Skullgirls/Beowulf: Difference between revisions
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{{SG Character Intro|char=Beowulf|short=beo|content= | |||
==Story== | ==Story== | ||
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Now, as the Canopy Kingdom faces a new threat, Beowulf enters the ring once more, determined to relive the glory, and in doing so stumbles upon the truth about his past... Will Beowulf be able to overcome this new threat to the city and his legacy? Or is this his final taste of the spotlight? | Now, as the Canopy Kingdom faces a new threat, Beowulf enters the ring once more, determined to relive the glory, and in doing so stumbles upon the truth about his past... Will Beowulf be able to overcome this new threat to the city and his legacy? Or is this his final taste of the spotlight? | ||
== | ==Overview== | ||
Beowulf is a resource-based beat-em-up styled character with strong mix-ups and tremendous damage, given he has those resources. He is best at close range utilizing his fast hop-dash overheads to force his opponent to guess between a high/low/throw. He also performs well in the mid range thanks to his trusty folding chair, The Hurting. | Beowulf is a resource-based beat-em-up styled character with strong mix-ups and tremendous damage, given he has those resources. He is best at close range utilizing his fast hop-dash overheads to force his opponent to guess between a high/low/throw. He also performs well in the mid range thanks to his trusty folding chair, The Hurting. | ||
'''Chair and Chairless modes:''' | |||
' | One of Beowulf's main mechanics is his ability to remove and re-equip his chair, which gives him different abilities. | ||
'''Chair On''': | |||
* | * Has access to wide-arcing disjointed normals. | ||
* | * A pseudo double jump. | ||
* | * And his Hurting Hurl (236P) series, which includes a sweeping projectile, a delayed overhead, and a slow, but plus on block, reversal. | ||
'''Chair Off''': | |||
* Chair normals are replaced with either stubby hitgrabs in s.HP and j.HP or bigger, slower armored moves in c.HP and c.HK. c.HP hits twice and can force RPS on block by spending meter (or hype if he's near his chair), and c.HK can tank multiple hits and is an almost fullscreen sweep that he can tech roll afterwards. | |||
* Loses access to his Hurting Hurl, which also has his only meterless invul reversal. Although, he gains a new special: Take a Seat, which allows him to special cancel his normals to extend combos, pressure, and improvise mixups. | |||
* Landing on the chair with a Grab Stance ender re-equips it, deals bonus damage, and gives a level of hype. | |||
'''Grab Stance and Hype:''' | |||
When Beowulf grabs the opponent either from his throws, hitgrabs, Airwulf, or Wulfamania, Beowulf will enter a unique Grab Stance mode where he holds the opponent in the air and can pummel them and select a wide series of "finishers" to continue the combo or position himself as he pleases. | |||
This is complimented by his Hype mechanics, where upon doing select actions, finishers, or taunting Beowulf will amass 1-3 levels of '''Hype'''. | |||
When Beowulf has '''Hype''' he can spend the hype levels during Grab stance to use EX finishers which sacrifice a pinch of damage (except for Canis Major and Geatish Trepak) for utility effects, such as EX Canis Major (2PP while airborne in Grab Stance) with long Hard Knockdown for sajejumps and oki setups, EX Grendel Killa (4KK in Grab stance) for a strong finisher that allows normal followups, or EX Geatish Trepak (2KK with chair on in Grab Stance) to get a doublesnap when close to the corner or send them fullscreen. | |||
'''Hop dash:''' | |||
Beowulf can do any of his air normals during his dash (although heavy normals will not come out), similarly to Sasquatch's shorthops, which allows him to do a variety of things such as: Going for a safe on block, nigh-unreacatble overhead to open up his opponent, or bait the opponent's reversal by timing a safejump from a normal or EX Canis Major. Utilizing this well allows Beowulf to overwhelm his opponent at the short range and make them fear pushing buttons against him. | |||
{{StrengthsAndWeaknesses | |||
| intro = [[file:SG_beo_icon.png|32px]] '''Beowulf''' is a resource-based, okizeme-oriented, rushdown character that builds a unique resource that can be spent to do massive amounts of extra damage. | |||
| pros = | |||
* '''High Damage''': High frontloaded damage, bolstered when he has '''Hype''', due to his '''Grab Stance''' options and '''Gigantic Arm''' tacking on good damage at any point. | |||
* '''High Metergain''': Beowulf gains high amounts of meter primarily from Headbutts during '''Grab Stance''', allowing him to build up meter to kill an opponent or save it for his team.. | |||
* '''Okizeme''': Strong okizeme that he can go into whenever he pleases. Hopdash jLK is an extremely fast overhead that is your primary safejump tool. | |||
* '''Straightforward Neutral''': Very easy to pick up and play due to its simplicity, giving him presence on demand very effectively. | |||
| cons = | |||
* '''Mobility''': His non-standard mobility options either require The Hurting (j2HK) or are committal (Blitzer) and while he does boast the fastest walk speed, you generally do not get to just walk at the opposition. | |||
* '''Hurtboxes''': Fairly large hurtbox makes it difficult for Beowulf to avoid stuff in neutral and opens himself up for getting clipped by attacks. | |||
* | * '''Straightforward Neutral''': Due to it being straightforward, it also becomes fairly easy to deal with, leaving him open when trying to play it out. | ||
|tablewidth=80 | |||
}} | |||
<br> | |||
* | <div class="heading" style="text-align: center;">'''Video Overview'''</div> | ||
<div style= "margin: 20px;">{{#ev:youtube|https://youtu.be/QMlK6ZrYVqg||center|||start=6616}}</div> | |||
}} | |||
==Stats== | |||
{{CharacterData-SG | {{CharacterData-SG | ||
Line 91: | Line 66: | ||
| forwardtech=39 | | forwardtech=39 | ||
| backwardtech=40 | | backwardtech=40 | ||
| slidingkd= | | slidingkd=88 | ||
| hardkd=34 | | hardkd=34 | ||
| crumple=34 | | crumple=34 | ||
| standingchain=4 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} or {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | | standingchain=4 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} or {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | ||
| crouchingchain=4 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} or {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | | crouchingchain=4 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} or {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | ||
| airchain=5 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | | airchain=5 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | ||
}} | }} | ||
==Assists== | |||
<gallery style="float:right"> | |||
Image:SG_beo_qcfp_mh.png|500px|'''H Hurting Hurl (default assist)''' | |||
Image:SG_beo_chp_assist.png|500px|'''2HP (default assist)''' | |||
Image:SG_beo_qcfp_l.png|500px|'''L Hurting Hurl (236LP)''' | |||
Image:SG_beo_chk_assist.png|500px|'''2HK''' | |||
Image:SG_beo_qcfthrow.png|500px|'''Wulf Shoot (236LP+LK)''' | |||
</gallery> | |||
===H Hurting Hurl (default assist)=== | |||
An [[Skullgirls/Team_Building#Invulnerable_DP_assists| invulnerable DP assist]] that is also a projectile. It has a good hitbox and trajectory, but has a slow startup and can be avoided fairly easily. Also, Beowulf will only do the chair throw if The Hurting is not on cooldown or if the move is used as an alpha counter. Otherwise he will enter the screen, do nothing, and leave. | |||
===2HP (default assist)=== | |||
A launcher with a good hitbox in front of Beowulf that becomes an [[Skullgirls/Team_Building#Armored_assists|armored assist]] that hits twice when he does not have The Hurting equipped. | |||
===L Hurting Hurl (236LP)=== | |||
A forward traveling [[Skullgirls/Team_Building#Low_assists|low]] projectile assist that is also a sweep. Useful for mixups and has easy confirms. Like H '''Hurting Hurl''', The Hurting must not be on cooldown for Beowulf to perform the assist. | |||
===2HK=== | |||
A fast sweep with The Hurting equipped or a slow, long reaching, [[Skullgirls/Team_Building#Armored_assists|armored]] sweep without it. | |||
===Wulf Shoot (236LP+LK)=== | |||
A command grab with a slow startup that travels fast and always ends with '''Da Grendel Killa'''. | |||
<br clear=all/> | |||
==Move List== | ==Move List== | ||
===Character Mechanic: Chair (The Hurting)=== | |||
[[Image:SG_beo_chair.png|300px|thumb]] | |||
=== | Beowulf can remove his chair, The Hurting, by using '''Hurting Hurl (236P)''' or '''j2HK'''. The normals that would have used the chair are changed when Beowulf doesn't have the chair, and he no longer has access to using Hurting Hurl, Geatish Trepak, and Striker Kick. Also, he will take 35 bonus points of chip damage per hit from all sources except from projectiles or Bursts. For a period of time after the chair is let go, it stays on the ground and is dimmed. After some time, it lights up, indicating that Beowulf can interact with the chair as soon as it starts flashing. Beowulf can pick the chair back up by: | ||
* Using the Take a Seat special move (standing near the chair and pressing {{NotationIcon-SG|K}} + {{NotationIcon-SG|K}}). | |||
* Using EX Chair Recall (having 3 levels of Hype and pressing [[File:2.gif]], [[File:2.gif]] + {{NotationIcon-SG|K}} + {{NotationIcon-SG|K}}). | |||
* Landing on it with a grab stance finisher or Three Wulf Moonsault, which additionally increases their damage, | |||
* Tagging in, regardless if the chair is lit up or not. | |||
{{-}} | |||
===Character Mechanic: Grab Stance and Hype=== | |||
Beowulf's throw is different from the rest of the cast because, rather than throwing his opponent, he enters '''Grab Stance''' where he is freely able to pummel his opponent and position himself, a mechanic similar to older beat'em up arcade games. | |||
Entering '''Grab Stance''' in the middle of an ongoing combo will advance the combo stage to at least Stage 3 and begin building undizzy (if he is not already at Stage 3). | |||
When in '''Grab Stance''', Beowulf is fully invulnerable and allowed to do a number of actions within a time frame of entering Grab Stance or until he runs out of actions. | |||
* Beowulf gains 4 actions when he enters Grab Stance with a throw, air throw, and using two levels of Hype after Three Wulf Moonsault. | |||
* 5 actions when he enters Grab Stance with Wulf Shoot and Wulfamania!. | |||
* 2 actions when he enters Grab Stance with 2MK and (Chairless) 5HP. | |||
* 1 action when he enters Grab Stance with (Chairless) j.HP and Airwulf after using an EX ender/finisher during it. | |||
* Using EX Wulf Press Slam or Diving Wulfdog before the last action will force you to input another action. In practice, this allows for Hype moves to be inserted without using an action, for a theoretical total of 5 actions off of a normal throw with Hype instead of 4. | |||
| name=5LP | Beowulf leaves Grab Stance when he has no actions left, when the timer runs out, or when he uses an ender/finisher. | ||
| input='''s.'''{{NotationIcon-SG|LP}} | * Using Berserker Headbutt or Naegling Knee Lift will consume one action. | ||
|{{AttackData-SG | | * Using an ender/finisher will end Grab Stance. | ||
| guard=Mid | ** Using EX Wulf Press Slam or Diving Wulfdog will consume a Grab Stance action except IF they're used as the final Grab Stance action. | ||
So it is best to use as many Berserker Headbutts or Naegling Knee Lifts before your final action. | |||
Upon entering Grab Stance, Beowulf has X frames to input an action, otherwise he will default to ending Grab Stance with Wulf Press Slam if on the ground, except in Wulfamania! where he will end with Da Grendel Killa, or Canis Major Press if in the air. The timers for Grab Stance is as follows: | |||
* 23f via Airwulf. | |||
* 45f via 5HP and (OTG) 2MK. | |||
* 75f via a ground throw and spending 2 levels of Hype after Three Wulf Moonsault | |||
* 115f with Wulf Shoot and Wulfamania! | |||
** 42f after Bersker Headbutt(during Wulfamania!). | |||
** 43f after Naegling Knee Lift(during Wulfamania!). | |||
* The opponent will automatically tech if you do not input an action 17f after Berserker Headbutt or Naegling Knee Lift (except during Airwulf and Wulfamania). | |||
Beowulf is able to enter Grab Stance up to two times normally, three times with EX Da Grendel Kila, and even more with clever use of Hype and assists. After the second or third Beowulf leaves Grab Stance, his opponent will become fully invulnerable and be able to use a ground recovery as soon as they touch the ground. | |||
'''Hype''' is Beowulf's other resource aside from The Hurting that greatly benefits him. Hype amplifies Beowulf's ender/finishers and increases his utility by granting additional moves (Grab Stance EX enders, and EX Chair Recall / Wulf Blitzer) | |||
Beowulf gains Hype by (from a minimum of 1/3 to a max of 3 levels of Hype): | |||
* Using any Grab Stance ender/finisher when at 0 levels of Hype (1 level gained). | |||
* Slamming onto The Hurting with a Grab Stance ender/finisher (does not stack with the 0 Hype bonus, 1 level gained). | |||
** Also applies when Beowulf is an assist. | |||
* Every 35f 5LP is held (1 level gained). | |||
* Every mic drop (only the first mic drop from 5MP counts in a combo, 1/3 level gained). | |||
* Every 5HK that staggers the opponent ( 1/3 level gained). | |||
* Holding down a {{NotationIcon-SG|K}} during EX Chair Recall (1 level gained). | |||
* Taunting (3 levels gained). | |||
* Landing his command throw super Wulfamania! (3 levels gained). | |||
Beowulf can spend Hype during Grab Stance by inputting {{NotationIcon-SG|P}}+{{NotationIcon-SG|P}} or {{NotationIcon-SG|K}}+{{NotationIcon-SG|K}} after the moves respective motion. When Beowulf does so, his enders/finishers will gain extra properties. (What each EX ender does is listed with their respective move.) | |||
Note: Hype acquired mid combo from held 5LP, Taunt, or non-EX throw finishers (and any hype acquired in the same combo afterwards), makes any EX ender it is spent on deal 70% of its original damage. This does not apply to Blockbuster finishers, or Geatish Trepak since it's not boosted during the EX version. TL;DR - Spending hype gained mid combo on EX finishers does less damage. | |||
===Standing Normals=== | |||
{{MoveData-SG | |||
| pic=[[File:SG_beo_slp.png|225px]] | |||
| caption=Cheap Pop | |||
| hitbox=[[File:SG_beo_slp_hb.png|225px]] | |||
| name=5LP | |||
| input='''s.'''{{NotationIcon-SG|LP}} | |||
|{{AttackData-SG | | |||
| guard=Mid | |||
| properties=- | | properties=- | ||
| dmg=250 | | dmg=250 | ||
Line 126: | Line 176: | ||
