Battle Craze!!/Sherm/C-Side: Difference between revisions
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{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
|intro=[[file:03sher4.png|link|50px]] | |intro=[[file:03sher4.png|link|50px]] | ||
'''C-Sherm''' | '''C-Sherm''' is an all rounder with many shoto elements, despite being a charge character. | ||
|pros= | |pros= | ||
* ''' | *'''Projectile:''' C-Sherm has a very powerful projectile with little recovery. | ||
*'''Block Strings:''' C-Sherm has amazing block strings with many safe options and built in frame traps. | |||
* | *'''Anti-Airs:''' C-Sherm has a large selection of good anti-airs, allowing him to shut down lots of air approaches. | ||
* | |||
|cons= | |cons= | ||
* | *'''Being an all-rounder, C-Sherm doesn't have a major weakness.''' | ||
* | *[[File:Sherm eye contact.png|100px]] | ||
|tablewidth=80}} | |tablewidth=80}} | ||
Line 32: | Line 31: | ||
|image=Sherctech 0.png|caption= | |image=Sherctech 0.png|caption= | ||
|image2=Sherctech_1.png|caption2=isometric Shermcercise! | |image2=Sherctech_1.png|caption2=isometric Shermcercise! | ||
|name=Just Keep Running! | |name=Just Keep Running! | ||
|input=CT | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 42: | Line 42: | ||
| punishState= Counter | | punishState= Counter | ||
| direEffect= N/A | | direEffect= N/A | ||
| description= Run stance, has follow-ups after it. | | description= Run stance, has follow-ups after it. Can go under many moves when in the initial stance, but can be risky since you are forced to run right after. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Sherctech 2.png | |image=Sherctech 2.png | ||
|name=Actually Maybe Not | |name=Actually Maybe Not | ||
|input=CT~1 | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 57: | Line 58: | ||
| punishState= Counter | | punishState= Counter | ||
| direEffect= N/A | | direEffect= N/A | ||
| description= Ends run stance. | | description= Ends run stance. If you hold down+back as you start running you can immediately end the stance. This can be used to mix up pressure when the opponent starts respecting your blockstrings and reset the opponent. You'll be +1 after heavy normals and 6D, and +2 after 6A. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Sherctech 3.png | |image=Sherctech 3.png | ||
|name=Run-Jouken | |name=Run-Jouken | ||
|input=CT~LP | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 72: | Line 74: | ||
| punishState= Dire | | punishState= Dire | ||
| direEffect= Wall Bounce | | direEffect= Wall Bounce | ||
| description= Safe on block, pretty high damage ender. | | description= Safe on block, pretty high damage ender. Leaves you +2 and in jab range against grounded opponents letting you. In juggles the opponent falls close to you, letting you chase them down with Power Punch | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Sherctech 4.png | |image=Sherctech 4.png | ||
|name=Run-Ryuken | |name=Run-Ryuken | ||
|input=CT~SP | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 87: | Line 90: | ||
| punishState= Dire | | punishState= Dire | ||
| direEffect= Power Launch | | direEffect= Power Launch | ||
| description= | | description= The fastest option out of run stance. Can be good to catch people trying to jump in on you as it has invulnerability to air attacks. Niche combo uses with juggles, but otherwise use defensively. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Sherctech 5.png | |image=Sherctech 5.png | ||
|name=Run-Senpuukyakuu | |name=Run-Senpuukyakuu | ||
|input=CT~LK | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 98: | Line 102: | ||
| guard= Mid | | guard= Mid | ||
| startup= 7 | | startup= 7 | ||
| advHit= + | | advHit= +24 | ||
| advBlock= - | | advBlock= -10 | ||
