Battle Craze!!/Jane Bane/C-Side: Difference between revisions
< Battle Craze!! | Jane Bane
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(→Supers) |
(Updated numbers and description for the lastest patch) |
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Line 43: | Line 43: | ||
| punishState= Counter | | punishState= Counter | ||
| direEffect= N/A | | direEffect= N/A | ||
| description= Throws a pumpkin on the stage. | | description= * Throws a pumpkin on the stage. | ||
}} | }} | ||
}} | }} | ||
Line 56: | Line 56: | ||
| guard= Mid | | guard= Mid | ||
| startup= 16 | | startup= 16 | ||
| advHit= + | | advHit= +51 | ||
| advBlock= +22 | | advBlock= +22 | ||
| punishState= Counter | | punishState= Counter | ||
| direEffect= Power Launch | | direEffect= Power Launch | ||
| description= You make the pumpkin explode and it's great for extending your combos. | | description= * You make the pumpkin explode and it's great for extending your combos. | ||
* If you are close enough to the pumpkin you get launched vertically in the air. You can drift left or right once you are in the air. | |||
}} | }} | ||
}} | }} | ||
Line 73: | Line 74: | ||
| guard= Mid | | guard= Mid | ||
| startup= 18 | | startup= 18 | ||
| advHit= + | | advHit= +25 | ||
| advBlock= + | | advBlock= +13 | ||
| punishState= Counter | | punishState= Counter | ||
| direEffect= Crumple | | direEffect= Crumple | ||
| description= One of Jane's best moves. Use it for oki | | description= * One of Jane's best moves. | ||
* Use it for mainly oki and neutral. | |||
* You can use it for combos if you want to keep the opponent standing, but using Booming Fright is more consistent. | |||
}} | }} | ||
}} | }} | ||
Line 94: | Line 97: | ||
| advHit= +36 | | advHit= +36 | ||
| advBlock= N/A | | advBlock= N/A | ||
| description= There is a cat in Jane's hat. This throw gives you enough time to use Craze Tech to put out a pumpkin if you don't already have one out. | | description= * There is a cat in Jane's hat. This throw gives you enough time to use Craze Tech to put out a pumpkin if you don't already have one out. | ||
}} | }} | ||
}} | }} | ||
Line 107: | Line 110: | ||
| guard= Throw Tech | | guard= Throw Tech | ||
| startup= 4 | | startup= 4 | ||
| advHit= + | | advHit= +29 | ||
| advBlock= N/A | | advBlock= N/A | ||
| description= It's a back throw alright. | | description= * It's a back throw alright. | ||
}} | }} | ||
}} | }} | ||
Line 124: | Line 127: | ||
| advHit= +30 | | advHit= +30 | ||
| advBlock= N/A | | advBlock= N/A | ||
| description= This can start combos if hit raw. | | description= * This can start combos if hit raw. | ||
}} | }} | ||
}} | }} | ||
Line 141: | Line 144: | ||
| advHit= +1 | | advHit= +1 | ||
| advBlock= -23 | | advBlock= -23 | ||
| description= Heartbreaker. | | description= * Heartbreaker. | ||
}} | }} | ||
}} | }} | ||
Line 159: | Line 162: | ||
| advHit= +2 | | advHit= +2 | ||
| advBlock= -3 | | advBlock= -3 | ||
| description= Standard 5 frame jab. | | description= * Standard 5 frame jab. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 174: | Line 177: | ||
| advHit= +5 | | advHit= +5 | ||
| advBlock= -3 | | advBlock= -3 | ||
| description= Good for links. | | description= * Good for links. | ||
}} | }} | ||
}} | }} | ||
Line 189: | Line 192: | ||
| advHit= +2 | | advHit= +2 | ||
| advBlock= -6 | | advBlock= -6 | ||
| description= Amazing poke tool. | | description= * Amazing poke tool. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 204: | Line 207: | ||
| advHit= +2 | | advHit= +2 | ||
| advBlock= -3 | | advBlock= -3 | ||
| description= It's a kick you use in combos. | | description= * It's a kick you use in combos. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 219: | Line 222: | ||
| advHit= +9 | | advHit= +9 | ||
| advBlock= -3 | | advBlock= -3 | ||
| description= Launches the opponent in the air. Amazing for juggling combos. | | description= * Launches the opponent in the air. Amazing for juggling combos. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 236: | Line 239: | ||
| advHit= = +2 | | advHit= = +2 | ||
| advBlock= -3 | | advBlock= -3 | ||
| description= A punch | | description= * A punch | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 251: | Line 254: | ||
| advHit= +3 | | advHit= +3 | ||
| advBlock= -4 | | advBlock= -4 | ||
| description= Anti Air Button, it's pretty good. | | description= * Anti Air Button, it's pretty good. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 266: | Line 269: | ||
| advHit= +2 | | advHit= +2 | ||
| advBlock= -3 | | advBlock= -3 | ||
| description= It's a low. | | description= * It's a low. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 281: | Line 284: | ||
| advHit= +44 | | advHit= +44 | ||
| advBlock= -6 | | advBlock= -6 | ||
| description= Long range sweep. | | description= * Long range sweep. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 298: | Line 301: | ||
| advHit= - +6-12 | | advHit= - +6-12 | ||
| advBlock= +3-5 | | advBlock= +3-5 | ||
