Skullgirls/Painwheel: Difference between revisions
(→Universal Mechanics: CB2020 update - snap hitbox) |
(Toggle-able hitbox images and formatting for better source readability) |
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{{CharacterData-SG | {{CharacterData-SG | ||
| weight=Light | | weight = Light | ||
| dash=Step | | dash = Step | ||
| doublejump=No | | doublejump = No | ||
| airdash=No | | airdash = No | ||
| iadlockout=N/A | | iadlockout = N/A | ||
| forwardtech=40 | | forwardtech = 40 | ||
| backwardtech=40 | | backwardtech = 40 | ||
| slidingkd=6 | | slidingkd = 6 | ||
| hardkd=34 | | hardkd = 34 | ||
| crumple=32 | | crumple = 32 | ||
| assistrecovery=38 | | assistrecovery = 38 | ||
| standingchain=4 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} or {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | | standingchain = 4 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} or {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | ||
| crouchingchain=4 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} or {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | | crouchingchain = 4 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} or {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} or {{NotationIcon-SG|HK}} | ||
| airchain=6 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} → {{NotationIcon-SG|HK}} | | airchain = 6 Buttons: {{NotationIcon-SG|LP}} → {{NotationIcon-SG|LK}} → {{NotationIcon-SG|MP}} → {{NotationIcon-SG|MK}} → {{NotationIcon-SG|HP}} → {{NotationIcon-SG|HK}} | ||
}} | }} | ||
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{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_slp.png|225px]] | | pic = [[File:SG_pwl_slp.png|225px]] | ||
| hitbox = [[File:SG_pwl_slp_hb.png|225px]] | |||
|hitbox=[ | | caption = Enmity Nail | ||
| name = 5LP | |||
| name=5LP | | input = '''s.'''{{NotationIcon-SG|LP}} | ||
| input='''s.'''{{NotationIcon-SG|LP}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Hatred Guard}} (1 hit) | | properties = {{Property-SG|Hatred Guard}} (1 hit) | ||
| dmg=200 | | dmg = 200 | ||
| meter=2.5% | | meter = 2.5% | ||
| startup=3, (12), 5 | | startup = 3, (12), 5 | ||
| active=3 | | active = 3 | ||
| recovery=12 | | recovery = 12 | ||
| hitstop=8 | | hitstop = 8 | ||
| hitstun=16 | | hitstun = 16 | ||
| blockstun=19 | | blockstun = 19 | ||
| onhit=+2 | | onhit = +2 | ||
| onblock=+5 | | onblock = +5 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_slp_fd.png|left]]<br>[[File:SG_pwl_slp_hold_fd.png|left]]}} | | framedata = [[File:SG_pwl_slp_fd.png|left]]<br>[[File:SG_pwl_slp_hold_fd.png|left]]}} | ||
| | | | ||
* Painwheel's fastest <b>Hatred Guard</b> attack. The speed makes it her best choice to absorb an oncoming attack on reaction and chain into a full combo, making it a functional parry. | * Painwheel's fastest <b>Hatred Guard</b> attack. The speed makes it her best choice to absorb an oncoming attack on reaction and chain into a full combo, making it a functional parry. | ||
* Due to most of Painwheel’s other normals being very slow, 5LP is one of the main punish options she should use on opponent’s attacks | * Due to most of Painwheel’s other normals being very slow, 5LP is one of the main punish options she should use on opponent’s attacks | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_smp.png|225px]] | | pic = [[File:SG_pwl_smp.png|225px]] | ||
| hitbox = [[File:SG_pwl_smp_hb.png|225px]] | |||
|hitbox=[ | | caption = Revulsion Shank | ||
| name = 5MP | |||
| name=5MP | | input = '''s.'''{{NotationIcon-SG|MP}} | ||
| input='''s.'''{{NotationIcon-SG|MP}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Hatred Guard}} (2 hits),<br>{{Property-SG|Launcher}} | | properties = {{Property-SG|Hatred Guard}} (2 hits),<br>{{Property-SG|Launcher}} | ||
| dmg=675 | | dmg = 675 | ||
| meter=7.5% | | meter = 7.5% | ||
| startup=4, (12), 10 | | startup = 4, (12), 10 | ||
| active=3 | | active = 3 | ||
| recovery=21 | | recovery = 21 | ||
| hitstop=10 | | hitstop = 10 | ||
| hitstun=33 | | hitstun = 33 | ||
| blockstun=18 | | blockstun = 18 | ||
| onhit=+10 | | onhit = +10 | ||
| onblock=-5 | | onblock = -5 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_smp_fd.png|left]]<br>[[File:SG_pwl_smp_hold_fd.png|left]]}} | | framedata = [[File:SG_pwl_smp_fd.png|left]]<br>[[File:SG_pwl_smp_hold_fd.png|left]]}} | ||
| | | | ||
* A launcher with <b>Hatred Guard</b>. It can only chain from LP and LK attacks, but will not chain if charged. If Painwheel absorbs at least 1 hit with the <b>Hatred Guard</b>, she will always turn to face the opponent for the attack's active frames. This property makes 5MP the perfect choice to absorb an incoming cross up attack. | * A launcher with <b>Hatred Guard</b>. It can only chain from LP and LK attacks, but will not chain if charged. If Painwheel absorbs at least 1 hit with the <b>Hatred Guard</b>, she will always turn to face the opponent for the attack's active frames. This property makes 5MP the perfect choice to absorb an incoming cross up attack. | ||
* A generally easier-to-use launcher than 5HK, making it preferable in some combo strings | * A generally easier-to-use launcher than 5HK, making it preferable in some combo strings | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_shp.png|225px]] | | pic = [[File:SG_pwl_shp.png|225px]] | ||
| hitbox = [[File:SG_pwl_shp_hb.png|225px]] | |||
|hitbox=[ | | caption = Fury Sledge | ||
| name = 5HP | |||
| name=5HP | | input = '''s.'''{{NotationIcon-SG|HP}} | ||
| input='''s.'''{{NotationIcon-SG|HP}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version={{NotationIcon-SG|HP}} | | version = {{NotationIcon-SG|HP}} | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Hatred Guard}} (3 hits) | | properties = {{Property-SG|Hatred Guard}} (3 hits) | ||
| dmg=900 | | dmg = 900 | ||
| meter=10% | | meter = 10% | ||
| startup=16 | | startup = 16 | ||
| active=3 | | active = 3 | ||
| recovery=24 | | recovery = 24 | ||
| hitstop=12 | | hitstop = 12 | ||
| hitstun=25 | | hitstun = 25 | ||
| blockstun=18 | | blockstun = 18 | ||
| onhit=-1 | | onhit = -1 | ||
| onblock=-8 | | onblock = -8 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_shp_fd.png|left]]}} | | framedata = [[File:SG_pwl_shp_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=[ {{NotationIcon-SG|HP}} ] | | version = [ {{NotationIcon-SG|HP}} ] | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Hatred Guard}} (3 hits) | | properties = {{Property-SG|Hatred Guard}} (3 hits) | ||
| dmg=1100 | | dmg = 1100 | ||
| meter=10% | | meter = 10% | ||
| startup=6, (27), 10 | | startup = 6, (27), 10 | ||
| active=3 | | active = 3 | ||
| recovery=24 | | recovery = 24 | ||
| hitstop=15 | | hitstop = 15 | ||
| hitstun=32 | | hitstun = 32 | ||
| blockstun=18 | | blockstun = 18 | ||
| onhit={{Property-SG|Stagger}} (+38 / +53 CH),<br>{{Property-SG|KD}} (vs air) | | onhit = {{Property-SG|Stagger}} (+38 / +53 CH),<br>{{Property-SG|KD}} (vs air) | ||
| onblock=-8 | | onblock = -8 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_shp_hold_fd.png|left]]}} | | framedata = [[File:SG_pwl_shp_hold_fd.png|left]]}} | ||
| | | | ||
* A slow, <b>Hatred Guard</b> normal that staggers on hit when fully charged. A chain cancel into this move can force a reset while Painwheel charges and absorbs a reversal attack. | * A slow, <b>Hatred Guard</b> normal that staggers on hit when fully charged. A chain cancel into this move can force a reset while Painwheel charges and absorbs a reversal attack. | ||
* Charging this move in blockstrings is useful to see what the opponent is doing and absorb assists calls. If they block, fly canceling is safe. | * Charging this move in blockstrings is useful to see what the opponent is doing and absorb assists calls. If they block, fly canceling is safe. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_slk.png|225px]] | | pic = [[File:SG_pwl_slk.png|225px]] | ||
| hitbox = [[File:SG_pwl_slk_hb.png|225px]] | |||
|hitbox=[ | | caption = Puncture | ||
| name = 5LK | |||
| name=5LK | | input = '''s.'''{{NotationIcon-SG|LK}} | ||
| input='''s.'''{{NotationIcon-SG|LK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties= | | properties = | ||
| dmg=375 | | dmg = 375 | ||
| meter=2.5% | | meter = 2.5% | ||
| startup=11 | | startup = 11 | ||
| active=3 | | active = 3 | ||
| recovery=14 | | recovery = 14 | ||
| hitstop=8 | | hitstop = 8 | ||
| hitstun=17 | | hitstun = 17 | ||
| blockstun=20 | | blockstun = 20 | ||
| onhit=+1 | | onhit = +1 | ||
| onblock=+4 | | onblock = +4 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_slk_fd.png|left]]}} | | framedata = [[File:SG_pwl_slk_fd.png|left]]}} | ||
| | | | ||
* Higher up hitbox over 2LK makes it useful for certain combo strings, especially near the corner | * Higher up hitbox over 2LK makes it useful for certain combo strings, especially near the corner | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_smk.png|225px]] | | pic = [[File:SG_pwl_smk.png|225px]] | ||
| hitbox = [[File:SG_pwl_smk_hb.png|225px]] | |||
|hitbox=[ | | caption = Warp Spasm | ||
| name = 5MK | |||
| name=5MK | | input = '''s.'''{{NotationIcon-SG|MK}} | ||
| input='''s.'''{{NotationIcon-SG|MK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Hatred Guard}} (2 hits) | | properties = {{Property-SG|Hatred Guard}} (2 hits) | ||
| dmg=200 x3, 500 | | dmg = 200 x3, 500 | ||
| meter=1.875% x4 | | meter = 1.875% x4 | ||
| startup=5, (20), 8 | | startup = 5, (20), 8 | ||
| active=2, 4, 3, 3 | | active = 2, 4, 3, 3 | ||
| recovery=18 | | recovery = 18 | ||
| hitstop=6 x3, 10 | | hitstop = 6 x3, 10 | ||
| hitstun=22 x4 | | hitstun = 22 x4 | ||
| blockstun=16 x4 | | blockstun = 16 x4 | ||
| onhit=+3 | | onhit = +3 | ||
| onblock=-5 | | onblock = -5 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_smk_fd.png|left]]<br>[[File:SG_pwl_smk_hold_fd.png|left]]}} | | framedata = [[File:SG_pwl_smk_fd.png|left]]<br>[[File:SG_pwl_smk_hold_fd.png|left]]}} | ||
| | | | ||
* A 2 hit <b>Hatred Guard</b> attack that covers a large area in front of Painwheel. | * A 2 hit <b>Hatred Guard</b> attack that covers a large area in front of Painwheel. | ||
* Usually confirms into m buer at lower heights or from the ground. If close enough, can convert into h buer as well. Can convert with even a 6HKx4 for a full combo conversion, but be wary that the more of hits of 5MK push the opponent further away, so cancel early for best chances. | * Usually confirms into m buer at lower heights or from the ground. If close enough, can convert into h buer as well. Can convert with even a 6HKx4 for a full combo conversion, but be wary that the more of hits of 5MK push the opponent further away, so cancel early for best chances. | ||
