Skullgirls/Big Band: Difference between revisions
No edit summary |
SeenConnroy (talk | contribs) m (→Specials: Clarifying the 'tracking' on - train) |
||
Line 933: | Line 933: | ||
| input={{NotationIcon-SG|623}} + {{NotationIcon-SG|P}}<br>→ [[File:4.gif]] , [[File:6.gif]] , [[File:4.gif]] , [[File:6.gif]] ...<br>or → {{NotationIcon-SG|LP}} , {{NotationIcon-SG|HP}} , {{NotationIcon-SG|LP}} , {{NotationIcon-SG|HP}} ... | | input={{NotationIcon-SG|623}} + {{NotationIcon-SG|P}}<br>→ [[File:4.gif]] , [[File:6.gif]] , [[File:4.gif]] , [[File:6.gif]] ...<br>or → {{NotationIcon-SG|LP}} , {{NotationIcon-SG|HP}} , {{NotationIcon-SG|LP}} , {{NotationIcon-SG|HP}} ... | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version={{NotationIcon-SG|LP}} | | version= {{NotationIcon-SG|LP}} | ||
| guard=Mid | | guard =Mid | ||
| properties={{Property-SG|Invuln. (Strike)}} (Frame 2),<br>{{Property-SG|Sound Stun}} | | properties= {{Property-SG|Invuln. (Strike)}} (Frame 2),<br>{{Property-SG|Sound Stun}} | ||
| dmg=350, 350, 150 x9 (100, 100, 50 x9) | | dmg =350, 350, 150 x9 (100, 100, 50 x9) | ||
| meter=(2.5) 5.5%, 3%, 1.5% x9 | | meter= (2.5) 5.5%, 3%, 1.5% x9 | ||
| startup=8 | | startup= 8 | ||
| active=1, (6), 1 [(2), 1, (2), 1...] | | active= 1, (6), 1 [(2), 1, (2), 1...] | ||
| recovery=34 | | recovery= 34 | ||
| hitstop=2, 60, 35 x9 or 2, 33, 12 x9 (4, 9, 35 x9 on block) | | hitstop= 2, 60, 35 x9 or 2, 33, 12 x9 (4, 9, 35 x9 on block) | ||
| hitstun=18 x2, (16 x9 Shake) | | hitstun= 18 x2, (16 x9 Shake) | ||
| blockstun=18, 13, (19 x9 Shake) | | blockstun= 18, 13, (19 x9 Shake) | ||
| onhit={{Property-SG|KD}} | | onhit= {{Property-SG|KD}} | ||
| onblock=-24 | | onblock= -24 | ||
| onpushblock= | | onpushblock= | ||
| superhitstop=N/A | | superhitstop=N/A | ||
| framedata=[[File:SG_big_dplp_fd.png|left]]}} | | framedata=[[File:SG_big_dplp_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version={{NotationIcon-SG|MP}} | | version= {{NotationIcon-SG|MP}} | ||
| guard=Mid | | guard= Mid | ||
| properties={{Property-SG|Invuln. (Strike)}},<br>{{Property-SG|Sound Stun}} | | properties= {{Property-SG|Invuln. (Strike)}},<br>{{Property-SG|Sound Stun}} | ||
| dmg=350, 550, 150 x12 (100, 100, 50 x12) | | dmg= 350, 550, 150 x12 (100, 100, 50 x12) | ||
| meter=(2.5%) 7%, 4.5%, 1.5% x12 | | meter= (2.5%) 7%, 4.5%, 1.5% x12 | ||
| startup=10 | | startup= 10 | ||
| active=3, (3), 3 [(4), 1, (2), 1...] | | active= 3, (3), 3 [(4), 1, (2), 1...] | ||
| recovery=39 | | recovery= 39 | ||
| hitstop=4, 60, 35 x12 or 4, 33, 12 x12 (8, 9, 35 x12 on block) | | hitstop= 4, 60, 35 x12 or 4, 33, 12 x12 (8, 9, 35 x12 on block) | ||
| hitstun=18 x2, (16 x12 Shake) | | hitstun= 18 x2, (16 x12 Shake) | ||
| blockstun=21, 15, (19 x12 Shake) | | blockstun=21, 15, (19 x12 Shake) | ||
| onhit={{Property-SG|KD}} | | onhit={{Property-SG|KD}} | ||
Line 967: | Line 967: | ||
| framedata=[[File:SG_big_dpmp_fd.png|left]]}} | | framedata=[[File:SG_big_dpmp_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version={{NotationIcon-SG|HP}} | | version= {{NotationIcon-SG|HP}} | ||
| guard=Mid | | guard= Mid | ||
| properties={{Property-SG|Invuln. (Full)}},<br>{{Property-SG|Sound Stun}} | | properties= {{Property-SG|Invuln. (Full)}},<br>{{Property-SG|Sound Stun}} | ||
| dmg=350 x2, 550, 150 x14 (100, 100, 100, 50 x14) | | dmg= 350 x2, 550, 150 x14 (100, 100, 100, 50 x14) | ||
| meter=(2.5%) 7%, 4.5% x2, 1.5% x9 | | meter= (2.5%) 7%, 4.5% x2, 1.5% x9 | ||
| startup=12 | | startup= 12 | ||
| active=3, (6), 3, (3), 3 [(4), 1, (2), 1...] | | active= 3, (6), 3, (3), 3 [(4), 1, (2), 1...] | ||
| recovery=36 | | recovery= 36 | ||
| hitstop=4, 2, 60, 35 x14 or 4, 2, 33, 12 x14 (4, 4, 8, 35 x14 on block) | | hitstop= 4, 2, 60, 35 x14 or 4, 2, 33, 12 x14 (4, 4, 8, 35 x14 on block) | ||
| hitstun=18 x3, (16 x14 Shake) | | hitstun= 18 x3, (16 x14 Shake) | ||
