Skullgirls/Beowulf: Difference between revisions
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{{SG Character Intro|char=Beowulf|short=beo|content= | |||
==Story== | ==Story== | ||
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Now, as the Canopy Kingdom faces a new threat, Beowulf enters the ring once more, determined to relive the glory, and in doing so stumbles upon the truth about his past... Will Beowulf be able to overcome this new threat to the city and his legacy? Or is this his final taste of the spotlight? | Now, as the Canopy Kingdom faces a new threat, Beowulf enters the ring once more, determined to relive the glory, and in doing so stumbles upon the truth about his past... Will Beowulf be able to overcome this new threat to the city and his legacy? Or is this his final taste of the spotlight? | ||
== | ==Overview== | ||
Beowulf is a resource-based beat-em-up styled character with strong mix-ups and tremendous damage, given he has those resources. He is best at close range utilizing his fast hop-dash overheads to force his opponent to guess between a high/low/throw. He also performs well in the mid range thanks to his trusty folding chair, The Hurting. | Beowulf is a resource-based beat-em-up styled character with strong mix-ups and tremendous damage, given he has those resources. He is best at close range utilizing his fast hop-dash overheads to force his opponent to guess between a high/low/throw. He also performs well in the mid range thanks to his trusty folding chair, The Hurting. | ||
'''Chair and Chairless modes:''' | |||
One of Beowulf's main mechanics is his ability to remove and re-equip his chair, which gives him different abilities. | |||
'''Chair On''': | |||
* | * Has access to wide-arcing disjointed normals. | ||
* | * A pseudo double jump. | ||
* And his Hurting Hurl (236P) series, which includes a sweeping projectile, a delayed overhead, and a slow, but plus on block, reversal. | |||
* Hurting Hurl (236P) | |||
'''Chair Off''': | |||
* Chair normals are replaced with either stubby hitgrabs in s.HP and j.HP or bigger, slower armored moves in c.HP and c.HK. c.HP hits twice and can force RPS on block by spending meter (or hype if he's near his chair), and c.HK can tank multiple hits and is an almost fullscreen sweep that he can tech roll afterwards. | |||
* Loses access to his Hurting Hurl, which also has his only meterless invul reversal. Although, he gains a new special: Take a Seat, which allows him to special cancel his normals to extend combos, pressure, and improvise mixups. | |||
* Landing on the chair with a Grab Stance ender re-equips it, deals bonus damage, and gives a level of hype. | |||
'''Grab Stance and Hype:''' | |||
When Beowulf grabs the opponent either from his throws, hitgrabs, Airwulf, or Wulfamania, Beowulf will enter a unique Grab Stance mode where he holds the opponent in the air and can pummel them and select a wide series of "finishers" to continue the combo or position himself as he pleases. | |||
This is complimented by his Hype mechanics, where upon doing select actions, finishers, or taunting Beowulf will amass 1-3 levels of '''Hype'''. | |||
When Beowulf has '''Hype''' he can spend the hype levels during Grab stance to use EX finishers which sacrifice a pinch of damage (except for Canis Major and Geatish Trepak) for utility effects, such as EX Canis Major (2PP while airborne in Grab Stance) with long Hard Knockdown for sajejumps and oki setups, EX Grendel Killa (4KK in Grab stance) for a strong finisher that allows normal followups, or EX Geatish Trepak (2KK with chair on in Grab Stance) to get a doublesnap when close to the corner or send them fullscreen. | |||
'''Hop dash:''' | |||
Beowulf can do any of his air normals during his dash (although heavy normals will not come out), similarly to Sasquatch's shorthops, which allows him to do a variety of things such as: Going for a safe on block, nigh-unreacatble overhead to open up his opponent, or bait the opponent's reversal by timing a safejump from a normal or EX Canis Major. Utilizing this well allows Beowulf to overwhelm his opponent at the short range and make them fear pushing buttons against him. | |||
{{StrengthsAndWeaknesses | |||
| intro = [[file:SG_beo_icon.png|32px]] '''Beowulf''' is a resource-based, okizeme-oriented, rushdown character that builds a unique resource that can be spent to do massive amounts of extra damage. | |||
| pros = | |||
* '''High Damage''': High frontloaded damage, bolstered when he has '''Hype''', due to his '''Grab Stance''' options and '''Gigantic Arm''' tacking on good damage at any point. | |||
* '''High Metergain''': Beowulf gains high amounts of meter primarily from Headbutts during '''Grab Stance''', allowing him to build up meter to kill an opponent or save it for his team.. | |||
* '''Okizeme''': Strong okizeme that he can go into whenever he pleases. Hopdash jLK is an extremely fast overhead that is your primary safejump tool. | |||
* '''Straightforward Neutral''': Very easy to pick up and play due to its simplicity, giving him presence on demand very effectively. | |||
| cons = | |||
* | * '''Mobility''': His non-standard mobility options either require The Hurting (j2HK) or are committal (Blitzer) and while he does boast the fastest walk speed, you generally do not get to just walk at the opposition. | ||
* '''Hurtboxes''': Fairly large hurtbox makes it difficult for Beowulf to avoid stuff in neutral and opens himself up for getting clipped by attacks. | |||
* '''Straightforward Neutral''': Due to it being straightforward, it also becomes fairly easy to deal with, leaving him open when trying to play it out. | |||
|tablewidth=80 | |||
}} | |||
<br> | |||
<div class="heading" style="text-align: center;">'''Video Overview'''</div> | |||
Beowulf | <div style= "margin: 20px;">{{#ev:youtube|https://youtu.be/QMlK6ZrYVqg||center|||start=6616}}</div> | ||
}} | |||
==Stats== | |||
{{CharacterData-SG | |||
| weight=Medium | |||
{{CharacterData-SG | |||
| weight=Medium | |||
| dash=Hop | | dash=Hop | ||
| doublejump=No | | doublejump=No | ||
Line 89: | Line 66: | ||
| forwardtech=39 | | forwardtech=39 | ||
| backwardtech=40 | | backwardtech=40 | ||
| slidingkd= | | slidingkd=88 | ||
| hardkd=34 | | hardkd=34 | ||
| crumple=34 | | crumple=34 | ||
Line 96: | Line 73: | ||
| airchain=5 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | | airchain=5 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | ||
}} | }} | ||
==Assists== | |||
<gallery style="float:right"> | |||
Image:SG_beo_qcfp_mh.png|500px|'''H Hurting Hurl (default assist)''' | |||
Image:SG_beo_chp_assist.png|500px|'''2HP (default assist)''' | |||
Image:SG_beo_qcfp_l.png|500px|'''L Hurting Hurl (236LP)''' | |||
Image:SG_beo_chk_assist.png|500px|'''2HK''' | |||
Image:SG_beo_qcfthrow.png|500px|'''Wulf Shoot (236LP+LK)''' | |||
</gallery> | |||
===H Hurting Hurl (default assist)=== | |||
An [[Skullgirls/Team_Building#Invulnerable_DP_assists| invulnerable DP assist]] that is also a projectile. It has a good hitbox and trajectory, but has a slow startup and can be avoided fairly easily. Also, Beowulf will only do the chair throw if The Hurting is not on cooldown or if the move is used as an alpha counter. Otherwise he will enter the screen, do nothing, and leave. | |||