| onhit=+2 | | onhit=+2 | ||
| onblock=+5 | | onblock=+5 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_slp_fd.png|left]]}} | | framedata=[[File:SG_beo_slp_fd.png|left]]}} | ||
| | | | ||
* A jab resembling a Hulk Hogan's signature ear taunt. Holding the button extends recovery indefinitely, building a level of '''Hype''' for every 35f held. | |||
* A jab resembling a Hulk Hogan's signature ear taunt. Holding the button extends recovery indefinitely, building a level of '''Hype''' for every | |||
|}} | |}} | ||
Line 140: | Line 186: | ||
| pic=[[File:SG_beo_smp.png|225px]] | | pic=[[File:SG_beo_smp.png|225px]] | ||
| caption=Pipe Bomb | | caption=Pipe Bomb | ||
|hitbox=[ | | hitbox=[[File:SG_beo_smp_hb.png|225px]] | ||
| name=5MP | | name=5MP | ||
| input='''s.'''{{NotationIcon-SG|MP}} | | input='''s.'''{{NotationIcon-SG|MP}} | ||
Line 158: | Line 203: | ||
| onhit=+4 | | onhit=+4 | ||
| onblock=-2 | | onblock=-2 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_smp1_fd.png|left]]}} | | framedata=[[File:SG_beo_smp1_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 173: | Line 220: | ||
| onhit=+4 | | onhit=+4 | ||
| onblock=-1 | | onblock=-1 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_smp2_fd.png|left]]}} | | framedata=[[File:SG_beo_smp2_fd.png|left]]}} | ||
| | | | ||
* Beowulf delivers a staight punch while holding a microphone. Holding the button will drop the mic for a second, overhead hit. Depending on how long the button is held, the mic drop can combo from the punch or un-combo to function as an overhead reset. The mic drop can always be comboed out of, and builds 1/3 of a level of '''Hype'''. | |||
* Beowulf delivers a staight punch while holding a microphone. Holding the button will drop the mic for a second, overhead hit. Depending on how long the button is held, the mic drop can combo from the punch or un-combo to function as an overhead reset. The mic drop can always be comboed out of, and builds 1/ | |||
* When combined with a cancel into L Hurting Hurl, this move can be effectively used for high/low mixups. | * When combined with a cancel into L Hurting Hurl, this move can be effectively used for high/low mixups. | ||
|}} | |}} | ||
Line 187: | Line 231: | ||
| pic=[[File:SG_beo_shp.png|225px]] | | pic=[[File:SG_beo_shp.png|225px]] | ||
| caption=Hurting Hammer | | caption=Hurting Hammer | ||
|hitbox=[ | | hitbox=[[File:SG_beo_shp_hb.png|225px]] | ||
| name=5HP | | name=5HP | ||
| input='''With Chair''' '''s.'''{{NotationIcon-SG|HP}} | | input='''With Chair''' '''s.'''{{NotationIcon-SG|HP}} | ||
Line 204: | Line 247: | ||
| onhit=+1 or <br>{{Property-SG|KD}} (vs air) | | onhit=+1 or <br>{{Property-SG|KD}} (vs air) | ||
| onblock=-12 | | onblock=-12 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_shp_fd.png|left]]}} | | framedata=[[File:SG_beo_shp_fd.png|left]]}} | ||
| | | | ||
* Professional Wrestling 112A: The Basic Chair Shot. | * Professional Wrestling 112A: The Basic Chair Shot. | ||
* The disjoint of this move allows Beowulf to anti-air or space his opponent, although due to its single active frame, timing is key when using it as such. | * The disjoint of this move allows Beowulf to anti-air and/or space his opponent, although due to its single active frame and lenghty startup, timing is key when using it as such. | ||
* Cancel immediately into L Wulf Blitzer or L Hurting Hurl after 5HP hits to confirm in neutral. | * Cancel immediately into L Wulf Blitzer or L Hurting Hurl after 5HP hits to confirm in neutral. | ||
|}} | |}} | ||
Line 221: | Line 259: | ||
| pic=[[File:SG_beo_shp_cl.png|225px]] | | pic=[[File:SG_beo_shp_cl.png|225px]] | ||
| caption=Alpha Clinch | | caption=Alpha Clinch | ||
|hitbox=[ | | hitbox=[[File:SG_beo_shp_cl_hb.png|225px]] | ||
| name=5HP (Chairless) | | name=5HP (Chairless) | ||
| input='''Chairless''' '''s.'''{{NotationIcon-SG|HP}} | | input='''Chairless''' '''s.'''{{NotationIcon-SG|HP}} | ||
Line 238: | Line 275: | ||
| onhit='''Grab Stance''' | | onhit='''Grab Stance''' | ||
| onblock=-11 | | onblock=-11 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_shp_cl_fd.png|left]]}} | | framedata=[[File:SG_beo_shp_cl_fd.png|left]]}} | ||
| | | | ||
* Beowulf grabs at the opponent with one arm, which starts '''Grab Stance''' as a hit grab. Using this move lets Beowulf start a '''Grab Stance''' with 2 actions from any ground chain. | * Beowulf grabs at the opponent with one arm, which starts '''Grab Stance''' as a hit grab. Using this move lets Beowulf start a '''Grab Stance''' with 2 actions from any ground chain. | ||
* A staple of beowulfs combos, usually the ones without the chair. Has limited use. | * A staple of beowulfs combos, usually the ones without the chair. Has limited use. | ||
* Can be used to catch moves that leave their extended hurtbox out like Brass Knuckles or Titan Knuckle. | * Can be used to catch moves that leave their extended hurtbox out like Brass Knuckles or Titan Knuckle. | ||
|}} | |}} | ||
Line 254: | Line 287: | ||
| pic=[[File:SG_beo_slk.png|225px]] | | pic=[[File:SG_beo_slk.png|225px]] | ||
| caption=Low Town | | caption=Low Town | ||
|hitbox=[ | | hitbox=[[File:SG_beo_slk_hb.png|225px]] | ||
| name=5LK | | name=5LK | ||
| input='''s.'''{{NotationIcon-SG|LK}} | | input='''s.'''{{NotationIcon-SG|LK}} | ||
Line 271: | Line 303: | ||
| onhit=±0 | | onhit=±0 | ||
| onblock=-1 | | onblock=-1 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_slk_fd.png|left]]}} | | framedata=[[File:SG_beo_slk_fd.png|left]]}} | ||
| | | | ||
* Beowulf delivers a quick stomp for a standing attack that hits low. Useful as a restand in some of Beowulf's combos. | * Beowulf delivers a quick stomp for a standing attack that hits low. Useful as a restand in some of Beowulf's combos. | ||
|}} | |}} | ||
Line 285: | Line 313: | ||
| pic=[[File:SG_beo_smk.png|225px]] | | pic=[[File:SG_beo_smk.png|225px]] | ||
| caption=Wulf Kick | | caption=Wulf Kick | ||
|hitbox=[ | |hitbox=[[File:SG_beo_smk_hb.png|225px]] | ||
| name=5MK | | name=5MK | ||
| input='''s.'''{{NotationIcon-SG|MK}} | | input='''s.'''{{NotationIcon-SG|MK}} | ||
Line 302: | Line 329: | ||
| onhit=-1 | | onhit=-1 | ||
| onblock=-8 | | onblock=-8 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_smk_fd.png|left]]}} | | framedata=[[File:SG_beo_smk_fd.png|left]]}} | ||
| | | | ||
* A standard drop kick that moves Beowulf forward, can be used for kara cancelling. | * A standard drop kick that moves Beowulf forward, can be used for kara cancelling. | ||
|}} | |}} | ||
Line 316: | Line 339: | ||
| pic=[[File:SG_beo_shk.png|225px]] | | pic=[[File:SG_beo_shk.png|225px]] | ||
| caption=Lone Boot | | caption=Lone Boot | ||
|hitbox=[ | | hitbox=[[File:SG_beo_shk_hb.png|225px]] | ||
| name=5HK | | name=5HK | ||
| input='''s.'''{{NotationIcon-SG|HK}} | | input='''s.'''{{NotationIcon-SG|HK}} | ||
Line 333: | Line 355: | ||
| onhit=-1 or {{Property-SG|Stagger}} (+32 / +47 CH) or {{Property-SG|Wall Bounce}} (vs air) | | onhit=-1 or {{Property-SG|Stagger}} (+32 / +47 CH) or {{Property-SG|Wall Bounce}} (vs air) | ||
| onblock=-11 | | onblock=-11 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_shk_fd.png|left]]}} | | framedata=[[File:SG_beo_shk_fd.png|left]]}} | ||
| | | | ||
* A super kick which causes stagger when used outside of a chain combo. Luckily, Beowulf has several ways to combo into this move with a link. For example, the easiest link would be L Hurting Hurl, hop j.MP, 5HK. | * A super kick which causes stagger when used outside of a chain combo. Luckily, Beowulf has several ways to combo into this move with a link. For example, the easiest link would be L Hurting Hurl, hop j.MP, 5HK. | ||
* Builds 1/3 of a level of Hype once per combo when it staggers. | |||
* Moves Beowulf forward much further than 5MK, but is also slower, can also be used to kara cancel. | * Moves Beowulf forward much further than 5MK, but is also slower, can also be used to kara cancel. | ||
|}} | |}} | ||
===Crouching Normals=== | ===Crouching Normals=== | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_beo_clp.png|225px]] | | pic=[[File:SG_beo_clp.png|225px]] | ||
| caption=Wulf Paw | | caption=Wulf Paw | ||
|hitbox=[ | | hitbox=[[File:SG_beo_clp_hb.png|225px]] | ||
| name=2LP | | name=2LP | ||
| input='''c.'''{{NotationIcon-SG|LP}} | | input='''c.'''{{NotationIcon-SG|LP}} | ||
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| onhit=+1 | | onhit=+1 | ||
| onblock=+4 | | onblock=+4 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_clp_fd.png|left]]}} | | framedata=[[File:SG_beo_clp_fd.png|left]]}} | ||
| | | | ||
* Beowulf's fastest ground normal. | * Beowulf's fastest ground normal. | ||
* 2LP's hitbox can be used to anti-air against low airdashers and checking the opponent. | * 2LP's hitbox can be used to anti-air against low airdashers and checking the opponent. | ||
* Can buffer it into chair on 2HP for a conversion that launches your opponent. | * Can buffer it into chair on 2HP for a conversion that launches your opponent. | ||
|}} | |}} | ||
Line 384: | Line 397: | ||
| pic=[[File:SG_beo_cmp.png|225px]] | | pic=[[File:SG_beo_cmp.png|225px]] | ||
| caption=Potato | | caption=Potato | ||
|hitbox=[ | | hitbox=[[File:SG_beo_cmp_hb.png|225px]] | ||
| name=2MP | | name=2MP | ||
| input='''c.'''{{NotationIcon-SG|MP}} | | input='''c.'''{{NotationIcon-SG|MP}} | ||
Line 401: | Line 413: | ||
| onhit=+3 | | onhit=+3 | ||
| onblock=-6 | | onblock=-6 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_cmp_fd.png|left]]}} | | framedata=[[File:SG_beo_cmp_fd.png|left]]}} | ||
| | | | ||
* Beowulf's go-to medium in a blockstring due to its good range and can be used as a semi-safe poke. | * Beowulf's go-to medium in a blockstring due to its good range and can be used as a semi-safe poke. | ||
* Moves Beowulf's collision hurtbox forward and may whiff when used as a confirm from certain hits. | * Moves Beowulf's collision hurtbox forward and may whiff when used as a confirm from certain hits. | ||
|}} | |||
|}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_beo_chp.png|225px]] | | pic=[[File:SG_beo_chp.png|225px]] | ||
| caption=Nosebleed Seat | | caption=Nosebleed Seat | ||
|hitbox=[ | | hitbox=[[File:SG_beo_chp_hb.png|225px]] | ||
| name=2HP | | name=2HP | ||
| input='''With Chair''' '''c.'''{{NotationIcon-SG|HP}} | | input='''With Chair''' '''c.'''{{NotationIcon-SG|HP}} | ||
Line 433: | Line 440: | ||
| onhit=-1 | | onhit=-1 | ||
| onblock=-16 | | onblock=-16 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_chp_fd.png|left]]}} | | framedata=[[File:SG_beo_chp_fd.png|left]]}} | ||
| | | | ||
* Beowulf's only standard launcher requires The Hurting. | * Beowulf's only standard launcher requires The Hurting. | ||
* Its excellent hitbox and good startup allows Beowulf to anti-air opponents, it can be cancelled H Hurting Hurl to cover a lot of space safely and score conversions if he hits them. | * Its excellent hitbox and good startup allows Beowulf to anti-air opponents, it can be cancelled H Hurting Hurl to cover a lot of space safely and score conversions if he hits them. | ||
|}} | |}} | ||
Line 448: | Line 451: | ||
| pic=[[File:SG_beo_chp_cl.png|225px]] | | pic=[[File:SG_beo_chp_cl.png|225px]] | ||
| caption=Grendel Flex | | caption=Grendel Flex | ||
|hitbox=[ | | hitbox=[[File:SG_beo_chp_cl_hb.png|225px]] | ||
| name=2HP (Chairless) | | name=2HP (Chairless) | ||
| input='''Chairless''' '''c.'''{{NotationIcon-SG|HP}} | | input='''Chairless''' '''c.'''{{NotationIcon-SG|HP}} | ||
Line 455: | Line 457: | ||
| guard=Mid | | guard=Mid | ||
| properties={{Property-SG|Armor}} (1 hit), | | properties={{Property-SG|Armor}} (1 hit), | ||
{{Property-SG|No Cancel}} (Specials) | |||
| dmg=625, 725 | | dmg=625, 725 | ||
| meter=10%, 10% | | meter=10%, 10% | ||
Line 465: | Line 467: | ||
| blockstun=18, 18 | | blockstun=18, 18 | ||
| onhit={{Property-SG|KD}}| onblock=-31 | | onhit={{Property-SG|KD}}| onblock=-31 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_chp_cl_fd.png|left]]}} | | framedata=[[File:SG_beo_chp_cl_fd.png|left]]}} | ||
| | | | ||
* Beowulf uses Grendel's arm for an armored uppercut that hits twice, replacing his only launcher with the Hurting. Although it sends the opponent on a similar trajectory to a launcher, it is not a true launcher; Beowulf can't jump cancel this attack. If Beowulf uses the move more then once in the same combo, it will send the opponent up to only half of the regular height. | * Beowulf uses Grendel's arm for an armored uppercut that hits twice, replacing his only launcher with the Hurting. Although it sends the opponent on a similar trajectory to a launcher, it is not a true launcher; Beowulf can't jump cancel this attack. If Beowulf uses the move more then once in the same combo, it will send the opponent up to only half of the regular height. | ||
* Beowulf takes full damage from any moves that hit him during the armored window. | * Beowulf takes full damage from any moves that hit him during the armored window. | ||
Line 473: | Line 476: | ||
* Beowulf can super cancel this move to counter his opponent's potential punish depending on the situation. | * Beowulf can super cancel this move to counter his opponent's potential punish depending on the situation. | ||
** Beowulf can super cancel into Airwulf on block to make an escape from a bad situation (Although using this too much will make you predictable and get punished), into Gigantic Arm to punish them for pushing a button, or into Wulfamania! if they're expecting the first two. | ** Beowulf can super cancel into Airwulf on block to make an escape from a bad situation (Although using this too much will make you predictable and get punished), into Gigantic Arm to punish them for pushing a button, or into Wulfamania! if they're expecting the first two. | ||
|}} | |}} | ||
Line 483: | Line 481: | ||
| pic=[[File:SG_beo_clk.png|225px]] | | pic=[[File:SG_beo_clk.png|225px]] | ||
| caption=Trepak Attack | | caption=Trepak Attack | ||
|hitbox=[ | |hitbox=[[File:SG_beo_clk_hb.png|225px]] | ||
| name=2LK | | name=2LK | ||
| input='''c.'''{{NotationIcon-SG|LK}} | | input='''c.'''{{NotationIcon-SG|LK}} | ||
Line 500: | Line 497: | ||
| onhit=+2 | | onhit=+2 | ||
| onblock=+4 | | onblock=+4 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_clk_fd.png|left]]}} | | framedata=[[File:SG_beo_clk_fd.png|left]]}} | ||
| | | | ||
* Beowulf’s fastest low. Its range allows for decent poke in conjuction with his 2MP. | * Beowulf’s fastest low. Its range allows for decent poke in conjuction with his 2MP. | ||
* Can also be used to keep Beowulf on his opponent if they [[Skullgirls/Game_Systems/Basic_Defense#Push_Block|Pushblock]]. | * Can also be used to keep Beowulf on his opponent if they [[Skullgirls/Game_Systems/Basic_Defense#Push_Block|Pushblock]]. | ||
|}} | |}} | ||
