Samurai Shodown/Galford: Difference between revisions

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====== <font style="visibility:hidden" size="0">5A</font> ======
====== <font style="visibility:hidden" size="0">5A</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_5A.png
|image=SS_Galford_5A.png
|caption=
|caption=
|name=5A
|name=5A
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====== <font style="visibility:hidden" size="0">5B</font> ======
====== <font style="visibility:hidden" size="0">5B</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_5B.png
|image=SS_Galford_5B.png
|caption=
|caption=
|name=5B
|name=5B
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====== <font style="visibility:hidden" size="0">5C</font> ======
====== <font style="visibility:hidden" size="0">5C</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_5C.png
|image=SS_Galford_5C.png
|caption=
|caption=
|name=5C
|name=5C
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====== <font style="visibility:hidden" size="0">2A</font> ======
====== <font style="visibility:hidden" size="0">2A</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_2A.png
|image=SS_Galford_2A.png
|caption=
|caption=
|name=2A
|name=2A
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====== <font style="visibility:hidden" size="0">2B</font> ======
====== <font style="visibility:hidden" size="0">2B</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_2B.png
|image=SS_Galford_2B.png
|caption=
|caption=
|name=2B
|name=2B
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====== <font style="visibility:hidden" size="0">2C</font> ======
====== <font style="visibility:hidden" size="0">2C</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_2C.png
|image=SS_Galford_2C.png
|caption=
|caption=
|name=2C
|name=2C
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====== <font style="visibility:hidden" size="0">n.5A</font> ======
====== <font style="visibility:hidden" size="0">n.5A</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_n5A.png
|image=SS_Galford_n5A.png
|caption=
|caption=
|name=n.5A
|name=n.5A
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====== <font style="visibility:hidden" size="0">n.5B</font> ======
====== <font style="visibility:hidden" size="0">n.5B</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_n5B.png
|image=SS_Galford_n5B.png
|caption=
|caption=
|name=n.5B
|name=n.5B
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====== <font style="visibility:hidden" size="0">n.5C</font> ======
====== <font style="visibility:hidden" size="0">n.5C</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_n5C.png
|image=SS_Galford_n5C.png
|caption=
|caption=
|name=n.5C
|name=n.5C
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====== <font style="visibility:hidden" size="0">n.2A</font> ======
====== <font style="visibility:hidden" size="0">n.2A</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_n2A.png
|image=SS_Galford_n2A.png
|caption=
|caption=
|name=n.2A
|name=n.2A
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====== <font style="visibility:hidden" size="0">n.2B</font> ======
====== <font style="visibility:hidden" size="0">n.2B</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_n2B.png
|image=SS_Galford_n2B.png
|caption=
|caption=
|name=n.2B
|name=n.2B
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====== <font style="visibility:hidden" size="0">n.2C</font> ======
====== <font style="visibility:hidden" size="0">n.2C</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_n2C.png
|image=SS_Galford_n2C.png
|caption=
|caption=
|name=n.2C
|name=n.2C
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====== <font style="visibility:hidden" size="0">5D</font> ======
====== <font style="visibility:hidden" size="0">5D</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_5D.png
|image=SS_Galford_5D.png
|caption=
|caption=
|name=5D
|name=5D
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====== <font style="visibility:hidden" size="0">6D</font> ======
====== <font style="visibility:hidden" size="0">6D</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_6D.png
|image=SS_Galford_6D.png
|caption=
|caption=
|name=6D
|name=6D
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====== <font style="visibility:hidden" size="0">2D</font> ======
====== <font style="visibility:hidden" size="0">2D</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_2D.png
|image=SS_Galford_2D.png
|caption=
|caption=
|name=2D
|name=2D
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====== <font style="visibility:hidden" size="0">3D</font> ======
====== <font style="visibility:hidden" size="0">3D</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_3D.png
|image=SS_Galford_3D.png
|caption=
|caption=
|name=3D
|name=3D
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====== <font style="visibility:hidden" size="0">66A</font> ======
====== <font style="visibility:hidden" size="0">66A</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_66A.png
|image=SS_Galford_66A.png
|caption=
|caption=
|name=66A
|name=66A
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====== <font style="visibility:hidden" size="0">66B</font> ======
====== <font style="visibility:hidden" size="0">66B</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_66B.png
|image=SS_Galford_66B.png
|caption=
|caption=
|name=66B
|name=66B
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====== <font style="visibility:hidden" size="0">66C</font> ======
====== <font style="visibility:hidden" size="0">66C</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_66C.png
|image=SS_Galford_66C.png
|caption=
|caption=
|name=66C
|name=66C
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====== <font style="visibility:hidden" size="0">66D</font> ======
====== <font style="visibility:hidden" size="0">66D</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_66D.png
|image=SS_Galford_66D.png
|caption=
|caption=
|name=66D