===2HP (default assist)=== | |||
A launcher with a good hitbox in front of Beowulf that becomes an [[Skullgirls/Team_Building#Armored_assists|armored assist]] that hits twice when he does not have The Hurting equipped. | |||
===L Hurting Hurl (236LP)=== | |||
A forward traveling [[Skullgirls/Team_Building#Low_assists|low]] projectile assist that is also a sweep. Useful for mixups and has easy confirms. Like H '''Hurting Hurl''', The Hurting must not be on cooldown for Beowulf to perform the assist. | |||
===2HK=== | |||
A fast sweep with The Hurting equipped or a slow, long reaching, [[Skullgirls/Team_Building#Armored_assists|armored]] sweep without it. | |||
===Wulf Shoot (236LP+LK)=== | |||
A command grab with a slow startup that travels fast and always ends with '''Da Grendel Killa'''. | |||
<br clear=all/> | |||
==Move List== | ==Move List== | ||
=== | ===Character Mechanic: Chair (The Hurting)=== | ||
[[Image:SG_beo_chair.png|300px|thumb]] | |||
Beowulf can remove his chair, The Hurting, by using '''Hurting Hurl (236P)''' or '''j2HK'''. The normals that would have used the chair are changed when Beowulf doesn't have the chair, and he no longer has access to using Hurting Hurl, Geatish Trepak, and Striker Kick. Also, he will take 35 bonus points of chip damage per hit from all sources except from projectiles or Bursts. For a period of time after the chair is let go, it stays on the ground and is dimmed. After some time, it lights up, indicating that Beowulf can interact with the chair as soon as it starts flashing. Beowulf can pick the chair back up by: | |||
* Using the Take a Seat special move (standing near the chair and pressing {{NotationIcon-SG|K}} + {{NotationIcon-SG|K}}). | |||
* Using EX Chair Recall (having 3 levels of Hype and pressing [[File:2.gif]], [[File:2.gif]] + {{NotationIcon-SG|K}} + {{NotationIcon-SG|K}}). | |||
* Landing on it with a grab stance finisher or Three Wulf Moonsault, which additionally increases their damage, | |||
* Tagging in, regardless if the chair is lit up or not. | |||
{{-}} | |||
===Character Mechanic: Grab Stance and Hype=== | |||
Beowulf's throw is different from the rest of the cast because, rather than throwing his opponent, he enters '''Grab Stance''' where he is freely able to pummel his opponent and position himself, a mechanic similar to older beat'em up arcade games. | |||
Entering '''Grab Stance''' in the middle of an ongoing combo will advance the combo stage to at least Stage 3 and begin building undizzy (if he is not already at Stage 3). | |||
When in '''Grab Stance''', Beowulf is fully invulnerable and allowed to do a number of actions within a time frame of entering Grab Stance or until he runs out of actions. | |||
* Beowulf gains 4 actions when he enters Grab Stance with a throw, air throw, and using two levels of Hype after Three Wulf Moonsault. | |||
* 5 actions when he enters Grab Stance with Wulf Shoot and Wulfamania!. | |||
* 2 actions when he enters Grab Stance with 2MK and (Chairless) 5HP. | |||
* 1 action when he enters Grab Stance with (Chairless) j.HP and Airwulf after using an EX ender/finisher during it. | |||
* Using EX Wulf Press Slam or Diving Wulfdog before the last action will force you to input another action. In practice, this allows for Hype moves to be inserted without using an action, for a theoretical total of 5 actions off of a normal throw with Hype instead of 4. | |||
* | |||
{{MoveData-SG | Beowulf leaves Grab Stance when he has no actions left, when the timer runs out, or when he uses an ender/finisher. | ||
| pic=[[File: | * Using Berserker Headbutt or Naegling Knee Lift will consume one action. | ||
| caption= | * Using an ender/finisher will end Grab Stance. | ||
| hitbox=[[File: | ** Using EX Wulf Press Slam or Diving Wulfdog will consume a Grab Stance action except IF they're used as the final Grab Stance action. | ||
| name= | So it is best to use as many Berserker Headbutts or Naegling Knee Lifts before your final action. | ||
| input='''s.'''{{NotationIcon-SG| | |||
Upon entering Grab Stance, Beowulf has X frames to input an action, otherwise he will default to ending Grab Stance with Wulf Press Slam if on the ground, except in Wulfamania! where he will end with Da Grendel Killa, or Canis Major Press if in the air. The timers for Grab Stance is as follows: | |||
* 23f via Airwulf. | |||
* 45f via 5HP and (OTG) 2MK. | |||
* 75f via a ground throw and spending 2 levels of Hype after Three Wulf Moonsault | |||
* 115f with Wulf Shoot and Wulfamania! | |||
** 42f after Bersker Headbutt(during Wulfamania!). | |||
** 43f after Naegling Knee Lift(during Wulfamania!). | |||
* The opponent will automatically tech if you do not input an action 17f after Berserker Headbutt or Naegling Knee Lift (except during Airwulf and Wulfamania). | |||
Beowulf is able to enter Grab Stance up to two times normally, three times with EX Da Grendel Kila, and even more with clever use of Hype and assists. After the second or third Beowulf leaves Grab Stance, his opponent will become fully invulnerable and be able to use a ground recovery as soon as they touch the ground. | |||
'''Hype''' is Beowulf's other resource aside from The Hurting that greatly benefits him. Hype amplifies Beowulf's ender/finishers and increases his utility by granting additional moves (Grab Stance EX enders, and EX Chair Recall / Wulf Blitzer) | |||
Beowulf gains Hype by (from a minimum of 1/3 to a max of 3 levels of Hype): | |||
* Using any Grab Stance ender/finisher when at 0 levels of Hype (1 level gained). | |||
* Slamming onto The Hurting with a Grab Stance ender/finisher (does not stack with the 0 Hype bonus, 1 level gained). | |||
** Also applies when Beowulf is an assist. | |||
* Every 35f 5LP is held (1 level gained). | |||
* Every mic drop (only the first mic drop from 5MP counts in a combo, 1/3 level gained). | |||
* Every 5HK that staggers the opponent ( 1/3 level gained). | |||
* Holding down a {{NotationIcon-SG|K}} during EX Chair Recall (1 level gained). | |||
* Taunting (3 levels gained). | |||
* Landing his command throw super Wulfamania! (3 levels gained). | |||
Beowulf can spend Hype during Grab Stance by inputting {{NotationIcon-SG|P}}+{{NotationIcon-SG|P}} or {{NotationIcon-SG|K}}+{{NotationIcon-SG|K}} after the moves respective motion. When Beowulf does so, his enders/finishers will gain extra properties. (What each EX ender does is listed with their respective move.) | |||
Note: Hype acquired mid combo from held 5LP, Taunt, or non-EX throw finishers (and any hype acquired in the same combo afterwards), makes any EX ender it is spent on deal 70% of its original damage. This does not apply to Blockbuster finishers, or Geatish Trepak since it's not boosted during the EX version. TL;DR - Spending hype gained mid combo on EX finishers does less damage. | |||
===Standing Normals=== | |||
{{MoveData-SG | |||
| pic=[[File:SG_beo_slp.png|225px]] | |||
| caption=Cheap Pop | |||
| hitbox=[[File:SG_beo_slp_hb.png|225px]] | |||
| name=5LP | |||
| input='''s.'''{{NotationIcon-SG|LP}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version={{NotationIcon-SG|MP}} | | guard=Mid | ||
| properties=- | |||
| dmg=250 | |||
| meter=2.5% | |||
| startup=7 | |||
| active=2 | |||
| recovery=13 | |||
| hitstop=7 | |||
