Eternal Fighter Zero/Mizuka Nagamori: Difference between revisions
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== Special Moves == | == Special Moves == | ||
=== Specials === | === Specials === | ||
====== <font style="visibility:hidden" size="0">236*</font> ====== | |||
{{MoveData | |||
|image= Mizuka236a.png | |||
|caption= | |||
|name= Slow & Keying | |||
(スロゥ&キーイング) | |||
|input= 236* | |||
|data= | |||
{{AttackData-EFZ | |||
|version= A | |||
|damage= 600 | |||
|guard= Any | |||
|startup= 10 | |||
|active= 16 | |||
|recovery= 20 | |||
|advHit= -3 | |||
|advBlock= -5 | |||
|description= * Mizuka throws her bow out straight forward, like a boomerang. After reaching the maximum distance, the bow becomes harmless and automatically homes in to Mizuka for recovery. While the bow is in the air, any notes the bow touches will detonate. This move cannot be performed if Mizuka's bow is out of her hands. | |||
* This move is useful projectile. It comes out fast, crosses almost the entire screen, and can detonate far-off notes easily. | |||
}} | |||
{{AttackData-EFZ | |||
|header= no | |||
|version= B | |||
|damage= 600 | |||
|guard= Any | |||
|startup= 8 | |||
|active= 16 | |||
|recovery= 15 | |||
|advHit= +3 | |||
|advBlock= +1 | |||
|description= * Same as the A version, except the bow is thrown diagonally forward-up initially. | |||
* This move is the anti-air version. It's generally less useful than the A version, but it can be used to hit high-up notes and attack jumping opponents. However, if the bow is Recoil Guarded, the opponent will most likely still be on the offensive, unlike the A version where you at least stop their dash. | |||
}} | |||
{{AttackData-EFZ | |||
|header= no | |||
|version= C | |||
|damage= 600 | |||
|guard= Any | |||
|startup= 10 | |||
|active= 16 | |||
|recovery= 16 | |||
|advHit= +1 | |||
|advBlock= -1 | |||
|description= * Similar to the A version, but will start creating notes during the recovery phase, up to a maximum of 5 notes. This version will not detonate notes. | |||
* This move is quite useful, letting you fill up the screen with notes while go on the offensive. | |||
}} | |||
}} | |||
=== Specials === | |||
| | ====== <font style="visibility:hidden" size="0">236*</font> ====== | ||
| | {{MoveData | ||
|image= EFZ_Mizuka_Nagamori_236a2.png | |||
* | |caption= During Slow & Keying | ||
|name= Pitch & Bend | |||
(ピッチ&ベンド) | |||
|input= 236* | |||
|data= | |||
{{AttackData-EFZ | |||
|recovery= 25, 26, 28 | |||
|description= *Mizuka waves a conductor's baton, which changes the trajectory of the bow. | |||
* Mizuka waves a conductor's baton, which changes the trajectory of the bow. | |||
* The A version makes the bow move up, the B version makes the bow move down, and the C version makes the bow move away. | * The A version makes the bow move up, the B version makes the bow move down, and the C version makes the bow move away. | ||
}} | |||
}} | |||
* Mizuka leaps a number of times up-forward, swinging her cello and bow at the opponent. | ====== <font style="visibility:hidden" size="0">623*</font> ====== | ||
{{MoveData | |||
|image= Mizuka623a.png | |||
|caption= | |||
|name= Slash & Prologue | |||
(スラッシュ&プロローグ) | |||
|input= 623* | |||
|data= | |||
{{AttackData-EFZ | |||
|version= A | |||
|damage= 700 | |||
|guard= Any | |||
|startup= 6 | |||
|active= 2 | |||
|recovery= 38 | |||
|advHit= / | |||
|advBlock= -17 | |||
|description= | |||
}} | |||
{{AttackData-EFZ | |||
|header= no | |||
|version= B | |||
|damage= 450 | |||
|guard= Any | |||
|startup= 10 | |||
|active= 2 | |||
|recovery= 61.66 | |||
|advHit= / | |||
|advBlock= -41.66 | |||
|description= | |||