| description= Good air-to-air. | | description= * Good air-to-air. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 313: | Line 316: | ||
| advHit= +5-13 | | advHit= +5-13 | ||
| advBlock= +1-11 | | advBlock= +1-11 | ||
| description= This move will knock the opponent to the ground | | description= * This move will knock the opponent to the ground for a ground bounce. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 328: | Line 331: | ||
| advHit= +7-12 | | advHit= +7-12 | ||
| advBlock= +4-9 | | advBlock= +4-9 | ||
| description= The best normal for cross-ups. | | description= * The best normal for cross-ups. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 343: | Line 346: | ||
| advHit= +7-13 | | advHit= +7-13 | ||
| advBlock= +5-11 | | advBlock= +5-11 | ||
| description= Main move for juggles. | | description= * Main move for juggles. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 363: | Line 366: | ||
| punishState = Counter | | punishState = Counter | ||
| direEffect = | | direEffect = | ||
| description= Great if you want to launch the pumpkin straight in the air. | | description= * Great if you want to launch the pumpkin vertically straight in the air. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 381: | Line 384: | ||
| punishState = Counter | | punishState = Counter | ||
| direEffect = Stagger | | direEffect = Stagger | ||
| description= Overhead, since you're airborne you can do Backburner after. | | description= * Overhead, since you're airborne you can do Backburner after on hit. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 399: | Line 402: | ||
| punishState = Counter | | punishState = Counter | ||
| direEffect = Crumple | | direEffect = Crumple | ||
| description= The main command normal you use for combos. Can also delete projectiles for some reason. | | description= * The main command normal you use for combos. | ||
* Can also delete projectiles for some reason. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 410: | Line 414: | ||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| version= LP | |||
| damage= 120 | | damage= 120 | ||
| guard= Mid | | guard= Mid | ||
Line 417: | Line 422: | ||
| punishState = Counter | | punishState = Counter | ||
| direEffect = Stagger | | direEffect = Stagger | ||
| description= Decent fireball. | | description= * Decent fireball. | ||
* If you hold the button the fireball goes vertically at like a 70-degree angle and bounces once on the ground. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 120 | |||
| guard= Mid | |||
| startup= 17, 25 | |||
| advHit= - | |||
| advBlock= - | |||
| punishState = Counter | |||
| direEffect = Stagger | |||
| description= * Goes more vertically, great for anti-airing. | |||
* The hold version goes at about a 90-degree angle and bounces once on the ground. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 442: | Line 461: | ||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| version= LP | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 23 | |||
| advHit= +6 | |||
| advBlock= +4 | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= * Your "air dash". It's great for mobility and getting in. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 136 | | damage= 136 | ||
| guard= Mid | | guard= Mid | ||
| startup= | | startup= 25 | ||
| advHit= | | advHit= +16 | ||
| advBlock= +4 | | advBlock= +4 | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = | | direEffect = Wall Bounce | ||
| description= | | description= * Better for combos than the LP version. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 458: | Line 490: | ||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= 136 | | version= LP | ||
| damage= 136 | |||
| guard= Mid | |||
| startup= 14 | |||
| advHit= +1 | |||
| advBlock= -5 | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= * The main move you will use to end combos if the SP version to slow to hit in your combo. | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SP | |||
| damage= 136 | |||
| guard= Mid | | guard= Mid | ||
| startup= | | startup= 22 | ||
| advHit= +1 | | advHit= +1 | ||
| advBlock= | | advBlock= -3 | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = Wall Bounce | | direEffect = Wall Bounce | ||
| description= The main move you will use in combos, the | | description= * The main move you will use in combos, tumbles the opponent. | ||
* Will wall stick the opponent if the opponent is in the corner. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 474: | Line 520: | ||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= 128 | | version= LK | ||
| damage= 128 | |||
| guard= Mid | | guard= Mid | ||
| startup= 16 | | startup= 16 | ||
| advHit= +26 | | advHit= +26 | ||
| advBlock= -7 | | advBlock= -7 | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = Wall Bounce | | direEffect = Wall Bounce | ||