| hitstun=16 | |||
| blockstun=19 | |||
| onhit=+2 | |||
| onblock=+5 | |||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_slp_fd.png|left]]}} | |||
| | |||
* A jab resembling a Hulk Hogan's signature ear taunt. Holding the button extends recovery indefinitely, building a level of '''Hype''' for every 35f held. | |||
|}} | |||
{{MoveData-SG | |||
| pic=[[File:SG_beo_smp.png|225px]] | |||
| caption=Pipe Bomb | |||
| hitbox=[[File:SG_beo_smp_hb.png|225px]] | |||
| name=5MP | |||
| input='''s.'''{{NotationIcon-SG|MP}} | |||
|{{AttackData-SG | | |||
| version={{NotationIcon-SG|MP}} | |||
| guard=Mid | | guard=Mid | ||
| properties=- | | properties=- | ||
Line 168: | Line 224: | ||
| framedata=[[File:SG_beo_smp2_fd.png|left]]}} | | framedata=[[File:SG_beo_smp2_fd.png|left]]}} | ||
| | | | ||
* Beowulf delivers a staight punch while holding a microphone. Holding the button will drop the mic for a second, overhead hit. Depending on how long the button is held, the mic drop can combo from the punch or un-combo to function as an overhead reset. The mic drop can always be comboed out of, and builds 1/ | * Beowulf delivers a staight punch while holding a microphone. Holding the button will drop the mic for a second, overhead hit. Depending on how long the button is held, the mic drop can combo from the punch or un-combo to function as an overhead reset. The mic drop can always be comboed out of, and builds 1/3 of a level of '''Hype'''. | ||
* When combined with a cancel into L Hurting Hurl, this move can be effectively used for high/low mixups. | * When combined with a cancel into L Hurting Hurl, this move can be effectively used for high/low mixups. | ||
|}} | |}} | ||
Line 304: | Line 360: | ||
| | | | ||
* A super kick which causes stagger when used outside of a chain combo. Luckily, Beowulf has several ways to combo into this move with a link. For example, the easiest link would be L Hurting Hurl, hop j.MP, 5HK. | * A super kick which causes stagger when used outside of a chain combo. Luckily, Beowulf has several ways to combo into this move with a link. For example, the easiest link would be L Hurting Hurl, hop j.MP, 5HK. | ||
* Builds 1/3 of a level of Hype once per combo when it staggers. | |||
* Moves Beowulf forward much further than 5MK, but is also slower, can also be used to kara cancel. | * Moves Beowulf forward much further than 5MK, but is also slower, can also be used to kara cancel. | ||
|}} | |}} | ||
Line 400: | Line 457: | ||
| guard=Mid | | guard=Mid | ||
| properties={{Property-SG|Armor}} (1 hit), | | properties={{Property-SG|Armor}} (1 hit), | ||
{{Property-SG|No Cancel}} (Specials) | |||
| dmg=625, 725 | | dmg=625, 725 | ||
| meter=10%, 10% | | meter=10%, 10% | ||
Line 472: | Line 529: | ||
| | | | ||
* Beowulf swipes at the opponent's ankles with a low attack. Although mediocre on its own, hitting the attack as an OTG triggers a hit grab where Beowulf picks the opponent up and starts '''Grab Stance''' with 2 actions. | * Beowulf swipes at the opponent's ankles with a low attack. Although mediocre on its own, hitting the attack as an OTG triggers a hit grab where Beowulf picks the opponent up and starts '''Grab Stance''' with 2 actions. | ||
** Given the choice between hitting Ms. Fortune's head and grabbing her body OTG, it will always opt to grab her body. | |||
* Can be used in a blockstring instead of 2MP for a second low that's only -2 on block. | * Can be used in a blockstring instead of 2MP for a second low that's only -2 on block. | ||
* It's longer blockstun over 2MP allows [2MK, 5HK] to be a true blockstring. | * It's longer blockstun over 2MP allows [2MK, 5HK] to be a true blockstring. | ||
Line 511: | Line 569: | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard={{Property-SG|Low}} | | guard={{Property-SG|Low}} | ||
| properties={{Property-SG|Armor}} (3 hits), | | properties={{Property-SG|Armor}} (3 hits), {{Property-SG|Sweep}}{{Property-SG|No Cancel}} (Specials) | ||
| dmg=1400 | | dmg=1400 | ||
| meter=10% | | meter=10% | ||
Line 857: | Line 915: | ||
| framedata=[[File:SG_beo_snap_fd.png|left]]}} | | framedata=[[File:SG_beo_snap_fd.png|left]]}} | ||
| | | | ||
* | * Unique in that it has 2 hits, and will only do the kick to send the opponent off screen if the first hit connects successfully. | ||
** | ** Beo will simply set The Hurting down on block or on whiff. | ||
* If a {{NotationIcon-SG|P}} button is held; Beowulf stays in his chair until the button is released or if he gets hit. | * If a {{NotationIcon-SG|P}} button is held; Beowulf stays in his chair until the button is released or if he gets hit. | ||
* Beowulf has a second snapback while in grab stance (see the Grab Stance Moves section). | * Beowulf has a second snapback while in grab stance (see the Grab Stance Moves section). | ||
Line 870: | Line 928: | ||
| caption="All's chair!" / "Hey, catch!" (L)<br>"Chair we go!" / "Have a seat!" (M)<br>"Take a load off!" / "Hold this for me!" (H) | | caption="All's chair!" / "Hey, catch!" (L)<br>"Chair we go!" / "Have a seat!" (M)<br>"Take a load off!" / "Hold this for me!" (H) | ||
| hitbox=[[File:SG_beo_qcfp_hb.png|225px]] | | hitbox=[[File:SG_beo_qcfp_hb.png|225px]] | ||
| name=Hurting Hurl | | name=Hurting Hurl (Chair Toss) | ||
| input='''With Chair''' {{NotationIcon-SG|236}} + {{NotationIcon-SG|P}} | | input='''With Chair''' {{NotationIcon-SG|236}} + {{NotationIcon-SG|P}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 942: | Line 1,000: | ||
*** Although, due to the lengthy startup this allows his opponent to either startup a reversal of their own, grab him, safejump, meaty, or plain move out of the way as well. Use with care. | *** Although, due to the lengthy startup this allows his opponent to either startup a reversal of their own, grab him, safejump, meaty, or plain move out of the way as well. Use with care. | ||
** Puts The Hurting on the longest cooldown. | ** Puts The Hurting on the longest cooldown. | ||
** | ** Beowulf has a 4f buffer for normals after this move. | ||
|}} | |}} | ||
Line 950: | Line 1,007: | ||
| caption="Ow, ow, awoo!" | | caption="Ow, ow, awoo!" | ||
| hitbox=[[File:SG_beo_qcfk_hb.jpg|225px]] | | hitbox=[[File:SG_beo_qcfk_hb.jpg|225px]] | ||
| name=Wulf Blitzer | | name=Wulf Blitzer (Beast Cannon) | ||
| input={{NotationIcon-SG|236}} + {{NotationIcon-SG|K}} '''(Air OK)''' | | input={{NotationIcon-SG|236}} + {{NotationIcon-SG|K}} '''(Air OK)''' | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 974: | Line 1,031: | ||
| properties=- | | properties=- | ||
| dmg=See description (100) | | dmg=See description (100) | ||
| meter= | | meter=3% | ||
| startup=8 | | startup=8 | ||
| active=28 | | active=28 | ||
Line 980: | Line 1,037: | ||
| hitstop=8 | | hitstop=8 | ||
| hitstun=15 | | hitstun=15 | ||
| blockstun=18 | | blockstun=12 (x3 downwards directions), 18 (otherwise) | ||
| onhit={{Property-SG|KD}} | | onhit={{Property-SG|KD}} | ||
| onblock=- | | onblock=-2/-8 at best, see description | ||
| onpushblock= | |||
| superhitstop=N/A}} | |||
|{{AttackData-SG | | |||
| version=Ground EX | |||
| guard=Mid | |||
| properties=- | |||
| dmg=See description (100) | |||
| meter=3% | |||
| startup=8 | |||
| active=28 | |||
| recovery=(Until ground), 12 after landing | |||
| hitstop=? | |||
| hitstun=15 | |||