}} | |||
{{AttackData-EFZ | |||
|header= no | |||
|version= - | |||
|damage= 400 | |||
|guard= Any | |||
|startup= 34 | |||
|active= 2 | |||
|recovery= 37.66 | |||
|advHit= / | |||
|advBlock= | |||
|description= | |||
}} | |||
{{AttackData-EFZ | |||
|header= no | |||
|version= C | |||
|damage= 450 | |||
|guard= Any | |||
|startup= 6 | |||
|active= 2 | |||
|recovery= 98 | |||
|advHit= / | |||
|advBlock= | |||
|description= | |||
}} | |||
{{AttackData-EFZ | |||
|header= no | |||
|version= - | |||
|damage= 450 | |||
|guard= Any | |||
|startup= 30 | |||
|active= 2 | |||
|recovery= 74 | |||
|advHit= / | |||
|advBlock= | |||
|description= | |||
}} | |||
{{AttackData-EFZ | |||
|header= no | |||
|version= - | |||
|damage= 700 | |||
|guard= Any | |||
|startup= 54 | |||
|active= 2 | |||
|recovery= 50 | |||
|advHit= / | |||
|advBlock= | |||
|description= * Mizuka leaps a number of times up-forward, swinging her cello and bow at the opponent. | |||
* This move can also be done in the air. | * This move can also be done in the air. | ||
* This move will detonate any notes that her body touches. | * This move will detonate any notes that her body touches. | ||
* The B version has upper body invincibility and can be followed up (normally by 5C -> air combo) | * The B version has upper body invincibility and can be followed up (normally by 5C -> air combo) | ||
* The last hit of the C version causes wallbounce if it hits. | * The last hit of the C version causes wallbounce if it hits. | ||
* This move cannot be performed if Mizuka's bow is out of her hands. | * This move cannot be performed if Mizuka's bow is out of her hands. | ||
}} | |||
}} | |||
* Mizuka plays her cello, creating a note on the screen | ====== <font style="visibility:hidden" size="0">214*</font> ====== | ||
{{MoveData | |||
|image= Mizuka214.png | |||
|caption= | |||
|name= Tone & Setup | |||
(トーン&セットアップ) | |||
|input= 214* | |||
|data= | |||
{{AttackData-EFZ | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= 23 | |||
|advHit= | |||
|advBlock= | |||
|description= * Mizuka plays her cello, creating a note on the screen | |||
* This move can also be done in the air. | |||
* Any notes that touch a detonating note's explosion will also detonate. | * Any notes that touch a detonating note's explosion will also detonate. | ||
* This move cannot be performed if Mizuka's bow is out of her hands. | * This move cannot be performed if Mizuka's bow is out of her hands. | ||
}} | |||
}} | |||
* Mizuka leaps towards the opponent and swings her bow down to the ground. | ====== <font style="visibility:hidden" size="0">412*</font> ====== | ||
{{MoveData | |||
|image= Mizuka412.png | |||
|caption= | |||
|name= Smash & Sympathy | |||
(スマッシュ&シンパティ) | |||
|input= 412* | |||
|data= | |||
{{AttackData-EFZ | |||
|version= A | |||
|damage= 750 | |||
|guard= Any | |||
|startup= 31 | |||
|active= 2 | |||
|recovery= 18 | |||
|advHit= / | |||
|advBlock= +2 | |||
|description= | |||
}} | |||
{{AttackData-EFZ | |||
|header= no | |||
|version= B | |||
|damage= 750 | |||
|guard= Any | |||
|startup= 42 | |||
|active= 2 | |||
|recovery= 17 | |||
|advHit= / | |||
|advBlock= +4 | |||
|description= | |||
}} | |||
{{AttackData-EFZ | |||
|header= no | |||
|version= C | |||
|damage= 350 | |||
|guard= Any | |||
|startup= 16 | |||
|active= 12 | |||
|recovery= 39 | |||
|advHit= / | |||
|advBlock= | |||
|description= | |||
}} | |||
{{AttackData-EFZ | |||
|header= no | |||
|version= - | |||
|damage= 750 | |||
|guard= Any | |||
|startup= 43 | |||
|active= 2 | |||
|recovery= 22 | |||
|advHit= / | |||
|advBlock= -2 | |||
|description= * Mizuka leaps towards the opponent and swings her bow down to the ground. | |||