* Does the most damage of the mediums in combo strings, but be wary that the timing of 5MK 5HP L buer will change depending on character weights. | * Does the most damage of the mediums in combo strings, but be wary that the timing of 5MK 5HP L buer will change depending on character weights. | ||
* Launches opponents into the air for the hits, allowing for 5MK xx H buer strings which are very useful in corner combos to rack up damage. | * Launches opponents into the air for the hits, allowing for 5MK xx H buer strings which are very useful in corner combos to rack up damage. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_shk.png|225px]] | | pic = [[File:SG_pwl_shk.png|225px]] | ||
| hitbox = [[File:SG_pwl_shk_hb.png|225px]] | |||
|hitbox=[ | | caption = Fracture | ||
| name = 5HK | |||
| name=5HK | | input = '''s.'''{{NotationIcon-SG|HK}} | ||
| input='''s.'''{{NotationIcon-SG|HK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Launcher}} | | properties = {{Property-SG|Launcher}} | ||
| dmg=300, 400, 500 | | dmg = 300, 400, 500 | ||
| meter=3.3% x3 | | meter = 3.3% x3 | ||
| startup=16 | | startup = 16 | ||
| active=3, (6), 3, (8), 3 | | active = 3, (6), 3, (8), 3 | ||
| recovery=35 | | recovery = 35 | ||
| hitstop=7 x2, 10 | | hitstop = 7 x2, 10 | ||
| hitstun=24 x2, 33 | | hitstun = 24 x2, 33 | ||
| blockstun=13, 15, 19 | | blockstun = 13, 15, 19 | ||
| onhit=-4 | | onhit = -4 | ||
| onblock=-18 | | onblock = -18 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_shk_fd.png|left]]}} | | framedata = [[File:SG_pwl_shk_fd.png|left]]}} | ||
| | | | ||
* A 3 hit launcher, offering the the super jump cancel only on the third hit. | * A 3 hit launcher, offering the the super jump cancel only on the third hit. | ||
* Due to the small size of the hitbox, this launcher is awkward in a lot of combo strings compared to 5MP. Easiest results come from using 2MP. | * Due to the small size of the hitbox, this launcher is awkward in a lot of combo strings compared to 5MP. Easiest results come from using 2MP. | ||
* The first 2 hits pull the opponent towards painwheel, allowing for some tricky crossup resets when combined with h buer + assist like so (link of reset) | * The first 2 hits pull the opponent towards painwheel, allowing for some tricky crossup resets when combined with h buer + assist like so (link of reset) | ||
}} | |||
===Crouching Normals=== | ===Crouching Normals=== | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_clp.png|225px]] | | pic = [[File:SG_pwl_clp.png|225px]] | ||
| hitbox = [[File:SG_pwl_clp_hb.png|225px]] | |||
|hitbox=[ | | caption = Lacerate | ||
| name = 2LP | |||
| name=2LP | | input = '''c.'''{{NotationIcon-SG|LP}} | ||
| input='''c.'''{{NotationIcon-SG|LP}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Hatred Guard}} (1 hit) | | properties = {{Property-SG|Hatred Guard}} (1 hit) | ||
| dmg=325 | | dmg = 325 | ||
| meter=2.5% | | meter = 2.5% | ||
| startup=4, (12), 6 | | startup = 4, (12), 6 | ||
| active=3 | | active = 3 | ||
| recovery=13 | | recovery = 13 | ||
| hitstop=8 | | hitstop = 8 | ||
| hitstun=17 | | hitstun = 17 | ||
| blockstun=20 | | blockstun = 20 | ||
| onhit=+2 | | onhit = +2 | ||
| onblock=+5 | | onblock = +5 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_clp_fd.png|left]]<br>[[File:SG_pwl_clp_hold_fd.png|left]]}} | | framedata = [[File:SG_pwl_clp_fd.png|left]]<br>[[File:SG_pwl_clp_hold_fd.png|left]]}} | ||
| | | | ||
* Hatred guard starts up 1 frame later on this move compared to 5LP, but otherwise identical. | * Hatred guard starts up 1 frame later on this move compared to 5LP, but otherwise identical. | ||
* Does 100 more base damage, so use this move in combos over 5LP. | * Does 100 more base damage, so use this move in combos over 5LP. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_cmp.png|225px]] | | pic = [[File:SG_pwl_cmp.png|225px]] | ||
| hitbox = [[File:SG_pwl_cmp_hb.png|225px]] | |||
|hitbox=[ | | caption = Cruel Lily | ||
| name = 2MP | |||
| name=2MP | | input = '''c.'''{{NotationIcon-SG|MP}} | ||
| input='''c.'''{{NotationIcon-SG|MP}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Hatred Guard}} (2 hits) | | properties = {{Property-SG|Hatred Guard}} (2 hits) | ||
| dmg=210 x3, 350 | | dmg = 210 x3, 350 | ||
| meter=1.875 % x4 | | meter = 1.875 % x4 | ||
| startup=5, (20), 7 | | startup = 5, (20), 7 | ||
| active=4, 4, 3, 5 | | active = 4, 4, 3, 5 | ||
| recovery=28 | | recovery = 28 | ||
| hitstop=8 x4 | | hitstop = 8 x4 | ||
| hitstun=16 x4 | | hitstun = 16 x4 | ||
| blockstun=15 x4 | | blockstun = 15 x4 | ||
| onhit=-8 | | onhit = -8 | ||
| onblock=-16 | | onblock = -16 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_cmp_fd.png|left]]<br>[[File:SG_pwl_cmp_hold_fd.png|left]]}} | | framedata = [[File:SG_pwl_cmp_fd.png|left]]<br>[[File:SG_pwl_cmp_hold_fd.png|left]]}} | ||
| | | | ||
* Does the 2nd most damage of her crouching mediums in normal combo strings, and is more consistent than 5MK, so use at your own discretion. | * Does the 2nd most damage of her crouching mediums in normal combo strings, and is more consistent than 5MK, so use at your own discretion. | ||
* Due to lowering Painwheel’s hurtboxes low + the hitboxes that hit all around her makes this charged move useful for a surprisingly useful anti-air. | * Due to lowering Painwheel’s hurtboxes low + the hitboxes that hit all around her makes this charged move useful for a surprisingly useful anti-air. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_chp.png|225px]] | | pic = [[File:SG_pwl_chp.png|225px]] | ||
| hitbox = [[File:SG_pwl_chp_hb.png|225px]] | |||
|hitbox=[ | | caption = Animosity Barbs | ||
| name = 2HP | |||
| name=2HP | | input = '''c.'''{{NotationIcon-SG|HP}} | ||
| input='''c.'''{{NotationIcon-SG|HP}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version={{NotationIcon-SG|HP}} | | version = {{NotationIcon-SG|HP}} | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Hatred Guard}} (3 hits) | | properties = {{Property-SG|Hatred Guard}} (3 hits) | ||
| dmg=950 | | dmg = 950 | ||
| meter=10% | | meter = 10% | ||
| startup=22 | | startup = 22 | ||
| active=4 | | active = 4 | ||
| recovery=38 | | recovery = 38 | ||
| hitstop=12 | | hitstop = 12 | ||
| hitstun=25 | | hitstun = 25 | ||
| blockstun=22 | | blockstun = 22 | ||
| onhit={{Property-SG|Ground Bounce}} | | onhit = {{Property-SG|Ground Bounce}} | ||
| onblock=-19 | | onblock = -19 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_chp_fd.png|left]]}} | | framedata = [[File:SG_pwl_chp_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=[ {{NotationIcon-SG|HP}} ] | | version = [ {{NotationIcon-SG|HP}} ] | ||
| guard={{Property-SG|High}} | | guard = {{Property-SG|High}} | ||
| properties={{Property-SG|Hatred Guard}} (3 hits) | | properties = {{Property-SG|Hatred Guard}} (3 hits) | ||
| dmg=1150 | | dmg = 1150 | ||
| meter=10% | | meter = 10% | ||
| startup=7, (18), 15 | | startup = 7, (18), 15 | ||
| active=4 | | active = 4 | ||
| recovery=38 | | recovery = 38 | ||
| hitstop=15 | | hitstop = 15 | ||
| hitstun=25 | | hitstun = 25 | ||
| blockstun=22 | | blockstun = 22 | ||
| onhit={{Property-SG|Crumple}},<br>{{Property-SG|Ground Bounce}} (vs air) | | onhit = {{Property-SG|Crumple}},<br>{{Property-SG|Ground Bounce}} (vs air) | ||
| onblock=-19 | | onblock = -19 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_chp_hold_fd.png|left]]}} | | framedata = [[File:SG_pwl_chp_hold_fd.png|left]]}} | ||
| | | | ||
* A slow Hatred Guard attack that causes a crumple and hits overhead with a fully charged hit, which allows for a variety of possible follow ups. Without a full charge it causes a ground bounce, allowing Painwheel to combo with a cancel into flight and an OTG or simply using an L Buer. | * A slow Hatred Guard attack that causes a crumple and hits overhead with a fully charged hit, which allows for a variety of possible follow ups. Without a full charge it causes a ground bounce, allowing Painwheel to combo with a cancel into flight and an OTG or simply using an L Buer. | ||
* Useful in Hatred Install combos since it's very easy to land this move fully charged after a stagger, allowing for an easy high damage crumple. | * Useful in Hatred Install combos since it's very easy to land this move fully charged after a stagger, allowing for an easy high damage crumple. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_clk.png|225px]] | | pic = [[File:SG_pwl_clk.png|225px]] | ||
| hitbox = [[File:SG_pwl_clk_hb.png|225px]] | |||
|hitbox=[ | | caption = Pierce | ||
| name = 2LK | |||
| name=2LK | | input = '''c.'''{{NotationIcon-SG|LK}} | ||
| input='''c.'''{{NotationIcon-SG|LK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard={{Property-SG|Low}} | | guard = {{Property-SG|Low}} | ||
| properties=- | | properties = - | ||
| dmg=325 | | dmg = 325 | ||
| meter=2.5% | | meter = 2.5% | ||
| startup=11 | | startup = 11 | ||
| active=4 | | active = 4 | ||
| recovery=12 | | recovery = 12 | ||
| hitstop=8 | | hitstop = 8 | ||
| hitstun=17 | | hitstun = 17 | ||
| blockstun=20 | | blockstun = 20 | ||
| onhit=+2 | | onhit = +2 | ||
| onblock=+5 | | onblock = +5 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_clk_fd.png|left]]}} | | framedata = [[File:SG_pwl_clk_fd.png|left]]}} | ||
| | | | ||
* Far range disjointed poke. Note that this move is the slowest 2LK in the game and slower than a lot of other mediums, so be wary when using this move for punishes | * Far range disjointed poke. Note that this move is the slowest 2LK in the game and slower than a lot of other mediums, so be wary when using this move for punishes | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_cmk.png|225px]] | | pic = [[File:SG_pwl_cmk.png|225px]] | ||
| hitbox = [[File:SG_pwl_cmk_hb.png|225px]] | |||
|hitbox=[ | | caption = Disfigure | ||
| name = 2MK | |||
| name=2MK | | input = '''c.'''{{NotationIcon-SG|MK}} | ||
| input='''c.'''{{NotationIcon-SG|MK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard={{Property-SG|Low}} | | guard = {{Property-SG|Low}} | ||
| properties=- | | properties = - | ||
| dmg=650 | | dmg = 650 | ||
| meter=7.5% | | meter = 7.5% | ||
| startup=13 | | startup = 13 | ||
| active=2 | | active = 2 | ||
| recovery=20 | | recovery = 20 | ||
| hitstop=10 | | hitstop = 10 | ||
| hitstun=24 | | hitstun = 24 | ||
| blockstun=16 | | blockstun = 16 | ||
| onhit=+3 | | onhit = +3 | ||
| onblock=-5 | | onblock = -5 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_cmk_fd.png|left]]}} | | framedata = [[File:SG_pwl_cmk_fd.png|left]]}} | ||
| | | | ||
* Is always in range to confirm off of 2LK, is just fast enough for buer fly links. | * Is always in range to confirm off of 2LK, is just fast enough for buer fly links. | ||