| blockstun=18 x2, 15 (19 x14 Shake) | | blockstun= 18 x2, 15 (19 x14 Shake) | ||
| onhit={{Property-SG|KD}} | | onhit= {{Property-SG|KD}} | ||
| onblock=-27 | | onblock= -27 | ||
| onpushblock= | | onpushblock= | ||
| superhitstop=N/A | | superhitstop= N/A | ||
| framedata=[[File:SG_big_dphp_fd.png|left]]}} | | framedata=[[File:SG_big_dphp_fd.png|left]]}} | ||
| | | | ||
Line 1,120: | Line 1,120: | ||
| dmg=0, 350, 450, 1000 (100) | | dmg=0, 350, 450, 1000 (100) | ||
| meter=(2.5%) 3%, 14% x2 | | meter=(2.5%) 3%, 14% x2 | ||
| startup=17 | | startup=11-17 | ||
| active=2 | | active=2 | ||
| recovery=34 | | recovery=34 | ||
Line 1,154: | Line 1,154: | ||
** A true command grab that moves forward very slightly and grabs directly in front of Big Band. Much slower than his normal throw, but has better range, is untechable, and can be performed as a cancel out of normals. | ** A true command grab that moves forward very slightly and grabs directly in front of Big Band. Much slower than his normal throw, but has better range, is untechable, and can be performed as a cancel out of normals. | ||
* {{NotationIcon-SG|MK}} | * {{NotationIcon-SG|MK}} | ||
** Moves forward and grabs above Big Band at an upwards angle. Big Band | ** Moves forward and grabs above Big Band at an upwards angle. Big Band will track where the opponent, doing a faster version if they are close by and a slower version based on how far they are further out. | ||
* {{NotationIcon-SG|HK}} | * {{NotationIcon-SG|HK}} | ||
** Moves the furthest and grabs at the same angle as the MK version. Has no tracking, which effectively creates a deadzone. If the opponent is too close, Big Band will travel underneath them and whiff. | ** Moves the furthest and grabs at the same angle as the MK version. Has no tracking, which effectively creates a deadzone. If the opponent is too close, Big Band will travel underneath them and whiff. |
Revision as of 02:56, 29 June 2022
Story
Big Band used to be a cop, now he walks a different beat.
Overview
Big Band has a variety of large moves that can control most of the screen, and has simple but effective mixup that leads to high damage. On the flip side, his large hurtbox leaves him vulnerable to instant overheads and stray hits. To mitigate this he has a few very strong, unique defensive options with parries and armored moves.
- Various specials cover different angles around Big Band, granting him space control, at the risk of leaving himself vulnerable if they whiff or are blocked.
- Has very good assists to benefit the entire cast and any team, whatever their need is.
- Can feint his armored rush punch moves for movement. ([4]6HK~P)
- Super Sonic Jazz, his grounded level 1 super, is one of the most feared reversals in the game
- Parrying allows him to deflect predictable pressure, gain meter, and punish his opponent afterwards. But over-zealousness will quickly put him in a bad position.
- Some of his moves apply sound stun, which gives him different combos, conversions, and setups than other characters.
{{#evt: service=youtube |id=https://youtu.be/QMlK6ZrYVqg |alignment=center |urlargs=start=556 }}
Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
---|---|---|---|---|
Heavy | Run | Yes | No | N/A |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
---|---|---|---|---|
39 | 40 | 3 | 35 | 36 |
Move List
Character Mechanic: Sound Stun
Many of Big Band's attacks cause a unique sound stun on hit. This hit effect has a distinctive musical note hit spark and has additional hit stop for the opponent or a knockdown depending on the attack. sound stun can only be used once per combo. Attacks that end in a sound stun all lead to damaging combos for Big Band. Additional sound stun attacks in the same combo have their diminished, normal properties.