* The A version will detonate any notes that her body or bow touches. The B and C versions will detonate any notes that only her body touches, and will create a new note where the bow is at the end of the move. | * The A version will detonate any notes that her body or bow touches. The B and C versions will detonate any notes that only her body touches, and will create a new note where the bow is at the end of the move. | ||
* This move is IC-able | * This move is IC-able even without attacking the opponent. | ||
* This move cannot be performed if Mizuka's bow is out of her hands. | * This move cannot be performed if Mizuka's bow is out of her hands. | ||
|} | }} | ||
}} | |||
====== <font style="visibility:hidden" size="0">214*</font> ====== | |||
{{MoveData | |||
|image= EFZ_Mizuka_Nagamori_Note.png | |||
|caption= | |||
|name= Note Explosion | |||
音階炸裂 | |||
|input= | |||
|data= | |||
{{AttackData-EFZ | |||
|damage= 600 | |||
|guard= Any | |||
|startup= 18 | |||
|active= 4 | |||
|recovery= / | |||
|advHit= / | |||
|advBlock= / | |||
|description= * Set with 214* | |||
* Activated with 2C, 236*, 623*, 412* or 214214* | |||
* Armor breaking | |||
}} | |||
}} | |||
=== Eternity Specials === | === Eternity Specials === |
Revision as of 02:30, 4 December 2019
Introduction
With her strong normals, good reversals, great damage and overwhelming lockdown, Nagamori Mizuka (長森 瑞佳) is widely considered to be the single best character in the game, outside of the last boss Kanna. Her unique ability to set notes, and have them explode when hit with her cello bow not only gives her great space control, but also allows for some extremely strong setups, which are only made stronger by her fast and hard to see overhead. Her trademark corner fortissimo lockdown gives her safe, airtight corner pressure which builds a huge amount of meter and can reset into itself on hit. She is also a character that scales very well with the player, as a beginner can win purely by using her strong normals and fast walk speed, while an expert player has room to grow in learning her more advanced note setups and clean hit combos. If she can be considered to have any weakness, it would be her lack of good long range options, and the difficulty she has converting off mid range hits in the neutral game.
Mizuka is the main heroine of ONE, a visual novel produced by Tactics in 1998. Mizuka is Kouhei's neighbour and childhood friend, and is in the same grade in school. She always worries about Kouhei, acting very maternal-like towards him. Mizuka goes to wake him up every morning, but Kouhei either does not get up or plays some mean tricks to her, causing them to be late for school all the time. During ONE, a pretend confession that Mizuka takes seriously ends up changing things between them forever. And when he discovers inconsistencies in his memories, he struggles to find the truth between him and Mizuka...
Stage: Park on the Path to School (Day) (通学路の公園(昼))
BGM: 8 Cats (8匹のネコ)
Character-Specific Notes
- Mizuka is able to air jump once, and air dash/backstep once.
- Several of Mizuka's moves require her cello bow to be in her hands. If Mizuka's bow is thrown, she will not be able to perform those moves until she recovers the bow again.
- Several of Mizuka's moves create notes on the playing field. These notes can be detonated by various other moves, in order to deal damage. Notes will normally disappear after being detonated or after 10 seconds, whichever comes first.
- Mizuka's Medium attacks are chained either like 5B(c) 5B(f), or like 2B 5B(f).
Normal Moves
The notation for the movelists can be found under Notation.
