Battle Craze!!/Sherm/C-Side: Difference between revisions
< Battle Craze!! | Sherm
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{{StrengthsAndWeaknesses | {{StrengthsAndWeaknesses | ||
|intro=[[file:03sher4.png|link|50px]] | |intro=[[file:03sher4.png|link|50px]] | ||
'''C-Sherm''' | '''C-Sherm''' is an all rounder with many shoto elements, despite being a charge character. | ||
|pros= | |pros= | ||
* ''' | *'''Projectile:''' C-Sherm has a very powerful projectile with little recovery. | ||
*'''Block Strings:''' C-Sherm has amazing block strings with many safe options and built in frame traps. | |||
* | *'''Anti-Airs:''' C-Sherm has a large selection of good anti-airs, allowing him to shut down lots of air approaches. | ||
* | |||
|cons= | |cons= | ||
* | *'''Being an all-rounder, C-Sherm doesn't have a major weakness.''' | ||
* | *[[File:Sherm eye contact.png|100px]] | ||
|tablewidth=80}} | |tablewidth=80}} | ||
Line 32: | Line 31: | ||
|image=Sherctech 0.png|caption= | |image=Sherctech 0.png|caption= | ||
|image2=Sherctech_1.png|caption2=isometric Shermcercise! | |image2=Sherctech_1.png|caption2=isometric Shermcercise! | ||
|name=Just Keep Running! | |name=Just Keep Running! | ||
|input=CT | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 47: | Line 47: | ||
{{MoveData | {{MoveData | ||
|image=Sherctech 2.png | |image=Sherctech 2.png | ||
|name=Actually Maybe Not | |name=Actually Maybe Not | ||
|input=CT~1 | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 62: | Line 63: | ||
{{MoveData | {{MoveData | ||
|image=Sherctech 3.png | |image=Sherctech 3.png | ||
|name=Run-Jouken | |name=Run-Jouken | ||
|input=CT~LP | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 77: | Line 79: | ||
{{MoveData | {{MoveData | ||
|image=Sherctech 4.png | |image=Sherctech 4.png | ||
|name=Run-Ryuken | |name=Run-Ryuken | ||
|input=CT~SP | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 87: | Line 90: | ||
| punishState= Dire | | punishState= Dire | ||
| direEffect= Power Launch | | direEffect= Power Launch | ||
| description= The fastest option out of run stance. Can be good to catch people trying to jump in on you | | description= The fastest option out of run stance. Can be good to catch people trying to jump in on you as it has invulnerability to air attacks. Niche combo uses with juggles, but otherwise use defensively. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Sherctech 5.png | |image=Sherctech 5.png | ||
|name=Run-Senpuukyakuu | |name=Run-Senpuukyakuu | ||
|input=CT~LK | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 98: | Line 102: | ||
| guard= Mid | | guard= Mid | ||
| startup= 7 | | startup= 7 | ||
| advHit= + | | advHit= +24 | ||
| advBlock= - | | advBlock= -10 | ||
| punishState= Dire | | punishState= Dire | ||
| direEffect= Spinout | | direEffect= Spinout | ||
| description= Low crushes. | | description= Low crushes and launches. Great for starting juggles. | ||
}} | }} | ||
}} | }} | ||
Line 108: | Line 112: | ||
|image=Sherctech 6.png | |image=Sherctech 6.png | ||
|image2=Sher28LK.png | |image2=Sher28LK.png | ||
|name=Run-Power-Punch | |name=Run-Power-Punch | ||
|input=CT~SK | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 118: | Line 123: | ||
| punishState= Dire | | punishState= Dire | ||
| direEffect= Ground Bounce | | direEffect= Ground Bounce | ||
| description= Low crushes, leaves you in grab range if blocked. | | description= Low crushes, leaves you in grab range if blocked. Most consistent combo ender out of run stance and can extend if spaced. | ||
}} | }} | ||
}} | }} | ||
{{MoveData | {{MoveData | ||
|image=Sher236T.png | |image=Sher236T.png | ||
|name=Run-Tauntin'/Run-Jokin' | |name=Run-Tauntin'/Run-Jokin' | ||
|input= CT~6CT or CT~6T/CT~4CT or CT~4T | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 134: | Line 140: | ||
| punishState= Dire | | punishState= Dire | ||
| direEffect= N/A | | direEffect= N/A | ||