| punishState= Dire | | punishState= Dire | ||
| direEffect= Spinout | | direEffect= Spinout | ||
| description= Low crushes | | description= Low crushes and launches. Great for starting juggles. | ||
}} | }} | ||
}} | }} | ||
Line 108: | Line 112: | ||
|image=Sherctech 6.png | |image=Sherctech 6.png | ||
|image2=Sher28LK.png | |image2=Sher28LK.png | ||
|name=Run-Power-Punch | |name=Run-Power-Punch | ||
|input=CT~SK | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 118: | Line 123: | ||
| punishState= Dire | | punishState= Dire | ||
| direEffect= Ground Bounce | | direEffect= Ground Bounce | ||
| description= Low crushes, | | description= Low crushes, leaves you in grab range if blocked. Most consistent combo ender out of run stance and can extend if spaced. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Sher236T.png | |image=Sher236T.png | ||
|name=Run-Tauntin'/Run-Jokin' | |name=Run-Tauntin'/Run-Jokin' | ||
|input= CT~6CT or CT~6T/CT~4CT or CT~4T | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 134: | Line 140: | ||
| punishState= Dire | | punishState= Dire | ||
| direEffect= N/A | | direEffect= N/A | ||
| description= Funny taunt that moves Sherm forward, can't land the hit raw. A low profile, I guess. | | description= Funny taunt that moves Sherm forward, can't land the hit raw. A low profile, I guess. Can be canceled into specials but not C-Tech. Adds a 9.5% damage buff to the next normal or special lands if it whiffs. If used in a combo will immediately apply max scaling, only use at the end of combos. | ||
}} | }} | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 146: | Line 152: | ||
| punishState= Dire | | punishState= Dire | ||
| direEffect= N/A | | direEffect= N/A | ||
| description= Funny taunt that moves Sherm back, can't land the hit raw. A low profile, I guess. | | description= Funny taunt that moves Sherm back, can't land the hit raw. A low profile, I guess. Can be canceled into specials and supers but not C-Tech. Adds a 9.5% damage buff to the next normal or special Sherm lands if it whiffs. If used in a combo will immediately apply max scaling, only use at the end of combos. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image=Sher236T.png | |image=Sher236T.png | ||
|name=Sick Taunt!/Evade, Then Make a Joke! | |name=Sick Taunt!/Evade, Then Make a Joke! | ||
|input=236CT or 236T/214CT or 214T | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 162: | Line 169: | ||
| punishState= Dire | | punishState= Dire | ||
| direEffect= N/A | | direEffect= N/A | ||
| description= Funny taunt that moves Sherm forward, can't land the hit raw. A low profile, I guess. | | description= Funny taunt that moves Sherm forward, can't land the hit raw. A low profile, I guess. Can be canceled into specials but not C-Tech. Adds a 9.5% damage buff to the next normal or special lands if it whiffs. If used in a combo will immediately apply max scaling, only use at the end of combos. | ||
}} | }} | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 174: | Line 181: | ||
| punishState= Dire | | punishState= Dire | ||
| direEffect= N/A | | direEffect= N/A | ||
| description= Funny taunt that moves Sherm back, can't land the hit raw. A low profile, I guess. | | description= Funny taunt that moves Sherm back, can't land the hit raw. A low profile, I guess. Can be canceled into specials and supers but not C-Tech. Adds a 9.5% damage buff to the next normal or special Sherm lands if it whiffs. If used in a combo will immediately apply max scaling, only use at the end of combos. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 189: | Line 196: | ||
| punishState= Dire | | punishState= Dire | ||
| direEffect= N/A | | direEffect= N/A | ||