Line 515: | Line 508: | ||
| pic=[[File:SG_beo_cmk.png|225px]] | | pic=[[File:SG_beo_cmk.png|225px]] | ||
| caption=Ankle Lace | | caption=Ankle Lace | ||
|hitbox=[ | | hitbox=[[File:SG_beo_cmk_hb.png|225px]] | ||
| name=2MK | | name=2MK | ||
| input='''c.'''{{NotationIcon-SG|MK}} | | input='''c.'''{{NotationIcon-SG|MK}} | ||
Line 532: | Line 524: | ||
| onhit=+1 or '''Grab Stance''' (on OTG hit) | | onhit=+1 or '''Grab Stance''' (on OTG hit) | ||
| onblock=-2 | | onblock=-2 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_cmk_fd.png|left]]}} | | framedata=[[File:SG_beo_cmk_fd.png|left]]}} | ||
| | | | ||
* Beowulf swipes at the opponent's ankles with a low attack. Although mediocre on its own, hitting the attack as an OTG triggers a hit grab where Beowulf picks the opponent up and starts '''Grab Stance''' with 2 actions. | * Beowulf swipes at the opponent's ankles with a low attack. Although mediocre on its own, hitting the attack as an OTG triggers a hit grab where Beowulf picks the opponent up and starts '''Grab Stance''' with 2 actions. | ||
** Given the choice between hitting Ms. Fortune's head and grabbing her body OTG, it will always opt to grab her body. | |||
* Can be used in a blockstring instead of 2MP for a second low that's only -2 on block. | * Can be used in a blockstring instead of 2MP for a second low that's only -2 on block. | ||
* It's longer blockstun over 2MP allows [2MK, 5HK] to be a true blockstring. | * It's longer blockstun over 2MP allows [2MK, 5HK] to be a true blockstring. | ||
|}} | |}} | ||
Line 548: | Line 537: | ||
| pic=[[File:SG_beo_chk.png|225px]] | | pic=[[File:SG_beo_chk.png|225px]] | ||
| caption=Geatish Leg Sweep | | caption=Geatish Leg Sweep | ||
|hitbox=[ | | hitbox=[[File:SG_beo_chk_hb.png|225px]] | ||
| name=2HK | | name=2HK | ||
| input='''With Chair''' '''c.'''{{NotationIcon-SG|HK}} | | input='''With Chair''' '''c.'''{{NotationIcon-SG|HK}} | ||
Line 565: | Line 553: | ||
| onhit={{Property-SG|Soft KD (Invuln.)}} | | onhit={{Property-SG|Soft KD (Invuln.)}} | ||
| onblock=-14 | | onblock=-14 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_chk_fd.png|left]]}} | | framedata=[[File:SG_beo_chk_fd.png|left]]}} | ||
| | | | ||
* Beowulf's standard sweep using The Hurting. | * Beowulf's standard sweep using The Hurting. | ||
* Has good range, decent speed, and is a disjointed sweep, making it surprisingly useful on many unsuspecting opponents | * Has good range, decent speed, and is a disjointed sweep, making it surprisingly useful on many unsuspecting opponents | ||
|}} | |}} | ||
Line 580: | Line 564: | ||
| pic=[[File:SG_beo_chk_cl.png|225px]] | | pic=[[File:SG_beo_chk_cl.png|225px]] | ||
| caption=Gigan Arm Sweep | | caption=Gigan Arm Sweep | ||
|hitbox=[ | | hitbox=[[File:SG_beo_chk_cl_hb.png|225px]] | ||
| name=2HK (Chairless) | | name=2HK (Chairless) | ||
| input='''Chairless''' '''c.'''{{NotationIcon-SG|HK}} | | input='''Chairless''' '''c.'''{{NotationIcon-SG|HK}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard={{Property-SG|Low}} | | guard={{Property-SG|Low}} | ||
| properties={{Property-SG|Armor}} (3 hits), | | properties={{Property-SG|Armor}} (3 hits), {{Property-SG|Sweep}}{{Property-SG|No Cancel}} (Specials) | ||
| dmg=1400 | | dmg=1400 | ||
| meter=10% | | meter=10% | ||
Line 597: | Line 580: | ||
| onhit={{Property-SG|Soft KD (Invuln.)}} | | onhit={{Property-SG|Soft KD (Invuln.)}} | ||
| onblock=-19 | | onblock=-19 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_chk_cl_fd.png|left]]}} | | framedata=[[File:SG_beo_chk_cl_fd.png|left]]}} | ||
| | | | ||
* Without the Hurting, Beowulf brings out Grendel's arm for an armored, long range sweep. This is significantly slower than Beowulf's other 2HK and will not chain from any of his ground normals. The recovery knocks Beowulf down, allowing him to use a ground recovery. | * Without the Hurting, Beowulf brings out Grendel's arm for an armored, long range sweep. This is significantly slower than Beowulf's other 2HK and will not chain from any of his ground normals. The recovery knocks Beowulf down, allowing him to use a ground recovery. | ||
* Due to it's 3 hits of armor and being able to super cancel while your opponent hits the armor, this can be used as a meterless reversal or a punish (albeit risky). | * Due to it's 3 hits of armor and being able to super cancel while your opponent hits the armor, this can be used as a meterless reversal or a punish (albeit risky). | ||
Line 605: | Line 589: | ||
* If Beowulf has a level of '''Hype''' and is close to The Hurting, you can push {{NotationIcon-SG|K}}+{{NotationIcon-SG|K}} to do an "EX" Take a Seat to special cancel this move. | * If Beowulf has a level of '''Hype''' and is close to The Hurting, you can push {{NotationIcon-SG|K}}+{{NotationIcon-SG|K}} to do an "EX" Take a Seat to special cancel this move. | ||
:<nowiki>*</nowiki> 90 is the recovery time without a ground tech, while 35 is the recovery time with a ground tech. | :<nowiki>*</nowiki> 90 is the recovery time without a ground tech, while 35 is the recovery time with a ground tech. | ||
|}} | |}} | ||
===Jumping Normals=== | ===Jumping Normals=== | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_beo_jlp.png|225px]] | | pic=[[File:SG_beo_jlp.png|225px]] | ||
| caption=Wild Rake | | caption=Wild Rake | ||
|hitbox=[ | | hitbox=[[File:SG_beo_jlp_hb.png|225px]] | ||
| name=jLP | | name=jLP | ||
| input='''j.'''{{NotationIcon-SG|LP}} | | input='''j.'''{{NotationIcon-SG|LP}} | ||
Line 636: | Line 612: | ||
| onhit=+8 | | onhit=+8 | ||
| onblock=+1 | | onblock=+1 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_jlp_fd.png|left]]}} | | framedata=[[File:SG_beo_jlp_fd.png|left]]}} | ||
| | | | ||
* An eye rake attack. This is Beowulf's fastest option for an air to air move or an overhead when combined with his forward dash. | * An eye rake attack. This is Beowulf's fastest option for an air to air move or an overhead when combined with his forward dash. | ||
* Good button to press after blocking in the air if the opponent is still in front of you, its great hitstun allowing him to convert if the move hits. | * Good button to press after blocking in the air if the opponent is still in front of you, its great hitstun allowing him to convert if the move hits. | ||
|}} | |||
|}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_beo_jmp.png|225px]] | | pic=[[File:SG_beo_jmp.png|225px]] | ||
| caption=Fang Edge Chop | | caption=Fang Edge Chop | ||
|hitbox=[ | | hitbox=[[File:SG_beo_jmp_hb.png|225px]] | ||
| name=jMP | | name=jMP | ||
| input='''j.'''{{NotationIcon-SG|MP}} | | input='''j.'''{{NotationIcon-SG|MP}} | ||
Line 668: | Line 639: | ||
| onhit=+11 | | onhit=+11 | ||
| onblock=+3 | | onblock=+3 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_jmp_fd.png|left]]}} | | framedata=[[File:SG_beo_jmp_fd.png|left]]}} | ||
| | | | ||
* A knife edge chop to the opponent's chest. This attack's generous hit stun allows Beowulf to use this attack out of a forward dash and link some of his slower ground normals. | * A knife edge chop to the opponent's chest. This attack's generous hit stun allows Beowulf to use this attack out of a forward dash and link some of his slower ground normals. | ||
|}} | |}} | ||
Line 682: | Line 649: | ||
| pic=[[File:SG_beo_jhp.png|225px]] | | pic=[[File:SG_beo_jhp.png|225px]] | ||
| caption=Alpha Maul | | caption=Alpha Maul | ||
|hitbox=[ | | hitbox=[[File:SG_beo_jhp_hb.png|225px]] | ||
| name=jHP | | name=jHP | ||
| input='''With Chair''' '''j.'''{{NotationIcon-SG|HP}} | | input='''With Chair''' '''j.'''{{NotationIcon-SG|HP}} | ||
Line 699: | Line 665: | ||
| onhit=-5 | | onhit=-5 | ||
| onblock=-7 | | onblock=-7 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_jhp_fd.png|left]]}} | | framedata=[[File:SG_beo_jhp_fd.png|left]]}} | ||
| | | | ||
* Beowulf extends The Hurting out horizontally in front of him for a body splash attack. Like typical body splash moves from other fighting games, the attack stays active for the duration of his jump. Unlike those other attacks, Beowulf's chair gives his version a significantly larger, mostly-disjointed hit box. | * Beowulf extends The Hurting out horizontally in front of him for a body splash attack. Like typical body splash moves from other fighting games, the attack stays active for the duration of his jump. Unlike those other attacks, Beowulf's chair gives his version a significantly larger, mostly-disjointed hit box. | ||
* Dash-jump j.HP will cover almost the entire screen horizontally. On hit it can lead to conversions depending on how close you are to the opponent. A smart opponent will attempt to predict you pressing this then block and [[Skullgirls | * Dash-jump j.HP will cover almost the entire screen horizontally. On hit it can lead to conversions depending on how close you are to the opponent. A smart opponent will attempt to predict you pressing this then block and [[Skullgirls/Advanced_Mechanics#Land_Cancel| land cancel]] to put you at a frame disadvantage, so watch out. | ||
|}} | |}} | ||
Line 714: | Line 676: | ||
| pic=[[File:SG_beo_jhp_cl.png|225px]] | | pic=[[File:SG_beo_jhp_cl.png|225px]] | ||
| caption=Danger Position | | caption=Danger Position | ||
|hitbox=[ | | hitbox=[[File:SG_beo_jhp_cl_hb.png|225px]] | ||
| name=jHP (Chairless) | | name=jHP (Chairless) | ||
| input='''Chairless''' '''j.'''{{NotationIcon-SG|HP}} | | input='''Chairless''' '''j.'''{{NotationIcon-SG|HP}} | ||
Line 731: | Line 692: | ||
| onhit='''Grab Stance''' | | onhit='''Grab Stance''' | ||
| onblock=-7 | | onblock=-7 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_jhp_cl_fd.png|left]]}} | | framedata=[[File:SG_beo_jhp_cl_fd.png|left]]}} | ||
| | | | ||
* Beowulf performs a body splash without The Hurting, attacking with a smaller hit box than the chair assisted version of j.HP. The move's true utility is transitioning to '''Grab Stance''' on hit, which Beowulf can do both from an air chain or air to ground as a jump in attack. | * Beowulf performs a body splash without The Hurting, attacking with a smaller hit box than the chair assisted version of j.HP. The move's true utility is transitioning to '''Grab Stance''' on hit, which Beowulf can do both from an air chain or air to ground as a jump in attack. | ||
* Beowulf is free to use any ender/finisher on the way down; otherwise defaults to Canis Major Press on hit. | * Beowulf is free to use any ender/finisher on the way down; otherwise defaults to Canis Major Press on hit. | ||
|}} | |}} | ||
Line 746: | Line 703: | ||
| pic=[[File:SG_beo_jlk.png|225px]] | | pic=[[File:SG_beo_jlk.png|225px]] | ||
| caption=Naegling Knee Drop | | caption=Naegling Knee Drop | ||
|hitbox=[ | | hitbox=[[File:SG_beo_jlk_hb.png|225px]] | ||
| name=jLK | | name=jLK | ||
| input='''j.'''{{NotationIcon-SG|LK}} | | input='''j.'''{{NotationIcon-SG|LK}} | ||
Line 763: | Line 719: | ||
| onhit=-6 | | onhit=-6 | ||
| onblock=-3 | | onblock=-3 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_jlk_fd.png|left]]}} | | framedata=[[File:SG_beo_jlk_fd.png|left]]}} | ||
| | | | ||
* Beowulf does a knee drop attack that is active for a long time, his main cross up tool. | * Beowulf does a knee drop attack that is active for a long time, his main cross up tool. | ||
* Only a frame slower than his j.LP, it is Beowulf's other option for a hop overhead attack that is slightly ambiguous. | * Only a frame slower than his j.LP, it is Beowulf's other option for a hop overhead attack that is slightly ambiguous. | ||
|}} | |}} | ||
Line 778: | Line 730: | ||
| pic=[[File:SG_beo_jmk.png|225px]] | | pic=[[File:SG_beo_jmk.png|225px]] | ||
| caption=Missile Wulf Kick | | caption=Missile Wulf Kick | ||
|hitbox=[ | | hitbox=[[File:SG_beo_jmk_hb.png|225px]] | ||
| name=jMK | | name=jMK | ||
| input='''j.'''{{NotationIcon-SG|MK}} | | input='''j.'''{{NotationIcon-SG|MK}} | ||
Line 795: | Line 746: | ||
| onhit=-11 | | onhit=-11 | ||
| onblock=-4 | | onblock=-4 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_jmk_fd.png|left]]}} | | framedata=[[File:SG_beo_jmk_fd.png|left]]}} | ||
| | | | ||
* A dropkick with a visually similar animation to Beowulf's 5MK. Using this attack out of a forward dash means it will have a slower start up than a 5MK, but may confuse an opponent because it actually hits high. Has very slight landing lag. | * A dropkick with a visually similar animation to Beowulf's 5MK. Using this attack out of a forward dash means it will have a slower start up than a 5MK, but may confuse an opponent because it actually hits high. Has very slight landing lag. | ||
* Has less hitstun than j.MP, making it harder to combo into 5HK. | * Has less hitstun than j.MP, making it harder to combo into 5HK. | ||
|}} | |}} | ||
Line 810: | Line 757: | ||
| pic=[[File:SG_beo_jhk.png|225px]] | | pic=[[File:SG_beo_jhk.png|225px]] | ||
| caption=Heorot Family Roundhouse | | caption=Heorot Family Roundhouse | ||
|hitbox=[ | | hitbox=[[File:SG_beo_jhk_hb.png|225px]] | ||
| name=jHK | | name=jHK | ||
| input='''j.'''{{NotationIcon-SG|HK}} | | input='''j.'''{{NotationIcon-SG|HK}} | ||
Line 827: | Line 773: | ||
| onhit={{Property-SG|KD}} (vs air) | | onhit={{Property-SG|KD}} (vs air) | ||
| onblock=-6 | | onblock=-6 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_jhk_fd.png|left]]}} | | framedata=[[File:SG_beo_jhk_fd.png|left]]}} | ||
| | | | ||
* With or without the Hurting, Beowulf kicks directly below himself with both feet. | * With or without the Hurting, Beowulf kicks directly below himself with both feet. | ||
* The amount of blockstun this move has allows Beowulf to use move instead of j.HP to keep his opponent in blockstun longer than with j.HP or if his opponent is in the corner, due to the latter not being able to cross up. | * The amount of blockstun this move has allows Beowulf to use move instead of j.HP to keep his opponent in blockstun longer than with j.HP or if his opponent is in the corner, due to the latter not being able to cross up. | ||
|}} | |}} | ||
Line 844: | Line 786: | ||
| pic=[[File:SG_beo_jdhk.png|225px]] | | pic=[[File:SG_beo_jdhk.png|225px]] | ||
| caption=Chair Stampede | | caption=Chair Stampede | ||
|hitbox=[ | | hitbox=[[File:SG_beo_jdhk_hb.png|225px]] | ||
| name=j2HK | | name=j2HK | ||
| input='''With Chair''' '''j.''' [[File:2.gif]] + {{NotationIcon-SG|HK}} | | input='''With Chair''' '''j.''' [[File:2.gif]] + {{NotationIcon-SG|HK}} | ||
Line 861: | Line 802: | ||
| onhit=N/A or {{Property-SG|KD}} (vs air) | | onhit=N/A or {{Property-SG|KD}} (vs air) | ||
| onblock=N/A | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_jdhk_fd.png|left]]}} | | framedata=[[File:SG_beo_jdhk_fd.png|left]]}} | ||
| | | | ||