| blockstun=18 | |||
| onhit={{Property-SG|KD}} | |||
| onblock=-2 at best, see description | |||
| onpushblock= | | onpushblock= | ||
| superhitstop=N/A}} | | superhitstop=N/A}} | ||
Line 998: | Line 1,071: | ||
| blockstun=18 | | blockstun=18 | ||
| onhit={{Property-SG|KD}} | | onhit={{Property-SG|KD}} | ||
| onblock=-27 | | onblock=-27 at best (L), -2 at best (M), -57 at best (H) | ||
| onpushblock= | | onpushblock= | ||
| superhitstop=N/A | | superhitstop=N/A | ||
Line 1,007: | Line 1,080: | ||
| properties=- | | properties=- | ||
| dmg=See description (100) | | dmg=See description (100) | ||
| meter= | | meter=3% | ||
| startup=8 | | startup=8 | ||
| active=28 | | active=28 | ||
| recovery=(Until ground),12 after landing | | recovery=(Until ground), 12 after landing | ||
| hitstop=8 | | hitstop=8 | ||
| hitstun=15 | |||
| blockstun=12 (downwards directions), 18 (otherwise) | |||
| onhit={{Property-SG|KD}} | |||
| onblock=-8 at best, see description | |||
| onpushblock= | |||
| superhitstop=N/A}}|{{AttackData-SG | | |||
| version=Air EX | |||
| guard=Mid | |||
| properties=- | |||
| dmg=See description (100) | |||
| meter=3% | |||
| startup=8 | |||
| active=28 | |||
| recovery=(Until ground), 12 after landing | |||
| hitstop=? | |||
| hitstun=15 | | hitstun=15 | ||
| blockstun=18 | | blockstun=18 | ||
| onhit={{Property-SG|KD}} | | onhit={{Property-SG|KD}} | ||
| onblock=- | | onblock=-2 at best, see description | ||
| onpushblock= | | onpushblock= | ||
| superhitstop=N/A}} | | superhitstop=N/A}} | ||
Line 1,029: | Line 1,117: | ||
* Wulf Blitzer's damage depends on the direction traveled. If done as a final hit (3rd hit on the ground, 2nd hit in the air), the damage increases by 400, except for the straight downward direction (2) which increases by 300. | * Wulf Blitzer's damage depends on the direction traveled. If done as a final hit (3rd hit on the ground, 2nd hit in the air), the damage increases by 400, except for the straight downward direction (2) which increases by 300. | ||
{{{!}} class{{=}}"wikitable bullet-table" style{{=}}"margin-left:25px; width:200px;" | {{{!}} class{{=}}"wikitable bullet-table" style{{=}}"margin-left:25px; width:200px;" | ||
{{!}}+ Damage by Direction | {{!}}+ Blitzer Damage by Direction | ||
! [[File:7.gif]] !! [[File:8.gif]] !! [[File:9.gif]] | ! [[File:7.gif]] !! [[File:8.gif]] !! [[File:9.gif]] | ||
{{!}}- style{{=}}"text-align:center;" | {{!}}- style{{=}}"text-align:center;" | ||
Line 1,042: | Line 1,130: | ||
{{!}} 275 {{!!}} 275 {{!!}} 275 | {{!}} 275 {{!!}} 275 {{!!}} 275 | ||
{{!}}} | {{!}}} | ||
* Grounded Blitzer followups (x2/x3) frame advantage on block: | |||
** x2 in downwards directions: -2 | |||
** x3 in downwards directions: -8 at best | |||
** x2/x3 forwards/back: -24 at best | |||
** x2/x3 upback: -50 at best | |||
** x2/x3 upforward: -57 at best | |||
** x2/x3 upwards: -65 at best | |||
* Air Blitzer followup (x2) frame advantage on block: | |||
** Downwards directions: -8 at best | |||
** Forwards/back: -27 at best | |||
** Upback: -51 at best | |||
** Upforward: -57 at best | |||
** Upwards: -65 at best | |||
* Can be used to frametrap your opponent by delaying the next blitzer. | * Can be used to frametrap your opponent by delaying the next blitzer. | ||
** Due to how Wulf Blitzer's frame advantage can vary based on it's next direction, Beowulf can also frametrap after landing. An example being L Wulf Blitzer, 2, H hurl. | ** Due to how Wulf Blitzer's frame advantage can vary based on it's next direction, Beowulf can also frametrap after landing. An example being L Wulf Blitzer, 2, H hurl. | ||
* Beowulf gets an extra 1.1111% meter when blitzing | * Beowulf gets an extra 1.1111% meter when blitzing forwards or upforwards. | ||
{{MoveData-SG | * For the cost of 1 Hype and after performing at least one regular Blitzer, Beowulf can press KK + any direction to perform an EX Blitzer. | ||
| pic=[[File:SG_beo_qcfthrow.png|225px]] | ** He can do this up to 3 times, as long as he has the Hype. | ||
| caption= | ** This allows him to perform up to 6 Blitzers from the ground (3 normal + 3 EX), or 5 from the air (2 normal + 3 EX). | ||
** EX Blitzer cannot be canceled back into a regular Blitzer. | |||
** Unlike regular Blitzers, there is no damage bonus on the third EX Blitzer in a row. | |||
** Grounded EX Blitzers have the same frame advantage as the x2 Blitzer followup (ie. they are -2 on block in downwards directions when starting from the lowest height). | |||
** Air EX Blitzers have the same frame advantage as the x2 Blitzer followup, except they do not suffer a blockstun penalty on downwards directions (ie. they are -2 on block in downwards directions when starting from the lowest height). | |||
{{{!}} class{{=}}"wikitable bullet-table" style{{=}}"margin-left:25px; width:200px;" | |||
{{!}}+ EX Blitzer Damage | |||
! [[File:7.gif]] !! [[File:8.gif]] !! [[File:9.gif]] | |||
{{!}}- style{{=}}"text-align:center;" | |||
{{!}} 675 {{!!}} 775 {{!!}} 675 | |||
{{!}}- | |||
! [[File:4.gif]] !! O !! [[File:6.gif]] | |||
{{!}}- style{{=}}"text-align:center;" | |||
{{!}} 575 {{!!}} N/A {{!!}} 575 | |||
{{!}}- | |||
! [[File:1.gif]] !! [[File:2.gif]] !! [[File:3.gif]] | |||
{{!}}- style{{=}}"text-align:center;" | |||
{{!}} 475 {{!!}} 425 {{!!}} 475 | |||
{{!}}} | |||
|}} | |||
{{MoveData-SG | |||
| pic=[[File:SG_beo_qcfthrow.png|225px]] | |||
| caption=The Hurting, my beloved | |||
| hitbox=[[File:SG_beo_qcfthrow_hb.png|225px]] | | hitbox=[[File:SG_beo_qcfthrow_hb.png|225px]] | ||
| name=Wulf Shoot | | name=Wulf Shoot | ||
Line 1,093: | Line 1,216: | ||
| hitstun=N/A | | hitstun=N/A | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit= | | onhit={{Property-SG|KD}} | ||
| onblock=N/A | | onblock=N/A | ||
| onpushblock= | | onpushblock= | ||
| superhitstop=N/A | | superhitstop=N/A | ||
Line 1,103: | Line 1,226: | ||
** Canceling chairless 2HP with this move leaves you at +5 | ** Canceling chairless 2HP with this move leaves you at +5 | ||
* Important for combos, can be used to cancel unsafe moves on block, and can be used to cancel in the middle of a string to setup a reset on your opponent. You can ever super cancel it to look extra fancy! | * Important for combos, can be used to cancel unsafe moves on block, and can be used to cancel in the middle of a string to setup a reset on your opponent. You can ever super cancel it to look extra fancy! | ||
|}} | |||
{{MoveData-SG | |||
| pic=[[File:SG_beo_ddkk.png|225px]] | |||
| caption= | |||
| hitbox=[[File:SG_beo_ddkk_hb.png|225px]] | |||
| name=EX Take a Seat | |||
| input='''With 3 Hype'''<br>[[File:2.gif]] , [[File:2.gif]] + {{NotationIcon-SG|K}} + {{NotationIcon-SG|K}} | |||
|{{AttackData-SG | | |||
| guard=Mid | |||
| properties={{Property-SG|Projectile}} | |||
| dmg=1000 | |||
| meter=1% | |||
| startup=17 | |||
| active=Until arrives (1 to ~25) | |||
| recovery=Varies | |||
| hitstop=10 | |||
| hitstun= | |||
| blockstun=17 | |||
| onhit={{Property-SG|KD}} | |||
| onblock=+1 | |||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_ddkk_fd.png|left]]}} | |||
| | |||
* For the cost of 3 hype, Beowulf recalls the chair to him regardless of where it is. The chair returns as a spinning projectile. | |||
* The chair can be recalled even if it's still in flight. | |||