| description= Funny fireball feint, treated like a command normal so it can be | | description= Funny fireball feint, treated like a command normal so it can be cancelled into specials and supers. Use on people's block if you'd like to lose the round. Adds a 9.5% damage buff to the next normal or special Sherm lands if it whiffs. If used in a combo will immediately apply max scaling, only use at the end of combos. Can be used to actually fake a fire ball or humiliate your opponent at the end of the round. Can be held indefinitely. | ||
}} | }} | ||
}} | }} | ||
====Throws==== | ====Throws==== | ||
{{MoveData | {{MoveData | ||
|image=Sherthrowf.png | |image=Sherthrowf.png | ||
|caption= | |caption= | ||
|name=That Won't Work! | |name=That Won't Work! | ||
|input=5GP | |||
|data= | |data= | ||
{{AttackData-BC | {{AttackData-BC | ||
| damage= 120 | | damage= 120 | ||
| guard= Throw Tech | | guard= Throw Tech | ||
| startup= | | startup= 4 | ||
| advHit= + | | advHit= +15 | ||
| advBlock= N/A | | advBlock= N/A | ||
| description= Sherm's forward throw, knocks the opponent away. | | description= Sherm's forward throw, knocks the opponent away. | ||
Line 210: | Line 219: | ||
|image=Sherthrowb.png | |image=Sherthrowb.png | ||
|caption= | |caption= | ||
|name=Look Over There! | |name=Look Over There! | ||
|input=4GP | |||
|data= | |data= | ||
{{AttackData-BC | {{AttackData-BC | ||
| damage= 120 | | damage= 120 | ||
| guard= Throw Tech | | guard= Throw Tech | ||
| startup= | | startup= 4 | ||
| advHit= + | | advHit= +15 | ||
| advBlock= N/A | | advBlock= N/A | ||
| description= Sherm's back throw, knocks the opponent far behind him. | | description= Sherm's back throw, knocks the opponent far behind him. | ||
Line 224: | Line 234: | ||
|image=Sherthrowju.png | |image=Sherthrowju.png | ||
|caption= | |caption= | ||
|name= I Broke My Back! | |name= I Broke My Back! | ||
|input=j.5GP | |||
|data= | |data= | ||
{{AttackData-BC | {{AttackData-BC | ||
Line 232: | Line 243: | ||
| advHit= +16 | | advHit= +16 | ||
| advBlock= N/A | | advBlock= N/A | ||
| description= Sherm's air throw, if it's hit raw it | | description= Sherm's air throw, if it's hit raw it power launches the opponent for a combo. | ||
}} | }} | ||
}} | }} | ||
====Heartbreaker==== | ====Heartbreaker==== | ||
{{MoveData | {{MoveData | ||
|image=SherHB.png | |image=SherHB.png | ||
|caption= | |caption= | ||
|name= Heartbreaker | |name= Heartbreaker | ||
|input=5CT while blocking | |||
|data= | |data= | ||
{{AttackData-BC | {{AttackData-BC | ||
| damage= 32 | | damage= 32 | ||
| guard= Mid | | guard= Mid | ||
| startup= | | startup= 17 | ||
| advHit= +1 | | advHit= +1 | ||
| advBlock= -23 | | advBlock= -23 | ||
| description= Sherm's heartbreaker, uses | | description= Sherm's heartbreaker, uses 236P's animation. | ||
}} | }} | ||
}} | }} | ||
===Normals=== | ===Normals=== | ||
====Standing==== | ====Standing==== | ||
Line 261: | Line 275: | ||
| guard= Mid | | guard= Mid | ||
| startup= 4 | | startup= 4 | ||
| active = 2 | |||
| advHit= +1 | | advHit= +1 | ||
| advBlock= -1 | | advBlock= -1 | ||
| description= | | description= Fair range jab and effective combo starter. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 276: | Line 291: | ||
| guard= Mid | | guard= Mid | ||
| startup= 4 | | startup= 4 | ||
| active = 4 | |||
| advHit= +2 | | advHit= +2 | ||
| advBlock= -2 | | advBlock= -2 | ||
Line 290: | Line 306: | ||
| guard= Mid | | guard= Mid | ||
| startup= 9 | | startup= 9 | ||
| active = 2 | |||
| advHit= +2 | | advHit= +2 | ||
| advBlock= -6 | | advBlock= -6 | ||
| description= | | description= Farthest reaching normal besides sweep and a good speed for a heavy. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 304: | Line 321: | ||
| guard= Mid | | guard= Mid | ||