* Beowulf kicks directly below himself, exactly like his usual j.HK, but instead uses The Hurting to attack as a projectile. Because he sets the chair down, he needs to have it equipped to use this version of the move. | * Beowulf kicks directly below himself, exactly like his usual j.HK, but instead uses The Hurting to attack as a projectile. Because he sets the chair down, he needs to have it equipped to use this version of the move. | ||
* As this move leaves Beowulf chairless, he will take additional chip damage on block. See Chair (The Hurting) section for more details. | * As this move leaves Beowulf chairless, he will take additional chip damage on block. See Chair (The Hurting) section for more details. | ||
* Gives Beowulf a pseudo double jump, allowing him to use it to bypass careless zoning, as an offensive approach, or to avoid your opponents wake up options, all while being able to either convert on the way down if it hits, or block if it doesn't. | * Gives Beowulf a pseudo double jump, allowing him to use it to bypass careless zoning, as an offensive approach, or to avoid your opponents wake up options, all while being able to either convert on the way down if it hits, or block if it doesn't. | ||
* The in-game frame data for this move is incorrect (it will only display 16 frames of startup) | * The in-game frame data for this move is incorrect (it will only display 16 frames of startup) | ||
|}} | |}} | ||
Line 880: | Line 817: | ||
| pic=[[File:SG_beo_throw.png|225px]] | | pic=[[File:SG_beo_throw.png|225px]] | ||
| caption=Clinch Up | | caption=Clinch Up | ||
|hitbox=[ | | hitbox=[[File:SG_beo_throw_hb.png|225px]] | ||
| name=Throw | | name=Throw | ||
| input={{NotationIcon-SG|LP}} + {{NotationIcon-SG|LK}} | | input={{NotationIcon-SG|LP}} + {{NotationIcon-SG|LK}} | ||
Line 897: | Line 833: | ||
| onhit='''Grab Stance''' | | onhit='''Grab Stance''' | ||
| onblock=N/A | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_throw_fd.png|left]]}} | | framedata=[[File:SG_beo_throw_fd.png|left]]}} | ||
| | | | ||
* Beowulf's normal throw has above average range and is his most direct way to start '''Grab Stance'''. It has the same rules for a throw tech as any other normal throw even though it doesn't do any damage as an individual move. | * Beowulf's normal throw has above average range and is his most direct way to start '''Grab Stance'''. It has the same rules for a throw tech as any other normal throw even though it doesn't do any damage as an individual move. | ||
|}} | |}} | ||
Line 911: | Line 843: | ||
| pic=[[File:SG_beo_airthrow.png|225px]] | | pic=[[File:SG_beo_airthrow.png|225px]] | ||
| caption=Clinch Up | | caption=Clinch Up | ||
|hitbox=[ | | hitbox=[[File:SG_beo_airthrow_hb.png|225px]] | ||
| name=Air Throw | | name=Air Throw | ||
| input={{NotationIcon-SG|LP}} + {{NotationIcon-SG|LK}} '''(in air)''' | | input={{NotationIcon-SG|LP}} + {{NotationIcon-SG|LK}} '''(in air)''' | ||
Line 928: | Line 859: | ||
| onhit='''Grab Stance''' | | onhit='''Grab Stance''' | ||
| onblock=N/A | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_airthrow_fd.png|left]]}} | | framedata=[[File:SG_beo_airthrow_fd.png|left]]}} | ||
| | | | ||
* Like with his ground throw, Beowulf's normal air throw starts a '''Grab Stance'''. | * Like with his ground throw, Beowulf's normal air throw starts a '''Grab Stance'''. | ||
* Beowulf is free to take any action on the way down or wait so he can continue '''Grab Stance''' on the ground. If he is too high in the air, he will default to Canis Major Press. | * Beowulf is free to take any action on the way down or wait so he can continue '''Grab Stance''' on the ground. If he is too high in the air, he will default to Canis Major Press. | ||
|}} | |}} | ||
Line 943: | Line 870: | ||
| pic=[[File:SG_beo_tag.png|225px]] | | pic=[[File:SG_beo_tag.png|225px]] | ||
| caption=Hot Tag | | caption=Hot Tag | ||
|hitbox=[ | | hitbox=[[File:SG_beo_tag_hb.png|225px]] | ||
| name=Tag | | name=Tag | ||
| input={{NotationIcon-SG|MP}} + {{NotationIcon-SG|MK}} '''/''' {{NotationIcon-SG|HP}} + {{NotationIcon-SG|HK}} | | input={{NotationIcon-SG|MP}} + {{NotationIcon-SG|MK}} '''/''' {{NotationIcon-SG|HP}} + {{NotationIcon-SG|HK}} | ||
Line 959: | Line 885: | ||
| blockstun=13 | | blockstun=13 | ||
| onhit={{Property-SG|KD}}| onblock=-20 | | onhit={{Property-SG|KD}}| onblock=-20 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_tag_fd.png|left]]}} | | framedata=[[File:SG_beo_tag_fd.png|left]]}} | ||
| | | | ||
* During his tag in attack Beowulf enters the screen from behind the opponent, forcing a change in block direction. | * During his tag in attack Beowulf enters the screen from behind the opponent, forcing a change in block direction. | ||
|}} | |}} | ||
Line 973: | Line 895: | ||
| pic=[[File:SG_beo_snap.png|225px]] | | pic=[[File:SG_beo_snap.png|225px]] | ||
| caption=Striker Kick | | caption=Striker Kick | ||
|hitbox=[ | | hitbox=[[File:SG_beo_snap_hb.png|225px]] | ||
| name=Snapback | | name=Snapback | ||
| input= | | input='''With Chair'''<br> {{NotationIcon-SG|236}} + {{NotationIcon-SG|MP}} + {{NotationIcon-SG|MK}} '''/''' {{NotationIcon-SG|236}} + {{NotationIcon-SG|HP}} + {{NotationIcon-SG|HK}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard=Mid | ||
Line 985: | Line 906: | ||
| active=3, *(45), 5 | | active=3, *(45), 5 | ||
| recovery=37, 45 | | recovery=37, 45 | ||
| hitstop= | | hitstop=14, 13 (9 on block) | ||
| hitstun=45, 14 | | hitstun=45, 14 | ||
| blockstun=17, 17 | | blockstun=17, 17 | ||
| onhit=N/A | | onhit=N/A | ||
| onblock=-16, -32 | | onblock=-16, -32 | ||
| onpushblock= | |||
| superhitstop=9 | |||
| framedata=[[File:SG_beo_snap_fd.png|left]]}} | | framedata=[[File:SG_beo_snap_fd.png|left]]}} | ||
| | | | ||
* Unique in that it has 2 hits, and will only do the kick to send the opponent off screen if the first hit connects successfully. | |||
* | ** Beo will simply set The Hurting down on block or on whiff. | ||
** | |||
* If a {{NotationIcon-SG|P}} button is held; Beowulf stays in his chair until the button is released or if he gets hit. | * If a {{NotationIcon-SG|P}} button is held; Beowulf stays in his chair until the button is released or if he gets hit. | ||
* Beowulf has a second snapback while in grab stance (see the Grab Stance Moves section). | * Beowulf has a second snapback while in grab stance (see the Grab Stance Moves section). | ||
:<nowiki>*</nowiki> Upon successful first hit. | :<nowiki>*</nowiki> Upon successful first hit. | ||
|}} | |||
|}} | |||
===Specials=== | ===Specials=== | ||
Line 1,011: | Line 927: | ||
| pic=[[File:SG_beo_qcfp.png|225px]] | | pic=[[File:SG_beo_qcfp.png|225px]] | ||
| caption="All's chair!" / "Hey, catch!" (L)<br>"Chair we go!" / "Have a seat!" (M)<br>"Take a load off!" / "Hold this for me!" (H) | | caption="All's chair!" / "Hey, catch!" (L)<br>"Chair we go!" / "Have a seat!" (M)<br>"Take a load off!" / "Hold this for me!" (H) | ||
|hitbox=[ | | hitbox=[[File:SG_beo_qcfp_hb.png|225px]] | ||
| name=Hurting Hurl (Chair Toss) | |||
| name=Hurting Hurl | | input='''With Chair''' {{NotationIcon-SG|236}} + {{NotationIcon-SG|P}} | ||
| input= | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version={{NotationIcon-SG|LP}} | | version={{NotationIcon-SG|LP}} | ||
Line 1,029: | Line 944: | ||
| onhit={{Property-SG|Soft KD}} | | onhit={{Property-SG|Soft KD}} | ||
| onblock=-1 | | onblock=-1 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_qcflp_fd.png|left]]}} | | framedata=[[File:SG_beo_qcflp_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 1,044: | Line 961: | ||
| onhit=+3 or {{Property-SG|KD}} (vs air) | | onhit=+3 or {{Property-SG|KD}} (vs air) | ||
| onblock=-7, N/A | | onblock=-7, N/A | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_qcfmp_fd.png|left]]}} | | framedata=[[File:SG_beo_qcfmp_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 1,059: | Line 978: | ||
| onhit={{Property-SG|KD}} | | onhit={{Property-SG|KD}} | ||
| onblock=+1 | | onblock=+1 | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_qcfhp_fd.png|left]]}} | | framedata=[[File:SG_beo_qcfhp_fd.png|left]]}} | ||
| | | | ||
* Beowulf's uses The Hurting to attack his opponent, putting it on cooldown when it reaches its destination. | * Beowulf's uses The Hurting to attack his opponent, putting it on cooldown when it reaches its destination. | ||
* | * As this move leaves Beowulf chairless, he will take additional chip damage on block. See Chair (The Hurting) section for more details. | ||
Line 1,080: | Line 1,000: | ||
*** Although, due to the lengthy startup this allows his opponent to either startup a reversal of their own, grab him, safejump, meaty, or plain move out of the way as well. Use with care. | *** Although, due to the lengthy startup this allows his opponent to either startup a reversal of their own, grab him, safejump, meaty, or plain move out of the way as well. Use with care. | ||
** Puts The Hurting on the longest cooldown. | ** Puts The Hurting on the longest cooldown. | ||
** | ** Beowulf has a 4f buffer for normals after this move. | ||
|}} | |}} | ||
Line 1,092: | Line 1,006: | ||
| pic=[[File:SG_beo_qcfk.png|225px]] | | pic=[[File:SG_beo_qcfk.png|225px]] | ||
| caption="Ow, ow, awoo!" | | caption="Ow, ow, awoo!" | ||
|hitbox=[ | | hitbox=[[File:SG_beo_qcfk_hb.jpg|225px]] | ||
| name=Wulf Blitzer (Beast Cannon) | |||
| name=Wulf Blitzer | |||
| input={{NotationIcon-SG|236}} + {{NotationIcon-SG|K}} '''(Air OK)''' | | input={{NotationIcon-SG|236}} + {{NotationIcon-SG|K}} '''(Air OK)''' | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 1,110: | Line 1,023: | ||
| onhit={{Property-SG|KD}} | | onhit={{Property-SG|KD}} | ||
| onblock=-24 (L), -57 (M), -65 (H) | | onblock=-24 (L), -57 (M), -65 (H) | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_qcflk_fd.png|left]]}} | | framedata=[[File:SG_beo_qcflk_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 1,116: | Line 1,031: | ||
| properties=- | | properties=- | ||
| dmg=See description (100) | | dmg=See description (100) | ||
| meter= | | meter=3% | ||
| startup=8 | | startup=8 | ||
| active=28 | | active=28 | ||
| recovery=(Until ground), 12 after landing | | recovery=(Until ground), 12 after landing | ||
| hitstop=8 | | hitstop=8 | ||
| hitstun=15 | |||
| blockstun=12 (x3 downwards directions), 18 (otherwise) | |||
| onhit={{Property-SG|KD}} | |||
| onblock=-2/-8 at best, see description | |||
| onpushblock= | |||
| superhitstop=N/A}} | |||
|{{AttackData-SG | | |||
| version=Ground EX | |||
| guard=Mid | |||
| properties=- | |||
| dmg=See description (100) | |||
| meter=3% | |||
| startup=8 | |||
| active=28 | |||
| recovery=(Until ground), 12 after landing | |||
| hitstop=? | |||
| hitstun=15 | | hitstun=15 | ||
| blockstun=18 | | blockstun=18 | ||
| onhit={{Property-SG|KD}} | | onhit={{Property-SG|KD}} | ||
| onblock=- | | onblock=-2 at best, see description | ||
| onpushblock= | |||
| superhitstop=N/A}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=Air | | version=Air | ||
Line 1,138: | Line 1,071: | ||
| blockstun=18 | | blockstun=18 | ||
| onhit={{Property-SG|KD}} | | onhit={{Property-SG|KD}} | ||
| onblock=-27 | | onblock=-27 at best (L), -2 at best (M), -57 at best (H) | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_jqcflk_fd.png|left]]}} | | framedata=[[File:SG_beo_jqcflk_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
Line 1,145: | Line 1,080: | ||
| properties=- | | properties=- | ||
| dmg=See description (100) | | dmg=See description (100) | ||
| meter= | | meter=3% | ||
| startup=8 | | startup=8 | ||
| active=28 | | active=28 | ||
| recovery=(Until ground),12 after landing | | recovery=(Until ground), 12 after landing | ||
| hitstop=8 | | hitstop=8 | ||
| hitstun=15 | | hitstun=15 | ||
| blockstun=18 | | blockstun=12 (downwards directions), 18 (otherwise) | ||
| onhit={{Property-SG|KD}} | | onhit={{Property-SG|KD}} | ||
| onblock=-8 ( | | onblock=-8 at best, see description | ||
| onpushblock= | |||
| superhitstop=N/A}}|{{AttackData-SG | | |||
| version=Air EX | |||
| guard=Mid | |||
| properties=- | |||
| dmg=See description (100) | |||
| meter=3% | |||
| startup=8 | |||
| active=28 | |||
| recovery=(Until ground), 12 after landing | |||
| hitstop=? | |||
| hitstun=15 | |||
| blockstun=18 | |||
| onhit={{Property-SG|KD}} | |||
| onblock=-2 at best, see description | |||
| onpushblock= | |||
| superhitstop=N/A}} | |||
| | | | ||
* Beowulf charges at the opponent up to 3 times on the ground or 2 times in the air. The first button press determines the trajectory, then subsequent hits can choose a direction by pressing a button and holding any direction. | * Beowulf charges at the opponent up to 3 times on the ground or 2 times in the air. The first button press determines the trajectory, then subsequent hits can choose a direction by pressing a button and holding any direction. | ||
Line 1,165: | Line 1,116: | ||
** Beowulf charges straight upwards when used on the ground or upwards at a 45 degree angle when used in the air. | ** Beowulf charges straight upwards when used on the ground or upwards at a 45 degree angle when used in the air. | ||
* Wulf Blitzer's damage depends on the direction traveled. If done as a final hit (3rd hit on the ground, 2nd hit in the air), the damage increases by 400, except for the straight downward direction (2) which increases by 300. | * Wulf Blitzer's damage depends on the direction traveled. If done as a final hit (3rd hit on the ground, 2nd hit in the air), the damage increases by 400, except for the straight downward direction (2) which increases by 300. | ||
: | {{{!}} class{{=}}"wikitable bullet-table" style{{=}}"margin-left:25px; width:200px;" | ||
: | {{!}}+ Blitzer Damage by Direction | ||
: | ! [[File:7.gif]] !! [[File:8.gif]] !! [[File:9.gif]] | ||
{{!}}- style{{=}}"text-align:center;" | |||
{{!}} 475 {{!!}} 575 {{!!}} 475 | |||
{{!}}- | |||
! [[File:4.gif]] !! O !! [[File:6.gif]] | |||
{{!}}- style{{=}}"text-align:center;" | |||
{{!}} 375 {{!!}} N/A {{!!}} 375 | |||
{{!}}- | |||
! [[File:1.gif]] !! [[File:2.gif]] !! [[File:3.gif]] | |||
{{!}}- style{{=}}"text-align:center;" | |||
{{!}} 275 {{!!}} 275 {{!!}} 275 | |||
{{!}}} | |||
* Grounded Blitzer followups (x2/x3) frame advantage on block: | |||
** x2 in downwards directions: -2 | |||
** x3 in downwards directions: -8 at best | |||
** x2/x3 forwards/back: -24 at best | |||
** x2/x3 upback: -50 at best | |||
** x2/x3 upforward: -57 at best | |||
** x2/x3 upwards: -65 at best | |||
* Air Blitzer followup (x2) frame advantage on block: | |||
** Downwards directions: -8 at best | |||
** Forwards/back: -27 at best | |||
** Upback: -51 at best | |||
** Upforward: -57 at best | |||
** Upwards: -65 at best | |||
* Can be used to frametrap your opponent by delaying the next blitzer. | * Can be used to frametrap your opponent by delaying the next blitzer. | ||
