Samurai Shodown/Shizumaru Hisame: Difference between revisions
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(→Command Moves: added Shizumaru's command moves) |
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|description=Has projectile invulnerability and anti-airs. Damage scales up based on remaining health. | |description=Has projectile invulnerability and anti-airs. Damage scales up based on remaining health. | ||
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==Command Moves== | |||
====== <font style="visibility:hidden" size="0">Wall Jump</font> ====== | |||
{{MoveData | |||
|image=SS_Shizumaru_w9.png | |||
|caption= | |||
|name=Wall Jump | |||
|input=(near wall)9 | |||
|data= | |||
{{AttackData-SS2019 | |||
|version= | |||
|damage= | |||
|guard= | |||
|startup= | |||
|active= | |||
|recovery= | |||
|hitAdv= | |||
|backhitAdv= | |||
|blockAdv= | |||
|cancel= | |||
|clash= | |||
|deflect= | |||
|unarmed=Yes | |||
|description=Shizumaru can jump off walls. | |||
}} | }} | ||
}} | }} |
Revision as of 13:02, 20 September 2019
Introduction
Umbrella boy refuses to not be wacky as hell.
Strengths | Weaknesses |
---|---|
|
|
Data
- Damage Taken: 105%
- Rage Factor: 0.26
- Rage Duration: 9 seconds
- Jump: 50 frames (Very Slow)
- Forward Walk Speed: 0.3 (Average)
- Back Walk Speed: 0.23 (Average)
- Dash Speed: Average
- Back Dash: 27 frames (Cancelable from frame 11)
- Weapon Pickup / Drop: 40 / 61 frames
Gameplan
Similar to the Strategy section of the 5sp wiki pages. List Shizumaru's archetype, strengths, weaknesses, etc. Sample subsections could include Neutral, Okizeme, etc.
Neutral
Okizeme
Normal Moves
Far Slashes
5A
5A
|
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5B
5B
|
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5C
5C
|
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2A
2A
|
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2B
2B
|
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2C
2C
|
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Near Slashes
n.5A
n.5A
|
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n.5B
n.5B
|
---|
n.5C
n.5C
|
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n.2A
n.2A
|
---|
n.2B
n.2B
|
---|
n.2C
n.2C
|
---|
Kicks
5D
5D
|
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6D
6D
|
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2D
2D
|
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3D
3D
|
---|
Dash Normals
66A
66A
|
---|
66B
66B
|
---|
66C
66C
|
---|
66D
66D
|
---|
Air Normals
j.A
j.A
|
---|
j.B
j.B
|
---|
j.C
j.C
|
---|
j.D
j.D
|
---|
Unarmed Normals
u.5S
u.5S
|
---|
u.2S
u.2S
|
---|
ju.S
ju.S
|
---|
u.66S
u.66S
|
---|
Universal Mechanics
Guard Break
Guard Break (Throw)
4/5/6C+D |
---|
Surprise Attack
Surprise Attack (Overhead)
5B+C |
---|
Dodge
Dodge
5A+B |
---|
Counter / Blade Catch
Counter / Blade Catch
236A+B |
---|
Rage Explosion
Rage Explosion
5A+B+C |
---|
Lightning Blade
Lightning Blade (Issen)
5A+B+C during Rage Explosion |
---|
Command Moves
Wall Jump
Wall Jump
(near wall)9 |
---|
Special Moves
Token Special Move
Token Special Move
Add input in numpad notation |
---|
Supers
Weapon Flipping Technique
WFT Name
236B+C |
---|
Super Special Move
SSM Name
641236C+D |
---|
Combos
List combos, use numpad notation.
Midscreen
Corner
Videos
Link to Shizumaru videos and specify year it was produced or patch version in brackets.
Example: Shizumaru combo video by "name of content creator" (2019).
Colors
External Links
Link to docs hosted in other sites.