Standing Normals
Honky Tonk Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Air Mail Special Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Hot Socks Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Pneumatic Slide Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Kick Stand Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Crouching Normals
Ring-a-Ding Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Glissando Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
Overblow Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Sharp Note Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Bass Drop Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Low Rank Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Jumping Normals
Tenor Blast Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Baritone Blast Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Bass Blast Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Jelly Roll Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Sweet Clarinet Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
5000lb Slam Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Universal Mechanics
Heavy Toll Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
High Toll Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
'A' Train Express Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Take Five Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Specials
Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"Gimme a hit!" Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"Hit me!" Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
"Impression" Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"Riot!" Toggle Hitboxes Toggle Hitboxes
|
| |||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||||||||||
"Uh-huh."
|
| |||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
Supers
"Ooohhh horn crush!" Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
"You're gonna get beat!" Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
"You're in trouble now!" Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
"Join the big band!" Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
"TUBA TUBA TUBA TUBA TUBA TUBA TUBA TUBA" Toggle Hitboxes Toggle Hitboxes
|
| ||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
| |||||||||||||||||||||||||||||||||||
Taunt
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
"Peace out."
|
| |||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
| ||||||||||||||||||||||||||||
Colors
Color 1 Default color palette. |
Color 2 Based on Karl Kolchak from Karl Kolchak: The Night Stalker. |
Color 3 Based on Q's MK palette from Street Fighter 3: Third Strike. |
Color 4 Based on Michael Jackson’s costume in the Smooth Criminal music video. |
Color 5 Original alternate color palette. |
Color 6 Based on Big Zam from Mobile Suit Gundam. |
Color 7 Original color palette based on the sepia tones often associated with film noir. |
Color 8 Based on Dick Tracy. |
Color 9 Based on Sturm from Advance Wars. |
Color 10 Based on Nonon Jakuzure's Symphony Regalia Grave uniform from Kill la Kill. |
Color 11 Original color palette based on the Famicom. |
Color 12 Original color palette based on the Mega Drive. |
Color 13 Based on The Question. |
Color 14 Based on King Dedede from the Kirby series. |
Color 15 Original alternate color palette. |
Color 16 Based on Robocop from the original 1987 movie. |
Color 17 Based on Big the Cat from the Sonic series. |
Color 18 Based on Gato from Chrono Trigger. |
Color 19 Based on the namesake mecha from Big O. |
Color 20 Original alternate color palette. |
Color 21 Original alternate color palette. |
Color 22 Based on Negaduck from Darkwing Duck. |
Color 23 Based on Metal Flotsam from Dark Cloud 2. Crowdfunding request. |
Color 24 Based on Captain Spaceman from Spaceman: Unarmed and Ready to Launch. |
Color 25 Based on Robo-Ky from Guilty Gear XX. |
Color 26 Based on Jotaro Kujo from JoJo's Bizarre Adventure. (Unlocked by finishing 26 matches with Satchmo Death Blow) |
Color 27 Based on Potemkin from Guilty Gear Xrd. |
Color 28 Original color palette based on the Super NES. |
Color 29 Based on Wario from the Mario franchise. |
|
Intro Poses
Big Band has 4 different intro poses that can be selected by holding a button or combination of buttons during the loading screen before a match.
Intro pose 1: Hold OR Big Band walks into the screen with a magnifying glass. Eugh! | |
Intro pose 2: Hold OR Big Band enters the screen using rocket power. One truth... prevails... I'm all there is of the most real. You will be prosecuted to the full extent of the jam. When the word of law falls, pick it up and hold it higher. | |
Intro pose 3: Hold OR Big Band plays a tune on his saxophone before facing the opponent. (Same voicelines as Pose 2.) | |
Intro pose 4: Hold a combination of two strengths at the same time. eg. + Big Band drops from the ceiling and lands with a loud thunk sound. HRRRNNH! |
Win Poses
Winpose 1: Hold |
Winpose 2: Hold |
Trumpet
Note | Input |
---|---|
Play in higher octave | |
Play in lower octave | |
C | |
C# / D♭ | + + |
D | + |
D# / E♭ | + |
E | + |
F | |
F# / G♭ | |
G | |
G# / A♭ | + |
A | + |
A# / B♭ | |
B |
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
---|---|---|---|---|
159man |
Japan |
Active(?) | Cremation / M-Train The classic 159man. Example Play | |
Adeveis |
United States IL |
Active | L Shot / Cremation / M-Train Test Example Play | |
bigbandpro69 |
European Union |
Active | H Hurl / H Brass He THE Big Band Pro you know. Example Play | |
Dekillsage @Dekillsage |
United States |
Active | H Updo / Cerecopter / H Brass 5LP Master *gunshots* Example Play | |
Jorge @Jorgituzin |
Brazil |
Active | L George / H Hurl / H Brass Example Play | |
Rabbleflaggers @Rabbleflaggers |
United States |
Retired | L Hurl / H Pinion / H Train Parry OS shiller. Known for that one Combo Breaker 2019 comeback. Example Play | |
Receita Federal @MillerRobert1 |
Brazil |
Active | H Bomber / L George / M Beat Example Play | |
ShakyFingers @ShakeyFingers |
United States AR |
Active | 5HP / H Train / H LNL Saucy Example Play | |
Yaya |
Canada |
N/A | Tager Master of the timpani whiff into dropkick. Example Play | |
CatPie |
United States |
Active | Legendary Warrior Bongus67 Example Play | |
vending |
European Union |
Active | H spiral / drag'n'bite / H-brass one of the strongest players in EU one of the most swag bands. Example Play |