** Due to how Wulf Blitzer's frame advantage can vary based on it's next direction, Beowulf can also frametrap after landing. An example being L Wulf Blitzer, 2, H hurl. | ** Due to how Wulf Blitzer's frame advantage can vary based on it's next direction, Beowulf can also frametrap after landing. An example being L Wulf Blitzer, 2, H hurl. | ||
* Beowulf gets an extra 1.1111% meter when blitzing | * Beowulf gets an extra 1.1111% meter when blitzing forwards or upforwards. | ||
* | |||
* For the cost of 1 Hype and after performing at least one regular Blitzer, Beowulf can press KK + any direction to perform an EX Blitzer. | |||
** He can do this up to 3 times, as long as he has the Hype. | |||
** This allows him to perform up to 6 Blitzers from the ground (3 normal + 3 EX), or 5 from the air (2 normal + 3 EX). | |||
** EX Blitzer cannot be canceled back into a regular Blitzer. | |||
** Unlike regular Blitzers, there is no damage bonus on the third EX Blitzer in a row. | |||
** Grounded EX Blitzers have the same frame advantage as the x2 Blitzer followup (ie. they are -2 on block in downwards directions when starting from the lowest height). | |||
** Air EX Blitzers have the same frame advantage as the x2 Blitzer followup, except they do not suffer a blockstun penalty on downwards directions (ie. they are -2 on block in downwards directions when starting from the lowest height). | |||
{{{!}} class{{=}}"wikitable bullet-table" style{{=}}"margin-left:25px; width:200px;" | |||
{{!}}+ EX Blitzer Damage | |||
! [[File:7.gif]] !! [[File:8.gif]] !! [[File:9.gif]] | |||
{{!}}- style{{=}}"text-align:center;" | |||
{{!}} 675 {{!!}} 775 {{!!}} 675 | |||
{{!}}- | |||
! [[File:4.gif]] !! O !! [[File:6.gif]] | |||
{{!}}- style{{=}}"text-align:center;" | |||
{{!}} 575 {{!!}} N/A {{!!}} 575 | |||
{{!}}- | |||
! [[File:1.gif]] !! [[File:2.gif]] !! [[File:3.gif]] | |||
{{!}}- style{{=}}"text-align:center;" | |||
{{!}} 475 {{!!}} 425 {{!!}} 475 | |||
{{!}}} | |||
|}} | |}} | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_beo_qcfthrow.png|225px]] | | pic=[[File:SG_beo_qcfthrow.png|225px]] | ||
| caption= | | caption=The Hurting, my beloved | ||
|hitbox=[ | | hitbox=[[File:SG_beo_qcfthrow_hb.png|225px]] | ||
| name=Wulf Shoot | | name=Wulf Shoot | ||
| input={{NotationIcon-SG|236}} + {{NotationIcon-SG|LP}} + {{NotationIcon-SG|LK}} | | input={{NotationIcon-SG|236}} + {{NotationIcon-SG|LP}} + {{NotationIcon-SG|LK}} | ||
Line 1,200: | Line 1,190: | ||
| onhit='''Grab Stance''' | | onhit='''Grab Stance''' | ||
| onblock=N/A | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_qcfthrow_fd.png|left]]}} | | framedata=[[File:SG_beo_qcfthrow_fd.png|left]]}} | ||
| | | | ||
* This throw is visually similar to a '''Wulf Blitzer''' on start up. Beowulf can use this confuse a blocking opponent and start a '''Grab Stance''' with 5 actions on hit. | |||
* This throw is visually similar to a | |||
* This command grab has invulnerability to throw for the entire startup and active period while travelling quite far. | * This command grab has invulnerability to throw for the entire startup and active period while travelling quite far. | ||
* Can be used as a reversal against throws and command grabs like '''Ultimate Showstopper''' and '''Diamond Drop''', it can also beat '''Daisy Pusher''' and '''Diamonds are Forever''' with correct spacing. | * Can be used as a reversal against throws and command grabs like '''Ultimate Showstopper''' and '''Diamond Drop''', it can also beat '''Daisy Pusher''' and '''Diamonds are Forever''' with correct spacing. | ||
* Best used after your opponent is staggered to optimize your damage. | * Best used after your opponent is staggered to optimize your damage. | ||
|}} | |}} | ||
Line 1,217: | Line 1,203: | ||
| pic=[[File:SG_beo_kk.png|225px]] | | pic=[[File:SG_beo_kk.png|225px]] | ||
| caption= | | caption= | ||
| name=Take a Seat | | name=Take a Seat | ||
| input='''Near chair'''<br>{{NotationIcon-SG|K}} + {{NotationIcon-SG|K}} | | input='''Near chair'''<br>{{NotationIcon-SG|K}} + {{NotationIcon-SG|K}} | ||
Line 1,231: | Line 1,216: | ||
| hitstun=N/A | | hitstun=N/A | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit=N/A | | onhit={{Property-SG|KD}} | ||
| | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_kk_fd.png|left]]}} | | framedata=[[File:SG_beo_kk_fd.png|left]]}} | ||
| | | | ||
* When standing near the Hurting, Beowulf can re-equip his chair with this command. Beowulf can cancel the recovery of his normal moves with this quick special if he's close enough to the Hurting. | * When standing near the Hurting, Beowulf can re-equip his chair with this command. Beowulf can cancel the recovery of his normal moves with this quick special if he's close enough to the Hurting. | ||
* Beowulf can cancel '''Grendel Flex''' and '''Gigan Arm Sweep''' if he is close to The Hurting and has a level of '''Hype'''. | * Beowulf can cancel '''Grendel Flex''' and '''Gigan Arm Sweep''' if he is close to The Hurting and has a level of '''Hype'''. | ||
** Canceling chairless 2HP with this move leaves you at +5 | ** Canceling chairless 2HP with this move leaves you at +5 | ||
* Important for combos, can be used to cancel unsafe moves on block, and can be used to cancel in the middle of a string to setup a reset on your opponent. You can ever super cancel it to look extra fancy! | * Important for combos, can be used to cancel unsafe moves on block, and can be used to cancel in the middle of a string to setup a reset on your opponent. You can ever super cancel it to look extra fancy! | ||
<br> | |}} | ||
| | |||
| | {{MoveData-SG | ||
| | | pic=[[File:SG_beo_ddkk.png|225px]] | ||
| caption= | |||
| hitbox=[[File:SG_beo_ddkk_hb.png|225px]] | |||
| name=EX Take a Seat | |||
| input='''With 3 Hype'''<br>[[File:2.gif]] , [[File:2.gif]] + {{NotationIcon-SG|K}} + {{NotationIcon-SG|K}} | |||
|{{AttackData-SG | | |||
| guard=Mid | |||
| properties={{Property-SG|Projectile}} | |||
| dmg=1000 | |||
| meter=1% | |||
| startup=17 | |||
| active=Until arrives (1 to ~25) | |||
| recovery=Varies | |||
| hitstop=10 | |||
| hitstun= | |||
| blockstun=17 | |||
| onhit={{Property-SG|KD}} | |||
| onblock=+1 | |||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=[[File:SG_beo_ddkk_fd.png|left]]}} | |||
| | | | ||
* For the cost of 3 hype, Beowulf recalls the chair to him regardless of where it is. The chair returns as a spinning projectile. | |||
* The chair can be recalled even if it's still in flight. | |||
* Total animation lasts 44f, after which Beowulf is able to act regardless of whether the chair has returned yet. | |||
|}} | |}} | ||
Line 1,252: | Line 1,261: | ||
| pic=[[File:SG_beo_stancep.png|225px]] | | pic=[[File:SG_beo_stancep.png|225px]] | ||
| caption= | | caption= | ||
| name=Berserker Headbutt | | name=Berserker Headbutt | ||
| input= | | input='''Grab Stance''', then<br> {{NotationIcon-SG|P}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=N/A | | guard=N/A | ||
Line 1,267: | Line 1,275: | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit={{Property-SG|KD}}* | | onhit={{Property-SG|KD}}* | ||
| onblock=N/A}} | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A}} | |||
| | | | ||
* Beowulf headbutts the opponent to do extra damage in '''Grab Stance'''. While it doesn't do much damage, it builds meter quickly, and allows you to easily follow up if you end '''Grab Stance''' with this action. | * Beowulf headbutts the opponent to do extra damage in '''Grab Stance'''. While it doesn't do much damage, it builds meter quickly, and allows you to easily follow up if you end '''Grab Stance''' with this action. | ||
* If this action hits both the point and assist character, and the point dies while Beowulf has one or more '''Grab Stance''' actions left, you will be able to happy birthday the assist character. | * If this action hits both the point and assist character, and the point dies while Beowulf has one or more '''Grab Stance''' actions left, you will be able to happy birthday the assist character. | ||
:<nowiki>*</nowiki> When used as the final '''Grab Stance''' action. | :<nowiki>*</nowiki> When used as the final '''Grab Stance''' action. | ||
:<nowiki>**</nowiki> When used as an action after an EX ender/finisher from Airwulf or during Wulfamania! | :<nowiki>**</nowiki> When used as an action after an EX ender/finisher from Airwulf or during Wulfamania! | ||
|}} | |||
|}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_beo_stancek.png|225px]] | | pic=[[File:SG_beo_stancek.png|225px]] | ||
| caption= | | caption= | ||
| name=Naegling Knee Lift | | name=Naegling Knee Lift | ||
| input= | | input='''Grab Stance''', then<br> {{NotationIcon-SG|K}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=N/A | | guard=N/A | ||
Line 1,300: | Line 1,302: | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit={{Property-SG|KD}}* | | onhit={{Property-SG|KD}}* | ||
| onblock=N/A}} | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A}} | |||
| | | | ||
* Beowulf hits the opponent with a rather spam-friendly knee attack in '''Grab Stance'''. The inversion of Berserker Headbutt; it does more damage, it doesn't build nearly as much meter for you, and is harder to follow up if you end '''Grab Stance''' with this action. | * Beowulf hits the opponent with a rather spam-friendly knee attack in '''Grab Stance'''. The inversion of Berserker Headbutt; it does more damage, it doesn't build nearly as much meter for you, and is harder to follow up if you end '''Grab Stance''' with this action. | ||
* If this action hits both the point and assist character, and the point dies while Beowulf has one or more '''Grab Stance''' actions left, you will be able to happy birthday the assist character. | * If this action hits both the point and assist character, and the point dies while Beowulf has one or more '''Grab Stance''' actions left, you will be able to happy birthday the assist character. | ||
:<nowiki>*</nowiki> When used as the final '''Grab Stance''' action. | :<nowiki>*</nowiki> When used as the final '''Grab Stance''' action. | ||
:<nowiki>**</nowiki> When used as an action after an EX ender/finisher from Airwulf or during Wulfamania! | :<nowiki>**</nowiki> When used as an action after an EX ender/finisher from Airwulf or during Wulfamania! | ||
|}} | |}} | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_beo_stancefp.png|225px]] | | pic=[[File:SG_beo_stancefp.png|225px]] | ||
| caption= | | caption= | ||
| name=Wulf Press Slam | | name=Wulf Press Slam | ||
| input= | | input='''Grab Stance''', then<br> [[File:6.gif]] or [[File:4.gif]] + {{NotationIcon-SG|P}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=Normal | | version=Normal | ||
Line 1,334: | Line 1,330: | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit={{Property-SG|Soft KD}} | | onhit={{Property-SG|Soft KD}} | ||
| onblock=N/A}} | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=EX | | version=EX | ||
Line 1,349: | Line 1,347: | ||
| onhit='''Grab Stance''', | | onhit='''Grab Stance''', | ||
{{Property-SG|Soft KD}} (vs assists) | {{Property-SG|Soft KD}} (vs assists) | ||
| onblock=N/A}} | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A}} | |||
| | | | ||
* Beowulf throws the opponent down with a scoop slam, ending the '''Grab Stance'''. This move is analogous to the simpler normal throws used by some other characters. If no other attacks are used during a '''Grab Stance''' that then expires on the ground, this move is performed automatically. | * Beowulf throws the opponent down with a scoop slam, ending the '''Grab Stance'''. This move is analogous to the simpler normal throws used by some other characters. If no other attacks are used during a '''Grab Stance''' that then expires on the ground, this move is performed automatically. | ||
* The second best ender/finisher for the corner as it doesn’t let them get away too easily. You can also combine this with an assist to convert afterwards. | * The second best ender/finisher for the corner as it doesn’t let them get away too easily. You can also combine this with an assist to convert afterwards. | ||
|}} | |}} | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_beo_stancefk.png|225px]] | | pic=[[File:SG_beo_stancefk.png|225px]] | ||
| caption= | | caption= | ||
| name=Diving Wulfdog | | name=Diving Wulfdog | ||
| input= | | input='''Grab Stance''', then<br> [[File:6.gif]] + {{NotationIcon-SG|K}} '''(Air OK)''' | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=Normal | | version=Normal | ||
Line 1,381: | Line 1,373: | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit={{Property-SG|Soft KD}} | | onhit={{Property-SG|Soft KD}} | ||
| onblock=N/A}} | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=EX | | version=EX | ||
Line 1,396: | Line 1,390: | ||
| onhit='''Grab Stance''', | | onhit='''Grab Stance''', | ||
{{Property-SG|Soft KD}} (vs assists) | {{Property-SG|Soft KD}} (vs assists) | ||
| onblock=N/A}} | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=Air | | version=Air | ||
Line 1,410: | Line 1,406: | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit={{Property-SG|Soft KD}} | | onhit={{Property-SG|Soft KD}} | ||
| onblock=N/A}} | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=EX Air | | version=EX Air | ||
Line 1,424: | Line 1,422: | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit='''Grab Stance''', {{Property-SG|Soft KD}} | | onhit='''Grab Stance''', {{Property-SG|Soft KD}} | ||
| onblock=N/A}} | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A}} | |||
| | | | ||
* Beowulf performs a running (or flying) bulldog to end a '''Grab Stance'''. If Beowulf slams his own deployed chair using this move, it deals 250 bonus points of damage, generates 1 level of '''Hype''', and automatically re-equips the chair. | * Beowulf performs a running (or flying) bulldog to end a '''Grab Stance'''. If Beowulf slams his own deployed chair using this move, it deals 250 bonus points of damage, generates 1 level of '''Hype''', and automatically re-equips the chair. | ||
* The recovery of this move knocks Beowulf down, allowing him to use a ground recovery. | * The recovery of this move knocks Beowulf down, allowing him to use a ground recovery. | ||
:<nowiki>*</nowiki> 26 frames of recovery, then the opportunity to ground tech. If no ground tech is performed, there are 3 frames of vulnerable recovery and 74 frames of invulnerable recovery. | :<nowiki>*</nowiki> 26 frames of recovery, then the opportunity to ground tech. If no ground tech is performed, there are 3 frames of vulnerable recovery and 74 frames of invulnerable recovery. | ||
|}} | |}} | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_beo_stancebk.png|225px]] | | pic=[[File:SG_beo_stancebk.png|225px]] | ||
| caption= | | caption= | ||
| name=Da Grendel Killa | | name=Da Grendel Killa | ||