| startup= 4 | | startup= 4 | ||
| active = 2 | |||
| advHit= +4 | | advHit= +4 | ||
| advBlock= -1 | | advBlock= -1 | ||
Line 318: | Line 336: | ||
| guard= Mid | | guard= Mid | ||
| startup= 7 | | startup= 7 | ||
| active = 2 | |||
| advHit= +3 | | advHit= +3 | ||
| advBlock= -3 | | advBlock= -3 | ||
| description= Reaches farther than 5LP but has a bit more start up. | | description= Reaches farther than 5LP but has a bit more start up. A great poke since it low-profiles and can go under certain jabs. Animation used in one of the best winning animations in the game. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 332: | Line 351: | ||
| guard= Mid | | guard= Mid | ||
| startup= 6 | | startup= 6 | ||
| active = 3-2 | |||
| advHit= +5 | | advHit= +5 | ||
| advBlock= -2 | | advBlock= -2 | ||
Line 346: | Line 366: | ||
| guard= Mid | | guard= Mid | ||
| startup= 12 | | startup= 12 | ||
| active = 4 | |||
| advHit= +2 | | advHit= +2 | ||
| advBlock= -2 | | advBlock= -2 | ||
| description= Could be used as an anti-air. | | description= Decent range and active frames. Could be used as an anti-air. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 362: | Line 383: | ||
| guard= Mid | | guard= Mid | ||
| startup= 4 | | startup= 4 | ||
| active = 2 | |||
| advHit= +1 | | advHit= +1 | ||
| advBlock= -1 | | advBlock= -1 | ||
Line 377: | Line 399: | ||
| guard= Mid | | guard= Mid | ||
| startup= 6 | | startup= 6 | ||
| active = 5 | |||
| advHit= -1 | | advHit= -1 | ||
| advBlock= -5 | | advBlock= -5 | ||
Line 390: | Line 413: | ||
| damage= 36 | | damage= 36 | ||
| guard= Low | | guard= Low | ||
| startup= | | startup= 5 | ||
| active = 2 | |||
| advHit= +2 | | advHit= +2 | ||
| advBlock= -2 | | advBlock= -2 | ||
| description= Sherm's fastest low. | | description= Sherm's fastest low. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 405: | Line 429: | ||
| guard= Low | | guard= Low | ||
| startup= 9 | | startup= 9 | ||
| active = 3 | |||
| advHit= +44 | | advHit= +44 | ||
| advBlock= -7 | | advBlock= -7 | ||
| description= Sherm's | | description= Sherm's farthest reaching normal, use to check people in neutral. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 421: | Line 446: | ||
| guard= Overhead | | guard= Overhead | ||
| startup= 4 | | startup= 4 | ||
| active = 10 | |||
| advHit= - | | advHit= - | ||
| advBlock= - | | advBlock= - | ||
Line 435: | Line 461: | ||
| guard= Overhead | | guard= Overhead | ||
| startup= 7 | | startup= 7 | ||
| active = 3 | |||
| advHit= - | | advHit= - | ||
| advBlock= - | | advBlock= - | ||
Line 449: | Line 476: | ||
| guard= Overhead | | guard= Overhead | ||
| startup= 5 | | startup= 5 | ||
| active = Inf. | |||
| advHit= - | | advHit= - | ||
| advBlock= - | | advBlock= - | ||
| description= Your best jump-in. Very good at cross-ups and has pretty decent range. | | description= Your best jump-in. Last the entire time in the air once its active. Very good at cross-ups and has pretty decent range. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 463: | Line 491: | ||
| guard= Overhead | | guard= Overhead | ||
| startup= 6 | | startup= 6 | ||
| active = 3 | |||
| advHit= - | | advHit= - | ||
| advBlock= - | | advBlock= - | ||
Line 468: | Line 497: | ||
}} | }} | ||
}}<br> | }}<br> | ||
====Command Normals==== | ====Command Normals==== | ||
{{MoveData | {{MoveData | ||
|image=Sher6LP.png | |image=Sher6LP.png | ||
|caption= | |caption= You may. | ||
|name=6LP | |name=Can I Get Uuuuuuuuh Overhead? | ||
|input=6LP | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 478: | Line 509: | ||
| guard= Overhead | | guard= Overhead | ||
| startup= 21 | | startup= 21 | ||
| active = 3 | |||
| advHit= 0 | | advHit= 0 | ||
| advBlock= -6 | | advBlock= -6 | ||