* A second chainable low giving pw access to a decent mixup when going for staggered resets | * A second chainable low giving pw access to a decent mixup when going for staggered resets | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_chk.png|225px]] | | pic = [[File:SG_pwl_chk.png|225px]] | ||
| hitbox = [[File:SG_pwl_chk_hb.png|225px]] | |||
|hitbox=[ | | caption = Malice Clover | ||
| name = 2HK | |||
| name=2HK | | input = '''c.'''{{NotationIcon-SG|HK}} | ||
| input='''c.'''{{NotationIcon-SG|HK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version={{NotationIcon-SG|HK}} | | version = {{NotationIcon-SG|HK}} | ||
| guard={{Property-SG|Low}} | | guard = {{Property-SG|Low}} | ||
| properties={{Property-SG|Hatred Guard}} (3 hits),<br>{{Property-SG|Sweep}} | | properties = {{Property-SG|Hatred Guard}} (3 hits),<br>{{Property-SG|Sweep}} | ||
| dmg=900 | | dmg = 900 | ||
| meter=10% | | meter = 10% | ||
| startup=20 | | startup = 20 | ||
| active=7 | | active = 7 | ||
| recovery=23 | | recovery = 23 | ||
| hitstop=10 | | hitstop = 10 | ||
| hitstun=14 | | hitstun = 14 | ||
| blockstun=17 | | blockstun = 17 | ||
| onhit={{Property-SG|Soft KD (Invuln.)}} | | onhit = {{Property-SG|Soft KD (Invuln.)}} | ||
| onblock=-12 | | onblock = -12 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_chk_fd.png|left]]}} | | framedata = [[File:SG_pwl_chk_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=[ {{NotationIcon-SG|HK}} ] | | version = [ {{NotationIcon-SG|HK}} ] | ||
| guard={{Property-SG|Low}} | | guard = {{Property-SG|Low}} | ||
| properties={{Property-SG|Hatred Guard}} (3 hits),<br>{{Property-SG|Sweep}} | | properties = {{Property-SG|Hatred Guard}} (3 hits),<br>{{Property-SG|Sweep}} | ||
| dmg=1000 | | dmg = 1000 | ||
| meter=10% | | meter = 10% | ||
| startup=5, (20), 15 | | startup = 5, (20), 15 | ||
| active=10 | | active = 10 | ||
| recovery=23 | | recovery = 23 | ||
| hitstop=14 | | hitstop = 14 | ||
| hitstun=14 | | hitstun = 14 | ||
| blockstun=17 | | blockstun = 17 | ||
| onhit={{Property-SG|KD}} | | onhit = {{Property-SG|KD}} | ||
| onblock=-15 | | onblock = -15 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_chk_hold_fd.png|left]]}} | | framedata = [[File:SG_pwl_chk_hold_fd.png|left]]}} | ||
| | | | ||
* Painwheel's standard sweep causes a normal knockdown when fully charged. Unlike after a standard sweep, the knockdown sends the opponent towards Painwheel for an easy OTG and combo. | * Painwheel's standard sweep causes a normal knockdown when fully charged. Unlike after a standard sweep, the knockdown sends the opponent towards Painwheel for an easy OTG and combo. | ||
}} | |||
===Jumping Normals=== | ===Jumping Normals=== | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_jlp.png|225px]] | | pic = [[File:SG_pwl_jlp.png|225px]] | ||
| hitbox = [[File:SG_pwl_jlp_hb.png|225px]] | |||
|hitbox=[ | | caption = Skewer | ||
| name = jLP | |||
| name=jLP | | input = '''j.'''{{NotationIcon-SG|LP}} | ||
| input='''j.'''{{NotationIcon-SG|LP}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard={{Property-SG|High}} | | guard = {{Property-SG|High}} | ||
| properties=- | | properties = - | ||
| dmg=325 | | dmg = 325 | ||
| meter=2.5% | | meter = 2.5% | ||
| startup=8 | | startup = 8 | ||
| active=2 | | active = 2 | ||
| recovery=14 | | recovery = 14 | ||
| hitstop=8 | | hitstop = 8 | ||
| hitstun=20 | | hitstun = 20 | ||
| blockstun=15 | | blockstun = 15 | ||
| onhit=+5 | | onhit = +5 | ||
| onblock=±0 | | onblock = ±0 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_jlp_fd.png|left]]}} | | framedata = [[File:SG_pwl_jlp_fd.png|left]]}} | ||
| | | | ||
* Painwheel’s fastest air normal and useful as an air-to-air, but has low hitstun, so use mostly when you’re going to chain into other buttons or specials. | * Painwheel’s fastest air normal and useful as an air-to-air, but has low hitstun, so use mostly when you’re going to chain into other buttons or specials. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_jmp.png|225px]] | | pic = [[File:SG_pwl_jmp.png|225px]] | ||
| hitbox = [[File:SG_pwl_jmp_hb.png|225px]] | |||
|hitbox=[ | | caption = Violet Grudge | ||
| name = jMP | |||
| name=jMP | | input = '''j.'''{{NotationIcon-SG|MP}} | ||
| input='''j.'''{{NotationIcon-SG|MP}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard={{Property-SG|High}} | | guard = {{Property-SG|High}} | ||
| properties=- | | properties = - | ||
| dmg=250 x3, 425 | | dmg = 250 x3, 425 | ||
| meter=2% x4 | | meter = 2% x4 | ||
| startup=22 | | startup = 22 | ||
| active=15 | | active = 15 | ||
| recovery=25 | | recovery = 25 | ||
| hitstop=7 x3, 12 | | hitstop = 7 x3, 12 | ||
| hitstun=18 x3, 16 | | hitstun = 18 x3, 16 | ||
| blockstun=16 x4 | | blockstun = 16 x4 | ||
| onhit=+3 | | onhit = +3 | ||
| onblock=-9 | | onblock = -9 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_jmp_fd.png|left]]}} | | framedata = [[File:SG_pwl_jmp_fd.png|left]]}} | ||
| | | | ||
* A multi-hit attack with a slow start up, high hit stun, multiple hits for a long active period, and a large attack box. Painwheel can recklessly throw herself at an opponent behind this attack's overall priority and confirm to a combo off of any glancing hit. | * A multi-hit attack with a slow start up, high hit stun, multiple hits for a long active period, and a large attack box. Painwheel can recklessly throw herself at an opponent behind this attack's overall priority and confirm to a combo off of any glancing hit. | ||
* Even on block this move is strong, due to the long blockstun and Painwheel's ability to fly cancel. Use a j.MP fly canceled into air throw to catch opponents holding up-back. | * Even on block this move is strong, due to the long blockstun and Painwheel's ability to fly cancel. Use a j.MP fly canceled into air throw to catch opponents holding up-back. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_jhp.png|225px]] | | pic = [[File:SG_pwl_jhp.png|225px]] | ||
| hitbox = [[File:SG_pwl_jhp_hb.png|225px]] | |||
|hitbox=[ | | caption = Deadly Flail | ||
| name = jHP | |||
| name=jHP | | input = '''j.'''{{NotationIcon-SG|HP}} | ||
| input='''j.'''{{NotationIcon-SG|HP}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version={{NotationIcon-SG|HP}} | | version = {{NotationIcon-SG|HP}} | ||
| guard={{Property-SG|High}} | | guard = {{Property-SG|High}} | ||
| properties={{Property-SG|Hatred Guard}} (1 hit) | | properties = {{Property-SG|Hatred Guard}} (1 hit) | ||
| dmg=300 x3, 550 | | dmg = 300 x3, 550 | ||
| meter=2% x4 | | meter = 2% x4 | ||
| startup=21 | | startup = 21 | ||
| active=15 | | active = 15 | ||
| recovery=35 | | recovery = 35 | ||
| hitstop=7 x3, 12 | | hitstop = 7 x3, 12 | ||
| hitstun=22 x3, 27 | | hitstun = 22 x3, 27 | ||
| blockstun=16 x4 | | blockstun = 16 x4 | ||
| onhit=+16 | | onhit = +16 | ||
| onblock=-2 | | onblock = -2 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_jhp_fd.png|left]]}} | | framedata = [[File:SG_pwl_jhp_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=[ {{NotationIcon-SG|HP}} ] | | version = [ {{NotationIcon-SG|HP}} ] | ||
| guard={{Property-SG|High}} | | guard = {{Property-SG|High}} | ||
| properties={{Property-SG|Hatred Guard}} (1 hit) | | properties = {{Property-SG|Hatred Guard}} (1 hit) | ||
| dmg=300 x5, 550 | | dmg = 300 x5, 550 | ||
| meter=2% x6 | | meter = 2% x6 | ||
| startup=2, (16), 19 | | startup = 2, (16), 19 | ||
| active=23 | | active = 23 | ||
| recovery=34 | | recovery = 34 | ||
| hitstop=7 x5, 12 | | hitstop = 7 x5, 12 | ||
| hitstun=22 x5, 27 | | hitstun = 22 x5, 27 | ||
| blockstun=16 x6 | | blockstun = 16 x6 | ||
| onhit=+16 | | onhit = +16 | ||
| onblock=+4 | | onblock = +4 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_jhp_hold_fd.png|left]]}} | | framedata = [[File:SG_pwl_jhp_hold_fd.png|left]]}} | ||
| | | | ||
* Painwheel dramatically changes her jump arc to a lunge forward for her only air '''Hatred Guard''' move. Charging increases the number of hits from 4 to a maximum of 6. | * Painwheel dramatically changes her jump arc to a lunge forward for her only air '''Hatred Guard''' move. Charging increases the number of hits from 4 to a maximum of 6. | ||
* Painwheel’s lunge forward can be somewhat useful to catch opponents air-to-air, however if so it’s best to confirm with an air Buer or a j.MK if low enough. | * Painwheel’s lunge forward can be somewhat useful to catch opponents air-to-air, however if so it’s best to confirm with an air Buer or a j.MK if low enough. | ||
* Armoring through an attack, then canceling into Thresher is a very strong tactic. Doing this will lock the opponent out from using a DHC before or after the superflash, until the first hit of Thresher is active. | * Armoring through an attack, then canceling into Thresher is a very strong tactic. Doing this will lock the opponent out from using a DHC before or after the superflash, until the first hit of Thresher is active. | ||
* Can be used for the occasional restands during combos | * Can be used for the occasional restands during combos | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_jlk.png|225px]] | | pic = [[File:SG_pwl_jlk.png|225px]] | ||
| hitbox = [[File:SG_pwl_jlk_hb.png|225px]] | |||
|hitbox=[ | | caption = Prod | ||
| name = jLK | |||
| name=jLK | | input = '''j.'''{{NotationIcon-SG|LK}} | ||
| input='''j.'''{{NotationIcon-SG|LK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard={{Property-SG|High}} | | guard = {{Property-SG|High}} | ||
| properties=- | | properties = - | ||
| dmg=350 | | dmg = 350 | ||
| meter=2.5% | | meter = 2.5% | ||
| startup=9 | | startup = 9 | ||
| active=5 | | active = 5 | ||
| recovery=15 | | recovery = 15 | ||
| hitstop=8 | | hitstop = 8 | ||
| hitstun=22 | | hitstun = 22 | ||
| blockstun=16 | | blockstun = 16 | ||
| onhit=+3 | | onhit = +3 | ||
| onblock=-3 | | onblock = -3 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_jlk_fd.png|left]]}} | | framedata = [[File:SG_pwl_jlk_fd.png|left]]}} | ||
| | | | ||
* Painwheel’s second fastest air normal, hits at a relatively lower height than j.LP and has more hitstun, making it more ideal for single lights for fly loops and such. | * Painwheel’s second fastest air normal, hits at a relatively lower height than j.LP and has more hitstun, making it more ideal for single lights for fly loops and such. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_jmk.png|225px]] | | pic = [[File:SG_pwl_jmk.png|225px]] | ||
| hitbox = [[File:SG_pwl_jmk_hb.png|225px]] | |||
|hitbox=[ | | caption = Bludgeon | ||
| name = jMK | |||
| name=jMK | | input = '''j.'''{{NotationIcon-SG|MK}} | ||
| input='''j.'''{{NotationIcon-SG|MK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard={{Property-SG|High}} | | guard = {{Property-SG|High}} | ||