| input= | | input='''Grab Stance''', then<br> [[File:4.gif]] + {{NotationIcon-SG|K}} '''(Air OK)''' | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=Normal | | version=Normal | ||
Line 1,458: | Line 1,450: | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit={{Property-SG|Stagger}} (vs assists), {{Property-SG|Soft KD}} | | onhit={{Property-SG|Stagger}} (vs assists), {{Property-SG|Soft KD}} | ||
| onblock=N/A}} | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=EX | | version=EX | ||
Line 1,472: | Line 1,466: | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit={{Property-SG|Stagger}} (vs assists), {{Property-SG|Soft KD}} (vs assists), {{Property-SG|Ground Bounce}} | | onhit={{Property-SG|Stagger}} (vs assists), {{Property-SG|Soft KD}} (vs assists), {{Property-SG|Ground Bounce}} | ||
| onblock=N/A}} | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=Air | | version=Air | ||
Line 1,486: | Line 1,482: | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit={{Property-SG|Soft KD}} | | onhit={{Property-SG|Soft KD}} | ||
| onblock=N/A}} | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=EX Air | | version=EX Air | ||
Line 1,499: | Line 1,497: | ||
| hitstun=25 (vs assists) | | hitstun=25 (vs assists) | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit={{Property-SG|Ground Bounce}}, | | onhit={{Property-SG|Ground Bounce}},<br>{{Property-SG|Soft KD}} (vs assists) | ||
{{Property-SG|Soft KD}} (vs assists) | | onblock=N/A | ||
| onblock=N/A}} | | onpushblock= | ||
| superhitstop=N/A | |||
}} | |||
| | | | ||
* Jobbers beware! Beowulf performs a rather unsafe looking behind-the-back brainbuster suplex. If Beowulf slams his own deployed chair using this move, it deals 250 bonus points of damage, generates 1 level of '''Hype''', and automatically re-equips the chair. | * Jobbers beware! Beowulf performs a rather unsafe looking behind-the-back brainbuster suplex. If Beowulf slams his own deployed chair using this move, it deals 250 bonus points of damage, generates 1 level of '''Hype''', and automatically re-equips the chair. | ||
* EX version launches the opponent into the air next to Beowulf for an easy followup. If Beowulf slams on his own deployed chair with this EX version of the move, he does not automatically re-equip the chair. | * EX version launches the opponent into the air next to Beowulf for an easy followup. If Beowulf slams on his own deployed chair with this EX version of the move, he does not automatically re-equip the chair. | ||
|}} | |}} | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_beo_stancedk.png|225px]] | | pic=[[File:SG_beo_stancedk.png|225px]] | ||
| caption= | | caption= | ||
| name=Geatish Trepak | | name=Geatish Trepak | ||
| input= | | input='''Grab Stance''', then<br>'''With Chair''' [[File:2.gif]] + {{NotationIcon-SG|K}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=Normal | | version=Normal | ||
Line 1,534: | Line 1,525: | ||
| blockstun=28 x7 | | blockstun=28 x7 | ||
| onhit={{Property-SG|KD}} | | onhit={{Property-SG|KD}} | ||
| onblock=-28}} | | onblock=-28 | ||
| onpushblock= | |||
| superhitstop=N/A}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=EX | | version=EX | ||
Line 1,548: | Line 1,541: | ||
| blockstun=28 x7 | | blockstun=28 x7 | ||
| onhit={{Property-SG|Wall Splat}} | | onhit={{Property-SG|Wall Splat}} | ||
| onblock=+6}} | | onblock=+6 | ||
| onpushblock= | |||
| superhitstop=N/A}} | |||
| | | | ||
* With the Hurting equipped, Beowulf jumps on his chair to end his '''Grab stance''' with a series of dancing kicks. | * With the Hurting equipped, Beowulf jumps on his chair to end his '''Grab stance''' with a series of dancing kicks. | ||
* A good ender/finisher to keep the corner that also does good scaled damage when done at the end of a combo. | * A good ender/finisher to keep the corner that also does good scaled damage when done at the end of a combo. | ||
* Gains an extra 1% meter per kick regardless of it hitting or whiffing. | * Gains an extra 1% meter per kick regardless of it hitting or whiffing. | ||
* If you get a grab and you’re pummeling the point character and their assist, you can do EX '''Geatish Trepak''' close to or in the corner, then you can OTG both for a [[Skullgirls | * If you get a grab and you’re pummeling the point character and their assist, you can do EX '''Geatish Trepak''' close to or in the corner, then you can OTG both for a [[Skullgirls/Advanced_Mechanics#Double_Snap| double snap]]. | ||
* Also known as "chair dance". | * Also known as "chair dance". | ||
|}} | |}} | ||
{{MoveData-SG | {{MoveData-SG | ||
Line 1,569: | Line 1,557: | ||
| name=Canis Major Press | | name=Canis Major Press | ||
| input= | | input='''Grab Stance''', then<br> '''(Air Only)''' [[File:2.gif]] + {{NotationIcon-SG|P}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=Normal | | version=Normal | ||
Line 1,582: | Line 1,570: | ||
| hitstun=25 (vs assists) | | hitstun=25 (vs assists) | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit={{Property-SG|Hard KD}} | | onhit={{Property-SG|Hard KD}} (+3) | ||
| onblock=N/A}} | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=EX | | version=EX | ||
Line 1,596: | Line 1,586: | ||
| hitstun=25 (vs assists) | | hitstun=25 (vs assists) | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit={{Property-SG|Hard KD}} | | onhit={{Property-SG|Hard KD}} (+34) | ||
| onblock=N/A}} | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A}} | |||
| | | | ||
* Beowulf ends an air '''Grab Stance''' with a body press, landing on top of the opponent. If Beowulf slams his own deployed chair using this move, it deals 250 bonus points of damage, generates 1 level of '''Hype''', and automatically re-equips the chair. | * Beowulf ends an air '''Grab Stance''' with a body press, landing on top of the opponent. If Beowulf slams his own deployed chair using this move, it deals 250 bonus points of damage, generates 1 level of '''Hype''', and automatically re-equips the chair. | ||
* If no other attacks are used during a '''Grab Stance''' that then expires in midair, this move is performed automatically. | * If no other attacks are used during a '''Grab Stance''' that then expires in midair, this move is performed automatically. | ||
* Beowulf is unable to use this ender/finsiher if he does either '''Berserker Headbutt''' or '''Naegling Knee Lift''' as a '''Grab Stance''' action. | * Beowulf is unable to use this ender/finsiher if he does either '''Berserker Headbutt''' or '''Naegling Knee Lift''' as a '''Grab Stance''' action. | ||
* A key move in Beowulf's okizeme, allowing him to force his opponent guess between a high/low/throw on their wakeup and can bait out reversals. But if you spend a level of '''Hype''', it increases the amount of time it takes for the opponent to wake up, which allows Beowulf to add the ability safejump/meaty slower reversals and cross up with j.LK or j.HP. | * A key move in Beowulf's okizeme, allowing him to force his opponent guess between a high/low/throw on their wakeup and can bait out reversals. But if you spend a level of '''Hype''', it increases the amount of time it takes for the opponent to wake up, which allows Beowulf to add the ability safejump/meaty slower reversals and cross up with j.LK or j.HP. | ||
* If you have 3 levels of hype, or used two levels of hype in the same combo, and the opponent is on their last character with | * Unlike other Hard KDs, this move's frame advantage is consistent on all characters. | ||
* If you have 3 levels of hype, or used two levels of hype in the same combo, and the opponent is on their last character with 1550 HP or less, the EX version will end the match with a special animation where a penguin referee appears. | |||
** This threshold is affected by the [[Skullgirls/Combo_Mechanics#Side_Effects|team size damage multiplier]], eg. in 3v3, the activation threshold is 1.3x higher. | |||
** The threshold is ''also'' affected by the [[Skullgirls/Combo_Mechanics#Side_Effects|max undizzy multiplier of 0.55x]], so at max undizzy and in 1.0x ratio, the threshold is about 850 HP instead of the usual 1550. | |||
* Will trigger [[Skullgirls | * Will trigger [[Skullgirls/Combo_Mechanics#Undizzy| Undizzy]] when the move that enters '''Grab Stance''' is not chained into. | ||
** A simple example would be: | ** A simple example would be: | ||
::5LK > 2MP > 5HP xx '''Canis Major Press''' | ::5LK > 2MP > 5HP xx '''Canis Major Press''' | ||
Line 1,612: | Line 1,606: | ||
::2LP > 5LK > 2MP > (Chairless) 2HP | ::2LP > 5LK > 2MP > (Chairless) 2HP | ||
::(OTG) 2MK xx '''Canis Major Press''' | ::(OTG) 2MK xx '''Canis Major Press''' | ||
|}} | |}} | ||
{{MoveData-SG | {{MoveData-SG | ||
Line 1,626: | Line 1,613: | ||
| name=Snapback | | name=Snapback | ||
| input= | | input='''Grab Stance''', then<br> {{NotationIcon-SG|236}} + {{NotationIcon-SG|MP}} + {{NotationIcon-SG|MK}} '''/''' {{NotationIcon-SG|236}} + {{NotationIcon-SG|HP}} + {{NotationIcon-SG|HK}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=N/A | | guard=N/A | ||
Line 1,639: | Line 1,626: | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit=N/A | | onhit=N/A | ||
| onblock=N/A }} | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A}} | |||
| | | | ||
* Beowulf's alternate snapback from '''Grab Stance'''. Stuff 'em in a trash can and kick it! | * Beowulf's alternate snapback from '''Grab Stance'''. Stuff 'em in a trash can and kick it! | ||
* Will always force the opponent off screen, even against solo opponents, in which case the same character comes back into an incoming mixup. | * Will always force the opponent off screen, even against solo opponents, in which case the same character comes back into an incoming mixup. | ||
* Using it against Ms. Fortune in Head-On mode will not leave the head behind, unlike every other snapback in the game. | |||
|}} | |}} | ||
Line 1,656: | Line 1,640: | ||
| pic=[[File:SG_beo_qcfpp.png|225px]] | | pic=[[File:SG_beo_qcfpp.png|225px]] | ||
| caption="One twenty inch python!" | | caption="One twenty inch python!" | ||
|hitbox=[ | | hitbox=[[File:SG_beo_qcfpp_hb.png|225px]] | ||
| name=Gigantic Arm | | name=Gigantic Arm | ||
| subtitle=Level 1 | | subtitle=Level 1 | ||
Line 1,663: | Line 1,646: | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard=Mid | ||
| properties={{Property-SG|Invuln. (Full)}} | | properties={{Property-SG|Invuln. (Full)}},<br>{{Property-SG|Minimum Scaling|45%}} | ||
| dmg=2250 (350) | | dmg=2250 (350) | ||
| meter=-100% | | meter=-100% | ||
Line 1,669: | Line 1,652: | ||
| active=13 | | active=13 | ||
| recovery=58 | | recovery=58 | ||
| hitstop= | | hitstop=32 (20 on block) | ||
| hitstun=21 | | hitstun=21 | ||
| blockstun=24 | | blockstun=24 | ||
| onhit={{Property-SG|Wall Splat}} | | onhit={{Property-SG|Wall Splat}} | ||
| onblock=-46 | | onblock=-46 | ||
| onpushblock= | |||
| superhitstop=5 | |||
| framedata=[[File:SG_beo_qcfpp_fd.png|left]]}} | | framedata=[[File:SG_beo_qcfpp_fd.png|left]]}} | ||
| | | | ||
* Beowulf charges forward with a massive swing of Grendel's arm. | * Beowulf charges forward with a massive swing of Grendel's arm. | ||
* A good reversal super when in a pinch and for converting off of stray hits in neutral. Carries them near fullscreen and you can use OTG to convert, granted you are not too close to the corner when initially performing the super. | * A good reversal super when in a pinch and for converting off of stray hits in neutral. Carries them near fullscreen and you can use OTG to convert, granted you are not too close to the corner when initially performing the super. | ||
* Doing it against an aerial opponent, or doing a launcher into arm, makes conversions possible at more positions on the screen. With tight links, it is even possible to save OTG when converting. | * Doing it against an aerial opponent, or doing a launcher into arm, makes conversions possible at more positions on the screen. With tight links, it is even possible to save OTG when converting. | ||
|}} | |}} | ||
Line 1,690: | Line 1,669: | ||
| pic=[[File:SG_beo_qcbkk.png|225px]] | | pic=[[File:SG_beo_qcbkk.png|225px]] | ||
| caption="Whatcha gonna do?" | | caption="Whatcha gonna do?" | ||
|hitbox=[ | | hitbox=[[File:SG_beo_qcbkk_hb.png|225px]] | ||
| name=Airwulf | | name=Airwulf | ||
| subtitle=Level 1 | | subtitle=Level 1 | ||
Line 1,703: | Line 1,681: | ||
| active=22 | | active=22 | ||
| recovery=14 | | recovery=14 | ||
| hitstop= | | hitstop=N/A (11 on block) | ||
| hitstun=N/A | | hitstun=N/A | ||
| blockstun=24 | | blockstun=24 | ||
| onhit='''Grab Stance''' | | onhit='''Grab Stance''' | ||
| onblock=-11 | | onblock=-11 | ||
| onpushblock= | |||
| superhitstop=3 | |||
| framedata=[[File:SG_beo_qcbkk_fd.png|left]]}} | | framedata=[[File:SG_beo_qcbkk_fd.png|left]]}} | ||
| | | | ||
* An anti air grab were Beowulf leaps at an upward angle and starts a '''Grab Stance''' on hit. All of the typical anti air grab rules apply! On whiff, Beowulf is free to take any action on the way down. | |||
* An anti air grab were Beowulf leaps at an upward angle and starts a '''Grab Stance''' on hit. All of the typical anti air grab rules apply! On whiff, Beowulf is free to take any action on the way down. Augments Beowulf's '''Berserker Headbutt''', and increases damage to both '''Berserker Headbutt''' and '''Naegling Knee Lift'''. | * Augments Beowulf's '''Berserker Headbutt''', and increases damage to both '''Berserker Headbutt''' and '''Naegling Knee Lift'''. Also always does the EX Canis Major knockdown, even if you do not spend or have hype. | ||
* +250 damage to all Non-EX enders/finishers (Except '''Geatish Trepak''') and EX '''Canis Major Press'''. | * +250 damage to all Non-EX enders/finishers (Except '''Geatish Trepak''') and EX '''Canis Major Press'''. | ||
** +400 damage to all Non-EX enders/finishers and EX '''Canis Major Press''' when landing on The Hurting. | ** +400 damage to all Non-EX enders/finishers and EX '''Canis Major Press''' when landing on The Hurting. | ||
|}} | |}} | ||
Line 1,724: | Line 1,699: | ||
| pic=[[File:SG_beo_qcbpp.png|225px]] | | pic=[[File:SG_beo_qcbpp.png|225px]] | ||
| caption="Cry for the moon!" | | caption="Cry for the moon!" | ||
|hitbox=[ | | hitbox=[[File:SG_beo_qcbpp_hb.png|225px]] | ||
| name=Three Wulf Moonsault | | name=Three Wulf Moonsault | ||
| subtitle=Level 3 | | subtitle=Level 3 | ||
Line 1,737: | Line 1,711: | ||
| active=3, (18), 3, (21), 7 | | active=3, (18), 3, (21), 7 | ||
| recovery=44 | | recovery=44 | ||
| hitstop= | | hitstop=24x 2, 19, (10 x3 On Block) | ||
| hitstun=32, 32, 18 | | hitstun=32, 32, 18 | ||
| blockstun=35, 35, 21 | | blockstun=35, 35, 21 | ||
| onhit={{Property-SG|KD}}| onblock=-30 | | onhit={{Property-SG|KD}}| onblock=-30 | ||
| onpushblock= | |||
| superhitstop=5 | |||
| framedata=[[File:SG_beo_qcbpp_fd.png|left]]}} | | framedata=[[File:SG_beo_qcbpp_fd.png|left]]}} | ||
| | | | ||