* Total animation lasts 44f, after which Beowulf is able to act regardless of whether the chair has returned yet. | |||
|}} | |}} | ||
Line 1,397: | Line 1,548: | ||
* A good ender/finisher to keep the corner that also does good scaled damage when done at the end of a combo. | * A good ender/finisher to keep the corner that also does good scaled damage when done at the end of a combo. | ||
* Gains an extra 1% meter per kick regardless of it hitting or whiffing. | * Gains an extra 1% meter per kick regardless of it hitting or whiffing. | ||
* If you get a grab and you’re pummeling the point character and their assist, you can do EX '''Geatish Trepak''' close to or in the corner, then you can OTG both for a [[Skullgirls | * If you get a grab and you’re pummeling the point character and their assist, you can do EX '''Geatish Trepak''' close to or in the corner, then you can OTG both for a [[Skullgirls/Advanced_Mechanics#Double_Snap| double snap]]. | ||
* Also known as "chair dance". | * Also known as "chair dance". | ||
|}} | |}} | ||
Line 1,419: | Line 1,570: | ||
| hitstun=25 (vs assists) | | hitstun=25 (vs assists) | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit={{Property-SG|Hard KD}} | | onhit={{Property-SG|Hard KD}} (+3) | ||
| onblock=N/A | | onblock=N/A | ||
| onpushblock= | | onpushblock= | ||
Line 1,435: | Line 1,586: | ||
| hitstun=25 (vs assists) | | hitstun=25 (vs assists) | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit={{Property-SG|Hard KD}} | | onhit={{Property-SG|Hard KD}} (+34) | ||
| onblock=N/A | | onblock=N/A | ||
| onpushblock= | | onpushblock= | ||
Line 1,444: | Line 1,595: | ||
* Beowulf is unable to use this ender/finsiher if he does either '''Berserker Headbutt''' or '''Naegling Knee Lift''' as a '''Grab Stance''' action. | * Beowulf is unable to use this ender/finsiher if he does either '''Berserker Headbutt''' or '''Naegling Knee Lift''' as a '''Grab Stance''' action. | ||
* A key move in Beowulf's okizeme, allowing him to force his opponent guess between a high/low/throw on their wakeup and can bait out reversals. But if you spend a level of '''Hype''', it increases the amount of time it takes for the opponent to wake up, which allows Beowulf to add the ability safejump/meaty slower reversals and cross up with j.LK or j.HP. | * A key move in Beowulf's okizeme, allowing him to force his opponent guess between a high/low/throw on their wakeup and can bait out reversals. But if you spend a level of '''Hype''', it increases the amount of time it takes for the opponent to wake up, which allows Beowulf to add the ability safejump/meaty slower reversals and cross up with j.LK or j.HP. | ||
* If you have 3 levels of hype, or used two levels of hype in the same combo, and the opponent is on their last character with | * Unlike other Hard KDs, this move's frame advantage is consistent on all characters. | ||
* If you have 3 levels of hype, or used two levels of hype in the same combo, and the opponent is on their last character with 1550 HP or less, the EX version will end the match with a special animation where a penguin referee appears. | |||
** This threshold is affected by the [[Skullgirls/Combo_Mechanics#Side_Effects|team size damage multiplier]], eg. in 3v3, the activation threshold is 1.3x higher. | |||
** The threshold is ''also'' affected by the [[Skullgirls/Combo_Mechanics#Side_Effects|max undizzy multiplier of 0.55x]], so at max undizzy and in 1.0x ratio, the threshold is about 850 HP instead of the usual 1550. | |||
* Will trigger [[Skullgirls | * Will trigger [[Skullgirls/Combo_Mechanics#Undizzy| Undizzy]] when the move that enters '''Grab Stance''' is not chained into. | ||
** A simple example would be: | ** A simple example would be: | ||
::5LK > 2MP > 5HP xx '''Canis Major Press''' | ::5LK > 2MP > 5HP xx '''Canis Major Press''' | ||
Line 1,478: | Line 1,632: | ||
* Beowulf's alternate snapback from '''Grab Stance'''. Stuff 'em in a trash can and kick it! | * Beowulf's alternate snapback from '''Grab Stance'''. Stuff 'em in a trash can and kick it! | ||
* Will always force the opponent off screen, even against solo opponents, in which case the same character comes back into an incoming mixup. | * Will always force the opponent off screen, even against solo opponents, in which case the same character comes back into an incoming mixup. | ||
* Using it against Ms. Fortune in Head-On mode will not leave the head behind, unlike every other snapback in the game. | |||
|}} | |}} | ||
Line 1,491: | Line 1,646: | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard=Mid | ||
| properties={{Property-SG|Invuln. (Full)}} | | properties={{Property-SG|Invuln. (Full)}},<br>{{Property-SG|Minimum Scaling|45%}} | ||
| dmg=2250 (350) | | dmg=2250 (350) | ||
| meter=-100% | | meter=-100% | ||
Line 1,535: | Line 1,690: | ||
| framedata=[[File:SG_beo_qcbkk_fd.png|left]]}} | | framedata=[[File:SG_beo_qcbkk_fd.png|left]]}} | ||
| | | | ||
* An anti air grab were Beowulf leaps at an upward angle and starts a '''Grab Stance''' on hit. All of the typical anti air grab rules apply! On whiff, Beowulf is free to take any action on the way down. Augments Beowulf's '''Berserker Headbutt''', and increases damage to both '''Berserker Headbutt''' and '''Naegling Knee Lift'''. | * An anti air grab were Beowulf leaps at an upward angle and starts a '''Grab Stance''' on hit. All of the typical anti air grab rules apply! On whiff, Beowulf is free to take any action on the way down. | ||
* Augments Beowulf's '''Berserker Headbutt''', and increases damage to both '''Berserker Headbutt''' and '''Naegling Knee Lift'''. Also always does the EX Canis Major knockdown, even if you do not spend or have hype. | |||
* +250 damage to all Non-EX enders/finishers (Except '''Geatish Trepak''') and EX '''Canis Major Press'''. | * +250 damage to all Non-EX enders/finishers (Except '''Geatish Trepak''') and EX '''Canis Major Press'''. | ||
** +400 damage to all Non-EX enders/finishers and EX '''Canis Major Press''' when landing on The Hurting. | ** +400 damage to all Non-EX enders/finishers and EX '''Canis Major Press''' when landing on The Hurting. | ||
Line 1,599: | Line 1,755: | ||
** +400 damage to all Non-EX enders/finishers and EX '''Canis Major Press''' when landing on The Hurting. | ** +400 damage to all Non-EX enders/finishers and EX '''Canis Major Press''' when landing on The Hurting. | ||
* An expensive reversal if you use it as such, best used after you stagger your opponent. Best route is 4x '''Berserker Headbutts''', 2x '''Wulf Press Slam''' or '''Diving Wulfdog''', then EX '''Da Grendel Killa''' into your combo. | * An expensive reversal if you use it as such, best used after you stagger your opponent. Best route is 4x '''Berserker Headbutts''', 2x '''Wulf Press Slam''' or '''Diving Wulfdog''', then EX '''Da Grendel Killa''' into your combo. | ||
* Has an extra frame of startup after the flash when DHC'd into. | |||
|}} | |}} | ||
Line 1,615: | Line 1,772: | ||
| startup=N/A | | startup=N/A | ||
| active=N/A | | active=N/A | ||
| recovery= | | recovery=77 | ||
| hitstop=N/A | | hitstop=N/A | ||
| hitstun=N/A | | hitstun=N/A | ||
Line 1,649: | Line 1,806: | ||
| onpushblock = N/A | | onpushblock = N/A | ||
| superhitstop = N/A}} | | superhitstop = N/A}} | ||
| | |||