| description= Funny taunt that moves Sherm forward, can't land the hit raw. A low profile, I guess. | | description= Funny taunt that moves Sherm forward, can't land the hit raw. A low profile, I guess. Can be canceled into specials but not C-Tech. Adds a 9.5% damage buff to the next normal or special lands if it whiffs. If used in a combo will immediately apply max scaling, only use at the end of combos. | ||
}} | }} | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 146: | Line 152: | ||
| punishState= Dire | | punishState= Dire | ||
| direEffect= N/A | | direEffect= N/A | ||
| description= Funny taunt that moves Sherm back, can't land the hit raw. A low profile. | | description= Funny taunt that moves Sherm back, can't land the hit raw. A low profile, I guess. Can be canceled into specials and supers but not C-Tech. Adds a 9.5% damage buff to the next normal or special Sherm lands if it whiffs. If used in a combo will immediately apply max scaling, only use at the end of combos. | ||
}} | }} | ||
}}<br> | }}<br> | ||
{{MoveData | {{MoveData | ||
|image=Sher236T.png | |image=Sher236T.png | ||
|name=Sick Taunt!/Evade, Then Make a Joke! | |name=Sick Taunt!/Evade, Then Make a Joke! | ||
|input=236CT or 236T/214CT or 214T | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 162: | Line 169: | ||
| punishState= Dire | | punishState= Dire | ||
| direEffect= N/A | | direEffect= N/A | ||
| description= Funny taunt that moves Sherm forward, can't land the hit raw. A low profile, I guess. | | description= Funny taunt that moves Sherm forward, can't land the hit raw. A low profile, I guess. Can be canceled into specials but not C-Tech. Adds a 9.5% damage buff to the next normal or special lands if it whiffs. If used in a combo will immediately apply max scaling, only use at the end of combos. | ||
}} | }} | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 174: | Line 181: | ||
| punishState= Dire | | punishState= Dire | ||
| direEffect= N/A | | direEffect= N/A | ||
| description= Funny taunt that moves Sherm back, can't land the hit raw. A low profile, I guess. | | description= Funny taunt that moves Sherm back, can't land the hit raw. A low profile, I guess. Can be canceled into specials and supers but not C-Tech. Adds a 9.5% damage buff to the next normal or special Sherm lands if it whiffs. If used in a combo will immediately apply max scaling, only use at the end of combos. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 189: | Line 196: | ||
| punishState= Dire | | punishState= Dire | ||
| direEffect= N/A | | direEffect= N/A | ||
| description= Funny fireball feint, treated like a command normal so it can be cancelled into specials and supers. Use on people's block if you'd like to lose the round. Adds | | description= Funny fireball feint, treated like a command normal so it can be cancelled into specials and supers. Use on people's block if you'd like to lose the round. Adds a 9.5% damage buff to the next normal or special Sherm lands if it whiffs. If used in a combo will immediately apply max scaling, only use at the end of combos. Can be used to actually fake a fire ball or humiliate your opponent at the end of the round. Can be held indefinitely. | ||
}} | }} | ||
}} | }} | ||
Line 197: | Line 204: | ||
|image=Sherthrowf.png | |image=Sherthrowf.png | ||
|caption= | |caption= | ||
|name=That Won't Work! | |name=That Won't Work! | ||
|input=5GP | |||
|data= | |data= | ||
{{AttackData-BC | {{AttackData-BC | ||
| damage= 120 | | damage= 120 | ||
| guard= Throw Tech | | guard= Throw Tech | ||
| startup= | | startup= 4 | ||
| advHit= + | | advHit= +15 | ||
| advBlock= N/A | | advBlock= N/A | ||
| description= Sherm's forward throw, knocks the opponent away. | | description= Sherm's forward throw, knocks the opponent away. | ||
Line 211: | Line 219: | ||
|image=Sherthrowb.png | |image=Sherthrowb.png | ||
|caption= | |caption= | ||
|name=Look Over There! | |name=Look Over There! | ||
|input=4GP | |||
|data= | |data= | ||