* A majestic level 3 super. | * A majestic level 3 super. | ||
* +500 damage for landing on The Hurting. | * +500 damage for landing on The Hurting. | ||
Line 1,749: | Line 1,724: | ||
** Becomes fully invulnerable after a second successful hit and plays a cinematic on a successful third hit on the point character. | ** Becomes fully invulnerable after a second successful hit and plays a cinematic on a successful third hit on the point character. | ||
* Beowulf can convert into '''Grab Stance''' if he has 2 levels of '''Hype''' by pressing down + {{NotationIcon-SG|P}} {{NotationIcon-SG|P}} at the end, doing so uses your OTG and scales the combo heavily if done at the beginning. | * Beowulf can convert into '''Grab Stance''' if he has 2 levels of '''Hype''' by pressing down + {{NotationIcon-SG|P}} {{NotationIcon-SG|P}} at the end, doing so uses your OTG and scales the combo heavily if done at the beginning. | ||
|}} | |}} | ||
Line 1,759: | Line 1,729: | ||
| pic=[[File:SG_beo_360.png|225px]] | | pic=[[File:SG_beo_360.png|225px]] | ||
| caption="Oh yeah! Wulfamania runs wild!" | | caption="Oh yeah! Wulfamania runs wild!" | ||
|hitbox=[ | | hitbox=[[File:SG_beo_360_hb.png|225px]] | ||
| name=Wulfamania | | name=Wulfamania | ||
| subtitle=Level 3 | | subtitle=Level 3 | ||
Line 1,772: | Line 1,741: | ||
| active=5 | | active=5 | ||
| recovery=37 | | recovery=37 | ||
| hitstop= | | hitstop=N/A | ||
| hitstun=N/A | | hitstun=N/A | ||
| blockstun=N/A | | blockstun=N/A | ||
| onhit='''Grab Stance''' | | onhit='''Grab Stance''' | ||
| onblock=N/A | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=1 | |||
| framedata=[[File:SG_beo_360_fd.png|left]]}} | | framedata=[[File:SG_beo_360_fd.png|left]]}} | ||
| | | | ||
* A '''Grab Stance'''-based custom combo super that instantly builds three levels of '''Hype''' when it lands, augments Beowulf's '''Berserker Headbutt''', and increases damage to both '''Berserker Headbutt''' and '''Naegling Knee Lift'''. | * A '''Grab Stance'''-based custom combo super that instantly builds three levels of '''Hype''' when it lands, augments Beowulf's '''Berserker Headbutt''', and increases damage to both '''Berserker Headbutt''' and '''Naegling Knee Lift'''. | ||
** All EX enders/finishers can be re-used afterwards except EX Trepak, EX Da Grendel Killa, and EX Canis Major. | ** All EX enders/finishers can be re-used afterwards except EX Trepak, EX Da Grendel Killa, and EX Canis Major. | ||
Line 1,785: | Line 1,755: | ||
** +400 damage to all Non-EX enders/finishers and EX '''Canis Major Press''' when landing on The Hurting. | ** +400 damage to all Non-EX enders/finishers and EX '''Canis Major Press''' when landing on The Hurting. | ||
* An expensive reversal if you use it as such, best used after you stagger your opponent. Best route is 4x '''Berserker Headbutts''', 2x '''Wulf Press Slam''' or '''Diving Wulfdog''', then EX '''Da Grendel Killa''' into your combo. | * An expensive reversal if you use it as such, best used after you stagger your opponent. Best route is 4x '''Berserker Headbutts''', 2x '''Wulf Press Slam''' or '''Diving Wulfdog''', then EX '''Da Grendel Killa''' into your combo. | ||
* Has an extra frame of startup after the flash when DHC'd into. | |||
|}} | |}} | ||
Line 1,797: | Line 1,763: | ||
| pic=[[File:SG_beo_taunt.png|225px]] | | pic=[[File:SG_beo_taunt.png|225px]] | ||
| caption="Awooo!" | | caption="Awooo!" | ||
| name=Aroo Ready? | | name=Aroo Ready? | ||
| input={{NotationIcon-SG|LP}} , {{NotationIcon-SG|MP}} , [[File:6.gif]] , {{NotationIcon-SG|LK}} , {{NotationIcon-SG|MK}} | | input={{NotationIcon-SG|LP}} , {{NotationIcon-SG|MP}} , [[File:6.gif]] , {{NotationIcon-SG|LK}} , {{NotationIcon-SG|MK}} | ||
Line 1,807: | Line 1,772: | ||
| startup=N/A | | startup=N/A | ||
| active=N/A | | active=N/A | ||
| recovery= | | recovery=77 | ||
| hitstop=N/A | | hitstop=N/A | ||
| hitstun=N/A | | hitstun=N/A | ||
Line 1,813: | Line 1,778: | ||
| onhit=N/A | | onhit=N/A | ||
| onblock=N/A | | onblock=N/A | ||
| onpushblock= | |||
| superhitstop=N/A | |||
| framedata=}} | | framedata=}} | ||
| | | | ||
* Beowulf crouches down on all fours and howls for the crowd, instantly building three levels of '''Hype'''. | * Beowulf crouches down on all fours and howls for the crowd, instantly building three levels of '''Hype'''. | ||
|}} | |}} | ||
{{MoveData-SG | |||
| pic = [[File:SG_beo_assist.png|225px]] | |||
| hitbox = | |||
| caption = "I'm number one." | |||
| name = Assist Taunt | |||
| input = Automatically done after an assist move | |||
|{{AttackData-SG | | |||
| guard = Mid | |||
| properties = - | |||
| dmg = N/A | |||
| meter = 0% | |||
| startup = N/A | |||
| active = N/A | |||
| recovery = 60 | |||
| hitstop = N/A | |||
| hitstun = N/A | |||
| blockstun = N/A | |||
| onhit = N/A | |||
| onblock = N/A | |||
| onpushblock = N/A | |||
| superhitstop = N/A}} | |||
| | |||
* Amount of time it takes for the character to turn invulnerable after they finish performing their assist action. | |||
* Longer recovery → more time to punish the assist. | |||
}} | |||
==Colors== | ==Colors== | ||
Line 1,830: | Line 1,816: | ||
| text1=Default color palette. | | text1=Default color palette. | ||
| text2=Original alternate color palette. | | text2=Original alternate color palette. | ||
| text3=Original alternate color palette based on a "sexy firefighter" | | text3=Original alternate color palette based on a "sexy firefighter." | ||
| text4=Based on [http://wiki.shoryuken.com/Dudley_(3S) Dudley's HP palette] from Street Fighter 3: Third Strike. | | text4=Based on [http://wiki.shoryuken.com/Dudley_(3S) Dudley's HP palette] from Street Fighter 3: Third Strike. | ||
| text5=Original alternate color palette. | | text5=Original alternate color palette. | ||
Line 1,853: | Line 1,839: | ||
| text24=Based on [http://twobestfriendsplay.wikia.com/wiki/Zubaz Zubaz] AKA [http://divekick.wikia.com/wiki/The_Baz The Baz] from rejected Street Fighter 2 concept art and Divekick. | | text24=Based on [http://twobestfriendsplay.wikia.com/wiki/Zubaz Zubaz] AKA [http://divekick.wikia.com/wiki/The_Baz The Baz] from rejected Street Fighter 2 concept art and Divekick. | ||
| text25=Based on [http://wiki.shoryuken.com/Marvel_vs_Capcom_2/Captain_America Captain America] from Marvel vs. Capcom 2. | | text25=Based on [http://wiki.shoryuken.com/Marvel_vs_Capcom_2/Captain_America Captain America] from Marvel vs. Capcom 2. | ||
| text26=Based on [https://www.serebii.net/pokedex-sm/727.shtml Incineroar] from Pokemon. | |||
| text27=Based on [https://captainplanet.fandom.com/wiki/Captain_Planet Captain Planet] from Captain Planet and the Planeteers. | |||
| text28=Based on [https://zelda.fandom.com/wiki/Ganon Ganondorf] from the Legend of Zelda. | |||
| text29=Based on [https://en.wikipedia.org/wiki/Shrek Shrek] from the film of the same name. | |||
| color1=SG_beo_color1.png | | color1=SG_beo_color1.png | ||
| color2=SG_beo_color2.png | | color2=SG_beo_color2.png | ||
Line 1,877: | Line 1,867: | ||
| color23=SG_beo_color23.png | | color23=SG_beo_color23.png | ||
| color24=SG_beo_color24.png | | color24=SG_beo_color24.png | ||
| color25=SG_beo_color25.png}} | | color25=SG_beo_color25.png | ||
| color26=Beowulf_26.png | |||
| color27=Beowulf_27.png | |||
| color28=SG_beo_color28.png | |||
| color29=SG_beo_color29.png}} | |||
==Intro Poses== | |||
Beowulf has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match. | |||
{| style="border:1px solid #262E32" cellpadding="5" cellspacing="0" | |||
|- style="vertical-align:top" align=left | |||
| [[File:Beowulf_Intro1.png|225px]] | |||
| width="400" |'''Intro pose 1: <br>Hold''' {{NotationIcon-SG|LP}} OR {{NotationIcon-SG|LK}}<br>Beowulf does warm up and shows his strength.<br>''Who's next? Awwww!<br>Get ready! Hnng!'' | |||
|- style="vertical-align:top" align=left | |||
| | [[File:Beowulf_Intro2.png|225px]] | |||
| | '''Intro pose 2:<br>Hold''' {{NotationIcon-SG|MP}} OR {{NotationIcon-SG|MK}}<br>Beowulf sits on the chair and then posing for cameras.<br>''Yes! Oh yeah!'' | |||
|- style="vertical-align:top" align=left | |||
| | [[File:Beowulf_Intro3.png|225px]] | |||
| | '''Intro pose 3:<br>Hold''' {{NotationIcon-SG|HP}} OR {{NotationIcon-SG|HK}}<br>Beowulf tears a wall with his chair and assistants close the hole with a new wall.<br>''Finally, the Wulf has come back to New Meridian!<br>It's time, it's time! It's BEOWULF time!<br>Step on board the AROOO train!<br>I am 287 pounds of folded steel, and sex appeal!<br>I'm a real Canopian!<br>Eat lightning, crap thunder. Got it, got it.<br>There's only room for one leader of this pack!'' | |||
|} | |||
==Win Poses== | ==Win Poses== | ||
{| style="border:1px solid #262E32" cellpadding="5" cellspacing="0 | {| style="border:1px solid #262E32" cellpadding="5" cellspacing="0" | ||
|- style="vertical-align:top" align=left | |- style="vertical-align:top" align=left | ||
| width="247" | [[File:SG_pose_beo_1.png|225px]] | | width="247" | [[File:SG_pose_beo_1.png|225px]] | ||
| width="230" | | | width="230" | '''Winpose 1:<br>Hold''' {{NotationIcon-SG|LP}} / {{NotationIcon-SG|LK}} | ||
| width="170" | [[File:SG_pose_beo_2.png|225px]] | | width="170" | [[File:SG_pose_beo_2.png|225px]] | ||
| width="230" | | | width="230" | '''Winpose 2:<br>Hold''' {{NotationIcon-SG|MP}} / {{NotationIcon-SG|MK}} | ||
|- style="vertical-align:top" align=left | |- style="vertical-align:top" align=left | ||
| width="247" | [[File:SG_pose_beo_3.png|225px]] | | width="247" | [[File:SG_pose_beo_3.png|225px]] | ||
| width="230" | | | width="230" | '''Winpose 3:<br>Hold {{NotationIcon-SG|HP}} / {{NotationIcon-SG|HK}} with chair''' | ||
| width="170" | [[File:SG_pose_beo_4.png|225px]] | | width="170" | [[File:SG_pose_beo_4.png|225px]] | ||
| width="230" | | | width="230" | '''Winpose 4:<br>''' Hold any button after snapback | ||
|} | |} | ||
== | == Players to Watch == | ||
{{PlayerList|colorPrefix=SG_beo_color|data= | |||
{{PlayerListEntry | |||
|name = bigbandpro69 | |||
|color = 10 | |||
|region = EU | |||
|status = Retired | |||
|notes = {{CharLink-SG|beo| H Chair}} / {{CharLink-SG|big| H Brass}} <br> <br>[https://www.youtube.com/watch?v=cOxovqWX3sU&feature=youtu.be&t=230 Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Bonanze <br>[https://twitter.com/BonanzoGaming @BonanzoGaming] | |||
|color = 1 | |||
|region = us | |||
|regionNote = FL | |||
|status = Active | |||
|notes = {{CharLink-SG|beo| M Chair}} / {{CharLink-SG|dbl| Clide}} / {{CharLink-SG|cer| DDrop}} <br>The other Florida Beo player. Utilizes Diamond Drop and M Chair very well. <br>[https://www.youtube.com/watch?v=mDSck7xDt3g Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Dekillsage | |||
|color = 18 | |||
|region = us | |||
|regionNote = NY | |||
|status = Active | |||
|notes = {{CharLink-SG|beo| H Chair}} / {{CharLink-SG|cer| Excella}} / {{CharLink-SG|big| H Brass}} (Old team) <br>Bombos.<br>[https://www.youtube.com/watch?v=XHU_6wJJzyw Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = iDante_SG <br>[https://twitter.com/iDante3 @iDante3] | |||
|color = 1 | |||
|region = us | |||
|regionNote = TX | |||
|status = Active | |||
|notes = N/A <br>THE Solo Beowulf, while not optimal all the time, his routes are flashy.<br>[https://www.youtube.com/watch?v=HocKSFLcMXs Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Jorge<br>[https://twitter.com/Jorgituzin @Jorgituzin] | |||
|color = 8 | |||
|region = br | |||
|status = Active | |||
|notes = {{CharLink-SG|pea| L George}} / {{CharLink-SG|beo| H Hurl}} / {{CharLink-SG|big| H Brass}} <br> <br>[https://youtu.be/a3Ovv-2GPjM?t=900 Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Lab <br>[https://twitter.com/laboratorysg @laboratorysg] | |||
|color = 27 | |||
|region = gb | |||
|status = Active | |||
|notes = {{CharLink-SG|beo| H Chair}} / {{CharLink-SG|rfo| H Beam}} / {{CharLink-SG|big| H Train}} or {{CharLink-SG|pea| L George}} / {{CharLink-SG|beo| H Chair}} / {{CharLink-SG|big| H Brass}} <br>Eu's Beo/Train, really likes chair recall. <br>[https://youtu.be/rFXE-jpj3dc?si=CRS-2nvPUqC0X74x&t=9036 Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Merah | |||
|color = 12 | |||
|region = ar | |||
|status = Active | |||
|notes = {{CharLink-SG|beo| H Chair}} / {{CharLink-SG|pea| L George}} / {{CharLink-SG|big| H Train}} <br>Peatrain god<br>[https://youtu.be/ctXibcBHNjY Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Penpen <br>[https://twitter.com/penpen0860g @penpen0860g] | |||
|color = 25 | |||
|region = jp | |||
|regionNote = 神戸 (Koube) | |||
|status = Active | |||
|notes = {{CharLink-SG|par| L Shot}} / {{CharLink-SG|dbl| Clide}} / {{CharLink-SG|beo| H Chair}} (Old team) <br>Runs Beo as a fake anchor, unique, but expensive, taunt setup with Sniper>Puddle DHC>Tag in, has strong pressure.<br>[https://www.youtube.com/watch?v=QIkBN3AaFlw Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Rabbleflaggers <br>[https://twitter.com/Rabbleflaggers @Rabbleflaggers] | |||
|color = 15 | |||
|region = us | |||
|regionNote = FL | |||
|status = Retired | |||
|notes = {{CharLink-SG|beo| L Chair}} / {{CharLink-SG|pwl| H Pinion}} / {{CharLink-SG|big| H Train}} <br>The people's champion, brought Beo/A-train to the spotlight(after Fuego pioneered it, important SG lore). Consistently gets top 8 and is a powerhouse of a player. <br>[https://youtu.be/2pBSGfYUZ7M?t=976 Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = ruby_chan <br>[https://twitter.com/ruby_chann @ruby_chann] | |||
|color = 24 | |||
|region = us | |||
|regionNote = CA | |||
|status = Active | |||
|notes = {{CharLink-SG|beo| H Chair}} / {{CharLink-SG|cer| Excella}} / {{CharLink-SG|big| H Brass}} or {{CharLink-SG|beo| H Chair}} / {{CharLink-SG|dbl| H Bomber}} / {{CharLink-SG|big| H Train}} <br>Content Farmer<br>[https://www.youtube.com/playlist?list=PLfUuNjxlHOn3d-fDojQOM2myshrAaFyor Youtube] | |||
}} | |||
{{PlayerListEntry | |||
|name = Sev | |||
|color = 8 | |||
|region = us | |||
|regionNote = WA | |||
|status = Retired | |||
|notes = {{CharLink-SG|beo| H Chair}} / {{CharLink-SG|dbl| H Bomber}} / {{CharLink-SG|big| H Train}} (Old team) <br>Heavy setplay and methodical playstyle. Plays multiple teams.<br>[https://youtu.be/EP4Sj9bu5fE?t=13m29s Example Play] | |||
}} | |||
{{PlayerListEntry | |||
|name = Tiago | |||
|color = 1 | |||
|region = br | |||
|status = Active | |||
|notes = {{CharLink-SG|beo| H Chair}} / {{CharLink-SG|big| H Brass}} / {{CharLink-SG|cer| H LnL}} <br>Flexible beoband shell player.<br>[https://youtu.be/Ct6Z702s2wk Example Play] | |||
}} | |||
}} | |||
{{SG}} | {{SG}} |
Latest revision as of 01:58, 30 June 2024
Story
Known world-wide for felling the Gigan warrior Grendel and for his illustrious career in the ring, Beowulf had secured himself a spot in the history books as a champion. But a mediocre acting career after leaving the ring tarnished his legacy.