| properties=- | | properties = - | ||
| dmg=650 | | dmg = 650 | ||
| meter=7.5% | | meter = 7.5% | ||
| startup=14 | | startup = 14 | ||
| active=4 | | active = 4 | ||
| recovery=15 | | recovery = 15 | ||
| hitstop=10 | | hitstop = 10 | ||
| hitstun=26 | | hitstun = 26 | ||
| blockstun=19 | | blockstun = 19 | ||
| onhit=+8 | | onhit = +8 | ||
| onblock=+1 | | onblock = +1 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_jmk_fd.png|left]]}} | | framedata = [[File:SG_pwl_jmk_fd.png|left]]}} | ||
| | | | ||
* Decently sized and decently fast normal makes this move fairly good for pressure and coming down on opponents if j.MP is too low/slow. | * Decently sized and decently fast normal makes this move fairly good for pressure and coming down on opponents if j.MP is too low/slow. | ||
* Very very useful move for combos and fly confirms due to the relatively high hitstun and bringing the opponent down to the ground. | * Very very useful move for combos and fly confirms due to the relatively high hitstun and bringing the opponent down to the ground. | ||
* Using this move after a fly canceled ground L Buer just barely uncombos, making this a pretty good tool for overhead resets during fly loops. | * Using this move after a fly canceled ground L Buer just barely uncombos, making this a pretty good tool for overhead resets during fly loops. | ||
* Can be used to fast fall for j.MP when j.MP is blocked to add another layer of pressure options. | * Can be used to fast fall for j.MP when j.MP is blocked to add another layer of pressure options. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_jhk.png|225px]] | | pic = [[File:SG_pwl_jhk.png|225px]] | ||
| hitbox = [[File:SG_pwl_jhk_hb.png|225px]] | |||
|hitbox=[ | | caption = Tortured Rose | ||
| name = jHK | |||
| name=jHK | | input = '''j.'''{{NotationIcon-SG|HK}} | ||
| input='''j.'''{{NotationIcon-SG|HK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard={{Property-SG|High}} | | guard = {{Property-SG|High}} | ||
| properties=- | | properties = - | ||
| dmg=225 x6 | | dmg = 225 x6 | ||
| meter=1.8% x6 | | meter = 1.8% x6 | ||
| startup=17 or 15 * | | startup = 17 or 15 * | ||
| active=24 | | active = 24 | ||
| recovery=14 | | recovery = 14 | ||
| hitstop=2 x6 | | hitstop = 2 x6 | ||
| hitstun=22 x6 | | hitstun = 22 x6 | ||
| blockstun=16 x6 | | blockstun = 16 x6 | ||
| onhit=+7 | | onhit = +7 | ||
| onblock=+4 | | onblock = +4 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_jhk_fd.png|left]]}} | | framedata = [[File:SG_pwl_jhk_fd.png|left]]}} | ||
| | | | ||
* A 6 hit attack with a faster start up than j.MP or j.HP. Its lengthy active period and attack box below Painwheel make it her best attack to hit opponents right below her or for fast crossups. | * A 6 hit attack with a faster start up than j.MP or j.HP. Its lengthy active period and attack box below Painwheel make it her best attack to hit opponents right below her or for fast crossups. | ||
<br> | <br> | ||
:<nowiki>*</nowiki> j.HK has 15 frame startup when used from a upforward (9) jump angle instead of the normal 17, and gains an additional hit. | :<nowiki>*</nowiki> j.HK has 15 frame startup when used from a upforward (9) jump angle instead of the normal 17, and gains an additional hit. | ||
}} | |||
===Command Normals=== | ===Command Normals=== | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_fhk.png|225px]] | | pic = [[File:SG_pwl_fhk.png|225px]] | ||
| hitbox = [[File:SG_pwl_fhk_hb.png|225px]] | |||
|hitbox=[ | | caption = Ratchet Poppy | ||
| name = 6HK | |||
| name=6HK | | input = '''f.'''{{NotationIcon-SG|HK}} | ||
| input='''f.'''{{NotationIcon-SG|HK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=x1 | | version = x1 | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Chains Into Self}} | | properties = {{Property-SG|Chains Into Self}} | ||
| dmg=300 | | dmg = 300 | ||
| meter=2.5% | | meter = 2.5% | ||
| startup=17 | | startup = 17 | ||
| active=3 | | active = 3 | ||
| recovery=41 | | recovery = 41 | ||
| hitstop=15 (12 on block) | | hitstop = 15 (12 on block) | ||
| hitstun=17 | | hitstun = 17 | ||
| blockstun=17 | | blockstun = 17 | ||
| onhit=-23 | | onhit = -23 | ||
| onblock=-26 | | onblock = -26 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_fhk1_fd.png|left]]}} | | framedata = [[File:SG_pwl_fhk1_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=x2, x3 | | version = x2, x3 | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Chains Into Self}} | | properties = {{Property-SG|Chains Into Self}} | ||
| dmg=250 | | dmg = 250 | ||
| meter=2.5%, 3.3333% | | meter = 2.5%, 3.3333% | ||
| startup=5 | | startup = 5 | ||
| active=3 | | active = 3 | ||
| recovery=41 | | recovery = 41 | ||
| hitstop=15 (7 on block) | | hitstop = 15 (7 on block) | ||
| hitstun=17 | | hitstun = 17 | ||
| blockstun=17 | | blockstun = 17 | ||
| onhit=-26 | | onhit = -26 | ||
| onblock=-18 | | onblock = -18 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_fhk2_fd.png|left]]<br>[[File:SG_pwl_fhk3_fd.png|left]]}} | | framedata = [[File:SG_pwl_fhk2_fd.png|left]]<br>[[File:SG_pwl_fhk3_fd.png|left]]}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=x4 | | version = x4 | ||
| guard=Mid | | guard = Mid | ||
| properties=- | | properties = - | ||
| dmg=700 | | dmg = 700 | ||
| meter=3.3333% | | meter = 3.3333% | ||
| startup=5 | | startup = 5 | ||
| active=3 | | active = 3 | ||
| recovery=35 | | recovery = 35 | ||
| hitstop=15 | | hitstop = 15 | ||
| hitstun=21 | | hitstun = 21 | ||
| blockstun=17 | | blockstun = 17 | ||
| onhit={{Property-SG|Ground Bounce}},<br>{{Property-SG|KD}} (vs air) | | onhit = {{Property-SG|Ground Bounce}},<br>{{Property-SG|KD}} (vs air) | ||
| onblock=-20 | | onblock = -20 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_fhk4_fd.png|left]]}} | | framedata = [[File:SG_pwl_fhk4_fd.png|left]]}} | ||
| | | | ||
* A self chaining, long range command normal that causes ground bounce on the fourth hit. It leaves the opponent at an ideal range for a HK <b>Buer Reaper</b>, or it can cancel into <b>Flight</b> for a more difficult combo. | * A self chaining, long range command normal that causes ground bounce on the fourth hit. It leaves the opponent at an ideal range for a HK <b>Buer Reaper</b>, or it can cancel into <b>Flight</b> for a more difficult combo. | ||
* All hits cannot be cancelled during the last 11f of recovery. | * All hits cannot be cancelled during the last 11f of recovery. | ||
}} | |||
===Universal Mechanics=== | ===Universal Mechanics=== | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_throw.png|225px]] | | pic = [[File:SG_pwl_throw.png|225px]] | ||
| hitbox = [[File:SG_pwl_throw_hb.png|225px]] | |||
|hitbox=[ | | caption = Vice Crush / Hatred Piston | ||
| name = Throw | |||
| name=Throw | | input = {{NotationIcon-SG|LP}} + {{NotationIcon-SG|LK}} | ||
| input={{NotationIcon-SG|LP}} + {{NotationIcon-SG|LK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard={{Property-SG|Throw}} | | guard = {{Property-SG|Throw}} | ||
| properties={{Property-SG|Damage Scaling|50%}} | | properties = {{Property-SG|Damage Scaling|50%}} | ||
| dmg=0, 1000 OR<br>0, 1000, 1300 (during HI) | | dmg = 0, 1000 OR<br>0, 1000, 1300 (during HI) | ||
| meter=0, 15.0% OR<br>0, 5.0%, 10.0% (during HI) | | meter = 0, 15.0% OR<br>0, 5.0%, 10.0% (during HI) | ||
| startup=7 | | startup = 7 | ||
| active=1 | | active = 1 | ||
| recovery=28 | | recovery = 28 | ||
| hitstop=N/A | | hitstop = N/A | ||
| hitstun=N/A | | hitstun = N/A | ||
| blockstun=N/A | | blockstun = N/A | ||
| onhit={{Property-SG|Ground Bounce}} | | onhit = {{Property-SG|Ground Bounce}} | ||
| onblock=N/A | | onblock = N/A | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_throw_fd.png|left]]}} | | framedata = [[File:SG_pwl_throw_fd.png|left]]}} | ||
| | | | ||
* Painwheel's normal throw and normal air throw have the same animation. Painwheel ends these attacks in the air where <b>Flight</b> can cancel the recovery and start a combo. Using a <b>Flight Cancel</b> on the recovery will only let Painwheel cancel to <b>Flight</b> once for that jump if it is her first <b>Flight Cancel</b> in that jump. | * Painwheel's normal throw and normal air throw have the same animation. Painwheel ends these attacks in the air where <b>Flight</b> can cancel the recovery and start a combo. Using a <b>Flight Cancel</b> on the recovery will only let Painwheel cancel to <b>Flight</b> once for that jump if it is her first <b>Flight Cancel</b> in that jump. | ||
* Can fast fall using any buer input, allowing Painwheel to save otg in throw confirms using a ground button, special move, a microdash, or even with a rising jump button. | * Can fast fall using any buer input, allowing Painwheel to save otg in throw confirms using a ground button, special move, a microdash, or even with a rising jump button. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_airthrow.png|225px]] | | pic = [[File:SG_pwl_airthrow.png|225px]] | ||
| hitbox = [[File:SG_pwl_airthrow_hb.png|225px]] | |||
|hitbox=[ | | caption = Rail Spike / Hatred Piston | ||
| name = Air Throw | |||
| name=Air Throw | | input = {{NotationIcon-SG|LP}} + {{NotationIcon-SG|LK}} '''(in air)''' | ||
| input={{NotationIcon-SG|LP}} + {{NotationIcon-SG|LK}} '''(in air)''' | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard={{Property-SG|Air Throw}} | | guard = {{Property-SG|Air Throw}} | ||
| properties={{Property-SG|Damage Scaling|50%}} | | properties = {{Property-SG|Damage Scaling|50%}} | ||
| dmg=0, 1000 OR<br>0, 1000, 1300 (during HI) | | dmg = 0, 1000 OR<br>0, 1000, 1300 (during HI) | ||
| meter=0, 15.0% OR<br>0, 5.0%, 10.0% (during HI) | | meter = 0, 15.0% OR<br>0, 5.0%, 10.0% (during HI) | ||
| startup=7 | | startup = 7 | ||
| active=3 | | active = 3 | ||
| recovery=18 | | recovery = 18 | ||
| hitstop=N/A | | hitstop = N/A | ||
| hitstun=N/A | | hitstun = N/A | ||
| blockstun=N/A | | blockstun = N/A | ||
| onhit={{Property-SG|Ground Bounce}} | | onhit = {{Property-SG|Ground Bounce}} | ||
| onblock=N/A | | onblock = N/A | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_airthrow_fd.png|left]]}} | | framedata = [[File:SG_pwl_airthrow_fd.png|left]]}} | ||
| | | | ||
* Virtually identical to her ground throw, but it can send opponents farther distances than her ground throw does (check this!). Can affect certain throw conversions on a case-by-case basis. | * Virtually identical to her ground throw, but it can send opponents farther distances than her ground throw does (check this!). Can affect certain throw conversions on a case-by-case basis. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_tag.png|225px]] | | pic = [[File:SG_pwl_tag.png|225px]] | ||