{{AttackData-BC | {{AttackData-BC | ||
| damage= 120 | | damage= 120 | ||
| guard= Throw Tech | | guard= Throw Tech | ||
| startup= | | startup= 4 | ||
| advHit= + | | advHit= +15 | ||
| advBlock= N/A | | advBlock= N/A | ||
| description= Sherm's back throw, knocks the opponent far behind him. | | description= Sherm's back throw, knocks the opponent far behind him. | ||
Line 225: | Line 234: | ||
|image=Sherthrowju.png | |image=Sherthrowju.png | ||
|caption= | |caption= | ||
|name= I Broke My Back! | |name= I Broke My Back! | ||
|input=j.5GP | |||
|data= | |data= | ||
{{AttackData-BC | {{AttackData-BC | ||
Line 233: | Line 243: | ||
| advHit= +16 | | advHit= +16 | ||
| advBlock= N/A | | advBlock= N/A | ||
| description= Sherm's air throw, if it's hit raw it | | description= Sherm's air throw, if it's hit raw it power launches the opponent for a combo. | ||
}} | }} | ||
}} | }} | ||
====Heartbreaker==== | ====Heartbreaker==== | ||
{{MoveData | {{MoveData | ||
|image=SherHB.png | |image=SherHB.png | ||
|caption= | |caption= | ||
|name= Heartbreaker | |name= Heartbreaker | ||
|input=5CT while blocking | |||
|data= | |data= | ||
{{AttackData-BC | {{AttackData-BC | ||
| damage= 32 | | damage= 32 | ||
| guard= Mid | | guard= Mid | ||
| startup= | | startup= 17 | ||
| advHit= +1 | | advHit= +1 | ||
| advBlock= -23 | | advBlock= -23 | ||
| description= Sherm's heartbreaker, uses | | description= Sherm's heartbreaker, uses 236P's animation. | ||
}} | }} | ||
}} | }} | ||
===Normals=== | ===Normals=== | ||
====Standing==== | ====Standing==== | ||
Line 262: | Line 275: | ||
| guard= Mid | | guard= Mid | ||
| startup= 4 | | startup= 4 | ||
| active = 2 | |||
| advHit= +1 | | advHit= +1 | ||
| advBlock= -1 | | advBlock= -1 | ||
Line 277: | Line 291: | ||
| guard= Mid | | guard= Mid | ||
| startup= 4 | | startup= 4 | ||
| active = 4 | |||
| advHit= +2 | | advHit= +2 | ||
| advBlock= -2 | | advBlock= -2 | ||
Line 291: | Line 306: | ||
| guard= Mid | | guard= Mid | ||
| startup= 9 | | startup= 9 | ||
| active = 2 | |||
| advHit= +2 | | advHit= +2 | ||
| advBlock= -6 | | advBlock= -6 | ||
Line 305: | Line 321: | ||
| guard= Mid | | guard= Mid | ||
| startup= 4 | | startup= 4 | ||
| active = 2 | |||
| advHit= +4 | | advHit= +4 | ||
| advBlock= -1 | | advBlock= -1 | ||
Line 319: | Line 336: | ||
| guard= Mid | | guard= Mid | ||
| startup= 7 | | startup= 7 | ||
| active = 2 | |||
| advHit= +3 | | advHit= +3 | ||
| advBlock= -3 | | advBlock= -3 | ||
Line 333: | Line 351: | ||
| guard= Mid | | guard= Mid | ||
| startup= 6 | | startup= 6 | ||
| active = 3-2 | |||
| advHit= +5 | | advHit= +5 | ||
| advBlock= -2 | | advBlock= -2 | ||
Line 347: | Line 366: | ||
| guard= Mid | | guard= Mid | ||
| startup= 12 | | startup= 12 | ||
| active = 4 | |||
| advHit= +2 | | advHit= +2 | ||
| advBlock= -2 | | advBlock= -2 | ||
Line 363: | Line 383: | ||
| guard= Mid | | guard= Mid | ||
| startup= 4 | | startup= 4 | ||
| active = 2 | |||
| advHit= +1 | | advHit= +1 | ||
| advBlock= -1 | | advBlock= -1 | ||
Line 378: | Line 399: | ||
| guard= Mid | | guard= Mid | ||
| startup= 6 | | startup= 6 | ||
| active = 5 | |||
| advHit= -1 | | advHit= -1 | ||
| advBlock= -5 | | advBlock= -5 | ||
Line 391: | Line 413: | ||
| damage= 36 | | damage= 36 | ||
| guard= Low | | guard= Low | ||
| startup= | | startup= 5 | ||
| active = 2 | |||
| advHit= +2 | | advHit= +2 | ||
| advBlock= -2 | | advBlock= -2 | ||
| description= | | description= Sherm's fastest low. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 406: | Line 429: | ||
| guard= Low | | guard= Low | ||
| startup= 9 | | startup= 9 | ||
| active = 3 | |||
| advHit= +44 | | advHit= +44 | ||
| advBlock= -7 | | advBlock= -7 | ||
Line 422: | Line 446: | ||
| guard= Overhead | | guard= Overhead | ||
| startup= 4 | | startup= 4 | ||
| active = 10 | |||
| advHit= - | | advHit= - | ||
| advBlock= - | | advBlock= - | ||
Line 436: | Line 461: | ||
| guard= Overhead | | guard= Overhead | ||
| startup= 7 | | startup= 7 | ||