Line 488: | Line 520: | ||
|image=Sher1SK.png | |image=Sher1SK.png | ||
|caption= | |caption= | ||
|name=1SK | |name=Footsie! | ||
|input=1SK | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 494: | Line 527: | ||
| guard= Low | | guard= Low | ||
| startup= 6 | | startup= 6 | ||
| active = 3 | |||
| advHit= 0 | | advHit= 0 | ||
| advBlock= -5 | | advBlock= -5 | ||
Line 504: | Line 538: | ||
|image=Sher6SK.png | |image=Sher6SK.png | ||
|caption= | |caption= | ||
|name=4/6SK | |name=What If I Flip the Sprite? And... | ||
|input=4/6SK | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 510: | Line 545: | ||
| guard= Mid | | guard= Mid | ||
| startup= 10 | | startup= 10 | ||
| active = 2 | |||
| advHit= +2 | | advHit= +2 | ||
| advBlock= -4 | | advBlock= -4 | ||
| punishState = Counter | | punishState = Counter | ||
| direEffect = N/A | | direEffect = N/A | ||
| description= | | description= Low crushing command normal, moves backward if you input it with 4SK. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 522: | Line 558: | ||
|image=Sher46P.png | |image=Sher46P.png | ||
|caption= | |caption= | ||
|name=Habjouken | |name=Habjouken | ||
|input=[4]6P | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= 120 | | damage= 120 | ||
| guard= Mid | | guard= Mid | ||
| startup= | | startup= 12 | ||
| advHit= - | | advHit= - | ||
| advBlock= - | | advBlock= - | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = Stagger | | direEffect = Stagger | ||
| description= Very good fireball. Can be used for some really high damage juggles. LP travels slower and SP travels faster. | | description= Very good fireball. Can be used for some really high damage juggles. There is not much recovery time on this move so it can be spammed on hit of block. LP travels slower and SP travels faster. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 538: | Line 575: | ||
|image=Sher46K.png | |image=Sher46K.png | ||
|caption= | |caption= | ||
|name=Hurricane Senpuukyakuu( | |name=Hurricane Senpuukyakuu | ||
|input=214K (air OK) | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 544: | Line 582: | ||
| guard= Mid | | guard= Mid | ||
| startup= 11 | | startup= 11 | ||
| active = 3 per hitbox | |||
| advHit= - | | advHit= - | ||
| advBlock= -3 | | advBlock= -3 | ||
Line 555: | Line 594: | ||
|image2=Sher28P_2.png | |image2=Sher28P_2.png | ||
|caption= | |caption= | ||
|name=Shermyuken | |name=Shermyuken | ||
|input=[2]8P | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 562: | Line 602: | ||
| guard= Mid | | guard= Mid | ||
| startup= 4 | | startup= 4 | ||
| active = 5 | |||
| advHit= +15 | | advHit= +15 | ||
| advBlock= -18 | | advBlock= -18 | ||
Line 574: | Line 615: | ||
| guard= Mid | | guard= Mid | ||
| startup= 7 | | startup= 7 | ||
| active = 8 | |||
| advHit= +11 | | advHit= +11 | ||
| advBlock= -25 | | advBlock= -25 | ||
Line 586: | Line 628: | ||
|image3=Sher28SK 2.png|caption3=Heavy version | |image3=Sher28SK 2.png|caption3=Heavy version | ||
|caption=Light version | |caption=Light version | ||
|name=Power Punch | |name=Power Punch | ||
|input=[2]8K | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 593: | Line 636: | ||
| guard= Mid | | guard= Mid | ||
| startup= 17 | | startup= 17 | ||
| active = 3 | |||
| advHit= +3 | | advHit= +3 | ||
| advBlock= -1 | | advBlock= -1 | ||
Line 605: | Line 649: | ||
| guard= Overhead | | guard= Overhead | ||
| startup= 23 | | startup= 23 | ||
| active = 6 | |||
| advHit= +11 | | advHit= +11 | ||
| advBlock= -3 | | advBlock= -3 | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = Ground Bounce | | direEffect = Ground Bounce | ||