| hitbox = [[File:SG_pwl_tag_hb.png|225px]] | |||
|hitbox=[ | | caption = Rail Spike / Hatred Piston | ||
| name = Tag | |||
| name=Tag | | input = {{NotationIcon-SG|MP}} + {{NotationIcon-SG|MK}} '''/''' {{NotationIcon-SG|HP}} + {{NotationIcon-SG|HK}} | ||
| input={{NotationIcon-SG|MP}} + {{NotationIcon-SG|MK}} '''/''' {{NotationIcon-SG|HP}} + {{NotationIcon-SG|HK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid (also techable) | | guard = Mid (also techable) | ||
| properties={{Property-SG|Tag}},<br>{{Property-SG|Hit Grab}},<br>{{Property-SG|Damage Scaling|50%}} | | properties = {{Property-SG|Tag}},<br>{{Property-SG|Hit Grab}},<br>{{Property-SG|Damage Scaling|50%}} | ||
| dmg=0, 500 OR<br>0, 500, 650 (during HI) | | dmg = 0, 500 OR<br>0, 500, 650 (during HI) | ||
| meter=0%, 15% OR<br>0%, 1.6667%, 3.3333% (during HI) | | meter = 0%, 15% OR<br>0%, 1.6667%, 3.3333% (during HI) | ||
| startup=20 | | startup = 20 | ||
| active=19 | | active = 19 | ||
| recovery=60 | | recovery = 60 | ||
| hitstop=9 | | hitstop = 9 | ||
| hitstun=N/A | | hitstun = N/A | ||
| blockstun=13 | | blockstun = 13 | ||
| onhit={{Property-SG|Ground Bounce}} | | onhit = {{Property-SG|Ground Bounce}} | ||
| onblock=-53 | | onblock = -53 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_tag_fd.png|left]]}} | | framedata = [[File:SG_pwl_tag_fd.png|left]]}} | ||
| | | | ||
* Painwheel appears from the side of the screen with a hit grab that transitions to a less damaging version of her air throw. Even though this attack is blockable, it has the same throw break window as any regular air throw. Opponent's have plenty of time to react to Painwheel by blocking or escaping the throw. Comboing into the attack or landing it as a counter hit prevents the opponent from using a throw break. | * Painwheel appears from the side of the screen with a hit grab that transitions to a less damaging version of her air throw. Even though this attack is blockable, it has the same throw break window as any regular air throw. Opponent's have plenty of time to react to Painwheel by blocking or escaping the throw. Comboing into the attack or landing it as a counter hit prevents the opponent from using a throw break. | ||
* This move builds the same amount of meter (15%) on hit regardless of what scaling it is at in the combo. this leads to tag combos into painwheel building far more meter than most characters can do solo. | * This move builds the same amount of meter (15%) on hit regardless of what scaling it is at in the combo. this leads to tag combos into painwheel building far more meter than most characters can do solo. | ||
* When viewing the frame data for this move in game, the recovery is not shown due to a bug. | * When viewing the frame data for this move in game, the recovery is not shown due to a bug. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_snap.png|225px]] | | pic = [[File:SG_pwl_snap.png|225px]] | ||
| hitbox = [[File:SG_pwl_snap_hb.png|225px]] | |||
|hitbox=[ | | caption = Snapdragon | ||
| name = Snapback | |||
| name=Snapback | | input = {{NotationIcon-SG|236}} + {{NotationIcon-SG|MP}} + {{NotationIcon-SG|MK}} '''/''' {{NotationIcon-SG|236}} + {{NotationIcon-SG|HP}} + {{NotationIcon-SG|HK}} | ||
| input={{NotationIcon-SG|236}} + {{NotationIcon-SG|MP}} + {{NotationIcon-SG|MK}} '''/''' {{NotationIcon-SG|236}} + {{NotationIcon-SG|HP}} + {{NotationIcon-SG|HK}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Snapback}} | | properties = {{Property-SG|Snapback}} | ||
| dmg=0 | | dmg = 0 | ||
| meter=-100% | | meter = -100% | ||
| startup=12 + 3 | | startup = 12 + 3 | ||
| active=4 | | active = 4 | ||
| recovery=28 | | recovery = 28 | ||
| hitstop=13 | | hitstop = 13 | ||
| hitstun=10 | | hitstun = 10 | ||
| blockstun=17 | | blockstun = 17 | ||
| onhit=N/A | | onhit = N/A | ||
| onblock=-18 | | onblock = -18 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=9 | | superhitstop = 9 | ||
| framedata=[[File:SG_pwl_snap_fd.png|left]]}} | | framedata = [[File:SG_pwl_snap_fd.png|left]]}} | ||
| | | | ||
}} | |||
===Specials=== | ===Specials=== | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_qcbk.png|225px]] | | pic = [[File:SG_pwl_qcbk.png|225px]] | ||
| caption= | | caption = | ||
| name=Flight | | name = Flight | ||
| input={{NotationIcon-SG|214}} + {{NotationIcon-SG|K}} '''(Air OK)''' | | input = {{NotationIcon-SG|214}} + {{NotationIcon-SG|K}} '''(Air OK)''' | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=Ground | | version = Ground | ||
| guard=N/A | | guard = N/A | ||
| properties=- | | properties = - | ||
| dmg=N/A | | dmg = N/A | ||
| meter=0% | | meter = 0% | ||
| startup=12 | | startup = 12 | ||
| active=N/A | | active = N/A | ||
| recovery=N/A | | recovery = N/A | ||
| hitstop=N/A | | hitstop = N/A | ||
| hitstun=N/A | | hitstun = N/A | ||
| blockstun=N/A | | blockstun = N/A | ||
| onhit=N/A | | onhit = N/A | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| onblock=N/A}} | | onblock = N/A}} | ||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| version=Air | | version = Air | ||
| guard=N/A | | guard = N/A | ||
| properties=- | | properties = - | ||
| dmg=N/A | | dmg = N/A | ||
| meter=0% | | meter = 0% | ||
| startup=10 | | startup = 10 | ||
| active=N/A | | active = N/A | ||
| recovery=N/A | | recovery = N/A | ||
| hitstop=N/A | | hitstop = N/A | ||
| hitstun=N/A | | hitstun = N/A | ||
| blockstun=N/A | | blockstun = N/A | ||
| onhit=N/A | | onhit = N/A | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| onblock=N/A}} | | onblock = N/A}} | ||
| | | | ||
* As a quick special move with no active or recovery frames, <b>Flight</b> is a powerful offensive tool for canceling the recovery of other moves and extending combos. Painwheel can fake <b>Hatred Guard</b> attacks by canceling to <b>Flight</b> during the charge. | * As a quick special move with no active or recovery frames, <b>Flight</b> is a powerful offensive tool for canceling the recovery of other moves and extending combos. Painwheel can fake <b>Hatred Guard</b> attacks by canceling to <b>Flight</b> during the charge. | ||
* Going from flight directly into an attack has is a 9 frame buffer window for the normal during flight's startup. | * Going from flight directly into an attack has is a 9 frame buffer window for the normal during flight's startup. | ||
Line 1,025: | Line 858: | ||
* A PP command during <b>Flight</b> causes Painwheel to immediately stop flying, allowing her to block and preserving either half of her backward momentum or all of her forward momentum. | * A PP command during <b>Flight</b> causes Painwheel to immediately stop flying, allowing her to block and preserving either half of her backward momentum or all of her forward momentum. | ||
* Painwheel can call assists at any time while flying, even if <b>Flight</b> starts during a super jump. | * Painwheel can call assists at any time while flying, even if <b>Flight</b> starts during a super jump. | ||
}} | }} | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_pp.png|225px]] | | pic = [[File:SG_pwl_pp.png|225px]] | ||
| caption= | | caption = | ||
| name = Flight Cancel | |||
| name=Flight Cancel | | input = During Flight<br> {{NotationIcon-SG|P}} + {{NotationIcon-SG|P}} | ||
| input=During Flight<br> {{NotationIcon-SG|P}} + {{NotationIcon-SG|P}} | |||
| | | | ||
* Painwheel can use this command to end <b>Flight</b> without an attack, preserving either half of her backward momentum or all of her forward momentum. The 5f "unfly" animation does not restrict Painwheel from any other action and allows her to block. Successfully blocking out of the animation gives Painwheel only 25% of the regular block stun from the incoming attack. | * Painwheel can use this command to end <b>Flight</b> without an attack, preserving either half of her backward momentum or all of her forward momentum. The 5f "unfly" animation does not restrict Painwheel from any other action and allows her to block. Successfully blocking out of the animation gives Painwheel only 25% of the regular block stun from the incoming attack. | ||
}} | }} | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_qcfp.png|225px]] | | pic = [[File:SG_pwl_qcfp.png|225px]] | ||
| | | hitbox = [[File:SG_pwl_qcfp_hb.png|225px]] | ||
| caption = | |||
| name=Gae Bolga Stinger | | name = Gae Bolga Stinger | ||
| input={{NotationIcon-SG|236}} + {{NotationIcon-SG|P}} | | input = {{NotationIcon-SG|236}} + {{NotationIcon-SG|P}} | ||
|{{AttackData-SG | |{{AttackData-SG | ||
| version={{NotationIcon-SG|LP}} | | version = {{NotationIcon-SG|LP}} | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Damage Scaling|50%}} '''(except in HI)''' | | properties = {{Property-SG|Damage Scaling|50%}} '''(except in HI)''' | ||
| dmg=650 (90) | | dmg = 650 (90) | ||
| meter=(2.5%) 4.5% | | meter = (2.5%) 4.5% | ||
| startup=22 | | startup = 22 | ||
| active=8 | | active = 8 | ||
| recovery=46 | | recovery = 46 | ||
| hitstop=55 or 13 (8 on block) | | hitstop = 55 or 13 (8 on block) | ||
| hitstun=28 | | hitstun = 28 | ||
| blockstun=21 | | blockstun = 21 | ||
| onhit=+38 or -4 | | onhit = +38 or -4 | ||
| onblock=-16 | | onblock = -16 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_qcflp_fd.png|left]]}} | | framedata = [[File:SG_pwl_qcflp_fd.png|left]]}} | ||
| | |{{AttackData-SG | | ||
{{AttackData-SG | | | version = {{NotationIcon-SG|MP}} / {{NotationIcon-SG|HP}} | ||
| version={{NotationIcon-SG|MP}} / {{NotationIcon-SG|HP}} | | guard = Mid | ||
| guard=Mid | | properties = {{Property-SG|Projectile}},<br>{{Property-SG|Flight Cancel}} | ||
| properties={{Property-SG|Projectile}},<br>{{Property-SG|Flight Cancel}} | | dmg = 350 x5 (100 x5) | ||
| dmg=350 x5 (100 x5) | | meter = (2.5%) 6% x5 | ||
| meter=(2.5%) 6% x5 | | startup = 13, (36), 16 | ||
| startup=13, (36), 16 | | active = - | ||
| active=- | | recovery = 30 | ||
| recovery=30 | | hitstop = 12 (8 on block) | ||
| hitstop=12 (8 on block) | | hitstun = 25 | ||
| hitstun=25 | | blockstun = 17 | ||
| blockstun=17 | | onhit = +8 to +12 | ||
| onhit=+8 to +12 | | onblock = ±0 to +4 | ||
| onblock=±0 to +4 | | onpushblock = | ||
| onpushblock= | | superhitstop = N/A | ||
| superhitstop=N/A | | framedata = [[File:SG_pwl_qcfmphp_fd.png|left]]<br>[[File:SG_pwl_qcfmphp_hold_fd.png|left]]}} | ||
| framedata=[[File:SG_pwl_qcfmphp_fd.png|left]]<br>[[File:SG_pwl_qcfmphp_hold_fd.png|left]]}} | |{{AttackData-SG | | ||
| | | version = {{NotationIcon-SG|MP}} / {{NotationIcon-SG|HP}} (Hatred Install) | ||
{{AttackData-SG | | | guard = Mid | ||
| version={{NotationIcon-SG|MP}} / {{NotationIcon-SG|HP}} (Hatred Install) | | properties = {{Property-SG|Projectile}},<br>{{Property-SG|Flight Cancel}} | ||