| active = 3 | |||
| advHit= - | | advHit= - | ||
| advBlock= - | | advBlock= - | ||
Line 450: | Line 476: | ||
| guard= Overhead | | guard= Overhead | ||
| startup= 5 | | startup= 5 | ||
| active = Inf. | |||
| advHit= - | | advHit= - | ||
| advBlock= - | | advBlock= - | ||
Line 464: | Line 491: | ||
| guard= Overhead | | guard= Overhead | ||
| startup= 6 | | startup= 6 | ||
| active = 3 | |||
| advHit= - | | advHit= - | ||
| advBlock= - | | advBlock= - | ||
Line 473: | Line 501: | ||
{{MoveData | {{MoveData | ||
|image=Sher6LP.png | |image=Sher6LP.png | ||
|caption= | |caption= You may. | ||
|name=6LP | |name=Can I Get Uuuuuuuuh Overhead? | ||
|input=6LP | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 480: | Line 509: | ||
| guard= Overhead | | guard= Overhead | ||
| startup= 21 | | startup= 21 | ||
| active = 3 | |||
| advHit= 0 | | advHit= 0 | ||
| advBlock= -6 | | advBlock= -6 | ||
Line 490: | Line 520: | ||
|image=Sher1SK.png | |image=Sher1SK.png | ||
|caption= | |caption= | ||
|name=1SK | |name=Footsie! | ||
|input=1SK | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 496: | Line 527: | ||
| guard= Low | | guard= Low | ||
| startup= 6 | | startup= 6 | ||
| active = 3 | |||
| advHit= 0 | | advHit= 0 | ||
| advBlock= -5 | | advBlock= -5 | ||
Line 506: | Line 538: | ||
|image=Sher6SK.png | |image=Sher6SK.png | ||
|caption= | |caption= | ||
|name=4/6SK | |name=What If I Flip the Sprite? And... | ||
|input=4/6SK | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 512: | Line 545: | ||
| guard= Mid | | guard= Mid | ||
| startup= 10 | | startup= 10 | ||
| active = 2 | |||
| advHit= +2 | | advHit= +2 | ||
| advBlock= -4 | | advBlock= -4 | ||
Line 524: | Line 558: | ||
|image=Sher46P.png | |image=Sher46P.png | ||
|caption= | |caption= | ||
|name=Habjouken | |name=Habjouken | ||
|input=[4]6P | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= 120 | | damage= 120 | ||
| guard= Mid | | guard= Mid | ||
| startup= | | startup= 12 | ||
| advHit= - | | advHit= - | ||
| advBlock= - | | advBlock= - | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = Stagger | | direEffect = Stagger | ||
| description= Very good fireball. Can be used for some really high damage juggles. There is not much recovery time on this move so it | | description= Very good fireball. Can be used for some really high damage juggles. There is not much recovery time on this move so it can be spammed on hit of block. LP travels slower and SP travels faster. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 540: | Line 575: | ||
|image=Sher46K.png | |image=Sher46K.png | ||
|caption= | |caption= | ||
|name=Hurricane Senpuukyakuu( | |name=Hurricane Senpuukyakuu | ||
|input=214K (air OK) | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 546: | Line 582: | ||
| guard= Mid | | guard= Mid | ||
| startup= 11 | | startup= 11 | ||
| active = 3 per hitbox | |||
| advHit= - | | advHit= - | ||
| advBlock= -3 | | advBlock= -3 | ||
Line 557: | Line 594: | ||
|image2=Sher28P_2.png | |image2=Sher28P_2.png | ||
|caption= | |caption= | ||
|name=Shermyuken | |name=Shermyuken | ||
|input=[2]8P | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 564: | Line 602: | ||
| guard= Mid | | guard= Mid | ||
| startup= 4 | | startup= 4 | ||
| active = 5 | |||
| advHit= +15 | | advHit= +15 | ||
| advBlock= -18 | | advBlock= -18 | ||
Line 576: | Line 615: | ||
| guard= Mid | | guard= Mid | ||
| startup= 7 | | startup= 7 | ||
| active = 8 | |||
| advHit= +11 | | advHit= +11 | ||
| advBlock= -25 | | advBlock= -25 | ||
Line 588: | Line 628: | ||
|image3=Sher28SK 2.png|caption3=Heavy version | |image3=Sher28SK 2.png|caption3=Heavy version | ||
|caption=Light version | |caption=Light version | ||
|name=Power Punch | |name=Power Punch | ||
|input=[2]8K | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 595: | Line 636: | ||
| guard= Mid | | guard= Mid | ||
| startup= 17 | | startup= 17 | ||
| active = 3 | |||
| advHit= +3 | | advHit= +3 | ||