| description= Hits overhead unlike the light version, floor splats so it can be comboed after at certain heights. | | description= Hits overhead unlike the light version, floor splats so it can be comboed after at certain heights. If the latest hit is landed you'll be +7 or -2 on block. Great for chasing opponents down after backroll or surprising them in neutral. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 619: | Line 664: | ||
|image2=Sher236236P 2.png | |image2=Sher236236P 2.png | ||
|caption= | |caption= | ||
|name=Stinky Habjouken | |name=Stinky Habjouken | ||
|input=236236P | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | damage= 220 | ||
| guard= Mid | | guard= Mid | ||
| startup= 7 | | startup= 7 | ||
| advHit= | | active = 36 | ||
| advHit= tumble | |||
| advBlock= -25 | | advBlock= -25 | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = N/A | | direEffect = N/A | ||
| description= Rapid punch super, funny name. | | description= Rapid punch super, funny name. Use if you know Shermkyugen Ougi won't reach in time. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 635: | Line 682: | ||
|image=Sher214214P.png | |image=Sher214214P.png | ||
|caption= | |caption= | ||
|name= Shermkyugen Ougi! Ranbu Ken | |name= Shermkyugen Ougi! Ranbu Ken | ||
|input=214214P | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= 248 | | damage= 248 | ||
| guard= Mid | | guard= Mid | ||
| startup= | | startup= 10 | ||
| advHit= | | active = 2 | ||
| advHit= tumble | |||
| advBlock= -17 | | advBlock= -17 | ||
| punishState = Dire | | punishState = Dire | ||
Line 651: | Line 700: | ||
|image=Sher236236T.png | |image=Sher236236T.png | ||
|caption= | |caption= | ||
|name= I'm the Best! | |name= I'm the Best! | ||
|input=214214T/236236T or 214214CT/236236CT | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 661: | Line 711: | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = N/A | | direEffect = N/A | ||
| description= Taunt super, | | description= Taunt super, do not ever use this unless you're chill like that. Each roll has invuln. Adds a 54.5% damage buff to the next normal or special if fully completed. | ||
}} | }} | ||
}}<br> | }}<br> | ||
====All-Out EX==== | ====All-Out EX==== | ||
{{MoveData | {{MoveData | ||
|image=Sher214214P.png | |image=Sher214214P.png | ||
|caption= | |caption= | ||
|name= Shermkyugen Ougi! Ranbu Ken EX | |name= Shermkyugen Ougi! Ranbu Ken EX | ||
|input=214214PP | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | damage= 320 | ||
| guard= Mid | | guard= Mid | ||
| startup= | | startup= 8 | ||
| advHit= | | active = 20 | ||
| advHit= tumble | |||
| advBlock= -13 | | advBlock= -13 | ||
| punishState = Dire | | punishState = Dire | ||
Line 687: | Line 740: | ||
|image2=Sher236236KK 2.png | |image2=Sher236236KK 2.png | ||
|caption= | |caption= | ||
|name= SHIN SHERMYUKEN | |name= SHIN SHERMYUKEN | ||
|input=236236KK | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 694: | Line 748: | ||
| guard= Mid | | guard= Mid | ||
| startup= 4 | | startup= 4 | ||
| active = 2 | |||
| advHit= +32 | | advHit= +32 | ||
| advBlock= -20 | | advBlock= -20 | ||
Line 706: | Line 761: | ||
| guard= Mid | | guard= Mid | ||
| startup= 4 | | startup= 4 | ||
| advHit= + | | active = 16 | ||
| advHit= +40 | |||
| advBlock= -20 | | advBlock= -20 | ||
| punishState = Dire | | punishState = Dire | ||
Line 712: | Line 768: | ||
| description= Allows for cool combo extensions. | | description= Allows for cool combo extensions. | ||
}} | }} | ||
}} | |||
==Notable Players== | |||
{{PlayerList|colorPrefix=BC_Sherm_Pal|data= | |||
{{PlayerListEntry | |||
|name = DarthSalad | |||
|color = StartGP | |||
|region = US | |||
|regionNote = | |||
|status = Active | |||
|notes = "ggs, shake my hand" [https://youtu.be/N5Jcsq8PAiE?si=zNT7UxxFeKW2mAw8 Example Play] | |||
}} | |||
}} | }} | ||
{{Navbox-BC}} | {{Navbox-BC}} | ||