| guard=Mid | | dmg = 350 x5 (100 x5) | ||
| properties={{Property-SG|Projectile}},<br>{{Property-SG|Flight Cancel}} | | meter = (2.5%) 6% x5 | ||
| dmg=350 x5 (100 x5) | | startup = 13, (13), 16 | ||
| meter=(2.5%) 6% x5 | | active = - | ||
| startup=13, (13), 16 | | recovery = 25 | ||
| active=- | | hitstop = 12 (8 on block) | ||
| recovery=25 | | hitstun = 25 | ||
| hitstop=12 (8 on block) | | blockstun = 17 | ||
| hitstun=25 | | onhit = +13 to +17 | ||
| blockstun=17 | | onblock = +5 to +9 | ||
| onhit=+13 to +17 | | onpushblock = | ||
| onblock=+5 to +9 | | superhitstop = N/A | ||
| onpushblock= | | framedata = [[File:SG_pwl_qcfmphp_hi_fd.png|left]]<br>[[File:SG_pwl_qcfmphp_hold_hi_fd.png|left]]}} | ||
| superhitstop=N/A | |||
| framedata=[[File:SG_pwl_qcfmphp_hi_fd.png|left]]<br>[[File:SG_pwl_qcfmphp_hold_hi_fd.png|left]]}} | |||
| | | | ||
* {{NotationIcon-SG|LP}} | * {{NotationIcon-SG|LP}} | ||
** First use in a combo has extra hitstop effect | ** First use in a combo has extra hitstop effect | ||
Line 1,118: | Line 935: | ||
**Partial charge M stinger travels at a faster rate than the charged versions | **Partial charge M stinger travels at a faster rate than the charged versions | ||
* Commonly referred to as "nails" | * Commonly referred to as "nails" | ||
}} | }} | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_qcfk.png|225px]] | | pic = [[File:SG_pwl_qcfk.png|225px]] | ||
| hitbox = [[File:SG_pwl_qcfk_hb.png|225px]] | |||
|hitbox=[ | | caption = | ||
| name = Buer Reaper | |||
| name=Buer Reaper | | input = {{NotationIcon-SG|236}} + {{NotationIcon-SG|K}} '''(Air OK)''' | ||
| input={{NotationIcon-SG|236}} + {{NotationIcon-SG|K}} '''(Air OK)''' | |{{AttackData-SG | | ||
| | | version = {{NotationIcon-SG|LK}} | ||
{{AttackData-SG | | | guard = Mid | ||
| version={{NotationIcon-SG|LK}} | | properties = {{Property-SG|Damage Scaling|50%}},<br>{{Property-SG|Hit Grab}},<br>{{Property-SG|Flight Cancel}} | ||
| guard=Mid | | dmg = 0, 1400 (100) | ||
| properties={{Property-SG|Damage Scaling|50%}},<br>{{Property-SG|Hit Grab}},<br>{{Property-SG|Flight Cancel}} | | meter = (2.5%) 0%, 3.75% | ||
| dmg=0, 1400 (100) | | startup = 13 | ||
| meter=(2.5%) 0%, 3.75% | | active = 4 | ||
| startup=13 | | recovery = 32 | ||
| active=4 | | hitstop = 11 | ||
| recovery=32 | | hitstun = N/A | ||
| hitstop=11 | | blockstun = 17 | ||
| hitstun=N/A | | onhit = +3 (+8*) | ||
| blockstun=17 | | onblock = -18 | ||
| onhit=+3 (+8*) | | onpushblock = | ||
| onblock=-18 | | superhitstop = N/A | ||
| onpushblock= | | framedata = [[File:SG_pwl_qcflk_fd.png|left]]}} | ||
| superhitstop=N/A | |{{AttackData-SG | | ||
| framedata=[[File:SG_pwl_qcflk_fd.png|left]]}} | | version = {{NotationIcon-SG|MK}}<br>and all air | ||
| | | guard = Mid | ||
{{AttackData-SG | | | properties = {{Property-SG|Damage Scaling|50%}},<br>{{Property-SG|Hit Grab}},<br>{{Property-SG|Flight Cancel}} | ||
| version={{NotationIcon-SG|MK}}<br>and all air | | dmg = 0, 1400 (100) | ||
| guard=Mid | | meter = (2.5%) 0%, 3.75% | ||
| properties={{Property-SG|Damage Scaling|50%}},<br>{{Property-SG|Hit Grab}},<br>{{Property-SG|Flight Cancel}} | | startup = 13 | ||
| dmg=0, 1400 (100) | | active = 4 | ||
| meter=(2.5%) 0%, 3.75% | | recovery = 32 | ||
| startup=13 | | hitstop = 11 | ||
| active=4 | | hitstun = N/A | ||
| recovery=32 | | blockstun = 17 | ||
| hitstop=11 | | onhit = {{Property-SG|KD}} | ||
| hitstun=N/A | | onblock = -18 | ||
| blockstun=17 | | onpushblock = | ||
| onhit={{Property-SG|KD}} | | superhitstop = N/A | ||
| onblock=-18 | | framedata = [[File:SG_pwl_qcfmk_fd.png|left]]}} | ||
| onpushblock= | |{{AttackData-SG | | ||
| superhitstop=N/A | | version = {{NotationIcon-SG|HK}} | ||
| framedata=[[File:SG_pwl_qcfmk_fd.png|left]]}} | | guard = Mid | ||
| properties = {{Property-SG|Damage Scaling|50%}},<br>{{Property-SG|Hit Grab}},<br>{{Property-SG|Flight Cancel}} | |||
| dmg = 0, 1400 (100) | |||
| meter = (2.5%) 0%, 3.75% | |||
| startup = 13 | |||
| active = 2 | |||
| recovery = 34 | |||
| hitstop = 11 | |||
| hitstun = N/A | |||
| blockstun = 17 | |||
| onhit = {{Property-SG|KD}} | |||
| onblock = -18 | |||
| onpushblock = | |||
| superhitstop = N/A | |||
| framedata = [[File:SG_pwl_qcfhk_fd.png|left]]}} | |||
| | | | ||
* Painwheel catches an opponent with a blockable throw. All versions can cancel their recovery to <b>Fight</b> and end with Painwheel in the air. | * Painwheel catches an opponent with a blockable throw. All versions can cancel their recovery to <b>Fight</b> and end with Painwheel in the air. | ||
* {{NotationIcon-SG|LK}} | * {{NotationIcon-SG|LK}} | ||
Line 1,205: | Line 1,012: | ||
** Damage scaling changed to 70% on all versions | ** Damage scaling changed to 70% on all versions | ||
** All versions have increased hit stop (increased window for <b>Flight Cancel</b>) during <b>Hatred Install</b>. | ** All versions have increased hit stop (increased window for <b>Flight Cancel</b>) during <b>Hatred Install</b>. | ||
}} | }} | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_ddk.png|225px]] | | pic = [[File:SG_pwl_ddk.png|225px]] | ||
| hitbox = [[File:SG_pwl_ddk_hb.png|225px]] | |||
|hitbox=[ | | caption = | ||
| name = Pinion Dash | |||
| name=Pinion Dash | | input = [[File:2.gif]] , [[File:2.gif]] + {{NotationIcon-SG|K}} '''(Assist only)''' | ||
| input=[[File:2.gif]] , [[File:2.gif]] + {{NotationIcon-SG|K}} '''(Assist only)''' | |||
| | | | ||
{{AttackData-SG | | {{AttackData-SG | | ||
| version={{NotationIcon-SG|LK}} | | version = {{NotationIcon-SG|LK}} | ||
| guard=Mid | | guard = Mid | ||
| properties=- | | properties = - | ||
| dmg=1050 (100) | | dmg = 1050 (100) | ||
| meter=(2.5%) 5% | | meter = (2.5%) 5% | ||
| startup=10 | | startup = 10 | ||
| active=25 | | active = 25 | ||
| recovery=32 | | recovery = 32 | ||
| hitstop=12 | | hitstop = 12 | ||
| hitstun=33 | | hitstun = 33 | ||
| blockstun=16 | | blockstun = 16 | ||
| onhit=+1 | | onhit = +1 | ||
| onblock=-16 | | onblock = -16 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_ddlk_fd.png|left]]}} | | framedata = [[File:SG_pwl_ddlk_fd.png|left]]}} | ||
|{{AttackData-SG | | |||
| version = {{NotationIcon-SG|MK}} | |||
| guard = Mid | |||
| properties = - | |||
| dmg = 1150 (100) | |||
| meter = (2.5%) 5.4546% | |||
| startup = 33 (11 as AC) | |||
| active = 25 | |||
| recovery = 32 | |||
| hitstop = 15 (12 on block) | |||
| hitstun = 13 | |||
| blockstun = 16 | |||
| onhit = {{Property-SG|KD}} | |||
| onblock = -43 | |||
| onpushblock = | |||
| superhitstop = N/A | |||
| framedata = [[File:SG_pwl_ddmk_fd.png|left]]}} | |||
|{{AttackData-SG | | |||
| version = {{NotationIcon-SG|HK}} | |||
| guard = Mid | |||
| properties = - | |||
| dmg = 1250 (100) | |||
| meter = (2.5%) 6% | |||
| startup = 42 (14 as AC) | |||
| active = 25 | |||
| recovery = 32 | |||
| hitstop = 18 (12 on block) | |||
| hitstun = 13 | |||
| blockstun = 16 | |||
| onhit = {{Property-SG|KD}} | |||
| onblock = -50 | |||
| onpushblock = | |||
| superhitstop = N/A | |||
| framedata = [[File:SG_pwl_ddhk_fd.png|left]]}} | |||
| | | | ||
* Painwheel spins her blade, winding up to lunge forward with an attack. This move can only be performed as an assist, with increasing button strengths offering more damage and better hit effects in exchange for a longer wind up time. All versions are extremely active. | * Painwheel spins her blade, winding up to lunge forward with an attack. This move can only be performed as an assist, with increasing button strengths offering more damage and better hit effects in exchange for a longer wind up time. All versions are extremely active. | ||
* {{NotationIcon-SG|LK}} | * {{NotationIcon-SG|LK}} | ||
Line 1,285: | Line 1,083: | ||
<br> | <br> | ||
: The frame data graphs show the move as an alpha counter. | : The frame data graphs show the move as an alpha counter. | ||
}} | }} | ||
Line 1,294: | Line 1,088: | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_qcfpp.png|225px]] | | pic = [[File:SG_pwl_qcfpp.png|225px]] | ||
| hitbox = [[File:SG_pwl_qcfpp_hb.png|225px]] | |||
|hitbox=[ | | caption = | ||
| name = Death Crawl | |||
| name=Death Crawl | | subtitle= Level 1 | ||
| subtitle=Level 1 | | input = {{NotationIcon-SG|236}} + {{NotationIcon-SG|P}} + {{NotationIcon-SG|P}} | ||
| input={{NotationIcon-SG|236}} + {{NotationIcon-SG|P}} + {{NotationIcon-SG|P}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Invuln. (Full)}},<br>{{Property-SG|Minimum Scaling|45%}} (HI only) | | properties = {{Property-SG|Invuln. (Full)}},<br>{{Property-SG|Minimum Scaling|45%}} (HI only) | ||
| dmg=220 x26 (15 x26) OR<br>200 x26 (15 x26) (during HI) | | dmg = 220 x26 (15 x26) OR<br>200 x26 (15 x26) (during HI) | ||
| meter=-100% | | meter = -100% | ||
| startup=6 + 8 | | startup = 6 + 8 | ||
| active=2, 2, 2... / -- (On whiff) | | active = 2, 2, 2... / -- (On whiff) | ||
| recovery=53 | | recovery = 53 | ||
| hitstop=0 x26 (1 x26 on block) (4 x26 on OTG) | | hitstop = 0 x26 (1 x26 on block) (4 x26 on OTG) | ||
| hitstun=19 x26 | | hitstun = 19 x26 | ||
| blockstun=21 x26 | | blockstun = 21 x26 | ||
| onhit={{Property-SG|Ground Bounce}} | | onhit = {{Property-SG|Ground Bounce}} | ||
| onblock=-32 | | onblock = -32 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=9 | | superhitstop = 9 | ||
| framedata=[[File:SG_pwl_qcfpp_fd.png|left]]}} | | framedata = [[File:SG_pwl_qcfpp_fd.png|left]]}} | ||
| | | | ||
* Painwheel's ground super will always connect for full damage against a standing or crouching opponent. Painwheel moves significantly faster if she switches sides with her opponent after missing the attack. She always crawls at this faster speed during <b>Hatred install</b>. | * Painwheel's ground super will always connect for full damage against a standing or crouching opponent. Painwheel moves significantly faster if she switches sides with her opponent after missing the attack. She always crawls at this faster speed during <b>Hatred install</b>. | ||
* Can always connect after a L buer. Can also connect from an M buer even from far distances, however this needs otg even when done in the corner. | * Can always connect after a L buer. Can also connect from an M buer even from far distances, however this needs otg even when done in the corner. | ||
* Does more damage than Buer Thresher at the end of combos, so always end combos in this super if you can. | * Does more damage than Buer Thresher at the end of combos, so always end combos in this super if you can. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_jqcfkk.png|225px]] | | pic = [[File:SG_pwl_jqcfkk.png|225px]] | ||
| caption="Feel... pain..." | | hitbox = [[File:SG_pwl_qcfkk_hb.png|225px]] | ||
| caption = "Feel... pain..." | |||
| name = Buer Thresher | |||