| advBlock= -1 | | advBlock= -1 | ||
Line 607: | Line 649: | ||
| guard= Overhead | | guard= Overhead | ||
| startup= 23 | | startup= 23 | ||
| active = 6 | |||
| advHit= +11 | | advHit= +11 | ||
| advBlock= -3 | | advBlock= -3 | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = Ground Bounce | | direEffect = Ground Bounce | ||
| description= Hits overhead unlike the light version, floor splats so it can be comboed after at certain heights. If the latest hit is landed you'll be +7 or -2 on block. Great for chasing opponents down after backroll or | | description= Hits overhead unlike the light version, floor splats so it can be comboed after at certain heights. If the latest hit is landed you'll be +7 or -2 on block. Great for chasing opponents down after backroll or surprising them in neutral. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 621: | Line 664: | ||
|image2=Sher236236P 2.png | |image2=Sher236236P 2.png | ||
|caption= | |caption= | ||
|name=Stinky Habjouken | |name=Stinky Habjouken | ||
|input=236236P | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | damage= 220 | ||
| guard= Mid | | guard= Mid | ||
| startup= 7 | | startup= 7 | ||
| advHit= | | active = 36 | ||
| advHit= tumble | |||
| advBlock= -25 | | advBlock= -25 | ||
| punishState = Dire | | punishState = Dire | ||
Line 637: | Line 682: | ||
|image=Sher214214P.png | |image=Sher214214P.png | ||
|caption= | |caption= | ||
|name= Shermkyugen Ougi! Ranbu Ken | |name= Shermkyugen Ougi! Ranbu Ken | ||
|input=214214P | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= 248 | | damage= 248 | ||
| guard= Mid | | guard= Mid | ||
| startup= | | startup= 10 | ||
| advHit= | | active = 2 | ||
| advHit= tumble | |||
| advBlock= -17 | | advBlock= -17 | ||
| punishState = Dire | | punishState = Dire | ||
Line 653: | Line 700: | ||
|image=Sher236236T.png | |image=Sher236236T.png | ||
|caption= | |caption= | ||
|name= I'm the Best! | |name= I'm the Best! | ||
|input=214214T/236236T or 214214CT/236236CT | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 663: | Line 711: | ||
| punishState = Dire | | punishState = Dire | ||
| direEffect = N/A | | direEffect = N/A | ||
| description= Taunt super, | | description= Taunt super, do not ever use this unless you're chill like that. Each roll has invuln. Adds a 54.5% damage buff to the next normal or special if fully completed. | ||
}} | }} | ||
}}<br> | }}<br> | ||
Line 671: | Line 719: | ||
|image=Sher214214P.png | |image=Sher214214P.png | ||
|caption= | |caption= | ||
|name= Shermkyugen Ougi! Ranbu Ken EX | |name= Shermkyugen Ougi! Ranbu Ken EX | ||
|input=214214PP | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
| damage= | | damage= 320 | ||
| guard= Mid | | guard= Mid | ||
| startup= | | startup= 8 | ||
| advHit= | | active = 20 | ||
| advHit= tumble | |||
| advBlock= -13 | | advBlock= -13 | ||
| punishState = Dire | | punishState = Dire | ||
Line 690: | Line 740: | ||
|image2=Sher236236KK 2.png | |image2=Sher236236KK 2.png | ||
|caption= | |caption= | ||
|name= SHIN SHERMYUKEN | |name= SHIN SHERMYUKEN | ||
|input=236236KK | |||
|data= | |data= | ||
{{AttackData(Special)-BC | {{AttackData(Special)-BC | ||
Line 697: | Line 748: | ||
| guard= Mid | | guard= Mid | ||
| startup= 4 | | startup= 4 | ||
| active = 2 | |||
| advHit= +32 | | advHit= +32 | ||
| advBlock= -20 | | advBlock= -20 | ||
Line 709: | Line 761: | ||
| guard= Mid | | guard= Mid | ||
| startup= 4 | | startup= 4 | ||
| advHit= + | | active = 16 | ||
| advHit= +40 | |||
| advBlock= -20 | | advBlock= -20 | ||
| punishState = Dire | | punishState = Dire | ||
Line 715: | Line 768: | ||
| description= Allows for cool combo extensions. | | description= Allows for cool combo extensions. | ||
}} | }} | ||
}} | |||
==Notable Players== | |||
{{PlayerList|colorPrefix=BC_Sherm_Pal|data= | |||
{{PlayerListEntry | |||
|name = DarthSalad | |||
|color = StartGP | |||
|region = US | |||
|regionNote = | |||
|status = Active | |||