|name=66D
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====== <font style="visibility:hidden" size="0">j.A</font> ======
====== <font style="visibility:hidden" size="0">j.A</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_jA.png
|image=SS_Galford_jA.png
|caption=
|caption=
|name=j.A
|name=j.A
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====== <font style="visibility:hidden" size="0">j.B</font> ======
====== <font style="visibility:hidden" size="0">j.B</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_jB.png
|image=SS_Galford_jB.png
|caption=
|caption=
|name=j.B
|name=j.B
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====== <font style="visibility:hidden" size="0">j.C</font> ======
====== <font style="visibility:hidden" size="0">j.C</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_jC.png
|image=SS_Galford_jC.png
|caption=
|caption=
|name=j.C
|name=j.C
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====== <font style="visibility:hidden" size="0">j.D</font> ======
====== <font style="visibility:hidden" size="0">j.D</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_jD.png
|image=SS_Galford_jD.png
|caption=
|caption=
|name=j.D
|name=j.D
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====== <font style="visibility:hidden" size="0">u.5S</font> ======
====== <font style="visibility:hidden" size="0">u.5S</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_u5S.png
|image=SS_Galford_u5S.png
|caption=
|caption=
|name=u.5S
|name=u.5S
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====== <font style="visibility:hidden" size="0">u.2S</font> ======
====== <font style="visibility:hidden" size="0">u.2S</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_u2S.png
|image=SS_Galford_u2S.png
|caption=
|caption=
|name=u.2S
|name=u.2S
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====== <font style="visibility:hidden" size="0">ju.S</font> ======
====== <font style="visibility:hidden" size="0">ju.S</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_juS.png
|image=SS_Galford_juS.png
|caption=
|caption=
|name=ju.S
|name=ju.S
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====== <font style="visibility:hidden" size="0">u.66S</font> ======
====== <font style="visibility:hidden" size="0">u.66S</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_u66S.png
|image=SS_Galford_u66S.png
|caption=
|caption=
|name=u.66S
|name=u.66S
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====== <font style="visibility:hidden" size="0">Guard Break</font> ======
====== <font style="visibility:hidden" size="0">Guard Break</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_5CD.png
|image=SS_Galford_5CD.png
|caption=Neutral Throw
|caption=Neutral Throw
|image2=SamSho_Galford_4CD.png
|image2=SS_Galford_4CD.png
|caption2=Forward Throw
|caption2=Forward Throw
|image3=SamSho_Galford_6CD.png
|image3=SS_Galford_6CD.png
|caption3=Back Throw
|caption3=Back Throw
|name=Guard Break (Throw)
|name=Guard Break (Throw)
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====== <font style="visibility:hidden" size="0">Surprise Attack</font> ======
====== <font style="visibility:hidden" size="0">Surprise Attack</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_5BC.png
|image=SS_Galford_5BC.png
|caption=
|caption=
|name=Surprise Attack (Overhead)
|name=Surprise Attack (Overhead)
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====== <font style="visibility:hidden" size="0">Dodge</font> ======
====== <font style="visibility:hidden" size="0">Dodge</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_5AB.png
|image=SS_Galford_5AB.png
|caption=
|caption=
|name=Dodge
|name=Dodge
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====== <font style="visibility:hidden" size="0">Counter / Blade Catch</font> ======
====== <font style="visibility:hidden" size="0">Counter / Blade Catch</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_236AB.png
|image=SS_Galford_236AB.png
|caption=Counter
|caption=Counter
|image2=SamSho_Galford_u236AB.png
|image2=SS_Galford_u236AB.png
|caption2=Blade Catch
|caption2=Blade Catch
|name=Counter / Blade Catch
|name=Counter / Blade Catch
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====== <font style="visibility:hidden" size="0">Rage Explosion</font> ======
====== <font style="visibility:hidden" size="0">Rage Explosion</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_5ABC.png
|image=SS_Galford_5ABC.png
|caption=
|caption=
|name=Rage Explosion
|name=Rage Explosion
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====== <font style="visibility:hidden" size="0">Lightning Blade</font> ======
====== <font style="visibility:hidden" size="0">Lightning Blade</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_Issen.png
|image=SS_Galford_Issen.png
|caption=
|caption=
|name=Lightning Blade (Issen)
|name=Lightning Blade (Issen)
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====== <font style="visibility:hidden" size="0">Token Special Move</font> ======
====== <font style="visibility:hidden" size="0">Token Special Move</font> ======
{{MoveData
{{MoveData
|image=SamSho_Galford_REMEMBER_TO_UPDATE_FILENAME_ENDING.png
|image=SS_Galford_REMEMBER_TO_UPDATE_FILENAME_ENDING.png
|caption=Token Caption (Optional)
|caption=Token Caption (Optional)
|name=Token Special Move
|name=Token Special Move
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===Weapon Flipping Technique===
===Weapon Flipping Technique===
{{MoveData
{{MoveData
|image=SamSho_Galford_WFT.png
|image=SS_Galford_WFT.png
|caption=
|caption=
|name=WFT Name
|name=WFT Name
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===Super Special Move===
===Super Special Move===
{{MoveData
{{MoveData
|image=SamSho_Galford_SSM.png
|image=SS_Galford_SSM.png
|caption=
|caption=
|name=SSM Name
|name=SSM Name
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==Colors==
==Colors==
{{Colors-SS2019
{{Colors-SS2019
|Character=SamSho_Galford
|Character=SS_Galford
}}
}}