Move | Hits | Damage | Guard | Move Cancel |
Jump Cancel |
IC Cancel |
---|---|---|---|---|---|---|
5A | 1 | 200 | Low | Yes | Yes | Yes |
2A | 1 | 220 | Low | Yes | Yes | Yes |
j.A | 1 | 200 | High/Air | Yes | Yes | Yes |
66A | 1 | 250 | Low | Yes | No | Yes |
662A | 1 | 220 | Low | Yes | No | Yes |
5B(c) | 1 | 390 | Ground | Yes | Yes | Yes |
5B(f) | 1 | 450 | Ground | Yes | No | Yes |
2B | 1 | 400 | Ground | Yes | Hit | Yes |
j.B | 1 | 400 | High/Air | Yes | Yes | Yes |
66B | 1 | 450 | Ground | Yes | No | Yes |
662B | 1 | 350 | Any | Yes | No | Yes |
5C | 1 | 600 | Ground | Yes | Hit | Yes |
2C | 6 | ≈560 | Ground | Yes | No | Yes |
j.C | 1 | 600 | High/Air | Yes | Yes | Yes |
66C | 1 | 650 | Ground | Yes | Hit | Yes |
662C | 1 | 600 | Ground | Yes | No | Yes |
Throw | 6 | ≈1080 | Throw | No | No | No |
j.Throw | 2 | 1200 | Air Throw | No | No | No |
Bookbag Decapitation | ||||||
6B | 1 | 450 | High | No | No | Yes |
Normal Moves
Standing
5A
5A
|
---|
5B
5B
|
---|
f5B
f5B
|
---|
6B
Bookbag Decapitation
(脳天かばん割り)
6B |
---|
5C
5C
|
---|
Crouching
2A
2A
|
---|
2B
2B
|
---|
2C
2C with bow with bow
|
---|
2C
2C without bow without bow
|
---|
Dashing
66A
66A
|
---|
66B
66B
|
---|
66C
66C
|
---|
662A
662A
|
---|
662B
662B
|
---|
662C
662C
|
---|
Jumping
j5A
j5A
|
---|
j5B
j5B
|
---|
j5C
j5C
|
---|
Grabs
Close 6C/4C
Ground Grab
Close 6C/4C |
---|
Close j6C
Air Grab
Close j6C |
---|
Special Moves
The notation for the movelists can be found under Notation.
Move | Hits | Damage | Guard | IC Cancel | |||
---|---|---|---|---|---|---|---|
Slow & Keying | |||||||
236A | 1 | 600 | Any | FIC | |||
236B | 1 | 600 | Any | FIC | |||
236C | 1 | 600 | Any | FIC | |||
> Pitch & Bend [During Slow & Keying] | |||||||
> 236A | 0 | N/A | N/A | No | |||
> 236B | 0 | N/A | N/A | No | |||
> 236C | 0 | N/A | N/A | No | |||
Slash & Prologue [+Aerial] | |||||||
623A | 1 | 700 | Any | Yes | |||
623B | 2 | ≈820 | Any | Yes | |||
623C | 3 | ≈1260 | Any | Yes | |||
Tone & Setup [+Aerial] | |||||||
214A/B/C | 1 | 600 | Any | No | |||
Tone & Setup | |||||||
j.236A/B/C | 1 | 600 | Any | No | |||
Smash & Sympathy | |||||||
412A | 1 | 750 | Any | Yes/FIC | |||
412B | 1 | 750 | High/Air | Yes/FIC | |||
412C | 2 | ≈1050 | Any, High/Air | Yes | |||
Special Mounting Pillow [SP Level 1-3] | |||||||
236236A | 10 | ≈2180 | Ground | No | |||
236236B | 31 | ≈3380 | Ground | No | |||
236236C | 35 | ≈3950 | Ground | No | |||
Tone & Setup+ [+Aerial, SP Level 1-3] | |||||||
214214A | n | 600*n | Any | No | |||
214214B | 1 | 1800 | Any | No | |||
214214C | n | 600*n | Any | No | |||
Reverb & Awaking [SP Level 1-3] | |||||||
641236A or 632146A | 1 | 1800 | Ground | No | |||
641236B or 632146B | 1 | 2500 | Ground | No | |||
641236C or 632146C | 1 | 3200 | Ground | No | |||
Eternal Poem [1/3 HP, SP Level 3] | |||||||
6BA6A | 0 | N/A | Unblockable | No |
Special Moves
Specials
236*
Slow & Keying
(スロゥ&キーイング)
236* |
---|
Specials
236*
Pitch & Bend
(ピッチ&ベンド) 236* During Slow & Keying During Slow & Keying
|
---|
623*
Slash & Prologue
(スラッシュ&プロローグ)
623* |
---|
214*
Tone & Setup
(トーン&セットアップ)
214* |
---|
412*
Smash & Sympathy
(スマッシュ&シンパティ)
412* |
---|
214*
Note Explosion
音階炸裂
|
---|
Eternity Specials
236236* - Special Mounting Pillow (スペシャル馬乗り枕)