* Amount of time it takes for the character to turn invulnerable after they finish performing their assist action. | |||
* Longer recovery → more time to punish the assist. | |||
}} | }} | ||
Line 1,656: | Line 1,816: | ||
| text1=Default color palette. | | text1=Default color palette. | ||
| text2=Original alternate color palette. | | text2=Original alternate color palette. | ||
| text3=Original alternate color palette based on a "sexy firefighter" | | text3=Original alternate color palette based on a "sexy firefighter." | ||
| text4=Based on [http://wiki.shoryuken.com/Dudley_(3S) Dudley's HP palette] from Street Fighter 3: Third Strike. | | text4=Based on [http://wiki.shoryuken.com/Dudley_(3S) Dudley's HP palette] from Street Fighter 3: Third Strike. | ||
| text5=Original alternate color palette. | | text5=Original alternate color palette. | ||
Line 1,681: | Line 1,841: | ||
| text26=Based on [https://www.serebii.net/pokedex-sm/727.shtml Incineroar] from Pokemon. | | text26=Based on [https://www.serebii.net/pokedex-sm/727.shtml Incineroar] from Pokemon. | ||
| text27=Based on [https://captainplanet.fandom.com/wiki/Captain_Planet Captain Planet] from Captain Planet and the Planeteers. | | text27=Based on [https://captainplanet.fandom.com/wiki/Captain_Planet Captain Planet] from Captain Planet and the Planeteers. | ||
| text28=Based on [https://zelda.fandom.com/wiki/Ganon Ganondorf] from the Legend of Zelda. | |||
| text29=Based on [https://en.wikipedia.org/wiki/Shrek Shrek] from the film of the same name. | |||
| color1=SG_beo_color1.png | | color1=SG_beo_color1.png | ||
| color2=SG_beo_color2.png | | color2=SG_beo_color2.png | ||
Line 1,707: | Line 1,869: | ||
| color25=SG_beo_color25.png | | color25=SG_beo_color25.png | ||
| color26=Beowulf_26.png | | color26=Beowulf_26.png | ||
| color27=Beowulf_27.png}} | | color27=Beowulf_27.png | ||
| color28=SG_beo_color28.png | |||
| color29=SG_beo_color29.png}} | |||
==Intro Poses== | ==Intro Poses== | ||
Line 1,740: | Line 1,904: | ||
|} | |} | ||
== | == Players to Watch == | ||
{{PlayerList|colorPrefix=SG_beo_color|data= | |||
{{PlayerListEntry | |||
|name = bigbandpro69 | |||
|color = 10 | |||
|region = EU | |||
|status = Retired | |||
|notes = {{CharLink-SG|beo| H Chair}} / {{CharLink-SG|big| H Brass}} <br> <br>[https://www.youtube.com/watch?v=cOxovqWX3sU&feature=youtu.be&t=230 Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Bonanze <br>[https://twitter.com/BonanzoGaming @BonanzoGaming] | |||
|color = 1 | |||
|region = us | |||
|regionNote = FL | |||
|status = Active | |||
|notes = {{CharLink-SG|beo| M Chair}} / {{CharLink-SG|dbl| Clide}} / {{CharLink-SG|cer| DDrop}} <br>The other Florida Beo player. Utilizes Diamond Drop and M Chair very well. <br>[https://www.youtube.com/watch?v=mDSck7xDt3g Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Dekillsage | |||
|color = 18 | |||
|region = us | |||
|regionNote = NY | |||
|status = Active | |||
|notes = {{CharLink-SG|beo| H Chair}} / {{CharLink-SG|cer| Excella}} / {{CharLink-SG|big| H Brass}} (Old team) <br>Bombos.<br>[https://www.youtube.com/watch?v=XHU_6wJJzyw Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = iDante_SG <br>[https://twitter.com/iDante3 @iDante3] | |||
|color = 1 | |||
|region = us | |||
|regionNote = TX | |||
|status = Active | |||
|notes = N/A <br>THE Solo Beowulf, while not optimal all the time, his routes are flashy.<br>[https://www.youtube.com/watch?v=HocKSFLcMXs Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Jorge<br>[https://twitter.com/Jorgituzin @Jorgituzin] | |||
|color = 8 | |||
|region = br | |||
|status = Active | |||
|notes = {{CharLink-SG|pea| L George}} / {{CharLink-SG|beo| H Hurl}} / {{CharLink-SG|big| H Brass}} <br> <br>[https://youtu.be/a3Ovv-2GPjM?t=900 Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Lab <br>[https://twitter.com/laboratorysg @laboratorysg] | |||
|color = 27 | |||
|region = gb | |||
|status = Active | |||
|notes = {{CharLink-SG|beo| H Chair}} / {{CharLink-SG|rfo| H Beam}} / {{CharLink-SG|big| H Train}} or {{CharLink-SG|pea| L George}} / {{CharLink-SG|beo| H Chair}} / {{CharLink-SG|big| H Brass}} <br>Eu's Beo/Train, really likes chair recall. <br>[https://youtu.be/rFXE-jpj3dc?si=CRS-2nvPUqC0X74x&t=9036 Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Merah | |||
|color = 12 | |||
|region = ar | |||
|status = Active | |||
|notes = {{CharLink-SG|beo| H Chair}} / {{CharLink-SG|pea| L George}} / {{CharLink-SG|big| H Train}} <br>Peatrain god<br>[https://youtu.be/ctXibcBHNjY Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Penpen <br>[https://twitter.com/penpen0860g @penpen0860g] | |||
|color = 25 | |||
|region = jp | |||
|regionNote = 神戸 (Koube) | |||
|status = Active | |||
|notes = {{CharLink-SG|par| L Shot}} / {{CharLink-SG|dbl| Clide}} / {{CharLink-SG|beo| H Chair}} (Old team) <br>Runs Beo as a fake anchor, unique, but expensive, taunt setup with Sniper>Puddle DHC>Tag in, has strong pressure.<br>[https://www.youtube.com/watch?v=QIkBN3AaFlw Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Rabbleflaggers <br>[https://twitter.com/Rabbleflaggers @Rabbleflaggers] | |||
|color = 15 | |||
|region = us | |||
|regionNote = FL | |||
|status = Retired | |||
|notes = {{CharLink-SG|beo| L Chair}} / {{CharLink-SG|pwl| H Pinion}} / {{CharLink-SG|big| H Train}} <br>The people's champion, brought Beo/A-train to the spotlight(after Fuego pioneered it, important SG lore). Consistently gets top 8 and is a powerhouse of a player. <br>[https://youtu.be/2pBSGfYUZ7M?t=976 Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = ruby_chan <br>[https://twitter.com/ruby_chann @ruby_chann] | |||
|color = 24 | |||
|region = us | |||
|regionNote = CA | |||
|status = Active | |||
|notes = {{CharLink-SG|beo| H Chair}} / {{CharLink-SG|cer| Excella}} / {{CharLink-SG|big| H Brass}} or {{CharLink-SG|beo| H Chair}} / {{CharLink-SG|dbl| H Bomber}} / {{CharLink-SG|big| H Train}} <br>Content Farmer<br>[https://www.youtube.com/playlist?list=PLfUuNjxlHOn3d-fDojQOM2myshrAaFyor Youtube] | |||
}} | |||
{{PlayerListEntry | |||
|name = Sev | |||
|color = 8 | |||
|region = us | |||
|regionNote = WA | |||
|status = Retired | |||
|notes = {{CharLink-SG|beo| H Chair}} / {{CharLink-SG|dbl| H Bomber}} / {{CharLink-SG|big| H Train}} (Old team) <br>Heavy setplay and methodical playstyle. Plays multiple teams.<br>[https://youtu.be/EP4Sj9bu5fE?t=13m29s Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Tiago | |||
|color = 1 | |||
|region = br | |||
|status = Active | |||
|notes = {{CharLink-SG|beo| H Chair}} / {{CharLink-SG|big| H Brass}} / {{CharLink-SG|cer| H LnL}} <br>Flexible beoband shell player.<br>[https://youtu.be/Ct6Z702s2wk Example Play] | |||
}} | |||
}} | |||
{{SG}} | {{SG}} |
Latest revision as of 01:58, 30 June 2024
Story
Known world-wide for felling the Gigan warrior Grendel and for his illustrious career in the ring, Beowulf had secured himself a spot in the history books as a champion. But a mediocre acting career after leaving the ring tarnished his legacy.
Now, as the Canopy Kingdom faces a new threat, Beowulf enters the ring once more, determined to relive the glory, and in doing so stumbles upon the truth about his past... Will Beowulf be able to overcome this new threat to the city and his legacy? Or is this his final taste of the spotlight?