| name=Buer Thresher | | subtitle= Level 1 | ||
| subtitle=Level 1 | | input = '''(Air Only)''' {{NotationIcon-SG|236}} + {{NotationIcon-SG|K}} + {{NotationIcon-SG|K}} | ||
| input='''(Air Only)''' {{NotationIcon-SG|236}} + {{NotationIcon-SG|K}} + {{NotationIcon-SG|K}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Invuln. (Full)}},<br>{{Property-SG|Hit Grab}},<br>{{Property-SG|Flight Cancel}},<br>{{Property-SG|Minimum Scaling|45%}} (Except first 3 hits, unless during HI) | | properties = {{Property-SG|Invuln. (Full)}},<br>{{Property-SG|Hit Grab}},<br>{{Property-SG|Flight Cancel}},<br>{{Property-SG|Minimum Scaling|45%}} (Except first 3 hits, unless during HI) | ||
| dmg=150 x3, 70 x15, 500 (150 x3) OR<br>150 x3, 70 x30, 500 (150 x3) (during HI) | | dmg = 150 x3, 70 x15, 500 (150 x3) OR<br>150 x3, 70 x30, 500 (150 x3) (during HI) | ||
| meter=-100% | | meter = -100% | ||
| startup=3 + 4 | | startup = 3 + 4 | ||
| active=3, (11), 2, (12), 3 | | active = 3, (11), 2, (12), 3 | ||
| recovery=46 | | recovery = 46 | ||
| hitstop=N/A (11 x2, 10 on block) | | hitstop = N/A (11 x2, 10 on block) | ||
| hitstun=N/A | | hitstun = N/A | ||
| blockstun=19 x2, 20 | | blockstun = 19 x2, 20 | ||
| onhit={{Property-SG|KD}} | | onhit = {{Property-SG|KD}} | ||
| onblock=-18 | | onblock = -18 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=5 | | superhitstop = 5 | ||
| framedata=[[File:SG_pwl_jqcfkk_fd.png|left]]}} | | framedata = [[File:SG_pwl_jqcfkk_fd.png|left]]}} | ||
| | | | ||
* Painwheel's air super begins with a series of stabs, then shifts to a throw for a series of faster hits. Painwheel gets a longer animation with more hits when performing this super during <b>Hatred Install</b>. <b>Buer Thresher</b> combos easily off of any <b>Buer Reaper</b> that leaves Painwheel in the air. Using a <b>Flight Cancel</b> to shorten the super's recovery will not let Painwheel cancel to <b>Flight</b> twice in a jump if it is her first <b>Flight Cancel</b> out of the air. | * Painwheel's air super begins with a series of stabs, then shifts to a throw for a series of faster hits. Painwheel gets a longer animation with more hits when performing this super during <b>Hatred Install</b>. <b>Buer Thresher</b> combos easily off of any <b>Buer Reaper</b> that leaves Painwheel in the air. Using a <b>Flight Cancel</b> to shorten the super's recovery will not let Painwheel cancel to <b>Flight</b> twice in a jump if it is her first <b>Flight Cancel</b> out of the air. | ||
* Invulnerability for 19f total, covering all start up and some active frames | * Invulnerability for 19f total, covering all start up and some active frames | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_qcbkk.png|225px]] | | pic = [[File:SG_pwl_qcbkk.png|225px]] | ||
| caption= | | caption = | ||
| name = Hatred Install | |||
| name=Hatred Install | | subtitle= Level 2 | ||
| subtitle=Level 2 | | input = {{NotationIcon-SG|214}} + {{NotationIcon-SG|K}} + {{NotationIcon-SG|K}} | ||
| input={{NotationIcon-SG|214}} + {{NotationIcon-SG|K}} + {{NotationIcon-SG|K}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=N/A | | guard = N/A | ||
| properties={{Property-SG|Invuln. (Full)}} | | properties = {{Property-SG|Invuln. (Full)}} | ||
| dmg=N/A | | dmg = N/A | ||
| meter=-200% | | meter = -200% | ||
| startup=3 + 0 | | startup = 3 + 0 | ||
| active=N/A | | active = N/A | ||
| recovery=8 | | recovery = 8 | ||
| hitstop=N/A | | hitstop = N/A | ||
| hitstun=N/A | | hitstun = N/A | ||
| blockstun=N/A | | blockstun = N/A | ||
| onhit=N/A | | onhit = N/A | ||
| onblock=N/A | | onblock = N/A | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=2 | | superhitstop = 2 | ||
| framedata=[[File:SG_pwl_qcbkk_fd.png|left]]}} | | framedata = [[File:SG_pwl_qcbkk_fd.png|left]]}} | ||
| | | | ||
* An install which powers up Painwheel in a variety of different ways. | * An install which powers up Painwheel in a variety of different ways. | ||
** Increases damage and alters animation of throw, air throw, and tag. | ** Increases damage and alters animation of throw, air throw, and tag. | ||
Line 1,418: | Line 1,194: | ||
* Useful as a safe DHC due to the few amount of total frames, making it mostly safe. It also only costs 1 bar when used as DHC, making it in many cases better to do short combo -> level 1 super -> hatred install DHC -> hatred install combo -> level 1 super than to do a full combo into painwheel level 3. | * Useful as a safe DHC due to the few amount of total frames, making it mostly safe. It also only costs 1 bar when used as DHC, making it in many cases better to do short combo -> level 1 super -> hatred install DHC -> hatred install combo -> level 1 super than to do a full combo into painwheel level 3. | ||
* Bug: If Painwheel tags in while under Hatred Install, then the timer will still expire during a combo and the install will run out midcombo. However, if Painwheel DHC's in instead, then the timer retains the normal property and the install will only run out after a combo is over. | * Bug: If Painwheel tags in while under Hatred Install, then the timer will still expire during a combo and the install will run out midcombo. However, if Painwheel DHC's in instead, then the timer retains the normal property and the install will only run out after a combo is over. | ||
}} | |||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_qcbpp.png|225px]] | | pic = [[File:SG_pwl_qcbpp.png|225px]] | ||
| hitbox = [[File:SG_pwl_ddk_hb.png|225px]] | |||
|hitbox=[ | | caption = | ||
| name = Buer Overdrive | |||
| name=Buer Overdrive | | subtitle= Level 3 | ||
| subtitle=Level 3 | | input = {{NotationIcon-SG|214}} + {{NotationIcon-SG|P}} + {{NotationIcon-SG|P}} | ||
| input={{NotationIcon-SG|214}} + {{NotationIcon-SG|P}} + {{NotationIcon-SG|P}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties={{Property-SG|Invuln. (Full)}},<br>{{Property-SG|Hatred Guard}} (3 hits),<br>{{Property-SG|Minimum Scaling|45%}} | | properties = {{Property-SG|Invuln. (Full)}},<br>{{Property-SG|Hatred Guard}} (3 hits),<br>{{Property-SG|Minimum Scaling|45%}} | ||
| dmg=2000, 175 x16, 1000 (300) OR<br>2000, 225 x16, 1500 (300) (during HI) | | dmg = 2000, 175 x16, 1000 (300) OR<br>2000, 225 x16, 1500 (300) (during HI) | ||
| meter=-300% | | meter = -300% | ||
| startup=7 + 2 | | startup = 7 + 2 | ||
| active=25 | | active = 25 | ||
| recovery=32 | | recovery = 32 | ||
| hitstop=20, 2 x16, 35 (15 on block) | | hitstop = 20, 2 x16, 35 (15 on block) | ||
| hitstun=35, 19 x17 | | hitstun = 35, 19 x17 | ||
| blockstun=16 | | blockstun = 16 | ||
| onhit={{Property-SG|Wall Bounce}} | | onhit = {{Property-SG|Wall Bounce}} | ||
| onblock=-40 | | onblock = -40 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=6 | | superhitstop = 6 | ||
| framedata=[[File:SG_pwl_qcbpp_fd.png|left]]}} | | framedata = [[File:SG_pwl_qcbpp_fd.png|left]]}} | ||
| | | | ||
* Painwheel winds up and charges, cutting through the opponent with an extended animation with a successful first hit. On the last hit, Painwheel will use all of her stored <b>Hatred Guard</b> damage and return it to the opponent with a 120% multiplier. With <b>Hatred Install</b> active, Painwheel returns an especially brutal 190% of her stored damage. | * Painwheel winds up and charges, cutting through the opponent with an extended animation with a successful first hit. On the last hit, Painwheel will use all of her stored <b>Hatred Guard</b> damage and return it to the opponent with a 120% multiplier. With <b>Hatred Install</b> active, Painwheel returns an especially brutal 190% of her stored damage. | ||
* Invulnerability for 7f of start up (before super flash). | * Invulnerability for 7f of start up (before super flash). | ||
Line 1,457: | Line 1,226: | ||
* If this whiffs the opponent, it has very short recovery frames, making this somewhat useful as an escape in many situations. | * If this whiffs the opponent, it has very short recovery frames, making this somewhat useful as an escape in many situations. | ||
* Due to the fast speed of this move, it allows Painwheel to punish many things that other characters cannot, and is Painwheel's only method to punish certain moves especially from fullscreen. | * Due to the fast speed of this move, it allows Painwheel to punish many things that other characters cannot, and is Painwheel's only method to punish certain moves especially from fullscreen. | ||
}} | |||
===Taunt=== | ===Taunt=== | ||
{{MoveData-SG | {{MoveData-SG | ||
| pic=[[File:SG_pwl_taunt.png|225px]] | | pic = [[File:SG_pwl_taunt.png|225px]] | ||
| hitbox = [[File:SG_pwl_taunt_hb.png|225px]] | |||
|hitbox=[ | | caption = | ||
| name = SMILE | |||
| name=SMILE | | input = {{NotationIcon-SG|MK}} , {{NotationIcon-SG|HK}} , [[File:2.gif]] , {{NotationIcon-SG|MP}} , {{NotationIcon-SG|HP}} | ||
| input={{NotationIcon-SG|MK}} , {{NotationIcon-SG|HK}} , [[File:2.gif]] , {{NotationIcon-SG|MP}} , {{NotationIcon-SG|HP}} | |||
|{{AttackData-SG | | |{{AttackData-SG | | ||
| guard=Mid | | guard = Mid | ||
| properties=- | | properties = - | ||
| dmg=5 | | dmg = 5 | ||
| meter=0% | | meter = 0% | ||
| startup=33 | | startup = 33 | ||
| active=3 | | active = 3 | ||
| recovery=48 | | recovery = 48 | ||
| hitstop=5 | | hitstop = 5 | ||
| hitstun=8 | | hitstun = 8 | ||
| blockstun=11 | | blockstun = 11 | ||
| onhit=-42 | | onhit = -42 | ||
| onblock=-39 | | onblock = -39 | ||
| onpushblock= | | onpushblock = | ||
| superhitstop=N/A | | superhitstop = N/A | ||
| framedata=[[File:SG_pwl_taunt_fd.png|left]]}} | | framedata = [[File:SG_pwl_taunt_fd.png|left]]}} | ||
| | | | ||
* Has a hit on it if you want to be a jerk. Cannot KO the opponent. | * Has a hit on it if you want to be a jerk. Cannot KO the opponent. | ||
}} | |||
==Colors== | ==Colors== | ||
Line 1,571: | Line 1,328: | ||
| | <b>Intro pose 3:<br/>Hold</b> {{NotationIcon-SG|HP}} OR {{NotationIcon-SG|HK}}<br/>Painwheel lies until BrainDain activates her.<br/><i>Must... kill...<br/>Uuuurrrghhhh...<br/></i> | | | <b>Intro pose 3:<br/>Hold</b> {{NotationIcon-SG|HP}} OR {{NotationIcon-SG|HK}}<br/>Painwheel lies until BrainDain activates her.<br/><i>Must... kill...<br/>Uuuurrrghhhh...<br/></i> | ||
|} | |} | ||
==External Links== | ==External Links== |
Revision as of 05:32, 29 June 2020
Story
Once a normal schoolgirl named Carol, Painwheel was kidnapped by Valentine and delivered to the Anti-Skullgirls Labs' secretive Lab Zero. There she was implanted with the synthetic Buer Drive and Gae Bolga parasites and infused with experimental Skullgirl blood, transforming her into the monster she is today. Violent and unstable as a result of these experiments, as a precaution she's mentally controlled by Lab Zero's powerful psychic director, Brain Drain.
