Under Night In-Birth/UNI2/Gauges: Difference between revisions
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==GRD cycles, blocks and Gauges== | ==GRD cycles, blocks and Gauges== | ||
GRD | GRD cycles is what defines Under Night In-Birth's neutral. A GRD cycle is 780F (13 seconds), at the end of the cycle the player with the higher GRD Gauge wins and are given GRD Vorpal State. | ||
Each GRD block is worth 10,000 GRD Gauge. There are a multitude ways to increase your GRD Gauge: | If they held more than 6 GRD Blocks, they will enter the Celestial state, immediately winning all 12 GRD blocks upon transition. | ||
Each character starts with 0 GRD Gauge. Each GRD block is worth 10,000 GRD Gauge. There are a multitude ways to increase your GRD Gauge: | |||
==EXS Gauge== | ==EXS Gauge== |
Revision as of 01:38, 26 January 2024
Health (VIT Gauge)
Chip Damage
Most Specials and Supers do small amounts of damage to the opponent even on block. This is known as chip damage, and is a common mechanic in fighting games.
Each attack has a different amount of chip damage dealt, but generally they deal around 8.5% of their base damage as chip damage. The Chip Damage will scale with the Vorpal, Vell-Off or Celestial bonus.
Chip Damage cannot K.O. the opponent.
Chip Damage Decay
Doing consecutive moves that deal chip damage will gradually reduce the chip damage depending on how many moves with chip damage are used. This penalty will stay until the opponent has left a blockstring for 60F.
The formula is as follows:
GRD cycles, blocks and Gauges
GRD cycles is what defines Under Night In-Birth's neutral. A GRD cycle is 780F (13 seconds), at the end of the cycle the player with the higher GRD Gauge wins and are given GRD Vorpal State.
If they held more than 6 GRD Blocks, they will enter the Celestial state, immediately winning all 12 GRD blocks upon transition.
Each character starts with 0 GRD Gauge. Each GRD block is worth 10,000 GRD Gauge. There are a multitude ways to increase your GRD Gauge:
EXS Gauge
EXS Gauge is your traditional fighting game meter. A full EXS Gauge is 20,000 units.