Overview
Beowulf is a resource-based beat-em-up styled character with strong mix-ups and tremendous damage, given he has those resources. He is best at close range utilizing his fast hop-dash overheads to force his opponent to guess between a high/low/throw. He also performs well in the mid range thanks to his trusty folding chair, The Hurting.
Chair and Chairless modes:
One of Beowulf's main mechanics is his ability to remove and re-equip his chair, which gives him different abilities.
Chair On:
- Has access to wide-arcing disjointed normals.
- A pseudo double jump.
- And his Hurting Hurl (236P) series, which includes a sweeping projectile, a delayed overhead, and a slow, but plus on block, reversal.
Chair Off:
- Chair normals are replaced with either stubby hitgrabs in s.HP and j.HP or bigger, slower armored moves in c.HP and c.HK. c.HP hits twice and can force RPS on block by spending meter (or hype if he's near his chair), and c.HK can tank multiple hits and is an almost fullscreen sweep that he can tech roll afterwards.
- Loses access to his Hurting Hurl, which also has his only meterless invul reversal. Although, he gains a new special: Take a Seat, which allows him to special cancel his normals to extend combos, pressure, and improvise mixups.
- Landing on the chair with a Grab Stance ender re-equips it, deals bonus damage, and gives a level of hype.
Grab Stance and Hype:
When Beowulf grabs the opponent either from his throws, hitgrabs, Airwulf, or Wulfamania, Beowulf will enter a unique Grab Stance mode where he holds the opponent in the air and can pummel them and select a wide series of "finishers" to continue the combo or position himself as he pleases. This is complimented by his Hype mechanics, where upon doing select actions, finishers, or taunting Beowulf will amass 1-3 levels of Hype.
When Beowulf has Hype he can spend the hype levels during Grab stance to use EX finishers which sacrifice a pinch of damage (except for Canis Major and Geatish Trepak) for utility effects, such as EX Canis Major (2PP while airborne in Grab Stance) with long Hard Knockdown for sajejumps and oki setups, EX Grendel Killa (4KK in Grab stance) for a strong finisher that allows normal followups, or EX Geatish Trepak (2KK with chair on in Grab Stance) to get a doublesnap when close to the corner or send them fullscreen.
Hop dash:
Beowulf can do any of his air normals during his dash (although heavy normals will not come out), similarly to Sasquatch's shorthops, which allows him to do a variety of things such as: Going for a safe on block, nigh-unreacatble overhead to open up his opponent, or bait the opponent's reversal by timing a safejump from a normal or EX Canis Major. Utilizing this well allows Beowulf to overwhelm his opponent at the short range and make them fear pushing buttons against him.
Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
---|---|---|---|---|
Medium | Hop | No | No | N/A |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
---|---|---|---|---|
39 | 40 | 88 | 34 | 34 |
Assists
H Hurting Hurl (default assist)
An invulnerable DP assist that is also a projectile. It has a good hitbox and trajectory, but has a slow startup and can be avoided fairly easily. Also, Beowulf will only do the chair throw if The Hurting is not on cooldown or if the move is used as an alpha counter. Otherwise he will enter the screen, do nothing, and leave.
2HP (default assist)
A launcher with a good hitbox in front of Beowulf that becomes an armored assist that hits twice when he does not have The Hurting equipped.
L Hurting Hurl (236LP)
A forward traveling low projectile assist that is also a sweep. Useful for mixups and has easy confirms. Like H Hurting Hurl, The Hurting must not be on cooldown for Beowulf to perform the assist.
2HK
A fast sweep with The Hurting equipped or a slow, long reaching, armored sweep without it.
Wulf Shoot (236LP+LK)
A command grab with a slow startup that travels fast and always ends with Da Grendel Killa.
Move List
Character Mechanic: Chair (The Hurting)
Beowulf can remove his chair, The Hurting, by using Hurting Hurl (236P) or j2HK. The normals that would have used the chair are changed when Beowulf doesn't have the chair, and he no longer has access to using Hurting Hurl, Geatish Trepak, and Striker Kick. Also, he will take 35 bonus points of chip damage per hit from all sources except from projectiles or Bursts. For a period of time after the chair is let go, it stays on the ground and is dimmed. After some time, it lights up, indicating that Beowulf can interact with the chair as soon as it starts flashing. Beowulf can pick the chair back up by:
- Using the Take a Seat special move (standing near the chair and pressing + ).
- Using EX Chair Recall (having 3 levels of Hype and pressing , + + ).
- Landing on it with a grab stance finisher or Three Wulf Moonsault, which additionally increases their damage,
- Tagging in, regardless if the chair is lit up or not.
Character Mechanic: Grab Stance and Hype
Beowulf's throw is different from the rest of the cast because, rather than throwing his opponent, he enters Grab Stance where he is freely able to pummel his opponent and position himself, a mechanic similar to older beat'em up arcade games.
Entering Grab Stance in the middle of an ongoing combo will advance the combo stage to at least Stage 3 and begin building undizzy (if he is not already at Stage 3).
When in Grab Stance, Beowulf is fully invulnerable and allowed to do a number of actions within a time frame of entering Grab Stance or until he runs out of actions.
- Beowulf gains 4 actions when he enters Grab Stance with a throw, air throw, and using two levels of Hype after Three Wulf Moonsault.
- 5 actions when he enters Grab Stance with Wulf Shoot and Wulfamania!.
- 2 actions when he enters Grab Stance with 2MK and (Chairless) 5HP.
- 1 action when he enters Grab Stance with (Chairless) j.HP and Airwulf after using an EX ender/finisher during it.
- Using EX Wulf Press Slam or Diving Wulfdog before the last action will force you to input another action. In practice, this allows for Hype moves to be inserted without using an action, for a theoretical total of 5 actions off of a normal throw with Hype instead of 4.
Beowulf leaves Grab Stance when he has no actions left, when the timer runs out, or when he uses an ender/finisher.
- Using Berserker Headbutt or Naegling Knee Lift will consume one action.
- Using an ender/finisher will end Grab Stance.
- Using EX Wulf Press Slam or Diving Wulfdog will consume a Grab Stance action except IF they're used as the final Grab Stance action.
So it is best to use as many Berserker Headbutts or Naegling Knee Lifts before your final action.
Upon entering Grab Stance, Beowulf has X frames to input an action, otherwise he will default to ending Grab Stance with Wulf Press Slam if on the ground, except in Wulfamania! where he will end with Da Grendel Killa, or Canis Major Press if in the air. The timers for Grab Stance is as follows:
- 23f via Airwulf.
- 45f via 5HP and (OTG) 2MK.
- 75f via a ground throw and spending 2 levels of Hype after Three Wulf Moonsault
- 115f with Wulf Shoot and Wulfamania!
- 42f after Bersker Headbutt(during Wulfamania!).
- 43f after Naegling Knee Lift(during Wulfamania!).
- The opponent will automatically tech if you do not input an action 17f after Berserker Headbutt or Naegling Knee Lift (except during Airwulf and Wulfamania).
Beowulf is able to enter Grab Stance up to two times normally, three times with EX Da Grendel Kila, and even more with clever use of Hype and assists. After the second or third Beowulf leaves Grab Stance, his opponent will become fully invulnerable and be able to use a ground recovery as soon as they touch the ground.
Hype is Beowulf's other resource aside from The Hurting that greatly benefits him. Hype amplifies Beowulf's ender/finishers and increases his utility by granting additional moves (Grab Stance EX enders, and EX Chair Recall / Wulf Blitzer)
Beowulf gains Hype by (from a minimum of 1/3 to a max of 3 levels of Hype):
- Using any Grab Stance ender/finisher when at 0 levels of Hype (1 level gained).
- Slamming onto The Hurting with a Grab Stance ender/finisher (does not stack with the 0 Hype bonus, 1 level gained).
- Also applies when Beowulf is an assist.
- Every 35f 5LP is held (1 level gained).
- Every mic drop (only the first mic drop from 5MP counts in a combo, 1/3 level gained).
- Every 5HK that staggers the opponent ( 1/3 level gained).
- Holding down a during EX Chair Recall (1 level gained).