Fueled by rage, she draws her power from her pain and fury. Despite that, the soul of that scared young girl still lives on inside this monstrous body, desperately fighting off the onslaught of voices that would control her.
Basics
Painwheel has the ability to fly, which is a very unique kind of movement option. It's not only useful for flexible air mobility, but since it's a special move, she can use its canceling abilities for conversions, mixups, and pressure. She also has a special kind of armor on many of her normals called Hatred Guard, which deals back damage taken to the opponent.
- Flight: She can use her Fly special move to move freely in the air and dominate the skies with her large and powerful air normals such as j.MP. Flight allows her to repeatedly cancel normals into flights for combo extensions and strong neutral confirms. This also allows her to fish for hit confirms, making her offensive approach to opponents safer than most characters, while also letting her back away when needed for defense. Her ability to cancel all normals and special moves into flight is not only incredibly versatile for mixups and pressure, but necessary when attempting to play this character at a high level.
- Hatred Guard: She has armor on most of her ground normals and on one of her air normals, giving her strong offensive options. Use the armor to absorb the opponents attack as a read in neutral, stagger into armor moves in blockstrings to catch assists, or simply use the armor to bait out reversals into devastating punishes. Combined with their cancel ability into Buer hitgrabs, flight to stay safe or add more pressure, and defensively cancel into any supers, these armor options are incredibly strong in most matchups.
- Hatred Install: While Painwheel is typically played on point due to her strong offense, she also has an extremely strong DHC option in Hatred Install. While it is 2 bars on point, it only costs 1 bar when you DHC into it. Not only is it mostly safe and lets her powerup, but this can also be incredibly useful when used early in combo confirms. Hatred Install combos can rack up damage extremely fast, and often enough can do much more damage than most normal point character full combos into DHC.
- Reversals: Painwheel's reversal options are not the strongest. The armored normals don't have armor on frame 1 and are typically too slow, and Death Crawl's small hitbox leaves much to be desired. Level 3 is very strong and fast, and Buer Thresher is one of the better air reversals, in part thanks to the input being the same as flight, meaning you can just fly out of many slow crossup reset attempts from the same super input.
Important Moves
- j.MP - Slow startup, but amazing disjointed hitbox with large hitstun and blockstun that can even eat up DP assists and armor for breakfast. Use this button primarily for your air offense because opponents must respect this button.
- L Buer (236LK) - Essential move for combo strings and ground confirms. Learning to confirm into this Buer is going to be essential for most Painwheel strings.
- 2LK - Slowest 2LK in the game, but extremely far reach that confirms from most every distance into other normals/specials.
- j.MK - Large hitstun and hitbox on this decently fast move makes this an amazing tool for hitconfirms, even from high in the sky, when used in conjunction with fly cancels.
- j.HP - An armored air normal that can eat up 1 hit, making this extremely useful not only to get through zoning attempts, but can also cancel into specials or supers to catch the opponent pressing buttons.
Hatred Guard
- Painwheel surrounds herself with a red lightning effect as she charges her Hatred Guard attacks. As armored attacks, the held start up frames of a Hatred Guard can absorb an incoming attack.
- Painwheel stores a portion of the damage from an armored attack in a total that accumulates over time, up to a maximum of 33% of the opponent's total team health.
- Painwheel can then redistribute this stored damage back to the opponent. Connecting with a move that can have armor will empty the stored damage into that combo.
- Light attacks will deal an extra 33% of her stored damage, 50% with medium attacks, and 66% with heavy attacks. These are all scaled with the current point in the combo.
- Painwheel's level 3 super, Buer Overdrive, will deal 120% of the stored damage on the final hit. This extra damage is not scaled by where she is in the combo.
- The stored damage will not be spent on whiff or on block.
- Multi hitting moves such as j.hp or 2mp will add the stored damage onto the first hit that connects.
- Hitting an assist or fortune's head will apply the damage to the assist/head.
- hitting Peacocks Lenny will consume the hatred guard damage as Lenny has an HP bar that we do not see.
- Hitting projectiles built to eat a physical hit and disappear such as para's M egret or Eliza's throne will not consume hatred guard.
- hitting both the point and an assist will only apply the hatred guard damage to the assist due to a bug.
- Hitting a dead body with a Hatred Guard attack will not spend the stored damage bonus.
- Hatred Guard never protects Painwheel on the first frames of start up or the active frames of the attacks, except on her level 3, or during Hatred Install.
- Charging for at least 7 frames will keep Hatred Guard active until the first active frame of the attack.
- Some Hatred Guard attacks gain additional properties when fully charged.
The startup for Hatred Guard normals is listed as
- Armor startup frames
- (Additional armored frames from holding the button)
- The rest of the startup, which is also armored if held
Add the 1st and 3rd numbers to get the unarmored startup. Add all three to get the held button startup.
Stats
Movement
Weight | Dash | Double Jump | Airdash | IAD Lockout |
---|---|---|---|---|
Light | Step | No | No | N/A |
Wakeup Time
Forward Tech | Backward Tech | Sliding KD | Hard KD | Crumple |
---|---|---|---|---|
40 | 40 | 6 | 34 | 32 |
Move List
Standing Normals
Enmity Nail Toggle Hitboxes Toggle Hitboxes
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Revulsion Shank Toggle Hitboxes Toggle Hitboxes
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Fury Sledge Toggle Hitboxes Toggle Hitboxes
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Warp Spasm Toggle Hitboxes Toggle Hitboxes
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Fracture Toggle Hitboxes Toggle Hitboxes
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Crouching Normals
Lacerate Toggle Hitboxes Toggle Hitboxes
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Cruel Lily Toggle Hitboxes Toggle Hitboxes
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Animosity Barbs Toggle Hitboxes Toggle Hitboxes
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Pierce Toggle Hitboxes Toggle Hitboxes
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Disfigure Toggle Hitboxes Toggle Hitboxes
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Malice Clover Toggle Hitboxes Toggle Hitboxes
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Jumping Normals
Skewer Toggle Hitboxes Toggle Hitboxes
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Violet Grudge Toggle Hitboxes Toggle Hitboxes
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Deadly Flail Toggle Hitboxes Toggle Hitboxes
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Prod Toggle Hitboxes Toggle Hitboxes
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Bludgeon Toggle Hitboxes Toggle Hitboxes
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Tortured Rose Toggle Hitboxes Toggle Hitboxes
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Command Normals
Ratchet Poppy Toggle Hitboxes Toggle Hitboxes
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Universal Mechanics
Vice Crush / Hatred Piston Toggle Hitboxes Toggle Hitboxes
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Rail Spike / Hatred Piston Toggle Hitboxes Toggle Hitboxes
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Rail Spike / Hatred Piston Toggle Hitboxes Toggle Hitboxes
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Snapdragon Toggle Hitboxes Toggle Hitboxes
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Specials
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Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Supers
Toggle Hitboxes Toggle Hitboxes
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"Feel... pain..." Toggle Hitboxes Toggle Hitboxes
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Toggle Hitboxes Toggle Hitboxes
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Taunt
Toggle Hitboxes Toggle Hitboxes
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Colors
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Color 1![]() Default color palette. |
Color 2![]() Original alternate color palette. |
Color 3![]() Original alternate color palette. |
Color 4![]() Original alternate color palette. |
Color 5![]() Original alternate color palette. |
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Color 6![]() Original alternate color palette. |
Color 7![]() Original color palette based on Brain Drain. |
Color 8![]() Original color palette based on Valentine. |
Color 9![]() Based on Kamen Rider. |
Color 10![]() Original alternate color palette. |
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Color 11![]() Original color palette based the costumes associated with the Dia de los Muertos holiday. |
Color 12![]() Based on Sentinel from Marvel Vs Capcom 2. |
Color 13![]() Original alternate color palette. |
Color 14![]() Based on Vega from Street Fighter. |
Color 15![]() Based on Jason Voorhees from Friday the 13th. |
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Color 16![]() Based on Eva-01 from Neon Genesis Evangelion. |
Color 17![]() Based on Haku from Naruto. |
Color 18![]() Based on Basara from Samurai Shodown. |
Color 19![]() Based on a "mango" custom color palette for Sentinel from Marvel Vs Capcom 2. Crowdfunding request. |
Color 20![]() Original alternate color palette. |
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Color 21![]() Based on True Zenon from Disega 2. |
Color 22![]() Based on Spiderman from Marvel Comics. |
Color 23![]() Original alternate color palette. |
Color 24![]() Based on the original character Vile Nemo by Astronblackmoon. Crowdfunding request. |
Color 25![]() Based on "monster" Ryūko from Kill la Kill. |
File:Painwheel 27.png | File:Painwheel 26.png | |||
Color 26![]() Based on a Laboratory Rat. |
Color 27![]() Based on Hisako from Killer Instinct. |
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Intro Poses
Painwheel has 3 different intro poses that can be selected by holding a light, medium or heavy button during the loading screen before a match.
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Intro pose 1: Hold ![]() ![]() Painwheel's propeller appears on the stage and then Painwheel herself. Rrrraaaarrrghh! |
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Intro pose 2: Hold ![]() ![]() Painwheel stands with her back turned and then leans forward with scream. |
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Intro pose 3: Hold ![]() ![]() Painwheel lies until BrainDain activates her. Must... kill... Uuuurrrghhhh... |
External Links
When browsing Skullheart, keep in mind it was most active when the game was on an older patch.