|notes = "ggs, shake my hand" [https://youtu.be/N5Jcsq8PAiE?si=zNT7UxxFeKW2mAw8 Example Play] | |||
}} | |||
}} | }} | ||
{{Navbox-BC}} | {{Navbox-BC}} | ||
[[Category:Battle Craze!!]] | [[Category:Battle Craze!!]] | ||
[[Category:Sherm]] | [[Category:Sherm]] |
Latest revision as of 19:05, 9 June 2024
Overview
Playstyle
C-Sherm is an all rounder with many shoto elements, despite being a charge character. | |
Pros | Cons |
|
Statistics
Trait | "Vigor Mortis": After Sherm’s life drops below a certain point, his Adrenaline will automatically fill up for the rest of the round. |
Health | 1000 |
Mobility | Dash |
Move Overview
Universal Mechanics
Craze Tech
Just Keep Running!
CT |
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Actually Maybe Not
CT~1 |
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Run-Jouken
CT~LP |
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Run-Ryuken
CT~SP |
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Run-Senpuukyakuu
CT~LK |
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Run-Power-Punch
CT~SK |
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Run-Tauntin'/Run-Jokin'
CT~6CT or CT~6T/CT~4CT or CT~4T |
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Sick Taunt!/Evade, Then Make a Joke!
236CT or 236T/214CT or 214T |
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6T
|
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Throws
That Won't Work!
5GP |
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Look Over There!
4GP |
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I Broke My Back!
j.5GP |
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Heartbreaker
Heartbreaker
5CT while blocking |
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Normals
Standing
5LP
|
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5SP (close)
|
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5SP (far)
|
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5LK (close)
|
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5LK (far)
|
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5SK (close)
|
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5SK (far)
|
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Crouching
2LP
|
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2SP
|
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2LK
|
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2SK
|
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Jumping
j.5LP
|
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j.5SP
|
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j.5LK
|
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j.5SK
|
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Command Normals
Can I Get Uuuuuuuuh Overhead?
6LP |
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Footsie!
1SK |
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What If I Flip the Sprite? And...
4/6SK |
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Specials
Habjouken
[4]6P |
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Hurricane Senpuukyakuu
214K (air OK) |
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Shermyuken
[2]8P |
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Power Punch
[2]8K |
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Supers
All-Out Attack
Stinky Habjouken
236236P |
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Shermkyugen Ougi! Ranbu Ken
214214P |
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I'm the Best!
214214T/236236T or 214214CT/236236CT |
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All-Out EX
Shermkyugen Ougi! Ranbu Ken EX
214214PP |
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All-Out Destruction
SHIN SHERMYUKEN
236236KK |
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Notable Players
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
---|---|---|---|---|
DarthSalad | United States |
Active | "ggs, shake my hand" Example Play |