Now, as the Canopy Kingdom faces a new threat, Beowulf enters the ring once more, determined to relive the glory, and in doing so stumbles upon the truth about his past... Will Beowulf be able to overcome this new threat to the city and his legacy? Or is this his final taste of the spotlight?
Overview
Beowulf is a resource-based beat-em-up styled character with strong mix-ups and tremendous damage, given he has those resources. He is best at close range utilizing his fast hop-dash overheads to force his opponent to guess between a high/low/throw. He also performs well in the mid range thanks to his trusty folding chair, The Hurting.
Chair and Chairless modes:
One of Beowulf's main mechanics is his ability to remove and re-equip his chair, which gives him different abilities.
Chair On:
- Has access to wide-arcing disjointed normals.
- A pseudo double jump.
- And his Hurting Hurl (236P) series, which includes a sweeping projectile, a delayed overhead, and a slow, but plus on block, reversal.
Chair Off:
- Chair normals are replaced with either stubby hitgrabs in s.HP and j.HP or bigger, slower armored moves in c.HP and c.HK. c.HP hits twice and can force RPS on block by spending meter (or hype if he's near his chair), and c.HK can tank multiple hits and is an almost fullscreen sweep that he can tech roll afterwards.
- Loses access to his Hurting Hurl, which also has his only meterless invul reversal. Although, he gains a new special: Take a Seat, which allows him to special cancel his normals to extend combos, pressure, and improvise mixups.
- Landing on the chair with a Grab Stance ender re-equips it, deals bonus damage, and gives a level of hype.
Grab Stance and Hype:
When Beowulf grabs the opponent either from his throws, hitgrabs, Airwulf, or Wulfamania, Beowulf will enter a unique Grab Stance mode where he holds the opponent in the air and can pummel them and select a wide series of "finishers" to continue the combo or position himself as he pleases. This is complimented by his Hype mechanics, where upon doing select actions, finishers, or taunting Beowulf will amass 1-3 levels of Hype.
When Beowulf has Hype he can spend the hype levels during Grab stance to use EX finishers which sacrifice a pinch of damage (except for Canis Major and Geatish Trepak) for utility effects, such as EX Canis Major (2PP while airborne in Grab Stance) with long Hard Knockdown for sajejumps and oki setups, EX Grendel Killa (4KK in Grab stance) for a strong finisher that allows normal followups, or EX Geatish Trepak (2KK with chair on in Grab Stance) to get a doublesnap when close to the corner or send them fullscreen.
Hop dash:
Beowulf can do any of his air normals during his dash (although heavy normals will not come out), similarly to Sasquatch's shorthops, which allows him to do a variety of things such as: Going for a safe on block, nigh-unreacatble overhead to open up his opponent, or bait the opponent's reversal by timing a safejump from a normal or EX Canis Major. Utilizing this well allows Beowulf to overwhelm his opponent at the short range and make them fear pushing buttons against him.
Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
---|---|---|---|---|
Medium | Hop | No | No | N/A |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
---|---|---|---|---|
39 | 40 | 88 | 34 | 34 |
Assists
H Hurting Hurl (default assist)
An invulnerable DP assist that is also a projectile. It has a good hitbox and trajectory, but has a slow startup and can be avoided fairly easily. Also, Beowulf will only do the chair throw if The Hurting is not on cooldown or if the move is used as an alpha counter. Otherwise he will enter the screen, do nothing, and leave.
2HP (default assist)
A launcher with a good hitbox in front of Beowulf that becomes an armored assist that hits twice when he does not have The Hurting equipped.
L Hurting Hurl (236LP)
A forward traveling low projectile assist that is also a sweep. Useful for mixups and has easy confirms. Like H Hurting Hurl, The Hurting must not be on cooldown for Beowulf to perform the assist.
2HK
A fast sweep with The Hurting equipped or a slow, long reaching, armored sweep without it.
Wulf Shoot (236LP+LK)
A command grab with a slow startup that travels fast and always ends with Da Grendel Killa.
Move List
Character Mechanic: Chair (The Hurting)
Beowulf can remove his chair, The Hurting, by using Hurting Hurl (236P) or j2HK. The normals that would have used the chair are changed when Beowulf doesn't have the chair, and he no longer has access to using Hurting Hurl, Geatish Trepak, and Striker Kick. Also, he will take 35 bonus points of chip damage per hit from all sources except from projectiles or Bursts. For a period of time after the chair is let go, it stays on the ground and is dimmed. After some time, it lights up, indicating that Beowulf can interact with the chair as soon as it starts flashing. Beowulf can pick the chair back up by:
- Using the Take a Seat special move (standing near the chair and pressing + ).
- Using EX Chair Recall (having 3 levels of Hype and pressing , + + ).
- Landing on it with a grab stance finisher or Three Wulf Moonsault, which additionally increases their damage,
- Tagging in, regardless if the chair is lit up or not.
Character Mechanic: Grab Stance and Hype
Beowulf's throw is different from the rest of the cast because, rather than throwing his opponent, he enters Grab Stance where he is freely able to pummel his opponent and position himself, a mechanic similar to older beat'em up arcade games.
Entering Grab Stance in the middle of an ongoing combo will advance the combo stage to at least Stage 3 and begin building undizzy (if he is not already at Stage 3).
When in Grab Stance, Beowulf is fully invulnerable and allowed to do a number of actions within a time frame of entering Grab Stance or until he runs out of actions.
- Beowulf gains 4 actions when he enters Grab Stance with a throw, air throw, and using two levels of Hype after Three Wulf Moonsault.
- 5 actions when he enters Grab Stance with Wulf Shoot and Wulfamania!.
- 2 actions when he enters Grab Stance with 2MK and (Chairless) 5HP.
- 1 action when he enters Grab Stance with (Chairless) j.HP and Airwulf after using an EX ender/finisher during it.
- Using EX Wulf Press Slam or Diving Wulfdog before the last action will force you to input another action. In practice, this allows for Hype moves to be inserted without using an action, for a theoretical total of 5 actions off of a normal throw with Hype instead of 4.
Beowulf leaves Grab Stance when he has no actions left, when the timer runs out, or when he uses an ender/finisher.
- Using Berserker Headbutt or Naegling Knee Lift will consume one action.
- Using an ender/finisher will end Grab Stance.
- Using EX Wulf Press Slam or Diving Wulfdog will consume a Grab Stance action except IF they're used as the final Grab Stance action.
So it is best to use as many Berserker Headbutts or Naegling Knee Lifts before your final action.
Upon entering Grab Stance, Beowulf has X frames to input an action, otherwise he will default to ending Grab Stance with Wulf Press Slam if on the ground, except in Wulfamania! where he will end with Da Grendel Killa, or Canis Major Press if in the air. The timers for Grab Stance is as follows:
- 23f via Airwulf.
- 45f via 5HP and (OTG) 2MK.
- 75f via a ground throw and spending 2 levels of Hype after Three Wulf Moonsault
- 115f with Wulf Shoot and Wulfamania!
- 42f after Bersker Headbutt(during Wulfamania!).
- 43f after Naegling Knee Lift(during Wulfamania!).
- The opponent will automatically tech if you do not input an action 17f after Berserker Headbutt or Naegling Knee Lift (except during Airwulf and Wulfamania).
Beowulf is able to enter Grab Stance up to two times normally, three times with EX Da Grendel Kila, and even more with clever use of Hype and assists. After the second or third Beowulf leaves Grab Stance, his opponent will become fully invulnerable and be able to use a ground recovery as soon as they touch the ground.
Hype is Beowulf's other resource aside from The Hurting that greatly benefits him. Hype amplifies Beowulf's ender/finishers and increases his utility by granting additional moves (Grab Stance EX enders, and EX Chair Recall / Wulf Blitzer)
Beowulf gains Hype by (from a minimum of 1/3 to a max of 3 levels of Hype):
- Using any Grab Stance ender/finisher when at 0 levels of Hype (1 level gained).
- Slamming onto The Hurting with a Grab Stance ender/finisher (does not stack with the 0 Hype bonus, 1 level gained).
- Also applies when Beowulf is an assist.
- Every 35f 5LP is held (1 level gained).
- Every mic drop (only the first mic drop from 5MP counts in a combo, 1/3 level gained).
- Every 5HK that staggers the opponent ( 1/3 level gained).
- Holding down a during EX Chair Recall (1 level gained).
- Taunting (3 levels gained).
- Landing his command throw super Wulfamania! (3 levels gained).
Beowulf can spend Hype during Grab Stance by inputting + or + after the moves respective motion. When Beowulf does so, his enders/finishers will gain extra properties. (What each EX ender does is listed with their respective move.)
Note: Hype acquired mid combo from held 5LP, Taunt, or non-EX throw finishers (and any hype acquired in the same combo afterwards), makes any EX ender it is spent on deal 70% of its original damage. This does not apply to Blockbuster finishers, or Geatish Trepak since it's not boosted during the EX version. TL;DR - Spending hype gained mid combo on EX finishers does less damage.
Standing Normals
Pipe Bomb Toggle Hitboxes Toggle Hitboxes
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Hurting Hammer Toggle Hitboxes Toggle Hitboxes
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Alpha Clinch Toggle Hitboxes Toggle Hitboxes
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Low Town Toggle Hitboxes Toggle Hitboxes
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Wulf Kick Toggle Hitboxes Toggle Hitboxes
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Lone Boot Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
Wulf Paw Toggle Hitboxes Toggle Hitboxes
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Potato Toggle Hitboxes Toggle Hitboxes
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Nosebleed Seat Toggle Hitboxes Toggle Hitboxes
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Grendel Flex Toggle Hitboxes Toggle Hitboxes
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Trepak Attack Toggle Hitboxes Toggle Hitboxes
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Ankle Lace Toggle Hitboxes Toggle Hitboxes
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Geatish Leg Sweep Toggle Hitboxes Toggle Hitboxes
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Gigan Arm Sweep Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
Wild Rake Toggle Hitboxes Toggle Hitboxes
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Fang Edge Chop Toggle Hitboxes Toggle Hitboxes
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Alpha Maul Toggle Hitboxes Toggle Hitboxes
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Danger Position Toggle Hitboxes Toggle Hitboxes
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Naegling Knee Drop Toggle Hitboxes Toggle Hitboxes
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Missile Wulf Kick Toggle Hitboxes Toggle Hitboxes
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Heorot Family Roundhouse Toggle Hitboxes Toggle Hitboxes
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Command Normals
Chair Stampede Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Clinch Up Toggle Hitboxes Toggle Hitboxes
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Clinch Up Toggle Hitboxes Toggle Hitboxes
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Hot Tag Toggle Hitboxes Toggle Hitboxes
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Striker Kick Toggle Hitboxes Toggle Hitboxes
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Specials
"All's chair!" / "Hey, catch!" (L) "Chair we go!" / "Have a seat!" (M) "Take a load off!" / "Hold this for me!" (H) Toggle Hitboxes Toggle Hitboxes
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"Ow, ow, awoo!" Toggle Hitboxes Toggle Hitboxes
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The Hurting, my beloved Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Grab Stance Moves
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"Dog star press!"
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Into the Trash
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Supers
"One twenty inch python!" Toggle Hitboxes Toggle Hitboxes
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"Whatcha gonna do?" Toggle Hitboxes Toggle Hitboxes
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"Cry for the moon!" Toggle Hitboxes Toggle Hitboxes
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"Oh yeah! Wulfamania runs wild!" Toggle Hitboxes Toggle Hitboxes
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Taunt
"Awooo!"
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"I'm number one."
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Colors
Color 1 Default color palette. |
Color 2 Original alternate color palette. |
Color 3 Original alternate color palette based on a "sexy firefighter." |
Color 4 Based on Dudley's HP palette from Street Fighter 3: Third Strike. |
Color 5 Original alternate color palette. |
Color 6 Original alternate color palette. |
Color 7 Original alternate color palette based on Beowulf's story mode ending. Crowdfunding request. |
Color 8 Original color palette based on Grendel, also used for the mirror match in Beowulf's story mode. Crowdfunding request. |
Color 9 Based on El Santo, the legendary Mexican wrestler. |
Color 10 Based on Alex from Street Fighter 3. Crowdfunding request. |
Color 11 Original alternate color palette based on early 1990s neon color schemes. |
Color 12 Based on Wolverine from Marvel Comics. |
Color 13 Based on Jackson "Jax" Briggs from Mortal Kombat. |
Color 14 Based on Kanji from Persona 4. |
Color 15 Based on the Green Ranger from Mighty Morphin Power Rangers. |
Color 16 Based on Yamcha from Dragon Ball. |
Color 17 Based on John Talbain from the Darkstalkers / Vampire series. |
Color 18 Based on Naked Snake AKA Big Boss from Metal Gear Solid 3: Snake Eater. Crowdfunding request. |
Color 19 Original alternate color palette based on Silent Storm, a M.U.G.E.N character. Crowdfunding request. |
Color 20 Based on William Riker from Star Trek: The Next Generation. |
Color 21 Based on the The Ultimate Warrior from the WWE. |
Color 22 Original alternate color palette. |
Color 23 Based on Batman from DC comics. |
Color 24 Based on Zubaz AKA The Baz from rejected Street Fighter 2 concept art and Divekick. |
Color 25 Based on Captain America from Marvel vs. Capcom 2. |
Color 26 Based on Incineroar from Pokemon. |
Color 27 Based on Captain Planet from Captain Planet and the Planeteers. |
Color 28 Based on Ganondorf from the Legend of Zelda. |
Color 29 Based on Shrek from the film of the same name. |
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Intro Poses
Beowulf has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match.
Intro pose 1: Hold OR Beowulf does warm up and shows his strength. Who's next? Awwww! Get ready! Hnng! | |
Intro pose 2: Hold OR Beowulf sits on the chair and then posing for cameras. Yes! Oh yeah! | |
Intro pose 3: Hold OR Beowulf tears a wall with his chair and assistants close the hole with a new wall. Finally, the Wulf has come back to New Meridian! It's time, it's time! It's BEOWULF time! Step on board the AROOO train! I am 287 pounds of folded steel, and sex appeal! I'm a real Canopian! Eat lightning, crap thunder. Got it, got it. There's only room for one leader of this pack! |
Win Poses
Winpose 1: Hold / |
Winpose 2: Hold / | ||
Winpose 3: Hold / with chair |
Winpose 4: Hold any button after snapback |
Players to Watch
Disclaimer: This list is derived from community input and is in no way comprehensive or a form of ranking of any kind. Our community criteria can be found here.
Usual Color | Handles/Links | Region | Status | Notes |
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bigbandpro69 | European Union |
Retired | H Chair / H Brass Example Play | |
Bonanze @BonanzoGaming |
United States FL |
Active | M Chair / Clide / DDrop The other Florida Beo player. Utilizes Diamond Drop and M Chair very well. Example Play | |
Dekillsage | United States NY |
Active | H Chair / Excella / H Brass (Old team) Bombos. Example Play | |
iDante_SG @iDante3 |
United States TX |
Active | N/A THE Solo Beowulf, while not optimal all the time, his routes are flashy. Example Play | |
Jorge @Jorgituzin |
Brazil |
Active | L George / H Hurl / H Brass Example Play | |
Lab @laboratorysg |
United Kingdom |
Active | H Chair / H Beam / H Train or L George / H Chair / H Brass Eu's Beo/Train, really likes chair recall. Example Play | |
Merah | Argentina |
Active | H Chair / L George / H Train Peatrain god Example Play | |
Penpen @penpen0860g |
Japan 神戸 (Koube) |
Active | L Shot / Clide / H Chair (Old team) Runs Beo as a fake anchor, unique, but expensive, taunt setup with Sniper>Puddle DHC>Tag in, has strong pressure. Example Play | |
Rabbleflaggers @Rabbleflaggers |
United States FL |
Retired | L Chair / H Pinion / H Train The people's champion, brought Beo/A-train to the spotlight(after Fuego pioneered it, important SG lore). Consistently gets top 8 and is a powerhouse of a player. Example Play | |
ruby_chan @ruby_chann |
United States CA |
Active | H Chair / Excella / H Brass or H Chair / H Bomber / H Train Content Farmer Youtube | |
Sev | United States WA |
Retired | H Chair / H Bomber / H Train (Old team) Heavy setplay and methodical playstyle. Plays multiple teams. Example Play | |
Tiago | Brazil |
Active | H Chair / H Brass / H LnL Flexible beoband shell player. Example Play |