- Taunting (3 levels gained).
- Landing his command throw super Wulfamania! (3 levels gained).
Beowulf can spend Hype during Grab Stance by inputting + or + after the moves respective motion. When Beowulf does so, his enders/finishers will gain extra properties. (What each EX ender does is listed with their respective move.)
Note: Hype acquired mid combo from held 5LP, Taunt, or non-EX throw finishers (and any hype acquired in the same combo afterwards), makes any EX ender it is spent on deal 70% of its original damage. This does not apply to Blockbuster finishers, or Geatish Trepak since it's not boosted during the EX version. TL;DR - Spending hype gained mid combo on EX finishers does less damage.
Standing Normals
Pipe Bomb Toggle Hitboxes Toggle Hitboxes
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Hurting Hammer Toggle Hitboxes Toggle Hitboxes
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Alpha Clinch Toggle Hitboxes Toggle Hitboxes
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Low Town Toggle Hitboxes Toggle Hitboxes
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Wulf Kick Toggle Hitboxes Toggle Hitboxes
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Lone Boot Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
Wulf Paw Toggle Hitboxes Toggle Hitboxes
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Potato Toggle Hitboxes Toggle Hitboxes
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Nosebleed Seat Toggle Hitboxes Toggle Hitboxes
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Grendel Flex Toggle Hitboxes Toggle Hitboxes
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Trepak Attack Toggle Hitboxes Toggle Hitboxes
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Ankle Lace Toggle Hitboxes Toggle Hitboxes
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Geatish Leg Sweep Toggle Hitboxes Toggle Hitboxes
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Gigan Arm Sweep Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
Wild Rake Toggle Hitboxes Toggle Hitboxes
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Fang Edge Chop Toggle Hitboxes Toggle Hitboxes
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Alpha Maul Toggle Hitboxes Toggle Hitboxes
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Danger Position Toggle Hitboxes Toggle Hitboxes
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Naegling Knee Drop Toggle Hitboxes Toggle Hitboxes
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Missile Wulf Kick Toggle Hitboxes Toggle Hitboxes
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Heorot Family Roundhouse Toggle Hitboxes Toggle Hitboxes
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Command Normals
Chair Stampede Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Clinch Up Toggle Hitboxes Toggle Hitboxes
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Clinch Up Toggle Hitboxes Toggle Hitboxes
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Hot Tag Toggle Hitboxes Toggle Hitboxes
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Striker Kick Toggle Hitboxes Toggle Hitboxes
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Specials
"All's chair!" / "Hey, catch!" (L) "Chair we go!" / "Have a seat!" (M) "Take a load off!" / "Hold this for me!" (H) Toggle Hitboxes Toggle Hitboxes
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"Ow, ow, awoo!" Toggle Hitboxes Toggle Hitboxes
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The Hurting, my beloved Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Grab Stance Moves
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"Dog star press!"
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Into the Trash
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Supers
"One twenty inch python!" Toggle Hitboxes Toggle Hitboxes
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"Whatcha gonna do?" Toggle Hitboxes Toggle Hitboxes
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"Cry for the moon!" Toggle Hitboxes Toggle Hitboxes
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"Oh yeah! Wulfamania runs wild!" Toggle Hitboxes Toggle Hitboxes
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Taunt
"Awooo!"
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"I'm number one."
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Colors
Color 1 Default color palette. |
Color 2 Original alternate color palette. |
Color 3 Original alternate color palette based on a "sexy firefighter." |
Color 4 Based on Dudley's HP palette from Street Fighter 3: Third Strike. |
Color 5 Original alternate color palette. |
Color 6 Original alternate color palette. |
Color 7 Original alternate color palette based on Beowulf's story mode ending. Crowdfunding request. |
Color 8 Original color palette based on Grendel, also used for the mirror match in Beowulf's story mode. Crowdfunding request. |
Color 9 Based on El Santo, the legendary Mexican wrestler. |
Color 10 Based on Alex from Street Fighter 3. Crowdfunding request. |
Color 11 Original alternate color palette based on early 1990s neon color schemes. |
Color 12 Based on Wolverine from Marvel Comics. |
Color 13 Based on Jackson "Jax" Briggs from Mortal Kombat. |
Color 14 Based on Kanji from Persona 4. |
Color 15 Based on the Green Ranger from Mighty Morphin Power Rangers. |
Color 16 Based on Yamcha from Dragon Ball. |
Color 17 Based on John Talbain from the Darkstalkers / Vampire series. |
Color 18 Based on Naked Snake AKA Big Boss from Metal Gear Solid 3: Snake Eater. Crowdfunding request. |
Color 19 Original alternate color palette based on Silent Storm, a M.U.G.E.N character. Crowdfunding request. |
Color 20 Based on William Riker from Star Trek: The Next Generation. |
Color 21 Based on the The Ultimate Warrior from the WWE. |
Color 22 Original alternate color palette. |
Color 23 Based on Batman from DC comics. |
Color 24 Based on Zubaz AKA The Baz from rejected Street Fighter 2 concept art and Divekick. |
Color 25 Based on Captain America from Marvel vs. Capcom 2. |
Color 26 Based on Incineroar from Pokemon. |
Color 27 Based on Captain Planet from Captain Planet and the Planeteers. |
Color 28 Based on Ganondorf from the Legend of Zelda. |
Color 29 Based on Shrek from the film of the same name. |
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Intro Poses
Beowulf has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match.
Intro pose 1: Hold OR Beowulf does warm up and shows his strength. Who's next? Awwww! Get ready! Hnng! | |
Intro pose 2: Hold OR Beowulf sits on the chair and then posing for cameras. Yes! Oh yeah! | |
Intro pose 3: Hold OR Beowulf tears a wall with his chair and assistants close the hole with a new wall. Finally, the Wulf has come back to New Meridian! It's time, it's time! It's BEOWULF time! Step on board the AROOO train! I am 287 pounds of folded steel, and sex appeal! I'm a real Canopian! Eat lightning, crap thunder. Got it, got it. There's only room for one leader of this pack! |
Win Poses
Winpose 1: Hold / |
Winpose 2: Hold / | ||
Winpose 3: Hold / with chair |
Winpose 4: Hold any button after snapback |
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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bigbandpro69 | European Union |
Retired | H Chair / H Brass Example Play | |
Bonanze @BonanzoGaming |
United States FL |
Active | M Chair / Clide / DDrop The other Florida Beo player. Utilizes Diamond Drop and M Chair very well. Example Play | |
Dekillsage | United States NY |
Active | H Chair / Excella / H Brass (Old team) Bombos. Example Play | |
iDante_SG @iDante3 |
United States TX |
Active | N/A THE Solo Beowulf, while not optimal all the time, his routes are flashy. Example Play | |
Jorge @Jorgituzin |
Brazil |
Active | L George / H Hurl / H Brass Example Play | |
Lab @laboratorysg |
United Kingdom |
Active | H Chair / H Beam / H Train or L George / H Chair / H Brass Eu's Beo/Train, really likes chair recall. Example Play | |
Merah | Argentina |
Active | H Chair / L George / H Train Peatrain god Example Play | |
Penpen @penpen0860g |
Japan 神戸 (Koube) |
Active | L Shot / Clide / H Chair (Old team) Runs Beo as a fake anchor, unique, but expensive, taunt setup with Sniper>Puddle DHC>Tag in, has strong pressure. Example Play | |
Rabbleflaggers @Rabbleflaggers |
United States FL |
Retired | L Chair / H Pinion / H Train The people's champion, brought Beo/A-train to the spotlight(after Fuego pioneered it, important SG lore). Consistently gets top 8 and is a powerhouse of a player. Example Play | |
ruby_chan @ruby_chann |
United States CA |
Active | H Chair / Excella / H Brass or H Chair / H Bomber / H Train Content Farmer Youtube | |
Sev | United States WA |
Retired | H Chair / H Bomber / H Train (Old team) Heavy setplay and methodical playstyle. Plays multiple teams. Example Play | |
Tiago | Brazil |
Active | H Chair / H Brass / H LnL Flexible beoband shell player. Example Play |