend of Zelda. |
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Intro Poses
Beowulf has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match.
Intro pose 1: Hold OR Beowulf does warm up and shows his strength. Who's next? Awwww! Get ready! Hnng! | |
Intro pose 2: Hold OR Beowulf sits on the chair and then posing for cameras. Yes! Oh yeah! | |
Intro pose 3: Hold OR Beowulf tears a wall with his chair and assistants close the hole with a new wall. Finally, the Wulf has come back to New Meridian! It's time, it's time! It's BEOWULF time! Step on board the AROOO train! I am 287 pounds of folded steel, and sex appeal! I'm a real Canopian! Eat lightning, crap thunder. Got it, got it. There's only room for one leader of this pack! |
Win Poses
Winpose 1: Hold / |
Winpose 2: Hold / | ||
Winpose 3: Hold / with chair |
Winpose 4: Hold any button after snapback |
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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bigbandpro69 | European Union |
Active | H Chair / H Brass Example Play | |
Bonanze @BonanzoGaming |
United States FL |
Active | M Chair / Clide / DDrop The other Florida Beo player. Utilizes Diamond Drop and M Chair very well. Example Play | |
Dekillsage | United States NY |
Active | H Chair / Excella / H Brass (Old team) Bombos. Example Play | |
iDante_SG @iDante3 |
United States TX |
Active | N/A THE Solo Beowulf, while not optimal all the time, his routes are flashy. Example Play | |
Lab @laboratorysg |
European Union |
Active | H Chair / H Beam / H Train or L George / H Chair / H Brass Eu's Beo/Train, really likes chair recall. Example Play | |
Penpen @penpen0860g |
Japan 神戸 (Koube) |
Active | L Shot / Clide / H Chair (Old team) Runs Beo as a fake anchor, unique, but expensive, taunt setup with Sniper>Puddle DHC>Tag in, has strong pressure. Example Play | |
Rabbleflaggers @Rabbleflaggers |
United States FL |
Retired | L Chair / H Pinion / H Train The people's champion, brought Beo/A-train to the spotlight(after Fuego pioneered it, important SG lore). Consistently gets top 8 and is a powerhouse of a player. Example Play | |
Sev | United States WA |
Retired | H Chair / H Bomber / H Train (Old team) Heavy setplay and methodical playstyle. Plays multiple teams. Example Play |
NOTE: These tables are still WIP, mostly the notes/descriptions. - Seen
External Links
- Beowulf: A Comprehensive Guide by Rabbleflaggers and others
- Beowulf Oki Primer
- Beowulf Okizeme and Setplay video by penpen0860
When browsing Skullheart, keep in mind it was most active when the game was on an older patch.