Revision as of 03:26, 24 June 2019

Galford
Add JP name here

Introduction

Short Galford intro, can be serious or a meme one, up to the editor. If you go for the latter, limit the jokes to this section only.

Strengths Weaknesses
  • Strength 1
  • Strength 2
  • Weakness 1
  • Weakness 2

Data

We'll have info to fill in here only after release.

Gameplan

Similar to the Strategy section of the 5sp wiki pages. List Galford's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.

Neutral

Okizeme

Normal Moves

Far Slashes

5A
5A
SS Galford 5A.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
5B
5B
SS Galford 5B.png
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
5C
5C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
2A
2A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
2B
2B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
2C
2C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Near Slashes

n.5A
n.5A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
n.5B
n.5B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
n.5C
n.5C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
n.2A
n.2A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
n.2B
n.2B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
n.2C
n.2C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Kicks

5D
5D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
6D
6D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
2D
2D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
3D
3D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Dash Normals

66A
66A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
66B
66B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
66C
66C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
66D
66D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Air Normals

j.A
j.A
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
j.B
j.B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
j.C
j.C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -
j.D
j.D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Unarmed Normals

u.5S
u.5S
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - Yes
u.2S
u.2S
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - Yes
ju.S
ju.S
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - Yes
u.66S
u.66S
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - Yes

Universal Mechanics

Guard Break
Guard Break (Throw)
4/5/6C+D
Neutral Throw
Neutral Throw
Forward Throw
Forward Throw
Back Throw
Back Throw
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Neutral - - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Back - - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Forward - - - - - - - - - - - - -

Universal throw. Can be followed up with an attack.

Surprise Attack
Surprise Attack (Overhead)
5B+C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Universal overhead.

Dodge
Dodge
5A+B
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Universal dodge.

Counter / Blade Catch
Counter / Blade Catch
236A+B
Counter
Counter
Blade Catch
Blade Catch
Version Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
Armed - - - - - - - - - - - - -

Universal counter. Allows you to follow up with a guaranteed attack of your own. The follow up depends on the strength of the attack you counter. If you counter a heavy slash, your opponent will be disarmed.

Disarmed - - - - - - - - - - - - -

Universal counter. While disarmed, your counter will disarm and knock away your opponent regardless of slash level used.

Rage Explosion
Rage Explosion
5A+B+C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
0 - - - - - - - - - - - -

Unblockable pushback attack.

Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Has projectile invulnerability and anti-airs. Damage scales up beased on reamaining health.

Special Moves

Token Special Move
Token Special Move
Add input in numpad notation
Token Caption (Optional)
Token Caption (Optional)
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Token Special Move description. For more info on how to add rekkas, stance moves, etc. go to Template:MoveData for examples.

Supers

Weapon Flipping Technique

WFT Name
236B+C
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Available only during Max Rage or Rage Explosion. Disarms on hit.

Super Special Move

SSM Name
641236C+D
Damage Guard Startup Active Recovery Total Hit Adv Block Adv Guard Dmg Cancel Recoil Deflectable Unarmed
- - - - - - - - - - - - -

Available only once per match.

Combos

List combos, use numpad notation.

Midscreen

Corner

Videos

Link to Galford videos and specify year it was produced or patch version in brackets.

Example: Galford combo video by "name of content creator" (2019).

Colors

SS Galford 1.png
SS Galford 2.png
SS Galford 3.png
SS Galford 4.png


External Links

Link to frame data spreadsheet, Twitter Galford hashtag, or docs hosted in other sites.


General
FAQ
Controls
Mechanics
Patch Notes
System Data
Characters
Amakusa
Baiken
Basara
Cham Cham
Charlotte
Darli
Earthquake
Galford
Genjuro
Gongsun Li
Hanzo
Haohmaru
Hibiki
Iroha
Jubei
Kazuki
Kyoshiro
Mina
Nakoruru
Rimururu
Shiki
Shizumaru
Sogetsu
Tam Tam
Ukyo
Wan-Fu
Warden
Wu
Yashamaru
Yoshitora