| description= You're projectile invulnerable. If done with proper timing it will spit back a projectile | | description= * You're projectile invulnerable. If done with proper timing it will spit back a projectile. | ||
* Good for combos if you don't want to increase your heat gauge. | |||
* Tumbles the opponent | |||
}} | |||
{{AttackData(Special)-BC | |||
| header= no | |||
| version= SK | |||
| damage= 136 | |||
| guard= Mid | |||
| startup= 22 | |||
| advHit= +36 | |||
| advBlock= -6 | |||
| punishState = Dire | |||
| direEffect = Wall Bounce | |||
| description= * Better for combos because it wall bounces the opponent. | |||
* Wall sticks the opponent if they are in the corner. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 493: | Line 555: | ||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | damage= 225 | ||
| guard= Mid | | guard= Mid | ||
| startup= 12 | | startup= 12 | ||
Line 511: | Line 573: | ||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | version= LK | ||
| damage= 246 | |||
| guard= Mid | | guard= Mid | ||
| startup= 6 | | startup= 6 | ||
Line 519: | Line 582: | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = N/A | | direEffect = N/A | ||
| description= You can hold back to side swap with the move and put the opponent behind you. The LK version hitbox goes more horizontal and does more damage. Use this version if you want to end your combos with it and to keep your opponent close. | | description= * You can hold back to side-swap with the move and put the opponent behind you. | ||
* The LK version hitbox goes more horizontal and does more damage. Use this version if you want to end your combos with it and to keep your opponent close. | |||
}} | }} | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | header= no | ||
| version= SK | |||
| damage= 216 | |||
| guard= Mid | | guard= Mid | ||
| startup= 4 | | startup= 4 | ||
Line 530: | Line 596: | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = N/A | | direEffect = N/A | ||
| description= | | description= * The SK version is a reversal and the hitbox is more vertical. | ||
* Use this version if you're stuck in the corner and want to put you're opponent in the corner. | |||
* Also a pretty decent anti-air if your opponent is jumping in on you. | |||
}} | }} | ||
}}<br> | }}<br> | ||
Line 546: | Line 614: | ||
| startup= 13 | | startup= 13 | ||
| active = | | active = | ||
| advHit= + | | advHit= +29 | ||
| advBlock= -40 | | advBlock= -40 | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = N/A | | direEffect = N/A | ||
| description= | | description= * An alright super but it's not that useful compared to her other supers. | ||
* Very niche, just use level 1 instead or save for level 3. | |||
}} | }} | ||
}} | }} | ||
Line 564: | Line 633: | ||
| damage= 398 | | damage= 398 | ||
| guard= Mid | | guard= Mid | ||
| startup= | | startup= 42 | ||
| active = - | | active = - | ||
| advHit= + | | advHit= +14 | ||
| advBlock= | | advBlock= -36 | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = N/A | | direEffect = N/A | ||
| description= It's a projectile that can go through other projectiles. Great combo ender. This move is also great as a random surprise in any situation :) | | description= * It's a projectile that can go through other projectiles. | ||
* Great combo ender. | |||
* This move is also great as a random surprise in any situation :) | |||
}} | }} | ||
}} | }} |
Revision as of 11:15, 2 March 2024
Overview
Playstyle
Statistics
Trait | "Slow-Burn Creep": Burn moves cause the opponent to slowly take damage and build Jane’s Heat gauge. If an attack would increase this gauge to full, the Heat is consumed and the opponent is afflicted with Burn Out, resulting in a Dire Counter Effect. |
Health | 1000 |
Mobility | Dash |
Move Overview
Universal Mechanics
Craze Tech
Looming Sight
CT (can hold) |
---|
Booming Fright
CT (air OK) (requires pumpkin) |
---|
Dooming Blight 2CT (air OK) (requires pumpkin) FIERY DECAY FIERY DECAY
|
---|
Throws
Cheshire Chewsday
GP |
---|
Frankensteiner's Monster
4GP |
---|
Broom-schtick
j.GP |
---|
Heartbreaker
Heartbreaker
4CT while blocking |
---|
Normals
Standing
5LP
|
---|
5SP (close)
|
---|
5SP (far)
|
---|
5LK
|
---|
5SK
|
---|
Crouching
2LP
|
---|
2SP
|
---|
2LK
|
---|
2SK
|
---|
Jumping
j.5LP Scripulous Fingore Scripulous Fingore
|
---|
j.5SP
|
---|
j.5LK
|
---|
j.5SK
|
---|
Command Normals
Yacky Sack
4LK |
---|
Trick Kick
6LK |
---|
Singe Snap
6LP |
---|
Specials
Pyro-uette
236P (can hold) |
---|
Pyro-aired
236P (in air) |
---|
Backburner
214P (in air) (can hold) |
---|
Flarespin
214P |
---|
Rigor Repulse
214K |
---|
Supers
All-Out Attack
Burning Brouhaha
236236P |
---|
Scary Loathe
214214K |
---|
All-Out EX
The Pumpkin Queen?
214214KK |
---|
All-Out Destruction
Freaks Finale 214214PP Alrighty Girls Alrighty Girls
|
---|
General Gameplan
Neutral
Pressure
Defense
Notable Players
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
---|---|---|---|---|
NosyNate | ![]() United States New York |
Active | C-Jane MASTER, frequently plays in the Battle Craze Arena. Founder of the Nate Special. |