[[Category:Battle Craze!!]] | [[Category:Battle Craze!!]] | ||
[[Category:Sherm]] | [[Category:Sherm]] |
Latest revision as of 19:05, 9 June 2024
Overview
Playstyle
C-Sherm is an all rounder with many shoto elements, despite being a charge character. | |
Pros | Cons |
|
Statistics
Trait | "Vigor Mortis": After Sherm’s life drops below a certain point, his Adrenaline will automatically fill up for the rest of the round. |
Health | 1000 |
Mobility | Dash |
Move Overview
Universal Mechanics
Craze Tech
Just Keep Running!
CT |
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Actually Maybe Not
CT~1 |
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Run-Jouken
CT~LP |
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Run-Ryuken
CT~SP |
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Run-Senpuukyakuu
CT~LK |
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Run-Power-Punch
CT~SK |
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Run-Tauntin'/Run-Jokin'
CT~6CT or CT~6T/CT~4CT or CT~4T |
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Sick Taunt!/Evade, Then Make a Joke!
236CT or 236T/214CT or 214T |
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6T
|
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Throws
That Won't Work!
5GP |
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Look Over There!
4GP |
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I Broke My Back!
j.5GP |
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Heartbreaker
Heartbreaker
5CT while blocking |
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Normals
Standing
5LP
|
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5SP (close)
|
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5SP (far)
|
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5LK (close)
|
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5LK (far)
|
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5SK (close)
|
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5SK (far)
|
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Crouching
2LP
|
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2SP
|
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2LK
|
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2SK
|
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Jumping
j.5LP
|
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j.5SP
|
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j.5LK
|
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j.5SK
|
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Command Normals
Can I Get Uuuuuuuuh Overhead?
6LP |
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Footsie!
1SK |
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What If I Flip the Sprite? And...
4/6SK |
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Specials
Habjouken
[4]6P |
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Hurricane Senpuukyakuu
214K (air OK) |
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Shermyuken
[2]8P |
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Power Punch
[2]8K |
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Supers
All-Out Attack
Stinky Habjouken
236236P |
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Shermkyugen Ougi! Ranbu Ken
214214P |
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I'm the Best!
214214T/236236T or 214214CT/236236CT |
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All-Out EX
Shermkyugen Ougi! Ranbu Ken EX
214214PP |
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All-Out Destruction
SHIN SHERMYUKEN
236236KK |
---|
Notable Players
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
---|---|---|---|---|
DarthSalad | United States |
Active | "ggs, shake my hand" Example Play |