Samurai Shodown (SamSho 7)
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Developers
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SNK
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Systems
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PS4 (NA, EU, JP, CN) June 25, 2019
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XB1 (NA, EU, JP) June 25, 2019
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Arcade October 24, 2019
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Google Stadia November 19, 2019
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Switch (JP, NA, EU) December 12, 2019
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PC (EGS, Steam) June 11, 2020
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Official Websites
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English
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Japanese
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Online Play
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Delay-based Netcode
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Player Resources
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Frame Data Doc
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Community Channels
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Main SamSho Discord
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Samurai Friends Discord
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Subreddit
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Samurai Shodown (known as Samurai Spirits in Japan) is a 2019 fighting game by SNK. Canonically, the game takes place between the events of Samurai Shodown V and the original SamSho. However, it has also been called a reboot of the series.
The Spirit of Samsho
The End Credits Theme (Revive the Soul) projects us with the deepest spirit of the game. Samsho is a great fighting game in its unique mechanics but it is also a game with a great essence. Instead of being a formal title, a Samurai in this game is someone that fights for their cause, whether to protect, to prove, or to honor. They all have reasons to keep them moving, to never give up, to follow their Bushido, fair, unstoppable, ever-lasting heart. Every character in the game has an honorable soul that deserves our respect. Playing this game can bring joy and at the same time, feel the admirable spirit of a true Samurai.
Wiki Roadmap
In Progress / Completed |
To-do
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- Every character is up-to-date with the latest Frame Data (2.40 Patch)
- General game info pages: Controls, Mechanics, System Data, and Patch Notes have good info and are up to date.
- Character Data and Hashtags are properly transcluded from System Data and the FAQ respectively.
- All Characters have:
- Colors + 3D Retro Costumes.
- Rage Gain added to the Character Table.
- Unarmed Boxes filled out.
- Playstyle Icons + Summaries.
- The following Characters have been reformatted (18/30):
- Amakusa
- Baiken
- Basara
- Cham-Cham
- Darli
- Earthquake
- Galford
- Hanzo
- Haohmaru
- Hibiki
- Jubei
- Kazuki
- Kyoshiro
- Shizumaru
- Sogetsu
- Tam Tam
- Warden
- Yashamaru
- Characters with Hitbox Images on all their moves (23/30):
- Amakusa
- Baiken
- Basara
- Charlotte
- Cham Cham
- Darli
- Earthquake
- Genjuro
- Gongsun-Li
- Haohmaru
- Hibiki
- Iroha
- Jubei
- Mina
- Nakoruru
- Sogetsu
- Ukyo
- Wan-Fu
- Warden
- Wu-Ruixiang
- Yashamaru
- Yoshitora
- Characters with complete Frame Data on all their moves (11/30):
- Amakusa
- Baiken
- Basara
- Charlotte
- Jubei
- Sogetsu
- Wan-Fu
- Warden
- Yoshitora
- Gongsun Li
- Wu-Ruixiang
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- General
- Use Debug Menu and add information for all characters:
- Character introduction sections that need to be rewritten (E.g. Due to wording redundancies, poorly written segments, typos and/or outdated info)
- Move info boxes should be formatted according to the template pinned in the SS7 thread in the Mizuumi Discord:
- Visual description of the move in plain text.
- Function in neutral and its use in the character's gameplan in bullet points.
- Make sure all characters's Frame Data and Information is following the Template Documentation guidelines of inputting data.
- Notable character page specific issues
Baiken
- Neutral section under "Gameplan" is incomplete.
- Okizeme section under "Gameplan" is empty.
Galford
Genjuro
Gongsun Li
Hanzo
Iroha
Kazuki
Kyoshiro
Mina
Nakoruru
Rimururu
- Needs to be reformatted.
- Missing hitboxes.
Shiki
- Needs to be reformatted.
- Missing hitboxes.
Shizumaru
Ukyo
- Introduction section needs rewrite: most of the info is already present in the gameplan section.
- Tsubame Gaeshi (j.1236S) section needs rewrite: info box is needlessly bloated, needs to be trimmed down.
- Needs to be reformatted.
Wan-Fu
Wu-Ruixiang
- Gameplan section needs rewrite:
- Neutral section lacks information.
- Needs to be reformatted.
Yoshitora
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