| |
214214* - Tone & Setup+ (トーン&セットアップ+)
| |
641236* - Reverb & Awaking (リバーヴ&アウェイキング)
|
Final Memory
6BA6A - Eternal Poem (永遠の詩)
|
Strategy, Tactics, and Combos
Combos
(Tentative, these are probably not optimal) (You might forgo j.623A for airdash, or j.ABC 623A for 8 j.A to tech trap maybe. I don't know how this game works though)
fullscreen/midscreen meterless bnb: 2AB(B)C 214B dash forward. <- Lets you do dumb note mixups
fullscreen note bnb: 214A hits > 5C j.B ad j.A j.B 66C j.ABC j.ABC 623A (you can opt to go for 2C instead of air combo if you want to place notes I think)
fullscreen BIC bnb: buttons > 623A BIC j.B ad j.A j.B land (66C as late as possible) j.B ad j.B j.C j.ABC j.ABC 623A
corner bnb: 2A 2B 2C 214A
corner bnb: 2C 5ABC j.ABC j.ABC 623A -you can hit confirm from a close A or B.
corner IC bnb: buttons 2C 623A IC j.B ad j.B j.C 66B 2A 5AA 5BB 5C j.ABC j.ABC 632A
corner BIC bnb: 2ABC 623A BIC [j.BC 5BC] j.ABC j.ABC 623A
Basic Strategy
Take any opportunity you get to create notes around the opponent.
If you are waking up and you believe that the opponent is going to attack, Slash & Prologue C version is a good wakeup to use.
If you manage to knock down the opponent in the corner, laying an f-note (Tone & Setup+ A version) would be a good idea.
Fun with Notes
Standard Corner Note: This is the most basic note setup that you should learn. While the opponent is downed in the corner, create a note on top of them (214A). From this position, you have the options of attacking low with 2A or 5A, attacking high with 6B, throwing them, or detonating the note with 623A. If you detonate the note, you will retain frame advantage and have a second try to break the opponent's guard.
Deadly Note Crossover: While next to a downed opponent, create a note right on top of them (214A), and just before they wake up, perform an A version Slash & Prologue (623A) to detonate the note. With correct timing, you will either attack them as they stand up, forcing them to block as expected (away from your original position), or whiff and land on the opposite side of the opponent, forcing them to block unnaturally (towards your original position).
Alternatively, the A version Smash & Sympathy (412A) can be used instead, if the 623 motion is too difficult. Also, the B version Tone & Setup+ (214214B) can be used instead, for extra damage.
Follow-up Bow: While far from the opponent, create a note far away (214B), throw the bow high up (236B), and dash toward the opponent. If the opponent tries to be offensive and punish you for that "missed" bow, they will be surprised when the bow loops back behind you and detonates that note on it's way back to you, launching the opponent for an aerial assault.
Win Quotes
Japanese | English |
---|---|
私だって |
[TRANSLATION NEEDED] |
少しだらしが |
[TRANSLATION NEEDED] |
道端で |
Hey, I don't think it's good to fall asleep on the street... |
こういう事は |
[TRANSLATION NEEDED] |
これでも |
[TRANSLATION NEEDED] |
(To Rumi) |
(To Rumi) |
(To Mio) |
(To Mio) |
(To Nayuki) |
(To Nayuki) |
(To UNKNOWN) |
(To UNKNOWN) |
(To Mizuka) |
(To Mizuka) |
Colors
In-game References
ONE References
- Mizuka's "Special Mounting Pillow" move is a reference to how Mizuka sometimes wakes Kouhei up with a pillow.